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Tsuji Ayano - Kaze ni Naru

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Total Posts
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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2017年2月20日 at 16:09:15

Artist: Tsuji Ayano
Title: Kaze ni Naru
Source: 猫の恩返し
Tags: studio ghibli Delis Pata-Mon Neko no Ongaeshi The Cat Returns
BPM: 134.93
Filesize: 5503kb
Play Time: 02:46
Difficulties Available:
  1. Delis' Hard (2.87 stars, 358 notes)
  2. Pata-Mon's Normal (1.67 stars, 247 notes)
  3. Special Blend (3.91 stars, 443 notes)
Download: Tsuji Ayano - Kaze ni Naru
Information: Scores/Beatmap Listing
---------------
The Cat Returns :3

Normal - Pata-Mon
Hard - Delis
Kyouren
Can I make a diff? ;w;
Pata-Mon
Hi~ Can I make a gd for this set?
Hazu-
M4M~ :3
Pata-Mon's Normal
  1. 00:13:947 (4) - Whistle?
  2. 00:22:618 (2,3) - Replace 2 with a circle, delete 3 and put a repeat slider 1/2 on 00:23:063 - ? (like 00:29:733 (2,3) - ) Follow to much better the rhythm and doesn't skip the sound in 00:23:507 - .
  3. 00:52:189 (3,4) - Would be better to replace them with 2 sliders, for consistency with 00:55:746 (3,4) -
  4. 00:50:410 (1) - Missing finish?
  5. 01:01:750 (2) - ^
  6. 01:03:528 (5) - ^
  7. 01:31:320 (1) - ^
  8. 02:16:455 (5) - ^
  9. 02:07:784 (2) - Replace for reverse slider 1/2 (for consistency with 02:04:226 (2) - )
  10. 02:28:239 (1,2) - http://puu.sh/u1v0d/f1bae889ae.jpg try with this? follow better the rhythm.
Delis' Hard
  1. Disable Widescreen Support.
  2. There are some too large combos (like 00:43:296 (1) - or 00:36:181 (1) - )
  3. There are many blankets that look bad (like 02:37:132 (1) - )
  4. 00:13:058 (4) - Finish this slider in 00:13:502 - ? for don't skip the sound in 00:13:502 -
  5. 00:30:845 (5) - Silence end of slider?
  6. 01:13:089 (1) - Remove NC and add NC in 01:13:533 (2) - ? in 01:13:089 (1) - there is nothing special for put nc.
  7. 02:26:015 (1) - ^
  8. 01:26:874 (3) - Why you skip this sound? When you mapped it in 02:39:800 - ?
  9. 01:28:652 (3) - ^
  10. 02:17:122 (5,6,7,8) - I know the bpm is low, but I think this is difficult to Hard diff o:
  11. 02:08:673 (6) - Remove whistle from the slider? Sounds bad xD
  12. 02:17:567 (9) - NC? It's the beginning of kiai (Remove NC 02:18:234 (1) - )
  13. 02:19:345 (1) - Whistle?
Special Blend
  1. 02:01:781 - 02:01:892 - Being the last diff, Would not be better to map these sounds? o:
  2. 01:17:758 (5,6,7,8,9,10) - 02:30:685 (5,6,7,8,9) - If you compare these parts, there are many differences even though they are the same sounds, for example, there is much difference between the jumps.
  3. 02:12:898 (3,4) - Ctrl+G? Follow better the rhythm.

    I'll try to re-mod this diff later ;w;
GL~ o3o/
N a s y a
こんち

[Special Blend]
  1. 00:36:625 (2) - 00:22:396 (2) - ここが重なってるからこっちも重ねたくない?
  2. 02:14:454 (2) - drum finish?
  3. 02:34:242 (3) - x:184y:328とかどう?
  4. 01:02:861 (1) -02:15:788 (1) - スライダーにNormalのホイッスル鳴らしたくない?
無理やり書いたんでくそmodです申し訳🍆
頑張ってくださ~い
Irreversible
hi!

[Special Blend]

00:58:859 (4) - Slider-End: This hitsound sounds a bit too loud. I think it fits, but maybe you can lower volume a bit for this only? It will be a cute touch.
00:59:971 (2,3,4,5,6) - Hmm.. what about adding some more hitsounds here? I mean, the sounds are pretty strong, imo.
01:51:331 (3,4,5) - Why is this one pattern? I think it should be seperated, because vocals start 01:51:775 - .. know what I mean?
02:20:235 (3,4,5,6) - Tbh, I think this pattern doesn't fit.. you always used movement (except some antijumps, which fit reallllyy good), and here you stop weirdly.. maybe space them out?
02:42:468 (1) - Just asking, is this finish intended? Keep, if it is.

Really cute map, not much to say. Good to go!

[Delis]

Remove widescreen support.
haha, you use a funny slider technique for curves, with 2 dots :D I like it

00:25:064 (8,1) - How about a cute blanket here?
00:20:172 (1) - Add a hitsound on the end of this slider? It will suit the music.
00:33:735 (4,5) - Hmm.. I don't really understand why you used a stack here. I think there are better opportunities for this, but not here. Maybe de-stack?
00:45:074 (7,8) - Same as above. If you compare to 00:37:959 (6,7) - ,you also didn't use a stack here..
01:00:860 (5) - This , imo, is a really strong beat, but you lowered spacing.. I suggest increasing the spacing.
01:33:099 (1) - Add whistle to head, for emphasis.
02:15:788 (1,2) - Swap NC? Like this, you can follow the vocals like 02:17:567 (9,1) -
01:02:861 (1,2) - Same^
02:25:348 (2,3) - You used a big jump here, but not 02:27:127 (3,4) - .. can you add more spacing to 02:27:127 (3,4) - ?
02:39:578 (2,3) - ^
02:41:134 (2,3) - ^

Cute map! :3

[Pata-Mon]

Good! Nothing to say atm.

Cute set, alacat! I suggest finding 2 more mods, mainly for Delis' diff because I think it could be a bit cleaner, but generally, this is good to go! Please call me after you found some.
Delis
https://puu.sh/u4KJw/6827fe1aa6.osu edited this post to modify my attitude here, sorry bout how I looked like..

thanks for mods! changes are made!
DeRandom Otaku
M4M
[Normal]
  1. 00:31:512 (5) - Feels kinda weird how u have the beat at 00:31:734 - executed on the slider end. it would be better if u change that slider to two circles since that would represent the sound at white tick better and since u did two circles for 00:47:520 (2,3) - as well. doing two circles here would be good for consistency also
  2. 00:59:304 (3) - i suggest you remove that repeat here and use a circle or another 1/1 slider starting from 01:00:193 - instead because the vocals from 00:59:748 - start gaining intensity thats why having them represented like this is pretty soso
  3. 02:04:226 (2) - 02:07:784 (2) - 02:11:341 (3) - Consistency? it would be cooler if u use 1/2 repeat for 02:07:784 (2) - also to represent the 1/8 sounds at 02:08:006 - like you did at other two places like this
[Hard]
  1. 00:34:180 (5,6) - This stack kinda bothers me as you emphasized 00:34:402 - at other spots but here you stacked the note that supports this sound which doesnt emphasize it in terms of spacing
  2. looks ok but not really something that i feel safe suggesting stuff for since its really different from my style
[Special Blend]
  1. 00:13:947 (6) - a hitsound here would be cool
  2. 01:50:886 (1,2,3,4,5) - rhythm doesnt fit imo because you didnt execute vocals like this anywhere else but in here the vocal is at 01:51:553 - which is executed at the slider end .it kinda breaks consistency and also emphasizes it less
  3. 02:01:558 (1) - Feels really undermapped compared to what you have at 00:48:632 (1,2,3,4,5,6,7) - .Song is almost the same so ignoring those drums at 02:01:781 - feels weird
  4. 02:20:235 (3,4,5,6) - These anti jumps just dont fit here AT ALL . even tho u might have patterns like these in other places but they fit properly in those cases but in this case the song doesnt call for it. You should change these to jumps or have atleast a bit more movement. Would fit better
  5. 02:37:133 (1) - 01:24:206 (1) - Tbh these would be better if you change them to circle streams instead. The song is really intense at those parts and these sounds are also pretty strong imo so having streams would work better
gl
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/519161

[Hard]
  1. 00:14:614 (1,2) - I know what you want to follow but they're not clear sounds, and music is soft in this part, so I suggest to remove
  2. 00:16:615 - clickable?
  3. 00:23:730 (5,6,7,8) - if you want to follow vocal, I suggest to use https://puu.sh/u8cPy/2cde2fb9bf.png; if you want to follow the music (guitar), I suggest https://puu.sh/u8cPA/91f60047dc.png
  4. 00:23:730 - 00:37:959 - 00:52:189 - 01:36:657 - Sampleset: Drum for consistent
  5. 00:28:399 (7,8) - ctrl+G for rhythm
  6. 00:32:846 - bad overmap, especially on slider head
  7. 00:44:074 (3) - why overmap lol
  8. 01:15:312 (1,3) - a bit too close
  9. 01:39:102 (2) - move up a bit
  10. 01:48:218 (7) - this sound it's import, this stack is weird imo
  11. 02:18:345 (2) - overmap
  12. 02:31:129 (3,4,5) - wrong snap! drum is 1/6 here. you can delete 02:31:240 (4) - directly. Just follow vocal, ignore drum sounds, as what alacat did in the highest diff
[Special Blend]
  1. lol 1pc hope i can fc after ranked
  2. 01:15:312 (1,2) - move a bit closer for reading?
  3. 02:14:343 - 02:16:121 - use lower volume?
  4. 02:20:235 (3,4,5,6) - you didn't use similar pattern in other place, so it's a bit weird. 02:20:457 (4,5) - ctrl+G or stack 02:20:235 (3,4) - and 02:20:679 (5,6) - directly?
  5. nothing much to say. Nice map
GL
Pata-Mon
then reply

Hazu- wrote:

M4M~ :3
Pata-Mon's Normal
  1. 00:13:947 (4) - Whistle? not needed imp
  2. 00:22:618 (2,3) - Replace 2 with a circle, delete 3 and put a repeat slider 1/2 on 00:23:063 - ? (like 00:29:733 (2,3) - ) Follow to much better the rhythm and doesn't skip the sound in 00:23:507 - . not needed, only use one rhythm would be a bit bored
  3. 00:52:189 (3,4) - Would be better to replace them with 2 sliders, for consistency with 00:55:746 (3,4) - I followed the bass at 00:52:189 - 00:53:968 - 00:55:746 - 00:56:636 - , so 00:53:078 - is not needed to be clickable
  4. 00:50:410 (1) - Missing finish?
  5. 01:01:750 (2) - ^
  6. 01:03:528 (5) - ^
  7. 01:31:320 (1) - ^
  8. 02:16:455 (5) - ^
  9. 02:07:784 (2) - Replace for reverse slider 1/2 (for consistency with 02:04:226 (2) - )
  10. 02:28:239 (1,2) - http://puu.sh/u1v0d/f1bae889ae.jpg try with this? follow better the rhythm. I followed the trumpet (or something?) at 02:28:239 - and 02:28:683 - , so I make them clickable
GL~ o3o/

DeRandom Otaku wrote:

M4M
[Normal]
  1. 00:31:512 (5) - Feels kinda weird how u have the beat at 00:31:734 - executed on the slider end. it would be better if u change that slider to two circles since that would represent the sound at white tick better and since u did two circles for 00:47:520 (2,3) - as well. doing two circles here would be good for consistency also 00:31:512 - there is bass sound, but 00:47:520 - not, so not need consistency
  2. 00:59:304 (3) - i suggest you remove that repeat here and use a circle or another 1/1 slider starting from 01:00:193 - instead because the vocals from 00:59:748 - start gaining intensity thats why having them represented like this is pretty soso add a note at 01:00:415 -
  3. 02:04:226 (2) - 02:07:784 (2) - 02:11:341 (3) - Consistency? it would be cooler if u use 1/2 repeat for 02:07:784 (2) - also to represent the 1/8 sounds at 02:08:006 - like you did at other two places like this
gl
no replay=fixed
thanks for mod

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63528
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Kaze ni Naru
TitleUnicode:風になる
Artist:Tsuji Ayano
ArtistUnicode:つじあやの
Creator:alacat
Version:Pata-Mon's Normal
Source:猫の恩返し
Tags:studio ghibli Delis Pata-Mon Neko no Ongaeshi The Cat Returns
BeatmapID:1212676
BeatmapSetID:544724

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGN.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,226,140
Combo2 : 190,255,125
Combo3 : 151,198,255
Combo4 : 250,163,175

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268,148,65529,2,0,P|322:147|374:128,1,110,2|8,0:0|0:0,0:0:0:0:
417,94,66196,1,2,0:0:0:0:
466,119,66419,2,0,P|472:158|471:248,1,110,2|8,0:0|0:0,0:0:0:0:
400,311,67308,2,0,L|279:303,1,110,2|8,0:0|0:0,0:0:0:0:
235,299,67975,1,2,0:0:0:0:
204,253,68197,6,0,P|154:238|75:261,1,110,2|8,0:0|0:0,0:0:0:0:
44,259,68864,2,0,P|25:212|26:128,1,110,2|2,0:0|0:0,0:0:0:0:
64,119,69531,2,0,L|59:49,1,55,8|0,0:0|0:0,0:0:0:0:
93,20,69976,2,0,L|237:22,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
21,104,71310,2,0,L|26:174,1,55,8|0,0:0|0:0,0:0:0:0:
54,205,71755,6,0,L|198:207,1,110,2|8,0:0|0:0,0:0:0:0:
206,242,72422,1,2,0:0:0:0:
261,243,72644,2,0,L|333:244,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
243,134,73533,2,0,L|387:136,1,110,2|8,0:0|0:0,0:0:0:0:
395,171,74200,1,2,0:0:0:0:
450,172,74423,2,0,L|522:173,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
432,63,75312,5,2,0:0:0:0:
331,17,75757,2,0,P|282:15|186:38,1,110,10|2,0:0|0:0,0:0:0:0:
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24,30,77091,2,0,L|37:153,1,110,2|4,0:0|0:3,0:0:0:0:
49,249,77980,2,0,L|117:255,1,55,2|4,0:0|0:3,0:0:0:0:
147,219,78425,2,0,L|215:213,1,55,8|4,0:0|0:3,0:0:0:0:
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203,163,80426,1,2,0:0:0:0:
150,178,80648,2,0,P|65:139|40:90,1,110,2|8,0:0|0:0,0:0:0:0:
148,68,81538,2,0,L|223:60,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
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302,303,84206,2,0,P|300:253|276:199,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
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102,327,85984,6,0,L|96:182,1,110,2|8,0:0|0:0,0:0:0:0:
96,161,86651,1,2,0:0:0:0:
132,119,86874,2,0,L|135:46,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
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370,208,88430,1,2,0:0:0:0:
412,172,88652,2,0,L|485:169,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
329,100,89542,6,0,L|184:94,1,110,2|8,0:0|0:0,0:0:0:0:
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225,94,93099,2,0,P|298:145|314:202,1,110,2|8,0:0|0:0,0:0:0:0:
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210,317,94433,2,0,L|143:310,1,55,4|8,0:3|0:3,0:0:0:0:
116,271,94878,6,0,P|109:222|110:126,1,110,6|8,0:0|0:0,0:0:0:0:
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286,118,96212,1,8,0:0:0:0:
374,53,96657,2,0,P|423:51|498:87,1,110,2|8,0:0|0:0,0:0:0:0:
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481,290,97991,1,8,0:0:0:0:
388,349,98435,6,0,P|337:351|261:329,1,110,2|8,0:0|0:0,0:0:0:0:
236,303,99102,1,2,0:0:0:0:
208,196,99547,2,0,L|243:128,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
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161,367,100881,2,0,L|246:365,1,55,2|2,0:0|0:0,0:0:0:0:
326,361,101548,1,8,0:0:0:0:
408,288,101993,6,0,P|421:249|416:158,1,110,2|8,0:0|0:0,0:0:0:0:
369,163,102660,2,0,P|356:124|361:33,1,110,2|2,0:0|0:0,0:0:0:0:
368,2,103327,1,8,0:0:0:0:
260,23,103771,2,0,L|150:20,1,110,2|8,0:0|0:0,0:0:0:0:
95,21,104438,1,2,0:0:0:0:
40,21,104661,2,0,P|11:75|7:153,1,110,2|8,0:0|0:0,0:0:0:0:
27,230,105550,6,0,P|81:221|153:221,1,110,2|8,0:0|0:0,0:0:0:0:
167,265,106217,2,0,P|221:273|293:274,1,110,2|2,0:0|0:0,0:0:0:0:
331,268,106884,1,8,0:0:0:0:
379,169,107329,2,0,P|441:275|420:333,1,110,2|8,0:0|0:0,0:0:0:0:
433,309,107996,1,2,0:0:0:0:
401,353,108218,2,0,P|367:372|309:376,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
331,268,109107,6,0,P|296:260|221:256,1,110,2|8,0:0|0:0,0:0:0:0:
191,301,109774,2,0,P|156:309|81:313,1,110,2|2,0:0|0:0,0:0:0:0:
29,297,110441,1,8,0:0:0:0:
10,188,110886,2,0,L|17:54,1,110,2|8,0:0|0:0,0:0:0:0:
57,42,111553,2,0,P|107:65|191:64,1,110,2|2,0:0|0:0,0:0:0:0:
216,63,112220,1,8,0:0:0:0:
313,11,112665,6,0,P|367:15|417:38,1,110,2|8,0:0|0:0,0:0:0:0:
454,78,113332,1,2,0:0:0:0:
450,188,113776,2,0,L|461:281,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
396,203,114444,2,0,P|341:198|291:175,1,110,2|8,0:0|0:0,0:0:0:0:
251,138,115111,1,2,0:0:0:0:
215,95,115333,2,0,L|79:105,1,110,2|8,0:0|0:0,0:0:0:0:
86,212,116222,6,0,L|222:222,1,110,2|8,0:0|0:0,0:0:0:0:
250,224,116889,1,2,0:0:0:0:
344,166,117334,2,0,L|412:171,2,55,2|8|0,0:0|0:0|0:0,0:0:0:0:
317,117,118001,2,0,P|341:46|391:26,1,110,2|8,0:0|0:0,0:0:0:0:
423,29,118668,1,2,0:0:0:0:
473,51,118890,2,0,P|499:103|460:177,1,110,2|8,0:0|0:0,0:0:0:0:
389,203,119780,6,0,L|389:344,1,110,2|8,0:0|0:0,0:0:0:0:
352,354,120447,1,2,0:0:0:0:
300,373,120669,2,0,P|234:371|166:340,1,110,2|8,0:0|0:0,0:0:0:0:
139,260,121558,2,0,P|73:262|5:293,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
193,267,122670,1,2,0:0:0:0:
247,275,122892,2,0,L|300:254,1,55,8|4,0:0|0:3,0:0:0:0:
327,207,123337,6,0,P|406:207|443:314,1,165,4|4,0:0|0:3,0:0:0:0:
422,320,124226,2,0,L|435:381,2,55,4|0|8,0:3|0:0|0:0,0:0:0:0:
311,312,125116,2,0,P|223:318|131:302,1,165,4|4,0:3|0:3,0:0:0:0:
104,272,126005,2,0,P|114:220|110:131,1,110,4|8,0:3|0:0,0:0:0:0:
50,74,126894,6,0,P|155:61|218:124,1,165,4|4,0:3|0:3,0:0:0:0:
222,143,127784,2,0,P|265:143|297:136,2,55,4|0|8,0:3|0:0|0:0,0:0:0:0:
114,163,128673,2,0,P|162:235|222:253,1,110,4|0,0:3|0:0,0:0:0:0:
235,255,129340,1,4,0:3:0:0:
289,260,129562,2,0,L|398:247,1,110,4|8,0:3|0:0,0:0:0:0:
360,144,130452,6,0,P|475:169|505:224,1,110,4|0,0:3|0:0,0:0:0:0:
499,203,131119,1,4,0:3:0:0:
507,258,131341,2,0,P|488:311|450:344,2,55,4|0|8,0:3|0:0|0:0,0:0:0:0:
398,247,132231,2,0,P|341:253|264:301,1,110,4|0,0:3|0:0,0:0:0:0:
253,312,132898,1,4,0:3:0:0:
198,309,133120,2,0,L|119:305,1,55,4|2,0:3|0:0,0:0:0:0:
102,268,133565,2,0,L|23:272,1,55,8|4,0:0|0:3,0:0:0:0:
14,226,134009,6,0,P|-1:168|7:90,1,110,6|0,0:0|0:0,0:0:0:0:
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188,78,135343,1,4,0:3:0:0:
295,46,135788,2,0,P|297:108|333:184,1,110,6|8,0:0|0:0,0:0:0:0:
361,180,136455,1,6,0:0:0:0:
410,205,136677,2,0,P|408:267|372:343,1,110,10|4,0:0|0:3,0:0:0:0:
293,359,137567,6,0,L|145:346,1,110,6|8,0:0|0:0,0:0:0:0:
192,240,138456,2,0,L|340:253,1,110,2|8,0:0|0:0,0:0:0:0:
355,233,139123,1,2,0:0:0:0:
407,213,139345,2,0,P|413:174|412:84,1,110,2|8,0:0|0:0,0:0:0:0:
336,26,140235,2,0,L|188:13,1,110,2|8,0:0|0:0,0:0:0:0:
172,9,140902,1,2,0:0:0:0:
121,26,141124,6,0,P|99:74|100:143,1,110,2|8,0:0|0:0,0:0:0:0:
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68,310,142458,2,0,L|83:380,1,55,8|0,0:0|0:0,0:0:0:0:
132,381,142903,2,0,P|177:380|248:368,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
51,306,144237,2,0,L|36:236,1,55,8|0,0:0|0:0,0:0:0:0:
57,200,144681,6,0,P|112:190|167:188,1,110,2|8,0:0|0:0,0:0:0:0:
221,200,145348,1,2,0:0:0:0:
270,226,145571,2,0,L|285:296,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
322,128,146460,2,0,P|266:19|213:5,1,110,2|8,0:0|0:0,0:0:0:0:
232,7,147127,1,2,0:0:0:0:
177,11,147349,2,0,P|131:42|107:87,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
213,115,148239,5,2,0:0:0:0:
109,149,148683,2,0,P|97:198|104:277,1,110,10|2,0:0|0:0,0:0:0:0:
141,294,149350,2,0,L|287:287,1,110,2|0,0:0|0:0,0:0:0:0:
287,246,150018,2,0,P|342:239|413:289,1,110,2|4,0:0|0:3,0:0:0:0:
485,205,150907,2,0,L|493:110,1,55,2|2,0:0|0:0,0:0:0:0:
442,122,151352,2,0,L|434:27,1,55,10|4,0:0|0:3,0:0:0:0:
400,27,151796,6,0,P|344:26|253:56,1,110,6|8,0:0|0:0,0:0:0:0:
228,127,152686,2,0,P|172:128|81:98,1,110,2|8,0:0|0:0,0:0:0:0:
69,94,153353,1,2,0:0:0:0:
24,63,153575,2,0,L|16:199,1,110,2|8,0:0|0:0,0:0:0:0:
71,269,154464,2,0,L|75:337,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
128,175,155354,6,0,P|187:160|258:175,1,110,2|8,0:0|0:0,0:0:0:0:
273,207,156021,2,0,L|400:201,1,110,2|2,0:0|0:0,0:0:0:0:
418,159,156688,2,0,L|482:162,1,55,8|0,0:0|0:0,0:0:0:0:
511,201,157132,2,0,P|467:298|409:327,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
430,127,158466,2,0,L|366:124,1,55,8|0,0:0|0:0,0:0:0:0:
339,165,158911,6,0,P|288:181|210:177,1,110,2|8,0:0|0:0,0:0:0:0:
179,166,159578,1,2,0:0:0:0:
135,134,159800,2,0,L|129:50,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
57,212,160690,2,0,P|84:317|149:350,1,110,2|8,0:0|0:0,0:0:0:0:
128,345,161357,1,2,0:0:0:0:
183,349,161579,2,0,L|240:351,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
163,241,162468,6,0,L|277:245,1,110,2|8,0:0|0:0,0:0:0:0:
323,221,163135,1,2,0:0:0:0:
372,194,163358,2,0,L|378:109,1,55,2|8,0:0|0:0,0:0:0:0:
414,99,163802,2,0,L|408:14,1,55,8|0,0:0|0:0,0:0:0:0:
256,192,164247,12,0,166026,0:0:0:0:
Delis
EDITED THIS POST TO REPLY KAREN
  1. 00:16:615 - no
  2. 00:23:730 (5,6,7,8) - this plays comfy as is, I don't want to map every rhythm accurately unless it DOESN'T fit.
  3. 00:23:730 - they all were intentionally hitsounded, I found some of inconsistencies in hitsounds so fixed them instead.
  4. 00:28:399 (7,8) - why?
  5. 00:44:074 (3) - it fits tho
  6. 01:15:312 (1,3) - nothing is problem with this
  7. 01:48:218 (7) - can you give me any riposte on it at the least?
  8. 02:18:345 (2) - I've made 2nd kiai harder so this kind of overmapping is allowed.
  9. 02:31:129 (3,4,5) - did you really listen to it carefully? well I've made a change here to avoid it happening though.

    so reply to karen below
  10. 01:15:312 (1,3) - I like this as is = (
  11. 01:27:318 - they were intended for consistency with 2nd kiai, but well because of my rhythms it sounds poop, changed.
  12. 草 - stop being rude or wo 草 ni avatar

thanks for mods! ~
https://puu.sh/u8UDL/7d66458e23.osu
Karen
Here's a mod for the Hard as requested!

Delis' Hard
  1. 00:30:845 (5,6) - why is it a 3/4 rhythm while 00:45:074 (7) - isn't?
  2. 02:36:465 (3,4,5,1) - the stacking is kinda confusing, how about overlap or blanket them like this http://puu.sh/u8Qpv/f6d6b70388.jpg
  3. 00:14:836 - feels empty, needs whistle or something else
  4. 01:15:312 (1,3) - the slider heads are too closed
  5. 01:27:318 - missing clap
  6. 01:29:097 - ^ is this on purpose?
  7. 01:50:219 (3,4) - something like this looks better http://puu.sh/u8QUs/139175f994.jpg
  8. 02:06:894 - whistle like 02:10:452 - this?
If you need any icon poke me to mod other diffs
Topic Starter
alacat

Hazu- wrote:

Special Blend
  1. 02:01:781 - 02:01:892 - Being the last diff, Would not be better to map these sounds? o: :arrow: Yes, I prefer to take these sounds for last diff, but i thought many player will play with double time so i made simple rhythm at here.
  2. 01:17:758 (5,6,7,8,9,10) - 02:30:685 (5,6,7,8,9) - If you compare these parts, there are many differences even though they are the same sounds, for example, there is much difference between the jumps. :arrow: fixed first part maybe
  3. 02:12:898 (3,4) - Ctrl+G? Follow better the rhythm. :arrow: fixed

    I'll try to re-mod this diff later ;w;
GL~ o3o/

N a s y a wrote:

こんち

[Special Blend]
  1. 00:36:625 (2) - 00:22:396 (2) - ここが重なってるからこっちも重ねたくない? :arrow: ここはちょっとうまぶりたい
  2. 02:14:454 (2) - drum finish? :arrow: fix
  3. 02:34:242 (3) - x:184y:328とかどう? :arrow: fix
  4. 01:02:861 (1) -02:15:788 (1) - スライダーにNormalのホイッスル鳴らしたくない? :arrow: ちょっと目立っちゃうのでこのままでいきます

Irreversible wrote:

hi!

[Special Blend]

00:58:859 (4) - Slider-End: This hitsound sounds a bit too loud. I think it fits, but maybe you can lower volume a bit for this only? It will be a cute touch. :arrow: set 30% volume!
00:59:971 (2,3,4,5,6) - Hmm.. what about adding some more hitsounds here? I mean, the sounds are pretty strong, imo. :arrow: 01:00:415 (4) - added drum-whistle here
01:51:331 (3,4,5) - Why is this one pattern? I think it should be seperated, because vocals start 01:51:775 - .. know what I mean? :arrow: follow the background sound by three sliders, like this pattern 01:49:107 (1,2) -
02:20:235 (3,4,5,6) - Tbh, I think this pattern doesn't fit.. you always used movement (except some antijumps, which fit reallllyy good), and here you stop weirdly.. maybe space them out? :arrow: fixed
02:42:468 (1) - Just asking, is this finish intended? Keep, if it is. :arrow: oh change to drum-whistle lol

Really cute map, not much to say. Good to go!

Cute set, alacat! I suggest finding 2 more mods, mainly for Delis' diff because I think it could be a bit cleaner, but generally, this is good to go! Please call me after you found some.

DeRandom Otaku wrote:

[Special Blend]
  1. 00:13:947 (6) - a hitsound here would be cool :arrow: cool, added it
  2. 01:50:886 (1,2,3,4,5) - rhythm doesnt fit imo because you didnt execute vocals like this anywhere else but in here the vocal is at 01:51:553 - which is executed at the slider end .it kinda breaks consistency and also emphasizes it less :arrow: follow the background sound by three sliders, like this pattern 01:49:107 (1,2) -
  3. 02:01:558 (1) - Feels really undermapped compared to what you have at 00:48:632 (1,2,3,4,5,6,7) - .Song is almost the same so ignoring those drums at 02:01:781 - feels weird :arrow: same reason as above (reply on Hazu-'s mod)
  4. 02:20:235 (3,4,5,6) - These anti jumps just dont fit here AT ALL . even tho u might have patterns like these in other places but they fit properly in those cases but in this case the song doesnt call for it. You should change these to jumps or have atleast a bit more movement. Would fit better :arrow: fixed
  5. 02:37:133 (1) - 01:24:206 (1) - Tbh these would be better if you change them to circle streams instead. The song is really intense at those parts and these sounds are also pretty strong imo so having streams would work better :arrow: prefer to slider on this sound because these sound is not strong
gl

Pata-Mon wrote:

[Special Blend]
  1. lol 1pc hope i can fc after ranked
  2. 01:15:312 (1,2) - move a bit closer for reading? :arrow: maybe it's fine for playing
  3. 02:14:343 - 02:16:121 - use lower volume? :arrow: fixed
  4. 02:20:235 (3,4,5,6) - you didn't use similar pattern in other place, so it's a bit weird. 02:20:457 (4,5) - ctrl+G or stack 02:20:235 (3,4) - and 02:20:679 (5,6) - directly? :arrow: fixed!
  5. nothing much to say. Nice map
GL
Thanks modding guys :) also Thanks Karen <3
LMT
Hi! Just passing by.
  • [Special Blend]
  1. 00:16:170 (4) - this probably deserves a bit more to differentiate it from 00:15:059 (2) - https://osu.ppy.sh/ss/7373376 . You could make it 1/4 if you think 1/6 is overkill for this section, but I'm quite sure the violin is 1/6 .
  2. 00:34:624 (2) - spacing is a bit too unexpected for a red tick emphasis. https://osu.ppy.sh/ss/7373398 try this position (my placement is not perfect but I hope you get the idea)
  3. 00:58:192 (2,3) - I think ctrl+g rhythm here catches the vocal better.
  4. 01:25:984 (1,2,3) - fun flow but 01:27:763 (1,2,3) - can you make it flow like that here as well? https://osu.ppy.sh/ss/7373444 .
  5. 02:01:558 (1) - vocal isn't that extended so I think you can make this a reverse 1/2 to utilise drum beats a bit more https://osu.ppy.sh/ss/7373454
  6. 02:38:022 (3) - this note seems odd because you want to use circles to emphasise vocals here. 02:37:577 (2) - this into a reverse slider?

    [Delis' Hard]
  7. 00:12:168 (3) - reverse slider seems unfitting here. https://osu.ppy.sh/ss/7373489 how about this rhythm?
  8. 00:16:837 (4) - this note is quite hard to read since the slider end of the 1/4 is on the downbeat. I think it's better to not map this note.
  9. 00:30:845 (5,6) - extended slider seems left out, you could use more of these later on I think, 00:37:959 (6,7) - . Also 00:31:289 (6) - you prefer to use red tick at these places (00:38:626 (7), 00:42:184 (5) - ,...) , except for this one, a bit strange.
  10. 01:32:654 (4,3) - just a small overlap I think you can fix.
  11. 02:40:690 (1,2) - rhythm between this and 02:38:911 (1,2) - this is too different, not catching the vocal well enough.
  12. 02:42:246 (1,2) - NC downbeat?

    [Pata-Mon's Normal]
  13. 00:31:512 (5,6) - awkward gap because offbeat slider and vocal is still singing. I suggest changing it to this 00:27:954 (5,6) - . (01:40:881 (5,6) - this is ok though because less dense rhythm -> more time to read)
Pata-Mon
@LMT
It's for variety. I don't want to use one rhythm in the whole song, it's boring. So thanks but keep.
Topic Starter
alacat

LMT wrote:

Hi! Just passing by.
  • [Special Blend]
  1. 00:16:170 (4) - this probably deserves a bit more to differentiate it from 00:15:059 (2) - https://osu.ppy.sh/ss/7373376 . You could make it 1/4 if you think 1/6 is overkill for this section, but I'm quite sure the violin is 1/6 . :arrow: i don't want to take 1/4, 1/6 sound on here because that is clam part
  2. 00:34:624 (2) - spacing is a bit too unexpected for a red tick emphasis. https://osu.ppy.sh/ss/7373398 try this position (my placement is not perfect but I hope you get the idea) :arrow: made a little jump for guitar sound from here 00:34:624 -
  3. 00:58:192 (2,3) - I think ctrl+g rhythm here catches the vocal better. :arrow: fixed
  4. 01:25:984 (1,2,3) - fun flow but 01:27:763 (1,2,3) - can you make it flow like that here as well? https://osu.ppy.sh/ss/7373444 . :arrow: good flow! but i prefer to use current jump
  5. 02:01:558 (1) - vocal isn't that extended so I think you can make this a reverse 1/2 to utilise drum beats a bit more https://osu.ppy.sh/ss/7373454 :arrow: It's enough to take 1/1 rhythm on here
  6. 02:38:022 (3) - this note seems odd because you want to use circles to emphasise vocals here. 02:37:577 (2) - this into a reverse slider? :arrow: this is fine to me
Thanks modding :)
Delis
00:12:168 (3) - it's fine
00:16:837 (4) - the reason doesn't make sense to me though, do you only care of downbeats during playing maps?
00:30:845 (5,6) - it's because the instrumental that is quite 3/4 there
01:32:654 (4,3) - how do I fix it while keep the pattern? it's worthless to change the pattern to fix out as it currently looks very usual in play-wise.
02:40:690 (1,2) - eh what is wrong with them
02:42:246 (1,2) - I've avoided putting nc under a circle in entire map, which means I kept avoiding to put ncs on every stacked object nor end of streams

thank you for modding though!
Topic Starter
alacat
update~
Irreversible
Cute map!
Topic Starter
alacat
Thanks :)
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