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goreshit - o'er the flood

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Total Posts
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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Sunday, May 14, 2017 at 5:57:15 PM

Artist: goreshit
Title: o'er the flood
Tags: over breakcore Max Richter Horizon Variations semantic compositions on death and its meaning ocean wave water
BPM: 194
Filesize: 27723kb
Play Time: 05:23
Difficulties Available:
  1. deluge (5.73 stars, 1483 notes)
Download: goreshit - o'er the flood
Information: Scores/Beatmap Listing
---------------
I hope you can swim.

Storyboard by Spaghetti.



First map for approval.

Huge thanks to Jakomo73 for optimizing the storyboard.

Check out grumd's set!

Background Source. Background edited by /u/JudeDay for the Storyboard.

All modders are very much appreciated :)
Kyouren
<3
CookieBite
luve it
Gus
[deluge]
00:25:303 (2,3,4) - not sure your spacing should decrease from 3-4, i'd actually have it increase

00:28:860 (5,6) - ctrl g

00:33:808 (5,6) - ctrl g

01:06:282 (1,2) - sounds like it would work better as a 1/6 or 1/8th back and forth slider

02:11:231 (4,5,6) - slightly offcenter

02:10:612 (11,7) - stack

02:58:705 (1,2,3,1) - NC may cause reading issue here.. ALSO THESE are insanely hard to hit, I'd stack em. or maybe im just too weak.. but it totally looks like the players will read it as 1-->3 instead of 3--->1 in the double

03:01:411 (9,1) - ^ maybe stack these instead.. wont point out this particular double pattern anymore.. for contrast though, the flow 02:20:045 (3,4,5,6,7) - is really well, because you dont need to go in the complete opposite direction to hit these doubles

03:05:741 (4,5,6,7) - curve a little more? or just make it entirely straight, needs slight visual touchup

03:18:499 (5,6,7,1) - i know i said i wouldnt point it out anymore but this is just so disproportionately hard to hit

03:24:684 (4,5,6,7) - could totally abuse stream spacing here and space these more, the sound is perfect for it, during the kiai too

03:40:380 (5) - did you mean to hitsound the whole slider? hitsounds convoluted in this area, i'd rework 3:40-3:42ish a little

04:07:983 (5,6,7,8) - kind of one of the weakest sounds in the song, but emphasized with a stack? its impossible to hear this sound under the hitsounding, maybe change to a repeat slider?

04:19:427 (1) - very cool slider design, but seems out of place with the theme, I guess? like most other sliders in the map aren't like this. of course, its a minor visual consistency thing.

couldnt find much - very consistent, very cool map, good job and good luck! all those hours of hitsounding paid off, this is incredibl
Topic Starter
Izzywing

Gus wrote:

[deluge]
00:25:303 (2,3,4) - not sure your spacing should decrease from 3-4, i'd actually have it increase I want it to be the same with 00:24:066 (5,6,1) -

00:28:860 (5,6) - ctrl g Prefer how it is now

00:33:808 (5,6) - ctrl g Same

01:06:282 (1,2) - sounds like it would work better as a 1/6 or 1/8th back and forth slider I made those circles into 1/8 sliders

02:11:231 (4,5,6) - slightly offcenter It's actually a mirror of 02:10:767 (1,2,3) -

02:10:612 (11,7) - stack Sure

02:58:705 (1,2,3,1) - NC may cause reading issue here.. ALSO THESE are insanely hard to hit, I'd stack em. or maybe im just too weak.. but it totally looks like the players will read it as 1-->3 instead of 3--->1 in the double I see your concern but I want the doubles to be hard to hit, that effect is one of my favorite parts of the song especially in this super intense kiai. As for the combo thing, I'll consider it but changing it would break consistency

03:01:411 (9,1) - ^ maybe stack these instead.. wont point out this particular double pattern anymore.. for contrast though, the flow 02:20:045 (3,4,5,6,7) - is really well, because you dont need to go in the complete opposite direction to hit these doubles That difficulty is on purpose; the players will need to work to hit these doubles which is what I intend.

03:05:741 (4,5,6,7) - curve a little more? or just make it entirely straight, needs slight visual touchup Sure

03:18:499 (5,6,7,1) - i know i said i wouldnt point it out anymore but this is just so disproportionately hard to hit Agreed, nerfed this one slightly

03:24:684 (4,5,6,7) - could totally abuse stream spacing here and space these more, the sound is perfect for it, during the kiai too That's like the most I'd ever space em lol

03:40:380 (5) - did you mean to hitsound the whole slider? hitsounds convoluted in this area, i'd rework 3:40-3:42ish a little Yeah it fits the song, listen for the hit I'm following

04:07:983 (5,6,7,8) - kind of one of the weakest sounds in the song, but emphasized with a stack? its impossible to hear this sound under the hitsounding, maybe change to a repeat slider? I don't think I'm emphasizing with the stack, if anything its the opposite

04:19:427 (1) - very cool slider design, but seems out of place with the theme, I guess? like most other sliders in the map aren't like this. of course, its a minor visual consistency thing. Will consider this, I wanted the slider art for the slow part but you're kinda right too

couldnt find much - very consistent, very cool map, good job and good luck! all those hours of hitsounding paid off, this is incredibl
Thanks for the mod and compliment :)
Kaitjuh
Hi! M4M from queue o/

smal

General

  1. nope

deluge

  1. 00:38:447 (3,4) - Ctrl+G this so the strong beat lands on the sliderhead like here? 00:43:241 (2,3) -
  2. 01:00:097 (8,9,1) - is DS'ed 0.7x when the triples in this section are either 0.5x or 0.8x
  3. 01:08:911 (1,2,3,4,5,6) - quite an awkward pattern imo. This is mostly because of the different spacing used on 01:08:911 (1,2) - and 01:09:530 (5,6) - . It also flows quite awkwardy since you're reducing and increasing spacing irregularily flowing into 01:09:839 (7) - , consider changing this pattern into a pattern that represents this rhythm better maybe, bc a lot of that is lost when this particular pattern was symmetrized imo <-- (learned a new verb today lmao)
  4. 01:41:540 (4,5,6,7,8,9,10,11,12) - these are both DS'ed to 1.0x, but shouldn't they be 0.9x like these? 01:36:592 (3,4,5,6,7) - or are you using these to build up intensity? I think you did this later on as well so it's probably intentional.
  5. 02:09:839 (3,4,5) - this angle seems quite awkward, maybe move 02:09:839 (3,4) - more to the right like stacked on 02:09:066 (4) - 's slidertail?
  6. 03:50:277 - missed beat?
  7. 04:30:561 (2,3) - since all the objects are stacked, stack these two as well?
  8. all in all this is a very solid map, structure is really good which is something I hope to improve on someday lmao

This was not one of my strong points for modding which is apparent from my mod lol, I guess I need to improve one way or another, sorry for the short mod ><

Good Luck o/
Nao Tomori
not 5mins?

[deluge]
00:38:602 (4) - extend 3 instead? > no big sound on 4, better as a return slider

00:40:458 - rly strong piano ignored > bad emphasis, use a circle + kickslider instead for better representation i think

00:53:138 (2) - 00:54:375 (2) - not jump like other times > less emphasis even with hitsounding

01:06:282 (5,6,1,2,3,4,5) - better as double rhythm emphasis not on red tick or blue after > emphasis in the song is not equal cuz of the type of drums, should represent that (happens a lot, maybe spacing change instead in accord with drum hitsound = smaller spacing)

01:15:251 (2,3,1,2,3,4,5,6,7,8) - 03:12:468 - 02:10:458 (9) - angle? 02:30:251 (9) - no reason for angle change > no change in song (no piano note etc.) should be no change in stream angle like that imo

01:45:870 (7) - 1/8 slider already introduced, use here > makes more sense since it doesnt ignore that part and was used elsewhere

01:52:983 (6) - inconsistent spacing with other drum parts > other parts are smaller spacing this one is big and not in kiai

01:55:767 (7) - 02:15:561 (8) - better 1/8 burst here > already introduced + 1/8 repeat misses sounds

01:57:777 (4) - double into quint = awkward tapping + hard to read, though it is consistent

02:21:592 (9) - not really emphasis on those 2 thing, better burst 02:36:437 (7,8) - > no need for emphasis on those two beats since its all same stuff = burst is better than kickslider here imo ( compare to 03:36:901 (5,6) - > different sound so different rhythm = makes sense to have kickslider)

02:23:447 (3) - why more emph than other one compare t 03:23:293 (3) - > other times the triangles are always equal despite different force, why not here?

02:44:788 (3) - reverse rhythm > buzz slider should be on the other side to follow the sound thingy imo

02:54:994 (1) - inconsistent with other similar? (kiai start tho) > better to increase spacing over time into that slider rather than all at once for playability

03:18:808 (1) - 02:59:169 (2) - bad flow > wide angle and not stacked double = small movement -> big movement in same direction = awkward
(happen other places too =/)

02:48:499 - 03:50:355 - 03:52:520 - 04:05:200 (3) - 04:09:530 (1) - better as a different sv slider (though the semicircles are cool too)> more highlighted as "weird" sound but still looks conventional (e.g not a circle that touching itself)

04:24:066 (6) - 04:25:303 (2) - 04:36:437 (3) - - ehh > not followed later on why here? it makes a random increase in density
if you wanted to follow those, why not add 04:36:437 (3) -
silence slider slide on end?
nazi
04:31:798 (3) - nazi stack
00:56:540 (1) - minor move down for better look from the circle slider
04:04:581 (1) - overlap by a pixel or two
04:18:190 (4) - not symmetrical
04:19:427 (1) - nothing change on that sharp angle, not blanketing anything
04:24:375 (1) - uneven > not symmetrical

woops i did this before i saw kaitjuh post sry if overlap
SeaRasp
Hi M4M from your queues ! my map: https://osu.ppy.sh/s/542545

  1. 00:25:458 (3,4) - Would space these two out more to emphasize 00:25:612 (4) - and the piano it covers, compared to 00:24:375 (1) - which is far less important IMO so there should be a difference. It also plays a bit awkward when they are as close as that
  2. 00:54:994 (4,5,1) - For the same reason as above I believe 00:55:148 (5,1) - should be a larger jump and it does play awkwardly the way it is now
  3. 01:08:911 (1,2,3,4,5,6) - Have you tried playing this ? I don't think it plays very well, the pattern its self isn't bad just the flow. What I would do, and trust me it does play better, is : make 01:08:911 (1) - go in 01:09:066 (2) - 's direction and then move 01:09:684 (6) - under 01:09:375 (4) - 's head. Hope you understand what I mean xD
  4. 02:04:581 (1) - Ctrl+g for better flow
  5. 03:15:561 (3,4) - At this point I'd avoid stacking circles as it kind of breaks the momentum of the map which is very dynamic especially in this area.
  6. 03:20:509 (2) - Plays better if you ctrl+g
  7. 03:31:953 (6) - Pretty awkward flow here. Consider curving the slider the other way it would be much better.
  8. 04:43:860 (5,1) - Blanket is possible here

Just so you know your map begins at 00:16:953 and ends at 05:08:911 which means it isn't quite 5 mins. You can probably continue your sliders to extend the length though.
Other than that I actually couldn't find too much, the map is pretty nice so sorry for the short mod :/ and GL !
Topic Starter
Izzywing
Placeholder for response post tommorow, pretty busy today. Thanks guys!

About the 5 mins thing, whoops lol, I'll add some more slider-art I guess. I would make a full spread for this but a 4 min easy on this repetitive rhythm would be super boring I think so I don't really want to.

EDIT - To all modders, I've added onto the end so that the drain is 5 mins.

Kaitjuh wrote:

Hi! M4M from queue o/

smal

General

  1. nope

deluge

  1. 00:38:447 (3,4) - Ctrl+G this so the strong beat lands on the sliderhead like here? 00:43:241 (2,3) - 00:38:447 (3,4) - and 00:43:396 (3) - are basically identical rhythm, just the latter isn't split up
  2. 01:00:097 (8,9,1) - is DS'ed 0.7x when the triples in this section are either 0.5x or 0.8x Fixed
  3. 01:08:911 (1,2,3,4,5,6) - quite an awkward pattern imo. This is mostly because of the different spacing used on 01:08:911 (1,2) - and 01:09:530 (5,6) - . It also flows quite awkwardy since you're reducing and increasing spacing irregularily flowing into 01:09:839 (7) - , consider changing this pattern into a pattern that represents this rhythm better maybe, bc a lot of that is lost when this particular pattern was symmetrized imo <-- (learned a new verb today lmao) Adjusted the pattern, but I kept the core of it.
  4. 01:41:540 (4,5,6,7,8,9,10,11,12) - these are both DS'ed to 1.0x, but shouldn't they be 0.9x like these? 01:36:592 (3,4,5,6,7) - or are you using these to build up intensity? I think you did this later on as well so it's probably intentional. This is intentional, the doubles feel more intense to me so they deserve a very slightly higher spacing. its almost unnoticeable in game.
  5. 02:09:839 (3,4,5) - this angle seems quite awkward, maybe move 02:09:839 (3,4) - more to the right like stacked on 02:09:066 (4) - 's slidertail? Stack here was messed up anyway, fixed
  6. 03:50:277 - missed beat? On purpose to lower intensity
  7. 04:30:561 (2,3) - since all the objects are stacked, stack these two as well? Fixed
  8. all in all this is a very solid map, structure is really good which is something I hope to improve on someday lmao

This was not one of my strong points for modding which is apparent from my mod lol, I guess I need to improve one way or another, sorry for the short mod ><

Good Luck o/
Thanks for the mod!

Nao Tomori wrote:

not 5mins? Fixed

[deluge]
00:38:602 (4) - extend 3 instead? > no big sound on 4, better as a return slider Main melody has a piano and there's one of the sounds in the background whatever those are called

00:40:458 - rly strong piano ignored > bad emphasis, use a circle + kickslider instead for better representation i think I think mapping drums is better but ill consider changing

00:53:138 (2) - 00:54:375 (2) - not jump like other times > less emphasis even with hitsounding hard to put a jump with that rhythm tho, 1/4 jumps dont really feel like emphasis to me compared to 1/2 jumps

01:06:282 (5,6,1,2,3,4,5) - better as double rhythm emphasis not on red tick or blue after > emphasis in the song is not equal cuz of the type of drums, should represent that (happens a lot, maybe spacing change instead in accord with drum hitsound = smaller spacing) One of the things you'll notice in the diff is that i dont base all of my active vs passive rhythm on the drums, and thats so i dont have to limit myself so much. the song's really repetitive so if i were really strict about smth like that the map would get boring fast

01:15:251 (2,3,1,2,3,4,5,6,7,8) - 03:12:468 - 02:10:458 (9) - angle? 02:30:251 (9) - no reason for angle change > no change in song (no piano note etc.) should be no change in stream angle like that imo I'll consider this but the angles aren't really there to connect the stream to the music, but just for visual diversity mostly.

01:45:870 (7) - 1/8 slider already introduced, use here > makes more sense since it doesnt ignore that part and was used elsewhere Fixed

01:52:983 (6) - inconsistent spacing with other drum parts > other parts are smaller spacing this one is big and not in kiai Good catch.

01:55:767 (7) - 02:15:561 (8) - better 1/8 burst here > already introduced + 1/8 repeat misses sounds I consider this adequate 1/8 mapping, its buffered so it wont cover the whole thing

01:57:777 (4) - double into quint = awkward tapping + hard to read, though it is consistent Ill change if there's further feedback on this

02:21:592 (9) - not really emphasis on those 2 thing, better burst 02:36:437 (7,8) - > no need for emphasis on those two beats since its all same stuff = burst is better than kickslider here imo ( compare to 03:36:901 (5,6) - > different sound so different rhythm = makes sense to have kickslider) ive used kicksliders here elsewhere in the map too tho

02:23:447 (3) - why more emph than other one compare t 03:23:293 (3) - > other times the triangles are always equal despite different force, why not here? I wanted to vary the patterns, I'll consider changing this but I probably won't

02:44:788 (3) - reverse rhythm > buzz slider should be on the other side to follow the sound thingy imo not sure what this means

02:54:994 (1) - inconsistent with other similar? (kiai start tho) > better to increase spacing over time into that slider rather than all at once for playability I disagree, doing that would lower the intensity and I want this to be really intense because its heading into the kiai

03:18:808 (1) - 02:59:169 (2) - bad flow > wide angle and not stacked double = small movement -> big movement in same direction = awkward
(happen other places too =/) Yeah but it's on purpose. I am extremely hesitant to change these as I really like the challenging doubles.

02:48:499 - 03:50:355 - 03:52:520 - 04:05:200 (3) - 04:09:530 (1) - better as a different sv slider (though the semicircles are cool too)> more highlighted as "weird" sound but still looks conventional (e.g not a circle that touching itself) not a fan of SV changes for them, might do cool shapes tho

04:24:066 (6) - 04:25:303 (2) - 04:36:437 (3) - - ehh > not followed later on why here? it makes a random increase in density
if you wanted to follow those, why not add 04:36:437 (3) - done
silence slider slide on end?
nazi
04:31:798 (3) - nazi stack
00:56:540 (1) - minor move down for better look from the circle slider
04:04:581 (1) - overlap by a pixel or two on purpose
04:18:190 (4) - not symmetrical
04:19:427 (1) - nothing change on that sharp angle, not blanketing anything
04:24:375 (1) - uneven > not symmetrical

^fixed everything here but th ething i responded to

woops i did this before i saw kaitjuh post sry if overlap
thanks :)

SeaRasp wrote:

Hi M4M from your queues ! my map: https://osu.ppy.sh/s/542545

  1. 00:25:458 (3,4) - Would space these two out more to emphasize 00:25:612 (4) - and the piano it covers, compared to 00:24:375 (1) - which is far less important IMO so there should be a difference. It also plays a bit awkward when they are as close as that This specific pattern is mostly an homage to grumd's set, so I don't really want to change it. I agree with you, but I value the equality of this and the immediately preceding pattern.
  2. 00:54:994 (4,5,1) - For the same reason as above I believe 00:55:148 (5,1) - should be a larger jump and it does play awkwardly the way it is now Same reason as above.
  3. 01:08:911 (1,2,3,4,5,6) - Have you tried playing this ? I don't think it plays very well, the pattern its self isn't bad just the flow. What I would do, and trust me it does play better, is : make 01:08:911 (1) - go in 01:09:066 (2) - 's direction and then move 01:09:684 (6) - under 01:09:375 (4) - 's head. Hope you understand what I mean xD Angling 1 in 2's direction doens't affect how you play this though and it would make it substantially more ugly. You basically click on 1 so 1 2 3 is like a triangle. I think this pattern plays fine, but I'm open to changing it. Just need to come up with a better pattern is all.
  4. 02:04:581 (1) - Ctrl+g for better flow Eh, maybe, but this also makes it a wide angle which has its own problems. No change for now.
  5. 03:15:561 (3,4) - At this point I'd avoid stacking circles as it kind of breaks the momentum of the map which is very dynamic especially in this area. Good point, fixed
  6. 03:20:509 (2) - Plays better if you ctrl+g Went ahead and changed the second reverse slider into circles
  7. 03:31:953 (6) - Pretty awkward flow here. Consider curving the slider the other way it would be much better. True, but it's not a big deal I don't think. Affects aesthetics if I fix this too.
  8. 04:43:860 (5,1) - Blanket is possible here yea but it looks nice as is too

Just so you know your map begins at 00:16:953 and ends at 05:08:911 which means it isn't quite 5 mins. You can probably continue your sliders to extend the length though.
Other than that I actually couldn't find too much, the map is pretty nice so sorry for the short mod :/ and GL !
Thanks for the catch on the drain thing, fixed lol

Pata-Mon wrote:

m4m from your q

  1. 00:50:045 (2,3) - 00:50:818 (2,3) - increase ds? I think the fact that I emphasized the claps via the rhythm is enough here, spacing all of the claps in this section would be very excessive
  2. 01:06:514 (2) - volume is too more large than 01:06:437 (1) - , but 01:06:437 (1) - is the starting of the stream, a bit weird imo. Might redo the rhythm here, thats just cos the clap is on the second note
  3. In fact i think soft-clap is too loud, not only at 01:06:514 (2) - might lower volume
  4. 02:28:396 (2,3) - bad flow http://b1.loli.io/images/LvPR.jpg
  5. 03:20:509 (2) - ctrl+G? Fix in earlier mod
This's should be all. Sorry for the short mod, if you think this mod is useless, you can ignore my m4m req or just choose several diffs to mod.

GL~
thank you, i will return some of the m4m :)

appreciate all the mods guys, ill do my mod on your maps either later today or tomorrow, got a movie with the fam to catch in a little bit.
Pata-Mon
m4m from your q

  1. 00:50:045 (2,3) - 00:50:818 (2,3) - increase ds?
  2. 01:06:514 (2) - volume is too more large than 01:06:437 (1) - , but 01:06:437 (1) - is the starting of the stream, a bit weird imo.
  3. In fact i think soft-clap is too loud, not only at 01:06:514 (2) -
  4. 02:28:396 (2,3) - bad flow http://b1.loli.io/images/LvPR.jpg
  5. 03:20:509 (2) - ctrl+G?
This's should be all. Sorry for the short mod, if you think this mod is useless, you can ignore my m4m req or just choose several diffs to mod.

GL~
vrnl
sorry if this is rly basic im kinda new to this but yea


i think u should have the combo from before this go from here 01:14:478 (1) to here 01:15:329 (14)

01:28:550 (6) - id move this a little bit under the next slider like this https://osu.ppy.sh/ss/6800111 just to keep that way of motion going

same thing with this 01:47:107 (7)

01:57:159 (1) - remove the last back n forth from this reverse slider theres no sound there

02:59:014 (4) - continue with the previous combo here, not a nc

03:03:190 (3) - same here and 03:03:654 (6) - here so it goes to 9

this isnt any fixing i just wanted to say i like what u did here 03:46:025 (1) - and here 03:46:643 (4) (also here too 04:09:530 (1) )

maybe move this 03:56:695 (4) and the 2 notes after it closer? since the song is more calm and it goes with the rest of the sliders around this section

^ and here too 04:00:251 (4) - 04:00:406 (5) - 04:00:561 (6)

04:05:200 (3) - having this a full circle is kinda odd imo, maybe change sv and make it like a 3/4th circle something like this?? https://osu.ppy.sh/ss/6800218

right here 04:21:901 (3) instead of a circle id do another slider like u did here 04:19:427 (1) to go with the flow of the combo.

05:03:962 (1) - silence the slider end

thats about all i could find, i hope this was somewhat helpful ;;
Spaghetti
Enjoy the SB, good luck!~
Okoratu
the last minute or more specifically anything past 04:14:477 - doesn't seem worth mapping
Topic Starter
Izzywing

Okorin wrote:

the last minute or more specifically anything past 04:14:477 - doesn't seem worth mapping
The thing is the ending part is like one of my favorite parts of the song. It's just so peaceful. I like how there's a calm section for the player after they're been frantically playing for 4 minutes.

I'm tempted to make a Hard or something so it doesn't just look like I added the slow section just to get this map at 5 mins
_orange
#modreqs

[deluge]
  1. 00:51:282 (4) - weird 1/4 out of nowhere?
  2. 01:18:343 (5) - add whistle? it sounds identical to 7
  3. 01:40:690 (7,8,4) - stack or something maybe?
  4. 01:45:870 (7,8,1) - shouldn't this be 1/8? like here 01:55:612 (5,6,7) -
  5. 02:07:751 (5) - your hitsounds are insanely confusing so im not sure, but add whitle to the middle repeat of this slider?
  6. 02:32:571 (5,6,7,8,9) - spacing inconsistency
  7. 02:57:313 (6) - don't think you need NC
  8. 03:09:530 (5,6) - spacings too big for 1/4 here I think
  9. 03:11:385 (1) - umm, this is quite a special slider
  10. 03:16:953 (3,4,5,6,7,8,9,10) - any reason for this stream to be so weirdly shaped?
  11. 03:26:850 (4,5,6,7,8,9,10,11) - this looks too long and awkward imo, it sounds the same as here 03:07:056 (4,5,6,7,8,9,1) - I suggest making the rythm the same as 03:07:056 (4,5,6,7,8,9,1) -
  12. 03:32:571 (2,2,2) - line up?
  13. 03:40:922 (8) - what is wrong with this slider
  14. 03:45:097 (2,4) - blanket?
Cool map and storyboard, gl!
Plaudible
another amazing map by the one and only hoobs

o//
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

loved that you used more consistently structured spacing on this one o3o very unusual but in a good way. awesome song too. suiting SB, love it. the thunder for the kiai in particular.

eeerm the bpm change makes the SV adaption really off. section after kiai is faster than the 97 bpm obviously. maybe you can make them have same speed although the bpm changed. the calmness of the ending is clearly from 04:14:477 - til the end

01:20:818 (7,8,9) - bit contradicting to have 2 different spacing here? 01:20:896 (8,9) - 01:20:818 (7,8) - dont get why

01:26:076 (7,8) - that even playable? lol. well i guess since it's stream sliders. fast bpm. still, you shouldn't use 1/8 for streams.

01:45:946 (8) - not readable since you cant see the sliderend. the overlaps make this seem like its a circle https://osu.ppy.sh/ss/6821667

01:55:767 (7) - reverse arrow not visible, thats unrankable, could be a one way slider without reverse https://osu.ppy.sh/ss/6821671

01:58:086 (6) - barely readable too due to the unusual placement. consider rearranging. same on others like this

tooo many claps overall, hurts a bit, especially during kiai. might consider removing a few

04:49:117 (1) - would fit the music more if the tail was going down instead of up since the tone of the melody is too. also, dont think the slider goes exactly with the tone of the melody if you listen closely. especially the circle its more, like this in terms of melody http://puu.sh/sRSEm/af76acb72f.jpg

04:54:065 (1) - could be a bit softer too since this shape seems to be smth to use in more aggressiv songs, this part is too calm for those snakey tangles

05:08:911 (1) - placing it in the middle would make an adaption with the spinner

05:06:746 - ending it on a half beat seems a bit off to me. 05:06:437 - would be better imo and what about this sound 05:07:828 - ?

05:08:911 (1) - think this would cover the other parts of the melody too and the most important sound appears at 05:09:065 - it's all blue ticks here http://puu.sh/sRRAO/4dfb38c6f6.jpg

04:39:221 (1) - shape looks a bit weird. maybe http://puu.sh/sRSqH/0318b948bc.jpg to match 04:36:746 (4) -

04:43:860 (5,1) - blanket or maybe http://puu.sh/sRSvb/3c9ce87015.jpg is a bit prettier?

05:08:911 (1) - is very pretty

nice job ~
Topic Starter
Izzywing

Sharo- wrote:

sorry if this is rly basic im kinda new to this but yea


i think u should have the combo from before this go from here 01:14:478 (1) to here 01:15:329 (14) Its already a combo tho

01:28:550 (6) - id move this a little bit under the next slider like this https://osu.ppy.sh/ss/6800111 just to keep that way of motion going

same thing with this 01:47:107 (7) I'll consider this, I just dont like how it messes with the aesthetics

01:57:159 (1) - remove the last back n forth from this reverse slider theres no sound there Fix

02:59:014 (4) - continue with the previous combo here, not a nc its a downbeat tho

03:03:190 (3) - same here and 03:03:654 (6) - here so it goes to 9 Breaks consistency

this isnt any fixing i just wanted to say i like what u did here 03:46:025 (1) - and here 03:46:643 (4) (also here too 04:09:530 (1) )

maybe move this 03:56:695 (4) and the 2 notes after it closer? since the song is more calm and it goes with the rest of the sliders around this section

^ and here too 04:00:251 (4) - 04:00:406 (5) - 04:00:561 (6) Will consider, I don't like thsi change because the slowdown is very noticeable

04:05:200 (3) - having this a full circle is kinda odd imo, maybe change sv and make it like a 3/4th circle something like this?? https://osu.ppy.sh/ss/6800218 bouncy sound = bouncy slidershape :p

right here 04:21:901 (3) instead of a circle id do another slider like u did here 04:19:427 (1) to go with the flow of the combo. not a bad suggestion but i just prefer mine

05:03:962 (1) - silence the slider end It is already

thats about all i could find, i hope this was somewhat helpful ;;
thank you!

_orange wrote:

#modreqs

[deluge]
  1. 00:51:282 (4) - weird 1/4 out of nowhere? I guess it does feel kinda random but it shouldn't be a problem
  2. 01:18:343 (5) - add whistle? it sounds identical to 7 Fixed
  3. 01:40:690 (7,8,4) - stack or something maybe? Fixed
  4. 01:45:870 (7,8,1) - shouldn't this be 1/8? like here 01:55:612 (5,6,7) - Fixed
  5. 02:07:751 (5) - your hitsounds are insanely confusing so im not sure, but add whitle to the middle repeat of this slider? Drum hitfinish acutally good catch
  6. 02:32:571 (5,6,7,8,9) - spacing inconsistency Seems fine to me
  7. 02:57:313 (6) - don't think you need NC fixed
  8. 03:09:530 (5,6) - spacings too big for 1/4 here I think should be fine, kickslider jumps dont really play like 1/4 due to slider leniency
  9. 03:11:385 (1) - umm, this is quite a special slider how so
  10. 03:16:953 (3,4,5,6,7,8,9,10) - any reason for this stream to be so weirdly shaped? Its not really weird it changes shape at 03:17:262 (7) - which is a clap
  11. 03:26:850 (4,5,6,7,8,9,10,11) - this looks too long and awkward imo, it sounds the same as here 03:07:056 (4,5,6,7,8,9,1) - I suggest making the rythm the same as 03:07:056 (4,5,6,7,8,9,1) - I'll consider this
  12. 03:32:571 (2,2,2) - line up? not sure what you mean
  13. 03:40:922 (8) - what is wrong with this slider lol fixed
  14. 03:45:097 (2,4) - blanket? fix
Cool map and storyboard, gl!
tyty

will edit with bouncebabe response
_handholding
misclick post
emilia
i'm expecting some good shit from mappers with ranked maps ;)

good luck on not getting roasted by roastlord

[deluge]
  1. 00:57:081 (2,3) - i couldnt really read this stack, would suggest you shift 2 out a little more so its more obvious that its a 1/4 and not 1/2
  2. 01:02:957 - couldnt hear this during gameplay, but i hear this now so
  3. 01:04:581 (4) - i think this is better mapped as a triplet
  4. 01:05:509 (2) - ^
  5. 01:14:324 (4,5,1,2,3,1,2,3,1,2,3) - personally think theres no need for NC spam here
  6. 01:36:128 (1) - woah there 4 nodes whattt
  7. 01:37:365 (1) - i think it'd sound better as a long slider instead, i hear nothing on the reverse
  8. 01:45:869 (7,8) - personally think it'd be better if they werent stacked this way, cuz it can get kinda confusing. would suggest have them go to the right like 01:46:025 (1) -
  9. 01:54:684 (1,2,3) - why not have 1&2 stack as you've done before? 01:24:530 (3,1,2,3) -
  10. 02:34:272 (1,2) - ^ similarly, i think this was the one i couldnt read well enough, misread it as 1/2
  11. 02:49:736 (4,5) - ^ i think this was one too
  12. 03:33:885 (2) - i hear something here 03:33:962 - , might wanna map to that
  13. 03:34:427 (5,6,1,2,3,4) - i think i landed this just now, but the increase in distance and having mapped it with kick sliders is kinda hard to play because sliders on 1/8 require a lot more precision, but its entirely up to you if you wanna change it
  14. 04:05:200 (3) - can i just say i really am in love with these circle sliders when i hear a change in music they fit perfect
  15. 05:07:674 - slider here?

    thanks for being the first map i had to mod today that made my life a little easier

    oh and also this is the first goreshit map i actually enjoyed
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