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Rhythm Incarnate
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This beatmap was submitted using in-game submission on April 17, 2017 at 6:55:11 AM

Artist: Machico
Title: TOMORROW
Source: この素晴らしい世界に祝福を!2
Tags: Kono Subarashii Sekai ni Syukufuku wo! 2 Shukufuku o! KONOSUBA -God's blessing on this wonderful world! anime opening tv size まちこ CloudSplash16 Doormat Irohas MugiwaraSekai Sekaii Sekai-nyan RepL4y xxdeathx Meg iMage--
BPM: 134
Filesize: 19263kb
Play Time: 01:29
Difficulties Available:

Download: Machico - TOMORROW
Download: Machico - TOMORROW (no video)
Information: Scores/Beatmap Listing
---------------
TVアニメ『このらしい
オープニング・テーマ
「TOMORROW」
Last edited by Little on , edited 27 times in total.
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Beat Clicker
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Wow a map for this opening already?! Damn that was fast!

Also, pretty good map. Very difficult. :)
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Whistle Blower
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Rhythm Incarnate
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Rhythm Incarnate
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little mapping machine
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Rhythm Incarnate
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Rhythm Incarnate
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i'm slow...
i'll try to send the code today
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Cymbal Sounder
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I'm placing bets that this beatmap is gunna get ranked before the Anime finishes.
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Beat Clicker
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Enkrypton wrote:
I'm placing bets that this beatmap is gunna get ranked before the Anime finishes.


I'm with you too!
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Rhythm Incarnate
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Added RepL4y's diff and updated tags.

Let's gooooo
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Rhythm Incarnate
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Combo Commander
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isn't the bpm supposed to be 268? :o
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Rhythm Incarnate
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-Aqua wrote:
isn't the bpm supposed to be 268? :o


no, the bpm is 134. you can tell from the vocals since they're much slower and fit the 134 tempo more
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Spinner Sage
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Hai~ this is from the mod queue.

General:
Why is the end of the song sounds like it's cut? Is that intended?
Also some diffs has slow velocities... I think speed is key [YOLO]


Sekai's Insane
(I am not really fond of your style, so if my mod is shitty... Please give feedback~)

*00:23:652 (1) - Fix the slider perfectly. The right side is not a little curved

*00:29:249 (2) - You know what? i think you should do ctrl + g here... This part kinds of breaks the flow.

*00:36:637 (6) - move this to x196 y360. This should be nicer for the little jump.

*01:22:757 (1) - flow broken. But i think it's your aesthetic.

*01:23:204 (2) - Fix blanket.


RepL4y's Insane
(I don't know why you're using 1/8... :? )

*01:12:458 (1,2,3,4,5,6) - This guys are a little bit too hard for Insane.
That is all :)


Xxdeathx's Insane

*01:07:980 (4,5,6,7) - umm please don't do streams like these ;w;

*01:15:145 (1,2,3,4) - ^^

*01:22:309 (1,2,3,4) - ^^


Meg's Expert

*00:05:518 (3,1) - This doesn't overlap well.


That's it~ sorry for such a short mod ;w;
It's perfectly good that's why it's short.
well... Good Luck~!
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Rhythm Incarnate
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Mod as promised~

General
  • The volume of Kiais are all 50%, maybe you could increase the volume to 70% for chorus emphasis?
  • 00:43:354 - Seems more quiet so 50% is reasonable, but what about the other sessions before that? Those sessions seem to need more volume emphasis imo.
  • You sure with slider tick rate 2? Rhythm is a little dense imo since the drum is playing in 1/2 beats so I think silder tick 1 is better?
  • RepL4y's Insane has a SV of 0.1x lower than that of Sekai's Insane. Is that fine for diff spread?


Easy
  • Clean diff, just wanna point out on the sharp slider angles 00:02:607 (2) - 00:27:234 (4) - etc.. I think they would look better with an extra white point before or after the red point. Like 00:12:906 (3) - 's shape.
  • 01:29:025 (4) - HS shouldnt be drum additions here, the drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.


Doormat's Normal
  • There seems to be more usage of 1/1 sliders in Kiai than on the earlier parts of the map utilizing 1/2s more. I think you could use 1/2 sliders in Kiai as well just not to downgrade the Chorus of the song imo.
  • 01:15:145 (7) - clap on slider head and tail would fit nicely to the drum roll in the music here.
  • 01:29:025 (4) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.


Iroha's Hard
  • 01:29:025 (3) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.


Sekai's Insane
  • 00:00:592 (2,3,4) - I believe there is some inconsistency in terms of spacing here, cuz 00:00:592 (2,3) - 1/2 rhythms are spaced too similarly to 00:00:816 (3,4) - 1/4 rhythms and can be hard to read as well. I think sticking half of 00:01:264 (4) - slider head to 00:00:816 (3) - slider tail would make more sense.
  • 00:02:383 - You've skipped quite an important sound here imo, since you've followed it in the beginning why not use 2 circles to emphasize those 1/2s rhythms here? Like 00:00:369 (1,2,3) - .
  • 00:03:727 (1,2,3,4) - ^
  • 00:14:809 (2) - There's no sound here lol
  • 00:06:637 (7,8) - , 00:13:801 (2,3,4,5) - , 00:24:995 (3,4) - They are all the same rhythmically but spaced inconsistently. Please chose to space them close or further. Even if its for aesthetics I think the distance should be coherent within the map if its the same rhythmic pattern, unless its to emphasize certain parts of the song like the chorus.
  • 00:29:025 (1,2) - I dun think the anti flow here suits well since you havent used it in ur map so far. This might just confuse players, just keep circular flow consistent as 00:28:130 (2,3,4,5,1) - suggests?
  • 00:42:458 (2,3,4,5) - Inconsistent flow here imo, why not just keep it as left to right flow? If you rly wanna keep it, maybe add NC on 00:42:906 (4) - would be better to emphasize pattern change.
  • 00:59:753 (1) - This is a bit far for the given rhythm interval imo and the placement has anti flow in it. Would be better to move it up and closer. http://puu.sh/tFlc6/d27ff23373.jpg
  • 01:09:548 (4) - Placing this slider here rly messes up build up ad flow in Kiai imo. I'd rather you stack this on 01:09:995 (5) - tail for better flow. http://puu.sh/tFliX/84eace34ec.jpg
  • 01:19:063 (2) - Again there is no sound here to suggest a triplet.
  • 01:19:398 - Snare here while 01:19:175 (3) - ends on nothing rly and I dun think holding vocals rly fits well here due to the fact that you are following the drums mostly.
  • 01:29:025 (4) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on head, reverse, and tail would fit better.
  • I think this diff needs to be polished more in terms of consistency in spacing.


RepL4y's Insane
  • 00:02:831 (1) - Remove NC as you didnt at 00:01:040 (3) - .
  • 00:06:189 (2) - Add whistle to slider head? Gives a better effect imo.
  • 00:07:533 (1,2) - , 00:08:092 (3,4) - Spacing difference is huge and can mess up reading tremendously, also I think the huge spacing at 00:08:092 (3,4) - doesnt fit at all. There is nothing significant in the music that suggests such spacing. Please consider using consistent spacing.
  • 00:15:145 (2) - The reverse arrow doesnt land on any sound. The only sound that slider ends on is 00:15:369 - snare lol. Why not just follow the the rest of the patterns ahead? Like 00:16:488 (1,2,3,4,1,2,3,4) - ?
  • 00:15:592 (4,5,6,7) - Spacing inconsistency within the same rhythmic intervals. Like I suggested, use consistent spacing as there is nothing that should be emphasized by larger spacing to prior note in this session.
  • 00:18:279 (1) - Missing clap
  • 00:23:540 (1,2) - This overlap should be avoided imo.. Looks rly ugly :<
  • 00:28:242 - This could be the part where you can emphasize the drum snare roll with spacing. http://puu.sh/tFmh2/bba4e30e26.jpg . Tho I think 00:28:130 - should be clickable due to the fact that this is the starting point of the roll.
  • 00:30:257 (1,2) - Why overlap? This is clearly avoidable imo..
  • 00:39:828 - The other diffs dun have a break here, would be better to not leave this empty. Tho I know this is ur own map and it isnt related to the other mappers but still pls consider for consistency's sake.
  • 00:42:458 (1,2,3,4) - HS here should be auto and claps to emphasized the drum roll you've followed.
  • 00:43:354 (1) - Add finish on slider head
  • 01:07:757 (3) - Missing clap
  • 01:14:697 (2,3) - I dun think these are 1/8s, and I dun think they follow anything in the music anyways not even the drums, maybe just map like what you've mapped for the parts before the 1/2 rolls? Seems to be more consistent that way and recognizable imo.
  • 01:23:540 (2) - , 01:24:660 (3) - , etc... They dun have sounds there so this is the wrong usage for triplets..
  • 01:29:361 (3,4) - Add finish on both notes as well cuz the drums have them in the music.
    Imo, this map needs to be polished mostly on rhythm choice consistency and spacing consistency. Furthermore, the HS also seem quite inconsistent in the map so pls check it thoroughly. That is all.


xxdeadchatx
  • 00:07:085 (5) - Wouldnt it be better to just use 1/4 reverse? 1/8 is a bit excess imo :v
  • 00:14:921 (2) - Why not a normal Z shape? :thinking:
  • 00:34:398 (1,2,3,4,5,6,7) - Spacing inconsistency here is pretty noticeable lol. Is this intentional? But I dun see why tho.
  • 00:42:906 (5,6,7,8) - I think these should be spaced closer and not further since its getting to the calm part. Also NC on 00:42:906 (5) - to emphasize DS change would be nice.
  • 01:11:675 (3,4) - , 01:12:346 (2,3) - The spacing difference is again quite noticeable here when the music doesnt suggest a 0.2x increase in distance to the prior rhythmically identical pattern :v


Meg's Expert
  • Very nicely mapped.


Future Elite Mapper Little
  • I've mentioned this to you before via pm so I'll state it again. The spacing overall is quite consistent but its consistently large, leaving out the chorus with less emphasis imo. So the map would feel the same anywhere. You've already put rly large spaced notes in the beginning 00:05:182 (1,2,3,4,5) - , 00:06:637 (1,2,3,4) - , etc..
  • 00:09:100 (4) - Why not evenly space this? Since 00:08:988 (3,4,5) - all follow the guitar sounds and there is no special emphasis imo.
  • 00:10:219 (1,2,3,4) - Back and forth doesnt seem to fit the map imo. You could do similar patterns to 00:11:227 (1,2,3) - which makes more sense and makes the map look more consistent as well.
  • 00:15:592 - This part suggests smaller spacing compared to the last part imo as the song became more calm.
  • 00:51:749 (4) - This lands on nothing lol, I think u can just delete it then space 00:51:861 (4) - further.
  • 01:12:906 (1,2,3) - Why does this suddenly have larger spacing compared to 01:12:458 (3,4,5) - and 01:13:354 (4,5,6) - ?
  • 01:29:025 (1,2,3) - HS shouldnt be drum additions here, it should be auto. The drums play on the crash and snare at the same time here, so clap and finish on those notes would sound more coherent.


Thats all from me GL!~
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