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This beatmap was submitted using in-game submission on 2017年4月19日 at 0:02:00

Artist: Spacelectro feat.Setsunan
Title: Little Little wish
Source: 東方Project
Tags: starforyou c87 complextro electro あおまふ aomafu 東方ボーカルEDM2 vocal 東方プロジェクト touhou 東方輝針城 〜 Double Dealing Character. 少名針妙丸 Sukuna Shinmyoumaru 輝く針の小人族 ~ Little Princess Kobito of the Shining Needle 東方地霊殿 〜 Subterranean Animism. 古明地 こいし Koishi Komeiji ハルトマンの妖怪少女 Hartmann's Youkai Girl
BPM: 135
Filesize: 8483kb
Play Time: 05:23
Difficulties Available:
  • Desire (5.47 stars, 1060 notes)

Download: Spacelectro feat.Setsunan - Little Little wish
Information: Scores/Beatmap Listing
---------------
ImageDesire
History: Image My Angel Azusa Image Rizia Image Kencho

sb wip collab with [ Drop ] => http://puu.sh/tjsT2/3629841dea.osz

>>More complextro map<<
Last edited by Starfy on , edited 43 times in total.
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Spinner Sage
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Aight. Here we go.

collapsed text
    00:52:971 - 00:54:416 - Notes and Sliders are getting extremely close (if not too close already) to that thingy which shows me my accuracy. Keep in mind, that some people (like me for example :D) use that thing which is located fairly at the bottom of the screen. And if it is turned on, your sliders and notes are definitely going to get covered up by it.

    01:32:527 - same with this note

    01:34:527 - Thie one too

    01:44:749 - Here it happens again with that one note

    01:48:971 - The beginning of the slider is covered up by the accuracy thingy (which name I can't remember lol).

    01:59:527 - Here it happens again with the Slider

    02:03:194 - Yup, here again

    03:07:082 - It happens here again



That's so far everything I was able to find. From the looks of it, the map is still unfinished by a good bit.
Once you mapped more of it, I'll make sure to see if I can find something again which you could fix ^^
Good luck with your map ^^
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Rhythm Incarnate
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Nightstalker wrote:
Aight. Here we go.

collapsed text
    00:52:971 - 00:54:416 - Notes and Sliders are getting extremely close (if not too close already) to that thingy which shows me my accuracy. Keep in mind, that some people (like me for example :D) use that thing which is located fairly at the bottom of the screen. And if it is turned on, your sliders and notes are definitely going to get covered up by it. ya First of all, the reason why putting them at the bottom of the screen is to create the sudden rising rhythm, I like putting this kind of intensity of rhythm in the corner of the playfield. Next, 00:52:971 (1,2) - this is because the rhythm is stilling rising, and the sound is still kinda quiet, so I just put them with a small spacing to enhance that they are still in a quiet rhythm even the rhythm is still rising up. And 00:53:416 (1,2,1) - , just like the things that I mentioned above, and it also can be considered as a sort of pattern that I like to use in low BPM mapping so I just put this in the map.

    01:32:527 - same with this note xD I like mapping notes in the bottom

    01:34:527 - Thie one too Same

    01:44:749 - Here it happens again with that one note I don't think this note is really placed at the bottom tho...

    01:48:971 - The beginning of the slider is covered up by the accuracy thingy (which name I can't remember lol). Not really get your meaning

    01:59:527 - Here it happens again with the Slider

    02:03:194 - Yup, here again

    03:07:082 - It happens here again

    No change since I don't think mapping at bottom is a problem xD But still thanks for your kind reminder



That's so far everything I was able to find. From the looks of it, the map is still unfinished by a good bit.
Once you mapped more of it, I'll make sure to see if I can find something again which you could fix ^^
Good luck with your map ^^
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Spinner Sage
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Hi it's me again. Just saw that I've failed to explain what I meant when I modded your map xD Sorry about that.
With the notes being to close to the bottom I basically just meant, that if the "accuracy meter" is turned on (from the options menu), the notes either get too close to it, or in my case I think 1 or 2 got even partially covered up by the Accuracy Meter which "can" potentially cause interference with some players who use the accuracy meter and set it to a bigger size. Just wanted to let you know of that ^^

Sorry for being so confusing xD
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Rhythm Incarnate
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Rhythm Incarnate
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留名刷存在感
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Spinner Sage
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from my q <3

Rurdy
01:10:971 (1) - I would remove the NC from this, just to give some clarity of which of these sliders to hit first, these come at you pretty fast.
01:11:638 (1,1,1,1) - I see what you're doing here, but i'd make these a bit prettier, if a square formation was what you're going for
01:12:527 (4,5) - the hitcircle is really hard to nail here.. I'm thinking maybe have just the slider there
01:16:971 (2) - ctrl g? there's only a tiiiiny window where you can move to this slider, i think shortening that space would make it easier to read
02:23:082 (1) - same as first suggestion
02:27:194 (4,5) - same as third suggestion
02:34:305 (4,5) - ^
02:53:416 (1) - visually it looks a little burai
03:08:305 (4) - looks a little high imo
04:08:971 (1,2,1,2,1,2,1,2) - unsnapped sliderends
04:19:638 (1,2,1,2,1,2,1,2) - why not 1/8 sliders like the past 3? I would shorten these for consistency sake
04:29:416 (1) - I would keep this all sliders, hitting this in the midst of the slider train is hard to read


obviously some suggestions can be applied to other places in the map as well
your blankets look perfect! really spot on.
really fun map!
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Rhythm Incarnate
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Nightstalker wrote:
Hi it's me again. Just saw that I've failed to explain what I meant when I modded your map xD Sorry about that.
With the notes being to close to the bottom I basically just meant, that if the "accuracy meter" is turned on (from the options menu), the notes either get too close to it, or in my case I think 1 or 2 got even partially covered up by the Accuracy Meter which "can" potentially cause interference with some players who use the accuracy meter and set it to a bigger size. Just wanted to let you know of that ^^

Sorry for being so confusing xD


I think the notes would not affect the accuracy meter a lot. So I would not change them in order to have the best playing performance and the pattern that I think is satisfying.

theReaL_Gatorix wrote:
from my q <3

Rurdy
01:10:971 (1) - I would remove the NC from this, just to give some clarity of which of these sliders to hit first, these come at you pretty fast. I NCed all of the 1/8 kick slider to emphasize all the "wub" sound so I think I would not change the NC pattern
01:11:638 (1,1,1,1) - I see what you're doing here, but i'd make these a bit prettier, if a square formation was what you're going for I tried and I found that using pentagon formation is much more smooth and fun to play
01:12:527 (4,5) - the hitcircle is really hard to nail here.. I'm thinking maybe have just the slider there Well ya I just follow the sound that the song has xD, I think it doesn't a matter no matter on playability and readibility
01:16:971 (2) - ctrl g? there's only a tiiiiny window where you can move to this slider, i think shortening that space would make it easier to read Ctrl g makes it less flow, and it cannot keep the consistency that I kept before
02:23:082 (1) - same as first suggestion
02:27:194 (4,5) - same as third suggestion
02:34:305 (4,5) - ^ Just like I explained before~
02:53:416 (1) - visually it looks a little burai I think the slider isn't a problem since it just shows the instant and intensive beat by this kind of curve, so I'm not gonna to change it
03:08:305 (4) - looks a little high imo Hmm You are right, fixed
04:08:971 (1,2,1,2,1,2,1,2) - unsnapped sliderends Whoops that was a mistake, fixed the snapping
04:19:638 (1,2,1,2,1,2,1,2) - why not 1/8 sliders like the past 3? I would shorten these for consistency sake I have considered a lot when mapping here, and I found that the rhythm is a bit different compared with the previous rhythm. For instance, this part do not have "whistle" sound. And the rhythm here becomes less intensive now. And therefore, I used this pattern to replace the previous to emphasize that the rhythm is changing and the difference between this part and the previous part
04:29:416 (1) - I would keep this all sliders, hitting this in the midst of the slider train is hard to read Well I have test played it several times, and I think the pattern would not affect the readability a lot


obviously some suggestions can be applied to other places in the map as well
your blankets look perfect! really spot on.
really fun map!


Thanks for mod!
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Combo Commander
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from facebook(X
Rurdy

too pro to mod
proforyou when teach mapping ;w;
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Rhythm Incarnate
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[ Drop ] wrote:
from facebook(X
Rurdy

  • 00:00:083 (1) - will it be better if you change it in spinner? I have considered that using spinner maybe better. But I found that there is a long spinner in 00:32:305 (1) - . I'm worried that too many spinner would make the map boring so I put slider here. But I will still consider about the use of spinner
  • 00:53:194 (2) - change it into 1/4 short slider? follow the voice Hmm the vocals seems ended at 00:53:360 - , so I'm not gonna change it xD
  • 02:52:305 (2,1) - closer maybe ;w;? lol ok I agreed that the spacing is too extreme, I tried to diminish the distance in order to have a greater playing experience
too pro to mod
proforyou when teach mapping ;w; I don't know...


Thanks for mod!
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Spinner Sage
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hi from discord
:<
Can't mod this without 50% speed :<


General
Wide Screen :O?
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
idk if you should add "東方地霊殿" and "Komeiji Koishi" to the tags


Fy
00:03:638 (1) - Doesn't look really good with two red points :O
Starting from 00:17:860 (1) - , there are claps among the sliders. Maybe it's not so noticeable at first but starting from 00:24:971 (1) - it becomes more obvious :O
Maybe it's just me or somehow I can't hear anything from 00:54:194 (2) - and 00:57:749 (2) - :thinking:
01:00:194 (1) - The wahwahwah started from 00:59:638 (1) - tho Not sure if this one is ok
01:12:527 (4,5) - it should be only one snare here
01:51:194 (1) - 1 clap but many reverses :thinking:
02:11:416 (3) - 意味不明 :thinking:
02:24:527 (2,3) - the sound starts at 02:24:582 I think
02:27:194 (4,5) - should be only one snare here
02:31:638 (2,3) - again the sound starts at 02:31:694
02:34:305 (4,5) - one snare
02:36:971 (1,2) - the sound starts at slider end sounds weird :o
02:41:416 (4,5) - hi one snare
02:51:638 (1) - similar to the one I've mention, now it sounds like you are trying to follow the wahwahwah but seems like the slider is faster smh
04:28:082 (4,5) - one snare hi
04:42:305 (4,5) - ayy
05:16:082 (1,1,1) - this flow so sharp I think
05:20:082 (1) - the sound hasn't finished yet, I think this one should end at 5:20:638 or some where near that

Anyways fun and neat map, gonna give SP :D
Good Luck~
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Rhythm Incarnate
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-TakoYaki- wrote:
hi from discord
:<
Can't mod this without 50% speed :<


General
Wide Screen :O? I want to make a simple storyboard here, but I don't have time...And I just forgot to close it xD
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)
idk if you should add "東方地霊殿" and "Komeiji Koishi" to the tags The original music came from 東方輝針城 but not 地霊殿 seems, so no change here


Fy
00:03:638 (1) - Doesn't look really good with two red points :O Actually I think the slider is okay ;w;, and it can't blanket the slider tail of 00:00:083 (1) -
Starting from 00:17:860 (1) - , there are claps among the sliders. Maybe it's not so noticeable at first but starting from 00:24:971 (1) - it becomes more obvious :O In order to maintain the consistency of hitsounding, I think adding clap there is still necessary ;w;
Maybe it's just me or somehow I can't hear anything from 00:54:194 (2) - and 00:57:749 (2) - :thinking: Actually the sound is really not intense... but I want to make a connective rhythm between 00:53:416 (1,1) - , so this note is added
01:00:194 (1) - The wahwahwah started from 00:59:638 (1) - tho Not sure if this one is ok I know but I think adding this slider can match more the music and vocal, even though I'm not focus on mapping vocal lol
01:12:527 (4,5) - it should be only one snare here I want to emphasize that sound since that sound is not that weak
01:51:194 (1) - 1 clap but many reverses :thinking: Since only that first sound is enough strong enough to add hitsound
02:11:416 (3) - 意味不明 :thinking: THERE HAVE SOUND!!!!!
02:24:527 (2,3) - the sound starts at 02:24:582 I think Hmmm Let me think more about it
02:27:194 (4,5) - should be only one snare here ohh Yes You are right, fixed
02:31:638 (2,3) - again the sound starts at 02:31:694 Yes still considering about it since it would be a big change to all pattern
02:34:305 (4,5) - one snare Ya Explained before ><
02:36:971 (1,2) - the sound starts at slider end sounds weird :o Hmm I don't see any problem tho :O?
02:41:416 (4,5) - hi one snare hi
02:51:638 (1) - similar to the one I've mention, now it sounds like you are trying to follow the wahwahwah but seems like the slider is faster smh I can't catch wahwahwah sound accurately but anyway keep it first
04:28:082 (4,5) - one snare hi hiiiiiii
04:42:305 (4,5) - ayy ayy
05:16:082 (1,1,1) - this flow so sharp I think I can't find any places is better to be placed :thinking:
05:20:082 (1) - the sound hasn't finished yet, I think this one should end at 5:20:638 or some where near that I think the current one is better since it looks more 霸氣 when the sound is ended like this so no change ;w;;;

Anyways fun and neat map, gonna give SP :D
Good Luck~


Thanks for mod! I will consider those point deeply :thinking:
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No kudosu yet.
plz make a storyboard for it
osu needs more pro SB :)
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Rhythm Incarnate
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not a long one but to keep it clean
collapsed text
Remember: Opinions

  • Lower down the CS? May affect your whole beatmap in general, but I think it's too small :-(
  • I think I can hear white noises in your snare and it sounds not really that good. I was expecting it to be cleaner but if you can't find a substitute, it's fine to go with that one.
  • Use kiai fountain to just make it cooler on these parts : 01:07:638 ; 0209:860 ; 02:22:305 ; 0236:971
  • 01:12:527 (4,5) - I think it would be more playable if these notes are just merged? (sudden 1/8 gap, it is). Same for : 02:27:194 (4,5) - 02:34:305 (4,5) - and many others.
  • 02:20:527 (1) - Finish for the sake of consistency, perhaps?
  • 02:51:305 (3,1) - I know you want to keep the repeats to follow the wub, but I think knowing that it's a 1/8 gap, the distance is too much. Either sacrifice repeat or close the gap? (But in my play test I managed to 300 those so yeah your decision) Same with the other pattern until 03:04:971
  • 04:05:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Bigger gap every new combo would emphasize the building up synth, imo
  • 05:05:860 (1) - Drum-whistle sounds better here, I guess.
  • 05:20:082 (1) - Add normal whistle to the body to follow the last synth


edit : I support this

-TakoYaki- wrote:
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)


EDIT V2: I HAVEN'T DOUBLEPOST YET

here's the pic link for example (or u can just go to deviantart / zerochan and lurk the pics there loool) https://i.ytimg.com/vi/bvy4KUr06ak/maxresdefault.jpg
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Rhythm Incarnate
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Saturnalize wrote:
not a long one but to keep it clean
collapsed text
Remember: Opinions

  • Lower down the CS? May affect your whole beatmap in general, but I think it's too small :-( Hmm I think the CS is acceptable, since it can improve the readability. xD
  • I think I can hear white noises in your snare and it sounds not really that good. I was expecting it to be cleaner but if you can't find a substitute, it's fine to go with that one. I'm not sure about the snare hitsound
  • Use kiai fountain to just make it cooler on these parts : 01:07:638 ; 0209:860 ; 02:22:305 ; 0236:971 oh You are right, added kiai
  • 01:12:527 (4,5) - I think it would be more playable if these notes are just merged? (sudden 1/8 gap, it is). Same for : 02:27:194 (4,5) - 02:34:305 (4,5) - and many others. I have considered it as well, but I think the current one would be better since it is more interesting when playing the pattern, and it also gives a good transition between 01:12:582 (5,6) -
  • 02:20:527 (1) - Finish for the sake of consistency, perhaps? Whoops I just forgot to add finish here, fixed
  • 02:51:305 (3,1) - I know you want to keep the repeats to follow the wub, but I think knowing that it's a 1/8 gap, the distance is too much. Either sacrifice repeat or close the gap? (But in my play test I managed to 300 those so yeah your decision) Same with the other pattern until 03:04:971 Alright I shortened their distance
  • 04:05:416 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Bigger gap every new combo would emphasize the building up synth, imo I think the current distance for emphasizing rhythm xD
  • 05:05:860 (1) - Drum-whistle sounds better here, I guess. I agree with you, fixed
  • 05:20:082 (1) - Add normal whistle to the body to follow the last synth Good idea, fixed


edit : I support this

-TakoYaki- wrote:
Since the song is originated from Komeiji Koishi's theme idk if you would like to change the bg to Koishi(but who cares lol)


EDIT V2: I HAVEN'T DOUBLEPOST YET

here's the pic link for example (or u can just go to deviantart / zerochan and lurk the pics there loool) https://i.ytimg.com/vi/bvy4KUr06ak/maxresdefault.jpg

Hmmm I just do further research and I found that the song is originated from Shinmyoumaru Sukuna's theme which is match the background. So no change here.
Source: https://www.youtube.com/watch?v=jv1yYDzvFtQA
Starting from 0:40
Please tell me if I have any problem else when you feel free!


Thanks for mod!
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