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I.O.I - Whatta Man (Good man)

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Total Posts
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Topic Starter
wasin
This beatmap was submitted using in-game submission on 17 มกราคม 2560 at 20:48:45

Artist: I.O.I
Title: Whatta Man (Good man)
Tags: ymc entertainment kpop somi yoojung chungha sohye jieqiong doyeon nayoung ioi unit group
BPM: 150
Filesize: 26626kb
Play Time: 03:09
Difficulties Available:
  1. Advanced (2.27 stars, 287 notes)
  2. Hard (3.08 stars, 388 notes)
  3. Normal (1.81 stars, 220 notes)
Download: I.O.I - Whatta Man (Good man)
Download: I.O.I - Whatta Man (Good man) (no video)
Information: Scores/Beatmap Listing
---------------
언제까지 망설일 거야 이제 그만 oh oh oh oh oh ~

Normal by me
Advanced by me
Hard by me
Video by Norman & arnoldusj

Whatta man, whatta man, Whatta man, 맞아 너는 good man

OT11

Firetruck
waterman!
Topic Starter
wasin

Firetruck wrote:

waterman!
...
Xiaolin
I see gee, but I don't see SNSD..

O clickbait may you suffer
Norman
Yeah
Adventure
i am bad man
Lilyanna


general :
- for normal 00:25:818 (1,2) - these type of ds is annoying maybe lower ds si they can overlap idk its just my opinio
- 02:00:218 - u can drag the break fade to that downbeat

Normal :


01:21:818 (3,4,5) - move these all together to x432 y110 to avoid overlap at 01:21:018 (2,4) - also it will still look neat and fix ds of what comes after
01:47:418 (1,3) - its not stacked good
02:49:018 (4) - this is the one time in whole map u did this slider it ruines the flow also its confusing maybe remap it to something simple at smooth like rest of the structure
03:05:818 (6) - nc its the third down beat


Advanced :


00:20:618 (4) - i think if u ctrl g this it would give better flow
00:23:018 (2) - ^
00:23:818 (4) - ^
00:32:218 (1) - move it to x336 y270 so the slider tail 00:31:818 (7) - of 7 is in the middle of next one and adjust the rest objects
00:43:418 (6) - this is the third downbeat u nc on each third
01:28:018 (5,6) - avoid the tail touching the previous slider's tail not appealing
02:06:618 (2) - nc
02:20:218 (3,6) - not stacked well
02:41:818 (3,4,5) - doing this small movement will be better imo
02:45:018 (3,4) - blanket could be better


Hard : No custom name :( ? maybe "my man" xD

00:50:218 (2) - can blanket with this tain 00:49:018 (3) -
01:04:618 (2,3) - can slightly improve blanket sorry for blanket mod but the map is fine lol
02:06:618 (2) - nc
02:27:018 - can end spinner here with that sound and then add note here 02:27:418 (1) - if u want
03:05:818 (5) - nc

its cool map and song!! Good luck.
Rieri
Hello~ M4M from my queue

Normal
  1. 00:21:818 (4,5,1) - tbh I wish 00:22:418 (5,1) - this could be moved up so it flows better with the previous slider, but im guessing you are trying to emphasize
  2. 01:02:418 (6,1) - how come these aren't stacked like the rest? If this is to emphasize the loud sound, you should also do it 01:04:018 (3,4) - here because it has the same intensity and so it will be consistent
  3. 01:21:018 (2,4) - eeeee overlaps :(
  4. 01:56:818 (6,1,3,4) - see this part is inconsistent with the same part in the previous kiai, make it similar or something
  5. 02:09:818 (1) - i believe this part could be mapped, i think it would be better to because the player already had a break just before
  6. 02:15:018 (5) - this is a new shape :o not sure if it fits the song and it does seem pretty inconsistent since you haven't really brought it up before (or maybe i just missed it) your choice tho

Advanced
  1. 00:13:618 (2,3,4) - the sharp turns here tho, it's not even the intense part of the song
  2. 00:30:818 (4,5) - weird because you stacked the two notes before like 00:26:418 (2,3) - 00:27:618 (4,5) - 00:29:618 (2,3) - this
  3. 00:38:618 (1) - the nc pattern after this is off, since the spinner lands on the first beat of the measure, you should nc every 4 or 8 beats (prefer 8 beats) from there. so the nc would be on 00:43:418 (6) - 00:46:618 (4) - etc instead of 00:45:018 (1) - or 00:48:218 (1) - same for the other kiai parts
  4. 01:43:218 (2,3) - blanket lol
  5. 02:09:818 (1) - same thing as easy
  6. 02:41:018 (1) - wait you got the combos right here lol how come you didn't fix the earlier kiais XD
  7. I think it would be better if you separate sections where you stack circle-sliders and where you don't stack them. If you stack then unstack in the same section, it actually kinda seems inconsistent

Hard
  1. 00:42:418 (2,3) - I really think you should keep the stacking going especially because there isn't really anything to emphasize here, I think it would make more sense to make this pattern on parts with strong vocals or percussion such as 00:49:618 (4,1) - where you can hear the loud finish and the instrumentals here.
  2. 00:52:018 (2,3) - moving this up so it blankets 00:52:618 (4) - would be visually better imo
  3. 00:53:018 (1) - and for strong sounds like this since this is a hard diff, it wouldn't hurt to add a bit more distance so it reflects the song better
  4. 01:12:518 (2) - keep it simple, this may confuse the targeted players do what you did for 01:11:718 (5,6) -
  5. 01:15:418 (1,2,3) - collides slightly with hp bar, pull it down a bit
  6. 01:53:618 (5,1) - good emphasis
  7. 02:59:018 (4) - iffy shape, would be better if it was just a curved slider

not bad, good luck
Topic Starter
wasin
will reply these mods within 24 hrs, also m4m with ProEzreal

and thanks Lilyanna for a star ;)
- Frontier -
วรแมน
Topic Starter
wasin

- Frontier - wrote:

วรแมน
Vovan
Hi, M4M From my queue~ t/475851

imo~ = In My Opinion

[Normal]

  1. 00:41:018 (1,2,3) - The flow is really weird here; Try to change the placing or patterning to get a greater flow.
  2. 00:49:418 (5,1) - Looks really weird and sharp for a Normal diff imo~
  3. 00:53:818 (2,3,4) - The flow (3-4) is really bad. I'll suggest to do a copy of 2 and ctrl+J it. It's better imo~
  4. 00:56:218 (1) - Maybe curving this slider a bit will make it look smoother ?
  5. 00:56:618 (2,3,4,5) -Really weird flow
  6. 01:21:018 (2,3) - This is a bit confusing. (for a New player)
  7. 02:49:018 (4) - Why this slider is so weird ?? There isn't something special here ?_?
  8. 02:50:218 (2,3) - Improve Blanket
[Advanced]

  1. 00:13:018 (1,2,3) - Same distance enter the notes ?
  2. 00:27:418 - 00:30:618 - 00:33:818 - 00:37:018 - Map these beats to get a better emphasis
  3. 00:36:818 (4,5) - Improve blanket
  4. 00:47:418 (6,1) - ^
  5. 00:52:018 (2,3) - ^
  6. 01:01:018 (1,3) - ^
  7. 01:09:818 (6,1) - ^
  8. 01:15:418 (5,6) - ^
  9. 01:31:418 (4,5) - Flow ?
  10. 01:43:218 (2,3) - Improve blanket
    ( 02:06:218 (1) - BOOM HEADSHOT 360° NO SCOPE lol)
  11. 02:22:618 (1,2) - They are not parallel
  12. 02:24:018 (3,4) - Improve blanket
  13. 02:45:018 (3,4) - ^
  14. 02:53:018 (1,3) - ^
  15. 02:57:818 (1,2) - ^ (slider blanket)
--- That's all for my mod ! ---
--- I hope it helps you and your map ^^ ---
--- Good luck for the next !---
Marianna
whatta mod

Normal

  1. 00:18:018 - 01:12:418 - Maybe you should not ignore this, it's a very strong beat and even being the easiest diff such things need attention and need to be used, Maybe you can use a 1/2 reverse slider to use the beat while being easy


  2. 00:43:418 (1) - 00:49:418 (5) - (...) Here is not the right place for a 1/2, just stressing the vocals that does not need to be treated so especially so when neither can we hear, you could use this 1/2 here 00:42:018 - Because it has a stronger beat than the vocal


  3. 00:52:018 (4,5) - Do not ignore the strong beat please, it is much louder than the vocal and for this difficulty it is difficult to hear where you are since these objects


  4. 01:17:018 (1) - 02:09:818 (1) - You basically destroyed all the consistency you had so far putting a spinner where you should have it 00:22:618 - Maybe you should map here because it is a bit inconsistent compared to the previous session


  5. 02:00:218 - Here you need a circle urgently, because this strong beat should be used and a nc would fall just fine before this break


  6. 03:05:818 (6) - A NC would be of great help to the consistency of the map and before a large spinner needs a NC


Advanced

  1. 00:18:418 (8) - 00:24:218 - I can even understand that in normal you have to ignore this, but in a considerably high difficity you should follow the instrumental so that the players can follow your reasoning of mapping


  2. 02:09:818 (1) - 01:17:018 (1) - 02:00:218 - same as normal diff


  3. In this difficulty you have been changing randomly between instrumental and vocal, this is a really bad thing because much of the vocal is 1/3 and if you follow the frequency of the map randomly it could be that it is harmful to the gameplay because the players would never know what to follow , I advise you to be a bit more consistent and make the switch between instrumental and vocal at the right time

Hard

  1. Nothing to say about this diff, just the same observation of advanced and one more thing.
    You made a hard diff but still ignoring a lot that would be very good for a fluid gameplay, unless you plan to make an insane, I advise you to map the things you left behind because it is the last diff and you just ignored a lot of it Could be used


GL ^^
Topic Starter
wasin

Lilyanna wrote:



general :
- for normal 00:25:818 (1,2) - these type of ds is annoying maybe lower ds si they can overlap idk its just my opinio still the same
- 02:00:218 - u can drag the break fade to that downbeat agreed, did other diffs as well

Normal :


01:21:818 (3,4,5) - move these all together to x432 y110 to avoid overlap at 01:21:018 (2,4) - also it will still look neat and fix ds of what comes after i perfer this
01:47:418 (1,3) - its not stacked good fixed
02:49:018 (4) - this is the one time in whole map u did this slider it ruines the flow also its confusing maybe remap it to something simple at smooth like rest of the structure fixed
03:05:818 (6) - nc its the third down beat fixed


Advanced :


00:20:618 (4) - i think if u ctrl g this it would give better flow what wrong ? this one currently is flow also lazy to fix ds after moving this slider
00:23:018 (2) - ^ ^^
00:23:818 (4) - ^ ^^
00:32:218 (1) - move it to x336 y270 so the slider tail 00:31:818 (7) - of 7 is in the middle of next one and adjust the rest objects nothing much to fix, no need perfect shape
00:43:418 (6) - this is the third downbeat u nc on each third oh! my bad, fixed
01:28:018 (5,6) - avoid the tail touching the previous slider's tail not appealing I think is fine
02:06:618 (2) - nc okay
02:20:218 (3,6) - not stacked well ??? nothing wrong
02:41:818 (3,4,5) - doing this small movement will be better imo of course, but i'm lazy to fix ds ^^
02:45:018 (3,4) - blanket could be better fixed


Hard : No custom name :( ? maybe "my man" xD wow good idea, let me think first(still use the same)

00:50:218 (2) - can blanket with this tain 00:49:018 (3) - this one blanket, but after 00:49:018 (3) - dissapearing
01:04:618 (2,3) - can slightly improve blanket sorry for blanket mod but the map is fine lol lolllll
02:06:618 (2) - nc okayy
02:27:018 - can end spinner here with that sound and then add note here 02:27:418 (1) - if u want nope
03:05:818 (5) - nc okayy

its cool map and song!! Good luck.
thank you so much guy!

ProEzreal wrote:

Hello~ M4M from my queue

Normal
  1. 00:21:818 (4,5,1) - tbh I wish 00:22:418 (5,1) - this could be moved up so it flows better with the previous slider, but im guessing you are trying to emphasize yes, you are
  2. 01:02:418 (6,1) - how come these aren't stacked like the rest? If this is to emphasize the loud sound, you should also do it 01:04:018 (3,4) - here because it has the same intensity and so it will be consistent okay if you want
  3. 01:21:018 (2,4) - eeeee overlaps :( just wanna did 01:21:018 (2,3) - of these two slider opposite
  4. 01:56:818 (6,1,3,4) - see this part is inconsistent with the same part in the previous kiai, make it similar or something okayy
  5. 02:09:818 (1) - i believe this part could be mapped, i think it would be better to because the player already had a break just before i perfer this spin more than mapped, aslo i did it both(normal & advanced)
  6. 02:15:018 (5) - this is a new shape :o not sure if it fits the song and it does seem pretty inconsistent since you haven't really brought it up before (or maybe i just missed it) your choice tho fixed

Advanced
  1. 00:13:618 (2,3,4) - the sharp turns here tho, it's not even the intense part of the song how ?
  2. 00:30:818 (4,5) - weird because you stacked the two notes before like 00:26:418 (2,3) - 00:27:618 (4,5) - 00:29:618 (2,3) - this okayy fixed
  3. 00:38:618 (1) - the nc pattern after this is off, since the spinner lands on the first beat of the measure, you should nc every 4 or 8 beats (prefer 8 beats) from there. so the nc would be on 00:43:418 (6) - 00:46:618 (4) - etc instead of 00:45:018 (1) - or 00:48:218 (1) - same for the other kiai parts fixed, since previous mod
  4. 01:43:218 (2,3) - blanket lol no changed
  5. 02:09:818 (1) - same thing as easy same as easy :D
  6. 02:41:018 (1) - wait you got the combos right here lol how come you didn't fix the earlier kiais XD oh i forgot, fixed
  7. I think it would be better if you separate sections where you stack circle-sliders and where you don't stack them. If you stack then unstack in the same section, it actually kinda seems inconsistent okay i got it, also fixed all that i didn't stack in this diff

Hard
  1. 00:42:418 (2,3) - I really think you should keep the stacking going especially because there isn't really anything to emphasize here, I think it would make more sense to make this pattern on parts with strong vocals or percussion such as 00:49:618 (4,1) - where you can hear the loud finish and the instrumentals here. no changed, it's hard diff i need to make variety of pattern, so still the same patt although it's not really good
  2. 00:52:018 (2,3) - moving this up so it blankets 00:52:618 (4) - would be visually better imo good point fixed
  3. 00:53:018 (1) - and for strong sounds like this since this is a hard diff, it wouldn't hurt to add a bit more distance so it reflects the song better y not ?
  4. 01:12:518 (2) - keep it simple, this may confuse the targeted players do what you did for 01:11:718 (5,6) - as i said on the first reason of hard diff(need to make variety of pattern)
  5. 01:15:418 (1,2,3) - collides slightly with hp bar, pull it down a bit you're right, but i don't have idea to fix it, if next modders are still complain about it i will fix
  6. 01:53:618 (5,1) - good emphasis
  7. 02:59:018 (4) - iffy shape, would be better if it was just a curved slider i perfer this more than curved

not bad, good luck
thank you guyyy!!!
iHatePeople
M4M from #iHateModding

[General]

You made this? (https://osu.ppy.sh/wiki/Compressing_Videos)
All Diffs is cool, the song is nice, your mapping is beatiful except for a few things


[Normal]

Looks Cool :)

[Advanced]

Compose



00:35:418 (6,7,8) - Blanket - Recommend this:
00:47:418 (3,4,5) - Blanket (LOL i mod that in other difficult in the same way?) here:
01:01:018 (5,6,7) - Again, blanket, is ugly
01:09:818 (6,1) - Blanket
01:24:218 (3,4,5) - Improve
02:41:018 (1,2,3) - Blanket - Recommend this:
02:50:018 (2,3) - Blanket maybe? Not necessary
02:55:218 (6,7) - 469,109 and up the circle final in this slide 02:55:418 (7)


[Hard]

Difficult Issues



After a gameplay in the entire map what me concern is this (3 triplets in a short time and 2 then is so difficult):

01:09:018 (1,2,3,4,5) - Single, Triplet, Single (Very hard) it's not necessary change that, the problem is 2 seconds later...
01:11:418 (4,5,6) - This part you need change, delete 5 and 6 and make repeat in 5. This two parts together NOT!
01:53:818 (1) - i recommend put here 168, 264

Compose



01:22:418 (2) - See the blanket here 01:22:318 - Make this:
02:17:018 (3) - Blanket
02:22:618 (1,2) - Improve this form to combine both
00:58:618 (4,5) - Blanket
01:41:818 (3,1) - Improve this form to combine both
Adventure
add tag : Produce 101, YMC Entertainment
Murmur twins
Hello~ from my queue~

[Hard]
  1. 00:25:818 (1) - 00:26:618 (3) - Consider adding 2 notes between those two sliders with 1/6 division to fit with rhythm? I think this won't change the overall difficulty at all and make this part more playable for dt players. Also the same for 00:29:018 (1) - 00:29:818 (3) - as well.
  2. 02:17:818 (1,2,3) - Why not try to add SV slightly at this part? Since the lyrics go with "oh oh~" You may try to emphasize it. You can refer to Natsu's map Girls' Generation - Gee. In the hardest diff, SV turns from 1.1x to 1.8x when thee song goes to "no no no no no" and this makes the whole map much interesting.
  3. 02:37:018 (1) - Suggest make this spinner shorter and add few notes; (But that actually doesn't matter much lol)
Also, consider compress the video size to within 24MB? Too big~

Good map and this looks very cool!
Topic Starter
wasin

arnoldusj wrote:

add tag : Produce 101, YMC Entertainment
agreed with YMC Entertainment

disagreed with Produce 101, this song nothing relate with this program(produce 101)
PyroBear
[Advanced]
  1. 00:23:418 (3,4) - make them the same sliders as 00:22:618 (1,2)
  2. 00:38:618 (1) - Too short recovery time according to ranking criteria
  3. 01:12:218 (5) - Make it the same slider as 01:11:418 (3)
  4. 01:33:018 (1) - Spinner recovery too short.
  5. 02:09:818 (1) - ^
  6. 02:25:618 (1) - ^
  7. 02:37:018 (1) - ^
My 20 mins are over.
Topic Starter
wasin

Lexis wrote:

Hi, M4M From my queue~ t/475851

imo~ = In My Opinion

[Normal]

  1. 00:41:018 (1,2,3) - The flow is really weird here; Try to change the placing or patterning to get a greater flow. okayyy changed
  2. 00:49:418 (5,1) - Looks really weird and sharp for a Normal diff imo~ nothing changed, still the same
  3. 00:53:818 (2,3,4) - The flow (3-4) is really bad. I'll suggest to do a copy of 2 and ctrl+J it. It's better imo~ that was very good idea
  4. 00:56:218 (1) - Maybe curving this slider a bit will make it look smoother ? there is a short slider, i don't wanna make it into curved
  5. 00:56:618 (2,3,4,5) -Really weird flow y not ?
  6. 01:21:018 (2,3) - This is a bit confusing. (for a New player) previous modder complained about this patt, so changed
  7. 02:49:018 (4) - Why this slider is so weird ?? There isn't something special here ?_? changed
  8. 02:50:218 (2,3) - Improve Blanket okayy
[Advanced]

  1. 00:13:018 (1,2,3) - Same distance enter the notes ? yess
  2. 00:27:418 - 00:30:618 - 00:33:818 - 00:37:018 - Map these beats to get a better emphasis nooo, nothing beats to put some notes also followed the inst of the song
  3. 00:36:818 (4,5) - Improve blanket nothing worng ??
  4. 00:47:418 (6,1) - ^ ^^
  5. 00:52:018 (2,3) - ^ ^^
  6. 01:01:018 (1,3) - ^ ^^
  7. 01:09:818 (6,1) - ^
  8. 01:15:418 (5,6) - ^
  9. 01:31:418 (4,5) - Flow ? of course!
  10. 01:43:218 (2,3) - Improve blanket nothing wrong
    ( 02:06:218 (1) - BOOM HEADSHOT 360° NO SCOPE lol) haha I have just noticed
  11. 02:22:618 (1,2) - They are not parallel oops! that was my mistake, fixed
  12. 02:24:018 (3,4) - Improve blanket
  13. 02:45:018 (3,4) - ^
  14. 02:53:018 (1,3) - ^
  15. 02:57:818 (1,2) - ^ (slider blanket)
--- That's all for my mod ! ---
--- I hope it helps you and your map ^^ ---
--- Good luck for the next !---
Thank you very much, about blanket I need some reasons from you to tell it for me, most of blankets are really perfect and don't need to fix it.

Marianna wrote:

whatta mod

Normal

  1. 00:18:018 - 01:12:418 - Maybe you should not ignore this, it's a very strong beat and even being the easiest diff such things need attention and need to be used, Maybe you can use a 1/2 reverse slider to use the beat while being easy yes you're right, but it's quite makes gameplay difficult when playing easiest if i did something on the red tick, so just followed the vocal not the best is better in easiest diff

  2. 00:43:418 (1) - 00:49:418 (5) - (...) Here is not the right place for a 1/2, just stressing the vocals that does not need to be treated so especially so when neither can we hear, you could use this 1/2 here 00:42:018 - Because it has a stronger beat than the vocal lolll I think this is the right place to place a 1/2 slider


  3. 00:52:018 (4,5) - Do not ignore the strong beat please, it is much louder than the vocal and for this difficulty it is difficult to hear where you are since these objects the reason same as the first


  4. 01:17:018 (1) - 02:09:818 (1) - You basically destroyed all the consistency you had so far putting a spinner where you should have it 00:22:618 - Maybe you should map here because it is a bit inconsistent compared to the previous session okay let me consider, if the next modder complain about this i'll change it


  5. 02:00:218 - Here you need a circle urgently, because this strong beat should be used and a nc would fall just fine before this break okayy, did other diffs as well


  6. 03:05:818 (6) - A NC would be of great help to the consistency of the map and before a large spinner needs a NC okayyy


Advanced

  1. 00:18:418 (8) - 00:24:218 - I can even understand that in normal you have to ignore this, but in a considerably high difficity you should follow the instrumental so that the players can follow your reasoning of mapping okayy


  2. 02:09:818 (1) - 01:17:018 (1) - 02:00:218 - same as normal diff okayy


  3. In this difficulty you have been changing randomly between instrumental and vocal, this is a really bad thing because much of the vocal is 1/3 and if you follow the frequency of the map randomly it could be that it is harmful to the gameplay because the players would never know what to follow , I advise you to be a bit more consistent and make the switch between instrumental and vocal at the right time i just avoided some parts that couldn't followed 1/3 vocals so i decided to follow inst that players could play also if i followed 1/3 it was very difficult to play although it follows on the vocals

Hard

  1. Nothing to say about this diff, just the same observation of advanced and one more thing.
    You made a hard diff but still ignoring a lot that would be very good for a fluid gameplay, unless you plan to make an insane, I advise you to map the things you left behind because it is the last diff and you just ignored a lot of it Could be used the reason same as advanced


GL ^^
thank marianna :D
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