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chano & 40mP - Natsukoi Hanabi

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This beatmap was submitted using in-game submission on Sunday, February 04, 2018 at 11:34:05 PM

Artist: chano & 40mP
Title: Natsukoi Hanabi
Tags: Panoram a note sugar summer fireworks smokeman N_a_s_y_a nasya 40meterP Shano
BPM: 158
Filesize: 4714kb
Play Time: 01:34
Difficulties Available:
  1. Hard (3.39 stars, 236 notes)
  2. Insane (4.39 stars, 293 notes)
  3. N a s y a's Insane (4.52 stars, 268 notes)
  4. Normal (1.61 stars, 131 notes)
  5. Smokeman's Advanced (2.53 stars, 204 notes)
  6. Spark of Light (5.01 stars, 300 notes)
Download: chano & 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
Demo
01:07:183 - Καθώς σκοντάφτω πάνω στο νεκρό κορμί μου
Τείνω το χέρι για να πιαστώ από την αόρατη χειρολαβή σου
01:10:221 - Ενώ εσύ αρχίζεις να ψελλίζεις ματωμένες προσευχές
Ενώ εκτοξεύεις πυροτεχνήματα από το πρελούδιο που
κρύβεται μέσα στο μέτωπό σου 01:19:335 -
01:16:297 - Σπηλιές λατομεία που στης πόλης το ηχόχρωμα φυτρώνουν
01:25:411 - Δουλεμπόριο σε παζλ που περισσεύουν δυο χιλιάδες κομμάτια
Πόσο κοστίζει η αγάπη όταν η έρημος τραυλίζει;
moya
.
N a s y a
Smokeman
καλοκαιρινα πυροτεχνηματα μεσα στον χειμωνα ριχνει WutFace
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:Shano x 40mP
ArtistUnicode:シャノ x 40㍍
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:fireworks
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fireworks.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
348,379.746835443038,4,2,1,60,1,0
348,-100,4,2,1,60,0,0
12499,-100,4,2,1,60,0,0
27689,-100,4,2,1,40,0,0
30158,-125,4,2,1,40,0,0
30727,-100,4,2,1,40,0,0
42310,-125,4,2,1,40,0,0
42879,-100,4,2,1,40,0,0
51993,-111.111111111111,4,2,1,60,0,0
61107,-100,4,2,1,60,0,0
67183,-90.9090909090909,4,2,1,65,0,1
78765,-100,4,2,1,65,0,1
79145,-100,4,2,1,65,0,0
79335,-90.9090909090909,4,2,1,65,0,1
91392,-100,4,2,1,65,0,0
91487,-100,4,2,1,65,0,1
94525,-100,4,2,1,35,0,0


[Colours]
Combo1 : 255,140,36
Combo2 : 214,197,197
Combo3 : 188,173,122
Combo4 : 255,47,47
Combo5 : 253,198,30
Combo6 : 145,249,40

[HitObjects]
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342,267,10031,1,0,0:0:0:0:
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317,85,18196,1,0,0:0:0:0:
458,150,18575,6,0,L|470:239,1,65
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311,150,19335,1,0,0:0:0:0:
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428,255,25221,1,0,0:0:0:0:
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139,51,80094,2,0,P|91:36|48:37,2,71.5000021820069
205,105,80664,2,0,P|267:82|344:87,1,143.000004364014
401,150,81234,1,0,0:0:0:0:
352,220,81423,2,0,P|290:197|213:202,1,143.000004364014
180,280,81993,1,0,0:0:0:0:
391,298,82373,6,0,P|388:330|373:369,2,71.5000021820069
463,252,82942,2,0,P|430:192|456:106,1,143.000004364014
491,49,83512,1,0,0:0:0:0:
405,45,83702,2,0,P|336:61|280:14,1,143.000004364014
211,68,84272,1,0,0:0:0:0:
187,150,84461,2,0,L|197:226,2,71.5000021820069
120,95,85031,53,0,0:0:0:0:
103,339,85411,38,0,L|177:325,1,71.5000021820069
256,350,85791,2,0,L|330:336,1,71.5000021820069
410,320,86170,2,0,L|431:235,1,71.5000021820069
345,237,86550,2,0,L|324:152,1,71.5000021820069
258,227,86930,6,0,L|184:213,1,71.5000021820069
110,251,87310,1,0,0:0:0:0:
70,175,87499,2,0,L|-1:188,2,71.5000021820069
129,112,88069,1,0,0:0:0:0:
154,29,88259,1,0,0:0:0:0:
213,91,88449,38,0,P|260:97|291:92,1,71.5000021820069
350,148,88829,2,0,P|320:168|287:180,1,71.5000021820069
263,262,89208,2,0,P|298:262|333:253,1,71.5000021820069
417,273,89588,1,0,0:0:0:0:
354,332,89778,1,0,0:0:0:0:
186,295,90158,6,0,P|151:284|116:282,1,71.5000021820069
68,210,90537,2,0,P|102:199|137:197,1,71.5000021820069
190,129,90917,1,0,0:0:0:0:
267,166,91107,2,0,B|271:200|271:200|294:236,1,71.5000021820069
363,202,91487,1,0,0:0:0:0:
256,192,91677,12,0,94525,0:0:0:0:

not even the seasons can stop the pp train DOOT DOOT °◯°/ PP
Hippo
https://osu.ppy.sh/ss/6719380 rank pls so i can get the juicy pps
Left
Haitai DT ver?

just opinion
00:22:753 (1,2) - strong symbal but relatively too ez. ctrl G or sth for more pp

good luck for this map!
Olegase
Hello this M4M https://osu.ppy.sh/s/540551

[Spark of Light]
  1. 00:47:056 (4) - I think there's no need overlap
  2. 00:47:626 (2) - ^. + You can put a note in 00:48:765 (5). https://puu.sh/sDSFA.png
  3. 00:50:284 (1) - I think it looks weird, maybe it's worth to continue the forme the previous pattern? Example https://puu.sh/sDSRG.png
  4. 00:56:170 (4) - Here you need to replace the slider on the notes to emphasize the voice. https://puu.sh/sDSZD.png
  5. 01:18:006 (2) - If you love overlap, then you better do so https://puu.sh/sDTeo.png
  6. 01:20:474 (3,1) - Uncomfortable flow. It looks better that way https://puu.sh/sDTlL.png
  7. 01:20:664 (1,2) - ^ https://puu.sh/sDTpi.png
  8. 01:21:993 (6) - ^ https://puu.sh/sDTrZ.png
[N a s y a's Insane]
  1. 00:21:234 (5) - here need replace slider on note. As so 00:19:715 (5,6) https://puu.sh/sDTR8.png
  2. 00:22:942 (1,2) - Curve overlap. Repair so https://puu.sh/sDTWn.png
  3. 00:23:322 (2,3,4,5,6) - I think here too little angle flow.
    1. 00:59:018 (3,4,5) - ^
    2. 01:31:107 (1,2,1) - ^ https://puu.sh/sDVjr.png
  4. 00:32:626 (2) - I thins need make so https://puu.sh/sDUbW.png
  5. 00:31:677 (3,3) - Curve overlap. Repair so https://puu.sh/sDUf7.png
  6. 00:35:284 (1) - Make slider so https://puu.sh/sDUjf.png
  7. 00:37:373 (3,4,5,1) - I think here uncomfortable flow. Can make so https://puu.sh/sDUrm.png
  8. 00:38:892 (3) - ^ https://puu.sh/sDUuQ.png
  9. 00:49:335 (2) - I think here a need make so https://puu.sh/sDUBB.png
  10. 01:00:727 (4) - ^ https://puu.sh/sDUHD.png
  11. 01:02:056 (5) - ^ https://puu.sh/sDUL3.png
  12. 01:14:588 (3,5) - Curve overlap. Repair so https://puu.sh/sDURE.png AND BONUS https://puu.sh/sDUUJ.png
  13. 01:18:955 (5) - make so https://puu.sh/sDUY3.png
  14. 01:22:753 (3,4) - Uncomfortable flow. It looks better that https://puu.sh/sDV4H.png
  15. 01:24:272 (2) - ^ https://puu.sh/sDV8e.png
  16. 01:26:170 (3,4,5,6) - It looks weird. https://puu.sh/sDVdw.png
  17. 01:27:879 (4,5,6) - ^
[Insane ]
  1. 00:06:329 - A green line. why?
  2. 00:06:423 - ^
  3. 00:18:196 (5) - I think it looks better that way https://puu.sh/sDVCY.png
  4. 00:19:335 (1,2,1,2) - Why the spacing is reduced?
  5. 00:21:613 (1,2,1,2) - ^
  6. 00:47:056 (4,1) - I think it looks better that way https://puu.sh/sDVLr.png
  7. 00:49:335 (2) - ^ https://puu.sh/sDVOA.png
  8. 01:03:575 (4) - ^ https://puu.sh/sDVSE.png
  9. 01:07:942 (2) - ^ https://puu.sh/sDVVG.png
  10. 01:09:841 (5) - ^
  11. 01:21:993 (5) - ^ https://puu.sh/sDW0Y.png
  12. 01:28:070 (3) - ^ https://puu.sh/sDW4B.png
Nice music. Good luck with rank! ;)
Topic Starter
DeletedUser_3638005
Olegase
Hello this M4M https://osu.ppy.sh/s/540551

[Spark of Light]
  1. 00:47:056 (4) - I think there's no need overlap It flows well, and the overlapped circle is 5 beats later, players at this level won't have any readability issue.
  2. 00:47:626 (2) - ^. + You can put a note in 00:48:765 (5). https://puu.sh/sDSFA.png No
  3. 00:50:284 (1) - I think it looks weird, maybe it's worth to continue the forme the previous pattern? Example https://puu.sh/sDSRG.png Looks good to me!
  4. 00:56:170 (4) - Here you need to replace the slider on the notes to emphasize the voice. https://puu.sh/sDSZD.png The higher spacing is there to emphasize the vocals.
  5. 01:18:006 (2) - If you love overlap, then you better do so https://puu.sh/sDTeo.png Why?
  6. 01:20:474 (3,1) - Uncomfortable flow. It looks better that way https://puu.sh/sDTlL.png Flow is mostly subjective, it flows well to me.
  7. 01:20:664 (1,2) - ^ https://puu.sh/sDTpi.png Whatever, changed!
  8. 01:21:993 (6) - ^ https://puu.sh/sDTrZ.png No.


[Insane ]
  1. 00:06:329 - A green line. why? I haven't decided if I'm going to map that part or not.
  2. 00:06:423 - ^
  3. 00:18:196 (5) - I think it looks better that way https://puu.sh/sDVCY.png I don't.
  4. 00:19:335 (1,2,1,2) - Why the spacing is reduced?
  5. 00:21:613 (1,2,1,2) - ^ Because I believe that 00:21:613 (1,2) - is more intense than 00:21:993 (1,2) -
  6. 00:47:056 (4,1) - I think it looks better that way https://puu.sh/sDVLr.png Too spaced...
  7. 00:49:335 (2) - ^ https://puu.sh/sDVOA.png
  8. 01:03:575 (4) - ^ https://puu.sh/sDVSE.png
  9. 01:07:942 (2) - ^ https://puu.sh/sDVVG.png
  10. 01:09:841 (5) - ^
  11. 01:21:993 (5) - ^ https://puu.sh/sDW0Y.png
  12. 01:28:070 (3) - ^ https://puu.sh/sDW4B.png I changed some of the suggestions above.
Nice music. Good luck with rank! ;)

Thanks for modding!
xDarxen
Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.

[Γενικά]
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%.

[Κανονικό]
  1. 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις.
  2. 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι
  3. Το ίδιο ισχύει και για το 01:29:208 (4)

[Δύσκολο]
  1. Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point!
  2. 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω.

[N a s y a's Insane]
  1. 01:30:917 (5,1,2,1) - The movement that the player has to do here is awkward. Maybe change 01:31:107 (1,2,1) to something like this for a circular and nicer flow?


[Σπίθα του Φωτός]
  1. 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος.
  2. 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση.

Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-)
Good luck! Καλή τύχη!(◕‿◕✿)
Topic Starter
DeletedUser_3638005
xDarxen
Γεια! Μετριασμός4Μετριασμός από προσωπικά μηνύματα.

[Γενικά]
Στα επέπεδα δυσκολίας που χαρτογράφησες την αρχή (συγκεκριμένα στο Δύσκολο και στη Σπίθα του Φωτός), η ένταση των χτυποήχων είναι νομίζω λίγο υπερβολική, ειδικά στο Δύσκολο που είναι 60%. Επειδή λοιπόν η μουσική είναι χαμηλή σε εκείνο το σημείο, θα σου πρότεινα να το κάνεις περίπου 30%. Συμφωνώ! Τα έκανα όλα 40%.

[Κανονικό]
  1. 00:16:866 (3,4) - Η κουβέρτα είναι λίγο εκτός! Ανέβασε το 00:17:626 (4) - λίγο πιο πάνω για να το τελειοποιήσεις. Κουβέρτες το δύο χιλιάδες δέκα έξι.
  2. 00:33:196 (4) - Αυτός ο ολισθητής τελειώνει σε έναν πολύ δυνατό ήχο που πιστεύω θα έπρεπε να κλικάρεται. Γι' αυτό προτείνω να τον μετατρέψεις σε 1/1 ολισθητή και να προσθέσεις έναν κύκλο εκέι ή έναν νέο 1/1 ολισθητή αφαιρώντας το 00:34:145 (1). Κάπως έτσι[/color] Πολύ σωστή η παρατήρηση σου! Το έφτιαξα!
  3. Το ίδιο ισχύει και για το 01:29:208 (4)

[Δύσκολο]
  1. Νομίζω πως σου ξέφυγε το kiai στο τελευταίο timing point! Όντως!
  2. 00:56:170 (3,1) - Αυτοί οι δύο ολισθητές σχεδόν ακουμπάνε και δεν φαίνεται πολύ όμορφο. Ανέβασε το 00:56:550 (1) λίγο πάνω ώστε να σχηματίσει επικάλυψη ή κατέβασέ το πιο κάτω. Κάτεβηκε λίγο!

[Σπίθα του Φωτός]
  1. 00:06:044 (3) - Δώσε λίγο περισσότερη καμπύλη στον ολισθητή για να γίνει πιο εμφανίσημος. Του την έδωσα! ;)
  2. 01:22:373 (1,2) - Η απόσταση μεταξύ τους έιναι πολύ μικρή συγκριτικά με το υπόλλοιπο kiai, ενώ ο ήχος έχει την ίδια ένταση. Αύξησα!

Αυτά! Ο Μετριασμός μου είναι λίγο μικρός (ο χάρτης είναι πολύ καλός), οπότε πάρε και μερικά αστέρια 8-) Ευχαριστώ για τα αστέρια που μου εκτόξευσες σαν καλοκαιρινά πυροτεχνήματα!
Good luck! Καλή τύχη!(◕‿◕✿)

Ευχαριστώ για τον μετριασμό σου!
-Nya-
Hello, Riven~ M4M here.

General:
  1. The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary.

Spark of Light:
  1. 00:06:044 (3) –There’s no need to place a soft-hitwhistle on this slider’s head since there’s no piano sound.
  2. 00:09:272 (3) –There’s actually a piano sound on the tail of this slider so you can add a whistle. That finish drum-addition that you placed here: 00:09:841 (1) - will also work well on the tail of (3) All these hitsound suggestions will apply to your other diffs as well.
  3. 00:17:626 (1) – The NC here isn’t really necessary imo.
  4. 00:18:575 (1,1,1,1) – Try to keep the spacings here similar for neatness reasons. Right now the gaps between them look uneven.
  5. 00:18:575 (1,2,1,2,1,2,1,2) –Also making the spacing between these jumps similar would look better since the beat is the same for each one. This applies to the next section as well.
  6. 00:24:272 (1) –This NC is also unnecessary imo.
  7. 00:26:360 (1) –Perhaps place this circle like this:
    It’ll look cool and might prevent confusion since your current placement looks as if it should be clicked earlier.
  8. 00:38:512 (1,2) –These two colours on their own seems a bit inconsistent with the previous NC’ing pattern. Rather remove NC here: 00:38:892 (1) –
  9. 01:01:107 (2,2) –It’s usually better if NC’s are on these strong beats instead. So add NC here and remove it here: 01:01:487 (1) –
  10. 01:03:196 (3) –Add a bit of a jump here to emphasize the strong beat on the head and also add NC here for consistency with 01:00:727 (1,1,1) –
  11. 01:03:575 (4) –The beat on this circle is louder and stronger than the beat on the head of 01:03:765 (5) – so it will make more sense to add a jump at (4) and not (5) since (4) requires the emphasis.
  12. 01:05:854 (1) –Same as 00:26:360 (1) –
  13. 01:12:689 (1) –Remove NC here for consistency with 01:09:651 (4,5) –
  14. 01:15:727 (1) -^
  15. 01:21:423 (1) -^
  16. 01:25:411 (1,2,1,2,1,2,1,2) –Same as 00:18:575 (1,2,1,2,1,2,1,2) –

Doublecheck your new combo’s please. Some of them look really inconsistent.

N a s y a's Insane:
  1. Uncheck widescreen support.
  2. Lower the HP just a teeny bit to 6.8 or something so it’s not the same as the hardest diff.
  3. 00:18:196 (7,1) –The flow from (7) to (1) looks a bit uncomfortable. I suggest doing something like this instead:
  4. 00:24:651 (5) –NC here would be good and I doubt it’ll create inconsistency. Consider it.
  5. 00:44:208 (1,2) –This kind of stack is inconsistent with previous patterns. Consider unstacking.

Insane:
  1. Uncheck widescreen support.
  2. 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  3. 00:18:575 (1,2) –You can perfect the stack here.
  4. 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2) –
  5. 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  6. 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  7. 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:

Hard:
  1. Uncheck widescreen support.
  2. 00:11:170 (1,2) –This almost overlap looks very meh. Place (2) somewhere else so the pattern looks neater.
  3. 00:18:006 (1) –Unnecessary NC
  4. 00:19:335 (1,1) –In an Insane this NC’s are fine but not really in a Hard and it’s also inconsistent with 00:20:854 (3,4) –
  5. 00:20:854 (3) –Ctrl+G this slider. The pattern will play more comfortably and will be consistent with 00:20:094 (1) –
  6. 00:30:727 (1,2) –(2) looks a bit too close to (1) and it looks inconsistent with the rest of the patterns’ spacing
  7. 01:08:512 (5) –Add NC here and remove NC here: 01:08:892 (1) – for consistency with the rest of the patterns.

There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Smokeman’s Advanced:
  1. Uncheck widescreen support.
  2. 00:18:196 (7,3) –Nazi but you can avoid this slight overlap by just moving (3) downwards a bit.
  3. 00:26:360 (1) –Consider removing NC here. Then add NC here: 00:26:740 (2) – since there’s a strong finish and remove NC here: 00:27:120 (1) –
  4. 00:30:158 (1) –Unnecessary NC here.
  5. 00:42:310 (1) -^
  6. 00:59:588 (1,2) –I would avoid this overlap by placing (2) here: X:288 Y:124
  7. 01:03:955 (7) –You can remove this circle here. It isn’t that important and the gap will place more emphasis on 01:04:145 (1) –
  8. 01:05:854 (1,2,3) –Rather place a repeat slider in the place of these circles? It just started to feel as if the number of consecutive circles are getting too much, lol
  9. 01:06:613 (1) –Unnecessary NC imo.
  10. 01:10:791 (2,4) –Rather stack here. Right now it doesn’t look good.
  11. 01:25:031 (1) –Also unnecessary NC here.
  12. 01:31:487 –Remove this kiai time at the spinner. You’ll see the other diffs removed it.

There are some places where the placement of the objects can be improved to improve the flow of the diff. Examples are: 00:00:917 (2) - 00:13:829 (4) - 00:16:107 (2) - 00:18:196 (7) - 00:22:942 (4) - 00:32:626 (2) – etc.

Normal:
  1. Uncheck widescreen support.
  2. 00:21:423 (5) –This circle isn’t really placed on a strong beat so you can remove it.
  3. 00:34:525 (2) –Perhaps try this pattern instead:
    Because it’ll be nice to have 00:34:904 – mapped out in some way.
  4. 00:50:664 (4) –This slider doesn’t really follow anything specifically imo. Try something like this instead:
  5. 01:25:411 (3,4) –To make these loud beats stand out more, rather change 01:24:651 (1,2) – into a slider so 01:25:411 (3,4) – is circles only.

Good Luck~! :D
Lily Bread
generally it's good to me. so nothing to mod.
a pp map for yourself?
:D
Topic Starter
DeletedUser_3638005
-Nya-
Hello, Riven~ M4M here.

General:
  1. The diffs start at different places which I can’t really understand. It just looks very inconsistent and unnecessary. I suppose I should map the intros from every diff then.

Spark of Light:
  1. 00:06:044 (3) –There’s no need to place a soft-hitwhistle on this slider’s head since there’s no piano sound.
  2. 00:09:272 (3) –There’s actually a piano sound on the tail of this slider so you can add a whistle. That finish drum-addition that you placed here: 00:09:841 (1) - will also work well on the tail of (3) All these hitsound suggestions will apply to your other diffs as well.
  3. 00:17:626 (1) – The NC here isn’t really necessary imo.
  4. 00:18:575 (1,1,1,1) – Try to keep the spacings here similar for neatness reasons. Right now the gaps between them look uneven.
  5. 00:18:575 (1,2,1,2,1,2,1,2) –Also making the spacing between these jumps similar would look better since the beat is the same for each one. This applies to the next section as well. Some parts feel more intense to me, that is why the spacing is the way it is.
  6. 00:24:272 (1) –This NC is also unnecessary imo.
  7. 00:26:360 (1) –Perhaps place this circle like this:

    It’ll look cool and might prevent confusion since your current placement looks as if it should be clicked earlier.
  8. 00:38:512 (1,2) –These two colours on their own seems a bit inconsistent with the previous NC’ing pattern. Rather remove NC here: 00:38:892 (1) –
  9. 01:01:107 (2,2) –It’s usually better if NC’s are on these strong beats instead. So add NC here and remove it here: 01:01:487 (1) –
  10. 01:03:196 (3) –Add a bit of a jump here to emphasize the strong beat on the head and also add NC here for consistency with 01:00:727 (1,1,1) –
  11. 01:03:575 (4) –The beat on this circle is louder and stronger than the beat on the head of 01:03:765 (5) – so it will make more sense to add a jump at (4) and not (5) since (4) requires the emphasis.
  12. 01:05:854 (1) –Same as 00:26:360 (1) –
  13. 01:12:689 (1) –Remove NC here for consistency with 01:09:651 (4,5) –
  14. 01:15:727 (1) -^
  15. 01:21:423 (1) -^
  16. 01:25:411 (1,2,1,2,1,2,1,2) –Same as 00:18:575 (1,2,1,2,1,2,1,2) –

Doublecheck your new combo’s please. Some of them look really inconsistent. The NCs on the second kiai are actually consistent, it's just that I NCed them every half a strong white beat.

Insane:
  1. Uncheck widescreen support.
  2. 00:19:335 (1,2,1,2) –I still feel spacings like this have to be similar since they follow the same beat. This applies to all similar cases.
  3. 00:18:575 (1,2) –You can perfect the stack here.
  4. 00:45:917 (1,2,3) –Make the spacings similar here. The reason why I say this is because 00:46:866 (3) – looks as if it’s a bit too close to 00:46:487 (2) –
  5. 01:18:955 (1) –Even though you did place a SV change here the change isn’t really that noticeable so you can remove the NC there. It looks out of place a bit as well.
  6. 01:20:474 (6) –Increase this circle’s spacing a bit. There’s a loud sound on it so it will be great to emphasise that.
  7. 01:21:993 (5) –The beat on the head of this slider is louder than on 01:21:803 (4) – so the jump should rather be placed at (5) and not (4). Something like this:

Hard:
  1. Uncheck widescreen support.
  2. 00:11:170 (1,2) –This almost overlap looks very meh. Place (2) somewhere else so the pattern looks neater.
  3. 00:18:006 (1) –Unnecessary NC
  4. 00:19:335 (1,1) –In an Insane this NC’s are fine but not really in a Hard and it’s also inconsistent with 00:20:854 (3,4) –
  5. 00:20:854 (3) –Ctrl+G this slider. The pattern will play more comfortably and will be consistent with 00:20:094 (1) –
  6. 00:30:727 (1,2) –(2) looks a bit too close to (1) and it looks inconsistent with the rest of the patterns’ spacing
  7. 01:08:512 (5) –Add NC here and remove NC here: 01:08:892 (1) – for consistency with the rest of the patterns.

There are some places in this diff where you placed jumps that feel very big. I didn’t point them out in the list since there are too many. But examples are 00:21:803 (2,3) - 00:22:753 (5) - 01:06:613 (3) - 01:24:841 (1) - 01:30:537 (3,1) – Some of them felt like Insane jumps, lol. I suggest nerfing some of them to get them on a Hard level.

Normal:
  1. Uncheck widescreen support.
  2. 00:21:423 (5) –This circle isn’t really placed on a strong beat so you can remove it.
  3. 00:34:525 (2) –Perhaps try this pattern instead:

    Because it’ll be nice to have 00:34:904 – mapped out in some way.
  4. 00:50:664 (4) –This slider doesn’t really follow anything specifically imo. Try something like this instead:
  5. 01:25:411 (3,4) –To make these loud beats stand out more, rather change 01:24:651 (1,2) – into a slider so 01:25:411 (3,4) – is circles only.

Good Luck~! :D I tried to fix everything, no reply = fixed

Thanks for modding!

@Lily Bread Thanks for the star! I can't FC this map >w<
N a s y a
EEEEEEEEEEEEEEE
hell yea more broken dt pp maps incoming
Topic Starter
DeletedUser_3638005
If you don't have anything useful to say please keep unwanted opinions out of this thread, thank you.
VINXIS
i lov meme.s
QTS
Maybe change HP 7 ---> 6 on Spark of Light?

HR = 9.8 HP which maybe might be a bit too harsh?
_vanity
[Smokeman's Advanced]
  1. 00:10:031 (2,1) - It would be cool if you tidied up this blanket.
  2. 00:18:575 (1,2,3,4,5,1,2,3) - I feel like this whole section doesn't feel very good rhythm wise.
    1. Consider swapping 00:19:335 (3,4)
    2. Replace 00:19:904 (5,1) with a 1/1 slider, in order to follow the piano.
    3. Swap 00:20:474 (2,3)
  3. I honestly think this feels much better, even if you are prioritizing those drum sounds. Doing this allows a much nicer transition back into the main melody.
  4. 00:34:525 (3) - Split this slider somehow, in order to hit the vocal on the red tick.
  5. 00:46:677 (3) - ^
  6. 00:51:993 (1,2,3,1) - I honestly feel like you should be mapping those metronome-like sounds. This section feels pretty empty without anything mapped there.
  7. 00:57:120 (1,2) - Have these blanket, or move (2) more toward the right.
  8. 00:58:069 (3,4) - Blanket these. It's nice to have patterns that work off of eachother.
  9. 01:10:791 (2,4) - This overlap is not very nice looking. Stack these.
  10. 01:13:259 (1,2) - Refer to what I said above about patterns that work off of eachother. It really helps with aesthetics, especially in these lower difficulties.
  11. 01:16:107 (8,1) - ^
[Hard]
  1. 00:11:170 (1) - Why is this a reverse slider, if the drum noises only occur on the blue and red ticks?
  2. The spacing between 00:19:525 (4,5), should be the same as 00:19:335 (3,4), considering there is no major change in the music between these notes. It also doesn't make a lot of sense to do this, when you are already keeping the same spacing between 00:20:094 (1,2,3,4). It's very important to keep your spacing consistent!
  3. 01:11:930 (2,3) - You can definitely improve this blanket.
  4. 01:16:866 (2,3) - Improve this blanket by moving (2) very slightly to the right. Somewhere around x: 206 y: 242.
[Insane]
  1. 00:21:803 (2,1) - This spacing feels like a little too much. Consider decreasing this a bit.
  2. 00:19:335 (1,2,1,2) - Making this pattern consistent in spacing would be a nice idea.
[N a s y a's Insane]
  1. Maybe change the HP to 6.1-6.3? Just to even things out a little bit.
  2. 00:23:322 (2,3,4,5,6) - This linear-like pattern doesn't feel good to play.
  3. 01:05:854 (1,2) - Moving (2) somewhere else, instead of stacking it, would play nicer with the music, since the sound is quite strong.
  4. 01:10:031 (5,1) - The spacing between these two notes should be around the same as 01:08:322 (5,1).
[Spark of Light]
  1. 00:10:031 (2,3) - Stacking these would look a bit neater.
  2. 00:35:284 (1,2) - The spacing between these notes should be somewhat similar to what you did at 00:34:335 (3,4). Maybe you can move (2) down a bit lower, to look a little bit something like this.
I'm sorry if this mod is a little short, but your mapset looks really clean. I'm also not very experienced myself, so there's that. Best of luck!
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