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CLIFF EDGE - Sayonara I Love You feat. jyA-Me

posted
Total Posts
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Topic Starter
Xinely
This beatmap was submitted using in-game submission on Wednesday, March 1, 2017 at 12:50:05 PM

Artist: CLIFF EDGE
Title: Sayonara I Love You feat. jyA-Me
Tags: PLATINUM HEARTS
BPM: 110
Filesize: 6232kb
Play Time: 05:15
Difficulties Available:
  1. Farewell (5.51 stars, 1007 notes)
Download: CLIFF EDGE - Sayonara I Love You feat. jyA-Me
Information: Scores/Beatmap Listing
---------------
rip

Meta https://cliff-edge.com/discography
Ascendance
Sayonara I meme you
Topic Starter
Xinely

Ascendance wrote:

Sayonara I meme you
welcome to meme
Modem
Place holder xd

M4M 8-) 8-) 8-) 8-)

  • General
  1. Gimana kalo pake combo color ini?
    [Colours]
    Combo1 : 198,140,255
    Combo2 : 128,64,64
    Combo3 : 68,68,68
    Combo4 : 157,79,79
    Combo5 : 187,187,187
    Combo6 : 128,255,128
    Combo7 : 0,255,128
    Combo8 : 159,64,255

    Biar lebih manteb gitu. Soalnya Chitanda punya unsur ungu-ungu violet sama hijau xd
  2. Yakin nggak mau pake CS 4 aja? ;w; Kayaknya CS 4.5 kekecilan deh, buat map ukuran marathon. Apalagi nanti ada jump kayak 03:59:381 (1,2,3,4,5) uwu
  • Farewell
  1. 00:22:428 (6) - Add a note + whistle? Soalnya pianonya cukup kuat di sini
  2. 00:17:383 - Gimana kalo add note? Buat ngemap suaranya kayak di beberapa part sebelumnya owo. Atau 00:17:246 (4) dibuat jadi 1/4 aja
  3. 00:37:428 (6) - Ctrl + G? Buat bikin alur zig-zag owob
  4. 00:48:065 (3) - Gimana kalo dibikin slider art kayak 00:46:974 (1) ? Buat ngemphasis suara penyanyinya yang berhenti sebentar
  5. 00:49:156 (1) - Gimana kalo slider ini diganti jadi reversed 1/16 slider? Buat ngemap pianonya. Trus dari 00:49:428 ~ 00:49:701 dibikin jadi slider
  6. 00:57:883 (1) - Flip vertically? Biar flownya lebih enak ;)
  7. 01:03:542 (5) - Kayaknya kalo pake whistle di drum additions di slider bordernya nggak cocok deh buat ngemphasis pianonya. Soalnya suaranya jadi kayak peluit
  8. 01:09:883 (1) - How about lowering down the volume by gradually by 10%? So that the volume will be 10% at 01:10:292 (4) . Since the volume at the main music also gradually decreasing
  9. 01:12:610 (3) - Add clap at the head of this slider?
  10. 01:26:246 (1) - Gimana kalo pendekin slidernya biar ekornya berhenti di tick merah, trus add a note di tick biru? Soalnya di tick merah suara drumnya lumayan kuat. Kalo di skip rasanya berasa ada yang hampa :D *lebay mode*
  11. 01:29:656 (1) - Gimana kalo spinner ini dipendekin, jadi ekornya berhenti di 01:30:474 (tick biru), trus add a note + clap in normal additions, trus stack notenya di kepalanya 01:30:883 (1) ? Biar kena map semua. Trus kan asik, kalo habis nyepin langsung ada jump xd *sadis*
  12. 01:31:156 (2) - Um, ctrl + G? owo''
  13. 02:15:064 (4,1) - Gimana kalo dikasih space sedikit? Buat ngebikin jump biar suara cymbals dari main musicnya 'ter emphasis' (plz forgive my horrible grammar xd), just like what you did at 02:01:973 (3,1) and 02:36:882 (5,1). So, putting (1) somewhere around x:488 y:200 would be nice <3
  14. 02:33:201 (2) - Add a note to emphasize the singer's voice here would be nice ;)
  15. 02:42:678 (1) - Same suggestion like 01:29:656 (1)
  16. 03:00:063 (1) - Luv
  17. 03:01:427 (2) - Reverse this slider once? Soalnya walaupun samar-samar, tapi ada suara drum di tick putih dari main musicnya
  18. 03:09:745 (5) - Add a note?
  19. 03:40:495 (1) - Same suggestion like 01:29:656 (1) and 02:42:678 (1)
  20. 03:45:609 (4) - Ctrl + G?
  21. 03:59:927 (5) - Fix the stack ;)
  22. 05:13:359 (1) - Kayaknya spinner ini harusnya berhenti di 05:15:609 (Tick merah)
I LUV THIS SONG SO MUCH OMG

That's all~!

Good Luck for Rank Moenely~~~! <333
Rumia-
some iRC
2017-01-21 09:28 Rumia-: somehow your pattern suits a bigger cs @@
2017-01-21 09:28 Rumia-: something like 4.2 ~4.3
2017-01-21 09:28 Rumia-: in my opinion xD
2017-01-21 09:29 Xinely: hmm
2017-01-21 09:29 Xinely: ok xD
2017-01-21 09:29 Rumia-: do u need suggestion XD
2017-01-21 09:29 Xinely: yes ><
2017-01-21 09:30 Rumia-: 00:16:974 (3) - o i think this straight flow feels nicer to the music since the vocal is rising constantly
2017-01-21 09:30 Rumia-: the sharp movement here is a bit off (? i think
2017-01-21 09:31 Rumia-: 00:19:701 (2,3) - this overlap a bit inconsistent with previous ones
2017-01-21 09:32 Xinely: kk
2017-01-21 09:32 Rumia-: 00:25:974 (2) - closer to (1) , distant from 3
2017-01-21 09:32 Rumia-: vocal emphasis
2017-01-21 09:32 Xinely: make consistent instead
2017-01-21 09:33 Rumia-: 00:41:519 (4,5,6) - o why the gradient inconsistent www
2017-01-21 09:33 Xinely: wait it was manual lol
2017-01-21 09:33 Rumia-: loll
2017-01-21 09:33 Rumia-: http://puu.sh/ttHIu.jpg
2017-01-21 09:33 Xinely: kk don3
2017-01-21 09:33 Rumia-: something like this looks more aesthetically pleasing :D
2017-01-21 09:34 Xinely: yap
2017-01-21 09:34 Xinely: did it
2017-01-21 09:34 Rumia-: 00:42:883 (2) - move this closer to 3
2017-01-21 09:34 Rumia-: so distance between previous object is more emphasis
2017-01-21 09:34 Xinely: yap
2017-01-21 09:34 Rumia-: 00:43:428 (4,5) - too close i think xD
2017-01-21 09:35 Xinely: omg really?
2017-01-21 09:35 Xinely: k use 2,0x spacing
2017-01-21 09:35 Rumia-: yea
2017-01-21 09:35 Rumia-: cuz its 1/1 gap
2017-01-21 09:35 Rumia-: 00:53:110 (2,3,4,1) - ctb mapping @@
2017-01-21 09:36 Xinely: eee
2017-01-21 09:36 Xinely: i think the flow is fine tho use something like a circular flow
2017-01-21 09:36 Rumia-: ww its not wrong XD
2017-01-21 09:37 Rumia-: 00:50:792 (6,7,1) - hmm i think the movement here a little uncomfortable
2017-01-21 09:37 Rumia-: its fine generally but maybe move (1) a bit upper??
2017-01-21 09:38 Rumia-: http://puu.sh/ttHZW.jpg something like this
2017-01-21 09:38 Xinely: yaa
2017-01-21 09:38 Xinely: :D
2017-01-21 09:38 Rumia-: 00:57:746 (8) - move it closer to 7 :d
2017-01-21 09:39 Xinely: a bit ><
2017-01-21 09:39 Rumia-: 01:08:519 (6) - how bout making this slider leads toward next slider??
2017-01-21 09:40 Rumia-: just a bit tilt to the left
2017-01-21 09:40 Rumia-: 01:09:883 (1,2,3,4) - o this curve , can improve i think XD
2017-01-21 09:40 Xinely: yep just a bit tho so the slider looks like a straight slider now ><
2017-01-21 09:41 Rumia-: 01:12:065 (1,2,3) - this feel a bit overemphasis for me
2017-01-21 09:41 Rumia-: cuz the vocal strengh is almost the same as 01:10:974 (1,2,3) -
2017-01-21 09:42 Rumia-: 01:15:746 (2,3) - unstack this better for me , since the music has no pause , its a bit anti movement for me XD
2017-01-21 09:42 Xinely: well i cant change them right now, its based on pattern design style but imo it wont make so bad on gameplay so lemme keep ><
2017-01-21 09:43 Rumia-: ok ><
2017-01-21 09:43 Rumia-: since i always go for playability and music emphasis first before pattern ; ;
2017-01-21 09:43 Xinely: any idea for unstack one?
2017-01-21 09:43 Xinely: i mean like where i should put the circle
2017-01-21 09:43 Xinely: since i stack them due i have no idea ><
2017-01-21 09:44 Rumia-: blanket with 3 is also fine i think :d
2017-01-21 09:44 Rumia-: http://puu.sh/ttIoJ.jpg
2017-01-21 09:44 Xinely: i did that already lol when trying><
2017-01-21 09:44 Xinely: kk
2017-01-21 09:44 Rumia-: 01:19:019 (2) - mistakenly ctrl g?? :o
2017-01-21 09:45 Rumia-: how about this http://puu.sh/ttIsX.jpg
2017-01-21 09:45 Xinely: hmm i feel the flow is kinda bad with ctrl+g so i didnt try D:
2017-01-21 09:45 Rumia-: looks more neat :o
2017-01-21 09:45 Rumia-: i think the counter movement between 2 basses works great
2017-01-21 09:46 Rumia-: also since its 3/4 slider i think the head should be closer to (3) D:
2017-01-21 09:46 Xinely: 1/2
2017-01-21 09:46 Xinely: D:
2017-01-21 09:46 Rumia-: oh sht
2017-01-21 09:46 Rumia-: im blind sorry XD
2017-01-21 09:47 Xinely: ok i ctrl+g
2017-01-21 09:47 Rumia-: kk
2017-01-21 09:47 Rumia-: 01:26:246 (1) - o wonder why u skip beat at the red
2017-01-21 09:47 Rumia-: since u didnt skip most of the drums
2017-01-21 09:47 Xinely: piano uwu
2017-01-21 09:48 Rumia-: http://puu.sh/ttIDH.jpg maybe try this ??
2017-01-21 09:48 Rumia-: http://puu.sh/ttIF9.jpg or this if u prefer
2017-01-21 09:48 Xinely: i did the second one but still finding pattern
2017-01-21 09:49 Rumia-: o
2017-01-21 09:49 Rumia-: if u want to emphasis piano its better be like
2017-01-21 09:49 Rumia-: 01:25:156 (1,2,3) - this type of beat
2017-01-21 09:49 Rumia-: base on what i heard the piano length XD
2017-01-21 09:50 Xinely: i already shorten the slider and add circle
2017-01-21 09:50 Xinely: imo its fine enough xD
2017-01-21 09:51 Rumia-: 01:44:791 (1,2) - ;w; why different bend
2017-01-21 09:51 Rumia-: can just copy 1 slider then ctrl h ctrl g
2017-01-21 09:52 Xinely: thats why i never use copy paste lol
2017-01-21 09:52 Xinely: did it
2017-01-21 09:52 Rumia-: lol
2017-01-21 09:52 Rumia-: its not bad to make consistent pattern XD
2017-01-21 09:52 Rumia-: just dont copy it for other part is ok :d
2017-01-21 09:53 Xinely: ;w;
2017-01-21 09:53 Xinely: i did xD
2017-01-21 09:54 Rumia-: 01:46:701 (3) - o this should land on somehwere in 1/12
2017-01-21 09:54 Rumia-: i think
2017-01-21 09:54 Xinely: drum is 1/2 i think
2017-01-21 09:55 Xinely: because vocal sucks at this time
2017-01-21 09:55 Rumia-: nop
2017-01-21 09:55 Rumia-: o yes
2017-01-21 09:55 Rumia-: but
2017-01-21 09:55 Rumia-: er
2017-01-21 09:55 Rumia-: the drum is very
2017-01-21 09:55 Rumia-: vague
2017-01-21 09:55 Rumia-: but yea
2017-01-21 09:55 Rumia-: the vocal is offbeat @@
2017-01-21 09:56 Xinely: well better 1/2 imo than 1/12
2017-01-21 09:56 Xinely: lol
2017-01-21 09:56 Rumia-: its not really 1/12 but it lays on 1/12 due to double bpm xD
2017-01-21 09:56 Rumia-: i always got iritated while playing this part juz now since
2017-01-21 09:56 Xinely: o.o
2017-01-21 09:56 Rumia-: its appear like 3 times lol
2017-01-21 09:56 Rumia-: in the whole map
2017-01-21 09:56 Xinely: aaa ><
2017-01-21 09:57 Xinely: lol well imo 1/2 at this time due drum is better than map suck part for weird snapping QAQ
2017-01-21 09:58 Rumia-: sometimes you have to think of what players perspective
2017-01-21 09:58 Rumia-: usually player will interpret the most obvious beat
2017-01-21 09:58 Rumia-: but thats up to mapper :d
2017-01-21 09:58 Xinely: drum is obvious at 1/2 tho
2017-01-21 09:58 Rumia-: if you want to keep , i respect the decision anyways
2017-01-21 09:58 Rumia-: yea but the main focus of this part is the intense vocal
2017-01-21 09:59 Rumia-: usually player will interpret it as it follows vocal
2017-01-21 09:59 Rumia-: XD
2017-01-21 09:59 Rumia-: 01:56:246 (2) - this probably needs more distance
2017-01-21 09:59 Rumia-: feel like its underemphasis since the vocal very strong
2017-01-21 09:59 Xinely: prefer to keep for avoid bad snapping first, i will see more opinions on mods later ><
2017-01-21 10:00 Xinely: ok increased a bit like 1,6x
2017-01-21 10:00 Rumia-: is ther even problems with bad snapping lol.
2017-01-21 10:00 Xinely: e?
2017-01-21 10:01 Rumia-: cuz yea everything i suggest above i did test how it plays and how it work so idk
2017-01-21 10:02 Xinely: wait rumi i dont understand :C
2017-01-21 10:02 Rumia-: ahh nvm just skip that xD
2017-01-21 10:02 Rumia-: dont get so work out k its just suggestion
2017-01-21 10:03 Rumia-: and thats what modding is XD
2017-01-21 10:03 Xinely: ><
2017-01-21 10:03 Rumia-: if u feel my suggestion is not useful then skip it we can move on
2017-01-21 10:03 Rumia-: dont feel bad
2017-01-21 10:04 Xinely: 01:56:246 (2) - fixed this a bit tho i just dont want much jump at 1/2 ><
2017-01-21 10:04 Rumia-: o it doesnt even feel like a jump XD
2017-01-21 10:04 Xinely: hard to make jump in 1/2 baka ><
2017-01-21 10:05 Rumia-: 03:41:791 (1,2,3) - o is ther any reason for this inconsistent ds
2017-01-21 10:05 Xinely: 01:56:791 (1) - this vocal is harder than 01:56:246 (2) - so based on theory, the spacing should be higher here. so imo for 1/2 i dont consider as jump but more like use normal spacing ><
2017-01-21 10:05 Xinely: dafak
2017-01-21 10:06 Xinely: visual sucks, fixed lol
2017-01-21 10:06 Rumia-: lol
2017-01-21 10:07 Rumia-: 04:16:154 - o
2017-01-21 10:07 Rumia-: in previous chorus u start the jump on this part
2017-01-21 10:08 Rumia-: 01:47:791 (2,3) - yea
2017-01-21 10:08 Xinely: but no drums for 04:16:154 - ?
2017-01-21 10:09 Xinely: 01:47:791 (2,3) - also not a jump D:
2017-01-21 10:09 Rumia-: there was still some other instrument tho :o
2017-01-21 10:09 Xinely: weaker than those drums tho
2017-01-21 10:09 Xinely: galau
2017-01-21 10:09 Rumia-: if its weaker u can use 1/4 slider xd
2017-01-21 10:10 Xinely: kk
2017-01-21 10:10 Rumia-: 04:49:154 (1,3,1) - manual curve again xD
2017-01-21 10:11 Xinely: fixed already w
2017-01-21 10:11 Rumia-: this looks like a pattern that can use 15 anticlockwise rotate w
2017-01-21 10:12 Xinely: aa
2017-01-21 10:12 Xinely: ya
2017-01-21 10:12 Rumia-: u dont always use rotate??
2017-01-21 10:12 Rumia-: 04:58:154 (1,2) - o i think better ctrl g this
2017-01-21 10:13 Xinely: [http://puu.sh/ttK1v/77b916d26a.png this is considering as rotate right? this is what i do there]
2017-01-21 10:13 Rumia-: since the pause between 4 and 1 creates an emphasis
2017-01-21 10:13 Rumia-: yea
2017-01-21 10:13 Xinely: and ctrl+ged
2017-01-21 10:13 Rumia-: im lazy mapper xD
2017-01-21 10:14 Rumia-: so i always use these rotation
2017-01-21 10:14 Rumia-: cuz im lazy to create another
2017-01-21 10:14 Rumia-: LOL
2017-01-21 10:14 Xinely: lol
2017-01-21 10:14 Xinely: rumi babi
2017-01-21 10:14 Rumia-: but u know
2017-01-21 10:14 Rumia-: ppl say
2017-01-21 10:14 Rumia-: lazy ppl always think of smart way to solve problems
2017-01-21 10:14 Rumia-: XD
2017-01-21 10:14 Rumia-: more efficiently
2017-01-21 10:14 Rumia-: so im ultimate babi
2017-01-21 10:15 Xinely: babiiii
2017-01-21 10:15 Xinely: oink ><
2017-01-21 10:15 Rumia-: 05:12:063 (1) - o
2017-01-21 10:15 Rumia-: this actually snaps on 1/12 not 1/8
2017-01-21 10:16 Rumia-: http://puu.sh/ttKbF.jpg
2017-01-21 10:16 Rumia-: ok thats all i guess w
2017-01-21 10:16 Rumia-: oink
2017-01-21 10:16 Xinely: oh tru fixed
2017-01-21 10:16 Xinely: oink post ><
2017-01-21 10:16 Rumia-: '(00)'
Sotarks
Farewell
  1. That BG is already used in a Hyouka ranked map, you don't want to use another one ?
  2. Check AIMod
  3. Imo, but you can use the concept of combo color switching for male/female voice like "brown/black/grey for male" and "green,blue,purle for female" it's nice
01:24:474 (2,2) - are you sure you want to skip the clap here, you just have to make 1/4 sliders idk
01:43:701 (1) - you can replace that rythmn with this to clic the clap, fits well
01:46:701 (3,4) - use 1/4 slider here to avoid thje 1/3 miss read
02:59:791 (3,4) - ^
03:57:609 (3,4) - ^
03:58:699 (2,3,1,2,3,1,2,1,2,3) - woa i love that pattern!
04:15:063 (3,4) - 1/4 pls
04:23:381 (2) - you skip clap here
04:25:563 (4) - nc?

really nice map

gl~
Topic Starter
Xinely

Modem wrote:

Place holder xd

M4M 8-) 8-) 8-) 8-)

  • General
  1. Gimana kalo pake combo color ini?
    [Colours]
    Combo1 : 198,140,255
    Combo2 : 128,64,64
    Combo3 : 68,68,68
    Combo4 : 157,79,79
    Combo5 : 187,187,187
    Combo6 : 128,255,128
    Combo7 : 0,255,128
    Combo8 : 159,64,255

    Biar lebih manteb gitu. Soalnya Chitanda punya unsur ungu-ungu violet sama hijau xd
  2. Yakin nggak mau pake CS 4 aja? ;w; Kayaknya CS 4.5 kekecilan deh, buat map ukuran marathon. Apalagi nanti ada jump kayak 03:59:381 (1,2,3,4,5) uwu ga deh emang dikhususkan buat cs 4,5 ini
  • Farewell
  1. 00:22:428 (6) - Add a note + whistle? Soalnya pianonya cukup kuat di sini
  2. 00:17:383 - Gimana kalo add note? Buat ngemap suaranya kayak di beberapa part sebelumnya owo. Atau 00:17:246 (4) dibuat jadi 1/4 aja
  3. 00:37:428 (6) - Ctrl + G? Buat bikin alur zig-zag owob flownya emang boleh tapi kalo di ctrl+g ini piano keras malah pake 2,5 spacing dan berikutnya malah 3x lebih spacingnya, kek salah emphasis gitu
  4. 00:48:065 (3) - Gimana kalo dibikin slider art kayak 00:46:974 (1) ? Buat ngemphasis suara penyanyinya yang berhenti sebentar
  5. 00:49:156 (1) - Gimana kalo slider ini diganti jadi reversed 1/16 slider? Buat ngemap pianonya. Trus dari 00:49:428 ~ 00:49:701 dibikin jadi slider ga yakin 1/16 itu overmap apa gak tapi aku ga denger sih suara yang cocok buat 1/16
  6. 00:57:883 (1) - Flip vertically? Biar flownya lebih enak ;)
  7. 01:03:542 (5) - Kayaknya kalo pake whistle di drum additions di slider bordernya nggak cocok deh buat ngemphasis pianonya. Soalnya suaranya jadi kayak peluit kan emang sengaja pake peluit buat piano
  8. 01:09:883 (1) - How about lowering down the volume by gradually by 10%? So that the volume will be 10% at 01:10:292 (4) . Since the volume at the main music also gradually decreasing woke tapi yang last ga dikurangin, kalo 10% takut unaudible
  9. 01:12:610 (3) - Add clap at the head of this slider?
  10. 01:26:246 (1) - Gimana kalo pendekin slidernya biar ekornya berhenti di tick merah, trus add a note di tick biru? Soalnya di tick merah suara drumnya lumayan kuat. Kalo di skip rasanya berasa ada yang hampa :D *lebay mode*
  11. 01:29:656 (1) - Gimana kalo spinner ini dipendekin, jadi ekornya berhenti di 01:30:474 (tick biru), trus add a note + clap in normal additions, trus stack notenya di kepalanya 01:30:883 (1) ? Biar kena map semua. Trus kan asik, kalo habis nyepin langsung ada jump xd *sadis* mikirin itu nanti deh soalnya emang emphasis vocal banget aku disini
  12. 01:31:156 (2) - Um, ctrl + G? owo'' masa kyk yang tadi ;w;
  13. 02:15:064 (4,1) - Gimana kalo dikasih space sedikit? Buat ngebikin jump biar suara cymbals dari main musicnya 'ter emphasis' (plz forgive my horrible grammar xd), just like what you did at 02:01:973 (3,1) and 02:36:882 (5,1). So, putting (1) somewhere around x:488 y:200 would be nice <3
  14. 02:33:201 (2) - Add a note to emphasize the singer's voice here would be nice ;) ga paham sih maksudnya kalo note terus kenapa tapi slider dah cukup imo
  15. 02:42:678 (1) - Same suggestion like 01:29:656 (1) same
  16. 03:00:063 (1) - Luv
  17. 03:01:427 (2) - Reverse this slider once? Soalnya walaupun samar-samar, tapi ada suara drum di tick putih dari main musicnya khusus cuma ikutin drum kuat, kalo misal itu di map terus bluetick abis itu drumnya lebih keras jadi harus di map jg
  18. 03:09:745 (5) - Add a note?
  19. 03:40:495 (1) - Same suggestion like 01:29:656 (1) and 02:42:678 (1) same
  20. 03:45:609 (4) - Ctrl + G? enggak, emang tipe flownya lagi pengen begini
  21. 03:59:927 (5) - Fix the stack ;)
  22. 05:13:359 (1) - Kayaknya spinner ini harusnya berhenti di 05:15:609 (Tick merah) tetep aja sih suara pelan masih kedenger disini wkwk
I LUV THIS SONG SO MUCH OMG

That's all~!

Good Luck for Rank Moenely~~~! <333

Sotarks wrote:

Farewell
  1. That BG is already used in a Hyouka ranked map, you don't want to use another one ? will find one later
  2. Check AIMod
  3. Imo, but you can use the concept of combo color switching for male/female voice like "brown/black/grey for male" and "green,blue,purle for female" it's nice yap i plan for that but when the map will bubbled so i wont get fucked if there are mods about nc for better readable
01:24:474 (2,2) - are you sure you want to skip the clap here, you just have to make 1/4 sliders idk yap focusing on vocal when female partl
01:43:701 (1) - you can replace that rythmn with this to clic the clap, fits well sure
01:46:701 (3,4) - use 1/4 slider here to avoid thje 1/3 miss read
02:59:791 (3,4) - ^
03:57:609 (3,4) - ^ for all i've asked testplay more than 5 and nobody complain for this readability, i will consider first with asking more in later
03:58:699 (2,3,1,2,3,1,2,1,2,3) - woa i love that pattern! \:D/
04:15:063 (3,4) - 1/4 pls same
04:23:381 (2) - you skip clap here basically same like 01:55:019 (2) - ,i follow vocal
04:25:563 (4) - nc? i didnt do for this 01:57:201 (4) - so imo nope, i think the jump is easy to read as well

really nice map

gl~
thanks for mods all ~
Trust
hey, m4m

[Farewell]

  1. 00:16:428 (1,3) - This combo feels like it's lacking hitsounds, in particular 3 with a whistle (Same applies to 03:08:790 (1,3) - )
  2. 00:33:883 (1) - Was a little weird when playing. You previously gave feedback to the first note of the triple from the piano at 00:33:065 (4) - so I really felt an urge to click something on the red tick/slidertail. Consider changing this to allow a clickable object on 00:34:156 - .
  3. 00:34:837 - I hope you can incorporate the 1/8 in the piano, it feels important to leave unmapped. As well, a triplet at 110 bpm can be played seemlessly by players good enough for this map.
  4. 01:33:337 (3) - Generally speaking I feel like soft-hitclap sounds a lot better during kiai than the claps with normal additions on them . If you agree consider changing the claps in the kiai back to soft.
  5. 01:36:882 (3) - Think this is meant to be without a clap, (Example for consistency 02:49:972 (3) - )
  6. 01:46:973 (5) - Looks like some kind of hitsound can cover this, perhaps a finish?
  7. 01:57:337 (5) - Add clap
  8. 02:20:246 (3) - Remove clap on the tail, breaks clap pattern
  9. 03:01:836 - Add a note here to cover this part of the drum sequence
  10. 03:08:790 (1,3) - Same as 00:16:428 (1,3) -
  11. 03:33:609 (4) - Clap sounds random, breaks pattern. Would sound better with no hs here
  12. 03:37:154 (1,2,3,1,2,3) - Love this pattern <3
Fun! I do think it would be a lot more fun if the part with the male vocals 02:02:246 (1,2,3,4,5) - was mapped to entirely 1/2. I don't feel like only covering the strong beats with 1/1 sliders/gaps does this part justice. (Same applies to 04:30:609 (1,2,3,1) - )

Other than that, nice map!
Topic Starter
Xinely

Trust wrote:

hey, m4m

[Farewell]

  1. 00:16:428 (1,3) - This combo feels like it's lacking hitsounds, in particular 3 with a whistle (Same applies to 03:08:790 (1,3) - )
  2. 00:33:883 (1) - Was a little weird when playing. You previously gave feedback to the first note of the triple from the piano at 00:33:065 (4) - so I really felt an urge to click something on the red tick/slidertail. Consider changing this to allow a clickable object on 00:34:156 - .
  3. 00:34:837 - I hope you can incorporate the 1/8 in the piano, it feels important to leave unmapped. As well, a triplet at 110 bpm can be played seemlessly by players good enough for this map.
  4. 01:33:337 (3) - Generally speaking I feel like soft-hitclap sounds a lot better during kiai than the claps with normal additions on them . If you agree consider changing the claps in the kiai back to soft. true, changed all of them
  5. 01:36:882 (3) - Think this is meant to be without a clap, (Example for consistency 02:49:972 (3) - )
  6. 01:46:973 (5) - Looks like some kind of hitsound can cover this, perhaps a finish? you mean for head or tail? the head has finish already ><
  7. 01:57:337 (5) - Add clap i think no need clap here, the drum is quite weak i dont even hear in 100% speed, also i hitsound mostly with finishes for emphasis the music's stress instead of drum
  8. 02:20:246 (3) - Remove clap on the tail, breaks clap pattern that is accident lol i was dying to hitsound this song
  9. 03:01:836 - Add a note here to cover this part of the drum sequence if i map that then i have to map 03:01:700 - as well and they are just weak drums here, personally i just want to map those strong drums as a little break part before we go to calm part of pianos
  10. 03:08:790 (1,3) - Same as 00:16:428 (1,3) -
  11. 03:33:609 (4) - Clap sounds random, breaks pattern. Would sound better with no hs here i was dying sir
  12. 03:37:154 (1,2,3,1,2,3) - Love this pattern <3 <3
Fun! I do think it would be a lot more fun if the part with the male vocals 02:02:246 (1,2,3,4,5) - was mapped to entirely 1/2. I don't feel like only covering the strong beats with 1/1 sliders/gaps does this part justice. (Same applies to 04:30:609 (1,2,3,1) - ) maybe you mean map more 1/4 for avoid those 1/2 break time, ok

Other than that, nice map!
no reply means fixed as well, thanks trust :D
tutuhaha
M4M

00:37:974 (8) - 移到x276 y360比较好
00:14:246 (1) - 结尾的whistle忘记了?
00:17:451 (5) - 跟vocal的话应该从这里开始?...
00:22:974 (1) - 这个结尾加whistle,然后00:24:065 (2) - 这个结尾换成finish,接着00:25:156 (1) - 这个用whistle听起来比较好,大概
00:26:246 (3) - 建议中间加个whistle
00:48:065 (3) - 这个换成两个circle然后overlap感觉比较有冲击力
00:57:337 (7) - x372 y288就刚好放在俩slider的中间拉:D!
01:05:792 (4) - 这里跟vocal我觉得比较好
01:31:701 (1) - 我觉得在红线01:31:973 end比较好
01:36:473 (2) - whistle?
02:25:155 (1,2,3) - 这三个间距统一比较好
02:49:563 (2) - 02:50:654 (2) - 我觉得这俩都应该加whistle.....然后后面一样的就不说了...
03:23:518 (3) - 我觉得这个滑条用1/2比较好,然后03:23:927 (x) - 这边应该空出来...大概就是跟vocal的意思
04:15:063 (3,4,1) - 间距统一
04:58:154 (1,2,3) - 额...我觉得这个copy一下然后paste到04:57:336 (1) - 这边..然后再反转一下之类的,感觉会很不错

其他就没什么了,好图好歌,CLIFF EDGE的歌都好空灵啊
_Yiiiii
M4M

Farewell

AR+0.2 用现在的AR在这种时候03:58:836 屏幕上同时能看到5个圈,并且排列也不是很简单,所以现在的AR不太合适。

00:17:383 (5) - 删掉这个圈,vocal声音在这里的变化太小了,这个圈和其它的几个相比很多余。而且,一张图第一组三连1/4出在这么靠前的让人听歌的地方好像让玩家不太能接受。
03:09:745 (5) - ^

00:18:610 (1) - 在微弯的滑条主打的这一段突然出现这么一个夹角接近120°的折线形滑条感觉视觉上很突兀,推荐把角度改大一点。
03:10:972 (1) - ^

00:26:246 (3) - Ctrl+J 一下,滑条所在的这三声音显得比较深沉,顺flow比较好。

00:53:246 (3) - 建议放在(302,201),之前有停顿,之后又突然是顺flow的四连点,特别容易断,在这里感觉没什么必要让玩家太紧张。

01:06:610 - 加个圈,这里的重音被略过了,之前这种音你都放了clickable的东西的。

01:27:065 (4) - 换成一个1/4的滑条,后面的那个音也不轻。

01:57:201 (4) - 加NC,与这里 01:48:064 (1) - 统一。
04:25:563 (4) - ^

02:28:155 (2) - 这种形状现在很少用了,毕竟不太美观... 改成常见的弧吧。

02:41:519 (1,2,3,4) - 感觉这个梗的表现力不如这个01:28:428 (1,2,3,4) - 如果想不出什么新梗的话就复制吧,开头那个的确挺好的。

03:42:609 (1) - 这个滑条的形状自带减速效果,推荐不要用在这里,这是kiai的开头,用个正常弯的就好了。

03:43:972 (2,3) - 用小一点的间距,否则这一小段整体的间距都很大,打起来很不爽。

04:35:790 (3) - 推荐Ctrl+G 否则这一段又没什么DS变化了。
04:36:609 (3) - ^

不知为什么,感觉你最后一段是开着DS做的,没把排列和之前一样放开,稍微改几个滑条应该可以爽很多。

就挑出来这么多,稳稳地飞吧~

我的图~
https://osu.ppy.sh/s/549738
-Latias-
hi from m4m
Farewell
- I think ar could be a little higher, like 9.2 or 9.3
00:17:383 (5) - feels overmapped imo, i think just one circle on the slider is good enough
00:31:701 - change volume since theres no vocals in this small part ?
00:47:519 (2) - ctrl+g this ?
01:46:701 (3,4,1) - make this triangle shape so 01:46:837 (4) could blanket with 01:46:973 (1) ?
02:42:337 (3) - i think its better to ctrl+g this since a similar part of music, 01:28:428 , you had all of the slider facing toward the same way
03:09:745 - feels overmapped imo, i think just one circle on the slider is good enough
03:23:791 (4) - should be a diffrent shape since it doesnt share same music with 03:22:972 (1,2,3). perhaps make it a straight slider
03:57:609 (3,4,1) - make this triangle shape so 03:57:745 (4) could blanket with 03:57:881 (1) ?
nice song !
hope the mod helps ! :D
Pachiru
useless mod :

  1. 00:14:246 (1,2) - parallels
  2. 00:46:701 (7,1) - for me, the pattern here is good, but i think the two notes i highlighted can be moved, especially the NC; since there is a new combo + a strong beat, why not giving it an other place than this one: 00:46:428 (6) - ?
    the flow between this two could be improved with this change, i'll give you a pic to make you understand easily what i wanted to say. https://puu.sh/tJMOM/76ff227b4b.png
  3. 01:09:201 (2) - why not making them parralels like this: https://puu.sh/tJMX5/5865a4d896.png
  4. 01:13:019 (4,1,2) - it feels weird to read in my opinion; i know that you used a NC on a strong beat + a jump due to the strong beat, but i think the jump is quite high, why not keeping the same DS but keeping the NC to show that there is a strong beat here?
  5. 01:46:973 (1) - this slider is not very well aligned with the two other notes.
  6. 02:49:154 (1,2) - try to polish the curbs on those sliders
  7. 02:50:654 (2) - the end of this slider feels clickable, like the 02:51:063 (3) - slider
  8. 03:01:836 - missing circle here
  9. i have something to suggest, if you want to accept you can do it. for calm part, why not using grey and light black combo colors, and for kiai or active parts, using red, purple and green combo colors?
good luck for rank,
bakanely ;)
Starset
m4m ye xd

  • Farewell

  1. 00:05:519 (1) - ctrl+g here would make a continuous circular flow with 4 and also a nice back and forth flow with the next notes
  2. 00:17:246 (4,5) - a slider instead would fit much better since making 5 a circle feels kinda overmapped and the song doesnt really demand it
  3. 00:26:246 (3) - ctrl+j?
  4. 00:36:065 (1) - how about not stacking this one and give it somewhat an emphasis as an example: http://puu.sh/tMEz2/42b209d737.jpg
  5. 00:39:610 (6,7) - ctrl+g for rythm is a lot better imo, it gives what the vocals demand
  6. 00:43:156 - well in this map the vocals had the priority after all so i would make this a clickable as a circle
  7. 00:48:065 (3) - try to equalize first half and second one: http://puu.sh/tMEP4/6b81fe79d5.jpg
  8. 01:03:883 (6) - this slider is meaningless and lands on nothing, the vocals start on 1/8 snap
  9. 01:06:337 (5) - this is 1/6 snap
  10. 01:46:701 (3,4) - same here as well better convert to slider to the vocals' demand
  11. 01:46:973 (1) - if this is supposed to follow the scream then it actually should start here 01:47:110 -
  12. 01:49:564 (3,5) - stack them on 01:48:746 (3) - and 01:49:019 (5) - would be clever: http://puu.sh/tMG4T/3f3188e967.jpg
  13. 02:21:064 (2,3) - ctrl+g for rythm
  14. 02:22:564 (6) - i think this one doesnt require that much spacing especially when its actually more then 5's spacing so how about x512 y169
  15. 02:26:791 (3,4) - this rythm should work better: http://puu.sh/tMGvl/653e0a227f.jpg
  16. 02:17:246 (5) - LOL bug? peppy? its sharp angle but has a white anchor http://puu.sh/tMGC3/4f75070544.jpg
  17. 02:32:791 (1) - isnt symmetric to 02:32:246 (3) -
  18. 02:42:678 (1) - end spinner on 02:43:564 - and put circle 02:43:701 -
  19. 02:51:063 (3) - circles instead much better imo
  20. 02:59:791 (3,4) - slider instead
  21. 03:09:608 (4,5) - ^
  22. 03:21:881 (1) - i prefer some emphasis on this one so unstack it?
  23. 03:22:291 (3,4) - ctrl+g rythm
  24. 03:41:791 (1,2) - ye like i said slider for vocals much better feeling
  25. 03:57:881 (1) - ayy vocals on blue tick
  26. 04:00:063 (1) - try to curve more so it does a square pattern with 03:59:654 (1,2,3) - like: http://puu.sh/tMHFx/d15ba3853a.jpg
  27. 04:13:154 (1,2) - symmetric pls? xd
  28. 04:24:472 - id place a circle here stacked on 04:24:609 (2) - since it feels weird having that gap tbh
  29. 05:12:063 (1) - reverse on 1/6 snap

well hope it helped, gl
Affirmation
Q

[Farewell]
00:17:519 - I think this beat is not so necessary.
00:34:837 (1,2) - I think players could be hard to read this 1/8 rhythms.
00:44:519 - add a cleckable beat here?
00:46:974 (1,2) - I think this stack is little bit weird to see since you didn't use this overlap well
01:15:746 (2,3) - blanket
01:17:928 - I suggest you add a beat here since you added many beats. like 01:15:746 (2) -
01:31:565 - How about add a beat? vocal fits well.
02:05:519 (1) - how about add clap here like 02:05:928 (1,1) - ? could be better.
02:44:655 - How about add a beat? vocal fits well.
03:01:836 - how about add a beat?
03:21:745 (4,1) - I prefer making jumps. feels strong vocals.
03:28:836 (2,3,4,5,6,1) - How about make a star pattern for better looking?
03:37:154 (1,2,3) - 03:38:245 (1,2,3) - I suggest you slider blanket like this?
03:57:609 (3,4,1) - DS error? if you intended big DS for emphasize, make sure about that.
04:10:972 (1,2) - Just my suggestion, how about make perfect symmetry?
04:51:336 (1) - add a clap, too?
05:00:199 - I suggest you add a beat here since you added it at similar parts like 04:42:609 (1,2,3,4,5) - 04:51:336 (1,2,3,1,2,3,1,2) - 05:08:790 (1,2,3,4,5) -
05:05:517 (1,2) - intended antijump? I think looks weird, you didn't make antijump patterns, 05:07:699 (1,2) - is, too.

GL!
Topic Starter
Xinely
my chinese input is broken so i will reply in english

tutuhaha wrote:

M4M

00:37:974 (8) - 移到x276 y360比较好
00:14:246 (1) - 结尾的whistle忘记了?literally same with 00:10:292 - so no whistle
00:17:451 (5) - 跟vocal的话应该从这里开始?... actually yes but the vocal is off. not in 1/8 or 1/1, more like 1/12 and i cant make 1/12 with clickable so i just use 1/1 /color]
00:22:974 (1) - 这个结尾加whistle,然后00:24:065 (2) - 这个结尾换成finish,接着00:25:156 (1) - 这个用whistle听起来比较好,大概
00:26:246 (3) - 建议中间加个whistle
00:48:065 (3) - 这个换成两个circle然后overlap感觉比较有冲击力 avoid the overlap but keep the slider, this vocal fits a lot with slider
00:57:337 (7) - x372 y288就刚好放在俩slider的中间拉:D!
01:05:792 (4) - 这里跟vocal我觉得比较好
01:31:701 (1) - 我觉得在红线01:31:973 end比较好 i get that but imo end at bluetick is better for 1/4 jump emphasis the vocal
01:36:473 (2) - whistle?
02:25:155 (1,2,3) - 这三个间距统一比较好
02:49:563 (2) - 02:50:654 (2) - 我觉得这俩都应该加whistle.....然后后面一样的就不说了...
03:23:518 (3) - 我觉得这个滑条用1/2比较好,然后03:23:927 (x) - 这边应该空出来...大概就是跟vocal的意思 aa but i dont map here but giving emphasis jump for drums
04:15:063 (3,4,1) - 间距统一
04:58:154 (1,2,3) - 额...我觉得这个copy一下然后paste到04:57:336 (1) - 这边..然后再反转一下之类的,感觉会很不错

其他就没什么了,好图好歌,CLIFF EDGE的歌都好空灵啊 <3

_Yiiiii wrote:

M4M

Farewell

AR+0.2 用现在的AR在这种时候03:58:836 屏幕上同时能看到5个圈,并且排列也不是很简单,所以现在的AR不太合适。ar 9,2 now

00:17:383 (5) - 删掉这个圈,vocal声音在这里的变化太小了,这个圈和其它的几个相比很多余。而且,一张图第一组三连1/4出在这么靠前的让人听歌的地方好像让玩家不太能接受。yap but somehow the circle is good for emphasis to "de" vocal so i will hear more opinions first
03:09:745 (5) - ^

00:18:610 (1) - 在微弯的滑条主打的这一段突然出现这么一个夹角接近120°的折线形滑条感觉视觉上很突兀,推荐把角度改大一点。
03:10:972 (1) - ^

00:26:246 (3) - Ctrl+J 一下,滑条所在的这三声音显得比较深沉,顺flow比较好。

00:53:246 (3) - 建议放在(302,201),之前有停顿,之后又突然是顺flow的四连点,特别容易断,在这里感觉没什么必要让玩家太紧张。

01:06:610 - 加个圈,这里的重音被略过了,之前这种音你都放了clickable的东西的。

01:27:065 (4) - 换成一个1/4的滑条,后面的那个音也不轻。no need imo, circle is good enough for piano

01:57:201 (4) - 加NC,与这里 01:48:064 (1) - 统一。
04:25:563 (4) - ^

02:28:155 (2) - 这种形状现在很少用了,毕竟不太美观... 改成常见的弧吧。

02:41:519 (1,2,3,4) - 感觉这个梗的表现力不如这个01:28:428 (1,2,3,4) - 如果想不出什么新梗的话就复制吧,开头那个的确挺好的。

03:42:609 (1) - 这个滑条的形状自带减速效果,推荐不要用在这里,这是kiai的开头,用个正常弯的就好了。no idea for that but the aesthetic looks good here so i prefer to keep

03:43:972 (2,3) - 用小一点的间距,否则这一小段整体的间距都很大,打起来很不爽。

04:35:790 (3) - 推荐Ctrl+G 否则这一段又没什么DS变化了。i prefer this because after those hell kiai, normal ds for calm part feels nice
04:36:609 (3) - ^

不知为什么,感觉你最后一段是开着DS做的,没把排列和之前一样放开,稍微改几个滑条应该可以爽很多。

就挑出来这么多,稳稳地飞吧~

我的图~
https://osu.ppy.sh/s/549738

-Latias- wrote:

hi from m4m
Farewell
- I think ar could be a little higher, like 9.2 or 9.3
00:17:383 (5) - feels overmapped imo, i think just one circle on the slider is good enough yes but for vocal emphasis, let me hear other opinion
00:31:701 - change volume since theres no vocals in this small part ? but piano are strong so 60% works properly
00:47:519 (2) - ctrl+g this ? would be a terrible flow for the head ;_;
01:46:701 (3,4,1) - make this triangle shape so 01:46:837 (4) could blanket with 01:46:973 (1) ? nah not for blanket, but yeah this is style what i want because blanket sucks xD
02:42:337 (3) - i think its better to ctrl+g this since a similar part of music, 01:28:428 , you had all of the slider facing toward the same way
03:09:745 - feels overmapped imo, i think just one circle on the slider is good enough
03:23:791 (4) - should be a diffrent shape since it doesnt share same music with 03:22:972 (1,2,3). perhaps make it a straight slider this one is part of prev slider with rotate only
03:57:609 (3,4,1) - make this triangle shape so 03:57:745 (4) could blanket with 03:57:881 (1) ? same as before

Pachiru wrote:

useless mod :

  1. 00:14:246 (1,2) - parallels
  2. 00:46:701 (7,1) - for me, the pattern here is good, but i think the two notes i highlighted can be moved, especially the NC; since there is a new combo + a strong beat, why not giving it an other place than this one: 00:46:428 (6) - ?
    the flow between this two could be improved with this change, i'll give you a pic to make you understand easily what i wanted to say. https://puu.sh/tJMOM/76ff227b4b.png
  3. 01:09:201 (2) - why not making them parralels like this: https://puu.sh/tJMX5/5865a4d896.png moved to down more but not that symmetrical like ur pic ><
  4. 01:13:019 (4,1,2) - it feels weird to read in my opinion; i know that you used a NC on a strong beat + a jump due to the strong beat, but i think the jump is quite high, why not keeping the same DS but keeping the NC to show that there is a strong beat here? but yeah nc because stanza for consistency too
  5. 01:46:973 (1) - this slider is not very well aligned with the two other notes.
  6. 02:49:154 (1,2) - try to polish the curbs on those sliders idea pls since i dont see the problem
  7. 02:50:654 (2) - the end of this slider feels clickable, like the 02:51:063 (3) - slider but nope for vocal and im mapping vocal so lemme keep
  8. 03:01:836 - missing circle here
  9. i have something to suggest, if you want to accept you can do it. for calm part, why not using grey and light black combo colors, and for kiai or active parts, using red, purple and green combo colors? yap but later when ready for bub ww
good luck for rank,
bakanely ;)
nice song !
hope the mod helps ! :D

HB24 wrote:

m4m ye xd

  • Farewell

  1. 00:05:519 (1) - ctrl+g here would make a continuous circular flow with 4 and also a nice back and forth flow with the next notes
  2. 00:17:246 (4,5) - a slider instead would fit much better since making 5 a circle feels kinda overmapped and the song doesnt really demand it
  3. 00:26:246 (3) - ctrl+j?
  4. 00:36:065 (1) - how about not stacking this one and give it somewhat an emphasis as an example: http://puu.sh/tMEz2/42b209d737.jpg
  5. 00:39:610 (6,7) - ctrl+g for rythm is a lot better imo, it gives what the vocals demand 00:39:746 - should be clickable imo
  6. 00:43:156 - well in this map the vocals had the priority after all so i would make this a clickable as a circle
  7. 00:48:065 (3) - try to equalize first half and second one: http://puu.sh/tMEP4/6b81fe79d5.jpg
  8. 01:03:883 (6) - this slider is meaningless and lands on nothing, the vocals start on 1/8 snap
  9. 01:06:337 (5) - this is 1/6 snap
  10. 01:46:701 (3,4) - same here as well better convert to slider to the vocals' demand drum uwu
  11. 01:46:973 (1) - if this is supposed to follow the scream then it actually should start here 01:47:110 - not supposed lol
  12. 01:49:564 (3,5) - stack them on 01:48:746 (3) - and 01:49:019 (5) - would be clever: http://puu.sh/tMG4T/3f3188e967.jpg
  13. 02:21:064 (2,3) - ctrl+g for rythm
  14. 02:22:564 (6) - i think this one doesnt require that much spacing especially when its actually more then 5's spacing so how about x512 y169 weird flow imo, yep the spacing but i asked much testplayers and they said ok so i keep
  15. 02:26:791 (3,4) - this rythm should work better: http://puu.sh/tMGvl/653e0a227f.jpg not vocal D:
  16. 02:17:246 (5) - LOL bug? peppy? its sharp angle but has a white anchor http://puu.sh/tMGC3/4f75070544.jpg
  17. 02:32:791 (1) - isnt symmetric to 02:32:246 (3) - copy paste already
  18. 02:42:678 (1) - end spinner on 02:43:564 - and put circle 02:43:701 - yap but somehow i dont want, same like 01:29:656 (1) -
  19. 02:51:063 (3) - circles instead much better imo lemme hear more opinions
  20. 02:59:791 (3,4) - slider instead drums
  21. 03:09:608 (4,5) - ^ consistency with prev
  22. 03:21:881 (1) - i prefer some emphasis on this one so unstack it?
  23. 03:22:291 (3,4) - ctrl+g rythm why?
  24. 03:41:791 (1,2) - ye like i said slider for vocals much better feeling consistency and drum
  25. 03:57:881 (1) - ayy vocals on blue tick not following vocal because sucks
  26. 04:00:063 (1) - try to curve more so it does a square pattern with 03:59:654 (1,2,3) - like: http://puu.sh/tMHFx/d15ba3853a.jpg
  27. 04:13:154 (1,2) - symmetric pls? xd
  28. 04:24:472 - id place a circle here stacked on 04:24:609 (2) - since it feels weird having that gap tbh consistency with prev
  29. 05:12:063 (1) - reverse on 1/6 snap

well hope it helped, gl

Neoskylove wrote:

Q

[Farewell]
00:17:519 - I think this beat is not so necessary.
00:34:837 (1,2) - I think players could be hard to read this 1/8 rhythms. will hear more opinions
00:44:519 - add a cleckable beat here? no need imo
00:46:974 (1,2) - I think this stack is little bit weird to see since you didn't use this overlap well
01:15:746 (2,3) - blanket
01:17:928 - I suggest you add a beat here since you added many beats. like 01:15:746 (2) - adding beat will ruin the symmetrical flow here so i prefer to keep
01:31:565 - How about add a beat? vocal fits well. slider tail enough imo
02:05:519 (1) - how about add clap here like 02:05:928 (1,1) - ? could be better. but no drum sound orz
02:44:655 - How about add a beat? vocal fits well. slider tail enough uwu
03:01:836 - how about add a beat?
03:21:745 (4,1) - I prefer making jumps. feels strong vocals. at least there is jump already D:
03:28:836 (2,3,4,5,6,1) - How about make a star pattern for better looking?
03:37:154 (1,2,3) - 03:38:245 (1,2,3) - I suggest you slider blanket like this? basically look same so i prefer mine because a bit more curved xD
03:57:609 (3,4,1) - DS error? if you intended big DS for emphasize, make sure about that.
04:10:972 (1,2) - Just my suggestion, how about make perfect symmetry?
04:51:336 (1) - add a clap, too? no drum uwu
05:00:199 - I suggest you add a beat here since you added it at similar parts like 04:42:609 (1,2,3,4,5) - 04:51:336 (1,2,3,1,2,3,1,2) - 05:08:790 (1,2,3,4,5) - hear more opinion, just want variety because to see same rhythms orz
05:05:517 (1,2) - intended antijump? I think looks weird, you didn't make antijump patterns, 05:07:699 (1,2) - is, too.anti jump is good for pause vocal here

thanks no reply means fixed

GL!
Nao Tomori
hello, from my m4m queue. my map: https://osu.ppy.sh/s/568198


[farewell]
combo 2 is invisible with background dim on, please make it significantly brighter.

00:17:519 (5) - why is this stacked? doesn't fit with the increasing spacing of 1 2 3 4 imo.

and then this is an issue cuz 00:18:337 (6,1) - is a lot bigger spacing especially after the slow slider.

00:22:156 (5,6,7) - why do you only follow piano here >.> sounds pretty bad cuz vocal on kickslider end and you don't do it anywhere else.

00:34:837 (1,2,3) - don't think 1/8th is good here, since it looks like that's the only time you use it in the intro. kickslider is better imo.

00:31:974 (1,2,3,4) - this pattern looks kinda ugly to me since 1 3 are not lined up

00:48:065 (3) - this slider is not lined up throughout the body xd

01:00:065 (1,2,3) - this kind of uneven visual spacing looks odd imo

01:01:428 (4,5,6) - the rhythm here sounds pretty bad since 5 is clearly different from 4 and 6. i think something like https://osu.ppy.sh/ss/7375169 works better since 5 is on 2 vocals atm.

01:07:156 (3,5,6) - this also looks kinda messy cuz of different angles and curves and slider shapes

01:10:974 (1,2) - this pattern looks kinda bad cuz inconsistent 1 2 3 spacing.

01:14:110 - a rhythm like https://osu.ppy.sh/ss/7375184 works a lot better to avoid the overmaped 1/4 circles and follow the vocals. yours is rather unrepresentative of the song in my opinion.

01:32:928 (1) - there's nothing on this time stamp in the song and you put a jump -_-

01:46:973 (1) - sound of the vocal is at 01:47:110 - , adding a circle on the cymbal and moving the slider back would make sense.

01:48:201 - isn't in the song, so replacing 1 with a slider or removing that beat entirely makes the most sense.

02:05:519 (1,2,3,1,2,3) - this is really really awkward to play due to the wide angle and spacing decrease of 02:05:791 (3,1,2) - . i don't think that this kind of stuff is warranted at this part of the song since nothing particularly exceptional happens. 02:06:201 (3,1,2) - same thing.

02:08:246 (4) - aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA YOU ARE NOT LOGIC AGENT
ok but actually it doesn't look that good to use slightly curved slider next to straight kicksliders.

02:26:928 - the vocal starts here i think.. so this rhythm maybe better https://osu.ppy.sh/ss/7375265

02:45:336 (2,3,4) - this looks weird af since 2 is not aligned well with surrounding objects, and the spacing is rather inconsistent. something like https://osu.ppy.sh/ss/7375281 would look a lot better.

02:49:154 (1,2) - these arent blanketing anything they just look weird to me x d

03:00:063 - vocal starts a beat later so this sounds super weird lol

03:14:518 (5,6,7) - same thing with piano.

03:26:245 (1,2,3) - i think this spacing should be more even. additionally i think 03:26:791 (3,4) - should be circles since they're all vocals. you do stuff like that later.

03:43:836 (1,2,3,4) - this is really really hard to play due to the wide angle. i think you should make it a sharper angle so it's more comfortable like the rest of the map.

03:48:063 (1,2) - these objects look really unrelated since they aren't angled similarly. additionally, 03:49:018 (4) - throws off the visual spacing of the pattern because it's too close to 2.

04:01:290 (1) - don't like this circle at all, it's overmapped and makes 4 > 2 kind of awkward imo.

04:22:972 (1,2) - 1 looks really ugly to me though 2 is fine.

04:31:019 (2,3,4,5) - 5 makes this pattern look bad since it's a completely different angle and direction from the rest of it

05:00:063 - funny that you overmap tons of 1/4 stuff but don't follow the strings here xd

most of what i focused on was the visual spacing and aesthetics of the map, the rhythm was decent enough and the patterns themselves were not too bad either. i didn't really like the extensive use of 1/4 overmapping but i only pointed out a few cases where it didn't work too well in my opinion. pm me if you have questions about this.
Kencho
[General]
  1. Nice

[Farewell]
  1. 01:21:883 (1,2,3,4) - This pattern makes me confused, maybe you can try a regular shape for this? such as half of the octagon.
  2. 01:31:428 (3) - I suggest you to change 2 circle here to emphasize vocals, as well as 02:44:519 (3) -
  3. 02:32:246 (3) - I suggest you to move this slider closer to prev circle since 02:32:791 (1,2) - are 1/1 empty beat. As the same reason so you should also move 02:32:791 (1) - farther. For example : http://puu.sh/ubrMW/7d99e3d532.jpg
  4. 02:48:881 (3) - I really suggest you move this circle farther and farther since the spacing really makes me confused which is a 1/2 or 1/1. Also you can stack the circle under 02:48:472 (2) - slider tail, that is also fine.
  5. 03:21:336 (3,4) - Unsnap here
  6. 03:28:836 (2,3,4,5,6,1) - Well, imo you can try to make a regular shape here to make a good aesthetics.
  7. 05:13:427 - Using 20% volume here?
  8. 03:49:154 (1,2,3,4) - This pattern not relly well in playability, so how about ctrl+H and ctrl+J this pattern and like this : http://puu.sh/ubswu/cab7d6e214.jpg to make a better flow.
  9. 03:55:427 (2) - Move farther, same reason as I mentioned above.
  10. 04:17:790 (2) - Move to x68 y258 and 04:18:335 (5) - to x344 y285 to keep the pattern good looking http://puu.sh/ubt0a/da81ad4db5.jpg
  11. 04:34:153 (3,1,2) - makes me confused. Just a suggestion, how about make a star shape at 04:34:290 (1,2,3,1,2) - ? Now it just like a random circles.
Just like Nao Tomori said that the rhythm is well,but the visual spacing and aesthetics of the map was I focused on. Maybe you should find more mods for this. If you want, poke me for a recheck.
Topic Starter
Xinely

Nao Tomori wrote:

hello, from my m4m queue. my map: https://osu.ppy.sh/s/568198


[farewell]
combo 2 is invisible with background dim on, please make it significantly brighter.

00:17:519 (5) - why is this stacked? doesn't fit with the increasing spacing of 1 2 3 4 imo.

and then this is an issue cuz 00:18:337 (6,1) - is a lot bigger spacing especially after the slow slider.

00:22:156 (5,6,7) - why do you only follow piano here >.> sounds pretty bad cuz vocal on kickslider end and you don't do it anywhere else.

00:34:837 (1,2,3) - don't think 1/8th is good here, since it looks like that's the only time you use it in the intro. kickslider is better imo.

00:31:974 (1,2,3,4) - this pattern looks kinda ugly to me since 1 3 are not lined up

00:48:065 (3) - this slider is not lined up throughout the body xd

01:00:065 (1,2,3) - this kind of uneven visual spacing looks odd imo

01:01:428 (4,5,6) - the rhythm here sounds pretty bad since 5 is clearly different from 4 and 6. i think something like https://osu.ppy.sh/ss/7375169 works better since 5 is on 2 vocals atm.

01:07:156 (3,5,6) - this also looks kinda messy cuz of different angles and curves and slider shapes

01:10:974 (1,2) - this pattern looks kinda bad cuz inconsistent 1 2 3 spacing.

01:14:110 - a rhythm like https://osu.ppy.sh/ss/7375184 works a lot better to avoid the overmaped 1/4 circles and follow the vocals. yours is rather unrepresentative of the song in my opinion. ah this time i more focus on map piano imo jumps with emphasis piano on slider's heads feel good

01:32:928 (1) - there's nothing on this time stamp in the song and you put a jump -_-

01:46:973 (1) - sound of the vocal is at 01:47:110 - , adding a circle on the cymbal and moving the slider back would make sense. vocal at 01:47:155 - 1/12 and mapping it would be weird. so i just focus on cymbal and a clap sound here

01:48:201 - isn't in the song, so replacing 1 with a slider or removing that beat entirely makes the most sense. 01:48:201 - at least i still can hear piano and that isnt so weak so imo i still can continue for make jumps

02:05:519 (1,2,3,1,2,3) - this is really really awkward to play due to the wide angle and spacing decrease of 02:05:791 (3,1,2) - . i don't think that this kind of stuff is warranted at this part of the song since nothing particularly exceptional happens. 02:06:201 (3,1,2) - same thing. i will hear opinion to this, when i asked much testplayers, nobody complained with this, same for the mod. lets see after i can find 2-3 mods again

02:08:246 (4) - aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA YOU ARE NOT LOGIC AGENT
ok but actually it doesn't look that good to use slightly curved slider next to straight kicksliders. HORAAAA, ANATA NI TOTTE, DAIJI NA HITO HODO SUGU SOBA NI IRU NO i mean removed the curve node

02:26:928 - the vocal starts here i think.. so this rhythm maybe better https://osu.ppy.sh/ss/7375265

02:45:336 (2,3,4) - this looks weird af since 2 is not aligned well with surrounding objects, and the spacing is rather inconsistent. something like https://osu.ppy.sh/ss/7375281 would look a lot better.

02:49:154 (1,2) - these arent blanketing anything they just look weird to me x d moe moe moe but yeah from kinda weird from flow but still acceptable imo

03:00:063 - vocal starts a beat later so this sounds super weird lol basically same as prev, that vocal is dying around 1/12 so i just focus on cymbal + clap for make easier rhythm (oh this time is a weak drum not cymbal w)

03:14:518 (5,6,7) - same thing with piano.

03:26:245 (1,2,3) - i think this spacing should be more even. additionally i think 03:26:791 (3,4) - should be circles since they're all vocals. you do stuff like that later.

03:43:836 (1,2,3,4) - this is really really hard to play due to the wide angle. i think you should make it a sharper angle so it's more comfortable like the rest of the map.

03:48:063 (1,2) - these objects look really unrelated since they aren't angled similarly. additionally, 03:49:018 (4) - throws off the visual spacing of the pattern because it's too close to 2.

04:01:290 (1) - don't like this circle at all, it's overmapped and makes 4 > 2 kind of awkward imo.

04:22:972 (1,2) - 1 looks really ugly to me though 2 is fine. idea pls uwu

04:31:019 (2,3,4,5) - 5 makes this pattern look bad since it's a completely different angle and direction from the rest of it

05:00:063 - funny that you overmap tons of 1/4 stuff but don't follow the strings here xd dying thx

most of what i focused on was the visual spacing and aesthetics of the map, the rhythm was decent enough and the patterns themselves were not too bad either. i didn't really like the extensive use of 1/4 overmapping but i only pointed out a few cases where it didn't work too well in my opinion. pm me if you have questions about this.at least i have tried to remove some when you mentioned on mod, imo for 1/4 overmap when jumpy like 01:47:791 (2,3,1,2,3,1,2,3,4,5) - they work nicely for intense before change to next music pattern so i would like to keep them first

Kencho wrote:

[General]
  1. Nice

[Farewell]
  1. 01:21:883 (1,2,3,4) - This pattern makes me confused, maybe you can try a regular shape for this? such as half of the octagon.
  2. 01:31:428 (3) - I suggest you to change 2 circle here to emphasize vocals, as well as 02:44:519 (3) -
  3. 02:32:246 (3) - I suggest you to move this slider closer to prev circle since 02:32:791 (1,2) - are 1/1 empty beat. As the same reason so you should also move 02:32:791 (1) - farther. For example : http://puu.sh/ubrMW/7d99e3d532.jpg
  4. 02:48:881 (3) - I really suggest you move this circle farther and farther since the spacing really makes me confused which is a 1/2 or 1/1. Also you can stack the circle under 02:48:472 (2) - slider tail, that is also fine.
  5. 03:21:336 (3,4) - Unsnap here hoyl how lmao
  6. 03:28:836 (2,3,4,5,6,1) - Well, imo you can try to make a regular shape here to make a good aesthetics.
  7. 05:13:427 - Using 20% volume here?
  8. 03:49:154 (1,2,3,4) - This pattern not relly well in playability, so how about ctrl+H and ctrl+J this pattern and like this : http://puu.sh/ubswu/cab7d6e214.jpg to make a better flow.
  9. 03:55:427 (2) - Move farther, same reason as I mentioned above.
  10. 04:17:790 (2) - Move to x68 y258 and 04:18:335 (5) - to x344 y285 to keep the pattern good looking http://puu.sh/ubt0a/da81ad4db5.jpg woaini
  11. 04:34:153 (3,1,2) - makes me confused. Just a suggestion, how about make a star shape at 04:34:290 (1,2,3,1,2) - ? Now it just like a random circles.
Just like Nao Tomori said that the rhythm is well,but the visual spacing and aesthetics of the map was I focused on. Maybe you should find more mods for this. If you want, poke me for a recheck.
no reply means fixed too

thanks both of you, gonna grab ur map soon tomori
Irohas
cliff edge <3

farewell
  1. 00:22:156 (5,6) - what about trying this rhythm 00:21:065 (2,3) -? the break between 00:22:156 (5,6) - feels a bit weird imo
  2. 01:09:610 (3,1) - spacing should be bigger, we still have a sound which deserve being more emphasized imo
  3. 01:13:701 (4,5) - it feels a bit weird to have the vocal on a slider's end, maybe try ctrl+g'ing those? it'll surely be better
  4. 01:14:110 (6) - clap is missing :c
  5. 01:24:065 (1,2) - inconsistency with 01:15:337 (1,2,3) -
  6. 02:02:246 (1,2,3,4) - maybe try to improve this pattern, it doesn't look good visually D:, try with a kind of square pattern as https://puu.sh/ubK9K/630681672e.png ?
  7. 02:31:701 (1,2,1) - mmh that rhythm at 01:18:610 (1,2) - was no nicee, try to make the same?
  8. 03:00:063 (1) - try to make this more cute
  9. 03:29:927 (2,3,4,5,6,1,2) - nice
  10. 04:20:517 (4) - that slider-whistle is voluntary?
  11. 04:50:245 (1) - try to use the same slider as 04:49:699 (3) -
[]
that's all for me! good luck! :d
https://osu.ppy.sh/s/566537
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