This is a BSS beatmap submission. Click here to view full beatmap information.
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This beatmap was submitted using in-game submission on Sunday, February 04, 2018 at 11:34:05 PM

Artist: chano & 40mP
Title: Natsukoi Hanabi
Tags: Panoram a note sugar summer fireworks smokeman N_a_s_y_a nasya 40meterP Shano
BPM: 158
Filesize: 4714kb
Play Time: 01:34
Difficulties Available:

Download: chano & 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
Image
Last edited by Riven on , edited 106 times in total.
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01:07:183 - Καθώς σκοντάφτω πάνω στο νεκρό κορμί μου
Τείνω το χέρι για να πιαστώ από την αόρατη χειρολαβή σου
01:10:221 - Ενώ εσύ αρχίζεις να ψελλίζεις ματωμένες προσευχές
Ενώ εκτοξεύεις πυροτεχνήματα από το πρελούδιο που
κρύβεται μέσα στο μέτωπό σου 01:19:335 -
01:16:297 - Σπηλιές λατομεία που στης πόλης το ηχόχρωμα φυτρώνουν
01:25:411 - Δουλεμπόριο σε παζλ που περισσεύουν δυο χιλιάδες κομμάτια
Πόσο κοστίζει η αγάπη όταν η έρημος τραυλίζει;
Last edited by Demo on , edited 3 times in total.
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καλοκαιρινα πυροτεχνηματα μεσα στον χειμωνα ριχνει WutFace
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:Shano x 40mP
ArtistUnicode:シャノ x 40㍍
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:fireworks
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fireworks.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
348,379.746835443038,4,2,1,60,1,0
348,-100,4,2,1,60,0,0
12499,-100,4,2,1,60,0,0
27689,-100,4,2,1,40,0,0
30158,-125,4,2,1,40,0,0
30727,-100,4,2,1,40,0,0
42310,-125,4,2,1,40,0,0
42879,-100,4,2,1,40,0,0
51993,-111.111111111111,4,2,1,60,0,0
61107,-100,4,2,1,60,0,0
67183,-90.9090909090909,4,2,1,65,0,1
78765,-100,4,2,1,65,0,1
79145,-100,4,2,1,65,0,0
79335,-90.9090909090909,4,2,1,65,0,1
91392,-100,4,2,1,65,0,0
91487,-100,4,2,1,65,0,1
94525,-100,4,2,1,35,0,0


[Colours]
Combo1 : 255,140,36
Combo2 : 214,197,197
Combo3 : 188,173,122
Combo4 : 255,47,47
Combo5 : 253,198,30
Combo6 : 145,249,40

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256,192,91677,12,0,94525,0:0:0:0:


not even the seasons can stop the pp train DOOT DOOT °◯°/ PP
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Whistle Blower
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https://osu.ppy.sh/ss/6719380 rank pls so i can get the juicy pps
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Rhythm Incarnate
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Haitai DT ver?

just opinion
00:22:753 (1,2) - strong symbal but relatively too ez. ctrl G or sth for more pp

good luck for this map!
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Cymbal Sounder
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Hello this M4M https://osu.ppy.sh/s/540551


Spark of Light

N a s y a's Insane

Insane
Nice music. Good luck with rank! ;)
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Combo Commander
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Olegase
Hello this M4M https://osu.ppy.sh/s/540551


Spark of Light


Insane
Nice music. Good luck with rank! ;)


Thanks for modding!
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Star Shooter
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Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.


Γενικά
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%.



Κανονικό
  • 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις.
  • 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι
  • Το ίδιο ισχύει και για το 01:29:208 (4)



Δύσκολο
  • Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point!
  • 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω.



N a s y a's Insane




Σπίθα του Φωτός
  • 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος.
  • 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση.


Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-)
Good luck! Καλή τύχη!(◕‿◕✿)
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Combo Commander
271 posts
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xDarxen
Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.


Γενικά
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%. Συμφωνώ! Τα έκανα όλα 40%.



Κανονικό
  • 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις. Κουβέρτες το δύο χιλιάδες δέκα έξι.
  • 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι[/color] Πολύ σωστή η παρατήρηση σου! Το έφτιαξα!
  • Το ίδιο ισχύει και για το 01:29:208 (4)
    color=#00FF00ΟΚ!



Δύσκολο
  • Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point! Όντως!
  • 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω. Κάτεβηκε λίγο!



Σπίθα του Φωτός
  • 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος. Του την έδωσα! ;)
  • 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση. Αύξησα!


Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-) Ευχαριστώ για τα αστέρια που μου εκτόξευσες σαν καλοκαιρινά πυροτεχνήματα!
Good luck! Καλή τύχη!(◕‿◕✿)


Ευχαριστώ για τον μετριασμό σου!
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Rhythm Incarnate
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Hello, Riven~ M4M here.

General:
  • The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary.


Spark of Light:


Doublecheck your new combo’s please. Some of them look really inconsistent.

N a s y a's Insane:
  • Uncheck widescreen support.
  • Lower the HP just a teeny bit to 6.8 or something so it’s not the same as the hardest diff.
  • 00:18:196 (7,1) –The flow from (7) to (1) looks a bit uncomfortable. I suggest doing something like this instead:
    Picture
    Image
  • 00:24:651 (5) –NC here would be good and I doubt it’ll create inconsistency. Consider it.
  • 00:44:208 (1,2) –This kind of stack is inconsistent with previous patterns. Consider unstacking.


Insane:
  • Uncheck widescreen support.
  • 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  • 00:18:575 (1,2) –You can perfect the stack here.
  • 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2)
  • 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  • 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  • 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:
    Picture
    Image


Hard:


There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Smokeman’s Advanced:


There are some places where the placement of the objects can be improved to improve the flow of the diff. Examples are: 00:00:917 (2) - 00:13:829 (4) - 00:16:107 (2) - 00:18:196 (7) - 00:22:942 (4) - 00:32:626 (2) – etc.

Normal:
  • Uncheck widescreen support.
  • 00:21:423 (5) –This circle isn’t really placed on a strong beat so you can remove it.
  • 00:34:525 (2) –Perhaps try this pattern instead:
    Picture
    Image

    Because it’ll be nice to have 00:34:904 – mapped out in some way.
  • 00:50:664 (4) –This slider doesn’t really follow anything specifically imo. Try something like this instead:
    Picture
    Image
  • 01:25:411 (3,4) –To make these loud beats stand out more, rather change 01:24:651 (1,2) – into a slider so 01:25:411 (3,4) – is circles only.


Good Luck~! :D
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Rhythm Incarnate
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generally it's good to me. so nothing to mod.
a pp map for yourself?
:D
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Combo Commander
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-Nya-
Hello, Riven~ M4M here.

General:
  • The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary. I suppose I should map the intros from every diff then.


Spark of Light:


Doublecheck your new combo’s please. Some of them look really inconsistent. The NCs on the second kiai are actually consistent, it's just that I NCed them every half a strong white beat.

Insane:
  • Uncheck widescreen support.
  • 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  • 00:18:575 (1,2) –You can perfect the stack here.
  • 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2)
  • 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  • 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  • 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:
    Image


Hard:


There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Normal:


Good Luck~! :D I tried to fix everything, no reply = fixed


Thanks for modding!

@Lily Bread Thanks for the star! I can't FC this map >w<
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Combo Commander
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