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hanser - Yaezakura

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Total Posts
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Topic Starter
Gaia
This beatmap was submitted using in-game submission on January 31, 2017 at 9:40:52 AM

Artist: hanser
Title: Yaezakura
Source: 崩壊学園
Tags: 八重桜 櫻 崩坏学园2 崩壞學園 Houkai Gakuen MiHoYo Guns Girl School DayZ ggz Honkai Impact Collapse of the school Double Cherry Blossoms 緋櫻篇 sakura
BPM: 101
Filesize: 4749kb
Play Time: 01:14
Difficulties Available:
  1. Hard (2.08 stars, 114 notes)
  2. Normal (1.36 stars, 86 notes)
  3. Special (3.07 stars, 145 notes)
Download: hanser - Yaezakura
Information: Scores/Beatmap Listing
---------------
Rieri
Hello~ M4M from my queue your queue

General
  1. kiai is nowhere to be seen. rip
  2. Current mp3 file has 320kbps, reduce it to 192kbps with audacity or something
  3. fix bg pls thx

Normal
  1. 00:21:461 (1) - This is like the only part that is following the vocals while the other parts were fully mapped to the instrumentals in the back. I'd consider mapping this more to the instrumentals so it feels natural and so it stays consistent.
  2. 00:55:026 (3) - instead of a single circle here, I'd map it with a 1/2 slider on 00:54:729 - so it follows the vocals too
  3. 01:04:234 (5) - NC and disable nc 01:06:016 (1) - here
  4. 01:07:798 (4) - NC

Hard
  1. idk dood i cant find sht

Special
  1. 00:07:204 (1,2,3) - This would be better if the distance was rising, actually on 00:05:423 (1,2,3) - this too. It would help follow the instrumentals a little more and would make more sense. (to me at least) or was this according to the vocals?
  2. 00:17:897 (1,2,3,4,5) - 00:19:680 (1,2,3,4,5,6) - just seem a bit too huge for like the calmest part of the song
  3. 00:23:839 (3,4,5) - distance should decrease
  4. 01:06:017 (1,2,3,4,5,6,1) - again, would be better if this was pitch based distance

glglgl
Topic Starter
Gaia
ProEzreal

ProEzreal wrote:

Hello~ M4M from my queue your queue

General
  1. kiai is nowhere to be seen. rip w
  2. Current mp3 file has 320kbps, reduce it to 192kbps with audacity or something yup will do that in due time
  3. fix bg pls thx what's wrong with it?

Normal
  1. 00:21:461 (1) - This is like the only part that is following the vocals while the other parts were fully mapped to the instrumentals in the back. I'd consider mapping this more to the instrumentals so it feels natural and so it stays consistent.
  2. 00:55:026 (3) - instead of a single circle here, I'd map it with a 1/2 slider on 00:54:729 - so it follows the vocals too i like ignoring vocals haha
  3. 01:04:234 (5) - NC and disable nc 01:06:016 (1) - here
  4. 01:07:798 (4) - NC

Hard
  1. idk dood i cant find sht

Special
  1. 00:07:204 (1,2,3) - This would be better if the distance was rising, actually on 00:05:423 (1,2,3) - this too. It would help follow the instrumentals a little more and would make more sense. (to me at least) or was this according to the vocals? hm i kinda just went with my gut here, i think it's alright
  2. 00:17:897 (1,2,3,4,5) - 00:19:680 (1,2,3,4,5,6) - just seem a bit too huge for like the calmest part of the song wew
  3. 00:23:839 (3,4,5) - distance should decrease
  4. 01:06:017 (1,2,3,4,5,6,1) - again, would be better if this was pitch based distance w ya same

glglgl

thanks for modding! no reply is fixed!
DeletedUser_3638005
hi, 1/2m4m from your queue :shock:

[General]
  1. It would be cool in my opinion to see some kind of purple shade in the combo colors. Combo 2 and 3 are looking a little too similar.
  2. I think what ProEzreal said above about ''fixing'' your background is because of its 1440x810 dimensions. But it's perfect 16:9 so I don't see anything wrong with it. New ranking criteria now support up to 1920x1200 backgrounds I think. https://twitter.com/ppy/status/791474892646461440

[Normal]
  1. Looking sharp!

[Hard]
  1. The moment you decided to map 00:53:095 (3,4) - these beats, I feel like you should map the other drums too. Yes they're 1/6th but I suppose you could use a reverse slider for it? Ignoring them doesn't make much sense to me.

[Special]
  1. 00:07:205 (1,2,3) - About this pattern, to me, 00:07:205 (1) - the intensity of this note feels on par with these notes 00:03:641 (1,2,3,1,2,3) - however, 00:07:502 (2,3) - these next notes feel much more intense to me, so I don't understand why you elected to put the least spacing there. You could go with either an accelerating spacing, or keep the previous spacing. (It could also be very well misread as a triple :!: )
  2. 00:20:868 (5) - Just a suggestion, consider moving this circle a little higher to create a sharper angle for better playability.
  3. 00:39:878 (3,4,5,1) - This movement feels a little weird to me because of the leniency of the circles. Try placing (5) around~ x:132 y:43 to give the same back and forth feel as this 00:39:284 (1,2,3) - pattern. I hope you understand what I mean and feel the same way lol.

Lovely song, good luck! ()
Topic Starter
Gaia
Riven

Riven wrote:

hi, 1/2m4m from your queue :shock:

[General]
  1. It would be cool in my opinion to see some kind of purple shade in the combo colors. Combo 2 and 3 are looking a little too similar.
  2. I think what ProEzreal said above about ''fixing'' your background is because of its 1440x810 dimensions. But it's perfect 16:9 so I don't see anything wrong with it. New ranking criteria now support up to 1920x1200 backgrounds I think. https://twitter.com/ppy/status/791474892646461440
oh yeah i know , but since it's the right ratio + it's under the allowed dimensions i think it's alright, i dun wanna upscale the pic to ruin the image quality

[Normal]
  1. Looking sharp!

[Hard]
  1. The moment you decided to map 00:53:095 (3,4) - these beats, I feel like you should map the other drums too. Yes they're 1/6th but I suppose you could use a reverse slider for it? Ignoring them doesn't make much sense to me. it gets too messy for hard imo, sometimes u gotta let go xD

[Special]
  1. 00:07:205 (1,2,3) - About this pattern, to me, 00:07:205 (1) - the intensity of this note feels on par with these notes 00:03:641 (1,2,3,1,2,3) - however, 00:07:502 (2,3) - these next notes feel much more intense to me, so I don't understand why you elected to put the least spacing there. You could go with either an accelerating spacing, or keep the previous spacing. (It could also be very well misread as a triple :!: ) i can keep this in mind, but with ar8 and the slow music i think it's very unlikely for people to think this is a triple lol
  2. 00:20:868 (5) - Just a suggestion, consider moving this circle a little higher to create a sharper angle for better playability.
  3. 00:39:878 (3,4,5,1) - This movement feels a little weird to me because of the leniency of the circles. Try placing (5) around~ x:132 y:43 to give the same back and forth feel as this 00:39:284 (1,2,3) - pattern. I hope you understand what I mean and feel the same way lol. moved things around //

Lovely song, good luck! ()

thanks for modding! ^^/
BounceBabe
M4M

General
[]

  1. Bitrate of your audio is higher than 192kbps. That's unrankable.
Normal
[]


  • Rhythm & Pattern:
  1. 00:31:560 - Add a circle for beginning of chorus and for transition
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:35:719 (1,2) - You could make a better blanket with these

    Rhythm & Pattern:
  2. 00:37:204 (2,3) - Jump is a bit big for a Hard difficulty.
  3. 00:53:095 (3,4) - Awkward to play. Try a slider instead?
  4. 00:31:560 (1) - The other two diffs dont have an element here. Add the circle on the others or remove this for consistency. The former will work better.

    Combo Pattern:
  5. 00:10:174 (1) - 00:31:560 (1) - Remove NC since 00:08:986 (1,1) - 00:30:372 (1,1) - is 1 measure and you also did it here 00:16:115 (1,2) -
  6. 01:08:965 (1) - Remove NC. 1 measure 01:07:798 (1,2,1) - even if there is that new timing point
Insane
[]

  1. 00:33:938 (1,2) - Flow is a bit awkward between those. Reverse the slider for better transition. Same 00:37:502 (1,2) - 00:47:601 (4,1) -
  2. 00:36:314 (2,3) - Flow breaks here due to the strong slider curve and is rather antiflow and not natural. Move the circle at the top of the slider instead for better flow and transition.

    Rhythm & Pattern:
  3. 00:31:560 - Add a circle for beginning of chorus and for transition
  4. 00:53:244 (5) - That's actually 1/4 not 1/6

    Spacing:
  5. 00:15:819 (1,2,3) - Same visual spacing but 1/2 and 1/1 elements? That's confusing. Stack 3 onto 2 instead?
  6. 01:00:076 (4,5) - 00:58:888 (1,2) - Drums are reducing the same way in tone but the spacing varies. 00:58:888 (1,2) - Smaller spacing would suit better.
  7. 00:35:126 (4,5) - 00:38:393 (3,4) - 00:44:037 (4,5) - Jump is too large for this calm song. Consider reducing it to fit to the song.
  8. 00:44:631 (1,2) - ^ That's almost like a cross-screen jump. Totally not suited for this calm song.
  9. 00:41:066 (1,2) - Don't understand this jump. There's nothing to emphasis. Voice is still rather calm. Smaller spacing or normal DS would be better.

    Combo Pattern:
  10. 01:09:700 (1) - Remove NC. 1 measure 01:07:799 (1,2,3,1) -

    Other Issues:
  11. 00:25:027 (1,2,3,1,2,3) - 00:27:403 (3,1) - Not stacked?
Overall
[]

  1. Nice set. Personally don't like the jumps being so overly exaggerated on Insane as they don't match the calm song. A Hard as hardest difficulty with a couple emphasis jumps would've suited better for the song. Good luck ~
polka


[General:]
[Normal:]

  • 00:08:986 (3) - hitfinish?
    00:41:065 (3) - Move this to 384 80.
    00:41:659 (4) - ^ If you do that, move this to the right to make a lil triangle!
[Hard:]
  • 00:08:986 (1,1,1) - Surely these cant all be necessary. See if you can take one of these NCs out (preferably 00:10:174 (1) )
    00:28:590 (1,2,3,1) - <3
    00:37:501 (3,4,5,1) - MY HEART IS STOPPING
    00:42:848 (1,2,3) - AHHHHHAHAHA YESSSSS SLAYYY
    00:47:303 (3,4) - Overlap is kinda ugly. Move (4) to the left?
    00:52:353 (2,3,4) - Stack.
[Speshol:]

  • 00:25:027 (1,2,3,1,2,3) - I get what you were doing and all but this is kinda boring. Maybe move the second set to the left or right?
    [list:1337]00:54:730 (4,5,1,2) - ^
00:45:225 (2) - ctrl g
01:08:965 (3,1) - Make this a slider because the timing change isn't even detectable between these notes, so people wont know you hit (1) differently in time.[Afteword:]

  • It's nice to know I'm not the only one with maps that barely see the light of 3 star diffs. Shooting some stars for this!
    01:02:452 - Someone make this a hitsound pls and ty
Topic Starter
Gaia
BounceBabe

BounceBabe wrote:

M4M

General
[]

  1. Bitrate of your audio is higher than 192kbps. That's unrankable. yep ill fix this eventually
Normal
[]


  • Rhythm & Pattern:
  1. 00:31:560 - Add a circle for beginning of chorus and for transition i prefer ignoring vocals for instruments
Hard
[]


  • Appearance, Flow & Transition:
  1. 00:35:719 (1,2) - You could make a better blanket with these

    Rhythm & Pattern:
  2. 00:37:204 (2,3) - Jump is a bit big for a Hard difficulty. it's alright since it's circle-> slider
  3. 00:53:095 (3,4) - Awkward to play. Try a slider instead? its just a slider+double it shouldnt be too hard?
  4. 00:31:560 (1) - The other two diffs dont have an element here. Add the circle on the others or remove this for consistency. The former will work better. not a big problem imo, i like this

    Combo Pattern:
  5. 00:10:174 (1) - 00:31:560 (1) - Remove NC since 00:08:986 (1,1) - 00:30:372 (1,1) - is 1 measure and you also did it here 00:16:115 (1,2) - added Nc on the 3rd one instead
  6. 01:08:965 (1) - Remove NC. 1 measure 01:07:798 (1,2,1) - even if there is that new timing point i like to end my diffs on a NC
Insane
[]

  1. 00:33:938 (1,2) - Flow is a bit awkward between those. Reverse the slider for better transition. Same 00:37:502 (1,2) - 00:47:601 (4,1) - flows fine imo
  2. 00:36:314 (2,3) - Flow breaks here due to the strong slider curve and is rather antiflow and not natural. Move the circle at the top of the slider instead for better flow and transition. top of the slider flows worse imo i think this is alright

    Rhythm & Pattern:
  3. 00:31:560 - Add a circle for beginning of chorus and for transition its ok
  4. 00:53:244 (5) - That's actually 1/4 not 1/6 nope, it's 1/6 because there are 2 beats between the red tick and the next downbeat

    Spacing:
  5. 00:15:819 (1,2,3) - Same visual spacing but 1/2 and 1/1 elements? That's confusing. Stack 3 onto 2 instead? i know ur point but its actually on purpose
  6. 01:00:076 (4,5) - 00:58:888 (1,2) - Drums are reducing the same way in tone but the spacing varies. 00:58:888 (1,2) - Smaller spacing would suit better.
  7. 00:35:126 (4,5) - 00:38:393 (3,4) - 00:44:037 (4,5) - Jump is too large for this calm song. Consider reducing it to fit to the song. bit jump for the drum beat + beginning of a measure, it fits i think since it's an insane
  8. 00:44:631 (1,2) - ^ That's almost like a cross-screen jump. Totally not suited for this calm song.not really, these are sliders so it plays differently, leniency will make this very easy to play
  9. 00:41:066 (1,2) - Don't understand this jump. There's nothing to emphasis. Voice is still rather calm. Smaller spacing or normal DS would be better.

    Combo Pattern:
  10. 01:09:700 (1) - Remove NC. 1 measure 01:07:799 (1,2,3,1) - NC ending + it's not a 1/1 spacing so i should use something to indicate that it's different from the others

    Other Issues:
  11. 00:25:027 (1,2,3,1,2,3) - 00:27:403 (3,1) - Not stacked? yeah on purpose
Overall
[]

  1. Nice set. Personally don't like the jumps being so overly exaggerated on Insane as they don't match the calm song. A Hard as hardest difficulty with a couple emphasis jumps would've suited better for the song. Good luck ~

PolkaMocha

PolkaMocha wrote:



[General:]
[Normal:]

  • 00:08:986 (3) - hitfinish? doesnt fit i think
    00:41:065 (3) - Move this to 384 80.
    00:41:659 (4) - ^ If you do that, move this to the right to make a lil triangle! moved slightly
[Hard:]
  • 00:08:986 (1,1,1) - Surely these cant all be necessary. See if you can take one of these NCs out (preferably 00:10:174 (1) ) probably fine
    00:28:590 (1,2,3,1) - <3
    00:37:501 (3,4,5,1) - MY HEART IS STOPPING
    00:42:848 (1,2,3) - AHHHHHAHAHA YESSSSS SLAYYY www thanks <3
    00:47:303 (3,4) - Overlap is kinda ugly. Move (4) to the left? i like overlaps!
    00:52:353 (2,3,4) - Stack. i think stacking is hard to read but i slightly adjusted the angle tho
[Speshol:]

  • 00:25:027 (1,2,3,1,2,3) - I get what you were doing and all but this is kinda boring. Maybe move the second set to the left or right?
    [list:1337]00:54:730 (4,5,1,2) - ^ offsetted this one
00:45:225 (2) - ctrl g it's oki
01:08:965 (3,1) - Make this a slider because the timing change isn't even detectable between these notes, so people wont know you hit (1) differently in time. yeah thats why i did that for N/H but since this is an insane it should be alright /me runs[Afteword:]

  • It's nice to know I'm not the only one with maps that barely see the light of 3 star diffs. Shooting some stars for this!
    01:02:452 - Someone make this a hitsound pls and ty

thanks for modding! no replies are fixed! ^-^
Rizevim
Wow i love this song! :)
Normal
00:31:560 - add slider here?
00:39:580 - add notes here?
00:41:362 - add notes here?
Special
00:31:560 - add notes here?
00:31:709 - add notes here?
00:31:858 - add notes here?
00:37:947 - add notes here?
00:39:729 - add notes here?
00:41:511 - add notes here?
00:45:075 - add notes here?
00:54:580 - add notes here?
Ashton
can I make an easy diff please I love this song it's so beautiful!!!!!!! ;es;w;w;w;
Topic Starter
Gaia
->Rizevim umm i went through all the points but i think i don't really need to add anythinf more, i like to ignore vocals since i like to put more emphasis on instrumentals, thx anyway tho!!

-> CanadianBaka aa sorry i have to decline since my normal is super easy already i dont need another diff lol
Mir
Hiya!~ From queue.

[ General]
  1. 01:09:002 - Try 83 bpm here and 01:09:724 - 101 again here. I think this is less awkward and would avoid weirdness with stuff like 01:09:002 (1) - slidertick weirdness on your Hard diff.

[]

[ Special]
  1. 00:07:241 (1,2,3) - Why is this stacked while all the other varied patterns of this same piano phrase are spaced?
Uhhh.. perfect, really. I can't say much else.

[ Normal]
  1. 00:32:192 (1,2) - Why is this mapped differently than 00:46:449 (1,2,3) - ?
Also pretty much perfect. No issues here.

Really solid set, song is good too. Good luck on ranking this.~
Topic Starter
Gaia
Mir

Mir wrote:

Hiya!~ From queue.

[ General]
  1. 01:09:002 - Try 83 bpm here and 01:09:724 - 101 again here. I think this is less awkward and would avoid weirdness with stuff like 01:09:002 (1) - slidertick weirdness on your Hard diff. thanks for this! i've played around with it and fixed timing points ^-^~

[]

[ Special]
  1. 00:07:241 (1,2,3) - Why is this stacked while all the other varied patterns of this same piano phrase are spaced? to emphasize it a bit more i guess
Uhhh.. perfect, really. I can't say much else.

[ Normal]
  1. 00:32:192 (1,2) - Why is this mapped differently than 00:46:449 (1,2,3) - ? the 2nd part has drums whereas the 1st part doesnt, so yea
Also pretty much perfect. No issues here.

Really solid set, song is good too. Good luck on ranking this.~

thanks for modding!! (:
Battle


ur not hanser

[General]
I'd prefer if you made the image 1920 x 1080 but 1440x810 is still 16:9 aspect ratio so zz
01:12:113 - 01:14:489 - snap these green lines
get metadata confirmed by someone like kwan pls


[Easy]
00:23:281 (4) - I'm not really like the fact that the repeat slider ends up hitting a high pitched piano note here lol, try to make it clickable maybe?

[Hard]
00:33:974 (4,5) - 4 should have more emphasis than 5 imo, the like "shatter" sound seems more significant thatn what's on 5 (plus u emphasized it for 00:37:538 (3) - )
00:45:855 (6,7,1) - It would be nice if this slightly like built up in spacing to reflect the increasing intensity of the music here
00:47:340 (3,4) - tbh you might as well just increase spacing slightly so it doesn't overlap since the sound is pretty strong anyways
00:52:390 (2,3,4) - might be confusing tbh since you had 00:50:013 (1,2,3,4) - stacked, maybe change the way 00:50:013 (1,2,3,4) - is or just stack 00:53:132 (3,4) - under 2

[Special]
00:07:241 (1,2,3) - tbh I expected it to be more in like with the spacing with 00:03:677 (1,2,3) - since they're relatively same in music intensity
00:35:459 (5) - spacing is a bit much imo for a drum that isn't extremely loud lol
00:54:172 (3) - is a louder version of the sound on 00:52:983 (4) - but it's spaced less so zz

I have to say I kinda agree with bouncebabe here, some of the jumps in special feel pretty big, I feel like the jumps should be only from 00:46:449 - to 01:00:706 - since it's the most intense part but they appear from 00:32:192 - to 00:46:449 - which, while the music does pick up here, doesn't pick up nearly as much as 46 sec to 1 min. The part from 32 sec to 46 sec kinda "dulls" the emphasis that you coulda had on 46 onward since it's so much more intense imo

o yeah and fix ur banner to fit the thing when ur not on the forum lol
Topic Starter
Gaia
https://www.youtube.com/watch?v=zNIVlCi7_kI

Battle wrote:



ur not hanser

[General]
I'd prefer if you made the image 1920 x 1080 but 1440x810 is still 16:9 aspect ratio so zz zzz
01:12:113 - 01:14:489 - snap these green lines
get metadata confirmed by someone like kwan pls source: http://www.bilibili.com/video/av2981586/ & http://5sing.kugou.com/fc/14585311.html


[Easy]
00:23:281 (4) - I'm not really like the fact that the repeat slider ends up hitting a high pitched piano note here lol, try to make it clickable maybe? doesn't really change much, i actually think reverses have a cool emphasis to them

[Hard]
00:33:974 (4,5) - 4 should have more emphasis than 5 imo, the like "shatter" sound seems more significant thatn what's on 5 (plus u emphasized it for 00:37:538 (3) - )
00:45:855 (6,7,1) - It would be nice if this slightly like built up in spacing to reflect the increasing intensity of the music here i think the jump on (1) is enough for the emphasis
00:47:340 (3,4) - tbh you might as well just increase spacing slightly so it doesn't overlap since the sound is pretty strong anyways i like overlaps :p
00:52:390 (2,3,4) - might be confusing tbh since you had 00:50:013 (1,2,3,4) - stacked, maybe change the way 00:50:013 (1,2,3,4) - is or just stack 00:53:132 (3,4) - under 2 i doubt anyone would have troubles reading this pattern, but i do agree the pattern is kinda hard to play. the stack under the slider i dont like & is harder to read too, if u have any other suggestions i'd be glad to consider

[Special]
00:07:241 (1,2,3) - tbh I expected it to be more in like with the spacing with 00:03:677 (1,2,3) - since they're relatively same in music intensity i think its alright, i made the spacing lower to emphasize the different pitch
00:35:459 (5) - spacing is a bit much imo for a drum that isn't extremely loud lol
00:54:172 (3) - is a louder version of the sound on 00:52:983 (4) - but it's spaced less so zz moved (2)

I have to say I kinda agree with bouncebabe here, some of the jumps in special feel pretty big, I feel like the jumps should be only from 00:46:449 - to 01:00:706 - since it's the most intense part but they appear from 00:32:192 - to 00:46:449 - which, while the music does pick up here, doesn't pick up nearly as much as 46 sec to 1 min. The part from 32 sec to 46 sec kinda "dulls" the emphasis that you coulda had on 46 onward since it's so much more intense imo ok i nerfed somethings

o yeah and fix ur banner to fit the thing when ur not on the forum lol

tyty for mod, no reply are fix!
Battle
log
2017-01-22 16:38 Gaia: yoyo i updated everything
2017-01-22 16:40 Battle: hm
2017-01-22 16:41 Battle: i still don't like 00:07:241 (1,2,3) - being spaced really low since u've made it bigger once the piano gets like this toward the end at 01:04:271 (1,2,3) -
2017-01-22 16:41 Battle: exact same pitch
2017-01-22 16:41 Gaia: lol
2017-01-22 16:41 Gaia: ok then
2017-01-22 16:43 Gaia: aite fixed
2017-01-22 16:44 Battle: tbh you could move 00:40:805 (5) - anywhere to the right like https://imgur-archive.ppy.sh/gj1XPFb.png cuz rn the flow is rly linear
2017-01-22 16:45 Battle: 00:35:162 (4,5,1) - 5 could be a little nerfed, u can keep spacing for 4,5 but the jump from 5,1 is rly big
2017-01-22 16:45 Gaia: oo i like that
2017-01-22 16:45 Gaia: the jump from 5 -> 1 is justified tho
2017-01-22 16:45 Gaia: both pree big notes
2017-01-22 16:45 Gaia: i already nerfed it from b4
2017-01-22 16:46 Battle: alright
2017-01-22 16:46 Battle: 00:52:389 (3) - could b slightly nerfed
2017-01-22 16:46 Battle: p hard to get to on dt lol
2017-01-22 16:47 Gaia: lol
2017-01-22 16:47 Gaia: this song is like 4 stars on dt
2017-01-22 16:47 Battle: lol
2017-01-22 16:47 Battle: for hard 00:16:152 (1,1,1) - why are these all nc'd lol
2017-01-22 16:48 Battle: none of the other diffs really do much with ncs here
2017-01-22 16:48 Gaia: i nced all the vocals
2017-01-22 16:48 Gaia: for the colourhaxx
2017-01-22 16:48 Gaia: 00:17:340 (1) - 00:10:211 (1) - 00:31:597 (1) -
2017-01-22 16:49 Battle: y did u only map vocals for hard diff lol
2017-01-22 16:49 Gaia: idk felt like it
2017-01-22 16:49 Gaia: lo
2017-01-22 16:49 Battle: zz
2017-01-22 16:49 Gaia: the same thing x3 is boring
2017-01-22 16:49 Gaia: :s
2017-01-22 16:49 Battle: ur killin me man I'm new at this stuff lmfaoo
2017-01-22 16:49 Gaia: loooool
2017-01-22 16:49 Gaia: dwdw
2017-01-22 16:49 Gaia: this is a 3 star set
2017-01-22 16:50 Gaia: super safe
2017-01-22 16:50 Battle: I still feel like stacking this under 2 would be the safest option to avoid misreads
2017-01-22 16:51 Gaia: for the triple on hard?
2017-01-22 16:51 Battle: ya
2017-01-22 16:51 Gaia: i could make it a kickslider
2017-01-22 16:51 Gaia: stacking triples under slider is rly hard to read imo
2017-01-22 16:52 Battle: kicksliders are really ugly when they overlap with a slider imo lmao
2017-01-22 16:52 Gaia: plus i dont like the way it plays too
2017-01-22 16:52 Gaia: so i dont think ive ever done it lol
2017-01-22 16:52 Gaia: lol
2017-01-22 16:52 Battle: 01:09:000 (1) - why nc? you don't do so in the normal lol
2017-01-22 16:53 Gaia: http://puu.sh/tw2cA/c9c3526d79.jpg
2017-01-22 16:53 Gaia: eh
2017-01-22 16:53 Battle: sure that works i guess
2017-01-22 16:53 Gaia: o sure i can remove it
2017-01-22 16:54 Battle: k i guess that's it
2017-01-22 16:54 Battle: ur hitsounds r consistent throughout right?
2017-01-22 16:55 Gaia: i copied lol
2017-01-22 16:55 Battle: mk lol
2017-01-22 16:56 Battle: well i hope hitsound copier was consistent throughout
2017-01-22 16:56 Gaia: yea
2017-01-22 16:56 Gaia: let me run aibat and uhc real quick actually
2017-01-22 16:56 Battle: mk
2017-01-22 16:56 Gaia: unless u already did
2017-01-22 16:57 Battle: I rain modassistant but ur free to check too lol
2017-01-22 16:57 Gaia: lol ok
2017-01-22 16:57 Battle: just tell me when u upd8
2017-01-22 16:57 Gaia: kkk
2017-01-22 16:58 Gaia: k hitsounds r gud aibat crashed xd
2017-01-22 16:59 Battle: lmfao ok
2017-01-22 16:59 Gaia: aite nvm all good
2017-01-22 17:01 Gaia: do u know what the dimensions for forum banner is
2017-01-22 17:01 Battle: uh
2017-01-22 17:01 Gaia: my old one used to work idk why it doesnt anymorel ol
2017-01-22 17:01 Battle: lemme c I have one saved i think lol
2017-01-22 17:01 Gaia: kkk
2017-01-22 17:03 Battle: mm where did I put it lol
2017-01-22 17:03 Gaia: lol
2017-01-22 17:04 Gaia: o nvm
2017-01-22 17:04 Gaia: i just guessed and it worked
2017-01-22 17:04 Battle: o lol
2017-01-22 17:04 Battle: k
2017-01-22 17:05 Gaia: now my height is short :/
2017-01-22 17:05 Gaia: time to redo my banner lo
2017-01-22 17:05 Battle: ok
2017-01-22 17:05 Battle: it's fine now

IRC to fix a few more problems, good luck
Topic Starter
Gaia
Battoru's virgin bubbleru is mine w (ღ˘˘ღ) ♡

thanks!! ^^/
Karen
your combo color usages are not consistent, like 00:28:627 (1,2,3,4,5,6,1) - this is combo color4 & 5 but it's not in hard, there're some same issues in normal too. i suggest to use 4 and 5 in 00:46:449 - this part only, and also 3 and 4 are too similar

Special
  1. 00:25:063 (1,2,3) - seems not straight zzz
everything else is fine lol how to mod this rip
Topic Starter
Gaia
fixed ^^/
Karen
mapper also added some tags, qualified
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