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This beatmap was submitted using in-game submission on 13 апреля 2017 г. at 17:26:29

Artist: Meramipop
Title: Saifu 'Kamiasobi no Uta'
Source: 東方風神録 ~ Mountain of Faith.
Tags: ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日 Diao ye zong 凋叶棕 掲 光収容 RD-Sounds Hikarisyuyo ZUN 上海アリス幻樂団 Hakurei Shrine Reitaisai 13 博麗神社例大祭13 Kakage 掲 Merami
BPM: 133
Filesize: 6434kb
Play Time: 05:53
Difficulties Available:

Download: Meramipop - Saifu 'Kamiasobi no Uta'
Information: Scores/Beatmap Listing

---------------
http://www.pixiv.net/member_illust.php? ... d=55527150
http://www.rd-sounds.com/reitai13.html six
Last edited by Mirash on , edited 47 times in total.
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Whistle Blower
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Отсосал бы мапперу за такой крутой маппинг
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mod: Meramipop - Matsu fu Kami Asobi no Uta


01:50:003 (4,1) - ты точно в этом уверен? ладно у тебя есть еще пару таких моментов, но хз как это играется
03:34:029 (7,8,9) - тут вроде темп сонга не меняется но почему ты ты перестал делать новое комбо как до этого
03:48:445 (1,2,3,4,1) - можно прям чутка подвинуть этот стрим в право что бы было немного легче и удобнее его читать
04:31:692 (1) - мне кажется слишком большой спейсинг этой ноты до слайдеры, ну скорее всего мне кажется
Это скорее не мод а так просто . Мне карта очень понравилась желаю тебе удачи с ранком (если ты конечно хочешь этого) и плис научи слайдеры делать :P
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thx ckopoctb[quote="-ckopoctb-"
mod: Meramipop - Matsu fu Kami Asobi no Uta


01:50:003 (4,1) - ты точно в этом уверен? ладно у тебя есть еще пару таких моментов, но хз как это играется Играется хорошо, в музыке я слышу именно такую расстановку нот. Можно конечно немного выдвинуть, но тогда будет некрасиво. Оставил.
03:34:029 (7,8,9) - тут вроде темп сонга не меняется но почему ты ты перестал делать новое комбо как до этого Я на самом деле рандомно нк ставлю, где нравится. Поправил.
03:48:445 (1,2,3,4,1) - можно прям чутка подвинуть этот стрим в право что бы было немного легче и удобнее его читать Выдвинул.
04:31:692 (1) - мне кажется слишком большой спейсинг этой ноты до слайдеры, ну скорее всего мне кажется 1х, как и у остальных
Это скорее не мод а так просто . Мне карта очень понравилась желаю тебе удачи с ранком (если ты конечно хочешь этого) и плис научи слайдеры делать :P у рукури спрашивай, я не умею http://i.imgur.com/lFH6s2G.jpg
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Hi! ircmod

Code:
20:53 Nattu: тебе в пм?
20:53 Nattu: или в тред
20:54 Mirash: давай сюда
20:56 Nattu: лучше проверить тебе оффсет
20:56 Nattu: у меня в самом начале +10
20:56 Nattu: потом меняется
21:02 Nattu: не знаю насколько оправданы такие изменения спейсинга
21:02 Mirash: да, правее
21:02 Nattu: в стримах
21:02 Nattu: но играется не очень прияно
21:03 Nattu: 00:19:710 (4,5,6,1) - разный спейсинг
21:03 Nattu: предлагаю параллелограмм
21:03 Nattu: 00:19:410 (1,2,3,4) - отсюда тоже довольно близко
21:04 Nattu: 00:27:718 - тут стакал
21:04 Nattu: 00:27:380 (2,3) - тут анстакаешь
21:05 Nattu: 00:40:011 (1,2,3) - смотрятся довольно неаккуратно такие слайдеры
21:05 Nattu: по всей мапе
21:05 Nattu: разные 
21:06 Nattu: 00:39:560 (4,1) - эти одинаковыми можно сделать допустим
21:06 Nattu: и делать их парами
21:06 Mirash: мне нравится..
21:07 Nattu: неуклюже очень
21:07 Nattu: когда каждый слайдер
21:07 Nattu: разный
21:07 Nattu: как будто рандомно натыкали
21:08 Nattu: дальше вроде норм идут
21:08 Nattu: 00:54:289 (1) - посередине, между 00:53:705 (5,7) - 
21:09 Nattu: 00:56:335 (4) - тут должен быть джамп-разрыв
21:09 Nattu: а не на белом
21:10 Nattu: 00:56:724 (4) - и тут
21:11 Nattu: хотя может и нет
21:11 Nattu: я так слышу
21:11 Mirash: пианино мапал
21:11 Nattu: ну да
21:12 Nattu: я тоже также сейчас сделал
21:12 Mirash: слайдеры поправил те немного
21:13 Nattu: эти четверки очень сомнительны по ритму короче
21:13 Nattu: я бы перепроверил
21:13 Nattu: не играются у меня, по другому их слышу
21:13 Mirash: ну, пианино играет тише я уменьшаю спейсинг
21:13 Mirash: типо того
21:14 Nattu: я про ритм, а не спейсинг
21:14 Mirash: но да, их мало кто играет хорошо
21:14 Nattu: 01:13:770 (1,1,2,3) - тут ломаной бы
21:14 Nattu: через одно расстояние
21:15 Nattu: 01:27:795 (5,6,7) - эти можно в треугольник положить
21:15 Mirash: точно
21:15 Mirash: пытался избегать их
21:16 Mirash: приелись
21:16 Nattu: http://puu.sh/sxjXf/28137bed6c.jpg
21:16 Nattu: ну смотри сам
21:16 Nattu: опять же рандом какой-то
21:16 Nattu: чувствуется когда играешь
21:17 Mirash: сделал немного по-другому
21:17 Nattu:  01:34:614 (4,4) - ну и оверлапов много не очень хороших
21:17 Nattu: их я уже не упоминаю
21:17 Nattu: 01:34:419 (3,2) - 
21:18 Mirash: ну, опять же я специально так ставил
21:18 Mirash: мне кажется так круче
21:18 Nattu: 01:42:211 (1,1,2,3,4,1) - стак
21:18 Mirash: да
21:19 Nattu: 01:51:172 (2) - спейсинг одинаковый
21:19 Nattu: 01:52:731 (2) - 
21:19 Nattu: тоже
21:20 Nattu: 01:53:510 (1,2,1,2,1,2,1,2) - между 1-2 везде тоже спейсинг разный
21:20 Nattu: я бы к одному привел
21:20 Mirash: ну музыка меняется немного
21:20 Nattu: тут ритм один и тот же
21:21 Mirash: звуки выше становятся
21:21 Nattu: это не так заметно когда слушаешь музыку
21:21 Nattu: зато при игре ощущается 0.2
21:22 Nattu: да и так просто красивее
21:22 Nattu: и логичнее
21:22 Nattu: 01:56:627 (1,2,1) - слайдеры как у ХВ
21:22 Mirash: ладно уменьшу
21:22 Nattu: не надо уменьшать, просто привести к одном
21:22 Nattu: у
21:22 Nattu: между этими здоровыми слайдерами нет связи никакой
21:23 Nattu: у хв они примерно такие же, но они почти всегда связаны
21:23 Mirash: они далеко друг от друга во времени
21:23 Mirash: не пересекаются
21:23 Nattu: понятно что не должны
21:23 Nattu: но они могут быть связаны
21:24 Nattu: забланкены
21:24 Nattu: с другими, даже маленькими
21:24 Nattu: 01:59:744 (1,1,3) - тут они сами по себе
21:25 Nattu: 02:19:029 (1,2,3,4) - хз как это объяснить
21:26 Nattu: 02:21:951 (2,3,4) - связаны одним бланкетом центральным
21:26 Nattu: 02:21:951 (2,4) - эти два например можно стакнуть
21:27 Nattu: 02:23:510 (2,3,4) - эти три забланкетить
21:27 Mirash: 02:22:341 (3,4) - но тогда эти буду тне очень выглядеть
21:28 Mirash: хуй знает смотрю чтобы они на поле игровом нормально смотрелись
21:28 Mirash: а не чтобы бланкетились за 10 секунд назад
21:28 Mirash: кое-что поставил бтв
21:29 Nattu: эти идут последовательно
21:30 Nattu: смотрятся они не очень
21:30 Nattu: все вместе
21:30 Nattu: никакой связи нет
21:30 Nattu: https://osu.ppy.sh/ss/6680500
21:31 Nattu: http://puu.sh/sxkFL/8cd6b3a71e.jpg
21:31 Nattu: элементарно даже так
21:31 Mirash: ну да
21:31 Mirash: поставил
21:32 Nattu: 02:23:120 (1) - начало этого стакнуть с 02:22:341 (3) - 
21:32 Nattu: и загланкетить с 02:21:951 (2) - 
21:32 Mirash: сделал
21:33 Nattu: http://puu.sh/sxkPa/11c0b4d87a.jpg
21:33 Nattu: даже так допустим, уже чтото
21:34 Nattu: ну и тд
21:34 Nattu: 02:21:562 (1,3) - начало 1 можно стакнуть с концом 3
21:34 Nattu: а, не получится
21:35 Nattu: ну тоже как-нибудь этот слайдер пристроить
21:35 Nattu: 02:31:886 - паузы при игре показались странными
21:36 Nattu: понятно что ты выделяешь струны
21:36 Nattu: но музыка по прежнему играет
21:37 Nattu: 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - музыка меняется, это понятно, но смена спейсинга слишком высокая
21:37 Nattu: 02:37:536 (1,2) - стак тоже непонятный
21:38 Nattu: 02:57:795 (3,2) - стак
21:40 Nattu: 03:04:614 (3,3) - тут либо везде 1\4, либо 2 трипла
21:41 Nattu: 03:51:172 (2,1) - стак
21:42 Nattu: 03:55:847 (2) - спейсинг одинаковый
21:43 Nattu: 04:19:419 (1,2,3,4,5,6) - эти изменения тоже не пойму
21:43 Nattu: музыка одинаковая
21:43 Nattu: на протяжении стрима
21:45 Mirash: хуй знает
21:45 Mirash: слышу между ними границу
21:45 Nattu: 04:32:471 (1) - начиная отсюда не должен быть такой простой парт
21:45 Nattu: с кучей пропусков
21:45 Nattu: на фоне помимо пиано ебашит музыка, причем интенсивная
21:46 Mirash: ;;
21:46 Nattu: 04:19:419 (1,2,3,4,5,6) - вообще нет никакой слышимой разницы тут
21:47 Mirash: мб я себе придумал эту разницу
21:48 Nattu: 04:57:406 - а тут так вообще разрывается музыка
21:49 Nattu: 05:09:873 (1,2,3,4) - безосновательно торможит флоу на месте
21:49 Mirash: лонг ебашить надо было ? :D
21:49 Nattu: вокал это не основание
21:49 Nattu: не лонг
21:49 Nattu: но уж точно не слайдеры в 1\1
21:50 Nattu: с пропусками
21:50 Nattu: 05:23:899 (1,2,3,4,1,2,3,4) - вроде и вытался связать их
21:51 Nattu: вижу
21:51 Nattu: но можно лучше
21:52 Nattu: блин, не могу найти момент с джампом, который мне в глаза бросился
21:54 Nattu: 05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - 
21:54 Nattu: вот еще
21:54 Nattu: то что я про четверки тебе говорил
21:54 Nattu: там такая же ситуация
21:54 Nattu: сначала 3
21:54 Nattu: потом 4 4 4
21:54 Nattu: вот здесь все заебись
21:54 Nattu: а там не играется
21:54 Mirash: хмм
21:54 Mirash: щас слушать буду
21:55 Mirash: ну тут отчетливо прям
21:55 Nattu: может я ошибаюсь, проверь
21:56 Nattu: вроде все
21:56 Mirash: спасибо
21:56 Nattu: нп
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Mountain of Faith
02:02:276 (6) - чууууть-чуть ниже левее чтобы лучше читалось.
02:36:562 (1,2,3,4) - в этой музыкальной части ты почти не юзал этот паттерн, так что не думаю, что он тут будет оправдан. Можешь сделать его тогда поспейсовей, что ли.
02:53:607 (2,3,1,2) - плохой флоу, можно импрувнуть.
03:03:347 (2,2) - из-за того, что первая двойка делает паттерн согнутым, вторая уже кажется различной от первой, а у тебя по всей карте подобные части симметричны или просто одинаковые. Можешь сделать их и тут одинаковыми.
03:45:133 (6) - чуть левее.
04:23:315 (2,3) - относительно всего паттерна это как-то meh. Не знаю как пофиксить, так что оставь.
04:38:315 (8,9) - по мне так тут все-таки надо выделить спейсингом, например треугольником или как-то так.
05:45:718 (1,2) - подравняй.
05:46:886 (4,1) - ^.

У меня язык не повернется назвать это модом(чисто наци фиксы), так что мой м4м еще в силе.
Карта шикарная. HW-стайл :)
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thx Remus
Remus wrote:
Привет



Mountain of Faith
02:02:276 (6) - чууууть-чуть ниже левее чтобы лучше читалось. Повертел, покрутил, оставил.
02:36:562 (1,2,3,4) - в этой музыкальной части ты почти не юзал этот паттерн, так что не думаю, что он тут будет оправдан. Можешь сделать его тогда поспейсовей, что ли. Играется интуитивно, не юзал такой нигде потому что в музыке такого не было. Оставлю.
02:53:607 (2,3,1,2) - плохой флоу, можно импрувнуть. Импрувнул.
03:03:347 (2,2) - из-за того, что первая двойка делает паттерн согнутым, вторая уже кажется различной от первой, а у тебя по всей карте подобные части симметричны или просто одинаковые. Можешь сделать их и тут одинаковыми. Сделал.
03:45:133 (6) - чуть левее. Сделал правее и изменил направление.
04:23:315 (2,3) - относительно всего паттерна это как-то meh. Не знаю как пофиксить, так что оставь. о_о не должно было быть так, переставил по-другому.
04:38:315 (8,9) - по мне так тут все-таки надо выделить спейсингом, например треугольником или как-то так. Это треугольник, в котором один угол равен 180, два других по нулям.
05:45:718 (1,2) - подравняй. Это задумано так.
05:46:886 (4,1) - ^. Но здесь немного изменил.

У меня язык не повернется назвать это модом(чисто наци фиксы), так что мой м4м еще в силе. Нормально, только понадобится он мне не скоро.
Карта шикарная. HW-стайл :) Спасибо. Я честно никого не пытался копировать. :roll:
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m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section


really nice map, good luck
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Star Shooter
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Hi, M4M from #modreqs (sry i'm a day late, busy irl)


Mountain of Faith

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change?
00:57:796 (3,1) - Tone this down, it's too much
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea
01:01:302 (3,1) - Stack
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps?
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended)
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out
02:45:328 (2) - Fix overlap
05:46:886 (4) - I don't like this slider
05:47:276 (1) - Blanket
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them.


Good luck!
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Rhythm Incarnate
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from m4m q

Mountain of Faith

Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
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Combo Commander
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thx Silverboxer
Silverboxer wrote:
m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it its more intense for me lol
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders woah changed
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern nah i dont like it
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps moved things
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement sure
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern o cool
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way yes
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow got you, but i highlight this through section 01:46:497 (2,1,2,2) - so i'll keep. and about auto sampleset i dont see any reason, it has instrument on these 3 notes, sounds fine for me. fixed some notes though 01:56:335 (1) - they were previously auto samplesetted which is wrong
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something did it
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway moved so anchors not offscreen
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down dont like how it feels with circles, so i'll keep sliders
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section i did it before and after, so i'll keep. but reworked spacing a bit
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped
HOW IS IT ALLOWED and how did you noticed oh my god

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing yes
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section yes


really nice map, good luck


thx LULu-
Lulu- wrote:
Hi, M4M from #modreqs (sry i'm a day late, busy irl) i'm late too


Mountain of Faith

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS i like how it is now and plays fine for me, i'll keep
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest wooo you are right!
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this yes
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change? instrument is getting lower
00:57:796 (3,1) - Tone this down, it's too much what do you mean spacing or volume? both seems fine for me here
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea dont like such overlaps, but here seems reasonable
01:01:302 (3,1) - Stack what
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps? o fixed
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking nah i like how it is now
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended) every slider gets faster so i thought it will be easier to read with ncs. keep for now
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out tried and dont like it
02:45:328 (2) - Fix overlap dont know what to fix but i like how it looks
05:46:886 (4) - I don't like this slider but i like
05:47:276 (1) - Blanket nah i think non blanket is better
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me made it based on piano intensity. like it how it is now, but maybe i'll rework placement a bit later..

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them. as i said before i dont like overlaps that not seen by player. but i'll check them anyways, thank you


Good luck! thanks!


thx Akitoshi
Akitoshi wrote:
from m4m q

Mountain of Faith

Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd no wonder. i liked and played it a lot
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
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Rhythm Incarnate
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Hi!
Oh, best color o/

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point?
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat

I guess thats all, good luck! :D
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Combo Commander
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thx Yohanes
Yohanes wrote:
Hi! Hello
Oh, best color o/ \o

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg it was that way but i changed it for some reason
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg so after testplaying for a week i now understand that this is not fun
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point? that is not helping imo but looks better
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)changed it on my own after first suggestions, so yea good
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice anyway reworked some rotations
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc i agree
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg reworked this thing and made it curve more
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section o i didnt notice it before but this sound is differs from similar streams... aaaa i dont know engrishu. you are right.
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works i wasnt like oh i should copy some style i just think this fits music well, but yeah map looks how it looks and i'll check Sanae san though i already did it before.
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat that's great

I guess thats all, good luck! :D :D
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Rhythm Incarnate
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Nice changes! The spaced stream is now more consistent & the map become much more fun to play than before :D

also, this is offscreen lol 02:23:899 (3) -
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Yohanes wrote:
also, this is offscreen lol 02:23:899 (3) -

hate that stuff, thanks again
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