This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
537 posts
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This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 12:43:35 PM

Artist: ginkiha
Title: nightfall
Source: BMS
Tags: g2r2014 NIZI-RINGO ne/nuit piano alchemists deemo rayark Magic Girl RoseusJaeger
BPM: 92
Filesize: 4008kb
Play Time: 01:57
Difficulties Available:

Download: ginkiha - nightfall
Information: Scores/Beatmap Listing
---------------
Try with nightcore!

ra_k _ightfall

background change at 2017/9/27

Purple text because the song is about night and stuff



collab info
Roseus mapped up to the first kiai.

I mapped everything else.









ranked #2
Last edited by Paranoid Grapes on , edited 55 times in total.
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Rhythm Incarnate
1,077 posts
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No kudosu yet.
Im too lazy to finish, so you can do whatever you like with the diff and I'll mod what i do have done. Just put a blue bookmark where i ended so i know where i stopped.

lazy platter
Code:
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Roseus' Platter
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightfall_beach-wallpaper-1366x768.jpg",0,0
//Break Periods
2,59114,114556
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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21444,-100,4,2,0,50,0,0
42287,-100,4,2,0,60,0,1
63152,-100,4,2,0,60,0,1
84007,-100,4,2,0,30,0,0
115294,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 128,128,255
Combo3 : 94,94,174
Combo4 : 0,170,170

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User avatar
Star Shooter
219 posts
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No kudosu yet.
I know this is graved but like

lol
Code:
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 62520
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:
Tags:ne/nuit piano ginkiha alchemists deemo
BeatmapID:0
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nightfall_beach-wallpaper-1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
563.644634559577,652.173913043478,4,2,0,20,1,0
1867,-100,4,2,0,15,0,0
8389,-100,4,2,0,20,0,0
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63172,-71.4285714285714,4,2,0,60,0,1
84041,-100,4,2,0,30,0,0
115346,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 128,128,255
Combo3 : 94,94,174
Combo4 : 0,170,170

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Rhythm Incarnate
537 posts
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Rhythm Incarnate
1,077 posts
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No kudosu yet.
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Rhythm Incarnate
537 posts
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its back, time to get mods
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Spinner Sage
173 posts
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No kudosu yet.
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Rhythm Incarnate
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sxy62146214 wrote:
Maybe M4M? :)

Sure if yoi pm me maybe :)
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Spinner Sage
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I said :) Nice music
M4M on this map.
OK


Image Cup
00:22:736 (4) - X:216?
01:11:649 (7) - X:40?
01:44:910 (1,2) - 1:X:264? A little dash here...
01:50:127 (1) - Ctrl+G it and then move righter?

Image Magic Girl's Salad
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )

Image Collab Platter
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ?
01:38:388 (3) - Not a good slider.
01:46:214 (4) - ^
01:53:388 (2) - Ctrl+G?

Image Midnight
Where's the overmap?
00:28:606 (6) - Ctrl+G?
00:52:247 (8,10) - X:64> (A little closer?)
00:54:530 (5) - The end at (496,156) ?
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G?


GL!
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Rhythm Incarnate
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sxy62146214 wrote:
I said :) Nice music
M4M on this map.
OK


Image Cup
00:22:736 (4) - X:216? no, i had this note positioned here because of the drum noise
01:11:649 (7) - X:40? made it x=32
01:44:910 (1,2) - 1:X:264? A little dash here... nerfed by a little but not that much
01:50:127 (1) - Ctrl+G it and then move righter? nah

Image Magic Girl's Salad
00:01:214 (2) - Make it like 00:00:563 (1)?
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes?
00:56:649 (1,2,3) - ^ ( "(" )

Image Collab Platter
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good.
00:17:519 (3) - Not a good slider.Make it like "(" ?
00:33:171 (4) - ^ ( ")" )
00:41:649 (5) - Ctrl+G?
01:12:953 (4,5,6,7) - Not good.move (6,7) left and make it like "(" ? nah,, i think its fine here and i wanted a hyper here
01:38:388 (3) - Not a good slider.how? i think its fine
01:46:214 (4) - ^ ^
01:53:388 (2) - Ctrl+G? this does little to nothing and keeping it like this helps keeps flow.

Image Midnight
Where's the overmap?
00:28:606 (6) - Ctrl+G? no, its harder to catch and gets rid of a hyper
00:52:247 (8,10) - X:64> (A little closer?) personally i think its fine but ill keep not of this if other people dont like it
00:54:530 (5) - The end at (496,156) ? i dont get what you mean here
00:57:138 (5) - ^ (184,224) ?
00:59:747 (5) - ^ (88,128) ?
01:02:519 (8,9,10,11) - Kidding me?Ctrl+G? ctrl + g does nothing here and i like the pattern like this


GL!
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Star Shooter
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sxy62146214 wrote:
I said :) Nice music
M4M on this map.
OK


Image Magic Girl's Salad
00:01:214 (2) - Make it like 00:00:563 (1)? - Its shaped like this to follow the piano change, keeping.
00:46:214 (2,3,4) - Kidding me?Make it like ")" with 5 notes? - No reason to, plays out fine with me, plus the sliders follow the small extended piano notes.
00:56:649 (1,2,3) - ^ ( "(" ) - Sorry... not sure I understand this.


GL!


Thanks for modding.

No changes, although my diff is the only one without source so could you fix that PG?
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Quality Assurance Team
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Image General
  • Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  • Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety


Image Cup
  • 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting
  • 00:27:953 (2,3) - Awkward flowstop, consider spacing this more
  • 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead
  • 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here
  • 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) -
  • 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits
  • 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case
  • 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) -
  • 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss here


Image Salad


Image Platter
  • 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow
  • 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4
  • 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable
  • 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also
  • 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section
  • 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here
  • 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacing
  • 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are
  • 01:22:736 (5,1) - ^
  • 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythm
  • 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)


Image Midnight
  • 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  • 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  • 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  • 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  • 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  • 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  • 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  • 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  • 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  • 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -

Hope these suggestions help - good luck! (:
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Rhythm Incarnate
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sxy62146214 wrote:
Image Collab Platter]
AR looks a little fast O.O
00:06:432 (2) - Put a hyperdash here?No I don't think it's good. ???? im confused
00:17:519 (3) - Not a good slider.Make it like "(" ? The sound becomes stagnant, so i think it's fine.
00:33:171 (4) - ^ ( ")" ) I tried
00:41:649 (5) - Ctrl+G? Seems fine

GL!


JBHyperion wrote:

Image Platter
  • 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow Lets see if thats better
  • 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4 woops fixed
  • 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable fixed first one
  • 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also BlameGrapes




k
Code:
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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21432,-100,4,2,2,50,0,0
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32,192,83062,1,0,0:0:0:0:
80,192,83225,1,0,0:0:0:0:
208,192,83388,1,0,0:0:0:0:
272,224,83551,1,0,0:0:0:0:
272,224,83714,1,0,0:0:0:0:
208,192,83877,1,0,0:0:0:0:
472,192,84040,1,0,0:0:0:0:
248,192,86649,5,0,0:0:0:0:
32,192,89258,1,0,0:0:0:0:
320,192,91866,1,0,0:0:0:0:
256,192,92193,12,0,94149,0:0:0:0:
360,224,94475,6,0,L|448:152,1,95,4|0,0:0|0:0,0:0:0:0:
280,168,95127,2,0,L|200:104,1,95
32,112,95780,2,0,P|8:160|120:224,1,190
360,264,97084,6,0,L|416:184,1,95
272,240,97736,2,0,L|344:136,1,95
88,184,98388,2,0,P|88:112|200:128,1,190
336,104,99366,1,0,0:0:0:0:
160,184,99693,6,0,L|65:184,1,95
208,184,100345,2,0,L|320:192,1,95
480,248,100997,2,0,P|488:192|368:128,1,190
256,120,101975,1,0,0:0:0:0:
64,128,102301,6,0,L|176:128,1,95
400,208,102953,2,0,L|488:144,1,95
80,128,103606,2,0,L|16:216,3,95
232,128,104910,6,0,L|336:128,1,95
488,128,105562,1,0,0:0:0:0:
368,128,105888,1,0,0:0:0:0:
160,136,106214,2,0,P|144:176|248:240,1,190
480,240,107519,6,0,L|384:144,1,95
232,176,108171,2,0,L|304:104,1,95
80,80,108823,2,0,P|56:160|152:200,1,190
248,208,109801,1,0,0:0:0:0:
488,208,110127,6,0,L|392:208,1,95
256,272,110780,2,0,L|368:208,1,95
88,256,111432,2,0,P|48:208|144:136,1,190
256,128,112410,1,0,0:0:0:0:
496,128,112736,6,0,L|464:232,1,95
63,246,113388,2,0,L|33:157,1,95
256,128,114040,2,0,L|360:144,2,95
112,128,115019,1,0,0:0:0:0:
256,192,115345,12,0,117301,0:0:0:0:
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JBHyperion wrote:
Image General
  • Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
  • Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety
ehhhhhhhhhh i tried to use pretty minimalistic hitsounding, ill try to get more opinions on this though


Image Cup
  • 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting ok
  • 00:27:953 (2,3) - Awkward flowstop, consider spacing this more changed the pattern around, hopefully it made it better
  • 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead ok i got rid of the ones in the beginning of the kiai before the four note jingle.
  • 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here k
  • 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) - k
  • 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits k
  • 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case k
  • 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) - u right
  • 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss herefixed




Image Platter
  • 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also good point
  • 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section added a dash on the drum
  • 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here curved it
  • 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacingok
  • 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are you right
  • 01:22:736 (5,1) - ^^
  • 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythmdid it but it feels a bit forced imo
  • 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)k bossman


Image Midnight
  • 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
  • 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
  • 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
  • 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
  • 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
  • 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
  • 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
  • 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
  • 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
  • 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -

Hope these suggestions help - good luck! (: i accepted everything at the rain except marked



Also changed the BG for something more fitting of the song
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Not qat coming in for m4m

General
  • I think AR 5,6,7,8 would work a lot better since this might be too high for the top diffs
  • Use more hitsounds pls, just copy stuff from the ranked set if need be.
  • I'll just assume you haven't applied jbh's mod about HP
  • Check AI mod on all your diffs

Cup
  • 00:06:432 (2,3) - Could use more movement here
  • 00:08:388 (1,2) - same, cause you use somewhere around 2.2-2.4 for most stuff but drops on 1/1 which have more important sounds
  • 00:31:866 (1,2,3) - Different than your other three note patterns like 00:22:084 (2,3,4), reduce distance
  • 00:35:453 (2,3) - can use more different spacings to highlight important sounds like this on cup
  • 00:44:258 (3,4,1) - Why spacing suddenly increased when there's nothing much to map
  • 01:01:866 (2,3,4,5) - could change to 2 sliders, cause each one would cover the same sounds
  • 01:07:736 (2,3,4) - Cup really doesn't need consistent spacing like this, use higher for higher pitch. imo 2,3 should be slider but whatever
  • 01:10:997 (6,7) - same sound as mentioned above but now 1/1 mapping :thinking:
  • 01:16:214 (1,2) - can improve flow more if closer together
  • 01:22:736 (3) - Just a mapping preference, but for patterns like this I think it's much better to use circles as a basis for flow. example. If applied, should apply to other parts of diff to be consistent
  • 01:40:345 (2,3) - again, don't have to use consistent spacing, can still emphasise by having it further and walkable

Mcgrill's Salad

Platter

Midnight
Doesn't midnight occur way after nightfall
imo this could really benefit from using a higher slider velocity, a lot of the droplets are way too close to the previous slider
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