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KANA-BOON - Nandemo Nedari

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Total Posts
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Topic Starter
iYiyo
This beatmap was submitted using in-game submission on sábado, 22 de abril de 2017 at 19:02:43

Artist: KANA-BOON
Title: Nandemo Nedari
Tags: j-pop jpop shiseido anessa asking for the world
BPM: 140
Filesize: 8593kb
Play Time: 05:12
Difficulties Available:
  1. What do you want? (4,41 stars, 1205 notes)
Download: KANA-BOON - Nandemo Nedari
Information: Scores/Beatmap Listing
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#4




Background source
Hikomori
jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
Topic Starter
iYiyo

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
Hikomori

iYiyo wrote:

[A L P H A] wrote:

jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
mi no entender xd
dx rednetne on im




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HappyRocket88
Ey buen avatar Alpha. :>

Also that's not an easy <:
Topic Starter
iYiyo

HappyRocket88 wrote:

Also that's not an easy <:
beginner then? D:
Mir
Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps.

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here.
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders.
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable?
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol.

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
HappyRocket88
The legend of the triplepost-mod has arrived! D:
Topic Starter
iYiyo
were those last 2 posts on purpose? D: if no then wtf xd

edit: ooo they got deleted :c
Topic Starter
iYiyo

Mir wrote:

Hi, from queue.~

[ General]
  1. Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps. oops fixed xD

[]

[ Beginner]
  1. 02:35:570 (1,2,3) - These are not obviously 3/4 like the one before it at 01:52:713 (1,2,3) - due to how little these are spaced comparatively. I recommend increasing spacing here. sure!
  2. 03:10:285 (1,2,1) - This also isn't really obvious blue tick rhythm. At least NC 03:10:606 (2) - or something but this really can be misread especially because 03:10:928 (2,3) - is 1/2 and spaced the same.
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png. Besides, you could make way more interesting patterns with doubles than with kicksliders. Honestly speaking, I find using kick slider more interesting than using doubles all the time, like it'd be crowded of single circles everywhere and meh
  1. 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable? sounds good
No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol. Yeah I know the rhythm is a bit confusing sometimes on those blue tick parts but I think that it's mapped fairly right imo

Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
Thanks for the mod! and dw for the five-post xD
pkhg
te pillamos po compadre
Topic Starter
iYiyo

pkhg wrote:

te pillamos po compadre
Weber
what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^

Why the deceptive difficulty name?
Topic Starter
iYiyo

Weber wrote:

what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^ did both more consistent but kept the non-stack

Why the deceptive difficulty name? idk D: need some diffname suggestions xd
thanks for the mod!
iHatePeople
Change this Diff Name.

00:03:876 (1,2) - Ugly, Improve.
00:10:733 (1,2) - Align this
00:15:662 (1,2,3) - This curves and position... Ugly, Improve. Look the difference 00:19:090 (1,2,3)
04:42:233 (1,2,3) - ^
00:27:233 (2) - Stream start here
00:21:019 (1,2,3,4,1,2,3,4) - This jumps is very huge, nerf this, this is the beggining of song, the player needs adapt more before jumping this huge jumps. Nerf it.
00:24:448 (1,2,3,4,5,1) - ^
after that this jumps are OK. If you nerf this, the player can adapt the next jumps easily.

And...

Why in this part 00:14:162 (1) after i can't feel hitsound? Improve this.
wajinshu
nice tags
Halfslashed
NM from queue

Beginner
I took a look at the lyrics, I think that Desire would be a fitting difficulty name.
01:01:305 (3,4,5,6) - Not a big fan of the emphasis here because 6 doesn't fade in early enough, so it looks like there's a huge jump to 4 for no reason. You may need 4 to be closer to other objects for the desired effect.
01:05:590 (1,2) - Not a fan of the visuals here, since it breaks the circular motion.
01:08:162 (3,4) - Why not try mapping 1/2 sliders here instead and increasing the slider velocity? I think it makes more sense than dropping the beat in between.
01:28:733 (3,4,5,6) - Not really recognizable as a pattern, and the angle is wide. I don't have a problem with the angle, but it'd be nice if you could introduce this earlier in the map.
01:52:304 (4,5) - This feels awkward due to the really tight spacing. Try keeping the same spacing as 01:51:876 (1,4), and if you want to put emphasis on the next note at 01:52:519 (5,1), just increase the spacing and/or move it more towards the bottom left corner.
01:52:733 (1,2,3) - These rhythms aren't exactly common in the course of the map, but I understand you want them clickable. My suggestion would be to use 1/4 sliders for each of these notes and silence the ends. This will give you better polarity as well as emphasizing that guitar sound.
01:57:876 (3,2) - Stack/overlap these better?
02:10:305 (5,1) - Not a fan of this overlap.
02:20:698 - Missing beat.
03:11:805 (6) - If you're following guitar, this beat shouldn't be mapped, or should at the very least be a slider end, because this is mapped to the drums. This pretty much applies to all of your quads.
03:18:555 (5,6,7,8) - This section is more intense, why don't you increase the spacing of your 1/4s to reflect that? It doesn't have to be by too much, but it will also compliment your increased 1/2 spacing.
03:25:305 - This section would benefit from an SV increase, maybe 1.2x or something. Intensity sure picks up with the guitar, but your sliders feel very slow.
03:57:876 (1) - Why not stack this under 03:56:376 (2) - to break the circular flow and put more emphasis on this note?
03:59:590 - I don't agree with your break here. Not mapping the entire measure before works very well, but not necessarily deciding not to map this section.
04:18:019 (4) - Before you mapped this with two circles, why not do that here?

Not bad of a map. You should really work on using more of the playfield though.

Good luck!
Lully
Beginner

00:03:340 (6) - Delete this circle, no sound at all.
00:06:769 (6) - ^
00:10:197 (6) - ^
00:12:019 (4) - I dont see the point making this a 1/4 reversal.
00:13:519 (6,7,8,9,10,11) - Shapes really ugly, redo.
00:13:626 (7,2) - they are stacked, i dont think you wanted to do that.
00:15:019 (3) - Maybe place it to ? looks much better and follows the concept in this map pretty well.
00:25:090 (4,5,1,2,3,4,5,1,2,3,4,1,2) - Try this again with the Polygon-Notes Tool, maybe its just me but it looks very weird.
00:39:448 (8) - Why this stack of all sudden? Looks good but goes against the concept uwu
00:47:590 (3) - https://nyu.s-ul.eu/hQPQCG9j Looks much better like this imo
01:30:448 (3) - Fits much better between 2 and 4
01:41:376 (6) - You may space this a bit since its 1,34DS
01:59:376 (2) - aestetics
02:07:305 (1,2,3,4) - Dont really know if thats necessary.. you did neither here 02:09:019 (1,2,3,4,5,6) - or there 02:10:733 (1,2,3,4,5) -


Hm.. ill stop here.
Not a big fan of KANA-BOON ..
Good luck!
Kalibe
that bg : ok_hand :
Topic Starter
iYiyo
Thanks iHatePeople, Halfslashed & nyu - for the mods!! Replying to them would take a lot of time x.x However I did change lots of things!

@Halfslashed Gonna give another look to the lyrics since i don't really like Desire as diffname tbh ;w;

Updated~

Kalibe wrote:

that bg : ok_hand :
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