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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Friday, October 13, 2017 at 9:19:09 PM

Artist: TO-MAS feat. Chima
Title: FLIP FLAP FLIP FLAP (TV SIZE)
Source: フリップフラッパーズ
Tags: flip flappers 伊藤真澄 itou masumi anime ed ending DJ Lucky
BPM: 117
Filesize: 16651kb
Play Time: 01:25
Difficulties Available:
  • Easy (1.4 stars, 90 notes)
  • Hard (2.28 stars, 175 notes)
  • Insane (3.2 stars, 236 notes)
  • Normal (1.92 stars, 166 notes)

Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (TV SIZE)
Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (TV SIZE) (no video)
Information: Scores/Beatmap Listing
---------------
Insane Hard Normal Easy made by me <3








Added my old username (DJ Lucky) to the tags
Last edited by Hailie on , edited 227 times in total.
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Rhythm Incarnate
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from queue

General:
- Take metadata of this map would help

Normal:
- As it's a map lower than 2*, i propose for not use overlap which will confuse beginner players
- 00:08:978 (1,2) - i think make a blanket here will make it looks better
- 00:17:952 (2,3) - ^
- 01:00:260 (1,3) - ^
Hmm nothing else to say, the flow is quite interesting but maybe needs some work on aesthetic(advice: like slider at 00:01:798 (3) - , you can try to change it into
Code:
193,163,1798,2,0,P|252:136|327:163,1,140,2|10,0:0|0:0,0:0:0:0:
to see if it's better for you.

Hard:
- 00:04:362 (1,2,3,4,1) - That stream will be quite a disaster for a hard diff, i propose for using a 1/1 inverse slider or, if u insist for using a stream, then put them together or scale their ds for 0.5x. The same for rest parts where you using streams(Ah except 00:49:490 (1,1,1) - )
- 00:39:106 (1) - the rhythm is right but a better choice would be make it into a 1/2 inverse slider like 00:37:952 (1,1,1) - and put a note at 00:39:490 -
- 00:49:490 (1,1,1) - as there don't have 3 strong beats, so i think we don't need to use 3 nc here, just 1-2-3
- 01:17:439 (2,3,1,1) - the strong part here is on 01:17:952 - , so i think instead of put a sliderend here, you can change 01:17:696 (3) - into 2 notes so that would emphasize 01:17:952 a lot

Good luck :D
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Rhythm Incarnate
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Neanmoins wrote:
from queue

General:
- Take metadata of this map would help lol this might be the map where I stole the mp3 from including the video...

Normal:
- As it's a map lower than 2*, i propose for not use overlap which will confuse beginner players I do agree to this but at the same time I going to get an Easy diff to make up for this because since there is no easier hard difficulty like a Advanced difficulity, I much have it kept like it is than to make it easier I'll try to fix this issue
- 00:08:978 (1,2) - i think make a blanket here will make it looks better added
- 00:17:952 (2,3) - ^ no change
- 01:00:260 (1,3) - ^ no change
Hmm nothing else to say, the flow is quite interesting but maybe needs some work on aesthetic(advice: like slider at 00:01:798 (3) - , you can try to change it into
Code:
193,163,1798,2,0,P|252:136|327:163,1,140,2|10,0:0|0:0,0:0:0:0:
to see if it's better for you.

Hard:
- 00:04:362 (1,2,3,4,1) - That stream will be quite a disaster for a hard diff, i propose for using a 1/1 inverse slider or, if u insist for using a stream, then put them together or scale their ds for 0.5x. The same for rest parts where you using streams(Ah except 00:49:490 (1,1,1) - )I disagree with this - the stream are perfectly fine to me and I feel like this song being low bpm it not really not hard for players to do them
- 00:39:106 (1) - the rhythm is right but a better choice would be make it into a 1/2 inverse slider like 00:37:952 (1,1,1) - and put a note at 00:39:490 - I agree with this however no change at this moment
- 00:49:490 (1,1,1) - as there don't have 3 strong beats, so i think we don't need to use 3 nc here, just 1-2-3 changed
- 01:17:439 (2,3,1,1) - the strong part here is on 01:17:952 - , so i think instead of put a sliderend here, you can change 01:17:696 (3) - into 2 notes so that would emphasize 01:17:952 a lot changed

Good luck :D


k thanks for the mod :)
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Tempo Trainee
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Heya! This is my second mod, so... yeah.

General:
  • Better quality background, but it looks like you've already considered this on your beatmap listing.

Normal:
collapsed text


Hard:
collapsed text
  • 00:22:183 (4) - I'm not feeling this circle, it doesn't really fit with the song.
  • 00:46:798 (4) - ^
  • 00:55:003 (4) - ^
  • 01:11:414 (3) - ^
  • 00:37:952 (1,1,1,1) - I don't really like the sliders here, if you want to keep the sliders here, I think there needs to be a better transition into the sliders. The white -> red beat feels a little strange to me, maybe transition into the reverse sliders with a short stream, or maybe just a longer slider?
  • 01:15:131 (3) - After this it feels a little empty, maybe change this to a slider?


Good luck with the map, I'm liking the direction of the map and really like the song.
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Rhythm Incarnate
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Stedoss wrote:
Heya! This is my second mod, so... yeah.

General:
  • Better quality background, but it looks like you've already considered this on your beatmap listing.

Normal:
collapsed text
  • 00:04:106 (4) - What is this slider representing in the song? I can't hear anything in the song on the slider starts. I added this slider like this because I thought it fit - there is actually a stream here but I figure that since it is a normal i had to interpret it differently
  • 00:10:260 (4) - ^ same
  • 00:12:311 (4) - ^ ^
  • 00:21:542 (2) - ^ change this one
  • 00:47:183 (4) - ^ no change
  • *00:53:080 (3) - This is a good use of the reverse slider since it syncs with the vocals.*
  • 00:49:490 (1) - I think there should be a circle 1/2 a bar after this circle (on the red), since I can hear something on that beat, and it follows the rhythm you are going for there. added
  • 01:10:516 (1) - 00:54:106 (1) - 01:06:414 (1) - 01:10:516 (1) - There are multiple times when a slider ends on a "Flap", maybe make the slider shorter and add a circle (or slider) on "Flap"? I feel that the "Flap" should be emphasized more, like what is done at 00:50:773 (2,3,4) no changes for now


Hard:
collapsed text
  • 00:22:183 (4) - I'm not feeling this circle, it doesn't really fit with the song. there is sound here so i disagree also same for all down below this
  • 00:46:798 (4) - ^
  • 00:55:003 (4) - ^
  • 01:11:414 (3) - ^
  • 00:37:952 (1,1,1,1) - I don't really like the sliders here, if you want to keep the sliders here, I think there needs to be a better transition into the sliders. The white -> red beat feels a little strange to me, maybe transition into the reverse sliders with a short stream, or maybe just a longer slider? it fits the song and I really don't want to change this part into something different
  • 01:15:131 (3) - After this it feels a little empty, maybe change this to a slider? well consider the fact there is no sound which why it stop there I see no need to


Good luck with the map, I'm liking the direction of the map and really like the song.


thanks for the mod ;D
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Star Shooter
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looks like you put the tags in the source box, fix pls
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Star Shooter
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Hello :v
Hard
Thats it..for now.
id recomend you to decrase sliders curve, because sliders like these are looking bad 00:07:439 (2) -
Good luck!
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Rhythm Incarnate
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Blan_C wrote:
Hello :v
Hard
Thats it..for now.
id recomend you to decrase sliders curve, because sliders like these are looking bad 00:07:439 (2) -
Good luck!


You know it sad when u asked for mods for weeks and when u finally do get one u stop playing the game...

anyways i'm sorry it took so long just for this

I really just apply to the main things that I decline on ur post while everything is minor but I did change some stuff.
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Slider Savant
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Hello,
just a quick mod for your Hard difficulty


So overall be more consistent with aesthetics and with emphasis.
Ask me if something is unclear

Good luck with your map.
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Combo Commander
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#modreqs

quick mod on hard because bored


Hard

  • 00:00:773 (1,2,3,4,1,2,3) - tbh the rhythm you chose here is extremely boring... It's mostly just 1/2 sliders the whole section while ignoring all the vocal changes in the song
  • 00:13:593 (2,3) - These repeats kinda play weird, as they dont start on any important beats, something like this would work a lot better imo
  • 00:15:644 (1,1) - Don't think these ncs are needed really
  • 00:17:183 (1,2,3) - these triples are all uneven and they look really weird and kinda awkward to play, you should try a lot smaller spacing like in 00:10:773 (3,4) - and such, or possibly just stack
  • 00:34:619 (3,4) - Unexpected 1/4 jump here, better just to make it a lot smaller as most people would definitely read it as 1/2 if you do something like this out of the blue
  • 00:37:696 (1,1,1,1,1,1,1,1,1,1) - well these are REALLY weird. Not sure why you decided to nc every single one and why a lot of them start on blue ticks. That's basically unreadable stuff right there.
  • 01:08:465 (5) - tbh I'd probably just have a circle here and continue sliders at 01:08:721 - when vocals continue
  • 01:15:131 (3,4) - might want to change this somehow, this looks like 1/2 gap after those jumps
  • 01:20:773 (1,2) - Kinda weird rhythm choice again imo, as there's an emphasized beat here 01:21:285 -
  • 01:23:593 (2) - ^ kinda same thing here
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Rhythm Incarnate
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Zunv wrote:
Hello,
just a quick mod for your Hard difficulty


  • 00:00:773 (1,2,3,4,1,2,3) - I don't really like how this feels. 00:01:285 (2,4,2) - All these sliderends feel like they should be clicked because the vocals have new syllables or words or whatever. https://puu.sh/xj1mF/c81445b748.png this could be fitting. Same goes for the slider after that part.
    I see what you mean - I did a hotfix so at least it looks better atm - I will go with something similar to suggestio
  • 00:08:978 (1,2,3,4) - 00:13:593 (2,3) - 00:17:439 (3,4,5) - 00:27:439 (1,2,3) - You should really take care about your aesthetics more. There are bad blankets 00:08:978 (1,3) - , distances to other objects are not perfect 00:10:003 (4) - ,seemingly same objects but they look slightly different 00:13:593 (2,3) - (use copy paste), Symmetries not done well 00:17:439 (3,4,5) - I agree - the only reason why eveything is like that is basically because I only rewok the difficulty - I haven't polish yet so oh course symmetry is gonna look kind of bad until I fix it
    All these little mistakes keep summing up to one big one and thats not really good.
  • 00:33:080 (1) - even tho you emphasized this sound through spaceing i don't think just a circle is fitting here. try to put a reverse 1/4 slider there so you get the sound mapped that follows. You can maybe even put a stream here but leaving it blank is not really good. Some things I left un touched because I wanted this to just be an hard difficulty - I wasn't planned on mapping to everything in this map - I will add though since it hard nothing
  • 00:37:696 (1,1,1,1,1,1,1,1,1,1) - i actually have no clue at all what you are doing here. 00:37:952 (1) - what is this mapped to? it starts like without any reason and ends where something should have started. All these reverse slider should have to start on the white ticks. Next thing about this is, the reverse slider feel unfitting. They are always the same basically but you can clearly hear the singer going higher from 00:37:696 (1) - to 00:38:721 (1) - and then again from 00:39:747 (1) - to 00:40:773 (1) - You should the increased density in the song reflect with your map but putting the same thing here 00:37:952 (1) - and 00:40:773 (1) - is not good at all. I change it to where it has only one repeating slider than stream and than the other part similar but has higher spacing - This is a hard difficulty and I much rather not gradually increase the spacing
  • 00:52:055 (1) - why don't you map the white tick? its kiai you want to have this the climax of your map. Putting a long slider there really takes a lot of density of your map and slows it down. Overall your kiai feels much easier then the middle part of your map. Meh - I agree that the kiai needs to be more interesting but right now I kept it simple until I do change it
  • 01:21:029 (2,3) - make sure you do not do this both these slider have their strongest sound not clicked. They are either in the middle or at the end.
  • 01:18:721 (1,1,2,3,1,1,2,3,4,1,2,3,1,1,1) - generally this last part is kinda weird. You switched back and forth between mapping to lyrics and drums. 01:18:721 (1,1,2,3,1) - these are lyrics 01:20:773 (1,2,3,4) - drums 01:22:824 (1) - lyrics 01:23:593 (2) - drums 01:24:875 (1,1,1) - drums and lyrics (this is good actually). But don't change that often in such a short time to what you are mapping to. pick one thing you want to make stand out. this is how i would have done it maybe my cursor in the picture is at 01:22:311 (7) - . You can come up with something different tho.

So overall be more consistent with aesthetics and with emphasis.
Ask me if something is unclear

Good luck with your map.


Thanks for mod - This map just got fresh rework so I ain't expecting things to get pretty after only an hour of fixing every problem that was there 9 months ago

I will change the beginning and I will map more to the kiai section -

My Angel Mir wrote:
#modreqs

quick mod on hard because bored


Hard

  • 00:00:773 (1,2,3,4,1,2,3) - tbh the rhythm you chose here is extremely boring... It's mostly just 1/2 sliders the whole section while ignoring all the vocal changes in the song Already mention what was going to be change here
  • 00:13:593 (2,3) - These repeats kinda play weird, as they dont start on any important beats, something like this would work a lot better imo
  • 00:15:644 (1,1) - Don't think these ncs are needed reallythey ain't just - Just forgot to get rid of them when I change this
  • 00:17:183 (1,2,3) - these triples are all uneven and they look really weird and kinda awkward to play, you should try a lot smaller spacing like in 00:10:773 (3,4) - and such, or possibly just stack fix mass majority of them since I didn't like the spacing at all - will continue to work on them
  • 00:34:619 (3,4) - Unexpected 1/4 jump here, better just to make it a lot smaller as most people would definitely read it as 1/2 if you do something like this out of the blue Made it smaller and add a NC to help as a hotfix until I come up with something different or keep it like it is
  • 00:37:696 (1,1,1,1,1,1,1,1,1,1) - well these are REALLY weird. Not sure why you decided to nc every single one and why a lot of them start on blue ticks. That's basically unreadable stuff right there. this has been change completely by the mod above
  • 01:08:465 (5) - tbh I'd probably just have a circle here and continue sliders at 01:08:721 - when vocals continue
  • 01:15:131 (3,4) - might want to change this somehow, this looks like 1/2 gap after those jumps Did an hotfix - their is a NC here until I change the spacing
  • 01:20:773 (1,2) - Kinda weird rhythm choice again imo, as there's an emphasized beat here 01:21:285 -
  • 01:23:593 (2) - ^ kinda same thing here kiai is getting change


Thanks for the mod
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Spinner Sage
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Normal

01:19:490 (2) - not stacked properly ?

other diff seems fine. gl :)
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Rhythm Incarnate
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Kyousukee wrote:
Normal

01:19:490 (2) - not stacked properly ?

other diff seems fine. gl :)


fix it thanks
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Whistle Blower
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Hello, I have some feedback.

Advanced

00:00:773 - 00:01:542 A single circle followed by a 1/2 slider would make more sense here based on how the syllables of the vocals are stressed. The new slider would finish on 00:01:798

00:02:311 - 00:02:567 "Chi-wa", vocal emphasis is clearly with a 1/2 slider.

00:03:849 This should not be a slider, a circle is clearer. The end of the slider you have occurs without a sound.

00:04:362 This repeating slider should only last 3/4 of beat not 1.

00:05:901 The strings play for less time than the slider, change from 1 to 1/2 slider.

00:06:414 You began mapping the vocals passively with the slider, but a new combo to highlight the change in what is being mapped is more understandable. Either two circles placed 1/2 beat part or a 1/2 would make sense.

00:06:926-00:07:696 Two 1/2 sliders would better represent the similar sounds of the lyrics.

00:07:952 The strings finish their note at the end of this 1/2 slider, but you're following the vocals, since this is a lower difficulty a circle would be easier to understand.

00:09:747 This is an awkward shape for a lower difficulty, consider following the circular flow here or stacking the two circles.

00:10:260 The flute sound occurs at 00:10:516, and is only 3 1/4 rhythms. For consistency, it should be mapped the same as earlier.

00:11:029 - 00:11:542 There are 3 sounds here, each 1/2 beat apart.

00:12:311 - 00:12:824 Mapping the flute here would provide more consistency.

00:13:593 This silder end does not occur on a sound, consider a circle instead - at 00:13:080.

00:15:131 - 00:16:670 Consider some low spacing here, without only 1 new combo for the 4 notes.

00:17:183 This is the first 1/4 slider used with the vocals, a circle would be more understandable.

00:18:208 There is no sound where the slider repeats, use a 1 slider instead.

00:19:234 Same as [00:17:183].

00:20:773 Only 3 flute notes not 4.
A circle for the vocals would make more sense.

00:21:798 (see above)

00:22:183 There is no sound here.

00:25:388 This slider would make more sense if it went from bottom to top instead of vice versa.

00:26:157 1/2 slider starting here, there is no sound on 00:26:670.

00:27:439 - 00:28:465 A 1/2 slider followed by a repeated 1/2 slider would represent the 5 sounds in this section.

00:28:721 My guess is that this circle was intended to map the end of the strings sound, but the map would be better without it.

00:30:260 The previous slider should finish here, instead of mapping a circle here.

00:30:388 There is no sound here.

00:30:516 If your intent is to map the strings here, a new combo would let the player know that your switching from mapping the vocals to the strings.

00:31:542 - 00:33:080 It is unclear what you are mapping here, a pause or mapping the bells(?) would work. At 00:33:080 there is a basoon(?) that you map as well.

00:37:696 - 00:40:773 I'm do not think repeated 1/4 sliders follow the rhythm here.

00:41:285 These two circles should be away from the slider, since they represent percussive sounds while the slider is strings.

00:44:362 Use a 1/2 slider without a repeat, then start a slider on the strong vocal sound. So 3 1/2 sliders here instead of 2 repeated 1/2 sliders.

00:46:670 Same as [00:17:183].

00:50:003 Using the 1 beat slider, for the "Flip-flop" vocals could be repeated throughout to draw attention to it.

00:54:875 Again, 1 circle follows the vocals better than a 1/4 slider.

01:03:080 (same as above.)

01:04:875 Move this slider up a bit, it looks nicer, (very much opinion.)

01:06:414 I would like to see you use 1 beat sliders to repeat the idea that you presented earlier with the "Flip-flop" vocals.

01:11:285 Circle > 1/4 slider.

01:12:567 The slider here could start 1/2 beat later to follow the vocals instead of the strings. Very much your call.

01:14:619 It would be better if these 3 circles were the same distance apart, time = distance consistency is important on lower difficulties especially.

01:18:080 No sound here.

01:19:619 (see above.)

01:24:875 No need to new combo each note, could use larger spacing to emphasive that these circles are 1 beat apart instead of 1/2 beat apart.

I may get around to the other difficulties later.
These are my comments, and thus my opinions so do with them as you will.
~Krameer
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Rhythm Incarnate
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Krameer wrote:
Hello, I have some feedback.

Advanced

00:00:773 - 00:01:542 A single circle followed by a 1/2 slider would make more sense here based on how the syllables of the vocals are stressed. The new slider would finish on 00:01:798

00:02:311 - 00:02:567 "Chi-wa", vocal emphasis is clearly with a 1/2 slider.

00:03:849 This should not be a slider, a circle is clearer. The end of the slider you have occurs without a sound. change the begining a bit

00:04:362 This repeating slider should only last 3/4 of beat not 1. no change

00:05:901 The strings play for less time than the slider, change from 1 to 1/2 slider. change

00:06:414 You began mapping the vocals passively with the slider, but a new combo to highlight the change in what is being mapped is more understandable. Either two circles placed 1/2 beat part or a 1/2 would make sense. change

00:06:926-00:07:696 Two 1/2 sliders would better represent the similar sounds of the lyrics.

00:07:952 The strings finish their note at the end of this 1/2 slider, but you're following the vocals, since this is a lower difficulty a circle would be easier to understand.

00:09:747 This is an awkward shape for a lower difficulty, consider following the circular flow here or stacking the two circles. tried to change

00:10:260 The flute sound occurs at 00:10:516, and is only 3 1/4 rhythms. For consistency, it should be mapped the same as earlier. change

00:11:029 - 00:11:542 There are 3 sounds here, each 1/2 beat apart.

00:12:311 - 00:12:824 Mapping the flute here would provide more consistency. change

00:13:593 This silder end does not occur on a sound, consider a circle instead - at 00:13:080.

00:15:131 - 00:16:670 Consider some low spacing here, without only 1 new combo for the 4 notes.

00:17:183 This is the first 1/4 slider used with the vocals, a circle would be more understandable.

00:18:208 There is no sound where the slider repeats, use a 1 slider instead.

00:19:234 Same as [00:17:183].

00:20:773 Only 3 flute notes not 4.
A circle for the vocals would make more sense. it is fine like it is

00:21:798 (see above)

00:22:183 There is no sound here.

00:25:388 This slider would make more sense if it went from bottom to top instead of vice versa. I'm confuse here so no change

00:26:157 1/2 slider starting here, there is no sound on 00:26:670.

00:27:439 - 00:28:465 A 1/2 slider followed by a repeated 1/2 slider would represent the 5 sounds in this section.

00:28:721 My guess is that this circle was intended to map the end of the strings sound, but the map would be better without it. no change for now

00:30:260 The previous slider should finish here, instead of mapping a circle here. no it fine like it is

00:30:388 There is no sound here.

00:30:516 If your intent is to map the strings here, a new combo would let the player know that your switching from mapping the vocals to the strings.

00:31:542 - 00:33:080 It is unclear what you are mapping here, a pause or mapping the bells(?) would work. At 00:33:080 there is a basoon(?) that you map as well. change slightly and yes I was mapping to the bells

00:37:696 - 00:40:773 I'm do not think repeated 1/4 sliders follow the rhythm here. it does sorta but I see what your saying

00:41:285 These two circles should be away from the slider, since they represent percussive sounds while the slider is strings.

00:44:362 Use a 1/2 slider without a repeat, then start a slider on the strong vocal sound. So 3 1/2 sliders here instead of 2 repeated 1/2 sliders.

00:46:670 Same as [00:17:183].

00:50:003 Using the 1 beat slider, for the "Flip-flop" vocals could be repeated throughout to draw attention to it. I might do that since this is the advanced difficulty but at the same time I pretty much do similar to do that in my normal difficulty and I want to keep this difficulty more challenging than that 1

00:54:875 Again, 1 circle follows the vocals better than a 1/4 slider. I figure the slider flow better for new players is follow the vocals just as well

01:03:080 (same as above.)

01:04:875 Move this slider up a bit, it looks nicer, (very much opinion.) change

01:06:414 I would like to see you use 1 beat sliders to repeat the idea that you presented earlier with the "Flip-flop" vocals.

01:11:285 Circle > 1/4 slider.

01:12:567 The slider here could start 1/2 beat later to follow the vocals instead of the strings. Very much your call.

01:14:619 It would be better if these 3 circles were the same distance apart, time = distance consistency is important on lower difficulties especially.

01:18:080 No sound here.

01:19:619 (see above.)

01:24:875 No need to new combo each note, could use larger spacing to emphasive that these circles are 1 beat apart instead of 1/2 beat apart. the NC is fine here - if it needs to be change cause of the level of the difficulty than that is when I will do so

I may get around to the other difficulties later.
These are my comments, and thus my opinions so do with them as you will.
~Krameer


On most things I agree with and stuff I didn't is replied in red and stuff that been repeating about the same issue that was in red also mean I disagree

The stuff you said about no sound - I clearly hear a sound there so no change

but overall stuff I haven't replied/written in pink = fix

Thanks for the mod

---
(This has nothing to do with ur mod btw - just pointing this out for future mods)
the only things I ain't really changing is the difficulty of Advanced - because this may be just an advanced - but it has to be harder than Normal and it already at a low star than I planned (suppose to be 2.6*) so any changes that involve over all decrease to difficulty is no change unless obviously hard
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