This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
469 posts
Offline
This beatmap was submitted using in-game submission on 2017年2月26日 at 2:58:32

Artist: WALKUERE
Title: Walkuere Attack!
Source: マクロスΔ
Tags: macross delta walkure kacha nasya n_a_s_y_a Freyja Wion Mikumo Guynemer Kaname Buccaneer Makina Nakajima Reina Prowler Minori Suzuki Koshimizu Ami Nishida Nozomi Toyama Nao Yasuno Kiyono JUNNA
BPM: 177.98
Filesize: 8059kb
Play Time: 05:08
Difficulties Available:

Download: WALKUERE - Walkuere Attack!
Information: Scores/Beatmap Listing
---------------




Collab with N a s y a





Info
Image

Part
he mapped evens I mapped odds

Modder
Dailycare
Homura-
Meg
sukiNathan
B e N i
Haruru
Kalibe
Kagetsu
Monstrata
Kibbleru

#6
Last edited by ShiraKai on , edited 19 times in total.
User avatar
Rhythm Incarnate
797 posts
Offline
Earned 1 kudosu.

Sigrdrifa
n
*02:53:233 (1) - What about changing the slider to 1/1? If you don't want to do it then you are just able to remove a clap sound of the end of the slider
*03:49:026 (2) - Move it to (274, 130)?

s
*03:11:943 (2) - I'm not sure of the rhythm even though it is a well-matched rhythm. It fits anyway w
*04:42:122 (6) - Add a NC instead of 04:42:459 (1) -

God
User avatar
Star Shooter
241 posts
Offline
Earned 1 kudosu.
MKMSN


General
  • AudioLeadInを1300~1400あたりに設定しませんか?
  • なんか新しいフォルダってのが入ってるけどSB入れるつもりないなら削除


Sigrdrifa
なしゃ
  • 00:09:900 (1) - これのsliderslideにもnormalのwhistle入れない? 00:10:743 (1) - ここと一緒
  • 01:15:132 (2) - 意図的なのかはわからないけど始点のwhistleが抜けてる?
  • 02:03:508 (1,2,3,4,5,6,7) - 個人的な話だけど、ここ飛ばすところじゃないと思うんですよね。 02:04:520 - からの配置よりも小さく置いたほうが緩急が付いて良いと思いました
かちゃごん

9割しょうもないmod
Last edited by Homura- on , edited 1 time in total.
User avatar
Rhythm Incarnate
1,366 posts
Offline
Earned 1 kudosu.
diffnameガチャガチャ?


Sigrdrifa
ゃしな
  • 02:51:884 (1,2) - ここを赤線からのスライダーにする必要あるかなって思った 普通にこんなんとか
  • 03:17:674 - このパート連打拾いてぇぇ シンバルに合わせてキック使ったりするといいかも
    ここだけ例として貼っておく03:17:674 -  http://puu.sh/sSIVU.jpg
  • 04:15:321 (5,6,7,8) - 角度的に綺麗に見えないかも こんな感じ http://puu.sh/sSJc6.jpg

いからし

カチャカチャ
User avatar
Rhythm Incarnate
1,943 posts
Offline
Earned 1 kudosu.

not much to say, nice map
gl!
User avatar
Combo Commander
469 posts
Offline
Dailycare
Dailycare wrote:

Sigrdrifa

s
*03:11:943 (2) - I'm not sure of the rhythm even though it is a well-matched rhythm. It fits anyway w i think so... but i don't have a good solution;; keep it :cry:
*04:42:122 (6) - Add a NC instead of 04:42:459 (1) - nice :3

God


Homura-
Homura- wrote:
MKMSN


General
  • AudioLeadInを1300~1400あたりに設定しませんか? OK
  • なんか新しいフォルダってのが入ってるけどSB入れるつもりないなら削除 OK


Sigrdrifa
かちゃごん
  • 00:16:642 (1) - パターン的にはここにもNC入れれそうだけど 入れた!
  • 02:16:824 (5,1) - 02:27:612 (1,1) - NCのパターンを統一させませんか? (04:16:838 (1,2) - と同じ無難な感じで良いと思うけど色いっぱい使いたい気持ちはわからなくはない) ワ~~オめっちゃミスってた、ジャンプからNCに変えた!
  • 02:20:195 (3) - clap入れれます yes
  • 02:39:917 (1) - 蛇足感が半端ないし 消して02:39:832 - からスピンで良いと思う OK
  • 02:43:794 (1) - 終点にwhistle入れれます OK

9割しょうもないmod


Meg
Meg wrote:
diffnameガチャガチャ?


Sigrdrifa

いからし
  • 00:17:148 (2,3) - なんとなく00:17:316 - の音が強いから3連打じゃなくてキックの方が勢いつくのかなと思った 全部拾うとびみょいからこんな感じにしてる
  • 00:28:610 (2) - シンバル鳴ってるしreadingの面でも見にくいかなぁ 俺なら離す 曲が一気に静かになってるからAIM動かしたくないんよね、気休め程度のNC入れた
  • 00:50:354 (4) - 頭にwhistleつけとこ オン
  • 01:29:628 - 01:29:712 - 音的にはsampleset-Normalの方が合いそう めっちゃ合うやんけ!!!!
  • 01:38:056 (2,3) - さっきと一緒だけどまぁ一応ここも書いとく おんなじ
  • 04:46:504 - シンバル鳴ってないのでremove finish はい :(

カチャカチャ


sukiNathan
sukiNathan wrote:
  • 00:27:936 (2,1) - why the different slider velocities when they're pretty much the same intensity? also the way it's arranged makes it a bit weird to read I think vocals have accent because changed the slider velocities. certainly it is hard to read so i put NC in 00:28:610 (2) -
  • 02:45:311 (1,2,3) - I think spacing 1 further away would make it a bit easier to read; this is the first blue tick rhythm in the map and it's 3 mins in yes i agree. changed a little
  • 00:16:979 (1,2,3,4,5,6,7,8,9,1) - and 01:37:887 (1,2,3,4,5,1,2,3) - should make these rhythms consistent imo, they both stood out to me as different without much change in the song fixed!

not much to say, nice map
gl!


thanks guys!
User avatar
Combo Commander
388 posts
Online
No kudosu yet.
User avatar
Beat Clicker
75 posts
Offline
Earned 1 kudosu.
コンチャース



02:07:216 (2) -  まっすぐのほうがいいかなと思いました


02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません?
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと
例24
Image



03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない?

04:17:849 (4,5,6) -  ここも上と同じ


10割しょうもないmod
User avatar
Star Shooter
211 posts
Offline
Earned 1 kudosu.
KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き
04:56:618 (3,4) - 音取り的には3と4を入れ替えたほうがしっくり来ると思うんですがどうですか?変えるならついでにsliderslideにnormal whistleもあるとgood
User avatar
Rhythm Incarnate
1,511 posts
Offline
Earned 1 kudosu.
hehe

- 00:11:586 (1) - add finish, powerful sounds are here!
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit.
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing
- 01:38:224 (4) - same as before
- 01:43:787 (4,6) - could you avoid that overlap, i think it's kinda unnessesary here :s
- 01:44:545 - you don't want to map that beat? it's even louder than 01:44:461 (7) - lol
- 01:48:675 (3) - add nc to keep consistency with 00:27:767 (1) -
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
- 02:43:288 (4) - ^

pretty nice song, good luck !! :3
User avatar
Combo Commander
469 posts
Offline
B e N i
B e N i wrote:
コンチャース こんちゃ:3

02:42:951 (3) -  これをここ 02:43:288 (4) - の頭に乗せたい感じありません? 02:37:220 (1,2,3) - と同じ感じにしたいからこのままで!
その場合は 02:42:783 (2) - これを 02:43:794 (1) - ここの頭に持ってくるのはどうかなーと
Image


03:37:058 (3) - ここから 03:37:564 (6) - ここまでスペーシングあわせない? 広くなってくのがすきなの~ん

04:17:849 (4,5,6) -  ここも上と同じ ^


10割しょうもないmod


Haruru
Haruru wrote:
KIAIタイム ちょっと音量上げたほうが盛り上がって良いと思いました。
Tagにwalkure追加したほうが検索しやすいかも?
01:36:033 (4) - whistle消してclap
01:36:539 (1,2,3) - whistle消してclap
01:37:045 (1) - clap
02:45:563 (2,3) - この辺whistleほしい
03:29:641 (1) - この辺の1/1スライダー sliderslideにnormal whistleつけませんか? 盛り上がり最高潮だし
04:37:065 (1) - KIAI終わったし無くてもいいけどここにもsliderslideにnormal whistleあったほうが好き

ALL FIXED 8-)


Kalibe
Kalibe wrote:
hehe

- 00:11:586 (1) - add finish, powerful sounds are here! yeah
- 00:17:316 (4) - hmm, if you listen it carefully, you hear sounds on 00:17:401 - there's nothing on 00:17:485 - so idk. Silence that red beat or change rhythm a bit. ok silenced
- 00:22:542 (2) - clap on end / 00:52:377 (3) - clap is missing nice
- 01:38:224 (4) - same as before ^
- 02:37:894 (4) - how about adding here nc since 02:37:220 (1,2,3) - have really fast movement, then you have a 1/2 break and you're slower it?
good thinking :3
- 02:43:288 (4) - ^ ^

pretty nice song, good luck !! :3


thank you for modding!
User avatar
Combo Commander
388 posts
Online
No kudosu yet.
User avatar
Rhythm Incarnate
605 posts
Offline
Earned 2 kudosu.

General
  • timing is wrong first downbeat should be on 00:00:798 - , also the red line for timing reset on 00:11:586 - is unnecessary
  • need metadata



Sigrdrifa
  • 00:24:227 (2,3) - could try ctrl+g rhythmically because clap on 00:24:564 - is really strong, also it would follow vocals in a better way imo
  • 01:42:944 (1,2) - something similar happens here, the beat on 01:43:281 - isn't that strong so it could be relegated to the slider tail instead
  • 01:49:518 (2,3,4,5,1) - personally i find this a bit difficult to read/play. i'd rather use normal spacing for these streams instead of stacking. mainly because stacking doesn't really represent the music change
  • for 02:20:533 (5,6,7,8,9,10,1) - and 04:20:546 (7,8,9,10,11,12,1) - i think you're focusing too much in just one place of the screen, something like you did on 00:59:625 (4,5,6,7,1) - works much better because it represent the drum build up better
  • 04:20:293 (5) - could delete this note because it isn't really in the music and the triplet kinda outshines the incoming stream on 04:20:546 - rather than emphasizing anything

cool map!
User avatar
Combo Commander
469 posts
Offline
Kagetsu wrote:

General



Sigrdrifa

cool map!

all fixed!
thank you for modding :3
User avatar
Rhythm Incarnate
605 posts
Offline
No kudosu yet.
some green lines got unsnapped, probably because of the new offset. (you may also want to snap all objects in the timing window)
call me back once you fix this
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 40 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: