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moro - Deaf-mutes [OsuMania]

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Topic Starter
chistoefur
This beatmap was submitted using in-game submission on Sunday, November 1, 2020 at 3:26:06 AM

Artist: moro
Title: Deaf-mutes
Source: 東方Project
Tags: touhou gensou hardsound 006 kinzok on speedcore comiket c80 comic market 80 subterranean animism hartmann's youkai girl komeji koishi FAMoss
BPM: 250
Filesize: 13572kb
Play Time: 05:32
Difficulties Available:
  1. INCOHERENT - 4Key (6.67 stars, 5130 notes)
Download: moro - Deaf-mutes
Information: Scores/Beatmap Listing
---------------


I hope you enjoy.


a gigantic thank you to FAMoss for the beautiful hitsounding finally, maybe i can finally rank this now :)


For anyone that wants to mod 04:46:200 -
I know, its a blastix trill. I've tried jumpstreams, handstreams, 1/8's, mixtures of all of those, etc. Nothing else felt mapped correctly to that part other than a jumptrill. I don't know what else to say.


Here's a nice box.
[centre]Thanks to Wookiezi for making the banner. :)
and to Dududududu for this original banner. ;)
I love this song, and the charts available at the moment seemed really boring to me.
Simple, repetitive patterns. Didn't do this song justice.
So I took it into my hands, and I hope anyone that can actually play this enjoys themselves, and the pain this chart may bring along.

mp3, background, and timing from this beautiful map.




Star Shooters! (tysm ily)
Soul Evans with 4 stars :D
CommandoBlack with 3 stars :D
Wookiezi with 2 stars :D
Midgy with 2 stars :D
Cursetyl with 1 star :D
Jeremayer with 1 star :D
Virtue- with 1 star :D
CommandoBlack
Lets go for speed rank. GO GO GO

INCOHERENT
00:08:280 (8280|2,8460|3,8640|2) - These can be doubles (Avoid jack patterns though for this section (Only when placing doubles though. The singles are fine)) | Apply to similar ones like: 00:10:200 (10200|2,10380|1,10560|3) - & 00:12:120 (12120|0,12300|2,12480|3) - Once there is a more audible sound & a slower snapping this would make sense

00:16:080 add a note. 00:16:260 here too & 00:18:000 and 00:18:180 | do to similar places Missing a note to these sounds

00:23:820 (23820|3,24000|2) - move these two down by 1/4 to match 00:16:080 | do to similar places

00:29:640 (29640|3) - move this one down by 1/4 to use a missed sound. You may extend the ending back if you wish

00:30:840 once this part is inconsistent I can't really do much with it. So i'll give a few suggestions to sparkle it up a bit. | 00:31:200 Notice how this is the last hard drum? these can be triples | 00:31:680 You hear that cymbal crash? Every time there is one of those make it a triple regardless of whats before it. | Make all triples that are on the hard drum a double like found at 00:31:920 | don't use quads unless there is at least a 1/1 spacing between the notes. Or if the loop resets like here 00:30:840 (30840|1,30840|0,30840|2,30840|3) - & here 00:44:280 (44280|2,44280|0,44280|1,44280|3) - | <- Keep those in mind for similar sections

01:28:440 This section has many ghost notes. Instead make all the doubles on the drums triples & when you hear the crash put a quad. | remove all unnecessary notes. If you are unsure of what notes to take away you can remap or you can add a single to every red line wile erasing every other

02:16:920 (136920|1,137040|1,137160|1,137280|1,137400|1,137520|1,137640|1,137760|1) - Delete those & add notes in the 3|4 lanes for the piano.

02:41:400 I can tell you placed a book mark here. I'd assume you had trouble mapping this part. Here's what i got | 02:41:520 add a note & 02:41:760 add a note. Do to similar places on the red line BUT DON"T PUT THEM AT 02:42:720 & 02:42:960 once these spots don't have the same sound that i'm making you chart. | 02:42:600 add a LN while making this part a quad & 02:42:840 | see where I'm going with this? This will make the cymbals quads & have the synth charted at the same time as the drums like the rest of the chart.

02:54:840 (174840|0,174840|2,174840|1,174960|3,174960|1,175080|1,175080|2,175200|3,175200|0,175320|3,175320|2,175320|0,175440|2,175440|0,175560|2,175560|1,175680|0,175680|3) - Make all of these triples but never have one of the same after the other. Try to make all 4 fingers balanced

02:56:760 this part is a little hmm... spiked up compared to the rest of the chart. | Maybe make all the triples as doubles & make the triples with a cymbal stay a triple. | Every time the voice starts with a cymbal make that note a quad. | I can also see some clear copy paste without revision at some parts too like at 03:07:920 Watch out for those. When copy pasting make sure that all notes fit. ALWAYS

03:13:740 (193740|0,193770|2,193800|3) - no. I've noticed you've used the same pattern at other spots... those work. this is the only one that doesnt

03:58:200 (238200|0,238200|1) - make this a triple along with 04:00:120 (240120|2,240120|3) - & 04:00:360 (240360|0,240360|1) - & similar places | 04:02:280 (242280|1) - dont forget that one | 04:10:440 (250440|2,250440|3,250440|1) - This is the first example of this

04:17:160 add 2 notes here

05:28:440 (328440|1,328440|2,328440|0,328440|3) - make this a triple once every other note was downgraded by one

05:32:280 (332280|3) - remove this note

"OD: 8.5 one this can be spammed through with 8" - (- Jeremayer -)

pew pew pew 3 Kudos.

If you have any questions you may join my discord server & poke me to get on a voice chat once this mod is pretty big & complex. https://discord.gg/XZk2jXz
Topic Starter
chistoefur

CommandoBlack wrote:

Lets go for speed rank. GO GO GO

INCOHERENT
00:08:280 (8280|2,8460|3,8640|2) - These can be doubles (Avoid jack patterns though for this section (Only when placing doubles though. The singles are fine)) | Apply to similar ones like: 00:10:200 (10200|2,10380|1,10560|3) - & 00:12:120 (12120|0,12300|2,12480|3) - Once there is a more audible sound & a slower snapping this would make sense agreed, all changes applied

00:16:080 add a note. 00:16:260 here too & 00:18:000 and 00:18:180 | do to similar places Missing a note to these sounds applied

00:23:820 (23820|3,24000|2) - move these two down by 1/4 to match 00:16:080 | do to similar places applied

00:29:640 (29640|3) - move this one down by 1/4 to use a missed sound. You may extend the ending back if you wish applied

00:30:840 once this part is inconsistent I can't really do much with it. So i'll give a few suggestions to sparkle it up a bit. | 00:31:200 Notice how this is the last hard drum? these can be triples | 00:31:680 You hear that cymbal crash? Every time there is one of those make it a triple regardless of whats before it. | Make all triples that are on the hard drum a double like found at 00:31:920 | don't use quads unless there is at least a 1/1 spacing between the notes. Or if the loop resets like here 00:30:840 (30840|1,30840|0,30840|2,30840|3) - & here 00:44:280 (44280|2,44280|0,44280|1,44280|3) - | <- Keep those in mind for similar sections Took all the suggestions and added a bit too it. Hopefully it's good :D

01:28:440 This section has many ghost notes. Instead make all the doubles on the drums triples & when you hear the crash put a quad. | remove all unnecessary notes. If you are unsure of what notes to take away you can remap or you can add a single to every red line wile erasing every other completely remapped. Also spiced it up a bit so it follows the beat more closely

02:16:920 (136920|1,137040|1,137160|1,137280|1,137400|1,137520|1,137640|1,137760|1) - Delete those & add notes in the 3|4 lanes for the piano. applied

02:41:400 I can tell you placed a book mark here. I'd assume you had trouble mapping this part. Here's what i got | 02:41:520 add a note & 02:41:760 add a note. Do to similar places on the red line BUT DON"T PUT THEM AT 02:42:720 & 02:42:960 once these spots don't have the same sound that i'm making you chart. | 02:42:600 add a LN while making this part a quad & 02:42:840 | see where I'm going with this? This will make the cymbals quads & have the synth charted at the same time as the drums like the rest of the chart. yup, that's why I bookmarked it lol. I wasn't sure how to map this part. Applied changes and remapped it a bit

02:54:840 (174840|0,174840|2,174840|1,174960|3,174960|1,175080|1,175080|2,175200|3,175200|0,175320|3,175320|2,175320|0,175440|2,175440|0,175560|2,175560|1,175680|0,175680|3) - Make all of these triples but never have one of the same after the other. Try to make all 4 fingers balanced applied

02:56:760 this part is a little hmm... spiked up compared to the rest of the chart. | Maybe make all the triples as doubles & make the triples with a cymbal stay a triple. | Every time the voice starts with a cymbal make that note a quad. | I can also see some clear copy paste without revision at some parts too like at 03:07:920 Watch out for those. When copy pasting make sure that all notes fit. ALWAYS applied/fixed

03:13:740 (193740|0,193770|2,193800|3) - no. I've noticed you've used the same pattern at other spots... those work. this is the only one that doesnt LOL yeah that part was so hard for me to map correctly. hopefully its fine now lol

03:58:200 (238200|0,238200|1) - make this a triple along with 04:00:120 (240120|2,240120|3) - & 04:00:360 (240360|0,240360|1) - & similar places | 04:02:280 (242280|1) - dont forget that one | 04:10:440 (250440|2,250440|3,250440|1) - This is the first example of this applied

04:17:160 add 2 notes here applied

05:28:440 (328440|1,328440|2,328440|0,328440|3) - make this a triple once every other note was downgraded by one applied

05:32:280 (332280|3) - remove this note applied

"OD: 8.5 one this can be spammed through with 8" - (- Jeremayer -) applied lol

pew pew pew 3 Kudos.

If you have any questions you may join my discord server & poke me to get on a voice chat once this mod is pretty big & complex. https://discord.gg/XZk2jXz
Thanks for such a great mod! Because of you I can make this map so much better :D
CommandoBlack
Extension to mod:
04:30:840 till 04:43:320 contain multiple ghost notes. almost all the singles found in this section should be removed.
The cymbals were ignored in this section
04:44:040 (284040|0,284070|1,284100|2,284130|3,284160|0,284190|1,284220|2,284250|3) - These singles are fine

(Don't Kudos)
Topic Starter
chistoefur

CommandoBlack wrote:

Extension to mod:
04:30:840 till 04:43:320 contain multiple ghost notes. almost all the singles found in this section should be removed.
The cymbals were ignored in this section applied, rip 250 bpm handstream :^)
04:44:040 (284040|0,284070|1,284100|2,284130|3,284160|0,284190|1,284220|2,284250|3) - These singles are fine

(Don't Kudos)

thanks for the little extension mod :D
XeoStyle
mod !

First of all i'm sorry if the mod makes me sound offensive, but it's for better if you get that early on rather then being blamed later.

So let's get started :

Mod
00:30:840 - your inherited timing point is 4/4, making this part 4/4 even if the 7/4 timing point is here. Just uncheck this, make it 7/4 then check it back.


Ok so now what I think exactly about the chart : This is overdone as fuck and not fun to play. Your layout is mostly 3 notes chords, making it really hard to hit because of the anchor. Sometimes more than 10 notes anchor at 250 BPM, this is ridiculous. You should probably make it like 2 chords for the kicks and 3 for the cymbals (like this, the part at 00:30:840 - ). Don't be another guy who map for PP (I don't know if it's really what you want but don't do it, it's bad).

The slowers part are much more ok, even if you did some mistakes (like this huge wall at 02:25:320 - that makes no sense since you used 2 note chords for the same sound just before) or some things you forgot (like this note on the 1/4 snap at 02:11:580 - ).

The jumpstream part is actually ok too, I don't understand why you stopped it and make it long notes pattern just after, it's not really fun to play and I found JS better to fit this part.

The ending is pretty much the same things I said about the intro kiai : overdone and kinda unplayable.

Imo you should really remap somes part, make them fuuuuun. This song have a lot of potential when it comes to jack, but you really overdone it to the point it's really much more spamming than 3 chords for minutes...


If you have any questions PM me in-game, i'm mostly always online even if i'm AFK.
Repoke me for a more general mod of the pattern when you're done with fixing the playability of the chart, I really like the song and I really want harder stuff to be ranked so I would love to help ! :)
Topic Starter
chistoefur

XeoStyle wrote:

mod !

First of all i'm sorry if the mod makes me sound offensive, but it's for better if you get that early on rather then being blamed later. no offense taken, I really appreciate the constructive criticism :)

So let's get started :

Mod
00:30:840 - your inherited timing point is 4/4, making this part 4/4 even if the 7/4 timing point is here. Just uncheck this, make it 7/4 then check it back. lol didn't notice that, fixed


Ok so now what I think exactly about the chart : This is overdone as fuck and not fun to play. Your layout is mostly 3 notes chords, making it really hard to hit because of the anchor. Sometimes more than 10 notes anchor at 250 BPM, this is ridiculous. You should probably make it like 2 chords for the kicks and 3 for the cymbals (like this, the part at 00:30:840 - ). Don't be another guy who map for PP (I don't know if it's really what you want but don't do it, it's bad). trust me my intent isn't a pp map xD I feel kind of dirty having that giant jumptrill section at the end but there really isn't anything else I could put there heheh. I initially used mostly triples and quads because of how loud and heavy the kicks and cymbals are in this song, but I understand now that those patterns at 250 bpm aren't really playable LOL

The slowers part are much more ok, even if you did some mistakes (like this huge wall at 02:25:320 - that makes no sense since you used 2 note chords for the same sound just before) or some things you forgot (like this note on the 1/4 snap at 02:11:580 - ). fixed those parts

The jumpstream part is actually ok too, I don't understand why you stopped it and make it long notes pattern just after, it's not really fun to play and I found JS better to fit this part. fixed, I got rid of that awkward LN section and extended the js. :)

The ending is pretty much the same things I said about the intro kiai : overdone and kinda unplayable. I was a bit iffy on how I wanted to change this part, since it's the heaviest, loudest part of the song and I wanted the mapping to reflect that. I still made lots of changes to it though so it should be much more playable but also reflect the harshness of the song

Imo you should really remap somes part, make them fuuuuun. This song have a lot of potential when it comes to jack, but you really overdone it to the point it's really much more spamming than 3 chords for minutes...


If you have any questions PM me in-game, i'm mostly always online even if i'm AFK.
Repoke me for a more general mod of the pattern when you're done with fixing the playability of the chart, I really like the song and I really want harder stuff to be ranked so I would love to help ! :)
Thank you so much for an amazing mod!! I have made many changes because of your suggestions and now I feel the chart is much more playable now :D
Please let me know if you feel the patterns are any better now :3
Cursetyl
Hi, here's the mod you asked for, hopefully it's helpful :)

Incoherent
00:08:280 (8280|1,8280|2) - Jack into double here, if the double was in 3,4 it would play better.
00:32:880 - Maybe for sections like these (with the mini breaks) add LN's in for extra emphasis.
00:36:240 - Another example of how LN's could enhance the mini breaks (just so you know what I'm talking about).
00:57:960 - I think this section could be made more interesting with some SV's, but this is a more subjective thing
01:04:680 - For the repetitive sections like these triples feel unnecessary, maybe doubles instead
01:12:120 - Maybe move the jacks into the 4th lane to emphasize how quiet they are
01:13:920 (73920|1) - The notes like this feel like ghost notes, but that may just be me
01:42:720 - Quad feels unnecessary here, perhaps make into a triple
02:11:760 (131760|1) - Unnecessary note
02:11:520 - Make these into a quad stair (if you accept the one above this)
02:19:200 - Add a stair here
02:48:960 - Change from quads to triples maybe
03:08:220 - Change from double into quad, into a fast stair
03:10:200 - Quad into triple
03:15:360 - Maybe change into just a stair (very subjective here, it could work either way)
03:17:040 - Stair again if you accept the other one
03:21:600 (201600|2) - Make into same size as the others and replace the single above it
03:34:440 - Earlier in the song you would repeat patterns for these kinds of sounds, try and keep it consistent
03:36:960 (216960|1) - Maybe remove this one
03:41:880 - Triples earlier are associated with the cymbal sounds, so maybe make these a double
03:48:360 (228360|0,228360|1) - Move to right lanes for consistency (or move them all left, up to you)
03:49:560 - Maybe change from the triple jacks into LN's (could work either way)
03:52:200 - Extend the LN's into the quad (like this)
03:53:640 - Just reiterating from earlier but I think SV's could help enhance this map like crazy, especially with patterns like the one here
03:56:520 - No point in making this a triple
04:01:560 - I would do this pattern more like this, but once again highly subjective here
04:16:320 - Ghost here
04:16:440 - I think these LN's could be made more fun if you make them extend to where the next one starts (here's what I mean)
04:17:160 - Ghost notes here
04:19:320 (259320|0,259560|1,259680|0) - Remove the LN and these notes to emphasize the gap in sounds
04:19:800 - Same as above
04:20:880 - Maybe make the triples into repeating doubles
04:25:320 (265320|3,265320|2) - Don't space these apart
04:38:280 (278280|1,278280|0) - Make these two the same height as the one in the third lane, and make the LN extend into the quad (this works either way)
04:46:200 - I feel like this section could be more fun if it was dense streams rather than just continuous alternating doubles. Up to you though.
05:01:800 - Make this section less dense, just doing doubles on every white would work better after the stamina hell the player just underwent LOL
05:32:280 - End with a triple

Love the song! If I was good enough to play the map I'm sure I'd love that too lmao, overall it seems well done (if a little bit overmapped), hope this was helpful, and good luck! :D
Topic Starter
chistoefur

Cursetyl wrote:

Hi, here's the mod you asked for, hopefully it's helpful :)

Incoherent
00:08:280 (8280|1,8280|2) - Jack into double here, if the double was in 3,4 it would play better. applied
00:32:880 - Maybe for sections like these (with the mini breaks) add LN's in for extra emphasis. I haven't thought of this, but it works really well! applied :D
00:36:240 - Another example of how LN's could enhance the mini breaks (just so you know what I'm talking about). same as above
00:57:960 - I think this section could be made more interesting with some SV's, but this is a more subjective thing I've been considering adding sv's to this chart eventually, but I'm also not really good at sv mapping so if I add anything it would be something small :P
01:04:680 - For the repetitive sections like these triples feel unnecessary, maybe doubles instead kind of applied, I made the first too cymbals doubles but I feel the sounds after are deserving of a triple jack
01:12:120 - Maybe move the jacks into the 4th lane to emphasize how quiet they are applied
01:13:920 (73920|1) - The notes like this feel like ghost notes, but that may just be me I guess this technically doesn't flow to anything audible, its mostly there to keep this sections from being just a boring LN/note mash section. I'll considering removing these
01:42:720 - Quad feels unnecessary here, perhaps make into a triple applied
02:11:760 (131760|1) - Unnecessary note fixed
02:11:520 - Make these into a quad stair (if you accept the one above this) applied
02:19:200 - Add a stair here done
02:48:960 - Change from quads to triples maybe applied
03:08:220 - Change from double into quad, into a fast stair I was kinda confused here, wasn't sure how to map your suggestion so I left it alone
03:10:200 - Quad into triple same as above, did change a quad into a triple though
03:15:360 - Maybe change into just a stair (very subjective here, it could work either way) applied
03:17:040 - Stair again if you accept the other one kind of applied, remapped the patterns a bit
03:21:600 (201600|2) - Make into same size as the others and replace the single above it done
03:34:440 - Earlier in the song you would repeat patterns for these kinds of sounds, try and keep it consistent fixed
03:36:960 (216960|1) - Maybe remove this one done
03:41:880 - Triples earlier are associated with the cymbal sounds, so maybe make these a double applied
03:48:360 (228360|0,228360|1) - Move to right lanes for consistency (or move them all left, up to you) applied
03:49:560 - Maybe change from the triple jacks into LN's (could work either way) changed the first 2 triple jacks into LN's
03:52:200 - Extend the LN's into the quad (like this) applied
03:53:640 - Just reiterating from earlier but I think SV's could help enhance this map like crazy, especially with patterns like the one here like I said earlier, I'd really like to add some sv's but I have to get better at sv mapping :P
03:56:520 - No point in making this a triple fixed
04:01:560 - I would do this pattern more like this, but once again highly subjective here applied
04:16:320 - Ghost here fixed
04:16:440 - I think these LN's could be made more fun if you make them extend to where the next one starts (here's what I mean) kind of applied, remapped a bit
04:17:160 - Ghost notes here I can hear bass here so I'll keep the notes there :lol:
04:19:320 (259320|0,259560|1,259680|0) - Remove the LN and these notes to emphasize the gap in sounds it would feel weird to have no LN here when there are LN's in the similar section, I did remove the notes though
04:19:800 - Same as above same as above haha
04:20:880 - Maybe make the triples into repeating doubles applied
04:25:320 (265320|3,265320|2) - Don't space these apart did you mean the notes right below this? if you did, I fixed it and if not I'm not sure what you meant lol
04:38:280 (278280|1,278280|0) - Make these two the same height as the one in the third lane, and make the LN extend into the quad (this works either way) applied
04:46:200 - I feel like this section could be more fun if it was dense streams rather than just continuous alternating doubles. Up to you though. so you would mean continuous 1/8 rolls? I feel the way I added some rolls into a few sections is fine
05:01:800 - Make this section less dense, just doing doubles on every white would work better after the stamina hell the player just underwent LOL LMAO I'll consider making these doubles but for now I feel the triples fit well, also since I already put doubles later in to emphasize the song is getting quieter
05:32:280 - End with a triple triple seems too much for how quiet that sound is, so I made it a double :P

Love the song! If I was good enough to play the map I'm sure I'd love that too lmao, overall it seems well done (if a little bit overmapped), hope this was helpful, and good luck! :D
LOL I feel the same way, I wish I could actually play this song xD
It was a very helpful mod! Thank you so much :D

edit: also thank you for the star!! C:
MEGAtive
Deaf-mutes OwO

Marked4Mod


Hai
A mod from PM request. Just a quick check here.

moro - Deaf-mutes



[General]
Metadata: Seems Fine.
Hitsounds: Still not hitsounded
Audio: It's fine
Graphics: So psychopathic wew... I mean Fine it's 1024x768 (4:3)
Timing: You don't need Inherited Line (The green one) to start a kiai at 00:30:840 - 01:43:800 - 04:30:840 - since you just did an uninherited timing change (The red one) here. Just toggle the kiai in the uninherited timing change (The red one).
Folder: No unused file here.
Spread: An approval map. It's fine

Column
|1|2|3|4|

[INCOHERENT]
Mods
  1. 00:15:960 - You can do something like https://puu.sh/sJzKp/cc86e27018.png to emphasize the pitch of the bass more.
  2. 00:23:040 - Prefer to see an LN here to emphasize the dampening bass sound. 1/4 length is fine.
  3. 00:28:440 (28440|2,28560|3,28680|1,28800|0) - Can't really find anything representing this note. Might just delete these as even the music's frequency sounds lower.
  4. 00:30:840 (30840|1,30960|1,31080|1,31200|1) - Not really a pattern that's nice to play IMO. Something like https://puu.sh/sJA2d/71d274a1f3.png would work since it got same input-output as 00:30:840 (30840|2,30840|3,30840|0,30840|1,30960|0,30960|1,31080|0,31080|3,31200|1,31200|2,31200|0,31400|0,31400|3,31560|3,31560|2) -
  5. 00:34:760 (34760|2,34920|2,35040|2,35160|2,35280|2,35400|2,35520|2) - A pretty nasty anchor lmao. Try https://puu.sh/sJA9z/c18cb7243c.png for a nicer set of hammer.
  6. 00:39:480 (39480|1) - Move to |3|? 00:39:000 (39000|1,39120|1,39240|1,39360|1,39480|1,39600|1) - already nasty lol
  7. 00:40:200 - Well, you can do something like https://puu.sh/sJAkp/b562aebbad.png for a more playable pattern in this part.
  8. 00:44:520 (44520|1) - You can move this to |3| in order to avoid 00:44:280 (44280|1,44400|1,44520|1,44640|1) - kind of pattern.
  9. 00:51:960 - Maybe you can do something like https://puu.sh/sJAL9/dbfc8aeb21.png for a more dynamic and reasonable pattern.
  10. 01:13:080 - In this part, maybe it's better for you to actually map the Wind instrument more precise. It doesn't really 1/1 in length. That way, the pattern would be more dynamic than a generic Triple with one LN. Of course you'll need to repattern after some of the notes after this.
  11. 01:27:750 (87750|1) - 01:28:110 (88110|0) - Can't hear anything for this or it's just barely audible. Maybe better delete.
  12. 01:38:280 (98280|1) - Move to |3|. To minimize the 01:38:040 (98040|1,98160|1,98280|1,98400|1,98520|1) - anchor.
  13. 01:45:720 (105720|2) - Move to |2| to minimize the anchor on |3|.
  14. 01:48:120 - Pattern like https://puu.sh/sJBkw/057aaea1ea.png would work here to minimize the long anchor.
  15. 01:51:720 - Maybe something like https://puu.sh/sJBtm/e691fcdf0b.png would prove to be more playable than current pattern.
  16. 01:53:040 - https://puu.sh/sJByG/894b9da130.png got more flow when played.
  17. 01:54:720 - Try https://puu.sh/sJBBF/251ef99b0d.png . It get rid of the anchors and actually nice to play.
  18. 02:09:840 (129840|1,129840|2,129870|0,129900|3,129930|2,129960|1,129990|0,130020|3,130050|2,130080|1,130110|0,130140|3,130170|2,130200|0,130230|1,130260|3,130290|2,130320|0,130350|1,130380|3,130410|2,130440|0,130470|1,130500|3,130530|2,130560|1,130590|0,130620|3,130650|2,130680|0,130680|1) - Would like to Ctrl+H this in order to avoid 02:09:780 (129780|0,129840|1,129870|0) - kind of pattern.
  19. 02:16:920 (136920|2,136920|3,137040|2,137040|3,137160|2,137160|3,137280|2,137280|3,137400|2,137400|3,137520|2,137520|3,137640|2,137640|3,137760|2,137760|3) - Uh, I know exactly why you do this, but IMO it's better for you to anchor just one column, and let the other notes follow the pitch of the piano.
  20. 02:39:480 - Continue the 1/2 sequences pls. But with Normal notes. Since from the nature you create on the pattern, it starts from 1/2 length, to 1/4. So obviously if you continue mapping it, it should be plain normal notes.
  21. 02:56:760 (176760|3) - Better delete I think. Already 1/8 sequences and then followed by 1/4 minijack. If the BPM is low enough I could tolerate. But 250BPM is already inhumane in term of speed so avoiding this should be best if possible.
  22. 03:03:360 (183360|2) - Move to |4| I think. 03:03:240 (183240|2,183360|2,183480|2,183600|2,183720|2,183840|2,183960|2,184080|2,184200|2,184320|2,184440|2,184560|2) - Is painful.
  23. 03:17:070 (197070|1,197100|2,197130|3) - No 1/8 sequence here. It starts from 03:17:160 - ends at 03:17:280 - actually.
  24. 03:19:800 (199800|3) - Just like my previous statement back then.
  25. 04:44:040 (284040|0,284070|1,284100|2,284130|3,284160|0,284190|1,284220|2,284250|3) - It actually a 1/4 sound here.
  26. 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) - Can't hear any 1/8 sound here. Better do something else with this. Also applies at 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) - 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) -
  27. 05:01:200 (301200|0,301230|1,301260|3,301290|2,301320|0,301350|1,301380|3,301410|2,301440|0,301470|1,301500|3,301530|2) - Move up by 1/8 snap. Notice how there's a double at 05:00:981 -
MEGAtive
Mod bump
Topic Starter
chistoefur

MEGAtive wrote:

Deaf-mutes OwO

Marked4Mod


Hai
A mod from PM request. Just a quick check here.

moro - Deaf-mutes



[General]
Metadata: Seems Fine.
Hitsounds: Still not hitsounded will hitsound eventually
Audio: It's fine
Graphics: So psychopathic wew... I mean Fine it's 1024x768 (4:3)
Timing: You don't need Inherited Line (The green one) to start a kiai at 00:30:840 - 01:43:800 - 04:30:840 - since you just did an uninherited timing change (The red one) here. Just toggle the kiai in the uninherited timing change (The red one). haha didn't know about this x) applied
Folder: No unused file here.
Spread: An approval map. It's fine

Column
|1|2|3|4|

[INCOHERENT]
Mods
  1. 00:15:960 - You can do something like https://puu.sh/sJzKp/cc86e27018.png to emphasize the pitch of the bass more. applied
  2. 00:23:040 - Prefer to see an LN here to emphasize the dampening bass sound. 1/4 length is fine. applied
  3. 00:28:440 (28440|2,28560|3,28680|1,28800|0) - Can't really find anything representing this note. Might just delete these as even the music's frequency sounds lower. agreed, appled
  4. 00:30:840 (30840|1,30960|1,31080|1,31200|1) - Not really a pattern that's nice to play IMO. Something like https://puu.sh/sJA2d/71d274a1f3.png would work since it got same input-output as 00:30:840 applied(30840|2,30840|3,30840|0,30840|1,30960|0,30960|1,31080|0,31080|3,31200|1,31200|2,31200|0,31400|0,31400|3,31560|3,31560|2) -
  5. 00:34:760 (34760|2,34920|2,35040|2,35160|2,35280|2,35400|2,35520|2) - A pretty nasty anchor lmao. Try https://puu.sh/sJA9z/c18cb7243c.png for a nicer set of hammer. applied
  6. 00:39:480 (39480|1) - Move to |3|? 00:39:000 (39000|1,39120|1,39240|1,39360|1,39480|1,39600|1) - already nasty lol applied
  7. 00:40:200 - Well, you can do something like https://puu.sh/sJAkp/b562aebbad.png for a more playable pattern in this part. applied
  8. 00:44:520 (44520|1) - You can move this to |3| in order to avoid 00:44:280 (44280|1,44400|1,44520|1,44640|1) - kind of pattern. applied
  9. 00:51:960 - Maybe you can do something like https://puu.sh/sJAL9/dbfc8aeb21.png for a more dynamic and reasonable pattern. applied
  10. 01:13:080 - In this part, maybe it's better for you to actually map the Wind instrument more precise. It doesn't really 1/1 in length. That way, the pattern would be more dynamic than a generic Triple with one LN. Of course you'll need to repattern after some of the notes after this. I agree with this, remapped
  11. 01:27:750 (87750|1) - 01:28:110 (88110|0) - Can't hear anything for this or it's just barely audible. Maybe better delete. fixed
  12. 01:38:280 (98280|1) - Move to |3|. To minimize the 01:38:040 (98040|1,98160|1,98280|1,98400|1,98520|1) - anchor. applied
  13. 01:45:720 (105720|2) - Move to |2| to minimize the anchor on |3|. applied
  14. 01:48:120 - Pattern like https://puu.sh/sJBkw/057aaea1ea.png would work here to minimize the long anchor. applied
  15. 01:51:720 - Maybe something like https://puu.sh/sJBtm/e691fcdf0b.png would prove to be more playable than current pattern. applied
  16. 01:53:040 - https://puu.sh/sJByG/894b9da130.png got more flow when played. applied
  17. 01:54:720 - Try https://puu.sh/sJBBF/251ef99b0d.png . It get rid of the anchors and actually nice to play. applied
  18. 02:09:840 (129840|1,129840|2,129870|0,129900|3,129930|2,129960|1,129990|0,130020|3,130050|2,130080|1,130110|0,130140|3,130170|2,130200|0,130230|1,130260|3,130290|2,130320|0,130350|1,130380|3,130410|2,130440|0,130470|1,130500|3,130530|2,130560|1,130590|0,130620|3,130650|2,130680|0,130680|1) - Would like to Ctrl+H this in order to avoid 02:09:780 (129780|0,129840|1,129870|0) - kind of pattern. I see, didn't notice this. fixed
  19. 02:16:920 (136920|2,136920|3,137040|2,137040|3,137160|2,137160|3,137280|2,137280|3,137400|2,137400|3,137520|2,137520|3,137640|2,137640|3,137760|2,137760|3) - Uh, I know exactly why you do this, but IMO it's better for you to anchor just one column, and let the other notes follow the pitch of the piano. agreed, applied
  20. 02:39:480 - Continue the 1/2 sequences pls. But with Normal notes. Since from the nature you create on the pattern, it starts from 1/2 length, to 1/4. So obviously if you continue mapping it, it should be plain normal notes. applied
  21. 02:56:760 (176760|3) - Better delete I think. Already 1/8 sequences and then followed by 1/4 minijack. If the BPM is low enough I could tolerate. But 250BPM is already inhumane in term of speed so avoiding this should be best if possible. agreed, fixed
  22. 03:03:360 (183360|2) - Move to |4| I think. 03:03:240 (183240|2,183360|2,183480|2,183600|2,183720|2,183840|2,183960|2,184080|2,184200|2,184320|2,184440|2,184560|2) - Is painful. applied
  23. 03:17:070 (197070|1,197100|2,197130|3) - No 1/8 sequence here. It starts from 03:17:160 - ends at 03:17:280 - actually. didn't notice this, fixed
  24. 03:19:800 (199800|3) - Just like my previous statement back then. fixed
  25. 04:44:040 (284040|0,284070|1,284100|2,284130|3,284160|0,284190|1,284220|2,284250|3) - It actually a 1/4 sound here. fixed
  26. 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) - Can't hear any 1/8 sound here. Better do something else with this. Also applies at 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) - 04:47:640 (287640|3,287670|2,287700|0,287730|1,287760|2,287790|3,287820|0,287850|1,287880|3,287910|2,287940|1,287970|0,288000|3,288030|2,288060|1,288090|0) - fixed all of the above ^
  27. 05:01:200 (301200|0,301230|1,301260|3,301290|2,301320|0,301350|1,301380|3,301410|2,301440|0,301470|1,301500|3,301530|2) - Move up by 1/8 snap. Notice how there's a double at 05:00:981 - LOL didn't catch that. fixed
Thank you for a fantastic mod!!! Agreed with & applied everything :D
lenpai
not a huge fan of the diff name

ok lets do this but since this is 4k, im not very capable of playing stuff like this D:

le mod
00:15:480 (15480|2,15480|1) - its not very common for sounds like this to be expressed with a double staccato id just convert it to a no LN quad
so i wont pinpoint everything cause this is a long song but you would want to avoid 4 consecutive notes unless you're confident that using such patterning is the best option. I'll work on the first kiai and on the non chordy section and you should get the idea of what im trying to pull off

Also do make sure the quad usage is consistent if it isnt because everything here is pretty much "strong" so idk when a quad must be really used and not a triple

00:31:200 (31200|1,31400|3) - so uh the LN should go to 3 and the note at 4 should go to 2
00:31:080 (31080|0) - might as well move this to 3
00:32:640 (32640|1,32760|0) - swap col
00:33:720 - https://puu.sh/sMS5j/4e5ede4a5e.png
00:34:980 (34980|0,35040|1) - swap col. The shield should be easy for players of this level. The current pattern is a bit harder imo
00:36:000 (36000|0,36240|2) - to 3 and 4 respectively
00:36:600 - more screenies https://puu.sh/sMSiv/3174b0ee69.png
00:39:360 (39360|1,39480|2) - swap + 00:39:600 (39600|2,39600|1) - one of these goes to 1
00:40:020 (40020|0,40080|1) - swap same reasoning with the shielding
00:41:160 (41160|0,41280|2) - move right once
00:42:720 (42720|3) - to 3
00:44:040 (44040|0) - not needed. remove and stick to the chords because it adds an unintentional level of difficulty
00:43:920 - long screenie https://puu.sh/sMSE9/1373264345.png
00:45:480 (45480|1,45600|0) - moving to 1 and 3 is better
00:45:840 (45840|1,46200|0) - move right once + 00:45:720 (45720|3) - might as well move this to 2
00:46:920 (46920|1) - to 1
00:47:400 (47400|2) - to 2
00:47:880 (47880|1) - to 1
00:49:560 (49560|1,49680|2) - 3 and 1 respectively
00:50:520 - more screenies https://puu.sh/sMSE9/1373264345.png
00:52:920 (52920|3) - to 3
00:53:640 (53640|2) - to 4
00:54:600 (54600|1) - to 1
00:55:320 - oddly enough this section got less dense why tho

idk you might want to try playing the kiais in HT and if something is "off" then you know what to fix

ok, now a quickie for the non kiai sections because i modded the first kiai waay more than i anticipated

01:04:800 (64800|3,64920|1,65040|1,65160|1,65280|1) - you might want to add some rigidity by moving the first note to 2 and the rest to 3

not a fan of the staccato usage btw because when one is used, there's no "stand out" sound to justify its usage.

01:34:200 (94200|1) - feels better at 1 (pretty much lazy at this point D:)


sooo yeah though im not a well versed 4k mapper those are some stuff that might improve the current kiai you have

good luck!
Topic Starter
chistoefur

Lenfried- wrote:

not a huge fan of the diff name if someone can suggest a better name, I'll consider changing it. If not, I'm gonna keep it

ok lets do this but since this is 4k, im not very capable of playing stuff like this D:

le mod
00:15:480 (15480|2,15480|1) - its not very common for sounds like this to be expressed with a double staccato id just convert it to a no LN quad agreed, applied
so i wont pinpoint everything cause this is a long song but you would want to avoid 4 consecutive notes unless you're confident that using such patterning is the best option. I'll work on the first kiai and on the non chordy section and you should get the idea of what im trying to pull off

Also do make sure the quad usage is consistent if it isnt because everything here is pretty much "strong" so idk when a quad must be really used and not a triple yeah, this is probably the hardest thing to map with this song LOL

00:31:200 (31200|1,31400|3) - so uh the LN should go to 3 and the note at 4 should go to 2 applied
00:31:080 (31080|0) - might as well move this to 3 applied
00:32:640 (32640|1,32760|0) - swap col done
00:33:720 - https://puu.sh/sMS5j/4e5ede4a5e.png applied
00:34:980 (34980|0,35040|1) - swap col. The shield should be easy for players of this level. The current pattern is a bit harder imo was a bit iffy on this, but I applied it but kept that pattern in some other areas for variation
00:36:000 (36000|0,36240|2) - to 3 and 4 respectively done
00:36:600 - more screenies https://puu.sh/sMSiv/3174b0ee69.png applied all
00:39:360 (39360|1,39480|2) - swap + 00:39:600 (39600|2,39600|1) - one of these goes to 1 applied
00:40:020 (40020|0,40080|1) - swap same reasoning with the shielding same as earlier ^^
00:41:160 (41160|0,41280|2) - move right once done
00:42:720 (42720|3) - to 3 applied
00:44:040 (44040|0) - not needed. remove and stick to the chords because it adds an unintentional level of difficulty not sure about this. I feel the sound there needs to be mapped, so I'm keeping the LN for those sections at least for now
00:43:920 - long screenie https://puu.sh/sMSE9/1373264345.png applied all
00:45:480 (45480|1,45600|0) - moving to 1 and 3 is better done
00:45:840 (45840|1,46200|0) - move right once + 00:45:720 (45720|3) - might as well move this to 2 applied
00:46:920 (46920|1) - to 1 done
00:47:400 (47400|2) - to 2 ^
00:47:880 (47880|1) - to 1 ^
00:49:560 (49560|1,49680|2) - 3 and 1 respectively ^
00:50:520 - more screenies https://puu.sh/sMSE9/1373264345.png not sure about this, it shows the timing point at 00:43:920 - while you have it set to 00:50:520 - ? :?
00:52:920 (52920|3) - to 3 done
00:53:640 (53640|2) - to 4 ^
00:54:600 (54600|1) - to 1 ^
00:55:320 - oddly enough this section got less dense why tho added a triple on a cymbal that I missed

idk you might want to try playing the kiais in HT and if something is "off" then you know what to fix not sure what was wrong? is it because of the third kiai starting at 02:56:760 - when it could be argued that it could start at 02:41:400 - ? I feel the part I chose is definitely the more deserving kiai part in terms of intensity, but if not I'll fix it

ok, now a quickie for the non kiai sections because i modded the first kiai waay more than i anticipated

01:04:800 (64800|3,64920|1,65040|1,65160|1,65280|1) - you might want to add some rigidity by moving the first note to 2 and the rest to 3 applied

not a fan of the staccato usage btw because when one is used, there's no "stand out" sound to justify its usage. I see what you're saying, I fixed a lot of those patterns up

01:34:200 (94200|1) - feels better at 1 (pretty much lazy at this point D:) Lol applied


sooo yeah though im not a well versed 4k mapper those are some stuff that might improve the current kiai you have

good luck!
Thank you so much for an amazing mod!! :)
lenpai
ok by what i mean by HT on the kiai is to actually play the whole map on HT like you know, you will play the map yourself. If some patterns feel wrong even on HT, those stuff should be fixed. :P
Virtue-


Hi there, from Ngeng Familiy Mania Queue! collab with Protastic101

General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

col 1|2|3|4

[INCOHERENT]
  1. 00:00:120 - until 00:07:800 - why empty? put some notes in there, maybe wanna try this? from (00:00:120 - until 00:02:040 - http://puu.sh/sODgQ/7a0b55a1d7.png&#41;, (00:02:160 - until 00:04:440 - http://puu.sh/sODnd/ae47dd09c1.png&#41;, (00:04:620 - until 00:06:720 - http://puu.sh/sODvB/fcdd935170.jpg&#41;, (00:06:840 - until 00:07:680 - http://puu.sh/sODz0/d13fd326a2.png&#41;
  2. 00:09:960 (9960|2) - 4
  3. 00:10:080 (10080|2) - 3
  4. 00:10:200 (10200|2) - 2
  5. 00:12:120 (12120|3) - 2
  6. 00:12:300 (12300|2) - 4
  7. 00:12:600 (12600|1,12720|1) - 1
  8. 00:12:840 (12840|0,12960|2,13080|1,13200|3,13320|2,13440|1,13560|3,13680|0,13800|1,13920|2,14040|1,14040|0,14220|2,14220|0,14400|3,14400|2,14520|1,14640|1) - hmmmm, wanna try this? http://puu.sh/sOE9x/579a74d29c.jpg
  9. 00:15:480 (15480|0,15480|1,15480|2,15480|3) - make it triple by removing 1|2|3|4, it's too hard for the beginning
  10. 00:16:080 (16080|2,16260|1,18000|3,18180|1,19920|3,20100|1,21840|0,22020|3) - remove this an so on, it's a ghost note/don't hear something in there. i suggest you to change 00:15:960 (15960|3,16080|2,16140|0,16260|1,16320|2,17880|1,18000|3,18060|0,18180|1,18240|2,18360|3) - and so on into something like this http://puu.sh/sOEBi/f8364a6cf5.jpg
  11. 00:22:920 (22920|2,22920|3,23040|1,23040|0,23160|0,23160|3,23160|2) - change into something like this http://puu.sh/sOFdp/210f9d8e6e.png it's better and easier
  12. 00:24:120 (24120|1,25080|2,26040|0,27000|3,27960|2,28920|3,29400|0,29760|2) - delete this, pls
  13. 00:23:280 - until 00:30:840 - i've made a nice pattern for you, try this http://puu.sh/sOG0Y/1bf0b5b16e.jpg , http://puu.sh/sOG3b/645db77e97.jpg , http://puu.sh/sOG5x/907fbbcc14.jpg , http://puu.sh/sOGeT/aeeee10d24.jpg , http://puu.sh/sOGh3/e1dcab4c9a.jpg

    before move to the next part, i suggest you to change all of the quadnotes into triple. if you apply that, then the mapset will be like this :
    kicks : double
    crashes : triple, you can use quadnotes in kiai parts ('cause it's the climax part)
    snares : double
    hi hats : single
    another instruments : depend on the sound, if it's low then put single, if it's loud then put double
    *ps : if you don't understand, you can see it in Kurokotei - Galaxy Collapse
    and, if you ask why? answer : 'cause this map is too cancer, unplayable (even jhlee-sama can't SS this forgive me jhlee :'()

  14. for 00:31:400 (31400|0,31400|1) - better to put it in 00:31:440 - 'cause the notes here are accented on the upbeat rather than the downbeats so you get a syncopated rhythm, but there's no swing (1/3) in this part (Protastic101)
  15. 01:28:230 (88230|3) - put in the white line
  16. 02:09:840 (129840|1,129840|2,129870|3,129900|0,129930|1,129960|2,129990|3,130020|0,130050|1,130080|2,130110|3,130140|0,130170|1,130200|3,130230|2,130260|0,130290|1,130320|3,130350|2,130380|0,130410|1,130440|3,130470|2,130500|0,130530|1,130560|2,130590|3,130620|0,130650|1,130680|2,130680|3) - change this part, into something like this http://puu.sh/sONts/94e9209b7c.jpg
  17. 02:16:860 (136860|0) - delete
  18. 02:16:800 (136800|1,136860|0,136920|1,136920|3,137040|3,137040|2,137160|3,137160|0,137280|3,137280|2,137400|3,137400|1,137520|3,137520|0,137640|3,137640|1,137760|3,137760|2,137880|1,137880|3) - maybe something lke this? http://puu.sh/sOO7I/78b50596e1.jpg
  19. 02:18:000 (138000|0) - delete
  20. 02:24:360 (144360|0,144360|2,144480|0,144480|2,144600|1,144600|2,144840|1,144840|3,144960|1,144960|3,145080|1,145080|0,145320|2,145320|1,145440|1,145440|2,145560|0,145560|3,145680|0,145680|3,145800|0,145800|1,145920|3,145920|2,146040|2,146040|1,146160|0) - better pattern i guess... try this http://puu.sh/sOOmL/4950fba8da.jpg
  21. 03:11:460 (191460|2,191580|1) - delete
  22. 03:11:880 (191880|3,191940|2,192000|1,192060|0,192120|1,192120|3,192120|2) - delete that and change into this http://puu.sh/sOOzu/0b5db7cc9a.jpg
  23. 03:13:230 (193230|1,193590|1) - delete
  24. 03:12:040 - until 03:13:200 - it's empty, better add single note in the white line or make single LN from 03:14:040 - until 03:15:000 -
  25. 03:14:040 - until 03:15:000 - ^
  26. 03:15:960 - until 03:16:920 - ^
  27. 03:17:880 - until 03:18:840 - ^
  28. 03:19:770 - 3
  29. 03:19:800 (199800|2) - delete
  30. 04:53:640 (293640|3,293640|0,293670|2,293700|1,293730|0,293760|2,293790|3,293820|0,293850|1) - Honestly, the way the roll is set up makes it difficult to group the notes together, and the fact that this is 250bpm 1/8 doesn't help. In this case, it's better to use an easy roll in order to group the notes in the player's mind better, like so https://osu.ppy.sh/ss/6801941 (Protastic101)
  31. 05:01:080 (301080|2,301080|3,301110|0,301140|1,301170|3,301200|2,301230|0,301260|1,301290|3,301320|2,301350|0,301380|1,301410|3,301440|2,301470|0,301500|1,301530|3) - make it triple LN from 05:01:080 - until 05:01:560 - it's overdone here (Protastic101)
  32. 05:01:800 - starting here, there's no 1/2 sound in the music, and adding filler notes here is completely unnecessary cause there's literal silence in those parts. The only reasoning I can think of is that the crunch from the kicks on the downbeats like 05:01:800 - 05:02:040 - 05:02:280 - extend to meet each other's sounds (Protastic101)
  33. 05:09:000 (309000|3,309000|1,309030|2,309060|0,309120|3,309150|2,309180|0,309240|3,309300|2,309360|0) - there's no 1/8 *screams*, the LN itself is enough to represent the vocal lead in (Protastic101)

OMG it's done =w=
that's all i guess.... don't hate us lol :v
Topic Starter
chistoefur

Virtue- wrote:



Hi there, from Ngeng Familiy Mania Queue! collab with Protastic101

General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : NO!
- Files : OK!

col 1|2|3|4

[INCOHERENT]
  1. 00:00:120 - until 00:07:800 - why empty? put some notes in there, maybe wanna try this? from (00:00:120 - until 00:02:040 - http://puu.sh/sODgQ/7a0b55a1d7.png&#41;, (00:02:160 - until 00:04:440 - http://puu.sh/sODnd/ae47dd09c1.png&#41;, (00:04:620 - until 00:06:720 - http://puu.sh/sODvB/fcdd935170.jpg&#41;, (00:06:840 - until 00:07:680 - http://puu.sh/sODz0/d13fd326a2.png&#41; okay, applied all
  2. 00:09:960 (9960|2) - 4 done
  3. 00:10:080 (10080|2) - 3 ^
  4. 00:10:200 (10200|2) - 2 ^
  5. 00:12:120 (12120|3) - 2 ^
  6. 00:12:300 (12300|2) - 4 ^
  7. 00:12:600 (12600|1,12720|1) - 1 ^
  8. 00:12:840 (12840|0,12960|2,13080|1,13200|3,13320|2,13440|1,13560|3,13680|0,13800|1,13920|2,14040|1,14040|0,14220|2,14220|0,14400|3,14400|2,14520|1,14640|1) - hmmmm, wanna try this? http://puu.sh/sOE9x/579a74d29c.jpg applied
  9. 00:15:480 (15480|0,15480|1,15480|2,15480|3) - make it triple by removing 1|2|3|4, it's too hard for the beginning fixed
  10. 00:16:080 (16080|2,16260|1,18000|3,18180|1,19920|3,20100|1,21840|0,22020|3) - remove this an so on, it's a ghost note/don't hear something in there. i suggest you to change 00:15:960 (15960|3,16080|2,16140|0,16260|1,16320|2,17880|1,18000|3,18060|0,18180|1,18240|2,18360|3) - and so on into something like this http://puu.sh/sOEBi/f8364a6cf5.jpg okay, fixed
  11. 00:22:920 (22920|2,22920|3,23040|1,23040|0,23160|0,23160|3,23160|2) - change into something like this http://puu.sh/sOFdp/210f9d8e6e.png it's better and easier agreed, applied
  12. 00:24:120 (24120|1,25080|2,26040|0,27000|3,27960|2,28920|3,29400|0,29760|2) - delete this, pls done
  13. 00:23:280 - until 00:30:840 - i've made a nice pattern for you, try this http://puu.sh/sOG0Y/1bf0b5b16e.jpg , http://puu.sh/sOG3b/645db77e97.jpg , http://puu.sh/sOG5x/907fbbcc14.jpg , http://puu.sh/sOGeT/aeeee10d24.jpg , http://puu.sh/sOGh3/e1dcab4c9a.jpg applied all :D

    before move to the next part, i suggest you to change all of the quadnotes into triple. if you apply that, then the mapset will be like this :
    kicks : double
    crashes : triple, you can use quadnotes in kiai parts ('cause it's the climax part)
    snares : double
    hi hats : single
    another instruments : depend on the sound, if it's low then put single, if it's loud then put double
    *ps : if you don't understand, you can see it in Kurokotei - Galaxy Collapse
    and, if you ask why? answer : 'cause this map is too cancer, unplayable (even jhlee-sama can't SS this forgive me jhlee :'() okay! Will keep this in mind :3

  14. for 00:31:400 (31400|0,31400|1) - better to put it in 00:31:440 - 'cause the notes here are accented on the upbeat rather than the downbeats so you get a syncopated rhythm, but there's no swing (1/3) in this part (Protastic101) honestly not sure about this... when I listen in the editor with hitsounds turned all the way up I can clearly hear it on the 1/3 rather than the 1/4, with your suggestion it sounds slightly delayed
  15. 01:28:230 (88230|3) - put in the white line applied
  16. 02:09:840 (129840|1,129840|2,129870|3,129900|0,129930|1,129960|2,129990|3,130020|0,130050|1,130080|2,130110|3,130140|0,130170|1,130200|3,130230|2,130260|0,130290|1,130320|3,130350|2,130380|0,130410|1,130440|3,130470|2,130500|0,130530|1,130560|2,130590|3,130620|0,130650|1,130680|2,130680|3) - change this part, into something like this http://puu.sh/sONts/94e9209b7c.jpg this feels really undermapped now, with the really loud buzz sound not being mapped, but okay I guess :?
  17. 02:16:860 (136860|0) - delete done
  18. 02:16:800 (136800|1,136860|0,136920|1,136920|3,137040|3,137040|2,137160|3,137160|0,137280|3,137280|2,137400|3,137400|1,137520|3,137520|0,137640|3,137640|1,137760|3,137760|2,137880|1,137880|3) - maybe something lke this? http://puu.sh/sOO7I/78b50596e1.jpg applied
  19. 02:18:000 (138000|0) - delete done
  20. 02:24:360 (144360|0,144360|2,144480|0,144480|2,144600|1,144600|2,144840|1,144840|3,144960|1,144960|3,145080|1,145080|0,145320|2,145320|1,145440|1,145440|2,145560|0,145560|3,145680|0,145680|3,145800|0,145800|1,145920|3,145920|2,146040|2,146040|1,146160|0) - better pattern i guess... try this http://puu.sh/sOOmL/4950fba8da.jpg agreed, applied
  21. 03:11:460 (191460|2,191580|1) - delete done
  22. 03:11:880 (191880|3,191940|2,192000|1,192060|0,192120|1,192120|3,192120|2) - delete that and change into this http://puu.sh/sOOzu/0b5db7cc9a.jpg applied
  23. 03:13:230 (193230|1,193590|1) - delete done
  24. 03:12:040 - until 03:13:200 - it's empty, better add single note in the white line or make single LN from 03:14:040 - until 03:15:000 - I'll consider adding a LN, definitely not a single note because I do that in the next part with an audible sound on the white lines
  25. 03:14:040 - until 03:15:000 - ^
  26. 03:15:960 - until 03:16:920 - ^
  27. 03:17:880 - until 03:18:840 - ^
  28. 03:19:770 - 3 done
  29. 03:19:800 (199800|2) - delete done
  30. 04:53:640 (293640|3,293640|0,293670|2,293700|1,293730|0,293760|2,293790|3,293820|0,293850|1) - Honestly, the way the roll is set up makes it difficult to group the notes together, and the fact that this is 250bpm 1/8 doesn't help. In this case, it's better to use an easy roll in order to group the notes in the player's mind better, like so https://osu.ppy.sh/ss/6801941 (Protastic101) agreed, fixed
  31. 05:01:080 (301080|2,301080|3,301110|0,301140|1,301170|3,301200|2,301230|0,301260|1,301290|3,301320|2,301350|0,301380|1,301410|3,301440|2,301470|0,301500|1,301530|3) - make it triple LN from 05:01:080 - until 05:01:560 - it's overdone here(protastic101) applied
  32. 05:01:800 - starting here, there's no 1/2 sound in the music, and adding filler notes here is completely unnecessary cause there's literal silence in those parts. The only reasoning I can think of is that the crunch from the kicks on the downbeats like 05:01:800 - 05:02:040 - 05:02:280 - extend to meet each other's sounds (Protastic101) Yeah that was my reasoning, to signify the end of the sounds of the kicks
  33. 05:09:000 (309000|3,309000|1,309030|2,309060|0,309120|3,309150|2,309180|0,309240|3,309300|2,309360|0) - there's no 1/8 *screams*, the LN itself is enough to represent the vocal lead in (Protastic101) fixed

OMG it's done =w=
that's all i guess.... don't hate us lol :v
Thank you and Prostastic101 for an amazing duo-mod!!! :)
Topic Starter
chistoefur

Lenfried- wrote:

ok by what i mean by HT on the kiai is to actually play the whole map on HT like you know, you will play the map yourself. If some patterns feel wrong even on HT, those stuff should be fixed. :P
okay I understand! It is pretty hard to tell on nomod since I just mash all the patterns :^)
Thanks! :)
Soul Evans
Have 4 kd stars
IRC mod
2016-12-13 18:36 Soul Evans: .......
2016-12-13 18:36 chistoefur: D:
2016-12-13 18:36 Soul Evans: ok
2016-12-13 18:36 Soul Evans: you need my help
2016-12-13 18:37 chistoefur: LOL
2016-12-13 18:37 Soul Evans: Could you give me like 5 minutes?
2016-12-13 18:37 Soul Evans: i need to make tea
2016-12-13 18:37 Soul Evans: since i want to help this by doing alot of indepth mod
2016-12-13 18:37 chistoefur: lol yeah thats fine take your time
2016-12-13 18:37 chistoefur: :D
2016-12-13 18:37 Soul Evans: Don't go offline
2016-12-13 18:37 Soul Evans: brb
2016-12-13 18:38 chistoefur: gotcha
2016-12-13 18:48 Soul Evans: back
2016-12-13 18:48 Soul Evans: ok you ready
2016-12-13 18:48 chistoefur: yup
2016-12-13 18:49 Soul Evans: firstly
2016-12-13 18:49 Soul Evans: i'd advise you to map this part https://osu.ppy.sh/ss/6798090
2016-12-13 18:49 Soul Evans: errr shit
2016-12-13 18:49 Soul Evans: i mean
2016-12-13 18:49 Soul Evans: 00:00:120 -
2016-12-13 18:49 Soul Evans: it's loud enough
2016-12-13 18:49 Soul Evans: and it feels strange leaving it out
2016-12-13 18:50 chistoefur: nice score :^)
2016-12-13 18:50 chistoefur: and yeah I guess I can do that
2016-12-13 18:51 Soul Evans: 00:15:960 (15960|3,16140|0,16320|2) -
2016-12-13 18:51 Soul Evans: these LNs should touch each other
2016-12-13 18:52 Soul Evans: i can hear the next woosh switching instead of it having this gap
2016-12-13 18:52 Soul Evans: 00:17:880 - same here
2016-12-13 18:52 Soul Evans: 00:19:800 - 00:21:720 - 00:23:640 - etc
2016-12-13 18:53 chistoefur: okay done
2016-12-13 18:54 Soul Evans: 00:23:160 - having two lns breaks the format of the sound you're using
2016-12-13 18:54 Soul Evans: i suggest reducing one mini ln to a regular note
2016-12-13 18:54 Soul Evans: if you want to have consistency
2016-12-13 18:54 chistoefur: ah right
2016-12-13 18:54 chistoefur: done
2016-12-13 18:55 Soul Evans: 00:29:400 - why are the LNs placed weirdly like that
2016-12-13 18:55 Soul Evans: does it even follow a sound in a solid manner
2016-12-13 18:57 chistoefur: this was one of the first patterns I made
2016-12-13 18:57 chistoefur: definitely needs to be scrapped lol
2016-12-13 18:58 Soul Evans: but it blocks the roll ahead
2016-12-13 18:58 chistoefur: i'll remap it
2016-12-13 18:58 Soul Evans: ok ok cool
2016-12-13 18:58 Soul Evans: also brb
2016-12-13 18:58 chistoefur: lol oke
2016-12-13 18:58 Soul Evans: back
2016-12-13 18:58 Soul Evans: anyways
2016-12-13 18:59 Soul Evans: how about we make the roll like this? https://osu.ppy.sh/ss/6798468
2016-12-13 19:00 Soul Evans: i think it makes it more interesting and more comboable
2016-12-13 19:00 chistoefur: alright yeah that should spice it up
2016-12-13 19:00 Soul Evans: 00:30:360 - about this
2016-12-13 19:01 Soul Evans: why not follow the paino thing i'm hearing
2016-12-13 19:01 Soul Evans: hold on
2016-12-13 19:01 Soul Evans: i have a suggestion
2016-12-13 19:05 Soul Evans: hmmm
2016-12-13 19:07 Soul Evans: http://osu.ppy.sh/ss/6798518
2016-12-13 19:08 Soul Evans: err i'm not good at mapping piano
2016-12-13 19:09 chistoefur: lmao
2016-12-13 19:09 chistoefur: I'll consider using this
2016-12-13 19:09 Soul Evans: 00:37:320 -
2016-12-13 19:10 Soul Evans: this feels like it could be a jumptrill https://osu.ppy.sh/ss/6798533
2016-12-13 19:11 chistoefur: okay
2016-12-13 19:11 chistoefur: applied
2016-12-13 19:12 Soul Evans: http://osu.ppy.sh/ss/6798553
2016-12-13 19:12 Soul Evans: 00:38:760 -
2016-12-13 19:12 chistoefur: applied
2016-12-13 19:13 Soul Evans: 00:44:400 - hmm https://osu.ppy.sh/ss/6798561
2016-12-13 19:13 Soul Evans: 00:47:520 - add a note on 3 for the sound
2016-12-13 19:14 chistoefur: applied both
2016-12-13 19:14 Soul Evans: 00:51:720 - http://osu.ppy.sh/ss/6798570
2016-12-13 19:15 Soul Evans: you have to add a three note chord
2016-12-13 19:15 Soul Evans: to everytime something similar of this sound happens
2016-12-13 19:15 Soul Evans: 00:52:560 -
2016-12-13 19:15 Soul Evans: right before the quad
2016-12-13 19:15 Soul Evans: since it's more louder than the rest of the 2 note jumps
2016-12-13 19:16 Soul Evans: 01:01:350 (61350|2) - this note has no meaning
2016-12-13 19:16 chistoefur: ah okay
2016-12-13 19:16 Soul Evans: of being outside the others
2016-12-13 19:16 Soul Evans: and it's unrankable i think
2016-12-13 19:17 Soul Evans: so you need to straighten it up for this and the other ones
2016-12-13 19:17 chistoefur: oh boy
2016-12-13 19:17 chistoefur: okay lol
2016-12-13 19:18 chistoefur: fixed them
2016-12-13 19:20 Soul Evans: 01:04:800 (64800|3,64800|0,64800|2,64920|2,64920|1,64920|0,65040|3,65040|1,65040|0,65160|1,65160|2,65160|3,65280|2,65280|3,65280|0) - http://osu.ppy.sh/ss/6798613
2016-12-13 19:21 Soul Evans: i think this would have more impact
2016-12-13 19:23 chistoefur: okay applied
2016-12-13 19:23 Soul Evans: http://osu.ppy.sh/ss/6798628
2016-12-13 19:23 Soul Evans: 01:08:280 (68280|3,68280|2,68280|0,68400|0,68400|2,68400|1,68520|1,68520|2,68520|0,68520|3,68760|1,68760|3,68760|0,68880|2,68880|1,68880|3,69000|2,69000|3,69000|0,69000|1,69120|3,69120|0,69120|1,69240|3,69240|0,69240|2,69240|1) -
2016-12-13 19:23 Soul Evans: This would play out more nicely and more technical
2016-12-13 19:24 chistoefur: applied
2016-12-13 19:25 Soul Evans: 01:10:920 (70920|2) - to 1
2016-12-13 19:25 Soul Evans: 01:11:040 (71040|1) - to 1
2016-12-13 19:26 chistoefur: done
2016-12-13 19:26 Soul Evans: 01:12:120 - couldn
2016-12-13 19:27 Soul Evans: 't
2016-12-13 19:27 Soul Evans: this be like https://osu.ppy.sh/ss/6798666
2016-12-13 19:27 Soul Evans: 01:16:680 - add a note for the ''diss'' sound?
2016-12-13 19:28 Soul Evans: 01:18:840 (78840|2,78840|3) - this would be more genuine in structure if it was reversed
2016-12-13 19:28 chistoefur: might apply the first one ^^^
2016-12-13 19:28 chistoefur: might keep as singles because of how quiet it is
2016-12-13 19:30 Soul Evans: 01:20:040 - https://osu.ppy.sh/ss/6798689
2016-12-13 19:30 Soul Evans: there is no higher sound for those two quads to be quads
2016-12-13 19:30 Soul Evans: 01:22:560 (82560|2) - ghost note?
2016-12-13 19:31 Soul Evans: i mean
2016-12-13 19:31 Soul Evans: even if it does follow something
2016-12-13 19:31 Soul Evans: i wouldnt see a reason to keep it though
2016-12-13 19:31 Soul Evans: same goes to 01:23:280 (83280|0) -
2016-12-13 19:31 chistoefur: yeah I think it's a ghost note
2016-12-13 19:32 chistoefur: fixed
2016-12-13 19:33 Soul Evans: 01:24:120 - http://osu.ppy.sh/ss/6798710
2016-12-13 19:34 Soul Evans: 01:25:560 - missing note for the ''diss'''?
2016-12-13 19:34 chistoefur: yeah
2016-12-13 19:34 chistoefur: fixed
2016-12-13 19:37 Soul Evans: 01:27:720 - yeah i think this could be better like this https://osu.ppy.sh/ss/6798735
2016-12-13 19:38 Soul Evans: 01:28:980 - i think there are ghost notes here
2016-12-13 19:39 chistoefur: applied @ 01:27:720 -
2016-12-13 19:39 chistoefur: and on that part
2016-12-13 19:39 Soul Evans: 01:35:640 - http://osu.ppy.sh/ss/6798757
2016-12-13 19:39 chistoefur: I mapped those singles to the instruments
2016-12-13 19:39 chistoefur: its hard to explain haha
2016-12-13 19:40 chistoefur: appled that ^
2016-12-13 19:41 Soul Evans: 01:36:600 - https://osu.ppy.sh/ss/6798765
2016-12-13 19:42 Soul Evans: 02:09:780 - ???
2016-12-13 19:42 Soul Evans: LOL
2016-12-13 19:42 Soul Evans: just to be clear
2016-12-13 19:42 Soul Evans: ghost notes aren't rankabe
2016-12-13 19:42 Soul Evans: rankable*
2016-12-13 19:43 chistoefur: uhh
2016-12-13 19:43 chistoefur: then what else would I map to something that loud?
2016-12-13 19:43 chistoefur: just a LN? lol
2016-12-13 19:44 Soul Evans: that loud?
2016-12-13 19:44 Soul Evans: what do you mean
2016-12-13 19:44 Soul Evans: i can't hear anything it seems
2016-12-13 19:45 Soul Evans: i am not using headphones currently
2016-12-13 19:45 Soul Evans: so if you mean there are bzzzt
2016-12-13 19:45 Soul Evans: sounds then i guess it's ok
2016-12-13 19:46 Soul Evans: but my opinion is that you should simplfy the jumptrill
2016-12-13 19:46 Soul Evans: 02:11:700 (131700|3) - ghost note
2016-12-13 19:46 chistoefur: yeah its a loud bzzzzt sound lmao
2016-12-13 19:47 chistoefur: and okay fixed
2016-12-13 19:47 chistoefur: so you think a jumptrill would work at that part
2016-12-13 19:47 chistoefur: with the bzzz
2016-12-13 19:47 Soul Evans: no just something like
2016-12-13 19:47 Soul Evans: 1 2 4 3 1 2 4 3
2016-12-13 19:48 Soul Evans: two usage of ladder pattern at most
2016-12-13 19:48 Soul Evans: 02:16:920 (136920|3,137040|3,137160|3,137280|3,137400|3,137520|3,137640|3,137760|3,137880|3) - also i'd refrain from doing these anchors
2016-12-13 19:48 Soul Evans: they are annoying to play
2016-12-13 19:49 Soul Evans: 02:16:680 - and 02:17:880 - should have three notes in one timestamp
2016-12-13 19:49 Soul Evans: because the ''diss'' sound
2016-12-13 19:49 Soul Evans: 02:18:360 - maybe here a quad
2016-12-13 19:49 chistoefur: alright what if I made them just a 34 jack
2016-12-13 19:49 Soul Evans: well, that might could work
2016-12-13 19:50 Soul Evans: anyways 02:19:380 (139380|0) - should be removed because i can't hear anything from it
2016-12-13 19:51 Soul Evans: add a note for 02:24:120 - 02:24:600 - 02:25:080 -
2016-12-13 19:51 Soul Evans: 02:30:000 - follow the instruments for this section
2016-12-13 19:51 Soul Evans: i think it would give it more viriaty
2016-12-13 19:52 chistoefur: ah okay I see
2016-12-13 19:52 chistoefur: will do
2016-12-13 19:53 Soul Evans: Okay i guess i'm kinda tired for the moment
2016-12-13 19:53 Soul Evans: i'll continue with you
2016-12-13 19:53 Soul Evans: some time later
2016-12-13 19:53 Soul Evans: err i'm still not done lmao
2016-12-13 19:53 Soul Evans: barely 50% lol
2016-12-13 19:54 Soul Evans: err i added you so i can keep in touch
2016-12-13 19:54 Soul Evans: for like tommorow
2016-12-13 19:55 chistoefur: okay thats fine :D
2016-12-13 19:55 chistoefur: thanks for all the help you did already :)
2016-12-13 19:56 Soul Evans: the map is cool
2016-12-13 19:56 Soul Evans: has a ton of potentiol
2016-12-13 19:57 chistoefur: thanks :D
2016-12-13 19:57 chistoefur: so does your fastest crash set of course haha
2016-12-13 19:57 Soul Evans: Now my good warmup is gone ;_;
2016-12-13 19:57 Soul Evans: well it doesn't matter
2016-12-13 19:58 Soul Evans: hf
2016-12-13 19:59 chistoefur: lmao
2016-12-13 19:59 chistoefur: :D
2016-12-13 20:00 Soul Evans: '':D'' please use :3
2016-12-13 20:01 chistoefur: LOL
2016-12-13 20:01 chistoefur: my bad :3
2016-12-13 20:02 Soul Evans: ok nvm that's just as bad
2016-12-13 20:02 Soul Evans: just don't use emotes in general out of the blue LOL
2016-12-13 20:05 chistoefur: lmfao
2016-12-13 20:05 chistoefur: you got it
2016-12-13 20:05 chistoefur: (´・◡・`)
2016-12-13 20:05 chistoefur: oh whoops :^)
2016-12-13 20:05 Soul Evans: that's actually kinda cute
2016-12-13 20:07 chistoefur: lol
2016-12-16 17:27 Soul Evans: hi
2016-12-16 17:28 chistoefur: hey
2016-12-16 17:28 chistoefur: (´・◡・`)
2016-12-16 17:29 Soul Evans: ready for part 2 mod
2016-12-16 17:32 chistoefur: yaas pls
2016-12-16 17:33 Soul Evans: ACTION is editing [https://osu.ppy.sh/b/1140689 moro - Deaf-mutes [INCOHERENT]]
2016-12-16 17:34 Soul Evans: 03:26:520 - maybe make the burst like this https://osu.ppy.sh/ss/6818930
2016-12-16 17:34 Soul Evans: 03:33:960 (213960|2,214080|2,214200|2,214320|2,214440|2,214560|2,214680|2) - I would avoid doing anchors honestly
2016-12-16 17:35 chistoefur: applied the burst
2016-12-16 17:35 chistoefur: oh woah I did not notice that anchor lmao
2016-12-16 17:36 Soul Evans: 03:38:490 - http://osu.ppy.sh/ss/6818945
2016-12-16 17:37 chistoefur: applied
2016-12-16 17:43 Soul Evans: uuh
2016-12-16 17:43 Soul Evans: sorry
2016-12-16 17:43 Soul Evans: had to go out
2016-12-16 17:43 Soul Evans: umm
2016-12-16 17:43 Soul Evans: anyways
2016-12-16 17:43 chistoefur: lmao its cool
2016-12-16 17:45 Soul Evans: 04:31:920 (271920|1,272040|1,272160|1,272280|1,272400|1) - try to avoid
2016-12-16 17:46 Soul Evans: doing 6 note anchors like that
2016-12-16 17:46 Soul Evans: 04:37:440 - try doing this https://osu.ppy.sh/ss/6819040
2016-12-16 17:47 chistoefur: okay applied/fixed both
2016-12-16 17:48 Soul Evans: 04:44:400 - http://osu.ppy.sh/ss/6819057
2016-12-16 17:49 chistoefur: applied
2016-12-16 17:51 Soul Evans: 04:46:200 - ahh yes this
2016-12-16 17:51 Soul Evans: ok now
2016-12-16 17:51 Soul Evans: so i was thinking of using patterns
2016-12-16 17:51 Soul Evans: of dense jumpstream
2016-12-16 17:51 Soul Evans: for this section
2016-12-16 17:51 Soul Evans: instead of jumptrills
2016-12-16 17:52 Soul Evans: ACTION is listening to [https://osu.ppy.sh/b/665336 DJKurara - She is Extraterrestrial Life]
2016-12-16 17:52 Soul Evans: get this map
2016-12-16 17:52 Soul Evans: and go to the last chorus
2016-12-16 17:52 Soul Evans: 04:11:426 -
2016-12-16 17:52 Soul Evans: right here
2016-12-16 17:54 chistoefur: hmmm
2016-12-16 17:54 chistoefur: would a dense js/hs fit that well though?
2016-12-16 17:54 chistoefur: I've tried it a few times and each time i put it it felt really out of place compared to the rest of the songn
2016-12-16 17:54 chistoefur: not that a jumptrill is all that much better lol
2016-12-16 17:55 Soul Evans: well
2016-12-16 17:55 Soul Evans: i was thinking about
2016-12-16 17:55 Soul Evans: messy js
2016-12-16 17:55 Soul Evans: the one in the ET map
2016-12-16 17:55 Soul Evans: it's mess and will most likely fit well
2016-12-16 17:56 chistoefur: yeah true
2016-12-16 17:56 chistoefur: maybe I can find a js pattern I'm happy with for that part
2016-12-16 17:56 chistoefur: cuz that part sounds really hard and i want the mapping to reflect it
2016-12-16 17:57 chistoefur: i think I'm just not that good at mapping js tho tbh
2016-12-16 17:58 Soul Evans: i'll help you then
2016-12-16 17:59 Soul Evans: 04:46:200 - to 04:47:160 - https://osu.ppy.sh/ss/6819138
2016-12-16 18:00 Soul Evans: 04:47:160 - to 04:48:120 - https://osu.ppy.sh/ss/6819156
2016-12-16 18:01 chistoefur: oke applied
2016-12-16 18:02 Soul Evans: 04:48:120 - https://osu.ppy.sh/ss/6819170
2016-12-16 18:04 Soul Evans: 04:49:080 - https://osu.ppy.sh/ss/6819185
2016-12-16 18:05 chistoefur: oke appliedd
2016-12-16 18:06 Soul Evans: 04:50:040 - https://osu.ppy.sh/ss/6819207
2016-12-16 18:07 Soul Evans: 04:51:000 - https://osu.ppy.sh/ss/6819219
2016-12-16 18:08 chistoefur: okay
2016-12-16 18:09 Soul Evans: 04:51:960 - https://osu.ppy.sh/ss/6819229 last one i guess
2016-12-16 18:09 chistoefur: oke
2016-12-16 18:09 Soul Evans: 04:53:640 - maybe make the burst like this https://osu.ppy.sh/ss/6819239
2016-12-16 18:11 chistoefur: alright
2016-12-16 18:11 chistoefur: thanks for all those HS suggestions though, still debating on if I'll keep them or not but I'll leave them in for now
2016-12-16 18:12 Soul Evans: ok i guess we are done here
2016-12-16 18:12 Soul Evans: wew
2016-12-16 18:12 Soul Evans: lmao alteast the map is still 6.6
2016-12-16 18:13 Soul Evans: ok update it and i'll give it a run
2016-12-16 18:13 chistoefur: lmfao
2016-12-16 18:13 chistoefur: alright one sec
2016-12-16 18:15 chistoefur: alright I updated it
2016-12-16 18:15 chistoefur: 5.55 star hype :^)
2016-12-16 18:15 Soul Evans: ACTION is playing [https://osu.ppy.sh/b/1140689 moro - Deaf-mutes [INCOHERENT]] <osu!mania> |4K|
2016-12-16 18:21 Soul Evans: cold hands ;;
2016-12-16 18:22 chistoefur: :c
2016-12-16 18:22 chistoefur: bit underrated for a 5.5* now :^)
2016-12-16 18:23 Soul Evans: hmm
2016-12-16 18:23 Soul Evans: i wouldn't say it's underrated nor over
2016-12-16 18:23 Soul Evans: something in the middle
2016-12-16 18:23 Soul Evans: i'll post the chatlog in a se
2016-12-16 18:23 Soul Evans: c
2016-12-16 18:27 chistoefur: alright
2016-12-16 18:28 chistoefur: aw rip :x
2016-12-16 18:28 Soul Evans: o
Topic Starter
chistoefur

Soul Evans wrote:

Have 4 kd stars
IRC mod
2016-12-13 18:36 Soul Evans: .......
2016-12-13 18:36 chistoefur: D:
2016-12-13 18:36 Soul Evans: ok
2016-12-13 18:36 Soul Evans: you need my help
2016-12-13 18:37 chistoefur: LOL
2016-12-13 18:37 Soul Evans: Could you give me like 5 minutes?
2016-12-13 18:37 Soul Evans: i need to make tea
2016-12-13 18:37 Soul Evans: since i want to help this by doing alot of indepth mod
2016-12-13 18:37 chistoefur: lol yeah thats fine take your time
2016-12-13 18:37 chistoefur: :D
2016-12-13 18:37 Soul Evans: Don't go offline
2016-12-13 18:37 Soul Evans: brb
2016-12-13 18:38 chistoefur: gotcha
2016-12-13 18:48 Soul Evans: back
2016-12-13 18:48 Soul Evans: ok you ready
2016-12-13 18:48 chistoefur: yup
2016-12-13 18:49 Soul Evans: firstly
2016-12-13 18:49 Soul Evans: i'd advise you to map this part https://osu.ppy.sh/ss/6798090
2016-12-13 18:49 Soul Evans: errr shit
2016-12-13 18:49 Soul Evans: i mean
2016-12-13 18:49 Soul Evans: 00:00:120 -
2016-12-13 18:49 Soul Evans: it's loud enough
2016-12-13 18:49 Soul Evans: and it feels strange leaving it out
2016-12-13 18:50 chistoefur: nice score :^)
2016-12-13 18:50 chistoefur: and yeah I guess I can do that
2016-12-13 18:51 Soul Evans: 00:15:960 (15960|3,16140|0,16320|2) -
2016-12-13 18:51 Soul Evans: these LNs should touch each other
2016-12-13 18:52 Soul Evans: i can hear the next woosh switching instead of it having this gap
2016-12-13 18:52 Soul Evans: 00:17:880 - same here
2016-12-13 18:52 Soul Evans: 00:19:800 - 00:21:720 - 00:23:640 - etc
2016-12-13 18:53 chistoefur: okay done
2016-12-13 18:54 Soul Evans: 00:23:160 - having two lns breaks the format of the sound you're using
2016-12-13 18:54 Soul Evans: i suggest reducing one mini ln to a regular note
2016-12-13 18:54 Soul Evans: if you want to have consistency
2016-12-13 18:54 chistoefur: ah right
2016-12-13 18:54 chistoefur: done
2016-12-13 18:55 Soul Evans: 00:29:400 - why are the LNs placed weirdly like that
2016-12-13 18:55 Soul Evans: does it even follow a sound in a solid manner
2016-12-13 18:57 chistoefur: this was one of the first patterns I made
2016-12-13 18:57 chistoefur: definitely needs to be scrapped lol
2016-12-13 18:58 Soul Evans: but it blocks the roll ahead
2016-12-13 18:58 chistoefur: i'll remap it
2016-12-13 18:58 Soul Evans: ok ok cool
2016-12-13 18:58 Soul Evans: also brb
2016-12-13 18:58 chistoefur: lol oke
2016-12-13 18:58 Soul Evans: back
2016-12-13 18:58 Soul Evans: anyways
2016-12-13 18:59 Soul Evans: how about we make the roll like this? https://osu.ppy.sh/ss/6798468
2016-12-13 19:00 Soul Evans: i think it makes it more interesting and more comboable
2016-12-13 19:00 chistoefur: alright yeah that should spice it up
2016-12-13 19:00 Soul Evans: 00:30:360 - about this
2016-12-13 19:01 Soul Evans: why not follow the paino thing i'm hearing
2016-12-13 19:01 Soul Evans: hold on
2016-12-13 19:01 Soul Evans: i have a suggestion
2016-12-13 19:05 Soul Evans: hmmm
2016-12-13 19:07 Soul Evans: http://osu.ppy.sh/ss/6798518
2016-12-13 19:08 Soul Evans: err i'm not good at mapping piano
2016-12-13 19:09 chistoefur: lmao
2016-12-13 19:09 chistoefur: I'll consider using this
2016-12-13 19:09 Soul Evans: 00:37:320 -
2016-12-13 19:10 Soul Evans: this feels like it could be a jumptrill https://osu.ppy.sh/ss/6798533
2016-12-13 19:11 chistoefur: okay
2016-12-13 19:11 chistoefur: applied
2016-12-13 19:12 Soul Evans: http://osu.ppy.sh/ss/6798553
2016-12-13 19:12 Soul Evans: 00:38:760 -
2016-12-13 19:12 chistoefur: applied
2016-12-13 19:13 Soul Evans: 00:44:400 - hmm https://osu.ppy.sh/ss/6798561
2016-12-13 19:13 Soul Evans: 00:47:520 - add a note on 3 for the sound
2016-12-13 19:14 chistoefur: applied both
2016-12-13 19:14 Soul Evans: 00:51:720 - http://osu.ppy.sh/ss/6798570
2016-12-13 19:15 Soul Evans: you have to add a three note chord
2016-12-13 19:15 Soul Evans: to everytime something similar of this sound happens
2016-12-13 19:15 Soul Evans: 00:52:560 -
2016-12-13 19:15 Soul Evans: right before the quad
2016-12-13 19:15 Soul Evans: since it's more louder than the rest of the 2 note jumps
2016-12-13 19:16 Soul Evans: 01:01:350 (61350|2) - this note has no meaning
2016-12-13 19:16 chistoefur: ah okay
2016-12-13 19:16 Soul Evans: of being outside the others
2016-12-13 19:16 Soul Evans: and it's unrankable i think
2016-12-13 19:17 Soul Evans: so you need to straighten it up for this and the other ones
2016-12-13 19:17 chistoefur: oh boy
2016-12-13 19:17 chistoefur: okay lol
2016-12-13 19:18 chistoefur: fixed them
2016-12-13 19:20 Soul Evans: 01:04:800 (64800|3,64800|0,64800|2,64920|2,64920|1,64920|0,65040|3,65040|1,65040|0,65160|1,65160|2,65160|3,65280|2,65280|3,65280|0) - http://osu.ppy.sh/ss/6798613
2016-12-13 19:21 Soul Evans: i think this would have more impact
2016-12-13 19:23 chistoefur: okay applied
2016-12-13 19:23 Soul Evans: http://osu.ppy.sh/ss/6798628
2016-12-13 19:23 Soul Evans: 01:08:280 (68280|3,68280|2,68280|0,68400|0,68400|2,68400|1,68520|1,68520|2,68520|0,68520|3,68760|1,68760|3,68760|0,68880|2,68880|1,68880|3,69000|2,69000|3,69000|0,69000|1,69120|3,69120|0,69120|1,69240|3,69240|0,69240|2,69240|1) -
2016-12-13 19:23 Soul Evans: This would play out more nicely and more technical
2016-12-13 19:24 chistoefur: applied
2016-12-13 19:25 Soul Evans: 01:10:920 (70920|2) - to 1
2016-12-13 19:25 Soul Evans: 01:11:040 (71040|1) - to 1
2016-12-13 19:26 chistoefur: done
2016-12-13 19:26 Soul Evans: 01:12:120 - couldn
2016-12-13 19:27 Soul Evans: 't
2016-12-13 19:27 Soul Evans: this be like https://osu.ppy.sh/ss/6798666
2016-12-13 19:27 Soul Evans: 01:16:680 - add a note for the ''diss'' sound?
2016-12-13 19:28 Soul Evans: 01:18:840 (78840|2,78840|3) - this would be more genuine in structure if it was reversed
2016-12-13 19:28 chistoefur: might apply the first one ^^^
2016-12-13 19:28 chistoefur: might keep as singles because of how quiet it is
2016-12-13 19:30 Soul Evans: 01:20:040 - https://osu.ppy.sh/ss/6798689
2016-12-13 19:30 Soul Evans: there is no higher sound for those two quads to be quads
2016-12-13 19:30 Soul Evans: 01:22:560 (82560|2) - ghost note?
2016-12-13 19:31 Soul Evans: i mean
2016-12-13 19:31 Soul Evans: even if it does follow something
2016-12-13 19:31 Soul Evans: i wouldnt see a reason to keep it though
2016-12-13 19:31 Soul Evans: same goes to 01:23:280 (83280|0) -
2016-12-13 19:31 chistoefur: yeah I think it's a ghost note
2016-12-13 19:32 chistoefur: fixed
2016-12-13 19:33 Soul Evans: 01:24:120 - http://osu.ppy.sh/ss/6798710
2016-12-13 19:34 Soul Evans: 01:25:560 - missing note for the ''diss'''?
2016-12-13 19:34 chistoefur: yeah
2016-12-13 19:34 chistoefur: fixed
2016-12-13 19:37 Soul Evans: 01:27:720 - yeah i think this could be better like this https://osu.ppy.sh/ss/6798735
2016-12-13 19:38 Soul Evans: 01:28:980 - i think there are ghost notes here
2016-12-13 19:39 chistoefur: applied @ 01:27:720 -
2016-12-13 19:39 chistoefur: and on that part
2016-12-13 19:39 Soul Evans: 01:35:640 - http://osu.ppy.sh/ss/6798757
2016-12-13 19:39 chistoefur: I mapped those singles to the instruments
2016-12-13 19:39 chistoefur: its hard to explain haha
2016-12-13 19:40 chistoefur: appled that ^
2016-12-13 19:41 Soul Evans: 01:36:600 - https://osu.ppy.sh/ss/6798765
2016-12-13 19:42 Soul Evans: 02:09:780 - ???
2016-12-13 19:42 Soul Evans: LOL
2016-12-13 19:42 Soul Evans: just to be clear
2016-12-13 19:42 Soul Evans: ghost notes aren't rankabe
2016-12-13 19:42 Soul Evans: rankable*
2016-12-13 19:43 chistoefur: uhh
2016-12-13 19:43 chistoefur: then what else would I map to something that loud?
2016-12-13 19:43 chistoefur: just a LN? lol
2016-12-13 19:44 Soul Evans: that loud?
2016-12-13 19:44 Soul Evans: what do you mean
2016-12-13 19:44 Soul Evans: i can't hear anything it seems
2016-12-13 19:45 Soul Evans: i am not using headphones currently
2016-12-13 19:45 Soul Evans: so if you mean there are bzzzt
2016-12-13 19:45 Soul Evans: sounds then i guess it's ok
2016-12-13 19:46 Soul Evans: but my opinion is that you should simplfy the jumptrill
2016-12-13 19:46 Soul Evans: 02:11:700 (131700|3) - ghost note
2016-12-13 19:46 chistoefur: yeah its a loud bzzzzt sound lmao
2016-12-13 19:47 chistoefur: and okay fixed
2016-12-13 19:47 chistoefur: so you think a jumptrill would work at that part
2016-12-13 19:47 chistoefur: with the bzzz
2016-12-13 19:47 Soul Evans: no just something like
2016-12-13 19:47 Soul Evans: 1 2 4 3 1 2 4 3
2016-12-13 19:48 Soul Evans: two usage of ladder pattern at most
2016-12-13 19:48 Soul Evans: 02:16:920 (136920|3,137040|3,137160|3,137280|3,137400|3,137520|3,137640|3,137760|3,137880|3) - also i'd refrain from doing these anchors
2016-12-13 19:48 Soul Evans: they are annoying to play
2016-12-13 19:49 Soul Evans: 02:16:680 - and 02:17:880 - should have three notes in one timestamp
2016-12-13 19:49 Soul Evans: because the ''diss'' sound
2016-12-13 19:49 Soul Evans: 02:18:360 - maybe here a quad
2016-12-13 19:49 chistoefur: alright what if I made them just a 34 jack
2016-12-13 19:49 Soul Evans: well, that might could work
2016-12-13 19:50 Soul Evans: anyways 02:19:380 (139380|0) - should be removed because i can't hear anything from it
2016-12-13 19:51 Soul Evans: add a note for 02:24:120 - 02:24:600 - 02:25:080 -
2016-12-13 19:51 Soul Evans: 02:30:000 - follow the instruments for this section
2016-12-13 19:51 Soul Evans: i think it would give it more viriaty
2016-12-13 19:52 chistoefur: ah okay I see
2016-12-13 19:52 chistoefur: will do
2016-12-13 19:53 Soul Evans: Okay i guess i'm kinda tired for the moment
2016-12-13 19:53 Soul Evans: i'll continue with you
2016-12-13 19:53 Soul Evans: some time later
2016-12-13 19:53 Soul Evans: err i'm still not done lmao
2016-12-13 19:53 Soul Evans: barely 50% lol
2016-12-13 19:54 Soul Evans: err i added you so i can keep in touch
2016-12-13 19:54 Soul Evans: for like tommorow
2016-12-13 19:55 chistoefur: okay thats fine :D
2016-12-13 19:55 chistoefur: thanks for all the help you did already :)
2016-12-13 19:56 Soul Evans: the map is cool
2016-12-13 19:56 Soul Evans: has a ton of potentiol
2016-12-13 19:57 chistoefur: thanks :D
2016-12-13 19:57 chistoefur: so does your fastest crash set of course haha
2016-12-13 19:57 Soul Evans: Now my good warmup is gone ;_;
2016-12-13 19:57 Soul Evans: well it doesn't matter
2016-12-13 19:58 Soul Evans: hf
2016-12-13 19:59 chistoefur: lmao
2016-12-13 19:59 chistoefur: :D
2016-12-13 20:00 Soul Evans: '':D'' please use :3
2016-12-13 20:01 chistoefur: LOL
2016-12-13 20:01 chistoefur: my bad :3
2016-12-13 20:02 Soul Evans: ok nvm that's just as bad
2016-12-13 20:02 Soul Evans: just don't use emotes in general out of the blue LOL
2016-12-13 20:05 chistoefur: lmfao
2016-12-13 20:05 chistoefur: you got it
2016-12-13 20:05 chistoefur: (´・◡・`)
2016-12-13 20:05 chistoefur: oh whoops :^)
2016-12-13 20:05 Soul Evans: that's actually kinda cute
2016-12-13 20:07 chistoefur: lol
2016-12-16 17:27 Soul Evans: hi
2016-12-16 17:28 chistoefur: hey
2016-12-16 17:28 chistoefur: (´・◡・`)
2016-12-16 17:29 Soul Evans: ready for part 2 mod
2016-12-16 17:32 chistoefur: yaas pls
2016-12-16 17:33 Soul Evans: ACTION is editing [https://osu.ppy.sh/b/1140689 moro - Deaf-mutes [INCOHERENT]]
2016-12-16 17:34 Soul Evans: 03:26:520 - maybe make the burst like this https://osu.ppy.sh/ss/6818930
2016-12-16 17:34 Soul Evans: 03:33:960 (213960|2,214080|2,214200|2,214320|2,214440|2,214560|2,214680|2) - I would avoid doing anchors honestly
2016-12-16 17:35 chistoefur: applied the burst
2016-12-16 17:35 chistoefur: oh woah I did not notice that anchor lmao
2016-12-16 17:36 Soul Evans: 03:38:490 - http://osu.ppy.sh/ss/6818945
2016-12-16 17:37 chistoefur: applied
2016-12-16 17:43 Soul Evans: uuh
2016-12-16 17:43 Soul Evans: sorry
2016-12-16 17:43 Soul Evans: had to go out
2016-12-16 17:43 Soul Evans: umm
2016-12-16 17:43 Soul Evans: anyways
2016-12-16 17:43 chistoefur: lmao its cool
2016-12-16 17:45 Soul Evans: 04:31:920 (271920|1,272040|1,272160|1,272280|1,272400|1) - try to avoid
2016-12-16 17:46 Soul Evans: doing 6 note anchors like that
2016-12-16 17:46 Soul Evans: 04:37:440 - try doing this https://osu.ppy.sh/ss/6819040
2016-12-16 17:47 chistoefur: okay applied/fixed both
2016-12-16 17:48 Soul Evans: 04:44:400 - http://osu.ppy.sh/ss/6819057
2016-12-16 17:49 chistoefur: applied
2016-12-16 17:51 Soul Evans: 04:46:200 - ahh yes this
2016-12-16 17:51 Soul Evans: ok now
2016-12-16 17:51 Soul Evans: so i was thinking of using patterns
2016-12-16 17:51 Soul Evans: of dense jumpstream
2016-12-16 17:51 Soul Evans: for this section
2016-12-16 17:51 Soul Evans: instead of jumptrills
2016-12-16 17:52 Soul Evans: ACTION is listening to [https://osu.ppy.sh/b/665336 DJKurara - She is Extraterrestrial Life]
2016-12-16 17:52 Soul Evans: get this map
2016-12-16 17:52 Soul Evans: and go to the last chorus
2016-12-16 17:52 Soul Evans: 04:11:426 -
2016-12-16 17:52 Soul Evans: right here
2016-12-16 17:54 chistoefur: hmmm
2016-12-16 17:54 chistoefur: would a dense js/hs fit that well though?
2016-12-16 17:54 chistoefur: I've tried it a few times and each time i put it it felt really out of place compared to the rest of the songn
2016-12-16 17:54 chistoefur: not that a jumptrill is all that much better lol
2016-12-16 17:55 Soul Evans: well
2016-12-16 17:55 Soul Evans: i was thinking about
2016-12-16 17:55 Soul Evans: messy js
2016-12-16 17:55 Soul Evans: the one in the ET map
2016-12-16 17:55 Soul Evans: it's mess and will most likely fit well
2016-12-16 17:56 chistoefur: yeah true
2016-12-16 17:56 chistoefur: maybe I can find a js pattern I'm happy with for that part
2016-12-16 17:56 chistoefur: cuz that part sounds really hard and i want the mapping to reflect it
2016-12-16 17:57 chistoefur: i think I'm just not that good at mapping js tho tbh
2016-12-16 17:58 Soul Evans: i'll help you then
2016-12-16 17:59 Soul Evans: 04:46:200 - to 04:47:160 - https://osu.ppy.sh/ss/6819138
2016-12-16 18:00 Soul Evans: 04:47:160 - to 04:48:120 - https://osu.ppy.sh/ss/6819156
2016-12-16 18:01 chistoefur: oke applied
2016-12-16 18:02 Soul Evans: 04:48:120 - https://osu.ppy.sh/ss/6819170
2016-12-16 18:04 Soul Evans: 04:49:080 - https://osu.ppy.sh/ss/6819185
2016-12-16 18:05 chistoefur: oke appliedd
2016-12-16 18:06 Soul Evans: 04:50:040 - https://osu.ppy.sh/ss/6819207
2016-12-16 18:07 Soul Evans: 04:51:000 - https://osu.ppy.sh/ss/6819219
2016-12-16 18:08 chistoefur: okay
2016-12-16 18:09 Soul Evans: 04:51:960 - https://osu.ppy.sh/ss/6819229 last one i guess
2016-12-16 18:09 chistoefur: oke
2016-12-16 18:09 Soul Evans: 04:53:640 - maybe make the burst like this https://osu.ppy.sh/ss/6819239
2016-12-16 18:11 chistoefur: alright
2016-12-16 18:11 chistoefur: thanks for all those HS suggestions though, still debating on if I'll keep them or not but I'll leave them in for now
2016-12-16 18:12 Soul Evans: ok i guess we are done here
2016-12-16 18:12 Soul Evans: wew
2016-12-16 18:12 Soul Evans: lmao alteast the map is still 6.6
2016-12-16 18:13 Soul Evans: ok update it and i'll give it a run
2016-12-16 18:13 chistoefur: lmfao
2016-12-16 18:13 chistoefur: alright one sec
2016-12-16 18:15 chistoefur: alright I updated it
2016-12-16 18:15 chistoefur: 5.55 star hype :^)
2016-12-16 18:15 Soul Evans: ACTION is playing [https://osu.ppy.sh/b/1140689 moro - Deaf-mutes [INCOHERENT]] <osu!mania> |4K|
2016-12-16 18:21 Soul Evans: cold hands ;;
2016-12-16 18:22 chistoefur: :c
2016-12-16 18:22 chistoefur: bit underrated for a 5.5* now :^)
2016-12-16 18:23 Soul Evans: hmm
2016-12-16 18:23 Soul Evans: i wouldn't say it's underrated nor over
2016-12-16 18:23 Soul Evans: something in the middle
2016-12-16 18:23 Soul Evans: i'll post the chatlog in a se
2016-12-16 18:23 Soul Evans: c
2016-12-16 18:27 chistoefur: alright
2016-12-16 18:28 chistoefur: aw rip :x
2016-12-16 18:28 Soul Evans: o
Thank you so much! May or may not keep the HS patterns but its worth a shot haha :D
Also thank you so much for the 4 stars!! :)
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