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kamome sano - citrus

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Topic Starter
nika mika
This beatmap was submitted using in-game submission on 2018年4月28日 at 23:13:55

Artist: kamome sano
Title: citrus
Source: jubeat prop
Tags: moeri moecho garden BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK SOUND VOLTEX III GRAVITY WARS SDVX 3
BPM: 174
Filesize: 5100kb
Play Time: 01:58
Difficulties Available:
  1. Garden's Easy (1.86 stars, 118 notes)
  2. Hard (3.45 stars, 293 notes)
  3. Insane (4.64 stars, 506 notes)
  4. moecho's Lemonade (5.7 stars, 621 notes)
  5. moecho's Normal (2.26 stars, 185 notes)
Download: kamome sano - citrus
Information: Scores/Beatmap Listing
---------------
Lazy than ever
Syameimaru-Aya
选曲大师妮卡酱
Topic Starter
nika mika

Syameimaru-Aya wrote:

选曲大师妮卡酱
那你的摸得呢
Syameimaru-Aya

nika mika wrote:

Syameimaru-Aya wrote:

选曲大师妮卡酱
那你的摸得呢
啊一……
raririn
厉害啊

[Metadata]
  1. Artist: 沙野カモメ
    Romanised Artist: kamome sano
  2. Source应该是SDVX还是JBT啊 不太清楚
[Insane]
  1. NC稍微有点乱 而且这几个颜色是不是太接近了 比如01:03:452 (1) - 开始这3个slider打的时候都没感觉到有NC梗
  2. 音效好像也没搞啊
  3. 00:30:693 (4) - 00:31:038 - 这后面的柑橘和前面一半还是不一样啊 拆开来然后前面的拉长点?
  4. 00:40:176 (1,2,3) - 挺好看的但是打起来感觉有点无理spacing
    我局的可以这样 不一定
    00:40:521 (2) - x:188 y:204 也就是 00:40:262 这个时间上blanket
    后面那个就不太好改 如果要动的话再后面的串也要动 反正看起来挺好的 我打的时候不是特别舒服...不过也不算什么问题
  5. 00:59:142 (4,5,6,7,1) - 打的方向突变 感觉flow不太好?要不这一堆一起ctrl+R 180°后面的也动一下
  6. 01:12:418 (1,2,3,4,1) - 强烈的感觉是四方 但是???打起来居然不是四方 有点坑 不过也没问题就是
  7. 01:19:487 (3,4,5) - what 这不是insane吗

排列挺吼的 有的地方打起来稍微有点不顺手
好听啊 如果这个你要跑rank的话有啥可以再喊我 给个星资次一下
Syameimaru-Aya
要不要gd
https://osu.ppy.sh/s/530718

00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
Topic Starter
nika mika

raririn wrote:

厉害啊

[Metadata]
  1. Artist: 沙野カモメ
    Romanised Artist: kamome sano
  2. Source应该是SDVX还是JBT啊 不太清楚
fixed
[Insane]
  1. NC稍微有点乱 而且这几个颜色是不是太接近了 比如01:03:452 (1) - 开始这3个slider打的时候都没感觉到有NC梗毕竟是citrus我就全用橙色的变色了(
  2. 音效好像也没搞啊不急慢慢来
  3. 00:30:693 (4) - 00:31:038 - 这后面的柑橘和前面一半还是不一样啊 拆开来然后前面的拉长点?懒得弄……现在这样也没问题 拆开来还占地方
  4. 00:40:176 (1,2,3) - 挺好看的但是打起来感觉有点无理spacing
    我局的可以这样 不一定
    00:40:521 (2) - x:188 y:204 也就是 00:40:262 这个时间上blanket
    后面那个就不太好改 如果要动的话再后面的串也要动 反正看起来挺好的 我打的时候不是特别舒服...不过也不算什么问题fixed
  5. 00:59:142 (4,5,6,7,1) - 打的方向突变 感觉flow不太好?要不这一堆一起ctrl+R 180°后面的也动一下自己改了下 现在应该没问题了……https://osu.ppy.sh/ss/6921714
  6. 01:12:418 (1,2,3,4,1) - 强烈的感觉是四方 但是???打起来居然不是四方 有点坑 不过也没问题就是
  7. 01:19:487 (3,4,5) - what 这不是insane吗


排列挺吼的 有的地方打起来稍微有点不顺手
好听啊 如果这个你要跑rank的话有啥可以再喊我 给个星资次一下
Topic Starter
nika mika

Syameimaru-Aya wrote:

要不要gd
https://osu.ppy.sh/s/530718

00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来fixed
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
?!?!?!?!?!?!?!
Alex3i2
Hey :) NM from my queue .
Edit : M4M actually , thanks for the mod!
woah 1/6 mapping . Well i try at least

00:15:004 (1) - Remove nc , since sv is not changed to no create confusion . Can be confused with a fast one. It's enough only the first one
00:22:762 (1,2) - same distance as previous one
00:28:280 (2) - a bit more curved for a perfect blanket https://osu.ppy.sh/ss/7240877
00:31:900 (2) - Nc .
00:32:590 (3) - strong beat on slider end , 2 circles instead? ? , 00:34:659 (1) - here u used circle
00:34:831 (1) - ctrl + g , x73 y166
00:38:452 (2) - slider here but here 00:39:831 (2,3) - 2 circles . Keep one of them?
00:38:452 (2) - distance is small compared to 00:37:762 (2,3,4,1) -
00:42:073 (3) - a little bit more curved
00:44:659 (1,2,3,4) - the music intensity is increasing , but 00:45:176 (4,5) - here should not decrease ? distance is too big
00:53:797 (5) - maybe do somehow 5 to be in center , looks better with spinner
01:15:004 (2) - change it , looks ugly with previous slider .
01:27:073 (1) - woah didn't except this part of the piano song , looks very confusing


hard:
00:06:556 (3) - very confusing! i though is a circle first

Ok no kudo , my mod is preety poor , i didn't excepted 1/6 .
GL with map
Topic Starter
nika mika

TwillghtSparkle wrote:

Hey :) NM from my queue .
Edit : M4M actually , thanks for the mod!
woah 1/6 mapping . Well i try at least

00:15:004 (1) - Remove nc , since sv is not changed to no create confusion . Can be confused with a fast one. It's enough only the first one fixed most nc issues at my own concern
00:22:762 (1,2) - same distance as previous onedone
00:28:280 (2) - a bit more curved for a perfect blanket https://osu.ppy.sh/ss/7240877hmm...not sure if it's fine now
00:31:900 (2) - Nc .
00:32:590 (3) - strong beat on slider end , 2 circles instead? ? , 00:34:659 (1) - here u used circle ???
00:34:831 (1) - ctrl + g , x73 y166dont like it :\
00:38:452 (2) - slider here but here 00:39:831 (2,3) - 2 circles . Keep one of them?needs some variation since most of the map is repetitive imo
00:38:452 (2) - distance is small compared to 00:37:762 (2,3,4,1) - think it's fine enough
00:42:073 (3) - a little bit more curved done
00:44:659 (1,2,3,4) - the music intensity is increasing , but 00:45:176 (4,5) - here should not decrease ? distance is too bigwant to make some wave feeling to represent those sounds waving
00:53:797 (5) - maybe do somehow 5 to be in center , looks better with spinnernot really a matter imo
01:15:004 (2) - change it , looks ugly with previous slider .adjusted a bit
01:27:073 (1) - woah didn't except this part of the piano song , looks very confusing


hard:
00:06:556 (3) - very confusing! i though is a circle firsti tested for some times and asked some other players, not very improtant...? but if anyone else suggest this again i will change it asap

Ok no kudo , my mod is preety poor , i didn't excepted 1/6 .
GL with map
thanks!
wcx19911123
[Normal]
00:26:814 - end at 1/4 later/earlier is better to read
00:30:176 (3,1) - this anti-jump is a bit confusing to read
00:40:693 (2,2) - better change something(shape or color) here to show the speed changing

[Hard]
01:14:142 (2,3) - 3 on 2 first, 2 on 4 later, flow better imo

[Insane]
00:11:900 (1,2,1,2,3,4,1) - this part is too hard to read and play even the player listened it several times imo

[lemonade]
00:42:504 (1,1,1,1,1) - the nc is unnecessary, nothing changed here
00:57:245 - better to use click object to follow the sound here imo
01:20:693 (1,2,3,4) - why not use different spacing here(like reducing spacing) to make the next slow object not too sudden

[overall]
the difficulty gap between the hard and the other 2 is a bit big

my map https://osu.ppy.sh/s/591607
thanks o.o/
Topic Starter
nika mika

wcx19911123 wrote:

[Normal]
00:26:814 - end at 1/4 later/earlier is better to read
00:30:176 (3,1) - this anti-jump is a bit confusing to read
00:40:693 (2,2) - better change something(shape or color) here to show the speed changing
I deleted this diff so :#

[Hard]
01:14:142 (2,3) - 3 on 2 first, 2 on 4 later, flow better imodone

[Insane]
00:11:900 (1,2,1,2,3,4,1) - this part is too hard to read and play even the player listened it several times imochanged a bit atm

[lemonade]
00:42:504 (1,1,1,1,1) - the nc is unnecessary, nothing changed herekept as some, eh, color arts :) if anyone else picked this up i'll fix it
00:57:245 - better to use click object to follow the sound here imoi tried and didnt like that. sounds here are not jumpy so a reverse slider might be better
01:20:693 (1,2,3,4) - why not use different spacing here(like reducing spacing) to make the next slow object not too suddenhere is a sudden change thou

[overall]
the difficulty gap between the hard and the other 2 is a bit big
not sure if this looks good now

my map https://osu.ppy.sh/s/591607
thanks o.o/
CucumberCuc
Hi :3

[Easy]
Check your AiMod,Distance Snap and ticks on map!!!!
00:51:211 (1) , 00:53:797 (1) and 01:27:073 (1) The minimum number of ticks white should be 4, but not less!
01:54:487 (4,1) very fast for beginners, remove circle and place spinner

[Normal]
Check Distance Snap too!!
00:09:142 (3) The end of the object not on the tick
00:51:211 and 01:21:728 - to put the same pause at the level of difficulty Easy

[Hard]
Why do you almost every time you use NC? it's wrong
00:04:314 (1,2) too far
00:09:831 (1,2) far
00:39:314 (2,3) ^
01:47:762 (1) move down

[Insane]
00:01:038 (1,1) far
00:02:073 (2,3) ^
00:03:280 (5,6) ^
01:01:383 (1,2,3,4) ^
01:03:452 (1,2,3) ^
01:08:969 (2,1) ^
01:12:418 (1,2,3,4) ^
01:14:317 (7,1) ^
01:15:521 (6,7,1) ^
01:16:383 (1,2) ^
01:23:624 (2,3) ^
01:31:728 (1,2,3,4) ^
00:11:211 (1,2,3) ctrl+g

[Lemonade]
00:26:987 (2) move slightly left
00:27:590 (5,1) far
00:33:452 (2,3) Make like the picture:
00:36:900 (2) move up
00:44:487 (2) move slightly down
01:06:297 (8) move slightly right
01:07:073 (1) make like the picture:
01:15:262 (4) move slightly up and right
01:15:693 (1,2) far
01:34:573 (4) move slightly left and down

Difficulty Easy was given to you as something difficult for modding and all the difficulties somehow, there are places where a lot of the use of NC, fix it

Nice song :) GL with map
Topic Starter
nika mika

CucumberCuc wrote:

Hi :3

[Easy]
Check your AiMod,Distance Snap and ticks on map!!!!
00:51:211 (1) , 00:53:797 (1) and 01:27:073 (1) The minimum number of ticks white should be 4, but not less!doesnt really understand this...I'm sure i had 4 white ticks for these 2 spinners
01:54:487 (4,1) very fast for beginners, remove circle and place spinner

[Normal]
Check Distance Snap too!!
00:09:142 (3) The end of the object not on the tickdone
00:51:211 and 01:21:728 - to put the same pause at the level of difficulty Easy

[Hard]
Why do you almost every time you use NC? it's wrongadjusted nc issues
00:04:314 (1,2) too far
00:09:831 (1,2) far
00:39:314 (2,3) ^
01:47:762 (1) move down

[Insane]
00:01:038 (1,1) far
00:02:073 (2,3) ^
00:03:280 (5,6) ^
01:01:383 (1,2,3,4) ^
01:03:452 (1,2,3) ^
01:08:969 (2,1) ^
01:12:418 (1,2,3,4) ^
01:14:317 (7,1) ^
01:15:521 (6,7,1) ^
01:16:383 (1,2) ^
01:23:624 (2,3) ^
01:31:728 (1,2,3,4) ^
00:11:211 (1,2,3) ctrl+g

[Lemonade]
00:26:987 (2) move slightly left
00:27:590 (5,1) far
00:33:452 (2,3) Make like the picture:
00:36:900 (2) move up
00:44:487 (2) move slightly down
01:06:297 (8) move slightly right
01:07:073 (1) make like the picture:
01:15:262 (4) move slightly up and right
01:15:693 (1,2) far
01:34:573 (4) move slightly left and down

Difficulty Easy was given to you as something difficult for modding and all the difficulties somehow, there are places where a lot of the use of NC, fix it
in progressim just lazy and didnt realize it before i post this :) thx
Nice song :) GL with map
thx for the mod :#
Ellyu
[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable

唉我也不知道当时软件抽的什么风这几个没问题
Topic Starter
nika mika

Ellyu wrote:

[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable
我会联系一下……
[Easy]
00:03:280 (2,1) - 间距怎么是0.84
00:04:314 (1,2) - 间距怎么是1.15
00:08:797 (2,1) - 间距怎么是1.16
00:11:211 (1) - ez请避免多次折返
00:13:969 (1,2) - ez不要stack
00:14:487 (2,3) - 00:17:245 (2,3) - 这两个时间间隔一样间距为什么差那么大,而且为什么这段那么多0.5变成1.0啊,反正没有滑条即时变速这样很难看间距啊
00:23:280 (3,4) - ez不要stack
orz后面问题也类似了,把rc看下再做ez吧。
stack不改(因为不会改……) 别的fix
[Hard]
00:03:969 (2,3) - 这段还算比较安静的,把3/4改成1/2更合适一些塞了个三连√
00:15:004 (1,2) - 搞个blanket搞了
00:24:487 (2) - 这个是1/6塞1/6在hard里没人性吧……折返也很容易断
00:41:556 (1,2) - blanket没弄好fixed
01:19:314 (2,3) - 1/1后面最好不要stackfixed
01:37:762 (6,7) - 这种节奏处理放hard里不合适,最好还是把6弄成折返三次,不然缩圈什么的很糊fixed
01:38:624 (2,3,1) - 你对玩家有什么仇恨吗?请把间距区分开来hard也没必要通篇ds啊搞个读图坑还不是美滋滋
01:40:004 (2,3,1) - 一样一样
01:54:659 (1) - 挪到蓝线上起
谢谢摸得 moecho的diff我等一等意见
Ellyu

Ellyu wrote:

[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable

唉我也不知道当时软件抽的什么风这几个没问题
_Star
Hi,M4M :)
萌新水摸 :D

[Insane]

00:45:349 (5,6) - Ctrl + > 会好一点我认为

01:06:987 (1) - 这个可以去掉

01:27:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1) - 这一段...怎么说感觉怪怪的,虽然我也不会改= =

01:33:107 (1,2,3) - 换成短折返滑条试试

01:34:487 (1,2,3) - ^

01:48:969 (6,7,1) - 这里有点不好打的感觉,可以把6,7换成滑条

[Hard]

01:47:762 (1,1) - 这叠的不太好

以上~ GL:)

my map link: https://osu.ppy.sh/s/627524
Otosaka-Yu
可太神了
先占地方让我想想要摸什么好
Topic Starter
nika mika

qq470521923 wrote:

Hi,M4M :)
萌新水摸 :D

[Insane]

00:45:349 (5,6) - Ctrl + > 会好一点我认为

01:06:987 (1) - 这个可以去掉不太想漏音 但是这里节奏是有点怪 让我再想想

01:27:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1) - 这一段...怎么说感觉怪怪的,虽然我也不会改= =

01:33:107 (1,2,3) - 换成短折返滑条试试为了三角 什么都可以不管!(石乐至的表情)

01:34:487 (1,2,3) - ^

01:48:969 (6,7,1) - 这里有点不好打的感觉,可以把6,7换成滑条自己改了下

[Hard]

01:47:762 (1,1) - 这叠的不太好

以上~ GL:)
谢谢摸得!
你的那个我已经ingame说过了就no kds好啦
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