forum

MY FIRST STORY - Saishuukai STORY

posted
Total Posts
50
Topic Starter
HabiHolic
This beatmap was submitted using in-game submission on 2018년 2월 8일 목요일 at 오후 11:19:41

Artist: MY FIRST STORY
Title: Saishuukai STORY
Tags: Hiroki Moriuchi Nobuaki Katou Teruki Nishizawa Shouhei Sasaki 森内寛樹 加藤伸明 佐々木翔平 西澤照貴 Nob Teru Hiro Kid'z tutuhaha
BPM: 215
Filesize: 2707kb
Play Time: 01:35
Difficulties Available:
  1. 2habi's Insane (4.09 stars, 262 notes)
  2. Easy (1.74 stars, 105 notes)
  3. Extra (5.35 stars, 299 notes)
  4. Hard (3.39 stars, 236 notes)
  5. Normal (2.28 stars, 140 notes)
Download: MY FIRST STORY - Saishuukai STORY
Information: Scores/Beatmap Listing
---------------
Easy - Me
Normal - Me
Hard - Me
Insane - tutuhaha & Me
Extra - Me

Ready for Ranked.
Topic Starter
HabiHolic
Insane Collab Part

00:08:823 - 00:18:172 - Habi
00:18:311 - 00:27:242 - tutuhaha
00:27:381 - 00:36:172 - Habi
00:36:311 - 00:45:102 - tutuhaha
00:45:242 - 00:54:172 - habi
00:54:172 - 00:56:404 - Break
00:56:404 - 01:07:288 - tutuhaha
01:07:428 - 01:16:218 - habi
01:16:358 - End -tutuhaha
tutuhaha
part 2 is done
if you want you can finish all your part and then I will find out what I do for my part >v>
http://puu.sh/smBOa/b6efdf36ae.osu
LGV894
lol can I GD?
tutuhaha
\:D/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8823,18172,18311,27242,27381,36172,36311,45102,45242,54172,56404,67288,67428,76218,76358
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Saishuukai Story
TitleUnicode:最終回STORY
Artist:MY FIRST STORY
ArtistUnicode:MY FIRST STORY
Creator:HabiHolic
Version:2habi's Insane
Source:
Tags:
BeatmapID:1133289
BeatmapSetID:535013

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58497,-90.9090909090909,4,1,1,75,0,1
76358,-100,4,1,1,75,0,0
83195,-90.9090909090909,4,1,1,75,0,0
95335,-100,4,2,1,5,0,0


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Xinying
Hi!! From my M4M queue!

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Since "最終回STORY" is already your song title, I don't think need to put in tags.
  3. You might want to add some combo colours
  4. Add to tags, ' The Last Round Story', because the song is from there. Source
  5. Remember disable widescreen support (unless you have SB)

Easy

  1. Rhythm here feels like from Normal, but I think it's ok because high bpm
  2. 00:50:544 (4,2) - Maybe stack to make it more visually appealing
  3. 00:54:172 (5) - Here don't sound like a 'clap' sound, maybe a snare. Might wanna add in some more hitsounds. Also, you NC this note in Extra, maybe to make drain less harsh? I think NC this note in every diff is better.

Normal

  1. Check your aimod for unsnap object. 00:09:800 (3) - slightly off.
  2. 00:46:079 (3) - Small suggestion, really small, but I would make this slider and 00:45:242 (1) - symmetrical.
  3. 00:54:172 (3) - NC this note?

Hard

  1. 00:54:172 (5) - Like in other diffs, recommend you to NC this note.
  2. 00:58:079 (3) - Maybe 2 circles instead of slider? Emphasise vocal and drum better
  3. 01:12:590 (3,4) - Can blanket better (small suggestion)

2habi's Insane

  1. 00:19:567 (1) - I don't think the overlap looks very nice. I would try something like this instead. Just slade 00:19:567 (1) onto the slider end of 00:19:009 (3) and move 00:20:125 (3) to x:320,y:316.
  2. 00:26:265 (1) - Would map 2 circles instead of a slider here. It will emphasise the beat much better. You can try this rhythm instead.
  3. 00:36:451 (2,3) - I would make them perfectly symmetrical.
  4. 00:38:404 (5) - I dislike how it overlaps 00:37:986 (3) , maybe try stack it on head of 00:37:288 (1) ?
  5. 00:54:172 (5) - NC this note? Lighten the HP drain by abit.
  6. 01:18:730 (1) - Since the beats are getting much more intense every beat, I wouldn't keep the DS same. Instead, try using a flow like this. Just flow it like a curve and the last note stack to the head of 01:20:963 (1) . If you want try it in game yourself,
    first note (x:436,y:120)
    second note (x:428,y:212)
    third note (x:344,y:320)
    forth note (x:192,y:348)
    fifth note (x:28,y:284), stacked on the head of 01:20:963 (1) .
  7. 01:24:032 (3) - I think emphasising this final vocal here by placing it on x:244,y:32 will be better. It flows a little better too.

Extra

  1. 00:09:102 (4) - Nazi, but make this constant DS with 00:08:963 (3,5) - will be better.
  2. 00:11:195 (3,4) - I feel that ctrl-g these notes will be better to play.
  3. 00:44:544 (2,3,4,5,6) - All these have similar drum beats, so only emphasising this jump 00:44:544 (2,3) - doesn't make any sense. I think just stacking 00:44:544 (2) - on 00:45:102 (6) - will be good.
  4. 00:54:172 (1) - You included a break in this diff, but not for other diffs. I think it is to prevent too much HP drain? But for consistency, I think you should do the same for other diffs.

That's all from me! I think map is good, just some improvement in consistency and rhythm and it will be all set. Good luck!! and have a star from me :p
Hey lululu
I'm very forgetful notice me to mod this pls xd
Dubturt
hi m4m
(i suck at modding lol)

[General]
it would be nice to have combo colours

[Extra]
  1. 00:18:311 (1) - point up a little bit instead because 00:18:730 (2) is up
  2. 00:26:544 (1,1) - overlap bothers me imo
  3. 00:29:614 (1,2,3) - why is this different from 00:29:614 (1,2,3), 00:29:614 (1,2,3), 00:34:079 (1,2) even though they sound the same?
  4. 00:43:218 (2,3) - put under 00:43:009 (1) 's tail cause imo its not that intense for it to be given space like that
    pretty solid ex diff
[2habi]
  1. 00:29:614 (1,2) - same as extra but in terms of note placement
  2. 00:57:521 (1,2) - better not to stack cause of this? 00:58:218 (4,1)
  3. 01:11:335 (3,4) - blanket is off a bit i think
[Hard]
  1. 00:21:939 (1,3) - not fully stacked, just like a off or something
  2. 00:41:614 (3,5) - not fully stacked
  3. 01:12:590 (3,1) - ^
[Normal]
  1. you have unsnapped object and distance snap errors , check AiMod
  2. 00:26:265 (1,2) - would be cool if they were similar in angle
[Easy]
  1. 00:11:195 (5,1) - i think blanket is off
pretty cool mapset, sorry its not good mod (i struggle with high bpm)
anyway maybe some stacking fixes and consistency in some patterns could be addressed
but ye gud map
Regou
M4M!
(wow a 2kd slot)

General
Timing might be wrong, +10ms?

Extra
00:44:694 (3,4,5,6) - Make this jump larger to make a better constrast?
00:48:880 (3,4) - maybe you can space them out for a bit so that people won't misread and click (4) too early
00:54:182 (1) - Use soft finish instead of normal clap here? It fits better imo
01:18:740 (1,2,3,4,1) - Make it linear?
Very solid diff!

2habi
00:07:288 - Add spinner here to keep consistency with Extra diff?
00:23:474 (3) - Add clap at the head and silence the tail?
00:36:451 (2,3) - Make it parallel?
00:54:172 (5) - same as extra

Hard
some of the spacing is inconsistent as listed below. imo anti-jumps are not necessary for those places since the song didn't slow down or feel less energetic there so you might actually make the spacing consistent there, which is to make the spacing larger there.
00:19:567 (1,2) -
00:36:451 (2,3) -
00:45:242 (1,2) -
01:01:707 (4,1) -

Normal
00:09:792 (3) - Unsnapped note
01:21:800 (3,1) - Space these two out for a bit?

That's all from me! Good luck :3
Chromoxx
nice map, call me when you feel it's ready... osu! needs more my first story :p
Topic Starter
HabiHolic

Chromoxx wrote:

nice map, call me when you feel it's ready... osu! needs more my first story :p
ok!
Rieri
Hello~ M4M from my queue

General
  1. There are no combo colors set...
  2. Not sure but I think the current offset is a tiny bit too fast, try +2~4ms?
  3. I believe 最終回STORY isn't necessary in tags, although I'm not quite sure...

Easy
  1. Very minor but pointed sliders like 00:16:777 (4) - would be better if it was center-aligned to the sliderball correctly.
  2. 00:17:335 (5) - I feel like this would flow better to the next slider if it was flipped horizontally, but I guess you're trying to emphasize the percussion here. Your call.
  3. 00:21:521 (2,1) - I don't know if new players would get confused by the overlap. I would avoid it just to be safe, but that's just me.
  4. 00:43:009 (1,3) - Are stacks like these allowed now? I haven't been modding for a while..
  5. 00:51:939 (2,3) - I hope this was intended xd
  6. 01:16:358 (3) - I feel like this should have a NC, because it starts as a new verse
  7. 01:23:195 (4) - NC to keep consistency with the other difficulties?

Normal
  1. 00:34:079 (3,4) - I would keep consistency with the other slider repeats as this feels a bit astray to what you were doing before.
  2. 01:04:777 (6) - This slider felt awkward to play since there wasn't a specific sound it was following; it felt more of a filler. I think changing the rhythm to this would make more sense as it follows the strong beats with the vocals AND it emphasizes the sound on the next slider due to the slight pause.

Hard

  • wow i actually failed while playing
  1. I don't know if I just suck ass at osu but I felt like the velocity and the movements were a tad bit too fast, especially the rhythmically dense parts before the kiai..
  2. I believe the NC pattern in the beginning is a bit off, 00:13:009 (6) - 00:21:939 (1) - (the part that comes later is NCed, but not the part prior to it?) similarly, 00:13:846 (1) - 00:22:777 (4) - (the part that comes later doesn't have an NC but the part prior to it does...)
  3. 00:58:083 (3) - I think it would be good to emphasize these sounds here, maybe map with two circles? It has a short break so I don't think it will be too hard to move over to the next slider.
  4. 01:17:060 (3) - I don't understand the purpose of the extension of this slider. It follows the song better if you keep it 1/1 because it's the part where the vocals end and it gives a nice slow down due to it being the resolving part of the song.

Insane
  1. 00:19:567 (1) - Had to restart here due to it not being clear, I would stack it on 00:19:009 (3) - either the head or the tail, your choice.
  2. 00:28:777 (4) - Seems a bit out of line..
  3. 00:36:451 (2,3) - Keep it parallel, it would look so much better.
  4. 01:11:753 (4,1) - The power of the vocals is insane here, I would give more emphasis somehow.
  5. 01:18:730 (1,2,3,4,5) - Feels underwhelming, should give more spacing to emphasize the percussion.

Extra
  1. You follow the vocals 00:12:870 (1,2) - here but how come you choose to ignore it 00:21:800 (1,2) - here?
  2. 00:29:614 (1,2,3) - You only do this once, but the provided sounds are not different from the other parts in any way. Either keep this pattern 00:31:846 (1,2) - or make it all into the triangular circles. I'd prefer the triangular circles because you've done the same slider circle pattern for hard and insane.
  3. 00:50:335 (4) - overmapped?
  4. 00:52:567 (4) - ^
  5. Is the break necessary?
  6. 01:18:730 (1,2,3,4) - Again, in terms of emphasis, the hard difficulty has better emphasis on this part. I really think this is underwhelming during gameplay.

Clean map, good luck!
Shiratori
NORMAL
00:13:428 (1,2,3) - i think its too Crowded,try to lay them out.
00:35:195 (1,2,3) - its too hard to a beginner,
00:44:404 (1,2) - i will make the part this
img
https://puu.sh/yj76F/adf109c98f.png
looks nice
Hard
00:56:404 (1,1) - the spinner Recovery time is too short
INSANE
00:36:451 (2,3) - Parallel?
00:41:195 (4,5) - i think its not nice,try this?
01:18:730 (1,2,3,4,5) - make a Polygon
extra
01:07:009 (3) - NC?


i'm so noob【】
Hollow Delta
m4m from my queue

yo, it's bubble booTAY
I looked through all the diffs, and couldn't find much to point out. There are however a few minor suggestions I'd like to make as I personally think they'd help to improve your map tremendously, but with that out of the way, lets get started!

Extra

00:40:497 (6,1) - I think these would look better if they were perfectly parallel. You're visuals are actually really good, so this

minor offset sticks out. It's not a huge problem playability wise, but I think if you're going for good aesthetics these are worth adjusting.

00:08:823 (1,2,3,4,5) - Make the angles of these a bit sharper, almost like a triangle? While this part is intense, I think it would fit in with the rest of the map better if it shared a similar flow. The majority of the map uses sharp angles, even for the large jumps, so I think it'd play better with more sharpness. It is the start of the map, so I can see how this can help better prepare the player, so it's up to you.


2habi's Insane

00:35:753 (3,4) - Nice structure with the straight sliders.

00:36:451 (2,3) - I think this pattern would look nicer with 2 being perfectly parallel to 3. I thought because of the structure mentioned, this would fit.

00:12:311 (3) - I think if you flip this slider to the other end of 2, it would follow along the clockwise flow established by 00:11:614 (1) - and make it more playable.


Easy
00:43:009 (1,3) - Criteria needs 1/1 objects to stack in easies. Stack leniency 10 works.


General

There's no limit on bg size according to the criteria anymore, so is there an HD version of this bg?

I think the spinners are a bit too long in the lower diffs. To compliment the spread while following a guideline, you could maybe shorten the spinners on the diffs before Insane? Example, start the spinner on easy at 01:25:428 (1) - and for normal at 01:24:870 - ?
josh1024
m4m plz
Box.
Easy
01:24:311 (1) lol
Normal
  1. 00:16:497 (2) - 00:25:428 (3,4) well yeah it's up to u
  2. 00:40:777 (3) and 00:43:009 (3) nc perhaps
  3. 00:51:242 (3,4,5,6,7) kinda weird when u prioritize drum less here
Hard
  1. 00:26:265 (1,2,3,4) oversimpified?
  2. 01:14:544 (2,3,4) ^
Insane
  1. 01:09:242 (3,4) swap these (timeline)?
  2. 01:14:963 (4,5) ^ (for emphasis)
Extra
  1. 01:14:544 ^ suggestion(timeline)
Topic Starter
HabiHolic
wowow,,, so many for modding all fixed thanks! T.T
F D Flourite
Is this one ready? If so I can mod it tomorrow or the day after
Topic Starter
HabiHolic

F D Flourite wrote:

Is this one ready? If so I can mod it tomorrow or the day after
yea already!
F D Flourite
I need metadata confirm

[General]
  1. You need combo color
[Easy]
  1. 00:11:195 (5) - 00:13:428 (4) - 00:17:893 (6) - 00:20:125 (4) - 01:00:311 (3) - 01:13:707 (4) - these rhythm can be fixed to make slidertails clickable.
  2. 00:50:544 (4,2) - fix stack and the blanket on 00:51:939 (2,3) -
[Normal]
  1. 00:25:428 (1,1,1,2) - no need to constantly NC?
  2. 00:39:660 (1) - 00:41:893 (1) - remove NC
  3. 01:13:707 (5) - split it into a circle+slider then swap NC between this and 01:15:381 (1) - ?
  4. 01:21:800 (3,1) - would make them more apart. And 01:23:195 (1) - slightly overlaps with HP bar now
[Hard]
  1. 00:22:777 (5) - NC
  2. 00:21:939 (2,3) - 00:35:195 (1,2) - blanket
  3. 00:51:172 (2) - remove triplet here. Sounds not so good
  4. 00:50:544 (4,5) - use a slider
[2habi's Insane]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP6.5
  2. 00:46:079 (1,2) - blanket
  3. 01:01:986 (1,2) - choose to move it right a little bit? Now the flow 01:01:707 (4,1) - is sharp
  4. 01:23:614 (2) - should feel better to continue with straight slider?
[Extra]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP7
  2. 01:17:056 (3,4) - blanket
  3. 00:11:474 (5,1) - distance could space much more as the screaming is heavy
  4. 00:48:870 (3,4) - space more? it's 1/2 but 00:49:149 (4,5) - is 1/4. They share similar distance now
you need to review NC in Easy/Normal/Hard, then call me back
Topic Starter
HabiHolic

F D Flourite wrote:

I need metadata confirm

[General]
  1. You need combo color
[Easy]
  1. 00:11:195 (5) - 00:13:428 (4) - 00:17:893 (6) - 00:20:125 (4) - 01:00:311 (3) - 01:13:707 (4) - these rhythm can be fixed to make slidertails clickable. // that is fine :3
  2. 00:50:544 (4,2) - fix stack and the blanket on 00:51:939 (2,3) -
[Normal]
  1. 00:25:428 (1,1,1,2) - no need to constantly NC?
  2. 00:39:660 (1) - 00:41:893 (1) - remove NC
  3. 01:13:707 (5) - split it into a circle+slider then swap NC between this and 01:15:381 (1) - ?
  4. 01:21:800 (3,1) - would make them more apart. And 01:23:195 (1) - slightly overlaps with HP bar now
[Hard]
  1. 00:22:777 (5) - NC
  2. 00:21:939 (2,3) - 00:35:195 (1,2) - blanket
  3. 00:51:172 (2) - remove triplet here. Sounds not so good
  4. 00:50:544 (4,5) - use a slider
[2habi's Insane]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP6.5
  2. 00:46:079 (1,2) - blanket
  3. 01:01:986 (1,2) - choose to move it right a little bit? Now the flow 01:01:707 (4,1) - is sharp
  4. 01:23:614 (2) - should feel better to continue with straight slider?
[Extra]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP7
  2. 01:17:056 (3,4) - blanket
  3. 00:11:474 (5,1) - distance could space much more as the screaming is heavy
  4. 00:48:870 (3,4) - space more? it's 1/2 but 00:49:149 (4,5) - is 1/4. They share similar distance now // hmm play is fine :3 so fixed not :D
you need to review NC in Easy/Normal/Hard, then call me back
No coment Fixed!

Thanks for F_D's moddding!
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