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yuikonnu - Tsumi no Namae

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Mittwoch, 4. Januar 2017 at 11:54:02

Artist: yuikonnu
Title: Tsumi no Namae
Source: 初音ミク -Project DIVA- X
Tags: ryo supercell utaite cover the name of sin
BPM: 111
Filesize: 14496kb
Play Time: 06:17
Difficulties Available:
  1. Contempt (5,44 stars, 1308 notes)
Download: yuikonnu - Tsumi no Namae
Information: Scores/Beatmap Listing
---------------




名前





Linada
Hi !

General

  1. Offset may be a little bit late ? even if it's not really big troubles when playing
  2. For diffname, i could suggest Blooming Flower ? that's the only thing that i could find with the lyrics
  3. HP 6 or 6.5 would fit nicely imo
  4. Disable countdown ?
  5. Combo Color are ok imo

d

  1. 00:19:289 (2) - It feel off, i'd suggest to make it 1/3 slider ?
  2. 00:53:111 (6) - I think it's 1/6 but it's really quiet so i'm not really sure
  3. 01:20:320 (1,2,1,2,1,2) - Good job on theses, they're amazing
  4. 01:32:529 (1) - It's shape and velocity make it really awkward to play, i think it would be better as 1/2 sliders instead of 3 1/1 reverses
  5. 01:50:669 (1) - 01:49:273 (1,1) - i can understand the extanded slider here for the vocal, but they're the same 01:51:018 (2,3,4) - here, so i think you should make the first one 1/2 ? since you're following the beat even there 01:52:064 (1) - . As i see you did apply theses on the whole map so i won't mention all of them ?
  6. 01:53:111 (1) - I think the spacing has to increase instead of reducing
  7. 02:02:064 (2) - If you listen closely, it start on blue tick, but the whole beats are off here so i don't really know how to deal with them ?
  8. 02:25:901 - You don't need to mute this slidertick imo
  9. 02:58:866 (8,1) - Fix stack ?
  10. 03:18:576 (1) - Same as the first one
  11. 03:39:157 (1,2) - Same again
  12. 03:39:506 (1) - You could make this slider more appealing
  13. 04:08:808 (1) -
  14. 05:03:837 - Here's a 1/4 too
  15. 05:52:587 - It feel really empty here, you should add a circle
  16. 06:01:851 (1,1,1,1) - Make their sv reducing to make their body smaller and smaller ? https://osu.ppy.sh/ss/6886001
  17. 06:03:593 (1) - it feel really off, imo offset should start at 06:03:526 -
  18. 06:14:607 (1) - make it a slider to 06:15:831 (1) - ?
The map is really pleasant and cool to play, except the 1/1 reversed sliders that felt really weird :D
I wish you good luck ! and a merry christmas !
Topic Starter
Lasse
Linada

Linada wrote:

Hi !

General

  1. Offset may be a little bit late ? even if it's not really big troubles when playing not quite sure about this, seemed okay to me. will wait more more opinions
  2. For diffname, i could suggest Blooming Flower ? that's the only thing that i could find with the lyrics
  3. HP 6 or 6.5 would fit nicely imo yeah probably, going to change once it's ready
  4. Disable countdown ? i don't think it does anything in this case but sure
  5. Combo Color are ok imo

d

  1. 00:19:289 (2) - It feel off, i'd suggest to make it 1/3 slider ? vocal and drum seem to be on red tick o:
  2. 00:53:111 (6) - I think it's 1/6 but it's really quiet so i'm not really sure 1/4 sounds fine to me and other things are all mapped as 1/4 here
  3. 01:20:320 (1,2,1,2,1,2) - Good job on theses, they're amazing
  4. 01:32:529 (1) - It's shape and velocity make it really awkward to play, i think it would be better as 1/2 sliders instead of 3 1/1 reverses prefer to fully emphasize vocal here instead, from testplays it seemed fine after the first one to others
  5. 01:50:669 (1) - 01:49:273 (1,1) - i can understand the extanded slider here for the vocal, but they're the same 01:51:018 (2,3,4) - here, so i think you should make the first one 1/2 ? since you're following the beat even there 01:52:064 (1) - . As i see you did apply theses on the whole map so i won't mention all of them ? i think the concept behind these is executed fine with putting more emphasis on the first vocal of these measures. making all 1/2 or 3/4 would be really weird
  6. 01:53:111 (1) - I think the spacing has to increase instead of reducing looking only at the circle then you are right, but in the context of the pattern this works well
  7. 02:02:064 (2) - If you listen closely, it start on blue tick, but the whole beats are off here so i don't really know how to deal with them ? yeah, seems better, changed the snapping here. not sure about 02:02:297 (3) - cause it seems current fits the high pitched thing better.
  8. 02:25:901 - You don't need to mute this slidertick imo there is only that scratching sound which is covered by the sliderslide change
  9. 02:58:866 (8,1) - Fix stack ? tried
  10. 03:18:576 (1) - Same as the first one
  11. 03:39:157 (1,2) - Same again
  12. 03:39:506 (1) - You could make this slider more appealing i changed the way it curves a bit lol
  13. 04:08:808 (1) - simple cuve shapes are much nicer to play for such fast repeat sliders that you have to follow
  14. 05:03:837 - Here's a 1/4 too there are many more 1/4, but they are not relevant to what I'm following
  15. 05:52:587 - It feel really empty here, you should add a circle adds more emphasis to the next vocal and beat is not very important
  16. 06:01:851 (1,1,1,1) - Make their sv reducing to make their body smaller and smaller ? https://osu.ppy.sh/ss/6886001 I really like how the current works and using 1x on all with lowering bpm already acts as some kind of "sv change" as it makes them feel slower to the last
  17. 06:03:593 (1) - it feel really off, imo offset should start at 06:03:526 - it's timed to the cymbal + high pitched thing and not the weaker drum, so idk.
  18. 06:14:607 (1) - make it a slider to 06:15:831 (1) - ? prefer all ending vocals clickable as that works better, the gaps allow to easily adjust to the rhythm anyways
The map is really pleasant and cool to play, except the 1/1 reversed sliders that felt really weird :D
I wish you good luck !
thanks!
Janpai
M4M from your Queue

General
  1. Disable Widescreen? I think this is for the BG but it can resized or cropped into 1366x768
  2. Maybe Regrets for the diff name? cuz in the lyrics the cursed girl seems to be broken

d
  1. 00:02:533 (1,2) - Stack? There isn't enough recovery from the spinner and 00:03:073 (2) - kinda unpredictable under 00:02:533 (1) - tail.
  2. 00:04:153 (5) - Maybe put it sth like this http://puu.sh/t0bYV/64a851c19f.jpg cuz it has the same sound as 00:05:775 (5) - for consistency
  3. 00:09:559 (4) - Add clap like 00:09:018 (2) - ?
  4. 00:18:208 (2,4) - Ctrl+G? just a personal preference
  5. 00:19:289 (2) - Extend to 00:19:649 - it plays nicely and follows the whisper sound there
  6. 01:38:111 (1,2,3) - I think 01:39:506 (3) - needs more distance than having 1.1 DS cuz high pitched vocals
  7. 01:41:599 (2) - ^^
  8. 04:34:273 (2) - split into circle then slider? for that hmm sound
  9. 04:39:855 (2) - ^^
  10. 04:47:006 (3,4) - Switch the rhythms? for vocals
Sorry for short mod, The map is really well-structured and I'm not really experienced on modding extras xD. No kd if it didn't help. Goodluck! and Merry Christmas!
Will Stetson
YUIKONNU :D

d:

Linada's suggestion for diff name seems good

OD8.5?

01:32:529 (1) - Slow down SV a bit? Seems a bit fast, even the other sliders in the map around this point in the song seem slower

01:37:413 (1,2,3,1,2,3) - Seems almost too spaced, idk maybe just me but I'd reduce slightly

01:48:925 (1) - Is there a reason this isn't a flower-like stream for this part? Music seems almost identical in the 2nd and 3rd choruses

01:52:064 (1,2,1,2,1,2,1,2) - tbh I don't think that these require NCs. Maybe one, if that

01:56:250 (1,2,1,2,1,2,1,2) - ^

03:31:134 (1,2,1,2,1,2,1,2) - ^

03:38:111 (1,2,1,2,1,2,1,2) - ^ it just seems excessive to me. U know where this stuff is so I won't put anymore times if you're actually gonna change it lol

05:18:576 (1,1,1,1,1) - Arguably, this could be sliderart instead of just circles, seems like the music supports it

05:34:273 (1,2,1,2,1,2) - And it seems like the opposite for this. Slightly overmapped

Sorry for short mod. Good luck with rank, fun map and great song!
dsco
d
00:17:667 (1,2,3,4,1) - spacing feels a little high
00:19:289 (2) - i dont hear a sound that should make this 1/2 instead of 1/3
00:25:901 (2,3) - this is the only 1/2 overlap in this entire section, i think would be better to space
00:44:041 (1,2) - i think this would look nicer if you used 00:43:518 (1,2) - angle
00:45:436 (1) - remove NC?
01:10:727 (4,5) - use 1.4x like 01:05:146 (6,1) / 00:59:564 (4,5) ?
01:25:553 (1,2) - this overlap looks out of place in context, i think 0.1x is good again
01:32:529 (1) - excessive SV, very shocking. i broke only here and two other spots when i sightread map
01:50:320 (3) - NC?
01:53:459 (1,2) - circle in between feels better
01:57:646 (1) - missing clap?
02:04:622 (1,2,3,4) - hard to read these as doubles, 0.5x or similar spacing would improve this
02:42:646 (1) - remove NC?
02:44:215 (2) - missing green tick to make the tail quiet?
03:11:599 (1,2) - overlap weird again
03:18:576 (1) - same suggestion as before. also blanket isnt perfect
03:25:204 (3) - 03:33:576 (3) - 03:36:366 (3) - 03:45:437 (5) - i dont see why no NC here. would carry the theme
03:30:785 (4) - missing clap?
03:51:715 (5) - NC here instead of 03:52:064 (1) - fits better imo
04:03:227 (1,2,3) - why is only 3rd slider rotated? shouldnt 2 be rotated half as much as 3?
04:11:599 (1) - would be cool / fitting if this was keysounded (04:22:762 (1) - same suggestion)
04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - these are too big especially when compared to kiai
04:21:366 (2,3) - improvable blanket
04:50:494 (1,3) - mirroring 1 shape in the beginning of 3 would be cool
05:08:111 (4) - if this is supposed to blanket 05:07:675 (2) - its quite off
same NC suggestions as previous kiai - 05:37:762 (3) - 05:46:134 (3) - 05:48:925 (3) - (maybe not 05:49:622 (3) because not symmetrical?)
05:52:239 (2,3) - feels like there should be a circle in between, even if overlap on 3

good luck :)
Topic Starter
Lasse
Janpai

Janpai wrote:

M4M from your Queue

General
  1. Disable Widescreen? I think this is for the BG but it can resized or cropped into 1366x768 bg resolution is fine, it's a higher resolution 4:3 (and the original size of the image) and the way osu resizes it for other apsect ratios it still looks nice on 16:9. widescreen support only matters for sb, having it on or off won't change anything for this map
  2. Maybe Regrets for the diff name? cuz in the lyrics the cursed girl seems to be broken

d
  1. 00:02:533 (1,2) - Stack? There isn't enough recovery from the spinner and 00:03:073 (2) - kinda unpredictable under 00:02:533 (1) - tail. 1/4 recovery is fine enough for extra on 110 bpm and it's readable too.
  2. 00:04:153 (5) - Maybe put it sth like this http://puu.sh/t0bYV/64a851c19f.jpg cuz it has the same sound as 00:05:775 (5) - for consistency second one has a longer 1/3 drum pattern before it though, so they are different in how they will be perceived
  3. 00:09:559 (4) - Add clap like 00:09:018 (2) - ? drums are very different here, using either of my claps wouldn't fit
  4. 00:18:208 (2,4) - Ctrl+G? just a personal preference doesn't fit the emphasis and buildup I was going for as well
  5. 00:19:289 (2) - Extend to 00:19:649 - it plays nicely and follows the whisper sound there I'll consider, but 1/2 seems to better fit that whisper to o:
  6. 01:38:111 (1,2,3) - I think 01:39:506 (3) - needs more distance than having 1.1 DS cuz high pitched vocals
  7. 01:41:599 (2) - ^^ prefer to keep the part fully distance snapped, the gaps are 1/1 + sliders so spacing doesn't really matter for how they are perceived and it seems nice for such calm parts
  8. 04:34:273 (2) - split into circle then slider? for that hmm sound
  9. 04:39:855 (2) - ^^ don't think they warrant clicks as they aren't really "new "vocals
  10. 04:47:006 (3,4) - Switch the rhythms? for vocals that would work too, but 04:45:087 (1,2,3,4,5,1,2,3) - is already more focused on that other sound and rhythm like this lets me map 04:47:529 - as sliderend to get much nicer emphasis on 04:47:704 - which stands out the most here, without using something like a random 3/2 slider
Sorry for short mod, The map is really well-structured and I'm not really experienced on modding extras xD. No kd if it didn't help. Goodluck! and Merry Christmas!

Qapitol

Qapitol wrote:

YUIKONNU :D

d:

Linada's suggestion for diff name seems good

OD8.5? will try 8.7 actually

01:32:529 (1) - Slow down SV a bit? Seems a bit fast, even the other sliders in the map around this point in the song seem slower jump into it is huge and it keeps the momentum going, also emphasizes the vocal

01:37:413 (1,2,3,1,2,3) - Seems almost too spaced, idk maybe just me but I'd reduce slightly might consider reducing the first 3, but seems fine actually

01:48:925 (1) - Is there a reason this isn't a flower-like stream for this part? Music seems almost identical in the 2nd and 3rd choruses this one transitions from a much calmer part, I think a stream would feel too sudden

01:52:064 (1,2,1,2,1,2,1,2) - tbh I don't think that these require NCs. Maybe one, if that they work great for vocals and with the pattern, removing nc here looks bad

01:56:250 (1,2,1,2,1,2,1,2) - ^

03:31:134 (1,2,1,2,1,2,1,2) - ^

03:38:111 (1,2,1,2,1,2,1,2) - ^ it just seems excessive to me. U know where this stuff is so I won't put anymore times if you're actually gonna change it lol

05:18:576 (1,1,1,1,1) - Arguably, this could be sliderart instead of just circles, seems like the music supports it kinda, but I also prefer to give players a short rest where they don't have to hold/follow anything

05:34:273 (1,2,1,2,1,2) - And it seems like the opposite for this. Slightly overmapped yeah the ends are overmapped, but it fits the music here so well

Sorry for short mod. Good luck with rank, fun map and great song!

haha woah man

haha woah man wrote:

d
00:17:667 (1,2,3,4,1) - spacing feels a little high dont think so
00:19:289 (2) - i dont hear a sound that should make this 1/2 instead of 1/3 pretty sure there is something on the 1/2 + vocals o:
00:25:901 (2,3) - this is the only 1/2 overlap in this entire section, i think would be better to space will consider this, but I think it's nice as some kind of "lead into the section"
00:44:041 (1,2) - i think this would look nicer if you used 00:43:518 (1,2) - angle don't think parellel visuals fit here
00:45:436 (1) - remove NC? works well with musical phrases and patterning
01:10:727 (4,5) - use 1.4x like 01:05:146 (6,1) / 00:59:564 (4,5) ? increased a bit, but already adjusted for new sv and small differences are not something that will have any effect on how this is perceived
01:25:553 (1,2) - this overlap looks out of place in context, i think 0.1x is good again yes, should be like the others. fixed
01:32:529 (1) - excessive SV, very shocking. i broke only here and two other spots when i sightread map explained before
01:50:320 (3) - NC? I want it to feel different from the other vocal jump pattern, which is why angles are so different and comboing too
01:53:459 (1,2) - circle in between feels better rip vocal emphasis
01:57:646 (1) - missing clap? yes
02:04:622 (1,2,3,4) - hard to read these as doubles, 0.5x or similar spacing would improve this don't think so
02:42:646 (1) - remove NC? same as the other one
02:44:215 (2) - missing green tick to make the tail quiet? yes, fixed
03:11:599 (1,2) - overlap weird again these are all the same spacing though o:
03:18:576 (1) - same suggestion as before. also blanket isnt perfect same as before, fixed blanket though cause it was noticeably off
03:25:204 (3) - 03:33:576 (3) - 03:36:366 (3) - 03:45:437 (5) - i dont see why no NC here. would carry the theme as before
03:30:785 (4) - missing clap? fixed
03:51:715 (5) - NC here instead of 03:52:064 (1) - fits better imo makes less sense with the song
04:03:227 (1,2,3) - why is only 3rd slider rotated? shouldnt 2 be rotated half as much as 3? yes, idk how that happened
04:11:599 (1) - would be cool / fitting if this was keysounded (04:22:762 (1) - same suggestion) I already tried that, but somehow didn't feel very fitting so I went with normal finishes again
04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - these are too big especially when compared to kiai i think the building up pattern makes them just fine and lets this instrumental stand out well
04:21:366 (2,3) - improvable blanket tried
04:50:494 (1,3) - mirroring 1 shape in the beginning of 3 would be cool don't like that here, makes the visuals of this part feel less distinct
05:08:111 (4) - if this is supposed to blanket 05:07:675 (2) - its quite off does what it is supposed to do
same NC suggestions as previous kiai - 05:37:762 (3) - 05:46:134 (3) - 05:48:925 (3) - (maybe not 05:49:622 (3) because not symmetrical?)
05:52:239 (2,3) - feels like there should be a circle in between, even if overlap on 3 same as before (vocal emphasis)

good luck :)

[]

thanks for the mods!
also fixed drain and put a proper difficulty name
Left
your map is bubbled, so i think u need mod in this map

[yukonnu fanboy lasse]
- 00:19:829 (1) - can you lower that slidertail's volume? no obvious beat, but that strong HS feels a bit uncomfortable.
- 00:26:076 (3) - why only here didn't catch vocal 00:26:425 - here? you can by reverse slider or else
- 00:45:436 (1,2) - isnt this spacing too big?
- 00:50:494 (1,2,3) - i think it's not triplet sound. 4 1/3 snap sound from 00:50:320 - ?
- 01:50:669 (1,3) - maybe you want perfect stack
- 01:49:273 (1,2) - ^
- 01:52:064 (1,2,1,2,1,2,1,2) - I want a spacing that reflects that vocal sound like 05:39:506 (1,2,1,2,1,2,1,2) - , but maybe ok for this
- 03:43:343 (1,2) - last time didn't you lower that DS? 01:57:297 (1,2) -
- 05:05:058 (2,3) - , 05:05:407 (4,5) - first one's high vocal is in 05:05:058 (2) - , second one 05:05:494 (5) - . different use of this rhythm but no difference of pattern and even it's connected. maybe you could differentiate those two.
- 06:03:593 (1) - lul nice but you can make it better by giving more room near 06:05:873 -

lasse becomes more and more nice mapper, good luck!
Topic Starter
Lasse
Left

Left wrote:

your map is bubbled, so i think u need mod in this map

[yukonnu fanboy lasse]
- 00:19:829 (1) - can you lower that slidertail's volume? no obvious beat, but that strong HS feels a bit uncomfortable. there is a really loud drum on the tail o:
- 00:26:076 (3) - why only here didn't catch vocal 00:26:425 - here? you can by reverse slider or else vocal is horribly mistimed, it's around 00:26:483 - so this works better as it's not very strong anyways
- 00:45:436 (1,2) - isnt this spacing too big? yeah, reduced a bit
- 00:50:494 (1,2,3) - i think it's not triplet sound. 4 1/3 snap sound from 00:50:320 - ? the 1/4s I mapped in this part might be 1/6, but not sure. they are also pretty quiet. I'll just keep the 1/4 for now as that seems to fit for song/playability here. might change this later though
timestamps: 00:50:494 (1,2,3) - 00:53:111 (6) - 00:56:076 (1,2,3) -

- 01:50:669 (1,3) - maybe you want perfect stack
- 01:49:273 (1,2) - ^ fixed both
- 01:52:064 (1,2,1,2,1,2,1,2) - I want a spacing that reflects that vocal sound like 05:39:506 (1,2,1,2,1,2,1,2) - , but maybe ok for this it's more about looking at the whole pattern which works well with the vocal, not only single objects
- 03:43:343 (1,2) - last time didn't you lower that DS? 01:57:297 (1,2) - ^
- 05:05:058 (2,3) - , 05:05:407 (4,5) - first one's high vocal is in 05:05:058 (2) - , second one 05:05:494 (5) - . different use of this rhythm but no difference of pattern and even it's connected. maybe you could differentiate those two. I don't think that would fit better
- 06:03:593 (1) - lul nice but you can make it better by giving more room near 06:05:873 - did some small changes

lasse becomes more and more nice mapper, good luck!
thanks! also made ar=9 again and reduced od a bit
Strategas
m4m from your queue

normal-hitfinish22.wav delayed ~9-10 ms

00:26:076 (3,4) - what are you mapping here, you mostly follow vocals but here it's random, I can hear vocals on blue ticks

00:44:913 (2,1,2,1,2,1) - weird you use more spaced jumps than 00:46:483 (1,2,3,4,5,1,2,3,4,1) - when music gets intense on the second one

01:09:332 (5) - zz flow, you had interesting flow with stuff like 01:02:355 (2,3) - 01:07:936 (2,3) - before, so prob stay consistant, because there's nothing special on the one you break flow

01:52:413 (1,1,1) - increasing spacing on each of these by a little atleast follows vocal better
03:38:459 (1,1,1) - same

02:13:518 - end spinner here? feels like better times the vocal end

02:22:646 (1,2,3) - a lot of people will hate this because of unexpected 1/6, highly recommend switching it to a 1/6 reverse slider

03:12:297 (3,4) - try stacking 4 on 3 and unstack 03:11:599 (1,2) - ? think it feels better with the song

03:30:087 (2,3,4) - how you decided to keep these in pair of 3? keeping 03:29:739 (1,2) - and 03:30:436 (3,4) - a same pair would work better with the pitch

05:24:506 (2,3,4) - fix stack on slider ends

05:43:692 (1,2,1,2,1,2,1,2) - uhh what's with the sudden increase of spacing on this one, if you put it at 05:39:506 (1,2,1,2,1,2,1,2) - it would have been still okayish

05:54:855 (1,2,1,2,1,2,1,2) - ya also seems too much, music doesn't do anything unusual

AR9 is enough tbh already changed nvm
Haruto
I thought its bubbled already. Left, you are misleading me - _ -

Left wrote:

lasse becomes more and more nice mapper!
[General]

  • Modding Asistant Said there's a Wave hitsounds with possible delay > 5ms:
  1. normal-hitclap33.wav
  2. normal-hitfinish22.wav
  3. soft-hitclap33.wav
Image dimensions is on 1600x1200? why don't use 1920 or 1366 instead for a better quality.You probably want to add hatsune miku into the tags.[Contempt]
Does this diff name means its contemporary or something? lol
  1. 00:02:533 (1) - Dunno but seems like you wrongly snap the sliderend here. It should be on 00:02:892 - this part instead. You could take Syph's version as a reference and also Monstrata's set (but his set might has a different sounds with the yuikonnu version but again, everything in the intro was mapped in 1/3 and not in 1/4)
  2. 00:14:965 (6,1) - To be honest, 00:14:965 (6) - the current path of this slider is giving a weird flow to 00:15:505 (1) - I think i kinda understand that you placed them to indicate the emphasize but still, it doesn't give a nice flow to the next object of (6). Hmm, try this. What about copying 00:14:424 (5) - and just ctrl+g it. then you put the slider copy of it into the same place where (6) is placed right now. It might give a better sense of play in my opinion.
  3. 00:19:288 (2) - Another wrongly snapped sliderend? Yeah, that bagpipe sound ends somewhere in 1/3 instead of 1/4.
  4. 00:47:355 (2,3,4) - Try a different way of placing here please :v It just doesnt plays nice for some people but it should be fine haha. By the way, 00:46:832 (4,1,2,3) - the triangle pattern here didn't have an equal spacing (if you know what i mean) here, try moving 00:47:180 (1) - to 449|138. It'll give a better aesthetic pattern to the map~.
  5. 00:59:041 (1,2,3) - I do say, its pretty early to put a jump of doubles here. And may not suits better with the current part of the song. But its kinda fine too. Just my suggestion anyways lol.
    01:01:308 (7,8,1) - I think the spacing of 01:01:657 (8,1) - should be a bit more bigger rather the spacing of 01:01:308 (7,8) - . So, if you put the kickslider a bit more far to the 1/1 slider. It'll give a better emphasize effect in it.
  6. 01:05:843 (4,5,6) - Is there any reason why this triplets are way more spaced than the previous triplets? Its unnecessary to me tbh.
  7. 01:17:180 - Nice Curvy Stream pattern you got here~.
  8. 01:32:354 (4,1) - Ah here. Still remember right when Yukiyo said its plays too sudden that there's a fast paced Slider here. Tbh its not a good thing and may make some players surprised with it. Try setting to 1.10x , 1.20x or 1.30x SV. I think it will suits better if you set it around those range.
  9. 01:37:413 (1,2,3,1,2,3) - I don't really like the flow here where you plays from a slider into six 1/3 jumps which is just felt weird to play. But i think its fine to keep this. But why don't you make them consistently plays instead? Like, just use four 1/3 repeated sliders Which is way more simplier.
  10. 01:38:111 (1) - Any reason with the edgy angle of this slider? :v
  11. 01:53:983 - Not going to map this beat? It may be weird to skip a beat in kiai by the way So i highly suggest you to add a note here instead leaving it empty.
  12. 02:08:459 (4,3,4) - Is it possible to not overlap them? It feels like it broke the cleanness/tidiness of the map imo.
  13. 02:22:646 (1,2,3) - It felt weird tbh to have a 1/6 triplet here while you are on slow part. Why don't you put a 1/6 reverse slider instead? It plays easier and simplier rather a triplets.
  14. 02:28:692 (2) - Minor but you could improve this slider a bit.
  15. 02:55:204 (6) - NC here maybe? the Combos went to 10 if you don't add NC lol.
  16. 03:18:576 (1) - Yep, Issue are pretty much like 01:32:354 (4,1) -
  17. 03:33:576 (1) - NC here so it'll make a color hax effect?
  18. 04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - You are just making them spaced but no rotating effect here? Kinda boring tbh if its only spaced but no rotate effect here.
    Try this one maybe?
    04:15:087 (1,2,3,4) - for this, i scale them to 1,206 on selection centre, not playfield. Then rotates them 10 degrees, also on selection centre. 04:15:785 (1,2,3,4) - While for this one, its pretty much the same like the previous objects of this.
  19. 04:20:494 (2) - Is finish here so that necessary? xD i feels like this is mistake made by you lol
  20. 04:33:925 - This part, felt like. Deconstruction Star v2? :v
  21. 05:36:715 (1) - Forgot a finish here?
  22. 06:03:593 (1) - A bit weird angle you got here on the slider. I said its weird because the edge on the loop.
    Try this one?
    Here's the code if you need :d
    365,176,363593,6,2,B|341:216|279:223|239:190|239:190|217:215|196:241|196:241|110:307|161:430|307:354|196:241|196:241|153:215|119:215|119:215|72:268|89:347|89:347|59:347|17:375|17:375|-18:220|88:144|88:144|133:135|175:148|175:148|194:121|222:114|222:114|185:52|95:63|55:76,1,1382.3999578125,2|0,0:0|0:0,0:1:0:0:
    Tried my best to finetuning the slider. I hope you are okay with it!
[]
And that should be all, i really like the hitsounding of this map :D Good luck, lasse! anyways, I'm ticketing instead modding my map right now lol
Topic Starter
Lasse
Strategas

Strategas wrote:

m4m from your queue

normal-hitfinish22.wav delayed ~9-10 ms looks fine to me o: http://i.imgur.com/G40EOG0.jpg

00:26:076 (3,4) - what are you mapping here, you mostly follow vocals but here it's random, I can hear vocals on blue ticks mostly the high pitched things cause vocals seemed really off, will keep it for now

00:44:913 (2,1,2,1,2,1) - weird you use more spaced jumps than 00:46:483 (1,2,3,4,5,1,2,3,4,1) - when music gets intense on the second one reduced one a bit and increased other, though the difference is okay I think cause somehow the melody/pitch on the second one just feels like it should be decreasing to me for some reason

01:09:332 (5) - zz flow, you had interesting flow with stuff like 01:02:355 (2,3) - 01:07:936 (2,3) - before, so prob stay consistant, because there's nothing special on the one you break flow from actual gameplay they all play quite circular anyways, just a visual thing

01:52:413 (1,1,1) - increasing spacing on each of these by a little atleast follows vocal better rotated the 01:52:239 (2,2,2,2) - stack a bit to make the jumps to later 1s a bit bigger as that allows me to keep the angle structure things here
03:38:459 (1,1,1) - same upscaled the 1s

02:13:518 - end spinner here? feels like better times the vocal end yes

02:22:646 (1,2,3) - a lot of people will hate this because of unexpected 1/6, highly recommend switching it to a 1/6 reverse slider yeah it's stupid, the slider has a different emphasis, but seems the best solution cause 1/4 sounds too off here and 1/6 slider+circle is weird too :c

03:12:297 (3,4) - try stacking 4 on 3 and unstack 03:11:599 (1,2) - ? think it feels better with the song prefer to go back to spacing
vocals suddenly stop on 03:11:948 (2) - so I prefer to have the "stop" there and continue with pattern when vocals come back
03:30:087 (2,3,4) - how you decided to keep these in pair of 3? keeping 03:29:739 (1,2) - and 03:30:436 (3,4) - a same pair would work better with the pitch I think both interpretations work with the song

05:24:506 (2,3,4) - fix stack on slider ends why does this keep happening on random spots. should be okay now

05:43:692 (1,2,1,2,1,2,1,2) - uhh what's with the sudden increase of spacing on this one, if you put it at 05:39:506 (1,2,1,2,1,2,1,2) - it would have been still okayish mainly happened due to making this kind of pattern symmetrical every time it happens + the stacks. made it a bit less overall by reducing the biggest ones 05:43:692 (1,2) - 05:44:739 (1,2) -

05:54:855 (1,2,1,2,1,2,1,2) - ya also seems too much, music doesn't do anything unusual reduced this slightly by moving the 1s like 15px up, but I think it's fine overall as the map has been progressing in difficulty the whole time (each kiai using higher sv than the last one + slightly more spacing usually)

AR9 is enough tbh already changed nvm

Haruto

Haruto wrote:

I thought its bubbled already. Left, you are misleading me - _ -

Left wrote:

lasse becomes more and more nice mapper!
[General]

  • Modding Asistant Said there's a Wave hitsounds with possible delay > 5ms: already checked and they are fine
  1. normal-hitclap33.wav
  2. normal-hitfinish22.wav
  3. soft-hitclap33.wav
Image dimensions is on 1600x1200? why don't use 1920 or 1366 instead for a better quality. the original image is 4:3, this is the best possible resolution for 4:3 and the osu scaling actually also makes it look fine on 16:9 (at least if looks nice to me and I use 1600x900)You probably want to add hatsune miku into the tags. i never do this for vocaloid covers as it's more misleading than anything I think. people will usually want to play miku songs if they search for that.[Contempt]
Does this diff name means its contemporary or something? lol should be easy to get the relation to the song when you check what the word means and the lyrics of the song
  1. 00:02:533 (1) - Dunno but seems like you wrongly snap the sliderend here. It should be on 00:02:892 - this part instead. You could take Syph's version as a reference and also Monstrata's set (but his set might has a different sounds with the yuikonnu version but again, everything in the intro was mapped in 1/3 and not in 1/4) drum is 1/4 here
  2. 00:14:965 (6,1) - To be honest, 00:14:965 (6) - the current path of this slider is giving a weird flow to 00:15:505 (1) - I think i kinda understand that you placed them to indicate the emphasize but still, it doesn't give a nice flow to the next object of (6). Hmm, try this. What about copying 00:14:424 (5) - and just ctrl+g it. then you put the slider copy of it into the same place where (6) is placed right now. It might give a better sense of play in my opinion.I like these things, they play fine and give a nicer emphasis on the next object which is what fits well here
  3. 00:19:288 (2) - Another wrongly snapped sliderend? Yeah, that bagpipe sound ends somewhere in 1/3 instead of 1/4. vocal+drum seems fine with 1/2, other thing is really unclear
  4. 00:47:355 (2,3,4) - Try a different way of placing here please :v It just doesnt plays nice for some people but it should be fine haha. By the way, 00:46:832 (4,1,2,3) - the triangle pattern here didn't have an equal spacing (if you know what i mean) here, try moving 00:47:180 (1) - to 449|138. It'll give a better aesthetic pattern to the map~. kinda changed from the last mod. also can't make all triangles equal cause of the stack and wanting to have other things stacked too, which is more noticeable ingame than a slightly broken triangle
  5. 00:59:041 (1,2,3) - I do say, its pretty early to put a jump of doubles here. And may not suits better with the current part of the song. But its kinda fine too. Just my suggestion anyways lol. i personally think they play much better than non-spaced/overlapped doubles after such sliders
    01:01:308 (7,8,1) - I think the spacing of 01:01:657 (8,1) - should be a bit more bigger rather the spacing of 01:01:308 (7,8) - . So, if you put the kickslider a bit more far to the 1/1 slider. It'll give a better emphasize effect in it. 8->1 is already way bigger if you see the kickslider as a circle it's 1.2 => 1.5x
  6. 01:05:843 (4,5,6) - Is there any reason why this triplets are way more spaced than the previous triplets? Its unnecessary to me tbh. the high pitched additional 1/4 triple in the song here
  7. 01:17:180 - Nice Curvy Stream pattern you got here~.
  8. 01:32:354 (4,1) - Ah here. Still remember right when Yukiyo said its plays too sudden that there's a fast paced Slider here. Tbh its not a good thing and may make some players surprised with it. Try setting to 1.10x , 1.20x or 1.30x SV. I think it will suits better if you set it around those range. it's only 1/4 into the map and it has to be introduced at one point and fits the vocal quite well
  9. 01:37:413 (1,2,3,1,2,3) - I don't really like the flow here where you plays from a slider into six 1/3 jumps which is just felt weird to play. But i think its fine to keep this. But why don't you make them consistently plays instead? Like, just use four 1/3 repeated sliders Which is way more simplier. I use 2 sliders to introduce the rhythm then map them fully as I prefer to get unique rhythm mapped actively if the song provides it as that feels much more connected with the song
  10. 01:38:111 (1) - Any reason with the edgy angle of this slider? :v cute
  11. 01:53:983 - Not going to map this beat? It may be weird to skip a beat in kiai by the way So i highly suggest you to add a note here instead leaving it empty. vocal emhasis is nicer like this. I mainly map vocals, vocals stop here, map stops here
  12. 02:08:459 (4,3,4) - Is it possible to not overlap them? It feels like it broke the cleanness/tidiness of the map imo. no really noticeable ingame and it's the best readable way while keeping nice angles/visuals
  13. 02:22:646 (1,2,3) - It felt weird tbh to have a 1/6 triplet here while you are on slow part. Why don't you put a 1/6 reverse slider instead? It plays easier and simplier rather a triplets. yeah, changed from last mod
  14. 02:28:692 (2) - Minor but you could improve this slider a bit. tried
  15. 02:55:204 (6) - NC here maybe? the Combos went to 10 if you don't add NC lol. doesn't fit my other nc patterning here and I usually also don't nc at the end of stacked triples, so it would break two things to solver something that's not even an issue
  16. 03:18:576 (1) - Yep, Issue are pretty much like 01:32:354 (4,1) -
  17. 03:33:576 (1) - NC here so it'll make a color hax effect? I never nc'd this part of the chorus
  18. 04:14:390 (1,2,3,4,1,2,3,4,1,2,3,4) - You are just making them spaced but no rotating effect here? Kinda boring tbh if its only spaced but no rotate effect here prefer current as music is very "static"
  19. 04:20:494 (2) - Is finish here so that necessary? xD i feels like this is mistake made by you lol not sure about this, there is some cymbal thing in the song but it might be a bit loud
  20. 04:33:925 - This part, felt like. Deconstruction Star v2? :v lol
  21. 05:36:715 (1) - Forgot a finish here? yes, good catch. fixed this and 03:24:157 (1) -
  22. 06:03:593 (1) - A bit weird angle you got here on the slider. I said its weird because the edge on the loop.tried making it a bit nicer, though that angle looks cute to me
[]
And that should be all, i really like the hitsounding of this map :D Good luck, lasse! anyways, I'm ticketing instead modding my map right now lol

[]

thanks!
Strategas
👌
Iceskulls
[Contempt]
  1. 01:32:529 (1) - the sv here feel a bit too fast compare with overall how the fast you have to move cursor on part before this , the part before this require not much movement of cursor but then it suddenly spike up here 01:32:529 (1) - and it kinda make thing flow weird imo , would be better to try to lower sv multiplier here to something like 01:35:320 (1) - , i think that would work better
  2. 02:08:285 (2) - maybe it better to nc this instead of 02:08:111 (1) - since that the start of new stream so maybe i think it would make more sense in term of nc here
  3. 03:18:576 (1) - same as 01:32:529 (1) -
  4. 05:49:448 (2) - the finish here sound really random tbh , i don't see you use it on the first and second kiai like this tho , so change to whistle ?
  5. 05:52:239 - same
  6. 06:03:593 (1) - mm a bit similiar to 01:32:529 (1) - , i think slower sv would feel better for this part here imo
that's all

call me back when you're ready :)
Topic Starter
Lasse
CelsiusLK

CelsiusLK wrote:

[Contempt]
  1. 01:32:529 (1) - the sv here feel a bit too fast compare with overall how the fast you have to move cursor on part before this , the part before this require not much movement of cursor but then it suddenly spike up here 01:32:529 (1) - and it kinda make thing flow weird imo , would be better to try to lower sv multiplier here to something like 01:35:320 (1) - , i think that would work better
    k, since so many people complain about this
    made 01:32:529 (1) - 1.5x => 1.3x which is pretty noticeable but still makes vocal here stand out more
  2. 02:08:285 (2) - maybe it better to nc this instead of 02:08:111 (1) - since that the start of new stream so maybe i think it would make more sense in term of nc here i tried that before and just tried again, suddenly having one combo an object longer in the middle of the stream just felt really weird to me so I'll keep this as it is
  3. 03:18:576 (1) - same as 01:32:529 (1) - lowered this one 1.5x => 1.4x, from what I saw from testplays people hit this just fine as they know the pattern from before. having this faster than the first one fits with the overall progression of the map, like each kiai using higher sv and all
  4. 05:49:448 (2) - the finish here sound really random tbh , i don't see you use it on the first and second kiai like this tho , so change to whistle ?
  5. 05:52:239 - same for both of these: song is using more cymbals in the last kiai, second one fits pretty well I think. first one also has cymabl but way weaker than others
    => kept second one, added a new weaker custom finish for first one (soft-hitfinish55)
  6. 06:03:593 (1) - mm a bit similiar to 01:32:529 (1) - , i think slower sv would feel better for this part here imo think vocal and high pitched thing work way better with higher sv here to finish it, also bpm is much lower so it's not that fast
that's all

call me back when you're ready :)

thanks!
also lowered volume on 02:22:646 (1) - a bit

[]

redownload for added soft-hitfinish55.wav

some other things people might question:
weird snapping on 02:02:297 (3) - is intentional, click follow high pitched thing, tail drums
00:47:878 - some 1/4 for this part might actually be 1/6, but that wouldn't fit at all and the drums are really quiet, so 1/4 works fine and should be totally acceptable
00:30:959 (1,2) - similar simplification here
putting clickable 1/6 into these parts would just not fit with how they are mapped and random 1/6 sliders seem worse too
Iceskulls
ok
2
Karen
Contempt
  1. 01:00:611 (2,3,4) - this is the only one stacked triple in this part, making some spacing changes or just copying the previous triple would be better
  2. 01:06:192 (1,2,3,4) - i noticed you want to pay attention to the map's aesthetics so you can try to make this better https://puu.sh/t610b/60de5f49c1.png
  3. 01:37:762 (1,2,3) - the triangle is off :c
  4. 04:50:494 (1,3) - make it look better, example https://puu.sh/t61sn/432029e198.png
  5. 05:18:576 (1) - can increase the spacing a bit as you did 05:18:139 (4,1) - here, fits well
  6. 05:48:576 (1,2,3,4,1,2,3,4) - the flow looks very different with what you did in other parts, it feels out of place and doesn't fit here, try something like 05:50:669 (1,2,1,2,1,2) -
  7. 05:52:064 (1) - should be 1/1 slider, i know you want to emphasize 05:52:239 - this but it's not that important imo, add finish on it and the background sound would be covered perfectly
  8. nice, this one is better than your other maps
call me after monstrata's one gets ranked
Monstrata
06:03:593 (1) - If this part of the slider could be the same negative space as the rest of the slider, 10/10
06:03:593 - This timing is slightly late though. Not sure if you were following drum or vocal here (they are different offset) Drum is even earlier than vocal.
Vocal offset is -26ms // Drum is -66ms
06:08:222 - And this is a bit late. The vocal is slightly earlier, but idk what you can really do here cuz changing anything will cause the note on the repeat arrow to be off, and its currently correctly timed... so it might be fine not to be as accurate, and just use slider-end leniency lol.

01:20:320 (1,2,1,2,1,2,1) - Stuff like this is <3 though.
Topic Starter
Lasse
Monstrata

Monstrata wrote:

06:03:593 (1) - If this part of the slider could be the same negative space as the rest of the slider, 10/10
i tried, but not too much I can do withough changing the whole shape and it looks so cute besides that
06:03:593 - This timing is slightly late though. Not sure if you were following drum or vocal here (they are different offset) Drum is even earlier than vocal.
Vocal offset is -26ms // Drum is -66ms as stated before this is timed to the crash cymbal which seems later than vocal and drum + with how sliderheads work fine in gameplay no matter what people will tap to
06:08:222 - And this is a bit late. The vocal is slightly earlier, but idk what you can really do here cuz changing anything will cause the note on the repeat arrow to be off, and its currently correctly timed... so it might be fine not to be as accurate, and just use slider-end leniency lol. yeah current seems like the best solution considering there is also that background sound which the slider parts seem to land just fine

01:20:320 (1,2,1,2,1,2,1) - Stuff like this is <3 though.

Karen

Karen wrote:

Contempt
  1. 01:00:611 (2,3,4) - this is the only one stacked triple in this part, making some spacing changes or just copying the previous triple would be better oh, 01:06:192 (1,2,3) - does the same thing it's mainly because the triple is mapping slightly different sounds than the last one and it also looks nicer here. should be fine
  2. 01:06:192 (1,2,3,4) - i noticed you want to pay attention to the map's aesthetics so you can try to make this better https://puu.sh/t610b/60de5f49c1.png changed the slider a bit and adjusted triangle for autostacking
  3. 01:37:762 (1,2,3) - the triangle is off :c I just checked with rotating tool and it seems perfectly fine o: I also made this with create polygon and rotate so idk
  4. 04:50:494 (1,3) - make it look better, example https://puu.sh/t61sn/432029e198.png I had it like that at first, but I came to the conclusion that having things looks "worse" here fits the overall very "uncomfortable" feeling the part gives much better actually (which is also why the part mostly uses these weird red node sliders)
  5. 05:18:576 (1) - can increase the spacing a bit as you did 05:18:139 (4,1) - here, fits well it increases spacing after the first object of the new part though and this is only one object. and having it only on that would look weird.
  6. 05:48:576 (1,2,3,4,1,2,3,4) - the flow looks very different with what you did in other parts, it feels out of place and doesn't fit here, try something like 05:50:669 (1,2,1,2,1,2) - but it's the same kind of flow I always use for the first time this musical pattern happens after each kiai/half like 05:37:413 (1,2,3,4) - 03:36:018 (1,2,3,4) - 03:24:855 (1,2,3,4) - 01:49:971 (1,2,3,4) -
  7. 05:52:064 (1) - should be 1/1 slider, i know you want to emphasize 05:52:239 - this but it's not that important imo, add finish on it and the background sound would be covered perfectly this is the only time there is a cymbal on this tick though, so I want to map if differently cause the music is different.
  8. nice, this one is better than your other maps
call me after monstrata's one gets ranked
[]
thanks!
also made 03:01:657 (1,2,3,5) - less close visually
and 06:01:656 (1,1) - is now manually stacked cause it's closer to 1/2 but the stack leniency + lower bpm (=slightly bigger timing gap) made it stack perfectly , which might throw people off at the end of the map
[]
should be ready to qualify after monstrata's is ranked then
Karen
Qualified
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