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Chata - Precious Wing (Movie ver)

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Topic Starter
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This beatmap was submitted using in-game submission on 14 January 2017 at 13:50:04

Artist: Chata
Title: Precious Wing (Movie ver)
Source: この大空に、翼をひろげて
Tags: if my heart had wings Kono Oozora Ni Tsubasa Wo Hirogete moenovel pulltop eroge visual novel short version _meep_ hb24 momochikun
BPM: 160
Filesize: 29149kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1.61 stars, 101 notes)
  2. HB's Normal (1.97 stars, 166 notes)
  3. Meep's Hard (3.19 stars, 248 notes)
  4. Mochi's Insane (4.18 stars, 325 notes)
  5. Taking Flight (4.45 stars, 387 notes)
Download: Chata - Precious Wing (Movie ver)
Download: Chata - Precious Wing (Movie ver) (no video)
Information: Scores/Beatmap Listing
---------------







extend the little wings which fly in this sky highly









Difficulties
Easy - Log Off Now
Normal - HB24
Hard - _Meep_
Insane - Momochikun
Taking Flight - Log Off Now
Special Thanks
New MP3 - Momochikun
Metadata Check - Shurelia
Video - Weeb Ass
- Xexxar - Lasse
- Okorin (self requested) - Lasse
- Xexxar
_Meep_
here u go
http://puu.sh/sH3X4/e25ce36cab.osu

Oh yea,copy the offset changes on mine,its more accurate
_Meep_

took one hour to find a 1920x1080 one,but couldn't,so upsized the 1280x720 one. See if you like it
sinn
hi just some comments!

General
Add eroge,short version and visual novel to tags?
From 01:29:356 - to 01:31:043 you could increase the volume incrementally
disable widescreen support on hard and easy

meep hard
Move 00:51:856 (4) - to something like this
add a single note at 01:20:168 - since ther are vocals here
Topic Starter
Log Off Now

sinn wrote:

hi just some comments!

General
Add eroge,short version and visual novel to tags? added
From 01:29:356 - to 01:31:043 you could increase the volume incrementally maybe, the actual intensity of the hits don't get any louder but it would feel more intense to play, ill see what other people thing
disable widescreen support on hard and easy oops, thanks ^^

meep hard
Move 00:51:856 (4) - to something like [img=https://osu.ppy.sh/ss/6755363]this[/img]
add a single note at 01:20:168 - since ther are vocals here
Thanks!
_Meep_

sinn wrote:

hi just some comments!

meep hard
Move 00:51:856 (4) - to something like [img=https://osu.ppy.sh/ss/6755363]this[/img] Fixed
add a single note at 01:20:168 - since ther are vocals here By not adding a note,I create a lot of emphasis for the previous note,that was what I was going for.
http://puu.sh/sIvux/562be0ada0.osu
_Meep_
sorry 1 more had some suggestions

http://puu.sh/sIxbR/4198a09ef6.osu
Vivyanne
talked with meep
2016-12-08 22:11 HighTec: 00:02:918 (2) - nice blanket concept but if u actually think about it the song quite changes a lot so emphasis would be better
2016-12-08 22:11 _Meep_: true
2016-12-08 22:11 _Meep_: but i wanted to follow that 'whatever that sound is'
2016-12-08 22:12 HighTec: but it feels rly stupid :/
2016-12-08 22:12 _Meep_: will keep dat in mind >:
2016-12-08 22:12 HighTec: 00:08:356 (1) - yea this shud b more spaced i mo
2016-12-08 22:12 HighTec: becus just listen to that HIGH PITCH MMM
2016-12-08 22:13 HighTec: 00:09:856 (1) - same here MMM dat pitch
2016-12-08 22:13 _Meep_: all of the pitches are MMM
2016-12-08 22:13 _Meep_: LOL
2016-12-08 22:13 HighTec: yea sO
2016-12-08 22:13 HighTec: moRE EMPHASIZ
2016-12-08 22:13 _Meep_: its just a matter of mmm,Mmm,MmM,MMm,mmM,MMM,mMm
2016-12-08 22:14 HighTec: 00:15:106 (1,2,3,4) - why not just have like
2016-12-08 22:14 HighTec: a reducing spacing here
2016-12-08 22:14 HighTec: to emphasise the sound in the song
2016-12-08 22:14 HighTec: since the stacks kinda kill it in this section
2016-12-08 22:15 _Meep_: reduce spacing?
2016-12-08 22:15 HighTec: https://gabepower.s-ul.eu/0VT53LVm dis concept
2016-12-08 22:15 _Meep_: done
2016-12-08 22:15 HighTec: sory for ugly picture but its just for the point
2016-12-08 22:15 _Meep_: wtf
2016-12-08 22:15 _Meep_: bro dis isn't a insane diff
2016-12-08 22:15 _Meep_: LOL
2016-12-08 22:15 HighTec: ye sO
2016-12-08 22:15 _Meep_: i tried unstacking
2016-12-08 22:15 HighTec: hards can have that too
2016-12-08 22:15 _Meep_: but it looked ugly
2016-12-08 22:15 HighTec: ):
2016-12-08 22:16 HighTec: al teast if u killed it there somewhere
2016-12-08 22:16 HighTec: thats a beginnig
2016-12-08 22:16 _Meep_: LOL
2016-12-08 22:16 HighTec: 00:24:856 (1) - EMPHASIS HELO
2016-12-08 22:16 HighTec: HOW DARE U AA A
2016-12-08 22:16 _Meep_: WHERE DO I PUT IT THEN
2016-12-08 22:16 _Meep_: AAAAAAAAAA
2016-12-08 22:17 HighTec: https://gabepower.s-ul.eu/ebsQC0Wl idk
2016-12-08 22:18 _Meep_: http://osu.ppy.sh/ss/6759194 i did dis
2016-12-08 22:18 HighTec: can work
2016-12-08 22:20 HighTec: 00:39:856 (1,2) - these arent like mirrored perfectly
2016-12-08 22:20 HighTec: aka triggereed
2016-12-08 22:20 _Meep_: ofak
2016-12-08 22:20 _Meep_: okok fixing
2016-12-08 22:20 _Meep_: LOL
2016-12-08 22:20 HighTec: 00:49:418 (1) - y nc remove pls no reason to have it here its not like crazy spacing orz
2016-12-08 22:20 HighTec: or like unreadable pattern
2016-12-08 22:21 _Meep_: oki removed :>
2016-12-08 22:21 _Meep_: 00:55:418 (1) - removed nc for here if u gona say it
2016-12-08 22:21 HighTec: 01:04:981 (4) - random spacing increase like what
2016-12-08 22:21 _Meep_: 01:01:606 (1) - here too
2016-12-08 22:21 HighTec: yea g.
2016-12-08 22:22 _Meep_: can u here dat finish
2016-12-08 22:22 _Meep_: 01:04:981 (4) -
2016-12-08 22:22 _Meep_: lol
2016-12-08 22:22 _Meep_: hear*
2016-12-08 22:22 _Meep_: omg my english
2016-12-08 22:22 _Meep_: dies at 5am in the morning
2016-12-08 22:22 HighTec: yea u HSd it but still man
2016-12-08 22:22 HighTec: it kinda
2016-12-08 22:22 HighTec: looks overdone
2016-12-08 22:23 _Meep_: I'll look for other opinions on this
2016-12-08 22:23 HighTec: also the long sliders feel kinda odd since
2016-12-08 22:23 HighTec: u didnt do anything like that
2016-12-08 22:23 HighTec: and its in the kiai as wlell
2016-12-08 22:24 _Meep_: 00:49:981 (1) -
2016-12-08 22:24 _Meep_: .-.
2016-12-08 22:24 _Meep_: super ass long vocals
2016-12-08 22:24 HighTec: yea but
2016-12-08 22:24 _Meep_: thats why
2016-12-08 22:24 HighTec: thats not in kiai
2016-12-08 22:24 HighTec: if u get what i man
2016-12-08 22:24 HighTec: mean
2016-12-08 22:24 _Meep_: ik
2016-12-08 22:24 _Meep_: its because their both in and out of kiai
2016-12-08 22:24 _Meep_: thats why the players may expect another one coming
2016-12-08 22:24 _Meep_: wouldn't they?
2016-12-08 22:24 HighTec: idk, the ones in the kiai are like
2016-12-08 22:24 HighTec: 2x longer tho
2016-12-08 22:25 _Meep_: lol
2016-12-08 22:25 _Meep_: truedat
2016-12-08 22:25 HighTec: so thats why im rly doubting it
2016-12-08 22:25 HighTec: 01:29:356 (3) - would actually nc this for patterning consistencdy
2016-12-08 22:25 _Meep_: lol
2016-12-08 22:25 _Meep_: uh
2016-12-08 22:26 _Meep_: i'll remove this nc
2016-12-08 22:26 _Meep_: 01:29:356 (3) - and put it here
2016-12-08 22:26 HighTec: ya
2016-12-08 22:26 _Meep_: kk thx 4 ze help
2016-12-08 22:26 _Meep_: ^^
2016-12-08 22:26 HighTec: npnp

changed around some things for better overall emphasis and some NC things
Nostalgic
M4M here!

[General]
  1. Why 2 red lines? The second one seems unnecessary


[Taking Flight]
  1. 00:34:793 (5,1) - blanket?
  2. 01:03:668 (1) - remove nc
  3. 01:03:856 (2) - nc
  4. 01:12:668 (7) - this note breaks the anti-clockwise flow, and i don't feel like it should (for your reference: 01:14:356 (1,2,3,4,5,6,7) - )
  5. 01:26:168 (8) - and you should break the flow here like this
  6. 01:31:418 (3) - nc
  7. 01:32:262 (1) - ends at 01:36:949 ?
[Hard]
  1. that bg hoyl
  2. 00:27:856 (1) - remove nc
  3. 00:28:043 add a note here
  4. 00:28:418 (3) - nc here
  5. 00:31:981 (4) - no vocal here so it should end at red tick.
  6. 00:44:168 (4) - nc, u switch to guitar here
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW
  8. 01:14:356 (1) - ^
  9. 01:32:262 (1) - ends at 01:36:949 ?

tbh not much to contribute here, pretty polished. Good luck :)
_Meep_

Nostalgic wrote:

M4M here!

[General]


  • [Hard]
  1. that bg hoyl oppai
  2. 00:27:856 (1) - remove nc no,bcuz i did NC 00:21:856 (1) -
  3. 00:28:043 add a note here was mapping to the trumpet thingy
  4. 00:28:418 (3) - nc here doesn't make sense lol
  5. 00:31:981 (4) - no vocal here so it should end at red tick. why not tho lol,the weird trumpet thingy didn't have a clear end,so it's ok to have a 3/4
  6. 00:44:168 (4) - nc, u switch to guitar here Fixed
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW im imitating my own style :^)
  8. 01:14:356 (1) - ^ ^
  9. 01:32:262 (1) - ends at 01:36:949 ? log off replied to the same thing

tbh not much to contribute here, pretty polished. Good luck :)
thanx 4 mod

http://puu.sh/sJJmt/b5dcbeec27.osu
Topic Starter
Log Off Now

Nostalgic wrote:

M4M here!

[General]
  1. Why 2 red lines? The second one seems unnecessary The map starts on an upbeat, so I have the 2nd red line to correct the downbeats (its not necessary timing wise, but it makes it easier to map to)


[Taking Flight]
  1. 00:34:793 (5,1) - blanket? its not meant to be xd, changed the shape so its more obvious
  2. 01:03:668 (1) - remove nc keeping because time between clicks changes
  3. 01:03:856 (2) - nc ^
  4. 01:12:668 (7) - this note breaks the anti-clockwise flow, and i don't feel like it should (for your reference: 01:14:356 (1,2,3,4,5,6,7) - )
  5. 01:26:168 (8) - and you should break the flow here like this i'm not sure, i like both ideas, will wait for a few more mods see what they say
  6. 01:31:418 (3) - nc part of the same bar
  7. 01:32:262 (1) - ends at 01:36:949 ? thats the echo from the sound :P
[Hard]
  1. that bg hoyl
  2. 00:27:856 (1) - remove nc
  3. 00:28:043 add a note here
  4. 00:28:418 (3) - nc here
  5. 00:31:981 (4) - no vocal here so it should end at red tick.
  6. 00:44:168 (4) - nc, u switch to guitar here
  7. 01:11:356 (1) - the shape of the slider doesn't really follow the rhythm imo, unless u r imitating HW
  8. 01:14:356 (1) - ^
  9. 01:32:262 (1) - ends at 01:36:949 ?

tbh not much to contribute here, pretty polished. Good luck :)
Thanks for the mod! (I know I didn't add much in my diff but it gave me things to think about ^^)
Nostalgic

_Meep_ wrote:

priti polished but this is only like the first mod
lol don't even notice that
Irohas
#modreqs

taking flight
  1. mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
  2. 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) -
  3. 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) -
  4. 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind
  5. 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize
  6. 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) -
  7. 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star pattern
  8. 01:15:481 (6,7,1) - why reducing the spacing only here ?
meep
  1. 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed
  2. 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) -
  3. 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo
  4. 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent
  5. 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both
  6. 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS
  7. 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 -
  8. you should rework a bit your NC pattern, it seems sometimes a bit messy
HB
  1. 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped
  2. 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 -
  3. 01:31:606 (1) - NC is not necessary
  4. fine
easy
  1. 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually
  2. fine
[]
that's all for me good luck!
Aurele
a little talk with _Meep_ for his difficulty :)

log
12:59 _Meep_: gabeeeeeee
12:59 Gabe: hiii
12:59 _Meep_: can u help check a hard diff
12:59 _Meep_: xd
12:59 Gabe: sure thang
12:59 *_Meep_ is editing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
12:59 _Meep_: eroge lul
12:59 Gabe: dayummm ahaha
12:59 Gabe: I'm in class, is it sfw?
13:00 _Meep_: a bit of cleavage,but its at least safer than haitai
13:01 Gabe: whale
13:01 Gabe: lol
13:01 Gabe: I'll playtest without the bg on then
13:01 _Meep_: https://osu.ppy.sh/ss/6765361
13:01 _Meep_: there
13:01 _Meep_: xd
13:01 _Meep_: i cant see the playtest cuz i made changes
13:01 Gabe: oh
13:01 Gabe: lol
13:02 _Meep_: rip
13:02 _Meep_: xd
13:02 Gabe: send me your version
13:02 Gabe: (I deleted the bgs, so I'm cool now)
13:03 _Meep_: LOL
13:03 Gabe: :)
13:03 _Meep_: http://puu.sh/sJKky/d2f670fa5e.osu
13:04 _Meep_: wouldn't it be bad if you were seen in class playing osu
13:04 _Meep_: lol
13:04 Gabe: not at all
13:04 Gabe: lol
13:04 _Meep_: o-o
13:04 Gabe: well, I'm not having a course right now
13:04 Gabe: my class in only at 3pm
13:04 Gabe: but, I'm in a classroom
13:04 Gabe: with teachers inside
13:04 _Meep_: lol
13:04 *Gabe is playing [https://osu.ppy.sh/b/1149996 Chata - Precious Wing [Meep's Hard]]
13:04 _Meep_: xd
13:04 _Meep_: teachers are there but class not started
13:04 Gabe: they are doing some correction
13:04 Gabe: lol
13:05 _Meep_: XD
13:07 Gabe: okay, let's do a little mod for you
13:07 _Meep_: sure ;d
13:08 Gabe: I'll start with the consistency of your new combos, if you don't mind
13:08 Gabe: 00:05:356 (4) - Every 1/1 you're adding a new combo, so to keep the consistency, you should be having a new one here
13:08 _Meep_: i dont mind xd
13:08 Gabe: 00:06:106 (1) - You should also delete this one
13:08 _Meep_: not exactly
13:09 _Meep_: I was NCing to the bell-like sound
13:09 _Meep_: that00:00:856 (1,1,1,1,1,1) -
13:09 _Meep_: 00:06:106 (1) - what do you mean by deleting it?
13:09 Gabe: deleting the nc
13:09 Gabe: but you just said you were following the bell
13:09 _Meep_: but NCing to the bell thingy
13:09 _Meep_: xd
13:10 _Meep_: so yea,not deleting em
13:10 Gabe: okay, let me see in that way
13:12 Gabe: 00:21:856 (1) - It's not about your ncs. The spacing of this circle seems oddly awkward to play because you were doing a jump between (7,8) and then this circle is having a smaller jump, which feels awkward. I would suggest you to either stack it close to (7) or to follow your 2.0x Distance Snap and move it to x:144 y:192
13:12 Gabe: https://osu.ppy.sh/ss/6765447
13:13 _Meep_: Hmm
13:14 _Meep_: can I stack 00:21:856 (1) - above 00:22:606 (4) - 's sliderend?
13:15 Gabe: so you would move (1) to x:157 y:152?
13:16 _Meep_: ye
13:17 Gabe: yeah sure
13:17 Gabe: but you'll have to move the previous circles as well
13:17 Gabe: so I moved (7) to x:228 y:232
13:17 Gabe: and (8) to x:456 y:196
13:18 _Meep_: moved
13:18 _Meep_: ;3
13:19 Gabe: 00:22:981 (5,6,7) - The spacing here is inconsistent. Is it intentional?
13:20 _Meep_: not much space tbh
13:20 _Meep_: xd
13:20 _Meep_: i made https://osu.ppy.sh/ss/6765500
13:20 _Meep_: bcuz I had to change the positions of the next few circles too
13:20 _Meep_: http://osu.ppy.sh/ss/6765509 position of 7
13:20 Gabe: oh good
13:21 Gabe: Have you change anything at 00:24:293 (8,9,10,1,2,3) - ?
13:21 _Meep_: I made it so that the gap between 00:22:981 (5,6) - visually looks the same as 00:22:606 (4,5) -
13:21 _Meep_: I haven't changed anything there on 00:24:293 (8,9,10,1,2,3) -
13:21 Gabe: Okay
13:22 _Meep_: 00:23:918 (7,1) - i fixed the overlap too xd
13:22 Gabe: When I played your diff, this part was unconfortable because you were forcing the slider (1) to make a blanket with (10), but the spacing @(10) has a difference of 0.30x from the previous circle to the next slider
13:23 Gabe: 00:25:981 (3) - and this is not stacked with 00:24:481 (9) -
13:23 _Meep_: 00:24:481 (9) - this has the clap
13:23 _Meep_: therefore higher DS
13:25 Gabe: aight'
13:26 _Meep_: well,I do see what you mean by a forced blanket
13:26 _Meep_: But.. I dont think it really matters too much,well if another guy comes in and tells to fix,maybe I'll consider
13:27 Gabe: sure haha
13:27 _Meep_: lele
13:27 Gabe: I love your slider hard in there
13:27 Gabe: but 00:49:981 (1) - this one, we can totally see the red dot while playing
13:27 _Meep_: LOL
13:27 Gabe: I mean, the curve is not perfect, y'aknow
13:27 _Meep_: ofak
13:27 Gabe: art***
13:27 Gabe: slider hard
13:27 Gabe: wth
13:27 _Meep_: thx for pointing out
13:28 Gabe: np LOL
13:28 _Meep_: i tried doing sliderart cuz
13:28 _Meep_: well practically everything i do has sliderart lol
13:28 Gabe: hm :)
13:28 Gabe: 01:11:356 (1) - like this one is very cool
13:28 _Meep_: and
13:29 _Meep_: hard diffs dont have sliderart
13:29 _Meep_: not many that is
13:29 Gabe: 01:14:356 (1) - this one also
13:29 _Meep_: so I wanted to give some hard diff players
13:29 _Meep_: a chance to experience it
13:29 _Meep_: 01:14:356 (1) - this one took one whole hour to imagine LOL
13:29 Gabe: wth LOL
13:30 _Meep_: #dedicationtosliders
13:30 _Meep_: #imitatinghandsome
13:30 Gabe: lrl
13:30 Gabe: lel
13:30 Gabe: that's pretty much all the suggestions I have to do here
13:30 _Meep_: well,im trying to polish this song as much as i can
13:30 _Meep_: before i go on hiatus
13:30 _Meep_: thanks for helping xd
13:30 _Meep_: u can get kds if you want
13:31 Gabe: yes I will
13:31 Gabe: HEHE
_Meep_

MugiwaraSekai wrote:

#modreqs

meep
  1. 00:06:106 (1) - 00:50:918 (1) - NC is not necessary here on the contrary 00:11:356 (5) - 00:14:168 (4) - here is needed Was NCing to the bell like sounds on 00:03:856 (1,1,1,1,1) -
  2. 00:21:293 - it feels weird that you don't map the part where we expect something (hope you understand) while you mapped it at 00:32:918 (7,8,9,10) - 00:03:856 (1,1,1,1,1) -
  3. 00:24:481 (9,10,1) - it's not really a good flow (1) has a bit a bad placing, imo 00:03:856 (1,1,1,1,1) - Fixed
  4. 00:31:981 (4,5) - inconsistency with 00:19:981 (4,5) - try to make them consistent Fixed
  5. 00:36:481 (7,1) - flow is not good, since you started by following the music and you end up by following vocal, I think you have to choose between both Nice catch,fixed
  6. 01:04:606 (6,7,8) - I know that you want to emphasize this finish sound, but I think it should be better if you keep the same DS changed for now,i'll see how others look at it and consider
  7. 01:11:356 (1) - 01:14:356 (1) - you skip a lot of things here lol and vocal finish at 01:13:231 - true,first thing you said about skipping a lot of things,I wanted to map to the vocals, secondly the vocal finish isn't needed as her voice stretches over to the next part,therefore making a longer slider would make it feel awkward. Normally players in hard diffs don't usually see/experience the beauty of sliderart,so I wanted to implement it here because the vocals were long and nice.
  8. you should rework a bit your NC pattern, it seems sometimes a bit messy tbh it's not exactly messy XD it's just that I NC really weird stuff
that's all for me good luck!
thanks for modding both gabe and mugiwara ;3

http://puu.sh/sJN2s/bed73ff8a1.osu
Logic Agent
[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild
  2. Turn widescreen support off on gds
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something?
  2. 00:22:043 (2) - move this down to avoid overlap?
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more?
  4. 00:47:356 (1,5) - fix stack
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo.
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1)
  7. 01:00:106 (4,5) - again these are so close to each other
[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some?
  2. 00:11:356 (5) - nc?
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc
  4. 00:36:668 (1,2) - this jump is pretty big
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc?
  6. 01:29:356 (1,1,1,1) - too much for a hard diff
good LUCK
Topic Starter
Log Off Now

MugiwaraSekai wrote:

#modreqs nice!

taking flight
  1. mmh maybe try to add a soft-sliderslide because sliders are kinda loud D: ; custom hitsounds would be cool especially clap, clap sound is needed
  2. 00:08:356 (1,2) - circle between is missing according to 00:00:856 (1,2,3,2,3,4,1,2,3,1,2,3,1,2,3) - thats because i wanted to give the guitar a bit more emphasis, but I do kinda understand what you mean, maybe if more people suggest ill fix
  3. 00:42:668 (7,1) - increasing the spacing will surely show better the emphasize between both and it'll play better, try to reduce spacing between 00:42:481 (6,7) - good idea, changed
  4. 00:03:293 (6) - mmh what about replacing this by circles ? it feels when playing that you tried to make as 00:01:606 (5,6) - but I know that you wanted to follow the whistles behind i dont really understand your reasoning behind it, but i have it as a slider because i'm following the guitar mainly here, and there isn't a note change on the white tick
  5. 00:11:356 (1) - here circles would fit better, since there are loud drums (?) which deserve being emphasize i disagree here, i don't here any change in the drums?
  6. 00:12:856 (1,2) - spacing between both shouldn't be bigger than 00:13:231 (3,4) - imo a bit as 00:27:293 (5,6,7,1) - reduced the spacing a bit
  7. 00:19:231 (2,3,4,5,1) - 00:58:418 (2,3,4,5,6) - try to improve this star patterni tried xd
  8. 01:15:481 (6,7,1) - why reducing the spacing only here ? because there isn't anything important in the music going on really, and its a nice bridge into the larger spacing that follow the tom/whistle pattern
easy
  1. 01:21:856 (2) - what about trying to make a shape as 01:20:356 (1,1) - ? it would be better visually sure
  2. fine
[]
that's all for me good luck!

Logic Agent wrote:

[General]
  1. Put same combo colors on at least your two diffs? Different colors on every diff is wild but the bgs are all different o.o
  2. Turn widescreen support off on gds oops ty
[Taking Flight]
  1. 00:02:918 (5,6,7,1) - don't really like the flow here because you're going at a curve and then it suddenly stops and drops directly down.. maybe move it to the left some or something? eee i kinda like this motion since it follows the sharp pitch change in the guitar, altho if more people suggest i'll change it
  2. 00:22:043 (2) - move this down to avoid overlap? fixed
  3. 00:46:793 (4,1) - these two are very close together visually, maybe space this stuff out a bit more? i think it looks ok
  4. 00:47:356 (1,5) - fix stack fixed
  5. 00:48:856 (1) - maybe move this up some to make a custom stack? the upwards motion should continue with the head of the slider imo. i think i did what you meant?
  6. 00:59:731 (2) - move this down a tiny bit to follow the motion of 00:59:356 (1) fixed
  7. 01:00:106 (4,5) - again these are so close to each other fixed
good LUCK
Thanks for the mods guys!
_Meep_

Logic Agent wrote:

[General]

[Meep's Hard]
  1. 00:01:418 (3) - move this to the right some? I wanted to make a triangle using 00:01:231 (2,3,4) -
  2. 00:11:356 (5) - nc? NCing to the bell sounds
  3. 00:14:168 (1) - nc and 00:15:106 (1) remove nc Fixed
  4. 00:36:668 (1,2) - this jump is pretty big It is? ;/
  5. 00:50:918 (1) - remove nc and 00:51:856 (4) nc? Fixed
  6. 01:29:356 (1,1,1,1) - too much for a hard diff can u explain this lul why is it too hard?
good LUCK
thanks for moddin bud

http://puu.sh/sKo7t/9cd306a50c.osu
Starset

MugiwaraSekai wrote:

#modreqs


HB
  1. 00:12:106 (5) - mmh try to make as 00:01:606 (2) - cause same sounds, and drums are kinda too loud to be skipped //reason why im ignoring some notes is to not make it hard for the player since there are quite a lot of rythme going on after, i try to minimize 1/2 spam
  2. 00:13:418 (3,4,5) - weird flow to me, you seems follow the whistle rhythm but you skip the whistle sound at 00:14:543 - //same here i ignored that since its not really a loud sound
  3. 01:31:606 (1) - NC is not necessary //tbh the music changed and also my patterning and rythme so id rather keep it + 8 combo is kinda big for a normal
  4. fine
that's all for me good luck!
Ayumiita
Hey from my queue

[-~(0)~- General -~(0)~-]


Maybe think about adding a diff. Because the mapset and diff spread atm is. 1,5 - 2 - 3,2 - 4,5. But its not a problem because its just unregular at the first one (1,5 + 0.5 + 1,2 + +1,3) so y i think it should be fine like this but yeah you can think about it.


[-~(0)~- Easy -~(0)~-]


Maybe change AR to 3

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668).


[-~(0)~- HB´s Normal -~(0)~-]


00:12:856 (1,2,3,4) - consider changing the rythm here you follow a different sound on 1,2,3 (what i mean is the sound which 4 starts on is not the one you seem to follow its the red one in the middle of the slider)
for visualizaition
Blue = the sound you seem to follow

00:31:606 (2) - this slider is really wierd

00:49:981 (1) - you seem to be following her voice here but the spinner does not end,when her voice is ending (which would be 00:51:668). You could put a circle on the white tick instead maybe.


[-~(0)~- Meep´s Hard -~(0)~-]



Maybe just put CS 4 xD

00:21:293 (8) - (im not sure at this one) you are stacking 8 with the slider, this could maybe lead into players on this level not beaing able to read it because 8 is under the slider (i let my friend play and he missread it (but he is at 2,8 SR))

01:11:356 (1) - this slider is so nicely shaped

01:20:168 (3,4,1) - maybe change the rythm here because you follow with 3 vocal where are no sounds,then the sound on 4 and leave the vocal behind 4 on the red tick empty


[-~(0)~- Taking Flight -~(0)~-]


00:00:856 (1,2,3,4,5) -the sound from 2 and between 4,5. first you follow the it with the 2 but then you do not follow it between 4 and 5 and again between 5,6 you should remove 2 imo.

00:02:637 (3) - here aswell but i think you can leave it because 4 is a strong note so it fits

00:05:356 (1,2,3,4,5,6,7,8) This sound again. I follow it on 2 but not between 4,5 and 6,7 and 8,1. But i think if you would add one between 4,5 it will fit with the rythm because 5 is strong again so you can change the rythm there.

---~ Note ~---

I think I understood your rythm wrong till now but I still gonne keep those things there, maybe its still right to tell you it but yeah I noticed your rythm now sorry I was my bad xD I just understood it wrongly at first.
---~o~---


If i got your rythm now correctly you seem to follow the sound just after sliders maybe....

00:08:168 (7,1) - If iam correct you should add here after the sliders a note

00:39:668 (9,10,1) - maybe move them a bit, im going to do a screen because im unsure how to descrip it
screenshot help thingy
Blue = The flow 9,10,1 follows red=the cursor movement you need to do to get to 9 (which is imo not really nice because it doesnt fit with the 3 cirlce stream which made me miss at testplaying) orange= imo the better way and how you should change the flow

Edit:Damn this long stream is so nice made.


[-~(0)~- MY comment-~(0)~-]


Awesome mapset, I could not find that much but maybe its because I jsut started modding again. Anyway i really enjoyed testplaying this map.
Have a nice day

~-~Lucyyyyyyy
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