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This beatmap was submitted using in-game submission on Monday, September 4, 2017 at 9:27:57 PM

Artist: Qrispy Joybox
Title: sorairo concerto
Source: REFLEC BEAT plus
Tags: limelight konami music pack 25 peaceGiant
BPM: 163
Filesize: 3520kb
Play Time: 01:37
Difficulties Available:

Download: Qrispy Joybox - sorairo concerto
Information: Scores/Beatmap Listing
---------------
Metadata: http://www.konami.jp/reflecbeatplus/music/index.php5 (scroll down to PACK 25)

Low diffs are edgy on purpose not as much as they were intended to at first anymore <.<
Last edited by MrSergio on , edited 11 times in total.
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I'll just use this post as a placeholder since I'll not be able to in the next days or so
Will edit this post once I'm done modding~


Ok, earlier than expected
Hope your mood is right to allow this to be a M4M


General
  • I'm guessing it might have been intentional but the loud default sliderslides really feel a bit annoying to me, especially in the more quiet sections like 00:56:510 - . I'd add a silent sliderslide for both custom soft samplesets but if you don't want to add them for a specific reason, it's fine
  • Another personal suggestion but imo sliders like 00:16:204 (4) - (Normal diff) could use a whistle on them since the drumroll is exclusive to the sliders like this but nothing exactly highlights the drumroll. I put this in General because this could apply to the other diffs too



Easy
  • There are a few unnecessary green lines, but since you don't need to remove them and since some pointed this out below and since you're capable of finding those lines, I don't think I need to point all of them out =3=
  • 00:25:774 (2) - I noticed that you copied 00:23:934 (1,2) - over from 00:20:989 (1,2) - but changes the 1/2 slider to face a different direction since the sound has a different pitch. Just a personal idea but I think that instead of facing to the left that the 1/2 slider could face upwards (since the pitch changes to be higher on 00:25:958 - ) like this. Just an idea
  • 00:38:658 (1,2) - I honestly would have no idea how to fix this, but it kinda irks me that this isn't the same movement as 00:32:768 (1,2) - although you did something like that here 00:20:989 (1,2) - 00:26:879 (1,2) -
  • 00:47:676 (1,2) - Again just another idea, but since the sound ends different here 00:48:597 (2) - than here 00:45:652 (2) - , you could maybe do something minor (other than flipping just horizontally) to make the difference in the song more apparent in the map, I just flipped the two objects vertically again, so that 00:48:597 (2) - is on top of the first slider unlike 00:45:652 (2) - (which is below the first slider) but it is up to you ofc.
  • 00:50:621 (1,2) - This basically is like the things above but since it was used before similarly, this should be identical to 00:44:731 (1,2) - imo and shouldn't be flipped in any way (If you need a screenshot, here)
  • 01:30:191 (3) - Honestly nothing too bad about the slider itself, but it is so close to the score meter that is kinda irks me, just to be safe I'd move it a bit away from the score meter

    This is such a clean and nicely structured easy diff, I love it so much, mainly just nitpicking =3=
    The only thing that bugs me is that the NCing is incredibly frequent but since I guess it's intended, it's fine



Normal
  • Same thing about the green lines here as in Easy, there are many unnecessary green lines in this diff, you can remove them if you wish
  • 00:19:149 (3) - Well, this only touches the score meter barely, but like in Easy, it just kinda looks unpleasing to me seeing just how little the slider overlaps with the score meter, I'd move it a bit more up so that the slider doesn't come in touch with the score meter
  • 00:32:400 (4,2) - Really sorry for being nazi like this but the stack just looks a bit odd and could be improved. Usually I wouldn't complain about stuff like this but since the part and the whole map itself is generally very clean, it kinda stood out to me (also because you could see the fact that it wasn't stacked that good in the first place too).
  • 01:08:106 (1) - Also just really minor but I didn't like how it minorly looked unbalanced (might just be me with my bad eyes though tbh) and I'm sure that it can look a bit more balanced by adjusting the anchors more.

    Also an incredibly clean diff, nice :o
    Although for some reason I still prefer Easy



Hard
  • Again about the inherited points here, don't think I need to repeat myself tho :3
  • 00:22:829 (2,3) - This big emphasis is not needed in here imo. The sounds are both the same, yet the contrast between 00:22:277 (1,2) - and 00:22:829 (2,3) - is kinda big, which doesn't feel like it represents the intensity of 00:23:014 (3) - well in comparison to 00:22:277 (1,2) - . It also doesn't feel much more intense, although it might seem like 00:23:014 (3) - feels a bit more intense. But since it doesn't feel too much more intense, I'd decrease the distance between 00:22:829 (2,3) - . Same goes for 00:28:719 (2,3) - if you accepted that suggestion.
  • 00:32:400 (7) - Since you did it with the previous sliders, I think the slider body deserves a whistle here as well since the sound here is held unlike 00:32:032 (5,6) - .
  • 00:34:056 (1) - 00:37:001 (1) - I can tell that you were going for blankets here, but the fact that you emphasized the downbeat by raising distance makes this look less pleasing than you might have intended. You might be aware of this already, but I'm sure that you can find another solution here while keeping true to your intentions (sorry for not having a suggestion here again)
  • 01:37:185 (1,2,3) - Really not necessary as well, but since it's not consistent with the other diffs, switching the NC here 01:37:185 (1,2) - could make it more consistent with the other diffs



Insane
  • Idk, but maybe you want to raise HP and OD by 0.5 to be more consistent with the rest of the set? It won't change too much but it's make the HP Drain increase by 1.5 and OD increase by 2 for every difficulty. Might be a bit high though, so I'll just point it out and see what you think.
  • 00:21:541 (4,6,1) - 00:25:038 (6,1) - I'm sure that these overlaps with the two circles can be avoided while still sticking to your structure by moving tje slider (with the circle stacked on top of the head) a bit lower, the overlaps just don't look to neat imo and stand out in the clean map :c
  • 00:43:259 (1,2) - Like in the other diffs, I would move this further up so that it doesn't ruin


Honestly, this is such a clean mapset, I enjoyed modding this a lot =w=
Gonna link the mod and map in the queue
GL!
Last edited by _DT3 on , edited 4 times in total.
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I will try my best. Didn't mod too much but getting practice from queue.

Insane
collapsed text
Change section from 00:05:897 to 00:06:265 to maybe this? https://osu.ppy.sh/ss/7862580. It may be a little confusing.
Nc at 01:06:265 to signal new downbeat being played?
Stream starting from 1:37:185 is a little too complicated perhaps for easy insane?
Last note too hard to hit?


Hard
collapsed text
Just General Thoughs
Do not stack whole note apart beats. It is confusing because you are also doing it on every half beat as well
Try not to hide the notes under after a slider unless directly under. It may be confusing.


Easy
collapsed text
Plz put slider at 00:23:382 for two ticks. And other sections similar to that section as well. You are missing the vocal line


Good luck!
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m4m from ur queue

you maybe will be seeing a lot of crap i mention, but i personally like to point out more stuff cause there is a higher chance you can use some of it if you know what i mean ^^


Insane

00:00:376 (1,2,3,4) - for this pattern, well (3) and (4) for me sound louder than 1 and 2 no ? higher pitch at lease u know so why not space them more
00:13:259 (6,1) - stack those to maybe have similarity to 00:13:075 (5,6) -
00:08:290 (3) - NC for better reading ?
00:10:866 (3) - ^
00:11:234 (4) - ^ you know etc.. i am not gonna mention every single one ^^
00:16:572 - Missing beat
00:19:517 - ^ well maybe u did it on prupose i dont see why tho
00:21:541 (4,6) - those are kinda overlapping doesnt look nice
00:24:486 (4,6) - ^
00:25:774 (2,3) - space those more for emphasis of (3)
00:29:823 - want to have increasing SV maybe idk ^^
00:43:811 (3,4) - to have those so low spacing even tho there is a finish on (4) hmm idk
00:58:903 (6) - maybe you can try sth like this to have the sparkle sound mapped http://puu.sh/voBZw/96767fcb27.jpg
01:07:737 (5) - in the past ones u always had a NC on the streams 01:07:737 (5) -
01:03:688 - this http://puu.sh/voCcf/98c95ae0a4.jpg could give a more fitting rhythm
01:15:468 (1) - ^
01:19:517 (4) - woah that spacing
01:31:296 (8) - NC on stream
01:34:241 (6) - ^



Hard

00:31:480 (4) - why not space that a bit more
00:25:774 (2,3) - 00:34:609 (2,3) - those dont differ much in spacing even tho the sound difference is kinda a lot, i'd reccomend nerfing the 2nd one like this maybe 00:28:719 (2,3) -
00:37:001 (1) - more like this for emphasis http://puu.sh/voCJM/d614a98f13.jpg
00:39:946 (1) - fail stack ?
00:40:499 (2,3) - lower spacing same thing as above
00:55:222 (6,7) - space (5) to (6) more than (6) to (7)
00:58:904 (4,5) - 01:00:376 (4,5) - increase their spacing since music also changes
01:37:553 (2,3) - space them a lil more



Normal

00:25:774 (4) - i'd put 2 circles just for emphasis
00:37:553 (4) - ^



Easy

00:45:652 (2) - i would end it here 00:46:572 - like u did with this 00:48:597 (2) -


well that should be it for now, like i said at the very beginning maybe a lot of my suggestions are total crap but please keep in mind the more i point out the more potential fixes will happen

I hope i helped to improve your set and i wish you good luck for pushing it for ranked

my map: https://osu.ppy.sh/s/539241

have a nice day/night and happy mapping :3
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Hi, from your favorite #modreqs ;3

-Forgot your preview point on all diffs

MrSergio wrote:
Low diffs are edgy on purpose

just saw this after modding, still want to point out nontheless

Easy
SV changes in easy? It does indeed make sense with the music and doesn't seem like it affects any gameplay elements ok no. 1.2x in the kiai does bug me. It's a little bit too fast for this level
00:46:940 - unecessary line on this diff
00:49:885 - ^
00:52:829 - ^
00:55:958 - ^
01:25:682 - ^

Normal
00:01:112 (2,3) - 00:02:952 (5,1) - 00:04:793 (5,6) - since you use a lot of 1/2 stacks in Normal, maybe unstack these
00:00:376 - While unstacking those, I think this intro needs a bit of polishing regards aesthetics
00:08:474 (6,7) - Probably make these 1/1 since rhythm in Easy is too simple. But if you want to keep it consistent with the kiai, I think it's better to do it like this. These 00:08:290 (5,6,7) - and 00:11:234 (5,6) - use 1/1 sliders. In the kiai these 01:16:020 (5,6,7) - and 01:18:964 (5,6) - use 1/2 + a note pattern.
00:16:572 - forgot your hitsound
00:29:271 (5,6) - I think doubles like this can be replaced with 1/2 sliders. Easy doesn't have these and Hard has doubles anyways, it's better for the spread imo
00:41:050 (5,6) -
01:00:928 (1,2,3,1) - stack thing again. And this time 2 kind of stacks are used way too close together, consider unstack 1/1 thing
I do think the kiai has abit less density than the previous part which doesn't make much sense, you may want to revise that

Hard
00:01:480 (3,1) - This stack doesn't make sense to me, the music should be progressing. Stopping it like this ruins its momentrum. If these 2 00:01:112 (2,3) - are stacked then I think it would be better, otherwise just unstack
00:02:952 (4,1) - saem
00:06:633 (2) - Since normal doesn't use any 1/4 repeat, you may want to make these one reverse arrow less instead (i think)
00:07:553 (1,2,3,4,5,6,1) - !!This is really hard to read lol. Maybe unstack these 00:07:553 (1,2) - first and makes these 00:08:474 (3,4) - 1/2 slider. And it's more intuitive to make these 00:09:026 (6,1) - triple taps instead.
00:10:866 (1,2,3,4,5,6) - same thing
00:12:707 (2,3) - Still think it's better to unstack these for better readability here 00:13:075 (3,4) -
00:14:731 (3) - So you have two kind of repeat sliders here. 1/6 and 1/4. Might want to use 1/4 for triples and 1/6 can keep its reverse arrows
00:15:652 (2,3) - stack thing mentioned
00:16:756 (1,2) - saem
00:17:676 (4) - overmap here imo. Can start a triple here 00:17:860 - and one note here 00:17:676 -
00:20:253 (5,6) - maybe a bit wider angle + abit less spacing here. This jump feels pretty sudden due to the note overlap behind the slider
00:23:014 (3) - I don't think this note has anything that deserve a jump
00:25:774 (2,3) - Ye, the jump is fine here but can you keep less spacing?
01:06:817 (1,2,3,4) - two stack concepts use next to each other can be confusing even on Hard.
01:13:259 (3) - This slider feels like it's better for the rhythm. And these 2 can be a stack instead. Applied the same for here 01:10:314 (3,4) - and 01:07:185 (2,3,4) - if you agree
01:18:596 (1,2,3,4,5) - mentioned




I hope I pointed out right stuff that needs to be fixed. Couldn't mod Insane rn sorry. But if you liked this mod, you could call me back to mod the rest otherwise I'm just being dumb with your mapping's intention xd
Is this the next BN test hoyl
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oops xd
Last edited by C00L on , edited 1 time in total.
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MrSergio wrote:
Low diffs are edgy on purpose

taking that in consideration there isnt to much to point out in lower diffs
set a preview point


Easy

Normal

Insane
i dont agree with edgy low diffs but i might just be close minded. ill probably accept that in a near future
nothing much to say gl
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Hello M4M here

Insane
00:17:676Can you make a more beautiful stream not sure, can you suggest one?
00:20:621^ ^
00:43:259Can you move up this slider a little bit, too low
00:44:731 (1, 2, 3)I thought it was a short stream but it seems confuse, can you fix it
00:47:676 (1, 2, 3)^
00:50:621 (1, 2, 3)^

I'm a very bad modder, if this doesn't help you, don't give me kudos.

Good luck, I like the song
Last edited by davidminh0111 on , edited 3 times in total.
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Hi M4M from your queue

Widescreen support is turned on on Easy and Normal but turned off on Hard and Insane?

Easy

    00:05:897 (1) - Delete Inherited point no need

    00:46:940 (1) - ^

    00:49:885 (1) - ^

    00:52:829 (1) - ^

    00:55:958 (1) - ^etc. (I know that is not that big deal but why not it looks better without them :)

    00:20:989 (1,2,1,2,1,2) - Hm so you have a nice melody to map here and while i was trying to figure out what are you mapping here i couldn't find the answer.You have amazing drum beats that you mapped right before that place which is much more fun to play and would be much more easier than these 7/2 Sliders that doesn't emphasize anything and its not the most intensier melody on this part. Also if you wont change it I guess you are mapping this flute or what ever it is xd. Why you didn't map the place where you can hear a lot of intensity 00:23:382 (3) - 2/4 slider on this time would be amazing to put . Same goes for next 2 places like that and the next part. Cause only mapping these sounds 00:22:829 (2) - makes no sense to me cause its not eve that important to map that background noise and these 2 strong beats that you left un mapped should be mapped for sure it wont be hard for newbie players.

    00:46:940 (1) - 1/1 Slider would be much better instead of circle because you are mapping this (I really dont know that is that) and you can hear it 2 more times after that circle so mapping only one isn't as good as mapping all 3 of them :) (same goes for all the places after it)

    01:10:682 (4) - Why you didn't map this strong sound here


Normal

    00:05:897 (1) - Delete this Inherited point

    00:04:793 (5,6) - These should be stacked its not the same melody and they just don t feel like they need to be stacked. So 1/1 slider would be amazing on this place. Easier for newbie to read and play and much better emphasis on strong sound.

    00:09:210 (1) - Also this slider could be ctrl+H and then return it in the same place. Better flow and easier mouse/tablet movement. Do the same to the next slider ctrl+H and since they are all overlapping you can just leave the third straight slider be like it is .

    00:52:277 (4,5) - Only time you put 2 circles instead of 2/4 slider. You had same melody here 00:46:388 (4).

    01:28:719 (1) - This is not the same melody as 01:25:774 (1) - and it doesn't need that much of emphasize to put slider here. Circle is just fine.


    Hard


    Insane

      00:01:848 (1,2) - These should be stacked they just doesn t sound right when they are stacked cause the music changes its not like these 00:03:320 (1,2) - Even tho I'm agains them too cause slider would be much better.

      00:01:112 (3) - Also I think this one should be spaced more. Just like you did with this one 00:04:425 (6)

      00:06:633 (3) - Well in hard diff you made this slider reverse 2 times so 3/4 beat was in reverse sliders why is this one only 2/4? shouldn't be the same no matter hard or insane diff. Even tho for hard to have 2/4 slider instead of 3/4 would be better and for Insane to have 3/4 would be better than 2/4. Cause u are mapping that sound here with 00:09:762 (3) - and at one place you mapped it at one you didn't why tho

      00:13:075 (5,6) - Ok with these ones I would do something else. You can Ctrl+G them and i think you should put more space on 00:13:075 (5) - when you ctrl+G it so you can stack it with 00:11:787 (7) - it feels just right to play it that way.

      00:31:480 (1) - Why overlap no need for that you can just stack it on slider end of 00:30:928 (3).

      00:30:928 (3,2) - And also don t overlap these

      00:33:504 (5,3,4) - Stack

      Ok nothing much to say here


    Well edgy memes for edgy teens

    Edgy maps for edgy modders (I guess)

      GL with the map and hope this mod was somewhat helpful !


    +1 Star

    My map: https://osu.ppy.sh/s/480481 Ty
    Last edited by Invertable on , edited 2 times in total.
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    Right :roll:
    Check! - Means it's been checked and nothing wrong has been found
    Red - Indicates that an DQ worthy/Unrankable issue has been found

    General
    • No preview point in any of the diffs, make sure to fix that it goes against the RC.
    • Your bg is really big in size owo, i've messed about with it and managed to get ~-600 kbs in space might want to change it if you wish


    Timing
    • Check!


    Hitsounds
    • Mentioned in mod if any



    Easy
    • 00:05:897 - why is this green line here :o, there are a couple in Easy, Normal and Hard diffs, make sure you delete them owo
    • 00:06:265 (1) - Aren't more than 2 repeats slider not allowed in easies? especially on this bpm it seems rather too hard judging the star rating is make for the newer audience too aa, i would recommend you doing something along this rhythm, that way there won't be any problems i guess i was told by somebody once that more than one repeat is too challenging for newer players, if I'm wrong please explain so i don't get wrong xd
    • 00:13:811 (2) - see since you shape sliders around their sounds, i think it would be pretty cool to make this one do the same thing too, so like at the red tick where a sound change occurs you could shape the slider like this to account for that sound, since you do it often I think this could fit too :o, If you do this, do the similar to 00:16:756 (2) -
    • 00:22:829 (2) - since this slider doesn't follow the same sound and pause as this 00:20:253 (2) - making them the same kinda doesn't make any sense at all imo, making this a repeat slider though will catch the cool trumpet sound at the white tick :o, you could do this for other instances too.
    • 00:48:597 (2,1) - you could keep this distance between these objects the same as you did here 00:45:652 (2,1) -
    • 01:27:247 (3,1) - you could fix up the visuals here owo so that these are perfectly parallel xd



    Normal
    • 00:00:376 (1,2,3,4) - spacing between these is kinda scattered around, like it's probs because of the auto-stack feautre for the first one but the fact that 00:02:952 (5) - gets lower spacing for no reason doesn't really make sense considering it's the same sound all along still. Also since you used more or less 1.5x all along it woudn't be a bad idea to make them constant even if it doesn't affect gameplay on a huge scale
    • 00:14:363 (7) - woudn't you want a clap at the end of this slider end, seems kinda weird having it here 00:13:259 (4) - but not there, also if not for consistency you should have it here too 00:16:204 (4) - owo
    • 00:39:394 (2,3) - you could have continued with using curvy sliders here too tbh, since it's the last part of this section that is similar it feels odd just changing the last pattern, It would have been cool if you changed the shapes 2 times rather than one since then you can actually see that there is some pattern going on. you could do something similar here too 00:27:615 (2,3) - so that it would be curvy/curvy, then it would move onto curvy, straight and on that time it would go back to curvy/curvy again. It's much more organised that way imo, rather than having "random" shape changes at points. Don't get me wrong they still somewhat make sense just that would be a pretty cool addition.
    • 01:01:848 (3,1) - maybe this is a personal thing o'mine but since you used stacks previously on all of these patterns 01:00:928 (1,2) - using a stack again with a different gap will be harder to distinguish/read, what i would suggest is for you to place the note just out a little out to show that something is different with this note and to make the player expect something different.
    • 01:30:928 (4,1) - you could fix this blanket xd



    Hard
    • 00:07:553 (5) - you're missing sick snare sounds in the middle of this slider, it kinda feels uneccessary since you just emphasised a less intense 1/4 sound here 00:06:633 (2) - , I'd suggest something along this rhythm to go with it, that way you will also lead nicer and more expected into the pause rhythm you are going for.
    • 00:08:290 (2) - I suggest you NC this instead rather than 00:07:553 (1) - , to show the difference in rhythm your going for and constant pauses and reading required to actually read it properly. Same goes for all similar patterns like this 00:10:866 (1,2) - etc.
    • 00:34:609 (2,3) - you're overemphasising this considering that you made a similar sound here 00:28:719 (2,3) - spaced less than the more intense sound at 00:25:774 (2,3) - it doesn't fit the construction you went for at all, since now the higher pitched sound here 00:37:554 (2,3) - has the same spacing as the less pitched one, which makes it seem kinda odd. I'd recommend you fixing this also whilst you're at it maybe it's just me but the lower pitched sounds could be brought just a little bit up in spacing since they feel a bit underwhelming when hitting them
    • 01:07:185 (2) - again you could NC this instead of 01:06:817 (1) - for better readability imo
    • 01:37:553 (2,3) - imo you could seriously raise the spacing of these a little bit more, it feels so underwhelming these stronger sounds get smaller visual spacing than 00:40:499 (2,3) - which is much less intense. By placing (3) at x:79 y:130 would make it seem so much more emphasised than it already is imo.



    Insane
      Don't you think OD 7.5 is a bit of a overkill with this star rating and AR? If i were you I'd lower it to like 7 at least to make it more forgiving with acc, especially since this map is based around strict and hard reading
    • 00:01:848 (1,2) - stacking these seems kinda random? i don't see any reason why you would do this, since you could have easily went with a similar pattern to this 00:00:376 (1,2,3,4) - which would increase or decrease according to the music, just rotated by 180 idk. That would fit much better than only stacking once in the exact same sounds that occured there
    • 00:07:553 (7) - since this slider follows a 1/6 snapping you could decrease the sv at each occurance so that the actual visual length of the slider would appear to be smaller, since now it look really similar in length to 00:06:633 (3) - for example which is hard to distinguish during gameplay. You could do this for all the similar stuff like this.
    • 00:10:314 (1) - to 00:10:682 - why did you decide to miss out these drum rolls here? you mapped them everywhere else, the song hasn't changed much and it's just a repeat of the previous section here 00:06:265 (1) - feels rather random and odd just missing out snares considering you mapped them there too. You could change up patterns to make them look different and not feel too repetetive but don't drastically change rhythm like that, it just doesn't feel right :/
    • 00:16:572 - you could place a note here so that you can then be consistent with your hitsounds aa, also the beat here your missing is pretty noticable again considering that you mapped it not that long ago
    • 00:20:621 (1,2,3,4,1) - since you went for the same theme as you did with 00:17:676 (1,2,3,4) - considering this set of "whistles" is less intense you could decrease the visual spacing of this stream to make it look more emphasised and creative rather than just copying the stream. Or on the other hand you could make 00:17:676 (1,2,3,4) - higher spaced because it does somewhat feel more important in terms of intensity (probably because it's isolated) and that way then you won't have to change the other pattern, just an idea to make it look more creative from your part rather than just copied because it sounds similar. Music did change quite a bit so it would be nice showing that.



    Final Words
    • In my opinion the mapset is ok, the lower diffs although you said they are supposed to be edgy, they match the song and your design/rhythm choices very well and they don't seem to provide any issues whilst reading for newer player (occasionally that isn't the case, but mostly) and the gimmick for those diffs worked very well. Although once you get to the harder diffs like hard is ok if you look at it but imo insane needs to be looked at a little about the rhythm inconsistencies. I'm guessing you changed things up not to make it as repetetive and to make it stand out as much as possible yet, sometimes it just didn't make a lot of sense and totally screwed up playability and overall structure of the map itself. I did specify those in the mod but maybe it's just me but changing rhythm choices so fast during sections is pretty weird and unexpected.

      My map: https://osu.ppy.sh/s/595067
      Cheers =3=
    User avatar
    Cymbal Sounder
    47 posts
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    Earned 1 kudosu.
    Hello there, just a quick mod from #modreqs
    Insane

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    holy moly, 9 mods in a single post (will I reach chars limit? lol)

    _DT3
    I'll just use this post as a placeholder since I'll not be able to in the next days or so
    Will edit this post once I'm done modding~


    Ok, earlier than expected
    Hope your mood is right to allow this to be a M4M


    General
    • I'm guessing it might have been intentional but the loud default sliderslides really feel a bit annoying to me, especially in the more quiet sections like 00:56:510 - . I'd add a silent sliderslide for both custom soft samplesets but if you don't want to add them for a specific reason, it's fine
      I actually like to use the default soft-sliderslide because of how my sliders usually work in the rhythm (I hardly put them on dumb stuff that nowadays is everywhere, so it's not a problem of "incoherency" with the song here).
      With that said tho, you were right: it was too loud in some sections so I went over the whole mapset and re-did some volumes.
      It should be fine now
    • Another personal suggestion but imo sliders like 00:16:204 (4) - (Normal diff) could use a whistle on them since the drumroll is exclusive to the sliders like this but nothing exactly highlights the drumroll. I put this in General because this could apply to the other diffs too
      the normal whistle doesn't sound that good there since I use it for another purpose later on.
      Whether I change between soft and normal slider-slide doesn't change much either (I mean, the default ones).
      The only option would be an additional hitsound but I'm honestly lazy to do so right now lol. It's not that big of a gain anyway, although I agree it would be cool.
      (If I can finish quickly all these m4ms I might search for it tho)



    Easy
    • There are a few unnecessary green lines, but since you don't need to remove them and since some pointed this out below and since you're capable of finding those lines, I don't think I need to point all of them out =3=
      well, some are for simply volume, others for SV, while some on lower diffs are indeed there just because, but as long as they don't make a mess or ruin something in the map they can stay =3=
    • 00:25:774 (2) - I noticed that you copied 00:23:934 (1,2) - over from 00:20:989 (1,2) - but changes the 1/2 slider to face a different direction since the sound has a different pitch. Just a personal idea but I think that instead of facing to the left that the 1/2 slider could face upwards (since the pitch changes to be higher on 00:25:958 - ) like this. Just an idea
      I actually tested this out with a new player: new players tend to aim for the closest part of the object they see, they don't pay attention to where the number is, lol. Therefore changing that slider upwards would mean more confusion for them, since they aim for the tail instead of the head. I know it doesn't change much, but this sort of reasoning is done (mostly) in the entire map.
      I would give you some replays, but he never finished the diff so rip xD
    • 00:38:658 (1,2) - I honestly would have no idea how to fix this, but it kinda irks me that this isn't the same movement as 00:32:768 (1,2) - although you did something like that here 00:20:989 (1,2) - 00:26:879 (1,2) -
      heh... the actual space on the playfield is what it is :/
    • 00:47:676 (1,2) - Again just another idea, but since the sound ends different here 00:48:597 (2) - than here 00:45:652 (2) - , you could maybe do something minor (other than flipping just horizontally) to make the difference in the song more apparent in the map, I just flipped the two objects vertically again, so that 00:48:597 (2) - is on top of the first slider unlike 00:45:652 (2) - (which is below the first slider) but it is up to you ofc.
      It does make sense but I believe it doesn't need such adjustment because players of this level won't even notice and imo the change in length is already enough of a challenge for them
    • 00:50:621 (1,2) - This basically is like the things above but since it was used before similarly, this should be identical to 00:44:731 (1,2) - imo and shouldn't be flipped in any way (If you need a screenshot, here)
      they are so far apart I never noticed lol.
      It's indeed a point, but again, I don't think it is that noticeable in the end (not in gameplay at least)
    • 01:30:191 (3) - Honestly nothing too bad about the slider itself, but it is so close to the score meter that is kinda irks me, just to be safe I'd move it a bit away from the score meter
      well... lol, I don't think it's that much of a big deal ahahahah: https://osu.ppy.sh/ss/7873489

      This is such a clean and nicely structured easy diff, I love it so much, mainly just nitpicking =3= =3= ty
      The only thing that bugs me is that the NCing is incredibly frequent but since I guess it's intended, it's fine
      it's done on a 8-beat base, which means every 2 measures. Imo it's already enough xD
      Maybe the few objects used in each combo give out a different impression, but if I were to use something else it would be a 16-beats base, which is truly huge for such a song imo.



    Normal
    • Same thing about the green lines here as in Easy, there are many unnecessary green lines in this diff, you can remove them if you wish yeah~
    • 00:19:149 (3) - Well, this only touches the score meter barely, but like in Easy, it just kinda looks unpleasing to me seeing just how little the slider overlaps with the score meter, I'd move it a bit more up so that the slider doesn't come in touch with the score meter
      but they can disable that xD I don't think anyone ever can pay attention to the score meter so closely during gameplay,
      lol
    • 00:32:400 (4,2) - Really sorry for being nazi like this but the stack just looks a bit odd and could be improved. Usually I wouldn't complain about stuff like this but since the part and the whole map itself is generally very clean, it kinda stood out to me (also because you could see the fact that it wasn't stacked that good in the first place too).
      totally blame osu, since I trusted his auto-stacking ability. Used manual stacking and fixed it
    • 01:08:106 (1) - Also just really minor but I didn't like how it minorly looked unbalanced (might just be me with my bad eyes though tbh) and I'm sure that it can look a bit more balanced by adjusting the anchors more.
      I think I fixed it by moving the first waypoint to the bottom

      Also an incredibly clean diff, nice :o
      Although for some reason I still prefer Easy xD



    Hard
    • Again about the inherited points here, don't think I need to repeat myself tho :3 yep~
    • 00:22:829 (2,3) - This big emphasis is not needed in here imo. The sounds are both the same, yet the contrast between 00:22:277 (1,2) - and 00:22:829 (2,3) - is kinda big, which doesn't feel like it represents the intensity of 00:23:014 (3) - well in comparison to 00:22:277 (1,2) - . It also doesn't feel much more intense, although it might seem like 00:23:014 (3) - feels a bit more intense. But since it doesn't feel too much more intense, I'd decrease the distance between 00:22:829 (2,3) - . Same goes for 00:28:719 (2,3) - if you accepted that suggestion.
      I actually have a good reason to do so here. It might sound a bit convoluted tho.
      Take http://osu.ppy.sh/ss/7873521 and look at there the slider-followcircle is: it partly overlaps (by quite a good area) with the next object). This is an illusion created by the amount of movement I chose to use.
      Like this, 2 feels more like being stacked, hence I put emphasis on 3 regardless of the distance.
      I did this quite a bit here and there in every diff I suppose (well, where I could)
    • 00:32:400 (7) - Since you did it with the previous sliders, I think the slider body deserves a whistle here as well since the sound here is held unlike 00:32:032 (5,6) - .
      ok, I did that, but not sure if it's noticeable enough since it blends in a lot with the many repeats o.O
    • 00:34:056 (1) - 00:37:001 (1) - I can tell that you were going for blankets here, but the fact that you emphasized the downbeat by raising distance makes this look less pleasing than you might have intended. You might be aware of this already, but I'm sure that you can find another solution here while keeping true to your intentions (sorry for not having a suggestion here again)
      I honestly didn't even pay attention to blankets in that spot for some reason, LOL.
      I think I fixed them
    • 01:37:185 (1,2,3) - Really not necessary as well, but since it's not consistent with the other diffs, switching the NC here 01:37:185 (1,2) - could make it more consistent with the other diffs
      sure, why not. It actually makes more sense too



    Insane
    • Idk, but maybe you want to raise HP and OD by 0.5 to be more consistent with the rest of the set? It won't change too much but it's make the HP Drain increase by 1.5 and OD increase by 2 for every difficulty. Might be a bit high though, so I'll just point it out and see what you think.
      once again I didn't notice this, but why not
    • 00:21:541 (4,6,1) - 00:25:038 (6,1) - I'm sure that these overlaps with the two circles can be avoided while still sticking to your structure by moving the slider (with the circle stacked on top of the head) a bit lower, the overlaps just don't look to neat imo and stand out in the clean map :c
      I'd personally wouldn't mind changing spacing to completely avoid any possible overlaps as you mention, but since I can't really seem to find a nice solution right now I shall give you this screen showing how when the first circle disappears the second one starts appearing https://osu.ppy.sh/ss/7873551 :p
      Also, slightly after that point https://osu.ppy.sh/ss/7873560
    • 00:43:259 (1,2) - Like in the other diffs, I would move this further up so that it doesn't ruin
      I was wondering what exactly since you didfn't point out this timestamp in the other diffs, but then I saw the position and realized it was about the hit-meter again xD. Well, I guess the same reply I gave above applies here too :p


    Honestly, this is such a clean mapset, I enjoyed modding this a lot =w=
    Gonna link the mod and map in the queue
    GL!

    Thanks a bunch :3


    Dragontail
    I will try my best. Didn't mod too much but getting practice from queue.


    Insane
    Change section from 00:05:897 to 00:06:265 to maybe this? https://osu.ppy.sh/ss/7862580. It may be a little confusing.
    well, while it would make sense to do that if I consider only the stream, it actually ruins my flow onto the next pattern if I stack them that way, so nope :/
    Nc at 01:06:265 to signal new downbeat being played?
    that's actually not a downbeat and if I put a NC there everything after it would go into pieces xD
    Stream starting from 1:37:185 is a little too complicated perhaps for easy insane?
    but this is not an easy Insane at all lol. Star rating just happens to be low because of BPM, but I can ensure you that stuff like that is perfectly fine for this sort of diff :p
    Last note too hard to hit?
    it's the last note after all, make the suffer for that FC =3= (not that it takes much to FC a 4* map anyway, lol)


    Hard
    Just General Thoughs
    Do not stack whole note apart beats. It is confusing because you are also doing it on every half beat as well
    while it is a valid point I can still reply with "if you listen to the music enough you know what to expect, since both stacks are pretty intuitive" (but I guess this is subjective, so I will ask for more opinions on this instead)
    Try not to hide the notes under after a slider unless directly under. It may be confusing.
    this is actually a valid concern.
    I changed 00:07:553 (1) - into a 1/2 sldier + circle since the different snap stacked after the slider was really misleading.
    I didn't find anything else of the sort on the diff so it should be fine like that



    Easy
    Plz put slider at 00:23:382 for two ticks. And other sections similar to that section as well. You are missing the vocal line
    well, there are no vocals in this song but I understand what you mean xD
    Still tho, it is too complex for this diff so I purposefully avoided it, so nope, I won't add anything there


    Good luck!

    Really thanks for your mod, you brought up an important issue on the Hard :3


    A r M i N
    m4m from ur queue

    you maybe will be seeing a lot of crap i mention, but i personally like to point out more stuff cause there is a higher chance you can use some of it if you know what i mean ^^


    Insane

    00:00:376 (1,2,3,4) - for this pattern, well (3) and (4) for me sound louder than 1 and 2 no ? higher pitch at lease u know so why not space them more
    holy, this bugged me for an eternity and didn't realize why. I think I fixed it by using a concept I use in the map,
    although not exactly as you suggested (well, in fact of movement, I did exactly what you suggested actually xD)

    00:13:259 (6,1) - stack those to maybe have similarity to 00:13:075 (5,6) -
    ah, this one is intended. The amount of movement is what I wanted and needed there, so I won't change this (since they are not similar here)
    00:08:290 (3) - NC for better reading ?
    00:10:866 (3) - ^
    00:11:234 (4) - ^ you know etc.. i am not gonna mention every single one ^^
    heh, sorry but nope, that's how the entire map works and once you get used to it it reallyu feels natural :3
    00:16:572 - Missing beat
    00:19:517 - ^ well maybe u did it on prupose i dont see why tho
    yes, it was on purpose to alter the amount of movement to the next note once again.
    That aside tho, I tried using one more repeat and things don't really change much in the end, so sure, fixed

    00:21:541 (4,6) - those are kinda overlapping doesnt look nice
    00:24:486 (4,6) - ^
    I'll give you the same reply I gave to _DT3: the first circle disappears right in the moment the second one appears:
    https://osu.ppy.sh/ss/7873551 :p

    00:25:774 (2,3) - space those more for emphasis of (3)
    I use a reverse emphasis here instead, which means that emphasis from 2 gets "transferred" onto 3 because of the upwards/downwards sequential movement
    00:29:823 - want to have increasing SV maybe idk ^^ nah, doesn't look that great to me among the whole map
    00:43:811 (3,4) - to have those so low spacing even tho there is a finish on (4) hmm idk
    explained two suggestions above
    00:58:903 (6) - maybe you can try sth like this to have the sparkle sound mapped http://puu.sh/voBZw/96767fcb27.jpg
    while I agree it would be a nice pattern to emphasize them, it would become too clustered with my current spacing.
    Moreover, the map is using a really simplistic style here, so adding more complexity would ruin it :/

    01:07:737 (5) - in the past ones u always had a NC on the streams 01:07:737 (5) - nice catch
    01:03:688 - this http://puu.sh/voCcf/98c95ae0a4.jpg could give a more fitting rhythm following the flute there tho :p
    01:15:468 (1) - ^ ^
    01:19:517 (4) - woah that spacing it's on sliders so it's more lenient here. Should be fine imo
    01:31:296 (8) - NC on stream nope, this is a whole different matter :p
    01:34:241 (6) - ^ ^



    Hard

    00:31:480 (4) - why not space that a bit more because I think the shape change is good enough already
    00:25:774 (2,3) - 00:34:609 (2,3) - those dont differ much in spacing even tho the sound difference is kinda a lot, i'd reccomend nerfing the 2nd one like this maybe 00:28:719 (2,3) -
    pitch changes tho =3=
    00:37:001 (1) - more like this for emphasis http://puu.sh/voCJM/d614a98f13.jpg
    but my emphasis is different and consistent in the whole map, lol
    00:39:946 (1) - fail stack ?
    it may have been before, but I changed the shape with another mod, so it should be fixed
    00:40:499 (2,3) - lower spacing same thing as above same
    00:55:222 (6,7) - space (5) to (6) more than (6) to (7) same as before. Already explained~
    00:58:904 (4,5) - 01:00:376 (4,5) - increase their spacing since music also changes
    while it makes sense to do so, it is still a Hard, so I can't do much about it. The SV change should be enough to give off the right feeling imo
    01:37:553 (2,3) - space them a lil more I believe that's good enough for this diff xD



    Normal

    00:25:774 (4) - i'd put 2 circles just for emphasis
    someone already suggested this to me in chat and I can't really do that, otherwise the map's complexity rises too much :/
    Moreover I'm using that sort of slider as a map-wise concept, so you find it a bit everywhere in this diff

    00:37:553 (4) - ^ ^



    Easy

    00:45:652 (2) - i would end it here 00:46:572 - like u did with this 00:48:597 (2) -


    well that should be it for now, like i said at the very beginning maybe a lot of my suggestions are total crap but please keep in mind the more i point out the more potential fixes will happen

    I hope i helped to improve your set and i wish you good luck for pushing it for ranked you did, thanks :3

    my map: https://osu.ppy.sh/s/539241

    have a nice day/night and happy mapping :3


    Asaiga
    Image
    Hi, from your favorite #modreqs ;3 omg, still alive. Last #modreqs mod I got was 2 years ago LOL

    -Forgot your preview point on all diffs I'm dumb

    MrSergio wrote:
    Low diffs are edgy on purpose

    just saw this after modding, still want to point out nontheless
    it doesn't mean you can't point stuff on them anyway :p
    No one says that my edginess is actually good, right? x)


    Easy
    SV changes in easy? It does indeed make sense with the music and doesn't seem like it affects any gameplay elements ok no. 1.2x in the kiai does bug me. It's a little bit too fast for this level
    Alright, first, this was part of the "edgy stuff" :^)
    Second, I had a totally new player testplay this and in all honesty, he didn't even realize there were SV changes.
    In fact, he screwed up on every object regardless of these fine details since he just went for the slider end immideatily after hitting the head, LOL

    00:46:940 - unecessary line on this diff
    00:49:885 - ^
    00:52:829 - ^
    00:55:958 - ^
    01:25:682 - ^ they don't harm, so I don't need to remove them =3=

    Normal
    00:01:112 (2,3) - 00:02:952 (5,1) - 00:04:793 (5,6) - since you use a lot of 1/2 stacks in Normal, maybe unstack these
    00:00:376 - While unstacking those, I think this intro needs a bit of polishing regards aesthetics
    I'm not sure why stacking is a problem here xD
    00:08:474 (6,7) - Probably make these 1/1 since rhythm in Easy is too simple. But if you want to keep it consistent with the kiai, I think it's better to do it like this. These 00:08:290 (5,6,7) - and 00:11:234 (5,6) - use 1/1 sliders. In the kiai these 01:16:020 (5,6,7) - and 01:18:964 (5,6) - use 1/2 + a note pattern.
    seeing the easy tho, this doesn't look that much more complex to me tho. In Easy I simply have a 1/1 slider, while since this diff is harder I use a 1/2 instead .-.
    00:16:572 - forgot your hitsound o.O there shouldn't be an hitsound there tho
    00:29:271 (5,6) - I think doubles like this can be replaced with 1/2 sliders. Easy doesn't have these and Hard has doubles anyways, it's better for the spread imo
    they are pretty isolated and fairly easy imo. The rest is all sliders here, so it's even easier that way.
    I'll see what others have to say in regard

    00:41:050 (5,6) - ^
    01:00:928 (1,2,3,1) - stack thing again. And this time 2 kind of stacks are used way too close together, consider unstack 1/1 thing
    ok, this was part of the "edgy stuff" so I'll keep it in mind and see what others say about it
    I do think the kiai has abit less density than the previous part which doesn't make much sense, you may want to revise that
    kiai has the same density as the intro, just more spaced

    Hard
    00:01:480 (3,1) - This stack doesn't make sense to me, the music should be progressing. Stopping it like this ruins its momentrum. If these 2 00:01:112 (2,3) - are stacked then I think it would be better, otherwise just unstack
    on every new stanza I used a stack in this intro tho. It makes sense to me lol
    00:02:952 (4,1) - saem ^
    00:06:633 (2) - Since normal doesn't use any 1/4 repeat, you may want to make these one reverse arrow less instead (i think)
    what does this have to do with this diff tho? lol
    Moreover you don't click those, so it's the same number of clicks you do on Normal :p

    00:07:553 (1,2,3,4,5,6,1) - !!This is really hard to read lol. Maybe unstack these 00:07:553 (1,2) - first and makes these 00:08:474 (3,4) - 1/2 slider. And it's more intuitive to make these 00:09:026 (6,1) - triple taps instead.
    I somehow changed this pattern with a mod above, but I changed it once more to simplify it even more.
    Stacks there will still be kept since that's what the diffs in this mapset went about

    00:10:866 (1,2,3,4,5,6) - same thing ^
    00:12:707 (2,3) - Still think it's better to unstack these for better readability here 00:13:075 (3,4) -
    that's a concept I introudiuced already and it should be predictable
    00:14:731 (3) - So you have two kind of repeat sliders here. 1/6 and 1/4. Might want to use 1/4 for triples and 1/6 can keep its reverse arrows
    I'm not sure I understood this tbh. I personally don't think the different amount of repeats is a big deal :thinking:
    00:15:652 (2,3) - stack thing mentioned
    00:16:756 (1,2) - saem ^
    00:17:676 (4) - overmap here imo. Can start a triple here 00:17:860 - and one note here 00:17:676 -
    the gingle is playing those notes tho :/
    00:20:253 (5,6) - maybe a bit wider angle + abit less spacing here. This jump feels pretty sudden due to the note overlap behind the slider
    completely not the concepts used in this map lol, so nope
    00:23:014 (3) - I don't think this note has anything that deserve a jump
    maybe that jump alone not (although it does to me), but in the overview of 00:25:774 (2,3) - 00:28:719 (2,3) - of the general concept, it makes plenty of sense to me :p
      00:23:014 (3,1) - Finally spacing is getting some space but 00:23:382 (1,2) - A doublet stack :thinking:. It goes against what you have so far
      I can't seem to understand how my spacing is increasing here and how this stack is against what I did so far, when I have these sort of stacks literally everywhere, LOL
      00:20:437 (6,1) - And consider that you have a stack here, these 00:23:566 (2,1) - could do the same?
      I don't really see why tho. In the end this is a pretty big gap, so whether it is stacked or not it's the same thing imo
      Or if you want to keep the current pattern like this 00:26:327 (1,2,1) - then perhaps change this 00:20:253 (5,6,1) - only instead.
    00:25:774 (2,3) - Ye, the jump is fine here but can you keep less spacing?
    I explained this stuff in one of the mods above (don't remember which, sorry). The jump itself feels fine to me
    01:06:817 (1,2,3,4) - two stack concepts use next to each other can be confusing even on Hard.
    well, that is part of the challenge and it's not like I'm introducing a new type of stack. Players should know those stacks from the intro, which used them plenty of times
    01:13:259 (3) - This slider feels like it's better for the rhythm. And these 2 can be a stack instead. Applied the same for here 01:10:314 (3,4) - and 01:07:185 (2,3,4) - if you agree
    You lost me here tbh xD. "And these 2 can be a stack instead"... ? What exactly is "these"? xD
    01:18:596 (1,2,3,4,5) - mentioned ^




    I hope I pointed out right stuff that needs to be fixed. Couldn't mod Insane rn sorry. But if you liked this mod, you could call me back to mod the rest otherwise I'm just being dumb with your mapping's intention xd
    Is this the next BN test hoyl >Implying that I made mistakes on purpose, lmao

    Thanks for the unexpected mod too xD


    pkhg
    MrSergio wrote:
    Low diffs are edgy on purpose

    taking that in consideration there isnt to much to point out in lower diffs
    set a preview point ye lol


    Easy
    • 00:56:510 (1,2,1,2) - that would be cool with tickrate2 but new rc ik :/ Volume is reduced there to make it less prominent tho


    Normal

    • 01:01:848 (3,1) - id prefer them unstacked to add a bit of emphasis to 1 ok, I guess with this third time being pointed out I ought to change it. Managed something


    Insane

    • 00:13:811 (2,3) - dont really like that kind of overlap rip overlap then
    • 00:29:455 (1) - i dont think this nc is doing something so oh, you're right, lol
    • 00:31:480 (1) - making the tail clickable would be nice cuz the sound here is very similar to 00:32:032 (2,3,4) - these it's a bit of an oldish style to do this, but imo it works nicely with this whole map. If anyone points it out more I wil change tho
    • 00:43:627 (2,3,4) - i think larger distance on 3,4 would be better cuz cymbal. well u prioritized structure over emphasis in some places so idk this time I used a more recent mapping technique, which consists on transferring the emphasis from the first note to the second by using a certain movement. In this case, the downwards movement.
      The emphasis from 3 gets onto 4 in gameplay and it feels really cool. Try it :3

    i dont agree with edgy low diffs but i might just be close minded. ill probably accept that in a near future
    nothing much to say gl

    As they say, the good wine can be found in the tiny bottles. Thanks you :3


    davidminh0111
    Hello M4M here: upon which we didn't agree lol

    Insane
    00:17:676Can you make a more beautiful stream not sure, can you suggest one? x)
    00:20:621^ ^
    00:43:259Can you move up this slider a little bit, too low it's still inside the playfield tho o.o
    00:44:731 (1, 2, 3)I thought it was a short stream but it seems confuse, can you fix it well, duh, that's the challenge LOL
    00:47:676 (1, 2, 3)^ ^
    00:50:621 (1, 2, 3)^ ^

    I'm a very bad modder, if this doesn't help you, don't give me kudos. Because i have never mod a map from Moderator like you

    Good luck, I like the song

    Thanks for taking a look :3


    Invertable
    Hi M4M from your queue

    Widescreen support is turned on on Easy and Normal but turned off on Hard and Insane?

    Easy

      00:05:897 (1) - Delete Inherited point no need

      00:46:940 (1) - ^

      00:49:885 (1) - ^

      00:52:829 (1) - ^

      00:55:958 (1) - ^etc. (I know that is not that big deal but why not it looks better without them :) ye, no real need to remove them if they don't alter the map

      00:20:989 (1,2,1,2,1,2) - Hm so you have a nice melody to map here and while i was trying to figure out what are you mapping here i couldn't find the answer.You have amazing drum beats that you mapped right before that place which is much more fun to play and would be much more easier than these 7/2 Sliders that doesn't emphasize anything and its not the most intensier melody on this part. Also if you wont change it I guess you are mapping this flute or what ever it is xd. Why you didn't map the place where you can hear a lot of intensity 00:23:382 (3) - 2/4 slider on this time would be amazing to put . Same goes for next 2 places like that and the next part. Cause only mapping these sounds 00:22:829 (2) - makes no sense to me cause its not eve that important to map that background noise and these 2 strong beats that you left un mapped should be mapped for sure it wont be hard for newbie players.
      this part is entirely on flute and although it may seem boring for you, I had this tested by a totally newbie player and he still found it quite challenging.
      What's more you're asking me to do something counter-intuitive for these diffs: add more beats, LOL
      This part is meant for newbie players, not you or me or any player that knows how to play a Hard diff xD


      00:46:940 (1) - 1/1 Slider would be much better instead of circle because you are mapping this (I really dont know that is that) and you can hear it 2 more times after that circle so mapping only one isn't as good as mapping all 3 of them :) (same goes for all the places after it)
      wait... I don't see circles here o.O You sure this is the correct timestamp or/and diff? xD

      01:10:682 (4) - Why you didn't map this strong sound here
      you pointed out a slider, so I would obviously reply that I have an object there so what are you hinting at?
      Anyway, I believe you were trying to point out 01:10:682 - which instead makes things too complex for this diff and that's why I didn't map it


    Normal

      00:05:897 (1) - Delete this Inherited point you really hate them, huh? x) It doesn't matter :p

      00:04:793 (5,6) - These should be stacked its not the same melody and they just don t feel like they need to be stacked. So 1/1 slider would be amazing on this place. Easier for newbie to read and play and much better emphasis on strong sound.
      sliders naturally decrease emphasis on the tail tho so I don't see how that would improve it lol.
      Also, there is a reason in the music to make me want stack them like that. It's to separate different rhythm + expressing my own vision.
      Lastly, if I don't have that stack where is the edginess? lol


      00:09:210 (1) - Also this slider could be ctrl+H and then return it in the same place. Better flow and easier mouse/tablet movement. Do the same to the next slider ctrl+H and since they are all overlapping you can just leave the third straight slider be like it is .
      that would actually ruin the visual structure with the next slider, lol. Also, I can ensure you it's not a big change since that slider is practically interpreted as a straight slider, cursor-wise (just think of how you can still clear that slider by simply moving upwards, lol)

      00:52:277 (4,5) - Only time you put 2 circles instead of 2/4 slider. You had same melody here 00:46:388 (4).
      ah, you're right. Fixed

      01:28:719 (1) - This is not the same melody as 01:25:774 (1) - and it doesn't need that much of emphasize to put slider here. Circle is just fine.
      why not


    Hard

      00:04:793 (1) - I think you don t need such distance on this one its not that important. The distance between 00:04:425 (4,1) - should definitely be lower than between 00:04:056 (3,4).
      not sure why tho x) 00:04:056 (3,4,1) - is a pseudo-triangle + the new combo means a new rhythm which I wanted to emphasize through the stack. This stack requires a bit more of spacing to work tho

      00:04:793 (1,2) - Why stacking them tho the melody changes on 00:05:161 (2) - it feels like it should be somewhere else.
      I indirectly answered to this with the above one, lol

      00:07:553 (1) - So slider end on such a strong sound which is like 0 emphasis. Since you put reverse sliders here 00:06:633 (2) - mapping these streams I would put instead of 00:07:553 (1) - one 1/4 slider with reverse arrow and then a circle with NC on 00:07:922 (1) - To get that great emphasis on that strong beat. Or you can map it like this part 00:10:314 (3,1).
      with this many mods I already re-did this part since it was meh

      00:31:480 (4,5) - Polish blanket not my priority tbh, lmao

      01:10:498 (4) - Over mapping cause circle on sound that you can t even hear is just not right. Put slider if you wan t that part mapped since slider end is not that great emphasis but can cover that not so important sounds
      not overmapped in the least. There's a flute beat there you missed apparently :p

      01:22:277 (4) - ^ ^

      01:14:731 (3,4) - These are the same as 01:15:468 (1,2,3,4) - think about putting sliders instead of circles.
      what about 01:02:952 (3,4,1) - then? This is consistent as a concept, so nope =3=

      01:31:296 (4) - Why is only circle here? Why not slider with reverse arrows or stream its hard diff u can put 4 note streams.
      but I don't want to, lol. It's not among the concepts used in this map so nope.

    Insane

      00:01:848 (1,2) - These should be stacked they just doesn t sound right when they are stacked cause the music changes its not like these 00:03:320 (1,2) - Even tho I'm agains them too cause slider would be much better.
      new rhythm falls on new combo, hence I reset the spacing by using a stack. Nothing drastic anyway.
      I just start getting the feeling you are too used to the nonsensical 2015-2017 jump spam everyone likes... :roll:


      00:01:112 (3) - Also I think this one should be spaced more. Just like you did with this one 00:04:425 (6)
      this was actually changed with a previous mod since it was a bit meh

      00:06:633 (3) - Well in hard diff you made this slider reverse 2 times so 3/4 beat was in reverse sliders why is this one only 2/4? shouldn't be the same no matter hard or insane diff. Even tho for hard to have 2/4 slider instead of 3/4 would be better and for Insane to have 3/4 would be better than 2/4. Cause u are mapping that sound here with 00:09:762 (3) - and at one place you mapped it at one you didn't why tho
      well, the reason you gave me wasn't so convincing but while trying to understand I noticed an inconsistency myself so yeah, changed

      00:13:075 (5,6) - Ok with these ones I would do something else. You can Ctrl+G them and i think you should put more space on 00:13:075 (5) - when you ctrl+G it so you can stack it with 00:11:787 (7) - it feels just right to play it that way.
      I could say it works for you x) I personally prefer the current version since it makes more sense with the general spacing concept I have here :p

      00:31:480 (1) - Why overlap no need for that you can just stack it on slider end of 00:30:928 (3).
      then you missed the whole point of my pattern, lol.
      All of 00:29:823 (1,2,3,1) - these have the slider ends overlapped the same way, why would the last one be special?


      00:30:928 (3,2) - And also don t overlap these
      they aren't at all, lmao. Check in gameplay

      00:33:504 (5,3,4) - Stack again not noticeable in gameplay

      Ok nothing much to say here


    Well edgy memes for edgy teens

    Edgy maps for edgy modders (I guess) I don't really like memes tho...

      GL with the map and hope this mod was somewhat helpful !


    +1 Star

    My map: https://osu.ppy.sh/s/480481 Ty

    Thanks for the mod and the star!


    C00L
    Right :roll:
    Check! - Means it's been checked and nothing wrong has been found
    Red - Indicates that an DQ worthy/Unrankable issue has been found

    General
    • No preview point in any of the diffs, make sure to fix that it goes against the RC. yeah,
      did that already
    • Your bg is really big in size owo, i've messed about with it and managed to get ~-600 kbs in space might want to change it if you wish
      I wonder why it was that big tho o.O
      Changed


    Timing
    • Check!


    Hitsounds
    • Mentioned in mod if any



    Easy
    • 00:05:897 - why is this green line here :o, there are a couple in Easy, Normal and Hard diffs, make sure you delete them owo
      you guys seem to care so much about these, yet it is pointless to keep/delete them... =3=
    • 00:06:265 (1) - Aren't more than 2 repeats slider not allowed in easies? especially on this bpm it seems rather too hard judging the star rating is make for the newer audience too aa, i would recommend you doing something along this rhythm, that way there won't be any problems i guess i was told by somebody once that more than one repeat is too challenging for newer players, if I'm wrong please explain so i don't get wrong xd
      it's not a matter of being wrong or not here, actually.
      I had this diff tested by a completely newb player and in fact, the repeats weren't a problem at all (he didn't know how sliders work to begin with, so rip details of any sort).
      Long story short: whether I put 1 or 2 repeats it's the same (since they can see both repeats in time), they will suck on them anyway,
      LOL
    • 00:13:811 (2) - see since you shape sliders around their sounds, i think it would be pretty cool to make this one do the same thing too, so like at the red tick where a sound change occurs you could shape the slider like this to account for that sound, since you do it often I think this could fit too :o, If you do this, do the similar to 00:16:756 (2) -
      not sure what you meant here since I didn't realyl shape anything to match sounds lol. Even tho I changed the last slider into a curved one since it was cuter
    • 00:22:829 (2) - since this slider doesn't follow the same sound and pause as this 00:20:253 (2) - making them the same kinda doesn't make any sense at all imo, making this a repeat slider though will catch the cool trumpet sound at the white tick :o, you could do this for other instances too.
      unfortunately I can't be picky with this stuff, I have to use similar shapes for different concepts for the sake of making it easier to interpret. If I were to change that the whole map would become even harder to predict than what it is right now lol.
      What's more, both those sliders are actually playing the same type of rhythm: a 1/2 as the last part of their rhythm. That's common among all patterns there and that's why I think it still fits to do so
    • 00:48:597 (2,1) - you could keep this distance between these objects the same as you did here 00:45:652 (2,1) -
      does it change anything important or not good in the current pattern?
      As I see the matter, it doesn't matter at all, lol
    • 01:27:247 (3,1) - you could fix up the visuals here owo so that these are perfectly parallel xd l m a o



    Normal
    • 00:00:376 (1,2,3,4) - spacing between these is kinda scattered around, like it's probs because of the auto-stack feautre for the first one but the fact that 00:02:952 (5) - gets lower spacing for no reason doesn't really make sense considering it's the same sound all along still. Also since you used more or less 1.5x all along it woudn't be a bad idea to make them constant even if it doesn't affect gameplay on a huge scale
      did you check the values of each one of them or is it that noticeable in gameplay? lol
      I honestly didn't notice this and I believe it's not important
    • 00:14:363 (7) - woudn't you want a clap at the end of this slider end, seems kinda weird having it here 00:13:259 (4) - but not there, also if not for consistency you should have it here too 00:16:204 (4) - owo
      it was actually the drum-hitnormal, but yeh, added
    • 00:39:394 (2,3) - you could have continued with using curvy sliders here too tbh, since it's the last part of this section that is similar it feels odd just changing the last pattern, It would have been cool if you changed the shapes 2 times rather than one since then you can actually see that there is some pattern going on. you could do something similar here too 00:27:615 (2,3) - so that it would be curvy/curvy, then it would move onto curvy, straight and on that time it would go back to curvy/curvy again. It's much more organised that way imo, rather than having "random" shape changes at points. Don't get me wrong they still somewhat make sense just that would be a pretty cool addition.
      curved those last sliders then
    • 01:01:848 (3,1) - maybe this is a personal thing o'mine but since you used stacks previously on all of these patterns 01:00:928 (1,2) - using a stack again with a different gap will be harder to distinguish/read, what i would suggest is for you to place the note just out a little out to show that something is different with this note and to make the player expect something different.
      your suggestion is too complex for this diff since...well.. that stuff is more for higher diffs.
      Anyway, I changed this stack with a previous mod, so I hope it is fixed
    • 01:30:928 (4,1) - you could fix this blanket xd
      this is more than enough to me tho x) http://mrsergio.s-ul.eu/d8VJlSkq.png



    Hard
    • 00:07:553 (5) - you're missing sick snare sounds in the middle of this slider, it kinda feels uneccessary since you just emphasised a less intense 1/4 sound here 00:06:633 (2) - , I'd suggest something along this rhythm to go with it, that way you will also lead nicer and more expected into the pause rhythm you are going for.
      I actually managed to change this pattern 3 times with all these mods lol. What you saw doesn't exist anymore, but not sure if it's how you expected it to be x)
    • 00:08:290 (2) - I suggest you NC this instead rather than 00:07:553 (1) - , to show the difference in rhythm your going for and constant pauses and reading required to actually read it properly. Same goes for all similar patterns like this 00:10:866 (1,2) - etc.
      yeah, with the current pattern I shouldn't need this sorta stuff
    • 00:34:609 (2,3) - you're overemphasising this considering that you made a similar sound here 00:28:719 (2,3) - spaced less than the more intense sound at 00:25:774 (2,3) - it doesn't fit the construction you went for at all, since now the higher pitched sound here 00:37:554 (2,3) - has the same spacing as the less pitched one, which makes it seem kinda odd. I'd recommend you fixing this also whilst you're at it maybe it's just me but the lower pitched sounds could be brought just a little bit up in spacing since they feel a bit underwhelming when hitting them
      while the intensity thing is there, I should make you notice I focused on the beat's pitch here xD
    • 01:07:185 (2) - again you could NC this instead of 01:06:817 (1) - for better readability imo
      I personally think it would be harder to read with that sort of comboing tho, so maybe I'll wait for more opinions on this one
    • 01:37:553 (2,3) - imo you could seriously raise the spacing of these a little bit more, it feels so underwhelming these stronger sounds get smaller visual spacing than 00:40:499 (2,3) - which is much less intense. By placing (3) at x:79 y:130 would make it seem so much more emphasised than it already is imo.
      ok, you're not the first one so why not. It makes sense anyway, I just wanted to not exaggerate on them



    Insane
      Don't you think OD 7.5 is a bit of a overkill with this star rating and AR? If i were you I'd lower it to like 7 at least to make it more forgiving with acc, especially since this map is based around strict and hard reading
      LOL, I actually raised it thanks to another mod ahahaha.
      I'll probably let BNs express their opinion on this matter I guess

    • 00:01:848 (1,2) - stacking these seems kinda random? i don't see any reason why you would do this, since you could have easily went with a similar pattern to this 00:00:376 (1,2,3,4) - which would increase or decrease according to the music, just rotated by 180 idk. That would fit much better than only stacking once in the exact same sounds that occured there
      I actually changed the intro of this with another mod.
      Regardless of that tho, my stacks are simply meant as "spacing and rhythm reset". They give off a particular feeling here which I'd rather not change
    • 00:07:553 (7) - since this slider follows a 1/6 snapping you could decrease the sv at each occurance so that the actual visual length of the slider would appear to be smaller, since now it look really similar in length to 00:06:633 (3) - for example which is hard to distinguish during gameplay. You could do this for all the similar stuff like this.
      I actually changed 00:06:633 (3) - along the line, so no problem anymore.
      Regardless of that tho, whether it is 1/4 or 1/6 the time you get to hold the button is the same on both and I doubt anyone can count how many repeats each slider has, right? x)
    • 00:10:314 (1) - to 00:10:682 - why did you decide to miss out these drum rolls here? you mapped them everywhere else, the song hasn't changed much and it's just a repeat of the previous section here 00:06:265 (1) - feels rather random and odd just missing out snares considering you mapped them there too. You could change up patterns to make them look different and not feel too repetetive but don't drastically change rhythm like that, it just doesn't feel right :/
      this section is more of a transition and I tried to not make everything exactly similar. Apart from that I simply wanted to to follow more the bgm since that's the focus of the next pattern: 00:12:155 (1,2,3,4,5,6) -
    • 00:16:572 - you could place a note here so that you can then be consistent with your hitsounds aa, also the beat here your missing is pretty noticable again considering that you mapped it not that long ago
      ye, this got added
    • 00:20:621 (1,2,3,4,1) - since you went for the same theme as you did with 00:17:676 (1,2,3,4) - considering this set of "whistles" is less intense you could decrease the visual spacing of this stream to make it look more emphasised and creative rather than just copying the stream. Or on the other hand you could make 00:17:676 (1,2,3,4) - higher spaced because it does somewhat feel more important in terms of intensity (probably because it's isolated) and that way then you won't have to change the other pattern, just an idea to make it look more creative from your part rather than just copied because it sounds similar. Music did change quite a bit so it would be nice showing that.
      I actually ctrl G'd 00:20:621 (1,2,3,4,1) - , is that good enough? :roll:



    Final Words
    • In my opinion the mapset is ok, the lower diffs although you said they are supposed to be edgy, they match the song and your design/rhythm choices very well and they don't seem to provide any issues whilst reading for newer player (occasionally that isn't the case, but mostly) and the gimmick for those diffs worked very well. Although once you get to the harder diffs like hard is ok if you look at it but imo insane needs to be looked at a little about the rhythm inconsistencies. I'm guessing you changed things up not to make it as repetetive and to make it stand out as much as possible yet, sometimes it just didn't make a lot of sense and totally screwed up playability and overall structure of the map itself. I did specify those in the mod but maybe it's just me but changing rhythm choices so fast during sections is pretty weird and unexpected.
      From my point of view the overall structure is pretty solid, except some transition parts I highlighted in the reply.
      That being said, I guess the changes you saw were mostly my attempt to break free from the repetitive stuff this song provides so uhm...
      I'll see if anyone else has anything to say regarding this


      My map: https://osu.ppy.sh/s/595067
      Cheers =3=
    Thanks =3=b


    Murasaki Nova
    Hello there, just a quick mod from #modreqs
    Insane

    • 00:16:572 and 00:19:517 - Not quite sure about that one but these sliders ignore strong sounds on the next tick after their ends. In other similiar cases like 00:43:259 (1,2) you keep placing circles on that tick, but since these ignored ticks are a bit less strong you could just end these sliders there instead of placing notes.
      fixed with a previous mod, ye
    • 00:25:038 (6,1) and 00:27:983 (6,1) and 00:22:093 (6,1) seems kinda strange to me maybe you should've place it more symmetrical to the near notes like that example.
      they are symmetrical already imo o.O
    • 00:39:762 (6,1) - these 2 notes are not stacking properly.
      it's just auto-stacking there, lol. I can't do much about it
    • 00:43:259 (1,2) - maybe you should make a NC on the note after kickslider just like there 00:32:400 (4,1) to keep it consistent.
      oh yeah, you're right here
    • 00:43:811 (3,4) - spacing between these two seems to be a bit small considering the sound it represents.
      those two sliders shouldn't have any sort of relation tho o.O
      Did I miss something here
    • 01:06:265 (1,2,3,1) - NC example.
      this is actually fine :p

      Good Luck!

    Thanks for the mod. Short but not bad at all!


    OMG, am I done already... ?
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    I feel like you could shorten sliders like 00:29:455 (5) by 1 tick to increase the hitwindow and make it easier on the player. For 00:20:069 (2) it's kind of inevitable i guess but you could also change it into a 1/8 slider (with increased SV for visual reasons) to increase the hitwindow, I don't think ppl would notice the difference in game really.

    Since I know you're a big fan of consistency did you intentional make the red point of 00:39:946 (1) in a different position to 00:28:167 (1) ?

    edit: insane diff w
    Last edited by Kisses on , edited 1 time in total.
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    MrSergio wrote:
    OMG, am I done already... ?


    No man Kisses has got your back
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    replied to both suggestions in-game and no change
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