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Rhythm Incarnate
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This beatmap was submitted using in-game submission on sábado, 22 de abril de 2017 at 19:02:43

Artist: KANA-BOON
Title: Nandemo Nedari
Tags: j-pop jpop shiseido anessa asking for the world
BPM: 140
Filesize: 8593kb
Play Time: 05:12
Difficulties Available:

Download: KANA-BOON - Nandemo Nedari
Information: Scores/Beatmap Listing
---------------
BG Source




Metadata Check by IamKwaN
IamKwaN wrote:
okay

Unicode Title: なんでもねだり
Romanised Title: Nandemo Nedari
Artist: KANA-BOON

It's a CM song of SHISEIDO (a Japanese brand of cosmetics) but it shouldn't be added in the Source so just leave it blank.

References:
http://www.kanaboon.com/disco/archive/?KSCL-2573
http://kanaboon.jp/discography/detail_nandemo.html

good luck then!
Last edited by iYiyo on , edited 76 times in total.
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Combo Commander
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jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111
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Rhythm Incarnate
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[A L P H A] wrote:
jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111

mi no entender xd
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Combo Commander
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iYiyo wrote:
[A L P H A] wrote:
jajaja buenas ha todso agpuisimos1!!11!!1!1!11111111111111111111111111111111

mi no entender xd

dx rednetne on im




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Rhythm Incarnate
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Ey buen avatar Alpha. :>

Also that's not an easy <:
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Rhythm Incarnate
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HappyRocket88 wrote:
Also that's not an easy <:


beginner then? D:
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Rhythm Incarnate
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Hi, from queue.~


Image General
  • Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps.






Image Beginner
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png . Besides, you could make way more interesting patterns with doubles than with kicksliders.
  • 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable?

No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol.


Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~
Last edited by Mir on , edited 3 times in total.
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Rhythm Incarnate
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The legend of the triplepost-mod has arrived! D:
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Rhythm Incarnate
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were those last 2 posts on purpose? D: if no then wtf xd

edit: ooo they got deleted :c
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Rhythm Incarnate
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Mir wrote:
Hi, from queue.~


Image General
  • Your audio bitrate is too high (320kbps), you need to turn it down to at most 192kbps. oops fixed xD






Image Beginner
Generally speaking you really should make rhythm like 03:29:570 (4,5) - more obvious because this is spaced almost exactly like 1/2 is really hard to read and since you're using kicksiders it feels even weirder. I would just change them all the 1/4 doubles. http://i.imgur.com/AS37bYD.png -> http://i.imgur.com/7NshAER.png . Besides, you could make way more interesting patterns with doubles than with kicksliders. Honestly speaking, I find using kick slider more interesting than using doubles all the time, like it'd be crowded of single circles everywhere and meh
  • 05:10:290 (1) - Could start this on a circle and move the spinner back one tick. Just to get that strong beat clickable? sounds good

No other major problems. I'm ignoring aesthetics since you seem to know what you're doing, it's just that blue tick rhythm being really hard to read is killing the map for me lol. Yeah I know the rhythm is a bit confusing sometimes on those blue tick parts but I think that it's mapped fairly right imo


Good luck.~

Explanation on my million posts: internet made osu website die so i tried to post a couple of times (cuz it didn't show for me) but apparently they all posted and then 1 million posts, but i got someone to clean it up so dw!~


Thanks for the mod! and dw for the five-post xD
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Rhythm Incarnate
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te pillamos po compadre
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Rhythm Incarnate
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pkhg wrote:
te pillamos po compadre

Image
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Rhythm Incarnate
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what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^

Why the deceptive difficulty name?
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Rhythm Incarnate
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Weber wrote:
what the fuck this map is already so clean

00:10:733 (1) - Move this slider so that the end stacks on top of (2)
01:19:305 (1,2) - Same here ^ did both more consistent but kept the non-stack

Why the deceptive difficulty name? idk D: need some diffname suggestions xd


thanks for the mod!
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Spinner Sage
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Change this Diff Name.

00:03:876 (1,2) - Ugly, Improve.
00:10:733 (1,2) - Align this
collapsed text
Image

00:15:662 (1,2,3) - This curves and position... Ugly, Improve. Look the difference 00:19:090 (1,2,3)
04:42:233 (1,2,3) - ^
00:27:233 (2) - Stream start here
00:21:019 (1,2,3,4,1,2,3,4) - This jumps is very huge, nerf this, this is the beggining of song, the player needs adapt more before jumping this huge jumps. Nerf it.
00:24:448 (1,2,3,4,5,1) - ^
after that this jumps are OK. If you nerf this, the player can adapt the next jumps easily.

And...

Why in this part 00:14:162 (1) after i can't feel hitsound? Improve this.
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