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This beatmap was submitted using in-game submission on Friday, April 7, 2017 at 4:18:12 PM

Artist: Noriko Mitose
Title: EXEC_SPHILIA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Ar Tonelico II ~Sekai ni Hibiku Shoujo-tachi no Metafalica~ Melody of Visual Novel JRPG Jacqli ミュール 蛇刳 Teiwaz ps2 hymn gust nis Daisuke Aichawa
BPM: 150
Filesize: 11599kb
Play Time: 05:12
Difficulties Available:
  • Infel (4.96 stars, 946 notes)

Download: Noriko Mitose - EXEC_SPHILIA/.
Information: Scores/Beatmap Listing
---------------
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WARNING: 200BPM streams at the end! And they're not short nor easy!

Thanks Ikaros for timing the beginning!~
metadata check = https://mir.s-ul.eu/OnWEMJSu
Background source

EXEC_SPHILIA/. Mir's hymn. One of my first maps, but now I'm gonna give it a retry and see what happens. It's a very vocal song and isn't to everyone's tastes, but I hope you still enjoy it. "Infel" means "love" in hymmnos. \o/

Dedicated to Shurelia for pushing me so hard to try to rank this. And of course thanks to Lasse, Naotoshi, and Garden for pushing this forward and all the modders for shaping this up. <3

To do:
- Nothing. Finished.

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Last edited by Mir on , edited 114 times in total.
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No kudosu yet.
We had some BG issues but it's k now.
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Rhythm Incarnate
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Shurelia wrote:
We had some BG issues but it's k now.


It's k now.
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No kudosu yet.
really fun map to play tbh, i didn't know the timing was what it was at first play though lol
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Infel
00:01:920 (3) - Since you're following vocals, I recommend making this an extended slider and placing a 2/1 slider after: http://i.imgur.com/wVj2Qsw.png
00:10:673 (3) - Since you're all about blankets and stuff, it's possible to rotate this along with 00:09:093 (1,2) to blanket 00:11:924 (1).
00:12:724 (3) - Same as the first point.
00:15:487 (1) - Why not the same rhythm as 00:04:720 (4,5) ?
00:20:071 (2,3) - To me, it sounds like these 1/2 rhythms increase in intensity, yet the most intense at 00:20:371 isn't clickable while 00:20:071 is.
Try this rhythm: http://i.imgur.com/KsKtQlY.png
00:26:521 (1) - Why not a straight slider like you used for 00:23:221 (1)?
00:33:121 (1) - It's a vocal, why not use a curved slider here like before?
00:38:521 (2,4) - Stack :x
00:39:721 (1,1) - OVERLAP I'M TRIGGERED
00:45:271 (2,4) - Stack is off.
00:46:921 (3) - Should be straight considering your previous pattern.
00:47:821 (6) - Same shape as 00:47:221 (4,5) maybe?
00:48:721 (3) - Should be straight considering your previous pattern.
00:50:221 (3) - ^ Going to stop pointing these out.
00:55:321 (3,4,5) - Visual distance is off here.
01:00:721 (4,5,6) - Any reason for the cramped flow here compared to previous patterns?
01:09:419 (5) - Here I'll also recommend an extended slider with a circle on the current end, and perhaps a different shape, maybe something with more rough edges to emphasize the guitar sound: http://i.imgur.com/0sR0CqK.png
01:19:919 (3) - I think a sharp angle slider would fit better here due to your current pattern of alternating between shapes and better synergy with 01:20:219 (4,5).
01:20:819 (1,2) - Same sounds, different shapes.
01:41:519 (3,4) - You could try having these closer and having larger spacing to 01:42:119 (1) for better emphasis here.
01:44:219 (2,3) - Stacking these would create better contrast with 01:44:819 (4,5) - and fit better since these sounds are very similar in tone and intensity.
01:46:319 (3,4,5) - Not a fan of the suggested visual flow here.
02:04:171 (4,6) - Where there's a stack, there's a way.
02:15:871 (2,4) - You could blanket these if you believe hard enough.
02:17:821 (3) - Currently it looks too much of like a part of the pattern with 02:18:121 (4,5,6). Try disassociating it, maybe with a slider shape.
02:31:621 (5) - I know there's a vocal here and you're emphasizing it, but it doesn't seem to fit considering in every other part you had mapped the drums, and intensity doesn't drop enough here to warrant this. Since it's a gradual decrease in intensity, why not start off by mapping drums as you had before, then gradually reduce the clickable objects over the course of the pattern?: http://i.imgur.com/5aNmHOy.png
02:53:821 (1,2,3,4) - Don't know if players will expect 1/3 given how there wasn't any present before this, so you might need to use a reverse here.
03:18:271 (2) - I think you forgot to silence this slider end.
03:20:071 (3) - It's present in the song, but I don't think you should map this given the feeling of the song here.
03:25:921 (1,2) - I think lowering this spacing would increase the effect of the jump on 03:26:521 (2,3) -
04:28:321 (1,2,3,4) - Visual distance is kinda meh here.
04:47:821 (3) - Since this is a more intense part, why not try this? (silence the sliderends): http://i.imgur.com/hFWGWTE.png
04:51:571 (1,2) - I know this is a part of your style and such, but introducing this visual concept this late in the map doesn't exactly make the most sense.
You'd have to introduce overlaps when the guitar solo starts for this to work better in your structure.
04:51:821 (2,3,4,5,6,7) - Rhythm is a bit wonky here - Below is what I have so far:

That's all I got for ya.
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Halfslashed wrote:

Infel
00:01:920 (3) - Since you're following vocals, I recommend making this an extended slider and placing a 2/1 slider after: http://i.imgur.com/wVj2Qsw.png - yesh
00:10:673 (3) - Since you're all about blankets and stuff, it's possible to rotate this along with 00:09:093 (1,2) to blanket 00:11:924 (1). - changed but differently
00:12:724 (3) - Same as the first point. - same as above
00:15:487 (1) - Why not the same rhythm as 00:04:720 (4,5) ? - oh yeah, changed.
00:20:071 (2,3) - To me, it sounds like these 1/2 rhythms increase in intensity, yet the most intense at 00:20:371 isn't clickable while 00:20:071 is.
Try this rhythm: http://i.imgur.com/KsKtQlY.png - trueeee
00:26:521 (1) - Why not a straight slider like you used for 00:23:221 (1)? - cuz i wanted the blanket, but yes it's inconsistent, fixed.
00:33:121 (1) - It's a vocal, why not use a curved slider here like before? - cuz the boom sound, but i fixed one that was later and curved for the same reason as above
00:38:521 (2,4) - Stack :x - fixed
00:39:721 (1,1) - OVERLAP I'M TRIGGERED - FIXED IM SORRY
00:45:271 (2,4) - Stack is off. - stack leniency, can't be stacked :c
00:46:921 (3) - Should be straight considering your previous pattern. - explained below
00:47:821 (6) - Same shape as 00:47:221 (4,5) maybe? - used straight slider here because the next one is curved
00:48:721 (3) - Should be straight considering your previous pattern. - explained below
00:50:221 (3) - ^ Going to stop pointing these out. - okie o/
00:55:321 (3,4,5) - Visual distance is off here. - this is fine o.o
01:00:721 (4,5,6) - Any reason for the cramped flow here compared to previous patterns? - ctrl+g'd 6
01:09:419 (5) - Here I'll also recommend an extended slider with a circle on the current end, and perhaps a different shape, maybe something with more rough edges to emphasize the guitar sound: http://i.imgur.com/0sR0CqK.png - i don't like the extended slider idea, but i do agree this slider should be sharper
01:19:919 (3) - I think a sharp angle slider would fit better here due to your current pattern of alternating between shapes and better synergy with 01:20:219 (4,5). - but 3 is more a vocal slider while 4,5,1 are mapped to the guitar so they're sharp
01:20:819 (1,2) - Same sounds, different shapes. - the 1 has the guitar on it while the 2 is more with a vocal background, so it's curved
01:41:519 (3,4) - You could try having these closer and having larger spacing to 01:42:119 (1) for better emphasis here. - i want the emphasis more on 3 than 1 since the vocals are quite calm here
01:44:219 (2,3) - Stacking these would create better contrast with 01:44:819 (4,5) - and fit better since these sounds are very similar in tone and intensity. - actually, 2,3 should be a slider, changed that way instead so 4 gets way more notice
01:46:319 (3,4,5) - Not a fan of the suggested visual flow here. - it's fine tbh since the reverse is on the bass so it can be a little bit less flowy than the vocal slider before it
02:04:171 (4,6) - Where there's a stack, there's a way. - where there's a will there's a rope.
02:15:871 (2,4) - You could blanket these if you believe hard enough. - did something
02:17:821 (3) - Currently it looks too much of like a part of the pattern with 02:18:121 (4,5,6). Try disassociating it, maybe with a slider shape. - this is fixed probably because did something above
02:31:621 (5) - I know there's a vocal here and you're emphasizing it, but it doesn't seem to fit considering in every other part you had mapped the drums, and intensity doesn't drop enough here to warrant this. Since it's a gradual decrease in intensity, why not start off by mapping drums as you had before, then gradually reduce the clickable objects over the course of the pattern?: http://i.imgur.com/5aNmHOy.png - changed it to be more representative of the decrease in intensity
02:53:821 (1,2,3,4) - Don't know if players will expect 1/3 given how there wasn't any present before this, so you might need to use a reverse here. - everyone has sightread that so it shouldn't be a problem, especially considering the guitar is an instrument one can expect to have a tendency to switch to 1/3 or 1/6
03:18:271 (2) - I think you forgot to silence this slider end. - i didn't, but i could, so i did.
03:20:071 (3) - It's present in the song, but I don't think you should map this given the feeling of the song here. - made it a reverse slider and changed some stuff in that part too
03:25:921 (1,2) - I think lowering this spacing would increase the effect of the jump on 03:26:521 (2,3) - sure thing, done
04:28:321 (1,2,3,4) - Visual distance is kinda meh here. - intentional to visualize the increase of intensity of the guitar
04:47:821 (3) - Since this is a more intense part, why not try this? (silence the sliderends): http://i.imgur.com/hFWGWTE.png - for this sound in particular the "waw waw waw" i really feel a reverse fits it way better since it feels like you're bouncing off of the second note
04:51:571 (1,2) - I know this is a part of your style and such, but introducing this visual concept this late in the map doesn't exactly make the most sense.
You'd have to introduce overlaps when the guitar solo starts for this to work better in your structure. - the concept is the same the execution is different, they're both 1/6 sliders thus are overlapped in this sense because the timing is too weird to space them
04:51:821 (2,3,4,5,6,7) - Rhythm is a bit wonky here - Below is what I have so far:
for that list i kinda got a new rhythm there using your suggestion, but i skip the drums for convenience and to make the rhythm easier to follow

That's all I got for ya.


Explanation regarding the slider shapes: most of the sounds are the same but if i use the same slider shapes every single time it will get boring really quickly, thus i make use of both straight and curved sliders equally whereas the red-anchored sliders are used to emphasize more important sounds such as the guitar.

Thanks Halfy. <3
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20:23 *Mir is listening to [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/.]
20:23 Mir: remapped a lot of it but it's ready for a mod if you want
20:33 EmeliaK: wow this is pretty impeccable
20:33 EmeliaK: most of what i'm going to say is really minor probably
20:33 Mir: anything works \o/
20:34 EmeliaK: 02:01:921 (1,2,3,4) - 3 is a little obscured by 4, and given they're all evenly spaced, the gap between 1-2 doesn't really match up with 3-4
20:34 EmeliaK: plus 4 moves in the opposite direction so it's a surprising swerve even if you only catch 3 just in time
20:35 EmeliaK: what are your thoughts
20:35 Mir: i don't quite see what you're getting at o-o
20:35 Mir: 02:01:921 (1,2,3,4) - this right?
20:35 EmeliaK: yeah
20:35 Mir: it's pretty simple to follow o.o
20:35 Mir: it's very circular flow there
20:36 EmeliaK: the flow is alright, but the fact 3 is directly stacked on 4 compared to 2 being separated from 1 is weird
20:36 Mir: Ohhh I see what you're getting at
20:36 EmeliaK: because stacking i think sends flags that the timing is somehow different to what you've been playing, unless the stacking is isolated and MADE a primary element
20:37 Mir: alright
20:37 Mir: did this https://mir.s-ul.eu/flbMzmfa
20:37 Mir: seem alright?
20:38 EmeliaK: yeah, that's fine
20:38 Mir: \o/
20:38 EmeliaK: end of 1, 2 and 3 draws a nice counter-curve to 4 as well i think
20:38 EmeliaK: okay lemme see what else i can possibly say haha
20:39 Mir: xD
20:39 Mir: 02:15:121 (5) - ew fixed misplaced clap
20:39 Mir: copy-paste error probably
20:41 EmeliaK: haha i'm not much of a hitsounder so leave it to someone else to hear the nitpicks
20:41 EmeliaK: uhh right okay
20:41 EmeliaK: 01:42:119 (1,2) - is okay, but 01:43:919 (1,2) - directly follows and leaves twice the gap that the first one did
20:42 EmeliaK: so the player, visually seeing a repeated pattern, assumes it's completely similar and hits 01:44:519 (2) - too early
20:42 Mir: o shit you're right
20:43 Mir: since 01:43:919 (1,4) - already blankets i can move 2 away
20:43 EmeliaK: (the player meaning me, two out of three times)
20:43 Mir: nice catch o/
20:45 EmeliaK: heads up that everyone else is probably going to complain about the heartbeats but i'm not because people who don't like irregular time signatures can heck the duck off
20:45 Mir: those heartbeats are staying
20:45 EmeliaK: (i'm of the opinion that it doesn't hurt to have things you actually have to learn, in a map,)
20:47 EmeliaK: minor thing but 02:57:421 (1,2) - the timing is a /little/ indistinct here, since 2 sort of floats away from anything prominent in the music
20:47 Mir: I think it's fine
20:47 EmeliaK: maybe a circle in the gap between 1 and 2? i'm not sure
20:47 Mir: i do it earlier
20:48 Mir: 01:37:919 (2,3,4,5,6) -
20:48 Mir: except there i just stacked it because less intense
20:48 EmeliaK: the thing about the earlier one is 2 starts as a stack, where people /expect/ the timing to be unique in some way
20:48 Mir: true but
20:48 Mir: 02:58:021 -
20:48 Mir: has no sound
20:49 Mir: so if i put a circle there it would be overmapped
20:49 EmeliaK: yeah
20:49 Mir: i also don't think anyone would have a really big problem reading that
20:49 Mir: i HOPE
20:49 EmeliaK: the thing is that in the later one, 2 is part of its own multielement 02:58:171 (2,3,4,5,6,7,8) - and doesn't stay distinct
20:49 EmeliaK: since it's one little component of a hexagonal arrangement
20:50 EmeliaK: it's just a minor nitpick, probably needs a second or third opinion on it before you actually take action
20:51 EmeliaK: issue isn't readability so much as the relative weakness of how it sits, because you make a point of following the guitar and then fall back on a regular rhythm for that?
20:51 EmeliaK: might be talking out of my ass at this point
20:51 EmeliaK: but yeah don't mind that too much
20:51 Mir: hmm
20:51 Mir: i did change some stuff
20:52 Mir: i made the 3
20:52 EmeliaK: OH i thought something was off here
20:52 Mir: more spaced
20:52 Mir: since it has a snare on it
20:52 Mir: and 2 isn't very prominent to begin with
20:53 EmeliaK: 01:50:519 (1,2,3,4,5) - 3-4's gap is wider than anything else
20:53 Mir: o
20:53 Mir: nice catch, fixed o/
20:58 EmeliaK: 04:35:321 (2) - ?
20:58 Mir: guitar
20:58 EmeliaK: i can see it sits on the compound timing but it doesn't quite feel right
20:58 Mir: the guitar doesn't feel quite right
20:59 Mir: but it's spaced enough
20:59 Mir: and it's a slider and the leniency will save you
20:59 Mir: nobody so far has broken on that
20:59 Mir: and after the first time you hear that 04:36:321 (5) - will make more sense
20:59 EmeliaK: leniency fair enough, just sounds a little weird
21:00 EmeliaK: esp during playing, where it just passes by and you're left with "wait what was that"
21:00 Mir: i mean the guitar is completely freestyle at this point xD
21:00 EmeliaK: yeah, but it's nothing prominent in the mix
21:00 Mir: it's the only instrument playing o.O
21:00 EmeliaK: like if it was completely front and centre then i could understand jamming along to it but
21:01 EmeliaK: there's backing guitars, the choir, the percussion
21:01 Mir: that are all held notes
21:01 EmeliaK: "instrument" means just about anything that's not lead vocals
21:01 Mir: i feel like if i didn't map that guitar
21:01 Mir: it would be doing the song an injustice
21:01 Mir: since that guitar being weird completely fits the song's theme
21:02 EmeliaK: i feel like if you didn't map the guitar the guitar would end up clashing with whatever else you did map
21:02 EmeliaK: it's a weird thing yeah
21:02 Mir: yeah i don't think i'm gonna not map that
21:02 Mir: but it's a fair point
21:02 EmeliaK: maybe a part of it is that you put a whistle on where both 2 and 5 start
21:02 EmeliaK: which emphasises how it's off-time
21:02 Mir: mhm
21:02 EmeliaK: how does it sound to you without the whistle
21:02 Mir: sounds weird
21:03 Mir: i think with the whistle it makes more sense
21:03 EmeliaK: oh okay good osu! crashed whatever
21:03 Mir: i still can save and send you the log
21:04 EmeliaK: yeah haha i don't really mind, just kind of weird it decided to do that
21:04 EmeliaK: must have held down too many keys at once
21:04 Mir: xD
21:05 EmeliaK: i guess for now you can just leave 04:34:921 (1,2,3,4,5) - as "weird sequence, pay a little mind to it" in your head because it just doesn't sit right enough for me to feel comfortable leaving it
21:05 EmeliaK: even though there aren't really any solutions
21:05 Mir: it's mostly in the editor if i'm honest
21:06 Mir: in-game i find it plays intuitively enough so the player is like "oh that was 1/6"
21:06 Mir: rather than "wtf is that"
21:06 Mir: because the guitar is a instrument one can expect to use compound timing
21:06 EmeliaK: well, see what other people say
21:07 Mir: nobody's commented on it xP
21:07 EmeliaK: i personally don't mind it a lot (because who gets that worked up over a slider)
21:07 Mir: yeah i won't do anything to it unless a bn complains about it
21:08 EmeliaK: 04:52:121 (3) - this i feel maybe could sit on the blue tick, but it's whatever (same kind of thing as before)
21:09 EmeliaK: okay i need to say i have a personal vendetta against these 04:59:221 (1,2,3,4,5) - and i'm a little concerned regardless that the spacing might be too extreme all at once for something that hops back and forth
21:09 EmeliaK: is this one of those canonical elements at this point
21:09 EmeliaK: one of those Cool Hip Things To Do
21:09 Mir: Asdkajsdkasdasda
21:09 Mir: I feel like
21:09 Mir: the guitar raises so high in intensite
21:09 Mir: that this spacing is definitely justified
21:11 EmeliaK: that's fair
21:11 EmeliaK: 04:58:621 (1,2,3,4,5,6,7,8) - maps the first half of that ascend, and 04:59:221 (1,2,3,4,5) - doesn't feel like it's mapping something completely separate from the first half
21:12 EmeliaK: or rather it does
21:12 EmeliaK: uhh i messed up my words there
21:12 Mir: i get what you mean with the first point but i'm not sure i get the second
21:12 EmeliaK: but i get what you mean with the guitar climaxing yeah
21:13 EmeliaK: basically 04:58:621 (1,2,3,4,5,6,7,8,1,2,3,4,5) - feels like it's One Thing, rather than First Half and Second Half
21:13 EmeliaK: that's how it sounds in the music anyway
21:13 EmeliaK: so distinguishing between the circle stream and the slider jumps is a little odd
21:13 Mir: hmm...
21:13 Mir: i think
21:13 Mir: i get it
21:14 EmeliaK: if you just went with slider jumps for the entire sequence and gradually increased them, i feel like that might work
21:15 EmeliaK: you could also do the same kind of thing with circle streams but circle streams are a bit boring to lead into the climactic note
21:15 EmeliaK: what do you think
21:15 Mir: I think
21:15 Mir: in order to not fuck with the sr anymore than i have already
21:15 Mir: and for the sake of simplistic and emphatic representation of the music (wow big words)
21:16 Mir: i think i'll keep it as it is
21:16 EmeliaK: alright
21:16 Mir: because the only idea i have that would represent it the way you want it to be represented
21:16 Mir: would be a continuous circle-stream that increases in spacing over the duration of the part
21:16 Mir: and that would be 1. a 200 bpm stream lasting well over 9 notes
21:16 Mir: 2. really really hard to follow
21:16 EmeliaK: yeah fuck that i don't like those either
21:16 Mir: 3. an unfair difficulty spike at the end
21:16 Mir: 4. a spaced stream only introduced at the end
21:17 Mir: and I really really really don't wanna do that xD
21:17 EmeliaK: yeah don't do that
21:17 EmeliaK: ignore my suggestions on what you could do i was just spitballing there
21:17 Mir: LOL
21:17 Mir: i mean i really do get what you mean
21:17 Mir: it's just for the sake of how i mapped it so far
21:17 Mir: keeping it this way just... fits with the rest of the map
21:17 EmeliaK: "music does one thing, map does two things" is about all i wanted to say so you're fine really
21:18 EmeliaK: but yeah that's about all i can say
21:18 Mir: you brought up some stuff i missed so that's good
21:18 EmeliaK: without starting to be an asshole about pixel-perfect arrangements
21:18 Mir: eh fuck that unless it's really really bad
21:18 Mir: for the most part, not to brag, but this map looks pretty good aesthetically
21:18 EmeliaK: yeah it looks really nice
21:19 EmeliaK: anyone making those kinds of criticisms i feel is usually 90% arbitrarily pulling it out of thin air
21:19 Mir: it's just so it looks like they're making better points
21:19 Mir: where in reality it's just nitpicking
21:20 Mir: i'll send you the log and you can post it for kds


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this time as a regular mod post because i had some spare time this morning~

infel
  • 00:12:724 (3) - i think the white tick on the current slider end is more of a need of a hold than the one you have it on now as it's sort of sharp. i'd just replace it with a single and put a long slider on the one after.
  • 00:36:721 (2,3) - this is the only time when you change slider shape for the last two vocal syllables of the rhythmical pattern. might be an overlook
  • 00:46:321 (1) - 00:48:121 (1) - 00:52:921 (1) - 00:54:721 (1) - 00:58:321 (1) - 00:59:821 (1) - 01:06:419 (1) - 01:08:219 (1) - would be nice to have thos as red-anchored sliders as you have them sometimes since those carry heavy impacts and it would make sense to differentiate between them and regular 1/1 sliders
  • 01:16:319 (3,4) - also on these i could see red-anchored sliders work pretty well as you used them on 01:12:719 (3,4,5) - already since the vocals are sharp
  • 01:20:219 (4,5) - is there a specific reason not to just copy paste + rotate the first one onto the second one? it would look nicer imo
  • 01:35:219 (1) - would look better if the curve was a proper circlepart imo. right now it's pretty dented
  • 02:17:671 (2,3) - i guess you overlooked one of those on your bix fix
  • 02:31:321 (3) - 04:30:271 (2,3,4,2,3,4) - wouldn't do this myself since it seems to overdo things. i'm guessing you have it because it marks the end of the section by being different. it's a nitpick i guess
  • 02:31:921 (6) - would carry impact of those ending drums better if it consisted of two singles instead
  • 02:57:421 (1) - that upper curve, ugh
  • 03:13:321 (2,4) - didn't think i'd find a messed up blanked on a map of yours.. but here we go
  • 03:29:671 (2) - 03:32:971 (2) - you seem to map on the vocals whenever you can in this part, but you cover over teh vocal carrying white tick with the sliderbody
  • 03:35:821 (1,2,3) - since you use 2 on the drums, you might as well map the drum that occurs during the latter part of 1
  • 04:06:121 (3) - not sure why but the clap on the end throws me off. maybe because the other wo claps are on the drum beats but this one is a tick away from it
  • 04:34:921 (1,2) - just feels lacking without that note in between on the downbeat which is pretty clearly there on the guitar as well. also the blanket is messed up
  • 04:36:321 (5) - would use a 1/3 repeat instead since it's quite apparently not just a 3/3 sound
  • 04:37:621 (4) - might want to replace that with singles to emphasise the guitar which you follow through the section as well as to differentiate it from 04:38:221 (6) -
  • 04:40:021 (1,2,3,4) - before turning into the jumble that you bridged with repeats, this is still proper 1/3 instead of 1/4
  • 04:42:421 (6) - should continue the stream for three more notes instead ending it too early on this slider. as a bonus it would give proper emphasis to the 1/2 drum on it's end as opposed to having the first of those two hits on a sliderend like now
  • 04:44:521 (2) - the guitar stops for a 1/2 here. it's probably just fine if you want to keep the repeats going here to simplify it, but imo it would be a nice addition to have that switch up mapped out. would also give more emphasis to the transition onto 04:44:821 (3) - which carries a heavy drum hit and now plays like the other ones that don't carry a drum.
  • 04:45:121 (1,2,3,4,5,6,7,8) - it doesn't really convey anything of the drum as well while it easily could. same for the pitch increase of the guitar. it could be differed quite easily by just chosing the objects a little differently like http://puu.sh/sWtbw/78704bef7a.jpg for example
  • 04:50:671 (2,3,4,5) - sunds very 1/4 to me in between the sliders
  • 04:52:121 (3,4,5) - this bit seems of from what the guitar is doing too, you don't seem to aim for a simplification of a higher degree either, so you should probably stick to what is provided, which to me sounds like: http://puu.sh/sWtjT/8f06e6160e.jpg
  • 04:55:171 (7,1,2,3,4,5,6,7,8,1,2,3) - also this bit seems to simplyfy things in a bit of an arbitrary way. it does more than it sounds like at points and less at others, not talking about guitar inconsistencies here either. to me it sounds more like: http://puu.sh/sWtsD/9d2af6a648.jpg so maybe look into it and simplify it based what you hear rather than just smearing over it
  • 04:56:821 (1,2,3,4,5,6,7,8) - bit sad you don't distinguing betweent the two kinds of guitar sounds in this stream, but that's an example of good simplification i guess
  • 04:57:721 (1,2,3) - here howver simple 1/2 would work better though i'd wager
  • 04:59:221 (1) - should really still be circles, it's the same kind of note that occurrs during the stream.
  • 04:59:221 (1) - don't hear the 1/4 in those either. 04:59:371 (2,3,4,5) - sound like a pair of tripples to me. nothing too complex as to need simplification imo


i skipped out on pointing out every slidershape inconsistency since it sounded like you'd be looking into that already anyway yesterday.
i also still approve of the choice of song
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Deramok wrote:
this time as a regular mod post because i had some spare time this morning~

infel
  • 00:12:724 (3) - i think the white tick on the current slider end is more of a need of a hold than the one you have it on now as it's sort of sharp. i'd just replace it with a single and put a long slider - on the one after. - true, changed
  • 00:36:721 (2,3) - this is the only time when you change slider shape for the last two vocal syllables of the rhythmical pattern. might be an overlook - this is because the vocal pattern is short here, and I mapped to the background with the notes afterwards, so it's different compared to the other phrases
  • 00:46:321 (1) - 00:48:121 (1) - 00:52:921 (1) - 00:54:721 (1) - 00:58:321 (1) - 00:59:821 (1) - 01:06:419 (1) - 01:08:219 (1) - would be nice to have thos as red-anchored sliders as you have them sometimes since those carry heavy impacts and it would make sense to differentiate between them and regular 1/1 sliders - yeah done
  • 01:16:319 (3,4) - also on these i could see red-anchored sliders work pretty well as you used them on 01:12:719 (3,4,5) - already since the vocals are sharp - yep, fixed
  • 01:20:219 (4,5) - is there a specific reason not to just copy paste + rotate the first one onto the second one? it would look nicer imo - fixed this
  • 01:35:219 (1) - would look better if the curve was a proper circlepart imo. right now it's pretty dented - true, fixed.
  • 02:17:671 (2,3) - i guess you overlooked one of those on your bix fix - fffff, fixed that one too
  • 02:31:321 (3) - 04:30:271 (2,3,4,2,3,4) - wouldn't do this myself since it seems to overdo things. i'm guessing you have it because it marks the end of the section by being different. it's a nitpick i guess - yeah it's more to emphasize the drums that are ending the section
  • 02:31:921 (6) - would carry impact of those ending drums better if it consisted of two singles instead - i can explain this one \o/, the feeling of holding that note and then having everything just stop around you feels a lot more fitting due to how the vocals stop and the reverb continues. if i made these circles that effect would be lost
  • 02:57:421 (1) - that upper curve, ugh - what's so bad about it? D:
  • 03:13:321 (2,4) - didn't think i'd find a messed up blanked on a map of yours.. but here we go - fixed ;w;
  • 03:29:671 (2) - 03:32:971 (2) - you seem to map on the vocals whenever you can in this part, but you cover over teh vocal carrying white tick with the sliderbody - the first one yes, but the second one no, since I hear it start on the red.
  • 03:35:821 (1,2,3) - since you use 2 on the drums, you might as well map the drum that occurs during the latter part of 1 - i actually am fine with skipping that drum, I changed the earlier pattern to skip it as well.
  • 04:06:121 (3) - not sure why but the clap on the end throws me off. maybe because the other wo claps are on the drum beats but this one is a tick away from it - woops, fixed. put it on the wrong note ;-;
  • 04:34:921 (1,2) - just feels lacking without that note in between on the downbeat which is pretty clearly there on the guitar as well. also the blanket is messed up - can't really map that without it being a super fast transition, and that doesn't really work with this polarity. i'm afraid this note is going to get skipped
  • 04:36:321 (5) - would use a 1/3 repeat instead since it's quite apparently not just a 3/3 sound - no, that would be 1, a horrible use of polarity due to the reverse tick giving a false impression of the note, and 2, that sound is actually (probably) on a 1/8, and there's no way I'm going to get that without seriously messing up this polarity
  • 04:37:621 (4) - might want to replace that with singles to emphasise the guitar which you follow through the section as well as to differentiate it from 04:38:221 (6) - i changed the shape of the slider instead, I don't think single really work here since i use this slider to bring back polarity
  • 04:40:021 (1,2,3,4) - before turning into the jumble that you bridged with repeats, this is still proper 1/3 instead of 1/4 - honestly can't tell, and even if it were the guitar is so jumbled up here too that I'm having a hard time believing you on this, i'll need more checks before I definitively change this
  • 04:42:421 (6) - should continue the stream for three more notes instead ending it too early on this slider. as a bonus it would give proper emphasis to the 1/2 drum on it's end as opposed to having the first of those two hits on a sliderend like now - done~
  • 04:44:521 (2) - the guitar stops for a 1/2 here. it's probably just fine if you want to keep the repeats going here to simplify it, but imo it would be a nice addition to have that switch up mapped out. would also give more emphasis to the transition onto 04:44:821 (3) - which carries a heavy drum hit and now plays like the other ones that don't carry a drum. - done
  • 04:45:121 (1,2,3,4,5,6,7,8) - it doesn't really convey anything of the drum as well while it easily could. same for the pitch increase of the guitar. it could be differed quite easily by just chosing the objects a little differently like http://puu.sh/sWtbw/78704bef7a.jpg for example - this part is more to emphasize the drums, and this being 200 bpm 1/4 part i feel like doing too much with this will cause an unnecessary difficulty spike here, and I already have a big one at the end
  • 04:50:671 (2,3,4,5) - sunds very 1/4 to me in between the sliders - be that as it may (i still can't hear it) i don't think it would fit to map it when i'm following the higher notes of the guitar that stand out much more
  • 04:52:121 (3,4,5) - this bit seems of from what the guitar is doing too, you don't seem to aim for a simplification of a higher degree either, so you should probably stick to what is provided, which to me sounds like: http://puu.sh/sWtjT/8f06e6160e.jpg - call me crazy but i do want to focus on these sounds more, ignoring the background here to me is fine
  • 04:55:171 (7,1,2,3,4,5,6,7,8,1,2,3) - also this bit seems to simplyfy things in a bit of an arbitrary way. it does more than it sounds like at points and less at others, not talking about guitar inconsistencies here either. to me it sounds more like: http://puu.sh/sWtsD/9d2af6a648.jpg so maybe look into it and simplify it based what you hear rather than just smearing over it - the problem is i have to smear over it because it would be introducing 1. doubles at the end, 2. a blue tick slider at the end. the stream is spaced more than the streams after it to emphasize that this riff is more intense and I think that's fine. if anyone else finds this a huge problem I'll consider reworking it
  • 04:56:821 (1,2,3,4,5,6,7,8) - bit sad you don't distinguing betweent the two kinds of guitar sounds in this stream, but that's an example of good simplification i guess - i tried my best with the reverse sliders
  • 04:57:721 (1,2,3) - here howver simple 1/2 would work better though i'd wager - there's definitely still guitar going on in the back, it would be ignoring too much especially if it were only 1/2
  • 04:59:221 (1) - should really still be circles, it's the same kind of note that occurrs during the stream. - that would kill the emphasis i'm trying to go for here, it's a massive ending note and sound and keeping it as circles would really not represent this well enough for me
  • 04:59:221 (1) - don't hear the 1/4 in those either. 04:59:371 (2,3,4,5) - sound like a pair of tripples to me. nothing too complex as to need simplification imo - yeah it's not something that needs to be simplified, this part is already complex for a 4.8* map and anything more would just be bringing additional difficulty elements only present at the end of the song. i would have done a lot of the stuff above if there were a part like this earlier in the song


i skipped out on pointing out every slidershape inconsistency since it sounded like you'd be looking into that already anyway yesterday. - yeah am going through it o/
i also still approve of the choice of song


Thanks for modding!
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iirc PLEASE READ BOLDED LINE
18:59 Mir: NO I MEAN
18:59 Juiceys: JK LMAO
18:59 Mir: THE SMILED
18:59 Mir: SKDASDL
18:59 Mir: YOU TROL
18:59 Juiceys: I HOPE YOU SAVED THE LOG LMAO
19:00 Mir: I DID LO
19:00 Juiceys: XD
19:01 *Juiceys laughs at pink combo colors
19:02 Mir: the guitar part
19:02 Mir: oh boyy
19:02 Mir: here we gooooo
19:02 Juiceys: Im looking at this part im like
19:02 Juiceys: "ok....."
19:02 Juiceys: "....................."
19:03 Juiceys: "alright sounds good"
19:03 Mir: LOL
19:03 Juiceys: OMFG
19:03 Juiceys: THIS TIMING JUST TROLLED
19:03 Juiceys: ME
19:03 Mir: WHA
19:03 Juiceys: "Oh wow this is a pretty small downbeat jump"
19:04 Juiceys: "proceeds about half a second
19:04 Juiceys: "Ok. WAIT WHAT THATS NOT A DOWNBEAT ASJAKLASIOJAFSODASDFOA"
19:04 Mir: this 1/6 kms
19:05 Juiceys: 04:32:371 (4,5,6) -
19:05 Juiceys: 04:32:521 (5,6) -
19:05 Mir: 04:31:621 (1,4) -
19:05 Mir: KILLING
19:05 Mir: MYSELF
19:06 Juiceys: Flow kinda strange
19:06 Mir: THIS OVERLAP
19:06 Mir: IS UNNACCPEFCEKOT
19:06 Juiceys: Ok lemongrap
19:06 Juiceys: GRAB
19:06 Mir: yesh it's a really strong vocal
19:06 Mir: so i make flow a bit more uncomfortable
19:06 Mir: it's a recurring theme in the map
19:07 Juiceys: 04:34:921 - Downbeat skipped
19:07 Mir: intentional
19:07 Mir: there's nothing really there
19:07 Juiceys: hm alright
19:07 Mir: 04:34:921 (1) - this is more important in this case
19:07 Juiceys: 04:40:321 (5) -
19:08 Juiceys: Screaming
19:08 Mir: WHY
19:08 Juiceys: YOU KNOW I CANT PLAY THESE
19:08 Juiceys: ILL DIE EVERYTIME
19:08 Mir: IDGAF ABOUT YOU 6 DIGIT SCUM
19:08 Mir: wait don't put that in the log
19:08 Juiceys: REPORTED
19:08 Mir: THAT IS A JOKE ^
19:08 Mir: LOL
19:09 Juiceys: https://www.reddit.com/r/osureport/
19:10 Juiceys: :ROASTED:
19:10 Mir: NOPLS
19:10 Juiceys: Mir: 19:08 : IDGAF ABOUT YOU 6 DIGIT SCUM
19:10 Mir: LOL
19:11 Juiceys: 04:46:921 (1,2,3) - Downbeat jump has the same size as previous jump
19:12 Juiceys: 04:51:121 (4) - Smaller jump then next note
19:12 Mir: ? i don't get this either ;w;
19:12 Juiceys: Which one
19:12 Juiceys: inb4: Both you 6 digit scum
19:12 Mir: i got the second one and fixed it
19:12 Mir: first one not too much
19:13 Juiceys: So the jump from the end of ( 1 )
19:13 Juiceys: to ( 2 )
19:13 Juiceys: and the jump from ( 2 ) to ( 3 ) -3 is a downbeat- are both the same size
19:13 Juiceys: or relatively close to the same size
19:14 Mir: pppp
19:14 Mir: ooooooo
19:14 Mir: fix
19:15 Juiceys: 05:02:371 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
19:15 Juiceys: This
19:15 Juiceys: is literally
19:15 Juiceys: so boring
19:15 Mir: deal with it
19:15 Juiceys: ok
19:15 Mir: not changing it, it's too thematic
19:15 Mir: <3
19:15 Juiceys: :)
19:15 Mir: cuz if i did change it
19:16 Mir: i'd have to change the middle one too
19:16 Mir: and they're both supposed to resemble heartbeats
19:16 Mir: and if you have expanding cursor on in your skin
19:16 Mir: and you leave your cursor there
19:16 Mir: it expands and contracts like a heartbeat
19:16 Juiceys: Mir: I dont have to listen to suggestions from you, come back when your rank is 5 digits
19:16 Mir: ooooooooooooooo
19:16 Mir: WOW STOP LOL
19:16 Juiceys: LOL
19:17 Mir: if that's all
19:17 Mir: i'll give you a forum mod
19:17 Juiceys: WAIT
19:17 Mir: if you throw me your map
19:17 Juiceys: Hah youll love the song
19:17 Mir: ppap
19:17 Juiceys: ( itll make you want to kys)
19:17 *Mir kills himself
19:17 Juiceys: 1 more thing
19:17 Juiceys: 00:30:121 (2,3) - you suck ass
19:18 Juiceys: :ROASTED:
19:18 Juiceys: OOOOOOOOOOHHHHHHHHHHHHH
19:18 Juiceys: GOTTEM
19:18 Mir: OH MY GOD /KILL YOURSELF/
19:18 Mir: fixed it
19:18 Juiceys: :FIRE:
19:18 Mir: LOL
19:18 Mir: 8/10 good mod
19:18 Mir: would ask for mod again
19:18 Juiceys: :BACK_HAND:
19:19 Juiceys: lmao
19:19 Mir: :FRONT_HAND:
19:19 Mir: save log and post it m9
19:19 Juiceys: 19:18 Mir: Ill say his mod was okay even though in my brain i know its a FILTY 6 DIGIT MOD LMAO ROASTED ROASTED ROASTED
19:20 Juiceys: :FIRE: :FIRE: :FIRE:
19:20 Mir: .-.
19:20 Juiceys: :)
19:20 Juiceys: literally just had to look up how to savelog
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Juiceys wrote:
iirc PLEASE READ BOLDED LINE
18:59 Mir: NO I MEAN
18:59 Juiceys: JK LMAO
18:59 Mir: THE SMILED
18:59 Mir: SKDASDL
18:59 Mir: YOU TROL
18:59 Juiceys: I HOPE YOU SAVED THE LOG LMAO
19:00 Mir: I DID LO
19:00 Juiceys: XD
19:01 *Juiceys laughs at pink combo colors
19:02 Mir: the guitar part
19:02 Mir: oh boyy
19:02 Mir: here we gooooo
19:02 Juiceys: Im looking at this part im like
19:02 Juiceys: "ok....."
19:02 Juiceys: "....................."
19:03 Juiceys: "alright sounds good"
19:03 Mir: LOL
19:03 Juiceys: OMFG
19:03 Juiceys: THIS TIMING JUST TROLLED
19:03 Juiceys: ME
19:03 Mir: WHA
19:03 Juiceys: "Oh wow this is a pretty small downbeat jump"
19:04 Juiceys: "proceeds about half a second
19:04 Juiceys: "Ok. WAIT WHAT THATS NOT A DOWNBEAT ASJAKLASIOJAFSODASDFOA"
19:04 Mir: this 1/6 kms
19:05 Juiceys: 04:32:371 (4,5,6) -
19:05 Juiceys: 04:32:521 (5,6) -
19:05 Mir: 04:31:621 (1,4) -
19:05 Mir: KILLING
19:05 Mir: MYSELF
19:06 Juiceys: Flow kinda strange
19:06 Mir: THIS OVERLAP
19:06 Mir: IS UNNACCPEFCEKOT
19:06 Juiceys: Ok lemongrap
19:06 Juiceys: GRAB
19:06 Mir: yesh it's a really strong vocal
19:06 Mir: so i make flow a bit more uncomfortable
19:06 Mir: it's a recurring theme in the map
19:07 Juiceys: 04:34:921 - Downbeat skipped
19:07 Mir: intentional
19:07 Mir: there's nothing really there
19:07 Juiceys: hm alright
19:07 Mir: 04:34:921 (1) - this is more important in this case
19:07 Juiceys: 04:40:321 (5) -
19:08 Juiceys: Screaming
19:08 Mir: WHY
19:08 Juiceys: YOU KNOW I CANT PLAY THESE
19:08 Juiceys: ILL DIE EVERYTIME
19:08 Mir: IDGAF ABOUT YOU 6 DIGIT SCUM
19:08 Mir: wait don't put that in the log
19:08 Juiceys: REPORTED
19:08 Mir: THAT IS A JOKE ^
19:08 Mir: LOL
19:09 Juiceys: https://www.reddit.com/r/osureport/
19:10 Juiceys: :ROASTED:
19:10 Mir: NOPLS
19:10 Juiceys: Mir: 19:08 : IDGAF ABOUT YOU 6 DIGIT SCUM
19:10 Mir: LOL
19:11 Juiceys: 04:46:921 (1,2,3) - Downbeat jump has the same size as previous jump
19:12 Juiceys: 04:51:121 (4) - Smaller jump then next note
19:12 Mir: ? i don't get this either ;w;
19:12 Juiceys: Which one
19:12 Juiceys: inb4: Both you 6 digit scum
19:12 Mir: i got the second one and fixed it
19:12 Mir: first one not too much
19:13 Juiceys: So the jump from the end of ( 1 )
19:13 Juiceys: to ( 2 )
19:13 Juiceys: and the jump from ( 2 ) to ( 3 ) -3 is a downbeat- are both the same size
19:13 Juiceys: or relatively close to the same size
19:14 Mir: pppp
19:14 Mir: ooooooo
19:14 Mir: fix
19:15 Juiceys: 05:02:371 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
19:15 Juiceys: This
19:15 Juiceys: is literally
19:15 Juiceys: so boring
19:15 Mir: deal with it
19:15 Juiceys: ok
19:15 Mir: not changing it, it's too thematic
19:15 Mir: <3
19:15 Juiceys: :)
19:15 Mir: cuz if i did change it
19:16 Mir: i'd have to change the middle one too
19:16 Mir: and they're both supposed to resemble heartbeats
19:16 Mir: and if you have expanding cursor on in your skin
19:16 Mir: and you leave your cursor there
19:16 Mir: it expands and contracts like a heartbeat
19:16 Juiceys: Mir: I dont have to listen to suggestions from you, come back when your rank is 5 digits
19:16 Mir: ooooooooooooooo
19:16 Mir: WOW STOP LOL
19:16 Juiceys: LOL
19:17 Mir: if that's all
19:17 Mir: i'll give you a forum mod
19:17 Juiceys: WAIT
19:17 Mir: if you throw me your map
19:17 Juiceys: Hah youll love the song
19:17 Mir: ppap
19:17 Juiceys: ( itll make you want to kys)
19:17 *Mir kills himself
19:17 Juiceys: 1 more thing
19:17 Juiceys: 00:30:121 (2,3) - you suck ass
19:18 Juiceys: :ROASTED:
19:18 Juiceys: OOOOOOOOOOHHHHHHHHHHHHH
19:18 Juiceys: GOTTEM
19:18 Mir: OH MY GOD /KILL YOURSELF/
19:18 Mir: fixed it
19:18 Juiceys: :FIRE:
19:18 Mir: LOL
19:18 Mir: 8/10 good mod
19:18 Mir: would ask for mod again
19:18 Juiceys: :BACK_HAND:
19:19 Juiceys: lmao
19:19 Mir: :FRONT_HAND:
19:19 Mir: save log and post it m9
19:19 Juiceys: 19:18 Mir: Ill say his mod was okay even though in my brain i know its a FILTY 6 DIGIT MOD LMAO ROASTED ROASTED ROASTED
19:20 Juiceys: :FIRE: :FIRE: :FIRE:
19:20 Mir: .-.
19:20 Juiceys: :)
19:20 Juiceys: literally just had to look up how to savelog


is good mod, also it really was a joke i swear
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from queue~

00:22:771 (8,1) - small jump here? for the drum entrance
00:23:221 (1,2) - blanket?
00:23:521 (2,3) - fix DS
01:08:669 (2,5) - stack?
01:22:019 (4,5) - jump? drum and guitar here
01:23:519 (2,3,4,5,6,7) - these are pretty strong, so why not increase DS? suggestion: something like this https://puu.sh/sXuXH/2a928b9542.png has higher DS and maintains a bit of extra emphasis on 01:23:969 (5)
01:24:719 (2,3) - whistle, clap, vocals -> jump?
01:37:919 (2,3,4) - same thing about increasing DS
01:50:519 - interesting pattern :O
02:01:921 (1,3) - blanket is off, move the head of 3 away from 1
02:04:471 (6) - this seems a bit more intense than other notes, rearrange jump pattern so you can get a jump here
02:05:071 (4) - this seems less intense than other notes, ^ no jump
02:34:471 - 05:02:371 - pretty clever thing you did with the heartbeats. i would suggest moving the first set of heartbeats further to the left though, because theyre kinda half-on half-off the monster thing and i wasnt sure if that was intended or not.
02:58:171 (2,3,4,5,6,7,8) - same thing about increasing DS
03:38:821 (3) - 03:39:121 (5) - increase DS, rearrange jumps
04:35:321 (2) - not too sure about the timing here, it might trip up some people because its a bit late :O
04:36:321 (5) - this one might be a little better than ^ because its spaced farther from 04:35:821 (3) than 04:34:921 (1,2)

Good luck~
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Yahuri wrote:
from queue~

00:22:771 (8,1) - small jump here? for the drum entrance - sure
00:23:221 (1,2) - blanket? - aaaa
00:23:521 (2,3) - fix DS - there's nothing wrong with the DS here?
01:08:669 (2,5) - stack? - :thinking: :rope:
01:22:019 (4,5) - jump? drum and guitar here - sure
01:23:519 (2,3,4,5,6,7) - these are pretty strong, so why not increase DS? suggestion: something like this https://puu.sh/sXuXH/2a928b9542.png has higher DS and maintains a bit of extra emphasis on 01:23:969 (5) - did it another way
01:24:719 (2,3) - whistle, clap, vocals -> jump? - oh, i think i get it, but next time maybe be a bit clearer. i spaced out the circle that was blanketed \o/
01:37:919 (2,3,4) - same thing about increasing DS - this is fine since it's not as long and it's a pretty good transitional jump pattern, so no change here
01:50:519 - interesting pattern :O - yay \o/
02:01:921 (1,3) - blanket is off, move the head of 3 away from 1 - fixed
02:04:471 (6) - this seems a bit more intense than other notes, rearrange jump pattern so you can get a jump here - emphasis is intended to be on 02:04:621 (1) - hence why that one isn't as spaced
02:05:071 (4) - this seems less intense than other notes, ^ no jump - this is true tho, fixed
02:34:471 - 05:02:371 - pretty clever thing you did with the heartbeats. i would suggest moving the first set of heartbeats further to the left though, because theyre kinda half-on half-off the monster thing and i wasnt sure if that was intended or not. - oooo you caught it :3333 yeah, I moved them to the left, but at least someone got it!~
02:58:171 (2,3,4,5,6,7,8) - same thing about increasing DS - ds is fine here tbh, the guitar is emphasized how i want it to be and the decrease in ds shows the decrease in pitch
03:38:821 (3) - 03:39:121 (5) - increase DS, rearrange jumps - shows decrease in pitch as I mentioned before
04:35:321 (2) - not too sure about the timing here, it might trip up some people because its a bit late :O - spaced it a bit more just in case
04:36:321 (5) - this one might be a little better than ^ because its spaced farther from 04:35:821 (3) than 04:34:921 (1,2) - \o/

Good luck~


Yay, thanks for the mod Yahuri!
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mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd


GeneraL
  • the bg is good, plz don't change or i cri
  • 04:16:321 - uwaaah mucho green timing , delete one pronto
  • meta is k
  • uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020




Infel


I'll be back for HS check after you did a better HS on this map.
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Shurelia wrote:
mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd - \o/


GeneraL
  • the bg is good, plz don't change or i cri - okokok
  • 04:16:321 - uwaaah mucho green timing , delete one pronto - done
  • meta is k - \o/
  • uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020 - my heart is dying , we'll see




Infel
  • idk but try to increase the AR ? probaly around 9.2 ~ 9.3 would be noice. - no need, nothing too confusing and density isn't especially high
  • can you silent the sliderslide's sound at least on the early part? - teach me how then i will ;w;
  • 00:09:093 (1,2) - imo these two is kinda close with each other , how about to use 1.0x ds and try to make it like this : https://shurelia.s-ul.eu/ptJAlRdk , (4 is stacked under 3's head btw) yeah I'm using AR 0 to show you this.Aaand also if you try to keep the DS it'll be quite confusing with 00:11:924 (1,2) - this since it looks quite familar. - fixed
  • 00:29:671 (5,3) - not fully stacked. - fixed
  • 00:39:721 (1) - would be better if you give this one a bigger jump to emphasize thing more. Probably do it around 336 , 56. - done
  • 00:58:021 (6) - CTRL G so it'll have less awkward movement to 1 and didn't damage much flow from 5 - changed a bit
  • 01:25:319 (3) - you should better stack this to 4 instead making 'em awkward. - done and stacked others similarly
  • 01:53:819 (1) - move this more afar so it won't looks similar with 01:48:719 (1,2) - fixed
  • 01:56:519 (3,1) - with 01:58:619 (1,2) - is hmmmmm and 02:02:671 (2) - spaced it more
  • 02:04:321 (5,6) - CTRL G for a better flow cause for the current one 4>5 have straight flow which make things got awkward when it happening on part like this - the flow is completely circular, there's no issue here.
  • 02:19:921 (4) - try to CTRL G this one? - changed a bit
  • 02:34:471 (1,2,1,2,1,2,1,2,1,2,1,2) - naaah, kinda boring for me since there's 0 movement on this long part.. Let's try something like this https://shurelia.s-ul.eu/5mq93wUS , not very neat but you should be able to get my idea. - deal with it, i wanna keep the heartbeat theme thing here so this isn't getting changed <3
  • 03:55:171 (2) - CTRL G for better emphasize on this part - ya
  • 03:55:171 (2) - CTRL G too for better flow to 1 - yesh
  • 04:01:321 (1) - CTRL G at here too for a smooth movement - not this slider, but changed the next one a bit
  • 04:23:671 (2) - CTRL G at here too for a sweet flow - sure
  • 04:29:221 (5) - CTRL G for this annd this 04:29:521 (6) - was considering it but i guess it should be fine
  • 04:49:921 (6) - CTRL G at here too for a sweet movement to 1 - hmm i quite like the uncomfortable flow here for that guitar wail on 1
  • 04:49:921 (6) - CTRL G at here too. Xd - same link ECKS DEE
  • 05:02:371 (1,2) - and the others, same suggestion with previous one .
  • 05:12:271 (1,2) - uwaah, it's awkward if you end it at here. Try to add a cirlce at 05:13:471 - hmhmhmhm i think that this actually works better, this part is very eerie, so building up the anticipation and then killing it when there's no note really works well for me i find


I'll be back for HS check after you did a better HS on this map. w - you hitsound it then >:


Did things. Thanks Shurelia!~
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