hello, from my m4m queue. my map:
https://osu.ppy.sh/s/568198[farewell]
combo 2 is invisible with background dim on, please make it significantly brighter.
00:17:519 (5) - why is this stacked? doesn't fit with the increasing spacing of 1 2 3 4 imo.
and then this is an issue cuz 00:18:337 (6,1) - is a lot bigger spacing especially after the slow slider.
00:22:156 (5,6,7) - why do you only follow piano here >.> sounds pretty bad cuz vocal on kickslider end and you don't do it anywhere else.
00:34:837 (1,2,3) - don't think 1/8th is good here, since it looks like that's the only time you use it in the intro. kickslider is better imo.
00:31:974 (1,2,3,4) - this pattern looks kinda ugly to me since 1 3 are not lined up
00:48:065 (3) - this slider is not lined up throughout the body xd
01:00:065 (1,2,3) - this kind of uneven visual spacing looks odd imo
01:01:428 (4,5,6) - the rhythm here sounds pretty bad since 5 is clearly different from 4 and 6. i think something like
https://osu.ppy.sh/ss/7375169 works better since 5 is on 2 vocals atm.
01:07:156 (3,5,6) - this also looks kinda messy cuz of different angles and curves and slider shapes
01:10:974 (1,2) - this pattern looks kinda bad cuz inconsistent 1 2 3 spacing.
01:14:110 - a rhythm like
https://osu.ppy.sh/ss/7375184 works a lot better to avoid the overmaped 1/4 circles and follow the vocals. yours is rather unrepresentative of the song in my opinion.
01:32:928 (1) - there's nothing on this time stamp in the song and you put a jump -_-
01:46:973 (1) - sound of the vocal is at 01:47:110 - , adding a circle on the cymbal and moving the slider back would make sense.
01:48:201 - isn't in the song, so replacing 1 with a slider or removing that beat entirely makes the most sense.
02:05:519 (1,2,3,1,2,3) - this is really really awkward to play due to the wide angle and spacing decrease of 02:05:791 (3,1,2) - . i don't think that this kind of stuff is warranted at this part of the song since nothing particularly exceptional happens. 02:06:201 (3,1,2) - same thing.
02:08:246 (4) - aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA YOU ARE NOT LOGIC AGENT
ok but actually it doesn't look that good to use slightly curved slider next to straight kicksliders.
02:26:928 - the vocal starts here i think.. so this rhythm maybe better
https://osu.ppy.sh/ss/737526502:45:336 (2,3,4) - this looks weird af since 2 is not aligned well with surrounding objects, and the spacing is rather inconsistent. something like
https://osu.ppy.sh/ss/7375281 would look a lot better.
02:49:154 (1,2) - these arent blanketing anything they just look weird to me x d
03:00:063 - vocal starts a beat later so this sounds super weird lol
03:14:518 (5,6,7) - same thing with piano.
03:26:245 (1,2,3) - i think this spacing should be more even. additionally i think 03:26:791 (3,4) - should be circles since they're all vocals. you do stuff like that later.
03:43:836 (1,2,3,4) - this is really really hard to play due to the wide angle. i think you should make it a sharper angle so it's more comfortable like the rest of the map.
03:48:063 (1,2) - these objects look really unrelated since they aren't angled similarly. additionally, 03:49:018 (4) - throws off the visual spacing of the pattern because it's too close to 2.
04:01:290 (1) - don't like this circle at all, it's overmapped and makes 4 > 2 kind of awkward imo.
04:22:972 (1,2) - 1 looks really ugly to me though 2 is fine.
04:31:019 (2,3,4,5) - 5 makes this pattern look bad since it's a completely different angle and direction from the rest of it
05:00:063 - funny that you overmap tons of 1/4 stuff but don't follow the strings here xd
most of what i focused on was the visual spacing and aesthetics of the map, the rhythm was decent enough and the patterns themselves were not too bad either. i didn't really like the extensive use of 1/4 overmapping but i only pointed out a few cases where it didn't work too well in my opinion. pm me if you have questions about this.