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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, March 6, 2017 at 3:55:25 AM

Artist: soraru
Title: Yurayura
Tags: Yuutamari no Shiori 夕溜まりのしおり SCGA-20 ナノウ Nanou
BPM: 123
Filesize: 9937kb
Play Time: 05:41
Difficulties Available:

Download: soraru - Yurayura
Information: Scores/Beatmap Listing
---------------
thx Shurelia for metadata etc. > p/5679027 and Kwan for confirmed romanization (from here > http://soraruru.jp/profile/)
thx [XV] for higher quality mp3 =D
Last edited by Naotoshi on , edited 51 times in total.
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Rhythm Incarnate
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q m4m request


from Grief to Love

00:18:072 (5) - Not a fan of this 5% slider end, I know thats when the vocal switches but it felt a bit weird to play, I wouild at least increase the volume a bit more so it's audible, or make it a 1/2 note as you have done previously (something like this 00:31:730 (1) - feels better because its audible)
00:28:803 (2,5) - ugly tiny overlap (shows up in game)
00:34:657 (2,3,4) - I would swap these notes around on the timeline so you get better emphasis on the strong drum kicks
00:37:340 (5) - Would remove repeat and add circle in its place so you can get a nice 3 circle jump pattern on the drums
01:19:047 - Consider switching to soft hitsounds for this section before the kiai?
01:40:755 (2) - Would change this out for a jump since there is more emphasis on the snare in the music and the vocals are pretty intense at this point
01:54:169 (1) - This is super close to being offscreen :p
02:20:511 (5) - You miss the triple in the snare here, but you seem to follow it in most other places, any reason why?
02:51:242 (2) - NC here? (You did for the first time this pattern came up)
02:52:706 (1) - Same comment as 00:18:072 (5) -
04:09:291 (2,3,4,5,6) - Maybe gradually increase the spacing here instead of have a big jump? It would match the rising volume more in the guitar/drums (also maybe add some green lines to reflect the volume change aswell?)
04:23:194 (6) - I would have this as a single repeat + 1/2 slider since a slow repeat of 5 is a bit hard to read
04:38:803 (4) - tiny overlap
04:40:023 (1,2,3,4) - I think the hitsounds here a bit too quiet
04:42:462 (2) - Same comment as 02:51:242 (2) -

also blankets in some places can be fixed :p

gl!
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Rhythm Incarnate
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Log Off Now wrote:
q m4m request


from Grief to Love

00:18:072 (5) - Not a fan of this 5% slider end, I know thats when the vocal switches but it felt a bit weird to play, I wouild at least increase the volume a bit more so it's audible, or make it a 1/2 note as you have done previously (something like this 00:31:730 (1) - feels better because its audible) ok, made it a bit louder
00:28:803 (2,5) - ugly tiny overlap (shows up in game) ok
00:34:657 (2,3,4) - I would swap these notes around on the timeline so you get better emphasis on the strong drum kicks ok
00:37:340 (5) - Would remove repeat and add circle in its place so you can get a nice 3 circle jump pattern on the drums ya
01:19:047 - Consider switching to soft hitsounds for this section before the kiai?
01:40:755 (2) - Would change this out for a jump since there is more emphasis on the snare in the music and the vocals are pretty intense at this point i wanted to stick to having 1/1 holds on all the strong vocals, here i put a repeat because it makes the cursor movement better but it would ideally be a 1/1 slider
01:54:169 (1) - This is super close to being offscreen :p moved a little
02:20:511 (5) - You miss the triple in the snare here, but you seem to follow it in most other places, any reason why? barely heard it, added though
02:51:242 (2) - NC here? (You did for the first time this pattern came up)
02:52:706 (1) - Same comment as 00:18:072 (5) -
04:09:291 (2,3,4,5,6) - Maybe gradually increase the spacing here instead of have a big jump? It would match the rising volume more in the guitar/drums (also maybe add some green lines to reflect the volume change aswell?) changed spacing a bit, will get to htsounding later
04:23:194 (6) - I would have this as a single repeat + 1/2 slider since a slow repeat of 5 is a bit hard to read ehh... changed for now, but there isnt much distinguishing it from the other strumming
04:38:803 (4) - tiny overlap ?
04:40:023 (1,2,3,4) - I think the hitsounds here a bit too quiet woops didnt mean 5% there .-.
04:42:462 (2) - Same comment as 02:51:242 (2) -

also blankets in some places can be fixed :p

thanks for modding

gl!
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From my queue.

Decrease CS 5, make it CS 4, doesn't bond well with a map that's only hard.

00:02:706 - Hitcircle here.
00:06:608 - Hitcircle here.
00:10:511 - Hitcircle here.
00:14:413 - Hitcircle here.
00:16:608 - Raise the volume on the hitsounds on this timing point.
01:58:072 - Lower the volume on the hitsounds on this timing point.
02:51:242 - Raise the volume here on the hitsounds for more feedback.
03:35:145 (7) - Make this circle into a slider, ex:
Image
04:43:925 - Put a timing point here and raise the volume on the hitsounds.
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[ - Zekks - ] wrote:
From my queue.

Decrease CS 5, make it CS 4, doesn't bond well with a map that's only hard. no. cs5 is better cuz i have more space to map and it looks nicer and it puts more focus on patterns with low ar and blahblahblah

00:02:706 - Hitcircle here. there's no sound in the guitar here.
00:06:608 - Hitcircle here.
00:10:511 - Hitcircle here.
00:14:413 - Hitcircle here.
00:16:608 - Raise the volume on the hitsounds on this timing point. yeah
01:58:072 - Lower the volume on the hitsounds on this timing point. i think the feedback here is fine, it's pretty quiet but it has no hitsounds so you should have something to go by imo
02:51:242 - Raise the volume here on the hitsounds for more feedback. ok
03:35:145 (7) - Make this circle into a slider, ex:
Image there isnt really a distinct sound on the red tick, it would be unnecessary rhythm density in a calm section imo.
04:43:925 - Put a timing point here and raise the volume on the hitsounds.
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Image

NM from my queue


from Grief to love


Quote:
00:10:023 (5) - You changed the DS here, why don't use the same than 00:02:218 (4) - ?

00:44:657 (4) - Be carefull rythmics are kinda fuzzy to read here maybe use 2 kicksliders or find another issue

01:25:389 (2) - Rythm is kinda hard to read too, I think tap the slider end could be better, maybe make a jump with circles only ?

02:50:998 (1) - same ^

03:07:828 (5) - DS is kinda big here, try to reduce a bit

03:39:291 (6) - Same, you forced the DS cause of a stack, change the pos of 03:39:047 (5) - If you want to let the stack

04:00:023 (3) - When you make waves use this point placements, Its just visual, ok but its improving the shape of a slider easely ^^https://i.imgur.com/yUGcRDm.png

04:10:267 (6) - Huge DS /!\ reduce a bit !

04:27:584 (7) - Pretty hard to read be carefull

04:35:877 (5,1,2,3,4,5,6,7,8,1,2,3) - Maybe replace some circles by sliders, this is super jumpy for an hard map

04:42:218 (1) - Same rythm problem

05:33:681 (1,2,3,4) - DS is kinda high too


Well, that a really clean map but on some points you must be carefull, DS is really confusing sometimes and rythmics for some patterns are kinda hard
and why use A 1280x720 when 1920x1080 background is allowed, I recommend to change it for something more funny, just a black and white isn't funny ^^

Good luck~
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Ponoyoshi wrote:
Image

NM from my queue


from Grief to love


Quote:
00:10:023 (5) - You changed the DS here, why don't use the same than 00:02:218 (4) - ? eh that guitar should have accent (bigger spacing) so i actually changed pattern a bit to this > http://puu.sh/sM16a/781b67d132.jpg

00:44:657 (4) - Be carefull rythmics are kinda fuzzy to read here maybe use 2 kicksliders or find another issue issue here is, i wanted to distinguish that high pitched sound on 00:44:657 - so it's kickslider, the rest is just drums. i simplified it already by putting a repeat triple. i dont think testplayer had issues with it either

01:25:389 (2) - Rythm is kinda hard to read too, I think tap the slider end could be better, maybe make a jump with circles only ? hmm reason here is to hold that nice guitar sound down on a slider body, i put a circle there at 01:25:877 - cuz of the drums starting up leading into the stream, but the guitar sound is still ongoing so i think keeping slider is better. also, people didnt have issue with this pattern and it happens every kiai time start, so it's consistent imo.

02:50:998 (1) - same ^

03:07:828 (5) - DS is kinda big here, try to reduce a bit changed pattern around

03:39:291 (6) - Same, you forced the DS cause of a stack, change the pos of 03:39:047 (5) - If you want to let the stack hmm this one here was on purpose, the guitar goes pretty high, the drums hit and it makes a contrast to the lower spacng of the next section. i don't think its particularly out of tune with the map either at that DS.

04:00:023 (3) - When you make waves use this point placements, Its just visual, ok but its improving the shape of a slider easely ^^https://i.imgur.com/yUGcRDm.png yeah, it looks better thanks.

04:10:267 (6) - Huge DS /!\ reduce a bit ! i think the ds increase is supported by the progression on guitar, but nerfed to be less massive.

04:27:584 (7) - Pretty hard to read be carefull ya, moved a bit then

04:35:877 (5,1,2,3,4,5,6,7,8,1,2,3) - Maybe replace some circles by sliders, this is super jumpy for an hard map reduced density

04:42:218 (1) - Same rythm problem

05:33:681 (1,2,3,4) - DS is kinda high too i think this spacing makes sense cuz it's the loudest drums, synth and ending of song = climax as well. moved around a bt tho.


Well, that a really clean map but on some points you must be carefull, DS is really confusing sometimes and rythmics for some patterns are kinda hard
and why use A 1280x720 when 1920x1080 background is allowed, I recommend to change it for something more funny, just a black and white isn't funny ^^
backround is fine color cuz the entre video is black and white, it wouldnt make sense using something not black and white imo.. will increase reso though .
Good luck~
thanks for modding
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Bullied into modding ;w;

from Grief to Love

Hard


  • I’m gonna assume you don’t mean to blanket anything because if you do want to you’ll have to go through the whole map and fix them all. It doesn’t seem like you want to so I’ll leave this up to you. I won’t mention any blankets that I’m not sure about.
  • 00:08:803 (1,5) – Make these the same slider.
  • 00:12:706 (1,3,4) – Again, why is 4 different from 1 and 3? o.O
  • 00:21:974 (4,3) – This triggers me tbh but it’s up to you if you wanna change it.
  • 00:30:998 (3,1) – No stack? Up to you.
  • 01:00:511 (3) – Necessary NC?
  • 01:14:657 (5,1) – You skip the long note here but you mapped it before at 00:59:047 (6,7,1). Could have extended sliders (to blue tick) if you want to follow the vocals.
  • 01:34:169 (5,6,1) – This not being straight triggers me lol.
  • 01:41:730 (4,2) – Stack these before I fucking murder you. <3
  • 01:42:462 (1) – Why is there a red timing point in the middle of this slider? It makes the whole rest of the map fucked in timing, please fix.
  • 01:54:169 (1,2) – If you’re gonna make that slider shape at least blanket it?
  • 01:57:096 (3,5) – Fix blanket.
  • 02:19:047 (6,4) – Triggered.
  • 02:37:096 (1,2,3) – Blanket these?
  • 03:13:194 (7,8) – Pretty random double tbh, you don’t use these so often, so it feels out of place.
  • 03:35:145 (7) – Slider maybe to fill the weird gap here?
  • 04:22:950 (5,1) – Stack or die.
  • 05:12:218 (3,4) – Pretty small spacing compared to everything else.
  • 05:35:633 – How about mapping this sound? Maybe a 1/8th reverse? Up to you, but I wouldn’t leave it blank since it’s a nice finishing sound.


o/
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all fix w

05:12:218 (3,4) – Pretty small spacing compared to everything else. 4 no force in the song = small spacing
05:35:633 – How about mapping this sound? Maybe a 1/8th reverse? Up to you, but I wouldn’t leave it blank since it’s a nice finishing sound. no i dont want to do that cuz ppl will thin kthe song is over and then miss
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From Modding Queue



from Grief to Love
First off I want to start off saying cs5 seems a bit unnatural. It doesn't look as good as it should be. CS 4 or 4.5 is good enough for most people.
00:34:659 (1,2,3,4,5) - I don't like how this plays out. Movement is kind of erratic especially from (3) ----> (4) ----- (5) It's sharp cuts then small spacing. Fitting it all in one screen so it's easier http://puu.sh/sP5xk/0fd1decef4.jpg
00:42:952 (3) - Your hitsound here doesn't stand out with the sound in the music. It's too quiet imo
00:43:805 (1) - Most of these I've seen doesn't really give anything to me. I believe having a 1/4 or even a a double would do this part justice. To emphasize the beat with a clickable object
00:44:659 (10,11,12,13) - I believe you're trying something new a little too early on. It plays at a different consistency and stands out too much. You can try this pattern and see how that works for you http://puu.sh/sP5T6/fd1256e482.jpg
00:57:586 (1,2,3,4,5,6) - Could've had something similiar to this without having those jumps and making it then linear. I believe keeping that momentum and playing off of it would feel better http://puu.sh/sP5Zo/39e123e0dc.jpg
01:00:513 (3,4,5) - Again I think you are doing a little too much. The blue tick has no distinctive sound to it but your sliderend is loud enough to fake like it does. Honestly you can replace 01:00:757 (4) - with just a single note and it'll work wonders
01:11:244 (1) - Sliderend is strong you can use another drum beat here rather than a soft -----> Drum Sampleset + Finish
01:33:927 (4,5,6,1) - You could've had this since linear flowing is strange to play http://puu.sh/sP69v/942cbeecd6.jpg
01:34:659 (1,2,3) - This doesn't play well since the flow is being mislead somewhere else. Even though it's not the greatest it still looks great http://puu.sh/sP6bS/b4deccdc66.jpg
01:36:366 (4,1) - Same as ^ it's just awkward to play
01:47:586 (4,5,1) - Is this balance right?
01:59:049 (3,4) - You can stack this http://puu.sh/sP6hh/e66a8d14aa.jpg
02:01:244 (4,5) - Really close imo
02:01:000 (3,4) - For some odd reason rhythm here sounds out of place. I was thinking more on the line of a 1/2 and a note http://puu.sh/sP6m2/97e1bafa4d.jpg
02:02:464 (2,3,4,5) - Same as ^ kind of an erratic movement. You're forcing players to change their flow to notes when it should be the players being guided to hit them
02:02:952 (3,4) - Also was planning a rhythm like http://puu.sh/sP6r7/9887df6842.jpg similiar thing as mentioned before
02:07:830 (1,2) - Spacing wise here differs a lot from more subtle movements 02:08:074 (2,3) - Since (1) is the one with the bass emphasis
02:22:708 (3,4,1,2) - There we go nice nice
03:19:049 (3,4) - Repeat pls Not much difference from 03:16:122 (1,3) - Since 03:19:781 (4) - Already gives enough emphasis for the upcoming slider
03:23:440 (4,5) - It'd be really clean if you changed this into a slider so all 4 of them can balance aesthetically
04:16:610 (5) - Can be NCable here to keep it 4x4 and kept short
That should be all


Key Areas to improve on
  • Utilize your sliders a little better. I do agree movement is what makes or break a map but having erratic movements and strange slider placements can do the same
  • Check Hitsounds
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Rhythm Incarnate
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Kocari wrote:
From Modding Queue



from Grief to Love
First off I want to start off saying cs5 seems a bit unnatural. It doesn't look as good as it should be. CS 4 or 4.5 is good enough for most people. this was mostly for ease of mapping, i like having more space. i also like the appeal of small circles + low ar but this might be a bit too small for my skills. i'll increase it and see where it goes from there.
00:34:659 (1,2,3,4,5) - I don't like how this plays out. Movement is kind of erratic especially from (3) ----> (4) ----- (5) It's sharp cuts then small spacing. Fitting it all in one screen so it's easier http://puu.sh/sP5xk/0fd1decef4.jpg wanted to maintain the 120 degree rotation in all of the sliders, moved around 3 4 though.
00:42:952 (3) - Your hitsound here doesn't stand out with the sound in the music. It's too quiet imo i'll be doing a major overhaul of the actual hit SOUNDS soon. most of them are not the best they should be.
00:43:805 (1) - Most of these I've seen doesn't really give anything to me. I believe having a 1/4 or even a a double would do this part justice. To emphasize the beat with a clickable object i agree that that 1/8th thing isn't particularly good on the feedback side, however, i don't want to do a double cuz it would still be 256 bpm, i don't want to do a kickslider+circle because i don't like that rhythm very much. later on i did 1/8 slider+slider which is better because of the acc leniency on a slider head.
00:44:659 (10,11,12,13) - I believe you're trying something new a little too early on. It plays at a different consistency and stands out too much. You can try this pattern and see how that works for you http://puu.sh/sP5T6/fd1256e482.jpg there's a minor sound at a high pitch that i wanted to put the kickslider on, and i haven't seen people have trouble with this. though it definitely stands out, i think that's the goal with that high pitched sound anyway. might change this later if more people talk about it.
00:57:586 (1,2,3,4,5,6) - Could've had something similiar to this without having those jumps and making it then linear. I believe keeping that momentum and playing off of it would feel better http://puu.sh/sP5Zo/39e123e0dc.jpg something similar, good suggestion.
01:00:513 (3,4,5) - Again I think you are doing a little too much. The blue tick has no distinctive sound to it but your sliderend is loud enough to fake like it does. Honestly you can replace 01:00:757 (4) - with just a single note and it'll work wonders i disagree, i think there's a clear drum roll type thing here going into 5. i'll remove the drum-whistle hitsound that makes it super loud but it's definitely not an overmap. besides, the rhythm is simpler as a kickslider than a triple anyway.
01:11:244 (1) - Sliderend is strong you can use another drum beat here rather than a soft -----> Drum Sampleset + Finish added drum whistle
01:33:927 (4,5,6,1) - You could've had this since linear flowing is strange to play http://puu.sh/sP69v/942cbeecd6.jpg
01:34:659 (1,2,3) - This doesn't play well since the flow is being mislead somewhere else. Even though it's not the greatest it still looks great http://puu.sh/sP6bS/b4deccdc66.jpg
01:36:366 (4,1) - Same as ^ it's just awkward to play
changed entire pattern to use more sharp angles

01:47:586 (4,5,1) - Is this balance right? looks like it? i measured it with a slider-ruler and it was fine
01:59:049 (3,4) - You can stack this http://puu.sh/sP6hh/e66a8d14aa.jpg ya
02:01:244 (4,5) - Really close imo spaced out a bit
02:01:000 (3,4) - For some odd reason rhythm here sounds out of place. I was thinking more on the line of a 1/2 and a note http://puu.sh/sP6m2/97e1bafa4d.jpg slider is on that piano chord thing.
02:02:464 (2,3,4,5) - Same as ^ kind of an erratic movement. You're forcing players to change their flow to notes when it should be the players being guided to hit them moved around a bit. also, that other rhythm is now uniform with the one at 2.01.000
02:02:952 (3,4) - Also was planning a rhythm like http://puu.sh/sP6r7/9887df6842.jpg similiar thing as mentioned before
02:07:830 (1,2) - Spacing wise here differs a lot from more subtle movements 02:08:074 (2,3) - Since (1) is the one with the bass emphasis 5>1 increased. 2 has vocal emphasis so that has spacing.
02:22:708 (3,4,1,2) - There we go nice nice
03:19:049 (3,4) - Repeat pls Not much difference from 03:16:122 (1,3) - Since 03:19:781 (4) - Already gives enough emphasis for the upcoming slider big reason for the circles here was the different word + that rhythm was repeated 3 times in the map already, no need to change it now when it fits imo.
03:23:440 (4,5) - It'd be really clean if you changed this into a slider so all 4 of them can balance aesthetically while i agree that it would be very clean (it was like that originally) i really wanted to highlight the intro of the next part of the song with an arguably overmapped circle. it makes better contrast imo. i'll consider changing this.
04:16:610 (5) - Can be NCable here to keep it 4x4 and kept short k
That should be all


Key Areas to improve on
  • Utilize your sliders a little better. I do agree movement is what makes or break a map but having erratic movements and strange slider placements can do the same
  • Check Hitsounds


thanks a ton, i'll look at this more carefully with the advice here.
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fast reply cause I'm a good m4m peep


GeneraL
  • Seems you didn't use drum-sliderslide.wav at all. probably should just throw it.
  • 04:20:386 - le double green at here.
  • Alright since AImod didn't mention it mean you wouldn't know about this : There are bunch of unsnapped green line which make thing unrankable for you. I'll mention 'em for you : 04:18:440 - , 04:19:415 - , 04:19:537 - , 04:20:391 - , and the double one. Hope it should be all.
  • Artist should be : "そらる" while the romaji one can stays.
  • and the title should be : "ユラユラ" , while the romaji would be "Yurayura".
  • aaand tags , oh right, Let's see... : Yuutamari no Shiori , 夕溜まりのしおり , SCGA-20 , ナノウ , Nanou
  • here's the link for the metadata : http://soraru.tokyo/
  • BG did not expressing the music well. Here's a thing : https://shurelia.s-ul.eu/g3ZLKQm6
  • oh about "Swaying" thing , you could just use it as the diff name. It'll looks much much better imo.




sad song


Quite a nice map , it follows the song nicely but yeh, need moar mods to polish it.

Good luck.
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placeholder thingy

hey its ya boy late man


General

drum-sliderslide.wav unused?

drum-hitclap.mp3 <-- convert this to .wav, its recommended not to use .mp3s for hitsounds

you should really look into having more than 1 combo color, at least another shade of gray maybe?


the map

00:08:805 (1,5) - Fix stack

00:15:147 (3,4,5) - To make this neater, make the distance between 3's tail, 4, and 5's tail the same

00:24:171 (5) - fix stack

00:28:074 (5) - consider stacking under 00:28:805 (2)'s tail, feels like it would this pattern as a whole a bit better.

00:31:732 (1) - NC should be on 00:32:220 (2) - instead

00:36:610 (3,6) - stack these? feels like weird that they aren't

00:43:440 (5,1,4) - This little area feels really cramped due to all of these objects being very close together, so I suggest moving 00:44:659 (4) - away from it

00:45:635 (8) - No jump for this?

00:45:147 (7,8,1,2) - If you don't change the above, make this neater by using equilateral triangles - like this - https://osu.ppy.sh/ss/6859954

00:49:537 (4,4) - why not stack these and put em in the exact center of the triangle formed by 1,2,3

01:23:683 (2,4) - fix blanket
01:30:757 (1,3) - ^

01:40:513 (1) - move this to where 01:41:976 (5) - is imo

01:46:366 (1,3,4) - I think this pattern looks much nicer if 3, 1's head and 4 are equal distance from each other.

01:49:537 (4,1) - You could blanket these

01:51:244 (3) - ^if you fix that properly, stack the tail of this on top of 4

02:19:293 (9) - jump?

02:39:537 (6,7) - ctrl+g of these would flow better, but this would remove the jump to 02:40:025 (8) - unfortunately

03:02:464 (1,2,3) - this feels a bet excessive in terms of spacing

03:11:732 (5,1) - blanket

03:37:586 (1,5) - I think these should be stacking if 03:38:074 (2,6) - are stacking

04:37:098 (4,5,6) - not a fan of the flow here

04:45:879 (1,4) - not a good overlap imo, you dont do this kinda thing in this map so it looks out of place to me

and that's all ive got

gl!
Last edited by Hobbes2 on , edited 1 time in total.
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Shurelia wrote:
fast reply cause I'm a good m4m peep


GeneraL
  • Seems you didn't use drum-sliderslide.wav at all. probably should just throw it. ye
  • 04:20:386 - le double green at here. ye ye
  • Alright since AImod didn't mention it mean you wouldn't know about this : There are bunch of unsnapped green line which make thing unrankable for you. I'll mention 'em for you : 04:18:440 - , 04:19:415 - , 04:19:537 - , 04:20:391 - , and the double one. Hope it should be all. ye
  • Artist should be : "そらる" while the romaji one can stays.
  • and the title should be : "ユラユラ" , while the romaji would be "Yurayura".
  • aaand tags , oh right, Let's see... : Yuutamari no Shiori , 夕溜まりのしおり , SCGA-20 , ナノウ , Nanou
  • here's the link for the metadata : http://soraru.tokyo/
  • BG did not expressing the music well. Here's a thing : https://shurelia.s-ul.eu/g3ZLKQm6
  • oh about "Swaying" thing , you could just use it as the diff name. It'll looks much much better imo.


ye

sad song
  • 00:13:440 (3) - probably should just stay with double circle since it plays better than the current one sure
  • 00:31:732 (1) - not fully stacked 1 is perfectly stacked on 3 end, 2 is not supposed to be stacked.
  • 00:38:318 (2) - move this to x:184 y:92 for a better looking and more sharp movement to ephasize the (3) more? kinda highly suggest this makes sense, and balanced the triple on the other side too.
  • 00:58:318 (4) - should just stack this with 00:57:586 (1) - to reduce the emphasize on (5) since the song itself didn't need that much of that. yeah
  • 01:08:561 (5,6) - should add more distance since as you hear the sudden increase of voice give more intense feeling. how about x:256 y:256 looks? buffed, but not that much.
  • 01:16:122 (9,10,11,12,13) - this much of stacks is meh to be played. how about something like this ? https://shurelia.s-ul.eu/A3Ed3rWx adjusted downwards, but not that much
  • 01:15:147 (7) - oh you forgot to NC this. Ye XD
  • 01:38:074 (4) - I really want to click something on the tail to follow the vocal more. Make it into 2 circles instead? will try it.
  • 02:05:879 (1) - CTRL + H and place it around x:104 y:28 since the sudden corner movement is kinda too much for me. k nerfed
  • 02:12:220 (2,3,4,5,6) - quite confusing cause these two looks the exact same. Maybe you can just un-stack 2 and 3. will try it, dont think it's that bad though.
  • 02:21:976 (1) - no need NC at here.
  • 02:51:000 (1,2) - not completely stacked. slider leniency problem, this is fine imo.
  • 03:09:537 (4) - need a rework on this one. Since it doesn't looks smooth enough. made it more angular lol
  • 03:44:476 (3) - missplaced, should be on the white, lol :<
  • 04:33:927 (1,2) - not a complete stack
  • 04:49:781 (1,3) - stack or not stack. Make your choice. Should be stacked tho fuck it stack leniency changed to 4 stack everything
  • 05:22:952 (6,7,8,9) - uwaaah, didn't looks neat enough for me. ok reworked
  • 05:35:635 - you should really add a spinner at here . I mean , really. You should. no


Quite a nice map , it follows the song nicely but yeh, need moar mods to polish it.

Good luck.


Hobbes2 wrote:
placeholder thingy

hey its ya boy late man


General

drum-sliderslide.wav unused? ok ok removed holy

drum-hitclap.mp3 <-- convert this to .wav, its recommended not to use .mp3s for hitsounds i dont think the delay is unrankable so whatever if its an issue ill change it but lazy idk

you should really look into having more than 1 combo color, at least another shade of gray maybe? theres two different shades of gray


the map

00:08:805 (1,5) - Fix stack

00:15:147 (3,4,5) - To make this neater, make the distance between 3's tail, 4, and 5's tail the same

00:24:171 (5) - fix stack

00:28:074 (5) - consider stacking under 00:28:805 (2)'s tail, feels like it would this pattern as a whole a bit better.

00:31:732 (1) - NC should be on 00:32:220 (2) - instead

00:36:610 (3,6) - stack these? feels like weird that they aren't

00:43:440 (5,1,4) - This little area feels really cramped due to all of these objects being very close together, so I suggest moving 00:44:659 (4) - away from it ya

00:45:635 (8) - No jump for this? ya

00:45:147 (7,8,1,2) - If you don't change the above, make this neater by using equilateral triangles - like this - https://osu.ppy.sh/ss/6859954 close enough idk

00:49:537 (4,4) - why not stack these and put em in the exact center of the triangle formed by 1,2,3 messed up spacing too much, i think it's fine

01:23:683 (2,4) - fix blanket
01:30:757 (1,3) - ^

01:40:513 (1) - move this to where 01:41:976 (5) - is imo think too big spacing again

01:46:366 (1,3,4) - I think this pattern looks much nicer if 3, 1's head and 4 are equal distance from each other.

01:49:537 (4,1) - You could blanket these

01:51:244 (3) - ^if you fix that properly, stack the tail of this on top of 4

02:19:293 (9) - jump? i think the small spacing on that entire section is fine cuz of the quiet vocals, also its a jump out of a stream so it has decent emphasis anyway

02:39:537 (6,7) - ctrl+g of these would flow better, but this would remove the jump to 02:40:025 (8) - unfortunately

03:02:464 (1,2,3) - this feels a bet excessive in terms of spacing brought more in line with other similar championsrhythms

03:11:732 (5,1) - blanket

03:37:586 (1,5) - I think these should be stacking if 03:38:074 (2,6) - are stacking

04:37:098 (4,5,6) - not a fan of the flow here generic back and forth, dont see the problem here

04:45:879 (1,4) - not a good overlap imo, you dont do this kinda thing in this map so it looks out of place to me yeah, changed

and that's all ive got

gl!

fixed all the stacks and blankets
Last edited by Naotoshi on , edited 1 time in total.
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general:
BG is fuking blurry FIX IT
HP4 on 3.5* diff is quite the spicy mistake
map;
04:40:025 (1) - hoyl shit these finishes are WAY TOO LOUD.
04:12:708 (1,2,3,4,1,2,3,4) - i'd do 1.0x spacing so it moves really smoothly, and you won't have to slow/speed your mouse at all
will finish at some point probably a while from now but.. fuck im tired
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