I know it was pointed out before but 00:06:563 (1,1,1,1,1,2,1,1,2) - is way over nc'd. I understand you're giving a new combo after every new pair of bleeps with exceptions at 00:07:290 (1,2) - and 00:07:745 (1,2) - but this could be simplified down to something like
this where the new combo is on the beep boop synth's emphases. Hell, default skin has some of the worst followpoints but I could still do the first four notes without any issues using it on test. Plus, 00:07:290 (1,2,3,1,2) - wouldn't be affected at all since they're too close for followpoints to be produced. Since you used this pattern a lot, don't forget to do something similar with the other instances of this.
i don't think its necessary and doesn't highlight that part as well, it makes the map feel much messier and less well composed00:16:745 (1,2,3,1,1,2,1) - shouldn't this be patterned more like 00:08:018 (1,2,3,1,1,2,1) since you were sticking to that consistently before? Overlapping 00:16:745 (1,2) for example would keep up the consistency and I can't identify a reason for to have been switched up like this in the first place. Same goes for 00:17:472 (1) - which should be a circle. This consistency error seems to happen a ton through the map, so going through and fixing this when it pops up would benefit the map's structure.
this specific case is a slider because of the 'siren' sound, which i map with sliders elsewhere. otherwise, the rhythm that follows is consistent with elsewhere in the map.00:17:472 (1) and 00:17:836 (2) - if you didn't make 1 a circle you should adjust it so it isn't overlapping here.
fixed00:18:745 (1) - The sound on the blue tick here is way more important than the red tick so adjusting this is in order. I'd suggest doing the rhythm like
this but
this would also work.
this is actually the same arpeggio as the first one and others in this same section, this would sorta compromise that structure. the drums are different here and that rhythm follows those but this part prioritizes the bleeps00:19:200 (2) - and 00:19:472 (2,3) - Maybe emphasize these more with some higher spacing here?
edited this part around00:22:563 (1,2,3) - Having equal distances between the slidertail of 1 and the slider head of 2 as well as the slider heads of 1 and 3 would be pretty cool
edited slightly in different way00:26:927 (1,1) - Why not decreasing the sv for these sliders to reflect this suddenly quieter section?
readability, would be only time i use it in this section00:27:290 (1,2) - The red tick is kinda important here but I think this makes enough sense as is.
00:52:472 (2) - sound on the red tick here should probably be clickable, especially since the synth beeping here doesn't seem as strong of a noise as the drums are. Ctrl+g'ing the rhythm would probably be the best fix.
following bleeps here still, same rhythm as other sections00:57:018 - Aren't you missing a note here? There are vocals here after all.
there isn't. the you are hearing the 'f' of the word "beautiful" which is the 3 downbeats here. "i want to become beautiful mind"00:59:109 (2) - since you've started to map to the drums in tandem with the vocals around here, wouldn't
this pattern fit better than a repeat slider? Otherwise it isn't consistent with 00:59:654 (4) - where you end the slider with the drum on the blue tick and not the end of the vocals around the following blue tick.
there's no drum on blue tick for the first part, there is for the second part.01:02:745 - is missing a note, repeating 01:02:472 (4) - an extra time would suffice.
01:02:563 (4) - was supposed to start on white tick LOL oops01:30:927 (1) - I know you have that rotational symmetry going on here, but this is way under-emphasized. Same goes with 01:32:381 (1) . You emphasized this sound pretty well with 01:33:836 (1) - though, so I'd suggest doing something similar to that.
mapping to vocals here, all of this section has same spacing.01:49:472 (7,8) - This is really hard to read, moving 7 left and/or down (x=214 y=318 maybe?) would improve it a ton. (at the expense of the stack :^< )
i think this part is quite important, reading this bit keeps the intensity of the map high, the follow points make it pretty easy to read imo.. might change but i think its quite good for now.01:52:745 (1) - The blue tick here should probably get emphasis if you're emphasizing the white tick after it.
not sure which bluie tick you mean. do you mean 1:52:836? if so, all taps here are sync'd with the loud drums.02:40:745 - pls emphasize this sound too thanks
mapping to vocals, i think this is a good transition to quiet part02:40:927 (1,2,3,4,5,6,1,2,3,1,2,1,2,1,2,3,1) - nice
<3Confused by how you chose to map the blue ticks before the beats 1 and 3 from 02:58:018 - until 03:15:654 - since sometimes you did map them and sometimes you didn't, what am I missing?
the drums aren't consistent here, sometimes there are triples and sometimes there aren't. each blue tick that has a triple has slider end or circle there, the latter half of this section i used kicksliders since the drum sound for the triples is a low sound and is less emphasized03:17:654 (4) - Why do you map this to the vocals but map 03:18:018 (6,7,8,1) - to the drums?
both are mapped. the red tick vocal is emphasized by the drum fill which is mapped since it is a fill03:23:472 (4) - Why did you map this to the vocals but map 03:23:836 (6,7,8) - to the drums?
^03:45:200 (4) - Drum on the slider end should definitely be clickable, especially since 03:45:381 (5) - is clickable and I can barely hear anything going on then.
04:57:472 (1,2,3,4,5,6,7,8,9,10,11,12,1,1,1,1,1) - liked this part and 05:00:381 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a whole bunch whoa