This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
694 posts
Offline
This beatmap was submitted using in-game submission on samedi 13 mai 2017 at 01:15:56

Artist: Saiya
Title: Remote Control
Tags: Arrival Sotarks Kalibe Jesus-P じーざすP Giga Official Rimokon Wonderful*Opportunity Kagamine Rin Len Glider
BPM: 165
Filesize: 9158kb
Play Time: 05:08
Difficulties Available:

Download: Saiya - Remote Control
Information: Scores/Beatmap Listing
---------------
L R L R STOP & DASH & UP & TALK


Image Take Control! by Linada
Image Kalitarks' Insane by Sotarks & Kalibe
Image Arrival's Inner Oni by Arrival
log
Image #1 by Monstrata
Image #2 by Pentori
Image added taiko difficulty
Image #1 by OzzyOzrock
Image #2 by Pentori
Image by Monstrata
Image by Okorin
Image #1 by Pentori
Image #2 by Kin
Image by Monstrata

Last edited by Linada on , edited 139 times in total.
User avatar
Rhythm Incarnate
632 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
694 posts
Offline
InternalLight wrote:
speedmapper
F

<:
User avatar
Rhythm Incarnate
1,363 posts
Offline
Denied kudosu.
InternalLight wrote:
speedmapper
F

Time that I caught you being a stalker

Also, for diffnames idk, they are all horrible but fit to the songs' lyrics:
Take Control!
Can't Help Myself!
I'm Being Controlled!
I Don't Want To Dance!
User avatar
Rhythm Incarnate
694 posts
Offline
_DT3 wrote:
Also, for diffnames idk, they are all horrible but fit to the songs' lyrics:
Take Control!
Can't Help Myself!
I'm Being Controlled!
I Don't Want To Dance!


i'll keep thinking of one since thoses are idk, but still thanks for helpin !

if i can't find i'll pick one i guess xD


c:
Last edited by Linada on , edited 1 time in total.
User avatar
Combo Commander
493 posts
Offline
No kudosu yet.
too ez
je vais la mod plus tard car là
flemme
User avatar
Beat Clicker
75 posts
Offline
Earned 1 kudosu.
Hi Hi :D
I'll try my luck pointing out some things I noticed while playing

Take Control!


Hard to point out more things.
Else: The end of you map feels way harder than the rest of the map maybe do a little bit smaller jumps? http://puu.sh/s8XBv/130cc8e5b9.png
(Red is Star Rating, Green is Aim and Blue is Speed)
Source: https://rarelyupset.com/oppai/

Anyway. Good Luck on your Map :)
User avatar
Rhythm Incarnate
694 posts
Offline
Zunv wrote:
Hi Hi :D
I'll try my luck pointing out some things I noticed while playing

Take Control!


Hard to point out more things.
Else: The end of you map feels way harder than the rest of the map maybe do a little bit smaller jumps? http://puu.sh/s8XBv/130cc8e5b9.png
(Red is Star Rating, Green is Aim and Blue is Speed)
Source: https://rarelyupset.com/oppai/ // But the ending is really stronger than all the kiai, i wanted to express the song, but i'll maybe remap some parts if needed because i feel like it could have been better

Anyway. Good Luck on your Map :)


Thanks for the mod !
User avatar
Star Shooter
228 posts
Offline
Earned 1 kudosu.
Really short mod

Take Control


All i got for you, Looks really solid, gl getting ranked
User avatar
Combo Commander
460 posts
Offline
Earned 1 kudosu.
m4m (my map : https://osu.ppy.sh/b/1080811&m=0 )

speedmod bois

O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Quote:
00:09:853 (1,1) - i think these two can be symmetrically the same.
00:44:762 (1,2,3,4,5) - imo this pattern is bad, but keep it coz rankable (\:D/)
01:13:853 (1) - pretty different than 01:14:216 (2,3) - is this intentional?
01:17:853 (5) - could be stacked with 01:16:762 (1) - end slider
01:26:216 (4,6) - drag this a bit to the upper side, blanketing with 01:26:580 (6) -
01:32:944 (2,3,4) - drag to the left to blanket with 01:32:398 (5) - ?
02:01:853 (1,2) - maybe mirror each other. The fact that 02:02:216 (2,4) - is blanketed but not 02:01:853 (1,3) - kind of questioned me
02:56:398 (4) - i think 1/1 would fit to follow vocal
04:12:944 (2,3,4) - drag this a bit to the right to make it visually appealing?


sorry i kind of speedmodded and i dont have my headphone, plus im using laptop speaker so i cant really give more mods in hitsounding :(
User avatar
Rhythm Incarnate
694 posts
Offline
- Rain - wrote:
Really short mod

Take Control
  • The spacing between 00:07:671 (1,2) - is larger than 00:06:944 (1,2) - even tho nothing has really changed in the beat to suggest this the pitch in the voice change, i put larger spacing when it become higher instead of down (how2english)
    00:16:944 (8,1) - it is fine here as some other sounds come in from the background to increase emphasis
  • 00:32:762 (5,1) - Blanket, looks terrible without one woow how i let that pass
  • 00:40:580 (2,6) - ^ it's blanket already lo
  • 01:03:671 (1,2,3,4) - Suggestion, keep both these anchored sliders or have both curved, since there is nothing in the music to suggest a change unless you want to keep it just to 'jazz it up a little bit' then its fine. yea, just to not make it boring
  • Currently 01:34:580 (2) - is fine but you may want to move it up and put it on the slider end or move the slider down, it's fine where it is just a suggestion
  • 03:04:398 (1,2,3,4) - Same as 01:03:671 (1,2,3,4) -
  • 03:05:853 (1,2,3,4) - ^


All i got for you, Looks really solid, gl getting ranked thanks ;3

Thanks for the mod !

Underdogs wrote:
m4m (my map : https://osu.ppy.sh/b/1080811&m=0 )

speedmod bois

O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Quote:
00:09:853 (1,1) - i think these two can be symmetrically the same. i'll keep
00:44:762 (1,2,3,4,5) - imo this pattern is bad, but keep it coz rankable (\:D/) imo it's cool
01:13:853 (1) - pretty different than 01:14:216 (2,3) - is this intentional? ye beause there is no vocal here
01:17:853 (5) - could be stacked with 01:16:762 (1) - end slider i didn't stack
01:26:216 (4,6) - drag this a bit to the upper side, blanketing with 01:26:580 (6) - ok
01:32:944 (2,3,4) - drag to the left to blanket with 01:32:398 (5) - ? lol it'll ruin the patterns
02:01:853 (1,2) - maybe mirror each other. The fact that 02:02:216 (2,4) - is blanketed but not 02:01:853 (1,3) - kind of questioned me everything doesn't need to have a blanket lol
02:56:398 (4) - i think 1/1 would fit to follow vocal i can't let that strong vocal on a sliderend lol
04:12:944 (2,3,4) - drag this a bit to the right to make it visually appealing? will think of it


sorry i kind of speedmodded and i dont have my headphone, plus im using laptop speaker so i cant really give more mods in hitsounding :(


Thanks for the mod
User avatar
Combo Commander
493 posts
Offline
Earned 1 kudosu.
j'ai juste mod 1 ou 2 trucs, care ta map est plutôt bien, elle a besoin de plus d'SP c tou mdr

00:45:853 Pourquoi t'as pas fait de stream ici ?
01:26:580 (6) tu pourrais travailler sur l'ésthetique, et faire un blanket avec le cercle (4)
03:16:035 (1,2) plz dat blanquette

à part quelques blankets par ci par là
la map est fluide gg
dsl pour le mod petit D:
User avatar
Rhythm Incarnate
694 posts
Offline
Imakuri wrote:
j'ai juste mod 1 ou 2 trucs, care ta map est plutôt bien, elle a besoin de plus d'SP c tou mdr

00:45:853 Pourquoi t'as pas fait de stream ici ? juste un triple ça ira je pense :D
01:26:580 (6) tu pourrais travailler sur l'ésthetique, et faire un blanket avec le cercle (4) j'ai changé ty xD
03:16:035 (1,2) plz dat blanquette hue :>

à part quelques blankets par ci par là
la map est fluide gg
dsl pour le mod petit D:


thanks pour le mod meme si petit xD
User avatar
Slider Savant
109 posts
Offline
Earned 1 kudosu.
from #modreqs

Take Control!
00:07:671 (1,2) I don't know why you stopped overlapping sliders here. Also, the way it goes up and down looks symmetrical to 00:08:398 (1,2), which you were trying to emphasize by making the sliders a quarter-beat longer, but it kinda looses a bit of its emphasis if it looks identical to these sliders which you weren't applying as much emphasis towards.
00:11:671 (2,3) Breaking the long-slider, short-slider pattern doesn't make sense in the middle of the measure, so I would suggest combining these into a slider to be consistent.
00:33:853 (1) The red node on this slider makes it look aesthetically out of place since you mapped "L" at 00:33:126 (1) with a curve as well as with "Stop" at 00:28:762 (1).
00:46:126 You seem to be following the synth heavily in this part of the song, so leaving this synth hit unmapped seems really odd imo.
00:54:762 (6) You could stack this under 00:54:580 (5) so that 00:54:216 (4,5,6) looks identical to 00:53:489 (1,2,3) since the lyrics follow the same rhythm.
00:57:489 (5) You should make this a jump like you did with 00:56:762 (2) since they're both drum hits.
01:06:216 (1) This note is continuing the "B-A-B-A" lyric from 01:05:126 (1,2,3,4,5,6), so I don't think this should be NC since it blends in with that rather than indicates the start of a new section.
01:09:126 (5) Since you mapped "R" at 01:08:398 (2,3) with circles, it would make sense to map this with circles as well.
01:22:580 (1,2,1,2) Since 01:20:762 (1,2,1,2,1,2) has upwards of 2.47x spacing, having the most emphasized lyrics (at least to me) being only 2x spacing feels anticlimatic, so I would suggest increasing the intensity of these jumps.
01:36:035 (3) This lyric is prety important, so I don't know why you would make the spacing between this and 2 so low. To me, 01:36:398 (1,2,3,4) captures the intensity of this section better by emphasizing the lyrics at 1 and 3 with jumps.
01:55:762 and 01:55:944 See 00:46:126
02:00:307 (8,1,2,3,4,5) The way the circles overlap the sliders looks kind of off and doesn't fit in with how you handle a circle into a slider a quarter-beat apart in the rest of the map (with simple stacking).
02:01:489 (6,7) In this map, you usually map kick sliders facing the opposite direction for each other, so having this one pair of kick sliders go in the same direction in a line doesn't make sense and doesn't play as well as kick sliders going in opposite directions.
02:54:580 (2) This lyric sounds similar to 02:54:216 (1) and 02:54:944 (3), so I feel it should have a similar slider shape as those sliders.
03:21:126 (4,5) It doesn't make sense to space these out when all other pairs of half-beat apart circles in the first half of the bridge are stacked.
04:06:944 (1,2,1,2) See 01:22:580 (1,2,1,2)
User avatar
Rhythm Incarnate
694 posts
Offline
CrestRising wrote:
from #modreqs

Take Control!
00:07:671 (1,2) I don't know why you stopped overlapping sliders here. Also, the way it goes up and down looks symmetrical to 00:08:398 (1,2), which you were trying to emphasize by making the sliders a quarter-beat longer, but it kinda looses a bit of its emphasis if it looks identical to these sliders which you weren't applying as much emphasis towards. you're right. fixed
00:11:671 (2,3) Breaking the long-slider, short-slider pattern doesn't make sense in the middle of the measure, so I would suggest combining these into a slider to be consistent. mhh yea
00:33:853 (1) The red node on this slider makes it look aesthetically out of place since you mapped "L" at 00:33:126 (1) with a curve as well as with "Stop" at 00:28:762 (1). kinda makes sense yea
00:46:126 You seem to be following the synth heavily in this part of the song, so leaving this synth hit unmapped seems really odd imo. yea, i was asking myself this morning if i should or not
00:54:762 (6) You could stack this under 00:54:580 (5) so that 00:54:216 (4,5,6) looks identical to 00:53:489 (1,2,3) since the lyrics follow the same rhythm. it follows the same rythm yea but she goes higher in the pitch in the second pattern. tho i'll stick with your idea, seems cleaner
00:57:489 (5) You should make this a jump like you did with 00:56:762 (2) since they're both drum hits.
01:06:216 (1) This note is continuing the "B-A-B-A" lyric from 01:05:126 (1,2,3,4,5,6), so I don't think this should be NC since it blends in with that rather than indicates the start of a new section. damn i like how you're noticing things i would never thing to lOL
01:09:126 (5) Since you mapped "R" at 01:08:398 (2,3) with circles, it would make sense to map this with circles as well.
01:22:580 (1,2,1,2) Since 01:20:762 (1,2,1,2,1,2) has upwards of 2.47x spacing, having the most emphasized lyrics (at least to me) being only 2x spacing feels anticlimatic, so I would suggest increasing the intensity of these jumps. it's kinda misleading since the first jump section is set in x1 spacing and the second on 1.2x spacing. tho i reduced the first section to fit what you said
01:36:035 (3) This lyric is prety important, so I don't know why you would make the spacing between this and 2 so low. To me, 01:36:398 (1,2,3,4) captures the intensity of this section better by emphasizing the lyrics at 1 and 3 with jumps. yess
01:55:762 and 01:55:944 See 00:46:126
02:00:307 (8,1,2,3,4,5) The way the circles overlap the sliders looks kind of off and doesn't fit in with how you handle a circle into a slider a quarter-beat apart in the rest of the map (with simple stacking). fixed on 2 lasts but i'll keep 02:00:307 (8,1) - because it fit really well as a transition imo and mark the new section
02:01:489 (6,7) In this map, you usually map kick sliders facing the opposite direction for each other, so having this one pair of kick sliders go in the same direction in a line doesn't make sense and doesn't play as well as kick sliders going in opposite directions. changed their placement here
02:54:580 (2) This lyric sounds similar to 02:54:216 (1) and 02:54:944 (3), so I feel it should have a similar slider shape as those sliders. yea
03:21:126 (4,5) It doesn't make sense to space these out when all other pairs of half-beat apart circles in the first half of the bridge are stacked. you're right
04:06:944 (1,2,1,2) See 01:22:580 (1,2,1,2) yup


To be honest, i was a bit scared of the mod because it's presentation, but i REALLY like your modding style, noticing "gimmicks" of the song that i just mapped to the pitch//itensity without noticing their "meanings" (if i can call them like this).
You should make your mods a bit cleaner visually :D

Thanks for the mod !
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 192 posts jump | 1, 2, 3, 4, 5 ... 13  next

Users browsing this forum: None


Jump to: