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Ito Kashitaro - Parabola ~Galileo's Dream~

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Topic Starter
kanor
This beatmap was submitted using in-game submission on 2017年3月17日 at 18:57:32

Artist: Ito Kashitaro
Title: Parabola ~Galileo's Dream~
Tags: 二律背反 tmg0345
BPM: 142
Filesize: 14696kb
Play Time: 05:01
Difficulties Available:
  1. Hoshi (4.61 stars, 1044 notes)
Download: Ito Kashitaro - Parabola ~Galileo's Dream~
Information: Scores/Beatmap Listing
---------------
#3 Ranked
My birthday Approval
そうだ僕らに届く光は

死ぬほど冷たい空を越えて

少し曲がりながら進んだ

まるで僕たちのように消えそうでも


Storyboard by tmg0345
(Please play with it at least once ;_;)
Lobelia
默不作声传图~~这个2KD位置诶
Pata-Mon
  1. 开头音量小过分了,快要听不到
  2. 00:09:928 - 重音不在这里,在00:10:139 - ,00:09:505 (5,6) - 节奏ctrl+G
  3. 00:10:773 (7) - 这换一个滑条比较好,红线钢琴音很清楚
  4. 3/4滑条结尾静音好不好啊,你这hitnormal2用的还是这么有存在感的音效,
  5. 00:25:878 (4,5) - 这里ds怎么反而变小了?另外1.6到1.9ds变化也有点小,要真想变距的话可以幅度大点,另外加nc
  6. 00:46:477 (6,7,1) - 你前面的nc都是加在三连前面的.统一.
  7. 01:08:660 (1,2,3,4) - 这节奏?鼓点在01:08:977 - 你放滑条尾,然后后面连打基本是overmap,理解不能.直接http://b1.loli.io/images/YRgK.jpg多好.后面几组一样,02:23:026 - 这段也是
  8. 01:14:576 (1) - 音效用C1.你跟的钢琴,用鼓声吵死.02:28:942 (1) -
  9. 02:39:928 (1,2,3,1,2,3,1,2,3) - 前面ds都挺大,这几组突然窝这么近没道理
  10. 02:55:139 (1,1) - 这sv变的不太对啊,要变也应该是02:55:139 (1) - 这里有锣声,用快的;02:55:562 (1) - 这里是弱的用慢的
  11. 04:31:477 (9) - 这放远点好吧
GL~
Topic Starter
kanor

Pata-Mon wrote:

  1. 开头音量小过分了,快要听不到 加l15%的音量,应该能听到了
  2. 00:09:928 - 重音不在这里,在00:10:139 - ,00:09:505 (5,6) - 节奏ctrl+G OK
  3. 00:10:773 (7) - 这换一个滑条比较好,红线钢琴音很清楚 这里就是强调人声而已,开头感觉稍微空一点去强调kiai应该也可以
  4. 3/4滑条结尾静音好不好啊,你这hitnormal2用的还是这么有存在感的音效,fixed
  5. 00:25:878 (4,5) - 这里ds怎么反而变小了?另外1.6到1.9ds变化也有点小,要真想变距的话可以幅度大点,另外加ncfixed
  6. 00:46:477 (6,7,1) - 你前面的nc都是加在三连前面的.统一.fixed
  7. 01:08:660 (1,2,3,4) - 这节奏?鼓点在01:08:977 - 你放滑条尾,然后后面连打基本是overmap,理解不能.直接http://b1.loli.io/images/YRgK.jpg多好.后面几组一样,02:23:026 - 这段也是 这一段压得是提琴,听是可以听到的。因为整张图都在瞎jb送感觉会被骂就稍微几把一点(
  8. 01:14:576 (1) - 音效用C1.你跟的钢琴,用鼓声吵死.02:28:942 (1) - fixed
  9. 02:39:928 (1,2,3,1,2,3,1,2,3) - 前面ds都挺大,这几组突然窝这么近没道理fixed
  10. 02:55:139 (1,1) - 这sv变的不太对啊,要变也应该是02:55:139 (1) - 这里有锣声,用快的;02:55:562 (1) - 这里是弱的用慢的
    我觉得慢速滑条更强调啊,主要想强调的是02:55:984 (1) - 这个滑条
  11. 04:31:477 (9) - 这放远点好吧
fixed

GL~
谢摸~ :)
DJPop
part of m4m

~General~
• Why is "95f4ce96129dc2f865547bf89fb719c3.png" here? Spinner?
• Not necessary, but you should rename "44036537_p0 (1)_meitu_1.jpg" to something like "bg.jpg"

~Hoshi~
00:03:378 (8) - is this slider neccessary to be like this? it'd look more nice if you make a normal flow and don't overlap anything
00:20:914 (1) - add new combo
00:32:111 (3) - remove whistle
00:32:744 (5) - add whistle
00:33:167 (1,2) - ^
00:35:491 (3) - remove whistle
00:39:716 (5) - ^
00:40:350 (3) - add whistle
01:01:055 (3,4) - should be inverse, also move (5) and place somewhere above (4)
01:28:519 (8) - add finish
02:12:674 (5) - should be somewhere that doesn't overlap with slider, I suggest move to the end of slider (2)
02:15:421 (3,4) - should be inverse, also move (5) and place somewhere on the right side
02:59:364 (3,4) - should be like (1,2), just like previous combo-set
03:03:062 - should have a note here, the bass drum sound is too obvious
03:27:252 (1) - add finish at start
04:46:688 (3) - let's change all sliderticks into bass drum :D
04:53:238 (1) - silence spinner's end and use generic soft-hitnormal (don't use bass drum)
Ryuusei Aika
占个位,歌好听
来了,歌真的好听

01:20:702 (2) - 你这歌kiai都是比较重的节奏在白线上,不要让滑条尾压白线吧
02:02:744 (1,2) - 这个你要不要包一下,因为这个在实际打的时候看着比较明显
03:40:773 (1,1,1,1) - 为什么就这一段用了4个NC,有点奇怪
03:44:998 (1,2,3,4,1,2,3,4,1) - 这段我听着中间是1/2的鼓点,我觉得你是不是改成节奏压红线就行了
03:58:519 (1,2,3,4,1,2,3,4,1) - ^
04:07:815 (1) - 这是没stack好?
04:46:688 (3) - 星星是好看但我觉得这一段是可以map上的吧

真找不出什么东西......
你怎么把djpop叫过来的

加油
[Kamiya]
先占位

然后吐槽下背景

我有

深空恐惧症。。

点进图的第一件事就是把BG删了.....

看着背景实在下不了手..... :? :? :? :? :?
Topic Starter
kanor

DJPop wrote:

part of m4m

~General~
• Why is "95f4ce96129dc2f865547bf89fb719c3.png" here? Spinner?
• Not necessary, but you should rename "44036537_p0 (1)_meitu_1.jpg" to something like "bg.jpg"
ohh i forget it thxxxxxxxx

~Hoshi~
00:03:378 (8) - is this slider neccessary to be like this? it'd look more nice if you make a normal flow and don't overlap anything yes i think its neccessary
00:20:914 (1) - add new combo if i NC here, i should NC 00:22:604 (5) - here,too, whch is no need. so i want to keep it
00:32:111 (3) - remove whistle OK,fixed
00:32:744 (5) - add whistleOK,fixed
00:33:167 (1,2) - ^OK,fixed
00:35:491 (3) - remove whistleOK,fixed
00:39:716 (5) - ^OK,fixed
00:40:350 (3) - add whistleOK,fixed
01:01:055 (3,4) - should be inverse, also move (5) and place somewhere above (4) if I do like this, i must change the same ryhthm at other places, which would destory the whole feelings imo
01:28:519 (8) - add finish OK,fixed
02:12:674 (5) - should be somewhere that doesn't overlap with slider, I suggest move to the end of slider (2)
02:15:421 (3,4) - should be inverse, also move (5) and place somewhere on the right side
02:59:364 (3,4) - should be like (1,2), just like previous combo-set OK,fixed
03:03:062 - should have a note here, the bass drum sound is too obvious OK,fixed
03:27:252 (1) - add finish at start OK,fixed
04:46:688 (3) - let's change all sliderticks into bass drum :D im a little confused about this idea><
04:53:238 (1) - silence spinner's end and use generic soft-hitnormal (don't use bass drum)OK,fixed
THX FOR MODDING>< :)
Lobelia

[Kamiya] wrote:

先占位

然后吐槽下背景

我有

深空恐惧症。。

点进图的第一件事就是把BG删了.....

看着背景实在下不了手..... :? :? :? :? :?
哎呀,真可爱QWQ(づ。◕‿‿◕。)づ
zev
Hello
Hoshi
00:27:674 (3) - slider would fit the cymbal ride on here

00:29:787 (1,2,3,4) - these tiny overlaps, can you space them a bit?
00:39:928 (1) - ^

01:06:336 (4) - the slider overlap isn't that good aesthetics

01:16:688 (7) - ^ okay i'm done pointint them out

03:03:590 (1) - can you hitsound the bells? they keep occuring and sound important maybe soft-hitwhistles

04:46:477 (1) - this spacing looks misleading, almost like 1/4, can you make some distance between the stream and the triplet?
Topic Starter
kanor

zev wrote:

Hello
Hoshi
00:27:674 (3) - slider would fit the cymbal ride on here im a little confused about this idea because my english is not very well......can you explain it more simple? ;w;

00:29:787 (1,2,3,4) - these tiny overlaps, can you space them a bit? ok,fixed
00:39:928 (1) - ^ ok,fixed

01:06:336 (4) - the slider overlap isn't that good aesthetics ok,fixed

01:16:688 (7) - ^ okay i'm done pointint them out ok,fixed

03:03:590 (1) - can you hitsound the bells? they keep occuring and sound important maybe soft-hitwhistles i have tried to hs the bells, acutally they are in my first hs ideas, but in fact i still cant find a suitable bells for this song ;w;i also want to hs a tik tok of the old clock but it seems too difficult.....
04:46:477 (1) - this spacing looks misleading, almost like 1/4, can you make some distance between the stream and the triplet?
OK, enlarged the ds
thx for modding~ :)
DJPop

kanor wrote:

DJPop wrote:

04:46:688 (3) - let's change all sliderticks into bass drum :D im a little confused about this idea><
Just copy your bass drum sound and rename it as "normal-slidertick" or similar.
Topic Starter
kanor
Just copy your bass drum sound and rename it as "normal-slidertick" or similar.
ok, got it, thx ><
Topic Starter
kanor

Neanmoins wrote:

占个位,歌好听
来了,歌真的好听

01:20:702 (2) - 你这歌kiai都是比较重的节奏在白线上,不要让滑条尾压白线吧 这里压得钢琴,在03:43:942 (6,1) - 这里改了,前面感觉既然压了还是不要随意换轨比较好
02:02:744 (1,2) - 这个你要不要包一下,因为这个在实际打的时候看着比较明显
03:40:773 (1,1,1,1) - 为什么就这一段用了4个NC,有点奇怪 整个kaiai的NC就是第一段 8个一组,第二段4个一组,第三段2个一组
03:44:998 (1,2,3,4,1,2,3,4,1) - 这段我听着中间是1/2的鼓点,我觉得你是不是改成节奏压红线就行了 这里Overmap去塞人声了,因为老是跳跳跳怕太送。。。。。。
03:58:519 (1,2,3,4,1,2,3,4,1) - ^
04:07:815 (1) - 这是没stack好? 嗯,改了
04:46:688 (3) - 星星是好看但我觉得这一段是可以map上的吧 app想做点印象深刻的嘛.......Map掉之后整张图就真的只剩瞎JB跳了(

真找不出什么东西......
你怎么把djpop叫过来的
他来我的Que求摸

加油
谢摸~ :)
Battle


[Hoshi]
00:14:153 (1) - 3/4 slider isn't very good here since there's a audible vocal on the red tick, it's noticeable since you've been having all vocals clickable or at least mapped
00:18:801 (3,1,2,3) - Manual stack here can improve visuals
00:20:914 (8,9,1) - The anti-jumps feel kinda weird here since you suddenly do them after a few jumps
00:33:589 (2,5) - tbh I don't even know if this is supposed to be a blanket but you did the same thing for 00:32:744 (5,1) - so I'm just assuming it isn't but could be lol
00:40:139 (2,3,4) - Should keep in mind what your jumps are emphasizing, the jump to 3 is pretty small compared to the jump to 4, it feels weird since 4 is a weaker beat than 3
00:57:674 (3,4,5) - It's kinda just me, but I don't really like how the end and the beginning of the piano are clickable while the piano on 00:57:991 - isn't. While it is mapped, since it's a unique rhythm it would have been nice to click all parts of the piano (goes for all parts that this occurs), I dunno it just didn't feel right in game
01:01:055 (3) - Beat on red tick kinda makes this awkward
01:08:660 (1,2,3,4) - mmm I really disliked these in gameplay, it took me a while to figure out if you were actually following something while playing, and while there is 1/4 there, it's extremely faint so it led to some confusing gameplay
01:14:576 (1,2) - I think it would be better if you just extended the repeats to the blue tick and just move 2 to be closer to 1, it feels weird when the piano glissando keeps going while the thing following it stops (applies to all the pre-kiai glissandos)
01:18:801 (1) - 3/4 slider here feels awkward since you've been having a consistent 1/2 beat, it's not good to suddenly change what you follow w/o a whole lot of planning cuz it just makes it feel inconsistent (Like for example, people can say "Why did you do a 3/4 slider here when 01:25:562 (1,2) - is also a held vocal but you don't put a 3/4 there?")
01:32:745 (3,4,5,6) - This pattern seems unnecessarily intense for beats that aren't very different from most of the other 1/2 stuff
01:35:702 - These jumps should be the biggest since the end of the chorus feels more intense, either that or it just feels dull in comparison to the jumps in the previous combo that were extremely large for 01:34:646 (4) - which is a pretty weak beat for whatever reason lol
01:45:843 (1,2) - You're interrupting the normal 1/2 rhythm again, I haven't really been looking too hard into consistency, and maybe it is consistent, but I find it way too awkward since it just happens after sections that are entirely composed of 1/2
02:41:618 (1,2,3) - The emphasis on 2 makes sense, the emphasis on 3 however doesn't imo, the pattern here uses extremely sharp angles, so making players go to 2,3 both makes them follow harsh flow, which isn't to appropriate since there are no vocals here and the parts go calm after the vocals are done
02:51:759 (1,2,3,4) - I would expect the patterns to get bigger, but this one got smaller spacing-wise
03:11:618 (7,1) - k there's no way this isn't a blanket lmao
03:36:547 (3,4,5,6,7,8,9) - It's surprising that you do this, and pretty inappropriate for the difficulty actually lol, at this point you've never introduced spacing like this for 1/4s so not only is the flow really sharp and punishing, it can probably lead to many people failing due to it being extremely hard
03:40:773 (1,1,1,1,1) - Well you could do two things, remove one of the jump sections from this kiai and make another pattern like this with all the sliders nc'd or just make these jumps instead like all the other things from this kiai, cuz right now it's just there and inconsistent

mm GL
Topic Starter
kanor

Battle wrote:



[Hoshi]
00:14:153 (1) - 3/4 slider isn't very good here since there's a audible vocal on the red tick, it's noticeable since you've been having all vocals clickable or at least mapped in my opinion this is a note between two parts so im not tend to follow the 00:14:364 - but just give player a sense of warning
00:18:801 (3,1,2,3) - Manual stack here can improve visuals forgive my ODC plz ;w;
00:20:914 (8,9,1) - The anti-jumps feel kinda weird here since you suddenly do them after a few jumps because 8 is the first beat which has the drum so i need to stress it, and its also at the middle of two parts
00:33:589 (2,5) - tbh I don't even know if this is supposed to be a blanket but you did the same thing for 00:32:744 (5,1) - so I'm just assuming it isn't but could be lol fixed lol
00:40:139 (2,3,4) - Should keep in mind what your jumps are emphasizing, the jump to 3 is pretty small compared to the jump to 4, it feels weird since 4 is a weaker beat than 3 fixed lol
00:57:674 (3,4,5) - It's kinda just me, but I don't really like how the end and the beginning of the piano are clickable while the piano on 00:57:991 - isn't. While it is mapped, since it's a unique rhythm it would have been nice to click all parts of the piano (goes for all parts that this occurs), I dunno it just didn't feel right in game fixed lol
01:01:055 (3) - Beat on red tick kinda makes this awkward fixed lol
01:08:660 (1,2,3,4) - mmm I really disliked these in gameplay, it took me a while to figure out if you were actually following something while playing, and while there is 1/4 there, it's extremely faint so it led to some confusing gameplay the best thing i like in this song is its violin, in this section you find 234is follow the violin if you heard it more carefully, another reason is that there are too many 1/2 jump in this diff, of course i can follow the drum and it would be more easy for reading, but when it is a app, player would be bored and tired imo......

01:14:576 (1,2) - I think it would be better if you just extended the repeats to the blue tick and just move 2 to be closer to 1, it feels weird when the piano glissando keeps going while the thing following it stops (applies to all the pre-kiai glissandos) fixed lol
01:18:801 (1) - 3/4 slider here feels awkward since you've been having a consistent 1/2 beat, it's not good to suddenly change what you follow w/o a whole lot of planning cuz it just makes it feel inconsistent (Like for example, people can say "Why did you do a 3/4 slider here when 01:25:562 (1,2) - is also a held vocal but you don't put a 3/4 there?") 1 fixed lol
01:32:745 (3,4,5,6) - This pattern seems unnecessarily intense for beats that aren't very different from most of the other 1/2 stuff
01:35:702 - These jumps should be the biggest since the end of the chorus feels more intense, either that or it just feels dull in comparison to the jumps in the previous combo that were extremely large for 01:34:646 (4) - which is a pretty weak beat for whatever reason lol fixed lol
01:45:843 (1,2) - You're interrupting the normal 1/2 rhythm again, I haven't really been looking too hard into consistency, and maybe it is consistent, but I find it way too awkward since it just happens after sections that are entirely composed of 1/2 fixed, change them into 1/2 sliders lol
02:41:618 (1,2,3) - The emphasis on 2 makes sense, the emphasis on 3 however doesn't imo, the pattern here uses extremely sharp angles, so making players go to 2,3 both makes them follow harsh flow, which isn't to appropriate since there are no vocals here and the parts go calm after the vocals are done fixed lol
02:51:759 (1,2,3,4) - I would expect the patterns to get bigger, but this one got smaller spacing-wise fixed,enlarged the spacing lol
03:11:618 (7,1) - k there's no way this isn't a blanket lmao fixed lol
03:36:547 (3,4,5,6,7,8,9) - It's surprising that you do this, and pretty inappropriate for the difficulty actually lol, at this point you've never introduced spacing like this for 1/4s so not only is the flow really sharp and punishing, it can probably lead to many people failing due to it being extremely hard fixed,change the 1/4silder into circle lol
03:40:773 (1,1,1,1,1) - Well you could do two things, remove one of the jump sections from this kiai and make another pattern like this with all the sliders nc'd or just make these jumps instead like all the other things from this kiai, cuz right now it's just there and inconsistent fixed, removed the NC lol

mm GL
thx for modding ~ you helped my a lot :)
[Kamiya]
来了。。最近事比较多,都没时间上电脑。

[General]
嗯,感觉排列是不是太紧凑了。(DT打爆

[Dream]

01:20:491 (1,2) - 这里看摆放(声效)有些突兀。如果前面是单点的话后面改单点再slider会好些1note,2note,3slider ,或者1note改slider,2改note 这样。

02:34:857 (1,2) - ^ (如果是特定的那当我没说好了;w;)

03:44:364 (2,3) - 但是这里跟上面的情况又是不一样的;w; 所以不太理解

04:02:745 (1,2,3,4) - 这里感觉能做开一些,高潮结尾部分可以选择跳一下;w;

04:33:167 (1,2) - 04:39:928 (1,2) - 这里跳的距离不对等。

04:53:238 (1) - 建议这里加note 蓝线接spinner

就这些吧 感觉水得一批。
所以射了两星
见谅;w;
Topic Starter
kanor

[Kamiya] wrote:

来了。。最近事比较多,都没时间上电脑。

[General]
嗯,感觉排列是不是太紧凑了。(DT打爆
就是为了DT

[Dream]

01:20:491 (1,2) - 这里看摆放(声效)有些突兀。如果前面是单点的话后面改单点再slider会好些1note,2note,3slider ,或者1note改slider,2改note 这样。

02:34:857 (1,2) - ^ (如果是特定的那当我没说好了;w;)

03:44:364 (2,3) - 但是这里跟上面的情况又是不一样的;w; 所以不太理解
第三段相对于前面两段不同只是因为我选择塞爆(,是刻意做的

04:02:745 (1,2,3,4) - 这里感觉能做开一些,高潮结尾部分可以选择跳一下;w;

04:33:167 (1,2) - 04:39:928 (1,2) - 这里跳的距离不对等。

04:53:238 (1) - 建议这里加note 蓝线接spinner

就这些吧 感觉水得一批。
所以射了两星
见谅;w;
谢摸~ :) APP加油
Binguo
01:08:660 (1,2,3,4) - 我觉得01:08:660 (1) - 1/2更好 然后不管节奏怎样.排列拆成两组 表现音乐
02:10:561 (4,1) - 这种贴在一起的怎么看都是可以避免的吧 贴在一起感觉不好
02:13:308 (2,3) - 像这样的也太近了
02:14:998 (2,3) - 我觉得两个位置互换一下更有意思
02:33:167 (1,2) - 还有 既然难度已经到了4星以上 像这种的完全可以放开
04:14:998 (2,3,4) - https://osu.ppy.sh/ss/6836481 没仔细摆 意思一下

感觉有点挤 可以放手做不怂啊
Binguo

[ Abhor ] wrote:

[Kamiya] wrote:

先占位

然后吐槽下背景

我有

深空恐惧症。。

点进图的第一件事就是把BG删了.....

看着背景实在下不了手..... :? :? :? :? :?
哎呀,真可爱QWQ(づ。◕‿‿◕。)づ
嗨呀
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