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This beatmap was submitted using in-game submission on 2017年10月28日 at 23:57:32

Artist: illion
Title: AIWAGUMA
Tags: UBU Yojiro Noda 野田洋次郎 Folk Rock _Yiiiii Pata-Mon Tenshichan Superstar Tofu1222 Antalf handsome muscle
BPM: 176
Filesize: 14580kb
Play Time: 03:42
Difficulties Available:

Download: illion - AIWAGUMA
Information: Scores/Beatmap Listing
---------------
歩んできたこの道は

どんな形してるんだ

僕の今 君の今

どこで まぐわるんだ

collapsed text
std:normal by Pata-Mon
insane by _Y一堆i
taiko:by handsome muscle
ctb:by Tenshichan
mania:HD by Antalf
MX by tofu
mania hitsound by 1164530434

RIP HXJ and his NM:https://puu.sh/xI8Zq/65d3288b72.osu
Last edited by Ellyu on , edited 194 times in total.
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Rhythm Incarnate
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Kantan

HP 4 -> 7 because it has few notes

Decrease star rating

00:32:600 (2) - delete
01:08:054 (68) - delete
01:09:418 (71) - delete
01:29:872 (5) - delete
01:35:327 (17) - delete
01:40:782 (27) - delete

02:38:736 (6) - delete
02:42:486 (14,15,16,17,18) - d k d k k
03:18:622 (4,5,6,1) - d _ k _ d
03:23:736 (9) - delete
03:30:554 (26) - delete


Futsuu

HP 4 -> 6

02:39:077 (11) - remove Finish
02:44:532 (28) - remove Finish
03:30:554 (26) - remove Finish or add Finish at 03:30:213 (25)


Oni

00:44:532 (57) - add Finish
01:17:259 (9) - add Finish


Inner Oni

01:17:259 (9) - add Finish
02:24:588 (2,3) - dd
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Nyan wrote:

Kantan

HP 4 -> 7 because it has few notes

Decrease star rating

00:32:600 (2) - delete
01:08:054 (68) - delete
01:09:418 (71) - delete
01:29:872 (5) - delete
01:35:327 (17) - delete
01:40:782 (27) - delete

02:38:736 (6) - delete
02:42:486 (14,15,16,17,18) - d k d k k
03:18:622 (4,5,6,1) - d _ k _ dfixed but a little different
03:23:736 (9) - delete
03:30:554 (26) - delete


Futsuu

HP 4 -> 6

02:39:077 (11) - remove Finish
02:44:532 (28) - remove Finish
03:30:554 (26) - remove Finish or add Finish at 03:30:213 (25)


Oni

00:44:532 (57) - add Finish
01:17:259 (9) - add Finish


Inner Oni

01:17:259 (9) - add Finish
02:24:588 (2,3) - ddit‘s fine


The rest are all fixed

Thanks XD .updated now
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Hi!
M4M
Sorry for so late response :(


Kantan
Consider deleting multiple notes to make it much more accessible to Kantan players (this is a 'normal')


Futsuu
Same case, remove notes. This is "Hard", Try lowering it to less than 2.2*


Muzukashii


Oni

That's all, I don't mod Inner Oni because you modded 4 diff in my mapset. This need more mods, you can find!
Good luck!
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General
  • I've been lurking about the song since it's really nice to listen and noticed the title is written as "Ai Waguma". Can you provide sources that AIWAGUMA is correct and not split as "AI WAGUMA" instead?


Inner Oni
00:55:100 (1,2,3,4) - I understand at a certain point the usage of 1/6 but it doesn't feel "right" imo. It rather looks random and not well placed, I would keep 00:55:100 (1) - and delete the rest, (1) should be a Big Kat afterwards.
01:00:895 - 01:03:111 - The breaks at 01:02:088 - and 01:01:747 - should be mapped while 01:02:770 (52,53,54) - should be removed; You mapped 00:55:441 - 01:00:213 - quite impactful and partly because of the vocals. for the said time spots you should apply to the changes since it makes it more obvious what you mainly go for.
01:05:924 (74) - The stream feels.. sorta spammy and not well to play, split it a bit. And remove this note.
03:15:213 (59) - What about emphasizing the vocals here with k? It barely hurts the bgm mapping and fits very well imo.
03:15:725 (64,65,66) - I find ddk or dkk more suitable if you go by the music.

I like your style; Some part feel unfamiliar to me but not because they're bad, mainly because it's something "new" to me how this and that are mapped this way. Then again I like the rhythm you're adding with your mapping in combination with the music mapping - which goes directly by the music. You did a good difficulty here, in my opinion.



Oni
00:22:713 - 01:41:804 - this is purely my personal opinion but before 01:41:804 - you should try to keep your combos at some parts shorter. I think some parts feels too long compared to the next/previous combos you did and ruins the atmosphere a bit. I will go point by point which parts I am talking about:


01:57:486 (26,27,28,29,30,31,32) - I would re-do this part since it feels very weird to go with kkkkd while there is nothing significant here which justifies that well. What about k d kdd instead?
02:13:850 (1,2,3,4,5,6,7,8) - Also here I feel the stream doesn't really fit very much, split it to two triplets (mean remove 02:14:105 (4,8) - )
02:24:588 (2,3,4) - Personally I am unsure if you really have to map these unsignificant sounds of the song, it feels strange at all. :|
02:39:247 (20) - What about removing this note? the break and doublet fits pretty good here if you ask me.
02:50:157 (89) - ^
03:13:338 (1) - consider removing this note to shortend the combo a bit.
03:13:508 (2,3,4,5) - while I hear what you're following, I find dk kd appears very random and kicks out the rhythm you're previously following. You could try dkd k instead.
03:17:259 (1,2,3,4) - as well here I don't think you should follow /that/ sound, ddk k works way better here.
03:18:793 (13) - as well, like 03:13:338 - you could remove this note so the combo isn't that long.
03:18:963 (14,15,16,17) - again, dkd k would be a nice choice here and is still similar to your rhythm.

The difficulty is okay but it has a lot of room open for improvement. I am not the sort of modder to interrupt the mapper too much about their rhythm and pattern they use so I didn't point out too much here. However, I feel that many spots can have a better emphasis if you go by various methods like "less is more" - using less notes at some parts to have more emphasis at certain spots with notes. Something that you really should consider is a fixed scheme in what you mainly focus. You can't follow both, vocals and background music the same way. It's good to have a bit of bgm or vocals but you need to decide what you actually follow. Some parts felt weird and like you tried to follow both things, that's just a little advice after all, don't worry too much.


Muzukashii
Something you need to consider between Muzukashii and Oni is not only to reduce the density but also to have shorter combos. You can't and shouldn't have the same lenght of combos (or even longer) for a Muzukashii. Trying to go point by point what should be changed.

00:06:350 - 00:11:804 - This is a good example because it's near identical to the Oni Difficulty. Try to delete some 1/2 and 1/1 notes.
00:11:804 - 00:22:713 - compared to the Oni, the Muzukashii Difficulty has more notes in this part. Delete for example 00:12:145 (40,42) - , 00:13:850 (4) - , 00:15:895 (11,12,13) - , 00:17:600 (15) - , 00:21:350 (12) - , 00:22:543 (18) - .
00:22:713 - 00:33:622 - Also this part can be improved a lot and use easier pattern - because to make a Muzukashii significant easier than an Oni it means to use less notes, easier rhythm (less 1/4, etc) and easier pattern. If you use them in the Oni you have weird difficulty spikes and drops at parts which aren't good.

In all honest: I've been checking the complete difficulty till the end and the same issues I just pointed out above applies for the rest of the map. You have combos like 01:33:452 (26,27,28,29,30,31,32,33,34,35,36,37,38,39) - with another following combo of 01:36:009 (40,41,42,43,44,1,2,3,4,5,6) - which is impossible to have with the current settings. Read this guide what's important for mapping each difficulty, it may also help for other difficulties too!: t/152263

What I can re-quote from the guide is: Less is more. Try to keep 1/2 patterns small. This is pretty much what you should follow in the first place because your Muzukashii cannot be the same or harder at any time or part than the Oni. And for now the Muzukashii Difficulty has for around 3/4 of the time the same density and/or complexity. Also, if you're worried about it: Don't worry too much about the Star Rating, it barely means anything today.


Kantan
00:04:986 (4) - what about k? k k d sounds pretty cool and is a nice follow-up.
00:09:077 - 00:13:168 - https://derpovic.s-ul.eu/iT8peZqw.png This is STILL acceptable for a Kantan Difficulty and easier to follow. Removed the note at 00:12:486 - to avoid the long combo.
00:13:168 - 00:23:395 - https://derpovic.s-ul.eu/2Y71PYlF.png decreasing the density a bit and adding more breaks, it makes the part more suitable for newer players.
01:17:259 - 01:27:486 - for the calmer part of the song you should use less notes; remove every second note, starting with 01:17:941 (5) - then 01:19:304 (7) - and so on.
01:36:350 (15,16,17,18,19) - instead of using k d k k d - which is quite complicated, you could use k d k d k instead.

well, I can't tell much more about the difficulty since I skipped Futsuu so it's hard to judge the gap.

Good luck!
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gaston_2199 wrote:
Hi!
M4M
Sorry for so late response :(


Kantan
Consider deleting multiple notes to make it much more accessible to Kantan players (this is a 'normal')

All fixed thanks<3


Futsuu
Same case, remove notes. This is "Hard", Try lowering it to less than 2.2*

doing remap job now;w;

Muzukashii

the rest are fixed

Oni
changed to kd dk cuz no obvious sound at the red tick
That's all, I don't mod Inner Oni because you modded 4 diff in my mapset. This need more mods, you can find!
Good luck!
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Stefan wrote:

General
  • I've been lurking about the song since it's really nice to listen and noticed the title is written as "Ai Waguma". Can you provide sources that AIWAGUMA is correct and not split as "AI WAGUMA" instead?https://puu.sh/ubIs2/d01a95aca1.png



Inner Oni
00:55:100 (1,2,3,4) - I understand at a certain point the usage of 1/6 but it doesn't feel "right" imo. It rather looks random and not well placed, I would keep 00:55:100 (1) - and delete the rest, (1) should be a Big Kat afterwards.I ask some tester for their advise before and they said it's fine. I place them cuz there actually are rather fast beats here. They can also emphasize the next heavy beat i guess
01:00:895 - 01:03:111 - The breaks at 01:02:088 - and 01:01:747 - should be mapped while 01:02:770 (52,53,54) - should be removed; You mapped 00:55:441 - 01:00:213 - quite impactful and partly because of the vocals. for the said time spots you should apply to the changes since it makes it more obvious what you mainly go for.Fixed some but not pretty like what u said.;w;
01:05:924 (74) - The stream feels.. sorta spammy and not well to play, split it a bit. And remove this note.
03:15:213 (59) - What about emphasizing the vocals here with k? It barely hurts the bgm mapping and fits very well imo.
03:15:725 (64,65,66) - I find ddk or dkk more suitable if you go by the music.

I like your style; Some part feel unfamiliar to me but not because they're bad, mainly because it's something "new" to me how this and that are mapped this way. Then again I like the rhythm you're adding with your mapping in combination with the music mapping - which goes directly by the music. You did a good difficulty here, in my opinion.really glad to see someone like my style!



Oni
00:22:713 - 01:41:804 - this is purely my personal opinion but before 01:41:804 - you should try to keep your combos at some parts shorter. I think some parts feels too long compared to the next/previous combos you did and ruins the atmosphere a bit. I will go point by point which parts I am talking about:


01:57:486 (26,27,28,29,30,31,32) - I would re-do this part since it feels very weird to go with kkkkd while there is nothing significant here which justifies that well. What about k d kdd instead?
02:13:850 (1,2,3,4,5,6,7,8) - Also here I feel the stream doesn't really fit very much, split it to two triplets (mean remove 02:14:105 (4,8) - )
02:24:588 (2,3,4) - Personally I am unsure if you really have to map these unsignificant sounds of the song, it feels strange at all. :|
02:39:247 (20) - What about removing this note? the break and doublet fits pretty good here if you ask me.
02:50:157 (89) - ^
03:13:338 (1) - consider removing this note to shortend the combo a bit.
03:13:508 (2,3,4,5) - while I hear what you're following, I find dk kd appears very random and kicks out the rhythm you're previously following. You could try dkd k instead.
03:17:259 (1,2,3,4) - as well here I don't think you should follow /that/ sound, ddk k works way better here.
03:18:793 (13) - as well, like 03:13:338 - you could remove this note so the combo isn't that long.
03:18:963 (14,15,16,17) - again, dkd k would be a nice choice here and is still similar to your rhythm.

The difficulty is okay but it has a lot of room open for improvement. I am not the sort of modder to interrupt the mapper too much about their rhythm and pattern they use so I didn't point out too much here. However, I feel that many spots can have a better emphasis if you go by various methods like "less is more" - using less notes at some parts to have more emphasis at certain spots with notes. Something that you really should consider is a fixed scheme in what you mainly focus. You can't follow both, vocals and background music the same way. It's good to have a bit of bgm or vocals but you need to decide what you actually follow. Some parts felt weird and like you tried to follow both things, that's just a little advice after all, don't worry too much.


Muzukashii
Something you need to consider between Muzukashii and Oni is not only to reduce the density but also to have shorter combos. You can't and shouldn't have the same lenght of combos (or even longer) for a Muzukashii. Trying to go point by point what should be changed.

00:06:350 - 00:11:804 - This is a good example because it's near identical to the Oni Difficulty. Try to delete some 1/2 and 1/1 notes.
00:11:804 - 00:22:713 - compared to the Oni, the Muzukashii Difficulty has more notes in this part. Delete for example 00:12:145 (40,42) - , 00:13:850 (4) - , 00:15:895 (11,12,13) - , 00:17:600 (15) - , 00:21:350 (12) - , 00:22:543 (18) - .
00:22:713 - 00:33:622 - Also this part can be improved a lot and use easier pattern - because to make a Muzukashii significant easier than an Oni it means to use less notes, easier rhythm (less 1/4, etc) and easier pattern. If you use them in the Oni you have weird difficulty spikes and drops at parts which aren't good.

In all honest: I've been checking the complete difficulty till the end and the same issues I just pointed out above applies for the rest of the map. You have combos like 01:33:452 (26,27,28,29,30,31,32,33,34,35,36,37,38,39) - with another following combo of 01:36:009 (40,41,42,43,44,1,2,3,4,5,6) - which is impossible to have with the current settings. Read this guide what's important for mapping each difficulty, it may also help for other difficulties too!: t/152263

What I can re-quote from the guide is: Less is more. Try to keep 1/2 patterns small. This is pretty much what you should follow in the first place because your Muzukashii cannot be the same or harder at any time or part than the Oni. And for now the Muzukashii Difficulty has for around 3/4 of the time the same density and/or complexity. Also, if you're worried about it: Don't worry too much about the Star Rating, it barely means anything today.


Kantan
00:04:986 (4) - what about k? k k d sounds pretty cool and is a nice follow-up.
00:09:077 - 00:13:168 - https://derpovic.s-ul.eu/iT8peZqw.png This is STILL acceptable for a Kantan Difficulty and easier to follow. Removed the note at 00:12:486 - to avoid the long combo.
00:13:168 - 00:23:395 - https://derpovic.s-ul.eu/2Y71PYlF.png decreasing the density a bit and adding more breaks, it makes the part more suitable for newer players.
01:17:259 - 01:27:486 - for the calmer part of the song you should use less notes; remove every second note, starting with 01:17:941 (5) - then 01:19:304 (7) - and so on.
01:36:350 (15,16,17,18,19) - instead of using k d k k d - which is quite complicated, you could use k d k d k instead.

well, I can't tell much more about the difficulty since I skipped Futsuu so it's hard to judge the gap.

Good luck!

no reply=fixed
I just got another thing to deal with so I will fix the rest diff another some days.
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Well.I am really sry that I restart to read stefan's mod too late. I mod it by myself and changed lots of patterns. So I can't understand what the mod refers to now.But I still fix what I can understand now.
Anyway thank you stefan!
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选曲好评~~赞一个
顺便。。这个BPM貌似应该是88,翻倍不好吧← ←
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awesome song, where did u find it?
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oh
Last edited by Ellyu on , edited 1 time in total.
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handsome muscle wrote:
Well.I am really sry that I restart to read stefan's mod too late. I mod it by myself and changed lots of patterns. So I can't understand what the mod refers to now.But I still fix what I can understand now.
Anyway thank you stefan!

Aww, too bad to hear. Anyways, instead of modding the Futsuu (since three weeks passed already) I will re-check the set again and give a proper feedback what I like/dislike, etc.


Inner Oni
I like the Inner Oni a lot! It reminds me strongly on my first maps I've did but quality-wise yours is on a better level. You're mapping quite continously - some like that while other aren't fans of this mapping style since it looks overdone and less emphaszing to them. Nevertheless I find your difficulty pretty cool to play and I honestly would like to see it ranked one day.


Oni
I clearly see similarities between Oni and Inner Oni which is a nice concept since Inner Oni in the original TnT games are supposed to be the "real Oni Difficulty", so this is a nice adaption of that idea. Difficulty-wise you nerfed the stream pattern and used some easier pattern for five or triplets, as standalone Oni it might be too hard but we have the Lite Oni for this case. Generally, feels pretty good to play and a nice alternative if Lite Oni is too easy and Inner Oni too hard.


Lite Oni
This one is new, right? The Difficulty feels not so consistent. We have parts that goes well as Lite Oni - in contrast with the actual Oni - but then we have parts that rather feels like a Muzukashii Difficulty, 01:06:452 - 01:17:361 - for example. What works good is that you don't use multicolour fiv-lets and stick with multicolour triplets. So the only concern I have is the inconsistent difficulty curve the diff has - but it's also the newest so I guess we have to work on it before making judgements.


Muzukashii
Since Lite Oni used longer combo pattern and mostly triplets you don't have so much room left of what you can use - and I see the problem between the gap of Muzukashii - Lite Oni. For example, 02:47:361 - 03:20:088 - is excellent! It combines a good portion of breaks, using some more uncommon rhythm changes such as 02:53:156 (7,8,9,10,11,12,13,14,15) - and goes very well with the difficulty jump if you see Lite Oni here. Then we have parts that aren't soooo good, such as the usage of triplets while Lite Oni do provide them in a small portion, even if they're multicoloured I think you don't need them in Muzukashii. Also, I don't think you need longer combo pattern such as 02:28:611 (13,14,15,16,17,18,19,1,2,3,4,5,6) - . And lastly the intro until 00:22:815 - should be nerfed since it's basically the same than Lite Oni. For now I barely see difference between Muzukashii and Lite Oni and that makes one of these difficulties for the most part redundant - that's not the sense of a difficulty and difficulty gap.


Futsuu
At some point it feels what the Muzukashii should have been, on some parts it felt straight like a Futsuu. Generally I think you should find something that's exactly between your current Muzukashii and Futsuu - this would be the perfect Muzukashii to have. After then you gotta optimize the Futsuu. I think this is easily doable since you're almost in Muzukashii Level with 2.23 so going down to 2* and even lower is easily possible. The break usage is pretty good but I think the pattern itself can be kept easier, 01:51:111 (19,1,2,3,4,1) - for example can have an easier pattern (d k k d k d is to be fair something you can get lost very quickly). And aside of that I can only rely you will do something with the Muzukashii.


Kantan
Something that I strongly recommend to NOT do is continous mapping. Although you don't map every white tick it's neither recommend to have every 2nd white tick mapped. A Kantan difficulty is supposed to be the first thing a newcomer plays (we can't expect your Kantan is really the first difficulty someone ever plays but this sort of difficulty works this way), so having continous mapping is a killer for newcomers. The song itself is really calm until 02:36:452 - so you can use waaaay less notes and/or a lower density than right now. Obviously it's neither good if the map itself is boring but I think you should go with the practicular usage a Kantan should have.


I hope my feedback can help you to improve your mapset, and please do not kudos this post. Already got one some time ago. Good luck!
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quick view

easy
01:37:815 (1,1,1,1,2) - 低难度不要用这样的特殊nc 这只会让新手更懵逼
01:52:815 (1,2) - 低难度避免使用这种视觉ds和实际ds严重不同的pattern

hard
01:52:134 (3,4) - 这种相关一组的用一样的弧度或者直接复制粘贴 这样差不少看着挺刺眼的
02:35:770 (1) - 简单hard中,这种慢速滑条建议用稍高一点的sv(比如0.8),然后弯成弧度比较大的弯滑条,这样实际打起来的减速效果还是很明显,并且读图会简单一些,更适合hard:https://puu.sh/uO5Ly/8e222c5d08.png
03:07:134 (3) - 这种程度的遮挡在hard里不行.实际上在insane中都不太行,底下也是.当然 insane里可以错开几像素,但是hard里还是建议完全摆开
03:23:838 (4,1,2,3,4,5) - ^ 而且这里还多一点,折返滑条的折返箭头更需要注意

hyper
需要注意一下1/2与1/4的区别:03:18:043 (3,4,5,1) - 03:18:724 (1,2) - 等等.一定要有明显区别.实际上结尾段落的节奏综合这难度整体来看有点过难
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Hyper


Another


E=mc^2

怎么拿了标题做难度名了2333


好多太鼓难度,祝早飞!
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