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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Topic Starter
Gus
This beatmap was submitted using in-game submission on Monday, December 20, 2021 at 4:44:33 PM

Artist: Imperial Circus Dead Decadence
Title: Gekiai no Yobigoe ga Dekiai no Sakebigoe wo Kurau
Tags: japanese deathstream symphonic black metal icdd 狂おしく咲いた凄惨な骸は奏で、愛おしく裂いた少女は聖餐の詞を謳う。Kuruoshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen Kotoba Utau
BPM: 210
Filesize: 9223kb
Play Time: 06:30
Difficulties Available:
  1. Hakai (7.57 stars, 2369 notes)
Download: Imperial Circus Dead Decadence - Gekiai no Yobigoe ga Dekiai no Sakebigoe wo Kurau
Information: Scores/Beatmap Listing
---------------
to do: re-map first 20s, then fix 50s and 2min50s (these sections do not tap well)
onislaughter
Genre: Symphonic / Melodic Death / Black Metal
Album: Kurooshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen No Kotoba Wo Utau (uh, i think you should add it to tags)

fix some aimod issues too


01:41:211 (9) - 03:01:211 (17) - and etc. i think you should add nc to this notes like you did it here 01:12:068 (1) -

242702ms is better for the last timing point, i think

05:15:280 (5) - the end of this slider a little confusing

06:30:708 (9) - nc, please

nice streams. good luck!
no kudosu. my mod is useless
TheKingHenry
Hello! M4M from my queue~
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
General´
  1. Add the album to the tags in japanese as well (also while it probably doesn't matter that much in tags, note when adding the romaji album title that prepositions and such are not capitalized)
  2. I would add the project members names (both romaji and japanese), especially since many of them are mainly under other bands. Perhaps add these bands to the tags as well.
  3. If you want to drown in tags you can do the same thing to the guest members on this album.
  4. Add the japanese title, and use the current one as the romanised title.
  5. Other than that the metadata seems fine, though even tho I can read some japanese I would still re-check everything, especially the romanisation of things, with some metadata veteran such as IamKwan. (I think he has metadata queue for that).
  6. Source for information: ICDD official website. You can use this album page for more specific information about the album this song is from.
Hymn
  1. Cool bg just sayin
  2. Since there were a lot of parts that were rhythmically mapped wrong/under/over, I'll list em here. Overmapping should ofc be removed, and I really recommend you to add the undermapped parts. This is marathon map, hardest diff, supposed to be hella intense, just map everything there is to reasonably map. It will represent the music better and at the same time, make the map more spicy and interesting too. I see that at some points you had decided to map vocals instead, leading to not mapping something or mapping it differently as the instrumentical rhythm indicates. In map like this though, I would definitely go for more of an instrumental mapping since that's where all the rhythm game shit happens in these kind of songs.
  3. 00:26:783 (4,5,6) - there ain't triple here in the music. On the other hand, under 00:26:783 (4) - there is one
  4. 00:26:783 (4) - same here, it's where the slider 3 begins
  5. 00:30:069 (2,3) - triple not mapped
  6. 00:31:354 (3,4,5) - triple again not here, but 1/2 beat earlier, under the slider3
  7. 00:33:783 (7) - triple not mapped
  8. 00:36:069 (7,8) - triple not mapped
  9. 00:36:069 (7,8) - ^
  10. 00:39:640 (6,7) - ^
  11. 00:41:497 (2,3,4,5,6,7) - neither of these triples exist in the music, same with 00:42:354 (1,2,3) -
  12. 00:42:354 (1,2,3) - triple not mapped
  13. 00:44:069 (4,5,6) - triple not here but 1/2 beat later
  14. 00:44:926 (2,3,4,5,6,7) - again neither of these triples exist in the music
  15. 00:46:497 (5,6,7,8,9,1) - triples should start at the white ticks, 1/2 beat earlier. Actually, there are similar triples beginning at the white tick all the way till 00:48:069 (1) except during the last 2 beats there's 4th note too as you've mapped - 00:46:925 (1,2,3,4) - are undermapped anyways
  16. 00:48:354 (2) - triple not mapped
  17. 00:52:926 (2,3) - ^
  18. 00:53:783 (1,2,3) - there isn't triple here in the music
  19. 00:54:354 (4,5,6) - this triple should be 1/2 earlier, where the slider now begins
  20. 00:55:211 (3) - triple not mapped
  21. 00:56:069 (6,7,8) - there isn't triple here, in the middle of 00:56:497 (8) - there is one though
  22. 00:57:926 (4,5,6) - there isn't triple here
  23. 00:58:354 (1,2,3) - ^
  24. 00:58:783 (5,6,7) - this triple should being 1/2 beat later
  25. 00:59:640 (2,3,4) - ^
  26. 01:01:211 - triple almost completely not mapped
  27. 01:02:211 (5,6,7) - this should begin 1/2 beat earlier
  28. 01:03:497 - triple not mapped
  29. 01:03:783 (4,5,6,7,8) - overmapped
  30. 01:10:926 - there's 1/6 burst of 4 notes here, you have mapped 1/4 stream. It's true that it continues as such from that point on though. Also the 1/4 is mapped pretty spacingly considering the drumming is barely audible until the last 2 beats of the measure. I recommend mapping the burst in and then using kicksliders until the drumming kicks audibly in again.
  31. 01:15:497 - same here ^
  32. 01:20:069 - ^
  33. 01:22:354 (1) - nothing wrong with this but I cry inside when you have mapped the cool drum fill with spinner. Also add one 6/4 timing point here since the rhythm emphasis changes here as you can see. One only tho, and after the measure change back to 4/4.
  34. 01:25:783 (1) - you are clearly going for the vocals here but triple missed anyways
  35. 01:28:926 (4,5) - ^
  36. 01:30:354 (1) - ^
  37. 01:30:926 (4) - ^
  38. 01:32:211 (7,8,9,10,11,12,1) - overmapped
  39. 01:33:069 - triple not mapped
  40. 01:33:211 (2) - same in the last 1/2 of this slider
  41. 01:38:068 (2) - triple not mapped
  42. 01:39:497 (1) - ^
  43. 01:47:211 - ^
  44. 01:47:783 - ^
  45. 01:48:354 (5) - ^
  46. 01:48:926 (7) - ^
  47. 01:49:640 - ^
    Okay at this point you prob know what's the drill already. I'm gonna focus on bigger things now. Check all the triples yourself, using 50% speed and rotating between the map itself and timing window (so the hitsounds don't distract you) is a good way.
  48. 01:49:783 (1,2,3,4,5,6,7,8,9) - this stream should start 1/2 later. On the other hand it goes up till 01:50:926 (1) -
  49. 01:53:783 (2,3,4,5,6,7,8,9,1) - overmapped
  50. 02:03:211 (1,2) - you could execute this blanket better
  51. 02:16:640 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,1,1) - this whole section is overmapped, it's only 1/3. There is, however, drum 1/4 at some points and if you want you can spice the stream up with those.
  52. 02:28:640 (1,2,3,4,5,6,7,8,9) - from this onwards we can see the drum 1/4 as you've mapped them. Before this, and after the actual stream part, however, there is this random part 02:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where you aren't mapping the guitar but neither are you mapping the drums fully.
  53. 02:31:211 (3,4,5,6) - this should be stream of 5 notes
  54. 03:00:069 - same deal as with these patterns before. Here in these ones you have like 4 times smaller spacing than in the first ones tho. If you won't use kickslider, atleast use lower spacing like this since the drum is relatively quiet.
  55. For the slow part beginning from 03:22:926 - use following timing
    Offset: 202 926ms BPM: 79,97
    Offset: 238 189ms BPM: 79,00
    Offset: 238 948ms BPM: 79,75
    The first timing is relevant for almost the whole section, but it slows down a bit during the couple last beats, therefore the second timing point. The 3rd one is for the beat where there is 03:58:948 (8) - this kickslider. It snaps the timing back to the original. With this timing, the sound ≈ kickslider that is 5 1/12 notes long (one 1/3 beat all together that is). Use 5/4 for the 3rd timing point if you want to snap it perfectly.
  56. 04:11:851 (1) - I wouldn't be using this many/long kicksliders since this is one of the most intense parts in the song. If you use kicksliders like this tho, try to blanket the streams with em or do something else visually appealing
  57. 04:30:137 (1) - insert the triples in the music for this section. Fits perfectly
  58. 04:41:566 - for 3rd time these sections. Same drill
  59. 05:12:994 - yes uta has this kind of section. Gekiai doesn't there is literally almost nothing in the music at this point.
  60. 05:30:137 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - be consistent. In this stream section you first decide to radically change the direction at vocal changes, then later with the same things you use smooth circular shapes.
  61. 05:54:137 - I would kiai this stream instead of the last jump section, but that might just be me.
  62. 06:10:137 - add the triples to this jump section as well. Triples work rly well in jump sections.
  63. I won't link anything for this, but just realized during the latter half of the map you had some pretty weird NC places at times, like beginning new combo 1/2 before white tick or continuing old combo over white tick even tho things changed. Check those.
Focused on rhythm this time since that's what caught my eye. Now that I checked Uta has pretty much stuff not mapped too hmmm...
Good luck!
can i gd if you get this forward at some point
Topic Starter
Gus
onislaughter

onislaughter wrote:

Genre: Symphonic / Melodic Death / Black Metal
Album: Kurooshiku Saita Seisan Na Mukuro Wa Kanaderu, Itooshiku Saita Shoujo Wa Seisen No Kotoba Wo Utau (uh, i think you should add it to tags)

fix some aimod issues too


cant believe i forgot to check aimod lol. fixed!

01:41:211 (9) - 03:01:211 (17) - and etc. i think you should add nc to this notes like you did it here 01:12:068 (1) -
fixed all


242702ms is better for the last timing point, i think

modder below you also commented on timing, ill prob end up fixing it all with his mod, thank you

realized he didnt comment on this, so edit: fixed!


05:15:280 (5) - the end of this slider a little confusing
unintentional, fixed!

06:30:708 (9) - nc, please
fixed

nice streams. good luck!
no kudosu. my mod is useless

no kds at your request, but everything in the mod helped, so if you want it, let me know! Thanks dude.


@TheKingHenry, damn you got a long mod and I feel like im going to end up spending a few hours looking at it and fixing it, so I'll reply in a couple days when I know I have the time to give your mod my full attention, I did however take a quick look and fix some serious, not up to interpretation issues, like the timing or some off beats. I'll hit you with a full reply in the coming week. I don't think I'll be adding many triples just due to the fact that I don't feel like all of the sounds are strong enough to be mapped (and other times im mapping specific instruments or just the vocals) but I may end up reworking the 2min stream section to 1/3 and fixing a few triples. I'll reply either later tonight or in this week.
Izzywing
I'm not too great at modding 7 stars, but I'll give it my best shot

00:03:497 (1) - I think there should be a NC here

00:05:926 (2) - I think this note would do better near the x180 y80 area, so that 00:05:640 (6,1,2) - isn't such a wide angle

00:10:069 (1,4) - Make these parallel?

00:19:497 (3,4) - and 00:20:354 (4,1) - have virtually the same visual spacing but they have different timeline gaps, might want to increase the spacing to 4

00:25:211 (1,2) - Something like this looks better - https://osu.ppy.sh/ss/6787181

00:27:354 - drum and vocal here you're skipping, I'd map this

00:28:640 (6) - This looks REALLY weird lol, mostly because of the loop

00:29:497 (8,1) - Fix blanket~

00:35:640 - this is an important drum in the rhythm and I recommend mapping it

00:40:783 (6) - should have way less spacing imo, its a very unimportant note in the music

00:43:211 (7,8,1,2) - im no pro player but this looks like it would be really awkward to play because of the angles

00:49:926 (1) - I can get why this is such a long slider, but it shouldn't skipping over the downbeat at the least

01:00:783 (1) - I appreciate the shape you're going for but you need more slider points, try something more like this - https://osu.ppy.sh/ss/6787212 (ignore timeline)

01:02:926 (1,2) - move so that 1 is stacked under 01:01:783 (4); looks like that was the intention but its messed up by the stack with 2

01:04:069 (1) - NC, and make the spacing between it and 01:04:641 (2) - more obvious by increasing it

01:06:354 (1) - this is skipping over some cool drum stuff :/

01:13:497 (2) - this loop shape is driving me nuts lol

01:14:925 (6,7,1) - again, increase spacing so the gap between 7 and 1 being 1/1 is more obvious

01:25:211 (5) - new line of vocals starts here, but it continues the circle pattern of 01:24:783 (2,3,4). I suggest starting a new pattern here

01:27:783 (7,1) - blanket?

01:31:783 - wouldn't skip this

01:41:211 (9) - NC, I think

01:45:782 (9) - kickslider should start here to match the previous stream and the vocals

01:45:782 (9) - vocal starts here, which is important because it seems you're following the vocals in this part

01:51:211 - wouldn't skip this

02:12:069 - should be mapped

02:28:926 (3,4,5,6) - could be a 5 note burst, there's a sound to support it

02:36:354 (6) - NC? makes 02:35:211 (1,2,3,4,5,1,2,3,4,5) - their own combos which is neat

02:42:211 (1,2,3,1) - akward to play because its linear circles with a big spacing disparity

02:53:783 (5) - NC and 02:54:640 (9) - NC I think.

02:59:640 (7,1) - like before, 1/1 gaps like these should be spaced appropriately.

Gonna pause, will edit with rest of the mod in a bit
Topic Starter
Gus
TheKingHenry

TheKingHenry wrote:

Hello! M4M from my queue~
Since it looks like onislaughter was here before me I'm gonna avoid saying things he said already.
General´
  1. Add the album to the tags in japanese as well (also while it probably doesn't matter that much in tags, note when adding the romaji album title that prepositions and such are not capitalized) done
  2. I would add the project members names (both romaji and japanese), especially since many of them are mainly under other bands. Perhaps add these bands to the tags as well. I'll add these to the description later as I continue to push this map. i think the tags are already going wild ahaha
  3. If you want to drown in tags you can do the same thing to the guest members on this album.
  4. Add the japanese title, and use the current one as the romanised title. uhh... you'd need to help me with that lmao
  5. Other than that the metadata seems fine, though even tho I can read some japanese I would still re-check everything, especially the romanisation of things, with some metadata veteran such as IamKwan. (I think he has metadata queue for that).
  6. Source for information: ICDD official website. You can use this album page for more specific information about the album this song is from. ill see what i can understand from this!

  1. Cool bg just sayin thanks
  2. Since there were a lot of parts that were rhythmically mapped wrong/under/over, I'll list em here. Overmapping should ofc be removed, and I really recommend you to add the undermapped parts. This is marathon map, hardest diff, supposed to be hella intense, just map everything there is to reasonably map. It will represent the music better and at the same time, make the map more spicy and interesting too. I see that at some points you had decided to map vocals instead, leading to not mapping something or mapping it differently as the instrumentical rhythm indicates. In map like this though, I would definitely go for more of an instrumental mapping since that's where all the rhythm game shit happens in these kind of songs.
  3. 00:26:783 (4,5,6) - there ain't triple here in the music. On the other hand, under 00:26:783 (4) - there is one I actually hear this just fine.
  4. 00:26:783 (4) - same here, it's where the slider 3 begins
  5. 00:30:069 (2,3) - triple not mapped
  6. 00:31:354 (3,4,5) - triple again not here, but 1/2 beat earlier, under the slider3 but the guitar sound has 3 distinct pitches here, which is what im emphasizing
  7. 00:33:783 (7) - triple not mapped
  8. 00:36:069 (7,8) - triple not mapped
  9. 00:36:069 (7,8) - ^ im emphasizing vocals here
  10. 00:39:640 (6,7) - ^ sound is too weak for me to break the 1/2 jumps for
  11. 00:41:497 (2,3,4,5,6,7) - neither of these triples exist in the music, same with 00:42:354 (1,2,3) - my bad. fixed! good catch.
  12. 00:42:354 (1,2,3) - triple not mapped uh what? you just said there's no triple, then said there should be? i think it sounds better as no triple
  13. 00:44:069 (4,5,6) - triple not here but 1/2 beat later i hear this
  14. 00:44:926 (2,3,4,5,6,7) - again neither of these triples exist in the music i hear this
  15. 00:46:497 (5,6,7,8,9,1) - triples should start at the white ticks, 1/2 beat earlier. Actually, there are similar triples beginning at the white tick all the way till 00:48:069 (1) except during the last 2 beats there's 4th note too as you've mapped - 00:46:925 (1,2,3,4) - are undermapped anyways fixed ty!
  16. 00:48:354 (2) - triple not mapped vocals
  17. 00:52:926 (2,3) - ^ ^
  18. 00:53:783 (1,2,3) - there isn't triple here in the music hear this one.. :/
  19. 00:54:354 (4,5,6) - this triple should be 1/2 earlier, where the slider now begins mapping to guitar..
  20. 00:55:211 (3) - triple not mapped vocal section
  21. 00:56:069 (6,7,8) - there isn't triple here, in the middle of 00:56:497 (8) - there is one though its still vocal section, the 8 slider represents that. as for the triple, its ghost noted for emphasis, but lll change this if its just simply too much.
  22. 00:57:926 (4,5,6) - there isn't triple here
  23. 00:58:354 (1,2,3) - ^ tried to map the screaming and the instruments, so thats why triples here, its to try to emphasize the entirity of the song at this point
  24. 00:58:783 (5,6,7) - this triple should being 1/2 beat later Fixed.
  25. 00:59:640 (2,3,4) - ^ vocal emphasis
  26. 01:01:211 - triple almost completely not mapped vocal emphasis
  27. 01:02:211 (5,6,7) - this should begin 1/2 beat earlier If I were emphasizing the instruments, maybe
  28. 01:03:497 - triple not mapped mang
  29. 01:03:783 (4,5,6,7,8) - overmapped does it not fit tho
  30. 01:10:926 - there's 1/6 burst of 4 notes here, you have mapped 1/4 stream. It's true that it continues as such from that point on though. Also the 1/4 is mapped pretty spacingly considering the drumming is barely audible until the last 2 beats of the measure. I recommend mapping the burst in and then using kicksliders until the drumming kicks audibly in again.
  31. 01:15:497 - same here ^
  32. 01:20:069 - ^ I'm actually going to have to investigate this on my own and get more opinions on the 1/6th sound, I don't really hear it, and it isnt audible enough to me to make a difference, the stream is fine for me, but i will see what players and mappers think, need more input here.
  33. 01:22:354 (1) - nothing wrong with this but I cry inside when you have mapped the cool drum fill with spinner. Also add one 6/4 timing point here since the rhythm emphasis changes here as you can see. One only tho, and after the measure change back to 4/4. you're going to have to be more clear what you mean exactly
  34. 01:25:783 (1) - you are clearly going for the vocals here but triple missed anyways
  35. 01:28:926 (4,5) - ^
  36. 01:30:354 (1) - ^
  37. 01:30:926 (4) - ^ vocals.. heh
  38. 01:32:211 (7,8,9,10,11,12,1) - overmapped fitting imo
  39. 01:33:069 - triple not mapped
  40. 01:33:211 (2) - same in the last 1/2 of this slider
  41. 01:38:068 (2) - triple not mapped
  42. 01:39:497 (1) - ^
  43. 01:47:211 - ^
  44. 01:47:783 - ^
  45. 01:48:354 (5) - ^
  46. 01:48:926 (7) - ^
  47. 01:49:640 - ^ surely you can tell what im emphasizing in all of these parts?
    Okay at this point you prob know what's the drill already. I'm gonna focus on bigger things now. Check all the triples yourself, using 50% speed and rotating between the map itself and timing window (so the hitsounds don't distract you) is a good way. I'll make sure my other triples in the map are on the correct beats, but I don't think I'll add many just bc of what I'm emphasizing.
  48. 01:49:783 (1,2,3,4,5,6,7,8,9) - this stream should start 1/2 later. On the other hand it goes up till 01:50:926 (1) - the jumps emphasize sound changes, the stream i think is fine where it starts? i will try my best to listen closely but it seems alright
  49. 01:53:783 (2,3,4,5,6,7,8,9,1) - overmapped i think its fine
  50. 02:03:211 (1,2) - you could execute this blanket betterit looks good to me as is
  51. 02:16:640 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,1,1) - this whole section is overmapped, it's only 1/3. There is, however, drum 1/4 at some points and if you want you can spice the stream up with those.
  52. 02:28:640 (1,2,3,4,5,6,7,8,9) - from this onwards we can see the drum 1/4 as you've mapped them. Before this, and after the actual stream part, however, there is this random part 02:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - where you aren't mapping the guitar but neither are you mapping the drums fully. definitely going to have to look at how to change this section. I'll listen carefully and see what to do.
  53. 02:31:211 (3,4,5,6) - this should be stream of 5 notes fixd
  54. 03:00:069 - same deal as with these patterns before. Here in these ones you have like 4 times smaller spacing than in the first ones tho. If you won't use kickslider, atleast use lower spacing like this since the drum is relatively quiet. may see some changes here eventually
  55. For the slow part beginning from 03:22:926 - use following timing
    Offset: 202 926ms BPM: 79,97
    Offset: 238 189ms BPM: 79,00
    Offset: 238 948ms BPM: 79,75
    The first timing is relevant for almost the whole section, but it slows down a bit during the couple last beats, therefore the second timing point. The 3rd one is for the beat where there is 03:58:948 (8) - this kickslider. It snaps the timing back to the original. With this timing, the sound ≈ kickslider that is 5 1/12 notes long (one 1/3 beat all together that is). Use 5/4 for the 3rd timing point if you want to snap it perfectly. Fixed, thank you.
  56. 04:11:851 (1) - I wouldn't be using this many/long kicksliders since this is one of the most intense parts in the song. If you use kicksliders like this tho, try to blanket the streams with em or do something else visually appealing emphasis, i think its already pretty appealing
  57. 04:30:137 (1) - insert the triples in the music for this section. Fits perfectly I think a 1/2 jump section captures the song better than if I were to add triples, the vocals are so strong.
  58. 04:41:566 - for 3rd time these sections. Same drill may see some changes here
  59. 05:12:994 - yes uta has this kind of section. Gekiai doesn't there is literally almost nothing in the music at this point. reworked it. it should sound more fitting, i did keep a few 1/3 stacks here, tho
  60. 05:30:137 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - be consistent. In this stream section you first decide to radically change the direction at vocal changes, then later with the same things you use smooth circular shapes. the first vocas are more overpoweringl
  61. 05:54:137 - I would kiai this stream instead of the last jump section, but that might just be me. y not both ;)
  62. 06:10:137 - add the triples to this jump section as well. Triples work rly well in jump sections. again i like the 1/2 emphasis here
  63. I won't link anything for this, but just realized during the latter half of the map you had some pretty weird NC places at times, like beginning new combo 1/2 before white tick or continuing old combo over white tick even tho things changed. Check those. went through and tried to fix
Focused on rhythm this time since that's what caught my eye. Now that I checked Uta has pretty much stuff not mapped too hmmm...
Good luck!
can i gd if you get this forward at some point

thanks a ton! as for GDing it, I don't think I want another standard GD on the map, just because of the modding process.. not sure.. you can pm me if you want to talk more about it, though. yes i undermapped the song at a lot of parts but it is mainly for the sake of emphasis, im going to probably rework that 1/3 section at around 2mins, though I hear 1/4 until around 2:21, at which point it seems to turn to 1/3, ill see what i have to do there.


will reply when u finish ur mod Hobbes, thanks guys!
onislaughter
you can give kudosu, if you think that i deserve kudosu
but seriously, i don't think that my mods are really helpful..
Topic Starter
Gus

onislaughter wrote:

you can give kudosu, if you think that i deserve kudosu
but seriously, i don't think that my mods are really helpful..
gave you it, it helped me with a few unintended inconsistencies, didnt reject a single thing in ur mod, plus i had no metadata beforehand
thanks dude!

Hobbes2

Hobbes2 wrote:

I'm not too great at modding 7 stars, but I'll give it my best shot

00:03:497 (1) - I think there should be a NC here There should be, for the downbeat, but it messes with my emphasis at this particular part. I don't think I absolutely need to NC.. do i tho?

00:05:926 (2) - I think this note would do better near the x180 y80 area, so that 00:05:640 (6,1,2) - isn't such a wide angle ayy nothin wrong with wide angles my dude

00:10:069 (1,4) - Make these parallel? would screw up snap too much

00:19:497 (3,4) - and 00:20:354 (4,1) - have virtually the same visual spacing but they have different timeline gaps, might want to increase the spacing to 4 its for the explosion effect that 1 produces, for emphasis sake

00:25:211 (1,2) - Something like this looks better - https://osu.ppy.sh/ss/6787181 I think fixed! Thanks dude

00:27:354 - drum and vocal here you're skipping, I'd map this eh.. but im not emphasizing either with the intended pattern... its a strong beat but I think the guitar is stronger here.

00:28:640 (6) - This looks REALLY weird lol, mostly because of the loop tried to patch it up?

00:29:497 (8,1) - Fix blanket~ I think fixed.

00:35:640 - this is an important drum in the rhythm and I recommend mapping it ehh... again with different emphasis, ill keep this one open, im fine changing it here if more ppl think it needs to be mapped

00:40:783 (6) - should have way less spacing imo, its a very unimportant note in the music keeping it this way for flow purposes and to help emphasize 7 & 8 better

00:43:211 (7,8,1,2) - im no pro player but this looks like it would be really awkward to play because of the angles its probably a challenging flow here, yeah I see it, but I think its fine

00:49:926 (1) - I can get why this is such a long slider, but it shouldn't skipping over the downbeat at the least will also leave this one open, its clear vocal emphasis but if it doesnt fit then it doesnt fit I guess, I think it is fine as is, though.

01:00:783 (1) - I appreciate the shape you're going for but you need more slider points, try something more like this - https://osu.ppy.sh/ss/6787212 (ignore timeline) tyty

01:02:926 (1,2) - move so that 1 is stacked under 01:01:783 (4); looks like that was the intention but its messed up by the stack with 2 uh I think fixed? didnt change anything here it just resnapped itself

01:04:069 (1) - NC, and make the spacing between it and 01:04:641 (2) - more obvious by increasing it NC'd, but no change to the spacing, trying to create a slowdown here

01:06:354 (1) - this is skipping over some cool drum stuff :/ fixed ;) testplayers were also having trouble with the slider shape unfortunately.

01:13:497 (2) - this loop shape is driving me nuts lol its so cool tho imo

01:14:925 (6,7,1) - again, increase spacing so the gap between 7 and 1 being 1/1 is more obvious i dont think its necessary here

01:25:211 (5) - new line of vocals starts here, but it continues the circle pattern of 01:24:783 (2,3,4). I suggest starting a new pattern here eh but... not necessary really at this point, they're similar pitch and intensity

01:27:783 (7,1) - blanket? wait are they not blanketed yo

01:31:783 - wouldn't skip this vocal emphasis my dude

01:41:211 (9) - NC, I think no reason to, not downbeat

01:45:782 (9) - kickslider should start here to match the previous stream and the vocals fixed, thanks!

01:45:782 (9) - vocal starts here, which is important because it seems you're following the vocals in this part fixed xd

01:51:211 - wouldn't skip this Again, vocal emphasis

02:12:069 - should be mapped im obvs goin for the guitar here, idk, will leave this open

02:28:926 (3,4,5,6) - could be a 5 note burst, there's a sound to support it fixed

02:36:354 (6) - NC? makes 02:35:211 (1,2,3,4,5,1,2,3,4,5) - their own combos which is neat kinda messes the NC up tho, i think its fine?

02:42:211 (1,2,3,1) - akward to play because its linear circles with a big spacing disparity emphasis purposes, but ill consider changing here if i get more feedback for it

02:53:783 (5) - NC and 02:54:640 (9) - NC I think. fiuxed

02:59:640 (7,1) - like before, 1/1 gaps like these should be spaced appropriately. pls boss but do they rly gotta be

Gonna pause, will edit with rest of the mod in a bit

also new: remapped guitar section at around 2mins due to the fact that its actually 1/3 NICE, i just didnt map it to the guitar 1/3 sounds and instead switched to the 1/4 drum once the 1/4 streaming stops in the song. also fixed up the 1/3 section at around 5min15s. Thanks hobbes! It's okay if you dont end up finishing, you helped quite a bit

EDIT: why am i so bad at color coding
Dreamtwolf

Please credit the artist of the background

  • Teardrop by NanoMortis
"YOU CAN USE MY ART FOR:wallpaper/facebook/tumblr/pinterest /...wherever the heck you want....

I really don't mind as long as you link back here."

Source of Background: http://nanomortis.deviantart.com/art/Teardrop-480623104

I'm going to warn people at least for this.
Topic Starter
Gus

Dreamtwolf wrote:


Please credit the artist of the background

  • Teardrop by NanoMortis
"YOU CAN USE MY ART FOR:wallpaper/facebook/tumblr/pinterest /...wherever the heck you want....

I really don't mind as long as you link back here."

Source of Background: http://nanomortis.deviantart.com/art/Teardrop-480623104

I'm going to warn people at least for this.
credited in desc, thank you very much
TheKingHenry
Now checking my mod looks like I was pretty tired or something it looks...interesting at parts. Gotta also love how I wasted like half of the space making comments about triples I would map while knowing you probably mapped vocals or something else lol. Anyways I'm gonna try to catch you in-game for the parts you didn't understand later. Might be hard cuz of time differences tho.
vrnl
i pmed u ingame just so u know who it is

00:41:497 (2) - i feel this and 00:41:926 (4) - and 00:42:354 (1) - are a little too close to the previous slider, the jumps before it were big and its still the same section of the song basically so it would make sense if these were similar distances apart

00:47:497 (6) - this stream is like in the hp drain bar idk if thats ok

01:04:641 (2) - think this stream beginning is too close to the previous slider, maybe move the whole stream to the left and rotate it slightly counterclockwise so it doesnt go off the map

01:31:497 (5) - snap this slider end to the next blue tick before the white tick like this
it goes with the vocals more which i think thats what u were goin for

01:45:783 (1) - id make this repeat slider until the next stream starts

01:51:069 (2) - maybe put a note somewhere on the white tick after this so it doesnt just stop the flow of movement in the middle of the music section

02:00:354 (2) - from here to the end of this slider 02:02:354 (7) - move them a little to the right, since the beginning note (the 2) is a little too close to the previous slider

02:02:926 (1) - start a new combo here making this 02:04:497 (6) - the last note of the combo

02:12:354 (1) - id have this end on the white tick right before the spinner, having it where u stopped it it kinda awkward

02:49:783 (1) - put a slider after this maybe under the end of it and pointing it towards the next slider, it feels awkward just stopping there

03:18:354 (1) - new combo, 03:18:783 (1) - new combo, 03:19:211 (1) - new combo, and maybe add some notes after it so it doesnt stop there just because the vocals stop

04:32:273 (1) - id make this the start for the next combo after it so that 04:33:416 (9) - ends on a 9 and this combo ends here 04:32:131 (7)

05:10:130 (9) - have this end with a 9 and the new combo start on the slider

05:10:416 (1) - and with the next combo have it end on this 05:11:844 (8) - then make it so these 6 notes 05:12:130 (1) - are a NC

05:28:987 (1) - NC

05:37:273 (1) - no NC here

05:41:273 (2) - it shouldnt just stop here like that after the slider somehow keep the rhythm going here

05:52:702 (2) - same here but this could easily be fixed by just putting a cirlce on the white tick after it

06:00:987 (4) - put a circle instead of a slider and move the spinner to the blue tick before the white tick it was previously on and extend it to the red tick it ended on previously

06:10:129 (8) - starting from here and maybe on the stream before it, the new combos start at weird spots so go back and mess around with a few of them so the new combos go with the rhythm

06:28:416 (1) - have a NC here and 06:29:559 (1) - here

ill go ahead and shoot ur map a kudosu since i rly like it so i hope at least some of this stuff wasnt too picky and helped u ;;
Rabbit Urabe
Hi hi~

01:07:783 Repeat Slider :P
01:12:354 Slider or Repeat Slider
01:47:354 Stream ?
01:52:426 Circle
02:07:426 Circle
02:14:354 - 02:16:354 Stream and sliders
02:35:211 Repeat slider
02:35:783 Repeat slider
02:50:354 Slider or Repeat slider
02:53:354 Circle
02:56:783 Slider or Repeat slider
02:59:926 Circle
02:59:997 Circle
03:01:283 Slider
03:19:569 Slider
04:20:844 Slider
04:37:059 Spin
04:38:130 Slider

:D
Bokkie
Hey!
Here's my little mod from #modreqs



Hymn
00:33:211 (5,7) - fix blanket
00:47:497 (6,7,8,9,10,11,12,13,1) - that stack needs to be moved (some people use bigger hp bars and it might be problematic), maybe try something like this?
00:49:926 (1) - even if you map to vocals, it feels kinda weird; how about something like that?
00:55:783 (5) - blanket?
01:00:640 (1,3) - you could make it a bit more curvy for sweet blanket
02:03:211 (1,2) - you're missing 2 notes here (how about that? 1, 2
02:25:640 - triple here
02:26:640 - 5 notes here
02:27:497 - 3 again
02:28:354 - 3
02:28:926 - 5
03:27:800 - I'd extend spinner untill that point
03:46:738 (1) - either remove that first circle or map that part 03:34:925 -, because that's where bridge starts (I'd recommend mapping it :D)
05:28:987 - make a timing point here for better nc(you'll know what to do after few combos)
05:28:987 (5) - nc
05:29:273 (5) - un- nc :/
05:30:558 (1) - un- nc
05:30:987 (1) - un- nc
05:31:273 (5) - nc
05:31:344 (1) - un- nc
05:31:629 (1) - un- nc

I hope you get the point now...(fix ncs :D)

05:40:416 (8) - fix blanket
05:54:130 - make another timing point for same purpose as earlier
06:03:559 (5,2) - fix blanket


Alright that's it. I hope that will help you improve your map (which is already really good imo).
Good luck and have a nice day(or night) :P
Topic Starter
Gus
Sharo

Sharo- wrote:

i pmed u ingame just so u know who it is

00:41:497 (2) - i feel this and 00:41:926 (4) - and 00:42:354 (1) - are a little too close to the previous slider, the jumps before it were big and its still the same section of the song basically so it would make sense if these were similar distances apart fixed

00:47:497 (6) - this stream is like in the hp drain bar idk if thats okfixed

01:04:641 (2) - think this stream beginning is too close to the previous slider, maybe move the whole stream to the left and rotate it slightly counterclockwise so it doesnt go off the map eh but i think its fine, theres a pause in the music so i dont want to emphasize it with too much distance imo

01:31:497 (5) - snap this slider end to the next blue tick before the white tick like this
it goes with the vocals more which i think thats what u were goin for going for vocals but theres also an instrument hit on the red tick which i think is too strong to not emphasize at this point

01:45:783 (1) - id make this repeat slider until the next stream starts vocal emphasis w the pause there

01:51:069 (2) - maybe put a note somewhere on the white tick after this so it doesnt just stop the flow of movement in the middle of the music section vocals bruhh

02:00:354 (2) - from here to the end of this slider 02:02:354 (7) - move them a little to the right, since the beginning note (the 2) is a little too close to the previous slider i dont think its too close tho

02:02:926 (1) - start a new combo here making this 02:04:497 (6) - the last note of the combo fixd

02:12:354 (1) - id have this end on the white tick right before the spinner, having it where u stopped it it kinda awkward red tick noise is stronger though

02:49:783 (1) - put a slider after this maybe under the end of it and pointing it towards the next slider, it feels awkward just stopping there vocals emphasisss boyo

03:18:354 (1) - new combo, 03:18:783 (1) - new combo, 03:19:211 (1) - new combo, and maybe add some notes after it so it doesnt stop there just because the vocals stop your NCs are off.. but i fixed the one that was actually off in the map, and nahh its vocal emphasis so it would end there

04:32:273 (1) - id make this the start for the next combo after it so that 04:33:416 (9) - ends on a 9 and this combo ends here 04:32:131 (7) but the downbeat isnt here?

05:10:130 (9) - have this end with a 9 and the new combo start on the slider uhh.. downbeat is not there

05:10:416 (1) - and with the next combo have it end on this 05:11:844 (8) - then make it so these 6 notes 05:12:130 (1) - are a NC ^

05:28:987 (1) - NC

05:37:273 (1) - no NC here idk if ur ncs were right but other modder helped me fix ncs in this area so

05:41:273 (2) - it shouldnt just stop here like that after the slider somehow keep the rhythm going here sure it should! vocal emphasis

05:52:702 (2) - same here but this could easily be fixed by just putting a cirlce on the white tick after it ^

06:00:987 (4) - put a circle instead of a slider and move the spinner to the blue tick before the white tick it was previously on and extend it to the red tick it ended on previously im confused as to why tho

06:10:129 (8) - starting from here and maybe on the stream before it, the new combos start at weird spots so go back and mess around with a few of them so the new combos go with the rhythm not sure whatchu mean but fixed???

06:28:416 (1) - have a NC here and 06:29:559 (1) - here ? ncs are accurate here

ill go ahead and shoot ur map a kudosu since i rly like it so i hope at least some of this stuff wasnt too picky and helped u ;;

uhh not sure what u were talkin bout with the NCs but fixed a few things, thanks for the hp bar issue didnt c that at all

TheKingHenry wrote:

Now checking my mod looks like I was pretty tired or something it looks...interesting at parts. Gotta also love how I wasted like half of the space making comments about triples I would map while knowing you probably mapped vocals or something else lol. Anyways I'm gonna try to catch you in-game for the parts you didn't understand later. Might be hard cuz of time differences tho.
sweet yeah see if you can pm me anytime

Rabbit Urabe

Rabbit Urabe wrote:

Hi hi~

[box=Rabbit]01:07:783 Repeat Slider :P ahh but emphasizing specific sounds here
01:12:354 Slider or Repeat Slider ^
01:47:354 Stream ? vocal emphhasis
01:52:426 Circle very specific emphasis here tbh
02:07:426 Circle fixed ty!
02:14:354 - 02:16:354 Stream and sliders no sounds here to support a stream, theres a slider there isnt there tho
02:35:211 Repeat slider here im emphasizing a very precise sound
02:35:783 Repeat slider ^
02:50:354 Slider or Repeat slider Actually may see some changes here coming, probably not, but this is more vocal emphasis again
02:53:354 Circle fairly weak sound imo
02:56:783 Slider or Repeat slider I think the circles better emphasize and prepare the player for a tense pause here
02:59:926 Circle v
02:59:997 Circle v
03:01:283 Slider ahh i like the pauses here tho! they make the explosions just so much more intense
03:19:569 Slider vocal emphasis here
04:20:844 Slider the sliders here go with a certain beat, so to put one there would mess up my emphasis
04:37:059 Spin nah i'd rather this be a pause, same with below
04:38:130 Slider

:Dthanks! in a lot of your mod im actually choosing to emphasize parts in different ways but i did fix one triple issue!

Catshy

Catshy

Catshy wrote:

Hey! hey ;)
Here's my little mod from #modreqs



[box=Hymn]00:33:211 (5,7) - fix blanketfixed!
00:47:497 (6,7,8,9,10,11,12,13,1) - that stack needs to be moved (some people use bigger hp bars and it might be problematic), maybe try something like this? fixed in Sharo's mod! ty though I decided to make it a little more linear to avoid any overlaps and keep flow going in a way
00:49:926 (1) - even if you map to vocals, it feels kinda weird; how about something like that? hmm.. good suggestion but no changes here, i think the way it functions doesnt necessarily warrant a change as of now
00:55:783 (5) - blanket? I think it fits better as the stack with 00:54:640 (6)
01:00:640 (1,3) - you could make it a bit more curvy for sweet blanket oh god I want to but idk how bro LOL like I cant fix this slider any better.. heLP
02:03:211 (1,2) - you're missing 2 notes here (how about that? 1, 2 not sure how i'd make this work, i think my current emphasis is fine here, but ill look back if i need more to change it
02:25:640 - triple here
02:26:640 - 5 notes here
02:27:497 - 3 again
02:28:354 - 3
02:28:926 - 5 fixed any and ALL timing issues in this section with my final remap here.
03:27:800 - I'd extend spinner untill that point changed, but in diff way, just extended it to the timing point, whjich is a strong sound to end it on
03:46:738 (1) - either remove that first circle or map that part 03:34:925 -, because that's where bridge starts (I'd recommend mapping it :D) uhh.. no change here for now but ill consider mapping the part, the first circle is there for the piano sound.. ill seriously consider mapping this part, though
05:28:987 - make a timing point here for better nc(you'll know what to do after few combos) fixed
05:28:987 (5) - nc
05:29:273 (5) - un- nc :/
05:30:558 (1) - un- nc
05:30:987 (1) - un- nc
05:31:273 (5) - nc
05:31:344 (1) - un- nc
05:31:629 (1) - un- nc fixed ALL THESE

I hope you get the point now...(fix ncs :D)

05:40:416 (8) - fix blanket
05:54:130 - make another timing point for same purpose as earlier fixed
06:03:559 (5,2) - fix blanket


Alright that's it. I hope that will help you improve your map (which is already really good imo).
Good luck and have a nice day(or night) :P
Thanks! it helped a bunch! I appreciate it dude, have a good one. Fixed almost everything on your mod, not sure if I want to map the bridge at 3:34, thats the only thing i left open from it. great mod bro :')

edit: forgot to fix a few blankets ill just fix em after the next modder

edit2: fixed
lazygirl
Hey for M4M from #modreqs :)

[General]

  1. Check AIMod, some kiai ends aren't snapped
  2. Combo colors look perfect
  3. Your set is barely above 10MB, I'd suggest getting a version of the mp3 >128 kbps, though not needed
  4. BG size is good
[Mapping]
  1. Your slider design is somewhat sloppy. Sliders like 00:45:497 (7) - and 00:53:926 (3) - are really good and should be used more often whereas your longer ones like 01:25:783 (1) - don't look good at all (imo). You should polish these shapes, make them look aesthetically pleasing (it's mainly this one that looks odd, most of the rest are ok). But even those that are aesthetically pleasing don't really fit with each other. You should on similar parts have similar slider design philosophies.
  2. You're missing a lot of blankets in the map. Many of your sliders look like they should blanket, but they don't, gonna list a few here: sliders like 02:40:354 (2,3) - , others like 03:17:211 (5,1) - , and mostly 03:54:238 (6,7) - these
  3. A few of your deathstream sections could have a bit more variety. Take 03:06:926 - this part. You really should try making it so that there's a kickslider every time the vocals come up, so you both stream and play the vocals at once. On the first part of that stream you could have a kickslider on 03:06:926 - 03:07:354 - and 03:07:783 - and streams in between, it'd play nicely, make the aiming of that stream more challenging and both fit the deathstream criteria and follow the vocals. Also it'd lead in well to the repeat sliders, indicating at what rhythm they should be played.
  4. 05:12:987 - Not sure this part is in 1/3, idk why you mapped repeat sliders or streams there either this part should really just be long sliders and low SV
  5. You don't use spinners correctly imo, mainly towards the end. On sections like 06:05:630 (1) - you should map stuff still as the intensity is way too high to disregard it. But I know you're following the vocals and that's why you did it, so what I suggest is just putting less clickable objects, more sliders so it feels less highlighted than the vocal parts. But definitely don't ignore these by putting spinners, spinners are for long drawn out sounds or rising sounds that can't be mapped with jumps or streams.
  6. 06:30:130 (1,2,3,4,5,6,7,8,1) - I know it's a 7* but this is a tac bit over the top I think :^) looks good tho
[Combo Patterns]
  1. Mostly perfect, but sometimes you end a stream but don't NC the last note, sometimes you do, compare 01:41:211 (9) - and 01:12:068 (1) - I suggest putting an NC on every last note of a stream personally
  2. You NC spammed a few times when you had a few repeat sliders in a row like 03:08:069 (1,1,1) - the NC is not needed I don't think
[Hitsounds]
  1. I like the choice of the hs a lot :) All along the song the hs fit
I like the map a lot, even though there's a lot of polish needed I feel ^^ Good luck continuing this ;)
Shiirn
pls stop abuse nanomortis
Topic Starter
Gus
lazyboy

lazyboy007 wrote:

Hey for M4M :)

[General]

  1. Check AIMod, some kiai ends aren't snapped ahh, 1 ms off with new timing point change in last mods...
  2. Combo colors look perfect ty!
  3. Your set is barely above 10MB, I'd suggest getting a version of the mp3 >128 kbps, though not needed if needed I'll do it tho
  4. BG size is goodyeee
[Mapping]
  1. Your slider design is somewhat sloppy. Sliders like 00:45:497 (7) - and 00:53:926 (3) - are really good and should be used more often whereas your longer ones like 01:25:783 (1) - don't look good at all (imo). You should polish these shapes, make them look aesthetically pleasing (it's mainly this one that looks odd, most of the rest are ok). But even those that are aesthetically pleasing don't really fit with each other. You should on similar parts have similar slider design philosophies. I agree at, but I actually changed the part at 53:926 because I felt like it was unfitting; it was the only place in the map I used that slider pattern.. so I mean, changed, but in a diff way here lol. I know you praised that slider but I felt like it was just too unfitting compared to some other patterns that I actually established and used throughout the map.

    01:25:783 (1) - I'm going to keep this just because I feel like it represents the vocals in a good way, the singer has a lot going on there, pitch-wise.
  2. You're missing a lot of blankets in the map. Many of your sliders look like they should blanket, but they don't, gonna list a few here: sliders like 02:40:354 (2,3)fixed - , others like 03:17:211 (5,1) no blanket intentional here, but I did change the slidershape so that the AR circle blankets #5 at its peak, so it at least looks a little better - , and mostly 03:54:238 (6,7) - these I think that particular part is fine as is, im not really going for perfect blanket here, just to have circle in between the notes
  3. A few of your deathstream sections could have a bit more variety. Take 03:06:926 - this part. You really should try making it so that there's a kickslider every time the vocals come up, so you both stream and play the vocals at once. On the first part of that stream you could have a kickslider on 03:06:926 - 03:07:354 - and 03:07:783 - and streams in between, it'd play nicely, make the aiming of that stream more challenging and both fit the deathstream criteria and follow the vocals. Also it'd lead in well to the repeat sliders, indicating at what rhythm they should be played. Hmm.. no changes here for now, I kind of like how it plays at this section, not sure the extra emphhasis is a necessity
  4. 05:12:987 - Not sure this part is in 1/3, idk why you mapped repeat sliders or streams there either this part should really just be long sliders and low SV ur right i shouldnt have overmapped it so much, fixed (kept a few repeat sliders but thats it)
  5. You don't use spinners correctly imo, mainly towards the end. On sections like 06:05:630 (1) - you should map stuff still as the intensity is way too high to disregard it. But I know you're following the vocals and that's why you did it, so what I suggest is just putting less clickable objects, more sliders so it feels less highlighted than the vocal parts. But definitely don't ignore these by putting spinners, spinners are for long drawn out sounds or rising sounds that can't be mapped with jumps or streams. hmm.. but are the vocals not drawn out sounds at this point that can be mapped with spinners? ill ask you about this ingame probably, but I'm thinking the spinners are fine on the grounds that the vocals are drawn out at this point..
  6. 06:30:130 (1,2,3,4,5,6,7,8,1) - I know it's a 7* but this is a tac bit over the top I think :^) looks good thohehe... no change, gotta have that last stream its looks so dope
[Combo Patterns]
  1. Mostly perfect, but sometimes you end a stream but don't NC the last note, sometimes you do, compare 01:41:211 (9) - and 01:12:068 (1) - I suggest putting an NC on every last note of a stream personally fixed at 1:41 just due to multiple requests.. too small of a change to neglect I guess
  2. You NC spammed a few times when you had a few repeat sliders in a row like 03:08:069 (1,1,1) - the NC is not needed I don't thinkfixed!
[Hitsounds]
  1. I like the choice of the hs a lot :) All along the song the hs fit thank you!
I like the map a lot, even though there's a lot of polish needed I feel ^^ Good luck continuing this ;) thank you!!it may seem like there's a lot of red in my reply but I did go through and change quite a bit bc of your mod, especially the part at 5:12 which I entirely remapped, thanks! i didnt think itd take this long to reply but ill probably end up modding you soon, about to go on a hike but when i get back ye


Shiirn wrote:

pls stop abuse nanomortis
background is so good tho : ^ )
Shiirn
pls stop nanomortis abuse, nanomortis belongs on wubby stuff
rock time
hi i am modding for modding (tthank)

mod
00:00:783 (3,4,5) the angle that 3 and 4 transition into 5 is kinda odd looking, tilting them upward to the left would make it look cleaner
00:12:497 (7,8,1) same here as above (i might be dumb and this is an aesthetic thing ur tryna do but i only see it show up twice in this section so idk)
00:20:354 (2) move it a little down and to the left to get a nicer looking blanket
00:46:926 (2,3,4,5) this pattern feels awkward to snap to, 90 degree angles are hard to use in sections like this
00:57:211 (1) this is the only note in the first minute of the song with a finish?
from 01:24:069 to 01:30:211 the spacing between single taps varies a lot with no real reason which can make it hard to snap to and flow with
02:28:926 (3,4,5,6,7) these straight line bursts dont look well with the rest of this section, and they feel weird playing since they kind of ruin flow
(there are more examples of those ^)
02:34:640 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) the songs intensity on all 3 of these bursts is mostly equal imo but the latter 2 bursts have much higher spacing than the first, maybe lower the last 2/raise the first to better portray the music
04:38:130 empty space feels weird, u could prob put a note right here
04:59:844 (1,2) wow spacing plz
overall
pretty good map. those were the biggest issues i saw.
work on consistency in patterns and spacing tho, and maybe rethink some of those anti-jumps, like 05:00:844 (8,1,2,3)
and keep aesthetics in mind as much as you can, this feels like the successor to Uta so it should be equally as beautiful
good luck ranking, and srry for bad mod ;;

:)
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