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Star Shooter
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This beatmap was submitted using in-game submission on Sonntag, 5. Februar 2017 at 01:23:56

Artist: goreshit
Title: fleshbound
Tags: rituals breakcore ambient hardcore speedcore Darky1
BPM: 197
Filesize: 12775kb
Play Time: 06:06
Difficulties Available:
  • martyr (6,31 stars, 1888 notes)

Download: goreshit - fleshbound
Information: Scores/Beatmap Listing
---------------
WARNING
VERY fast flashing at 03:00:344 and 04:07:349 - in the storyboard, watch with caution.

redl: 1/30/2017

Big thanks to Darky1 for the sb!

Background illustrated by cinkai
Last edited by Vell on , edited 84 times in total.
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Spinner Sage
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m4mmm

mumd
00:39:024 (1) - this section along with the ones similar to this I think should have brighter combo colors, not like the reds in the kiai but since you change colors for each section this should be a bit more intense i guess

01:39:939 (9) - why not have a break here? there is actually nothing in the background like the previous breaks so why not

03:02:679 (1,2) - maybe unstack because it isnt separated by 1/2 a beat

03:03:999 (1) - this section is rly quiet

03:19:836 (1) - rly sudden change in volume, maybe add some volume increases before it so it is gradual

04:07:349 (1) - maybe have the break start closer to this spinner

04:48:770 (1,2,3,4,5) - this is sick :D

05:11:461 (2,3,4,5,6) - maybe curve this the other way around so it flows into the next slider better (pretty sure this is consistent with ur map so it would probably be better not to change it)

05:47:248 (1) - the loop looks a lot dirtier than the other slider loops


General thing about your sliders :

This is me being really picky but you had the same slider shapes through the green and blue section all the way into the kiais. I like the consistency but I think the kiais could use more sharper sliders to really show the intensity

sorry for short mod, this map is really clean.
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Star Shooter
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-Vanilla wrote:
m4mmm

mumd
00:39:024 (1) - this section along with the ones similar to this I think should have brighter combo colors, not like the reds in the kiai but since you change colors for each section this should be a bit more intense i guess tried making them brighter but then they just didnt really go well with the dark and gloomy background so Ill keep them like this

01:39:939 (9) - why not have a break here? there is actually nothing in the background like the previous breaks so why not if I put a break here the breakarrows will appear and the interfaces fades in and out etc. for this short amount of time which I feel like breaks the silence of this part and the feel of 'the calm before the storm'

03:02:679 (1,2) - maybe unstack because it isnt separated by 1/2 a beat hmm true

03:03:999 (1) - this section is rly quiet increased volume to 60%

03:19:836 (1) - rly sudden change in volume, maybe add some volume increases before it so it is gradual rebalanced the entire section

04:07:349 (1) - maybe have the break start closer to this spinner wanted to have this delay for the break here as a moment of relieve effect after such an intense part and then letting the actual break start at the pitch change

04:48:770 (1,2,3,4,5) - this is sick :D

05:11:461 (2,3,4,5,6) - maybe curve this the other way around so it flows into the next slider better (pretty sure this is consistent with ur map so it would probably be better not to change it) yea the flow from 05:11:309 (1) to 05:11:461 (2) will be bad then

05:47:248 (1) - the loop looks a lot dirtier than the other slider loops I intended this to be a bit more unclean as a change opposed to the other loops and Im just kinda bad at coming up with original sliderart, maybe Ill redo this one later


General thing about your sliders :

This is me being really picky but you had the same slider shapes through the green and blue section all the way into the kiais. I like the consistency but I think the kiais could use more sharper sliders to really show the intensity making them too sharp wouldnt really look good imo, the idea sounds nice but Id have to remove / reconsider every blanket I did with the 1/4 sliders so Id prefer to leave it like this. the higher spacing and note densitiy should be enough to emphasize the intense parts well

sorry for short mod, this map is really clean.



Thanks alot and also for the star!
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Rhythm Incarnate
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IRC mod~
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19:17 Priti: OK BOI
19:17 *Priti is editing [http://osu.ppy.sh/b/1131747 goreshit - fleshbound [martyr]]
19:18 Vell: Im still testing around with the 1/8 sliderstreams if I can make them not shitty looking and flow well with the rest but Im having a hard time with that
19:18 Priti: 01:39:329 (1,2,3,4,5,6,7,8,9) - Make this start higher up and more to the right but have it as a stream going downwards
19:18 Priti: http://osu.ppy.sh/ss/6631880
19:18 Priti: It fits the mood idk why
19:19 Vell: yea wanted to do something else with these anyway but didnt really know what
19:19 Priti: 01:59:430 (1,1,2,1,2) - should be
19:19 Priti: 1 2 1 2 1
19:19 Priti: not 1 1 2 1 2
19:20 Priti: like, as for the combos
19:20 Priti: 02:00:801 (1) - remove nc
19:20 Priti: lmk when you're done
19:21 Vell: I think looking at the 1 that is stacked looks better than hiding them behind a 2
19:21 Vell: removed the nc tho
19:21 Priti: 02:01:258 (1) - shorten by 1 repeat and add a circle on 02:01:867 - x:120 y:325
19:21 Priti: and make that the start of the combo
19:21 Priti: also add a finish there
19:22 Priti: this is done to add impact
19:22 Vell: done
19:23 Priti: 02:16:182 (7,1) - Looks a bit iffy, either make them overlap more or not overlap at all
19:23 Vell: gonna overlap them more cause I want the spacing between 8 and the slider a bit high
19:23 Priti: okie :3
19:24 Priti: OK NOW LISTEN CLOSELY
19:24 Priti: Here's my suggestion:
19:24 Priti: 03:02:019 (3) - make this 1/4
19:24 Priti: 03:02:171 - 3/4 slider
19:24 Priti: 03:02:476 - 2/3 slider
19:25 Priti: also the 2/3 needs to have higher SV
19:25 Priti: or instead of 2/3 make a 1/12 repeat
19:26 Vell: k, will see how Im gonna arrange them later
19:27 Priti: 03:03:694 (1) - unneeded nc imo
19:27 Priti: 03:24:100 (1,2,3,4,5,6,7,8,9) - make a wavy stream instead
19:28 Vell: k and k
19:28 Priti: ctrl g 03:23:491 (1) -
19:29 Priti: http://osu.ppy.sh/ss/6631959
19:29 Priti: 03:24:786 (1) - odd snapping?
19:29 Priti: 03:27:451 - 03:28:212 - spinner for the scream
19:30 Vell: dunno want to have a spinner here and starting it on the white tick would feel weird cause of the stream
19:30 Vell: or that works too
19:30 Priti: no i mean like
19:30 Priti: the start is ok
19:30 Priti: the ending though?
19:30 Priti: i do that a lot
19:30 Priti: circle on white spinner on blue
19:30 Priti: since spinners don't have intial impact it's ok
19:31 Vell: no its snapped to where the stretched sound suddenly stops
19:31 Priti: oh ok
19:31 Priti: ok right
19:31 Vell: not my fault he puts it on an 1/8 lol
19:31 Priti: nono you're right
19:32 Priti: 04:05:979 (4) - To reflect the intensity, make these streams a bit more spaced
19:32 Priti: x0.9 would be good
19:33 Vell: k
19:33 Priti: 04:07:349 (1) - This needs to be remapped, I have an AMAZING idea for this, i'll do it myself after we're doing applying, is that ok by you?
19:33 Priti: since I need to toy with hitsounding a ton there
19:33 Vell: you can let you try sure
19:33 Vell: I*
19:33 Priti: ok
19:34 Priti: 04:30:192 (1) - no need for nc again
19:34 Vell: actually I wanted to have these to show a bit of color variety on these small parts where I used the color ncs
19:34 Priti: 04:47:248 (8) - shorten and add a circle on the big white again yada yada yada you know what i mean
19:34 Vell: to show that the song seems to start like normal but slowly fades slower a bit
19:34 Priti: okie
19:35 Priti: 05:05:217 (1) - wrong color looping, should be olive green
19:35 Priti: 05:06:740 (4) - shorten add circle yada yada
19:35 Priti: 05:26:232 (8) -
19:35 Priti: 05:27:831 (1) - please make this a slow slider, it doesn't fit a SPIN
19:36 Priti: 05:42:375 (1,1) - odd overlap but i have no idea how to fix it
19:36 Priti: also don't forget the HR test
19:36 Vell: I dont think a slow slider will fit their after that final stream because players would have to slow down so suddenly without the song actually slowing down that fast
19:36 Priti: oh
19:36 Priti: you're right
19:36 Priti: shorten the spinner and add a slider then
19:37 Priti: 05:30:040 - up to here
19:37 Priti: 05:30:192 - slider from here
19:37 Vell: k
19:37 Priti: also i'm afraid 15% is unrankable
19:37 Priti: keep it as 15% for slidertails and sliderticks
19:37 Priti: but you need at least 30% of the clicked notes
19:37 Vell: oh ok
19:38 Priti: anyways lmk when you update, i'll do the fix
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Combo Commander
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martyr

01:39:939 - Break here?
03:22:273 - add a note here?
2 spooky 4 a full mod ;w;(this map is 2 good 2 mod)
i'll give this map a star when i've www
GL :)
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Star Shooter
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[ Drop ] wrote:
martyr

01:39:939 - Break here?nah, see p/5624073
03:22:273 - add a note here? yes
2 spooky 4 a full mod ;w;(this map is 2 good 2 mod)
i'll give this map a star when i've www
GL :)

thanks!
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Beat Clicker
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goreshit song mapped by someone else than grumd that is actually good.

exquisite.
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Star Shooter
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:ghost: N E V E R T O O L A T E F O R H A L L O W E E N :ghost:

ay this is pretty good. But i feel like it needs some more variety regarding the stream shapes in the red parts.

μάρτυς

00:19:227 (1,2,3,4) - As the first stream of the map you could make an exception and let it slowly buidl-up spacing aswell. (jsut slightly https://puu.sh/swaz8/83be521540.png)
00:28:669 (7,8,9) - the stacking 00:28:974 (8,9) - is fine but mb you should try out stacking 00:28:974 (8) - on the head of 00:28:669 (7) - or smth like that. the sound of the slider is similar to the two notes (its even more intense on the notes imo) so having the same movemnt direction similar and also repeated feels like a better way to emphasise.
01:02:171 (1,2,3,4) - this implies a repeating pattern, but only 01:02:324 (2,3,4) - have similar sounds. Mb put 4 over here or smth idunno https://puu.sh/swaWH/6f9fe3dc42.png
01:22:882 (1,1,1) - When you hit the note and the pause kicks in, the playfield lits up a bit. When you play on 100% dim you get a wierd double light up effect. (Check it out for yourself and you'll see what i mean). Mb move the pause start a bit fuurther back or the adjust the Sb. (unless it intended lol)
01:44:963 (2) - https://puu.sh/swbxX/ed0c898a82.png for the visual flow ;)
01:45:725 (1,2) - you could make those linear. (unless you want to go for the full curve aesthetic which is fine lel)
01:56:080 (2) - You could ctr+j this if you'd like it to flow visually bettwe to the next object.
02:00:649 - have this clickable? It felt kinda wierd to movetowards 02:00:801 (3) - since i didnt know when the slider repeat would end ):
02:33:542 (1,2,1,2,1,2) - I feel like you could be a bit more consistent with the spacing between the slider heads. 02:33:542 (1,2) - is cool and 02:33:999 (1,2) - is liek half as cool :<
02:49:456 (4,5,6,7,8,9,10) - mb i am missing it something important here but i cant see(hear) why you would space this lower than the rest.
03:00:344 (1,1,2,3,4,5) - nice SB :eyes: :gun: xD
03:26:994 - what happened with the SB here. Mb Start the at reverse approachcircle in the middle of the playfield. Or on 03:28:364 (1) - so that flash thingy is over the first object. Ah Its the spooky grills okokok.
04:42:984 (2,3,4) - would be cooler if instead you slowly slowly decreased the sv after every 2 sliders after 04:34:151 (1) - so it becomes only noticable when you look at the whole thing. You have 16 pairs of sliders which mean you could go down by by 0.01 after every pair you'd get down from 0.65 to 0.5. (man it fits way to vell come on :^) ) https://puu.sh/swcNy/91c6d21e22.png.
04:43:897 - and if you liked that one you cold let it grow again here (but faster no int 0.1 steps and shit). but wouldnt make much of a difference cause you dont have that many sliders to get the intended effect.

ay hit me up if what i wrote their doesnt make sense
k?thx,bye!
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Star Shooter
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Smokeman wrote:
00:19:227 (1,2,3,4) - As the first stream of the map you could make an exception and let it slowly buidl-up spacing aswell. (jsut slightly https://puu.sh/swaz8/83be521540.png) yeeeaaah
00:28:669 (7,8,9) - the stacking 00:28:974 (8,9) - is fine but mb you should try out stacking 00:28:974 (8) - on the head of 00:28:669 (7) - or smth like that. the sound of the slider is similar to the two notes (its even more intense on the notes imo) so having the same movemnt direction similar and also repeated feels like a better way to emphasise. yeaaah Im still unsure about this it does play fine if you actually bother to follow the slider but since slider leniency is a thing some people might just not do that and then it plays kinda weird. will make it as you suggested and then look for further opinions on it
01:02:171 (1,2,3,4) - this implies a repeating pattern, but only 01:02:324 (2,3,4) - have similar sounds. Mb put 4 over here or smth idunno https://puu.sh/swaWH/6f9fe3dc42.png yeeeeeah
01:22:882 (1,1,1) - When you hit the note and the pause kicks in, the playfield lits up a bit. When you play on 100% dim you get a wierd double light up effect. (Check it out for yourself and you'll see what i mean). Mb move the pause start a bit fuurther back or the adjust the Sb. (unless it intended lol)
01:44:963 (2) - https://puu.sh/swbxX/ed0c898a82.png for the visual flow ;) yeeeeeeah
01:45:725 (1,2) - you could make those linear. (unless you want to go for the full curve aesthetic which is fine lel) nah, I have made pretty much every other slider for these sounds curved so making those linear would completely break the consistency
01:56:080 (2) - You could ctr+j this if you'd like it to flow visually bettwe to the next object. nah this is fine
02:00:649 - have this clickable? It felt kinda wierd to movetowards 02:00:801 (3) - since i didnt know when the slider repeat would end ): nah making this clickable would take away impact from 02:01:867 - and similar since this part is supposed to be a builddown
02:33:542 (1,2,1,2,1,2) - I feel like you could be a bit more consistent with the spacing between the slider heads. 02:33:542 (1,2) - is cool and 02:33:999 (1,2) - is liek half as cool :< yeeeeaah increased the spacing as far as I could same with 02:34:456 (1,2,3) -
02:49:456 (4,5,6,7,8,9,10) - mb i am missing it something important here but i cant see(hear) why you would space this lower than the rest. the decrease in spacing is supposed to emphasize the inconsistency of this specific part in 'those' kind of sections and I wanted to make it look stacked to visually emphasize the intensity I wanted to go for while making this inconstency which I did only here because there is this very prominent high pitched stutter so I wanted to make the player feel this intensity more by draining him of more stamina with the stream instead of the regular pattern I do in these parts
03:00:344 (1,1,2,3,4,5) - nice SB :eyes: :gun: xD
03:26:994 - what happened with the SB here. Mb Start the at reverse approachcircle in the middle of the playfield. Or on 03:28:364 (1) - so that flash thingy is over the first object. Ah Its the spooky grills okokok.
04:42:984 (2,3,4) - would be cooler if instead you slowly slowly decreased the sv after every 2 sliders after 04:34:151 (1) - so it becomes only noticable when you look at the whole thing. You have 16 pairs of sliders which mean you could go down by by 0.01 after every pair you'd get down from 0.65 to 0.5. (man it fits way to vell come on :^) ) https://puu.sh/swcNy/91c6d21e22.png. yeeeeeeah
04:43:897 - and if you liked that one you cold let it grow again here (but faster no int 0.1 steps and shit). but wouldnt make much of a difference cause you dont have that many sliders to get the intended effect. nah that would require me to completeley change this buildup in order for this effect to be noticable and Id not like to do that

ay hit me up if what i wrote their doesnt make sense
k?thx,bye!


thank you!
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Rhythm Incarnate
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call me if u ever need me on this map

this map looks rly dank yo
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Rhythm Incarnate
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Vell wrote:
good day, trying NM



Storyboard



martyr


good map. don't give me kd if this useless
good luck
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Star Shooter
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- Frontier - wrote:
Vell wrote:
good day, trying NM




martyr
  • 00:48:618 (7) - maybe ctrl+g this? more flow i think see how different agree
  • 04:07:349 (1) - why you don't make like 03:00:344 - this part? since they're same rhythm. the transition into the static noise is much more abrupt here and doing something like the first one again would throw players off after such an intense part, although do I agree that I would like to have something else than the spinner so I will test around and try to find a way to go with


good map. don't give me kd if this useless
good luck

thank you!
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Combo Commander
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What a masterpiece, pls rank <3
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Rhythm Incarnate
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with mappers like this i can die in peace knowing there will be people who can map good goreshit maps

i'm passing my crown to you, go forward!

good shit
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Star Shooter
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Holy, thank you all so much for the support! It means alot to me
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