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soraru x Lon - Snow Song Show

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Saturday, December 24, 2016 at 1:25:13 AM

Artist: soraru x Lon
Title: Snow Song Show
Tags: sasakure.UK DECO*27 utaite
BPM: 138
Filesize: 3593kb
Play Time: 01:44
Difficulties Available:
  1. Hard (2.51 stars, 193 notes)
  2. Insane (3.51 stars, 300 notes)
  3. na na na na! (4.22 stars, 338 notes)
  4. Normal (1.34 stars, 101 notes)
Download: soraru x Lon - Snow Song Show
Information: Scores/Beatmap Listing
---------------
merry merry merry ne!

ty pho for mp3 <3
flgmjr
Good beatmap there! I do not love theese kind of songs but the beatmap is actually good. Good job OP. :D
pishifat
well done op
SPOILER
9:58 AM - pishizor`: circles only part in the kiai
9:58 AM - pishizor`: dont get why it's circles
9:58 AM - pishizor`: would make more sense to me if intro stream thing didnt have sliderends too
9:59 AM - Naho~: u mean these circles 00:29:656 (1,2,1,2,1,2,1) -
9:59 AM - Naho~: ?
10:00 AM - pishizor`: 01:25:308 (1) -
10:00 AM - pishizor`: those

timing in the intro zzz at least have first object of each group be correct (1,2,and 4)

01:06:177 (1,2,3,4,5,6,1,2,3,4,5,6) - movement more extreme than it should be in baby section lol. if you ctrlg each of the two circle groupings it becomes less mlg but still mlg. perfect amount of mlg https://i.gyazo.com/67ec5079fdb1f2190fe ... 931b68.png
01:42:263 (5) - hitsound
01:44:221 (7,8,1) - 00:43:351 (8,9,1) - these are cute

00:33:134 (6) - comboing
01:12:047 (3) - pixels

01:42:265 (4) - somehow hitsound even tho other difsf have it

01:01:829 (1,1) - dont really need the double comboing thing. 5 circlecombo>
Monstrata
BOUYAAA
naaaa naaa naaa naaa naa naaaaa na
cute song >////<

Ez pz :


00:27:916 - i wish you did something to emphasize vocals on red tick since it's kind of the gimmick of this part. I'd say it's a bit more intuitive that way. 01:28:786 - you do it here milan pls

01:11:395 (1,3) - make em completely vertical like 01:14:873 (1) - or tilt all of them xd. Same would go for 01:06:177 (1,2) - tilt is barely noticeable maybe you wanna tilt more so that the map is 100% 2k16(7?) meta!!! or make them vertical

01:18:351 - déjà vu !!!

Hard :

00:17:176 (3) - my brain sais this is confusing but maybe that's because usually when you see these patterns they are symmetrical, maybe it's just better to ctrl+G that object. I'm not sure how beginners read those patterns though idk

idk

i n s a n e :

00:29:439 (4) - i think it'd be better if sliders where emphasizing that "naaaaa >////<" sound here. Apart from here every naaa is mapped with a slider so not having that feels a bit out of place i think. I'd do this http://puu.sh/sViCE/a531c7b223.jpg

01:06:612 (3,4) - i think it'd be better to ctrlg both so player has a bit of movement between them. Or space them so that they don't touch idk. Kinda works how they are now though so up to you

double bpm extra! :

I'm bad at the game issues :
- unreadable : 00:43:351 (8,9,1) - 01:44:221 (7,8,1) - Mostly due to them looking exactly like the previous triple
- 01:06:829 (5,6,1,2,3,4,5,6) - this also spikes rly hard for noreal reason but it's mostly because it's very hard to read so uh idk (didn't miss on those but definately felt like wth is happening)

I don't think anything else is worth mentionning here. Double bpm really fits the song though!!

gl!!! >/////////<
pkhg
combo colors pls

[Normal]
  1. 01:02:699 (1) - sacale el nc
  2. 01:30:525 (4,5) - podrias hacer un blanket en lugar de ese overlap
[Hard]
  1. 00:16:850 (2) - podrias moverlo a 352|38 para que quede alineado con el slider siguiente
  2. 00:28:351 (2) - hitnormal en la cabeza
  3. 00:28:786 (3) - clap en la cola
[Insane]
  1. 00:33:134 (6) - nc
    :!: necesita ser de 3.75 como minimo para ser insane :!:
hay varias partes que suenan mas como 1/6
Pho
where's your lover
Topic Starter
Milan-

BOUYAAA wrote:

Hard :

00:17:176 (3) - my brain sais this is confusing but maybe that's because usually when you see these patterns they are symmetrical, maybe it's just better to ctrl+G that object. I'm not sure how beginners read those patterns though idk i think it'd look like a multi reverse if i do that, not sure either xd

idk

i n s a n e :

00:29:439 (4) - i think it'd be better if sliders where emphasizing that "naaaaa >////<" sound here. Apart from here every naaa is mapped with a slider so not having that feels a bit out of place i think. I'd do this http://puu.sh/sViCE/a531c7b223.jpg offset slider sounds so weird to me ;(

01:06:612 (3,4) - i think it'd be better to ctrlg both so player has a bit of movement between them. Or space them so that they don't touch idk. Kinda works how they are now though so up to you i just copy pasted 01:06:177 (1,2) - and ctrl g, like 01:07:047 (1,2,3,4) - xd

double bpm extra! :

I'm bad at the game issues :
- unreadable : 00:43:351 (8,9,1) - 01:44:221 (7,8,1) - Mostly due to them looking exactly like the previous triple

pishifat wrote:

01:44:221 (7,8,1) - 00:43:351 (8,9,1) - these are cute
changed everything else
thank youall!
Kagetsu
no
2016-12-17 17:10 Milan-: ACTION is listening to [https://osu.ppy.sh/b/1157945 Soraru x Lon - Snow Song Show]
2016-12-17 17:10 Milan-: mod req
2016-12-17 17:10 Milan-: ty
2016-12-17 17:10 Kagetsu: na
2016-12-17 17:10 Kagetsu: nanana
2016-12-17 17:10 Milan-: na la nala anla
2016-12-17 17:10 Milan-: anal
2016-12-17 17:11 Kagetsu: mapeando cosas navideñas
2016-12-17 17:11 Kagetsu: yo pense que eras algo asi como el grinch
2016-12-17 17:11 Kagetsu: xd
2016-12-17 17:11 Milan-: xd
2016-12-17 17:11 Milan-: la encontre de casualidad
2016-12-17 17:11 Milan-: y pu que nu dije yo
2016-12-17 17:13 Kagetsu: o
2016-12-17 17:13 Kagetsu: pero que quieres que modee
2016-12-17 17:13 Kagetsu: si ta bien
2016-12-17 17:13 Milan-: dale icono entonces
2016-12-17 17:13 Milan-: xd
2016-12-17 17:14 Milan-: y muchas estrellitas
2016-12-17 17:14 Kagetsu: le faltan diffs
2016-12-17 17:14 Milan-: y polvo azucar
2016-12-17 17:15 Milan-: se haran
2016-12-17 17:15 Milan-: en media hora
2016-12-17 17:15 Kagetsu: 01:11:286 (5,1) -
2016-12-17 17:16 Kagetsu: vas a confundir a la gente ahi
2016-12-17 17:17 Milan-: verdad
2016-12-17 17:18 Milan-: igual esos 1/8 sonfeos
2016-12-17 17:19 Kagetsu: hmm si
2016-12-17 17:20 Kagetsu: pero yo lo decia igual por el spacing
2016-12-17 17:21 Kagetsu: que los 1/4 antes eran overlaps
2016-12-17 17:21 Milan-: sip lo dejare como 00:37:047 (2,3,4) -
2016-12-17 17:21 Kagetsu: y pasa ahi a no overlap y despues usas otro concepto de spacing
2016-12-17 17:21 Kagetsu: entonces puede ser como rara la transicion xd
2016-12-17 17:21 Milan-: que no estaba seguro como se veria
2016-12-17 17:21 Milan-: xd
2016-12-17 17:22 Kagetsu: creo que eso no ma
2016-12-17 17:22 Kagetsu: y me molesta un poco el ritmo al final
2016-12-17 17:22 Kagetsu: 01:32:917 (3) -
2016-12-17 17:23 Kagetsu: es como mejor 01:39:874 (3,4) - asi creo
2016-12-17 17:23 Milan-: algo asi dices tu http://puu.sh/sSO8R/344e2661b9.jpg ?
2016-12-17 17:24 Kagetsu: eso igual es bueno
2016-12-17 17:25 Kagetsu: o sea mejor
2016-12-17 17:25 Kagetsu: xd
2016-12-17 17:25 Kagetsu: creo yo
2016-12-17 17:25 Milan-: xd
2016-12-17 17:26 Kagetsu: es como raro porque las reverse
2016-12-17 17:26 Kagetsu: son paora seguir ese sonidito
2016-12-17 17:26 Kagetsu: pero despues no lo sigues entonces puede ser confuso
2016-12-17 17:26 Kagetsu: supongo
2016-12-17 17:27 Milan-: si creo que solo estaba copiando la seccion del principio
2016-12-17 17:27 Milan-: y no queria dejarlo mas denso o algoa si
2016-12-17 17:28 Milan-: pero puedo hacer lo de la foto
2016-12-17 17:28 Milan-: suena mejor xd
2016-12-17 17:28 Milan-: cuale ra la resolucion maxima ahora?
2016-12-17 17:29 Kagetsu: 1920x1200
2016-12-17 17:30 Kagetsu: 00:59:004 (8,1) -
2016-12-17 17:30 Kagetsu: quieres morir
2016-12-17 17:30 Milan-: xd
2016-12-17 17:30 Milan-: shhhh
2016-12-17 17:30 Milan-: no se lo digas a kagetsu
2016-12-17 17:31 Kagetsu: te quedaste sin espacio
2016-12-17 17:31 Kagetsu: quizas
2016-12-17 17:31 Milan-: queri cambiar el tempo
2016-12-17 17:31 Milan-: y eso lo hace bien creo
2016-12-17 17:31 Milan-: xd
2016-12-17 17:32 Kagetsu: 00:52:047 (8,1) -
2016-12-17 17:32 Kagetsu: pero igual funcioona
2016-12-17 17:32 Kagetsu: yo creo
Karen
na na na nal
  1. 00:40:960 - normal-whistle
  2. 00:42:916 (5,6,7,8,9) - flow is a bit weird, should change the angle after 00:43:134 (7) - this slider i think, try something else like http://puu.sh/sWfw8/66407afb50.jpg
  3. 01:25:525 - normal-whistle
  4. 01:26:395 - ^ dunno if it's on purpose
  5. 01:43:134 - hitsound
Insane
  1. lower od please
  2. 00:17:373 (6,1) - why ds change
Hard
  1. 00:44:003 (1,1,1,1,1,1) - nc spam looks unnecessary and it sounds like stacking 00:43:568 (1,1) - 00:44:438 (1,1) - 00:45:308 (1,1) - fits much better
  2. 01:25:199 (5,1) - make the circle stack perfectly :s
Normal
  1. 00:29:221 (3,4) - ds error
metadata please
Topic Starter
Milan-

Karen wrote:

na na na nal
  1. 00:40:960 - normal-whistle
  2. 00:42:916 (5,6,7,8,9) - flow is a bit weird, should change the angle after 00:43:134 (7) - this slider i think, try something else like http://puu.sh/sWfw8/66407afb50.jpg tried moving 00:42:916 (5,6,7) - using a similar angle to the picture
  3. 01:25:525 - normal-whistle used clap on these instead
  4. 01:26:395 - ^ dunno if it's on purpose
  5. 01:43:134 - hitsound
Insane
  1. lower od please
  2. 00:17:373 (6,1) - why ds change
Hard
  1. 00:44:003 (1,1,1,1,1,1) - nc spam looks unnecessary and it sounds like stacking 00:43:568 (1,1) - 00:44:438 (1,1) - 00:45:308 (1,1) - fits much better didnt stack the first one cuz may be annoying to read for how easy the diff is, rest didtho
  2. 01:25:199 (5,1) - make the circle stack perfectly :s it's meant to be a curved stack xd curved a bit more
Normal
  1. 00:29:221 (3,4) - ds error
metadata please
for metadata i asked kwan http://puu.sh/sXSpi/c179e62d0f.png ty kwan

thank you karen ww
Karen
b
pishifat
B
Topic Starter
Milan-
ne ne
Kyouren
Gratzz!
Mint
cute
Karen
it's
ringo chan
Sotarks

appleeaterx wrote:

cute
Logic Agent
did someone say ringo

congrats milan
hi-mei
Alright, Im a bit tired to see how Qualification gets worse and worse every month.

I just took a quick look on it, and it felt like nobody even tried to check it. I just pinpoint out some super obvious things:

Nanana:
00:43:568 (1,1,1,1,1,1,1) - the x/y change isnt equal at all,
Just look at this:


How couldnt you check it yourself?

00:49:874 (5,3) - you could make (5) to cover entire sliderbody of (3)


Like this I guess?

Insane:
00:20:742 (7) - why is (7) mapped under (5)? how is this representing the song and keeping the zig-zag flow?
...
here is obvious example of how "fastmapped" it is:
00:47:047 (1,2) - - basically it has the same shape, but its completely different sounds. like idk even... how couldnt you see that?
00:47:047 - and 00:47:264 - are equal sounds and should be mapped as notes, not slider
slider is usually representing strong into weak sound.
1 into 2
but you got 1 into 1
????

Hard:
00:16:829 (2) - you are not RRTYUI to put a hit-object off the playfield (in a HARD diff)
00:48:134 (2,3,4) - inconsistent triplet, the difference inbetween the (2) and (3) is 17 by X and 4 by Y
so you have to move 00:48:568 (4) - to 119/161


00:51:612 (2,3,4) - same issue as above
00:55:090 (2,3,4) - ^
01:18:786 (2) - i think it should has the same shape as 3 and 4? why is this curved like 1, which has different sound?
01:24:873 (4,5,1) - please fix it! same issue with triplet as above
01:36:612 (3,4) - they arent even parallel

I wont even look on Normal cuz I have no clue how to mod it.
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