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KikuoHana - Nobore! Susume! Takai Tou

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Topic Starter
Karen
This beatmap was submitted using in-game submission on 2016年11月23日 at 12:43:36

Artist: KikuoHana
Title: Nobore! Susume! Takai Tou
Tags: きくお, 花たん, Hanatan, YURiCa, 第一幕, Daiichimaku, SCGA-00045, Azure
BPM: 142
Filesize: 10389kb
Play Time: 05:09
Difficulties Available:
  1. Azure's Insane (4.63 stars, 1242 notes)
  2. Expert (5.41 stars, 1364 notes)
Download: KikuoHana - Nobore! Susume! Takai Tou
Information: Scores/Beatmap Listing
---------------
(◕ᆺ◕✿)

my first map

Testplays
Kaifin
VINXIS
hyheleh
Mods
handsome
Imakuri
Garden
pkhg
Lami
Stjpa
Lasse
Pentori
Addition
yf_bmp (hitsound help)
IamKwaN & Satellite (Metadata help)
ZZHBOY
?
Atrue
!
Edit: 等你音效下完再摸,没有音效的这种图会打着很奇怪
Imakuri
Hello, NM from #modreqs (「・ω・)「 ~

Karensane

  1. 00:09:150 (1,1,1,1,1) : This is really boring when we play it, really repetitive, why didn't you do something like that : http://puu.sh/s8src/168842e102.jpg ; it's less boring imo >< ~
  2. 00:12:530 (1,1) : Here too I think
  3. 00:29:432 (1,1,1,1) : I think you understood what I wanted to say with those patterns, up to you to change some or not !
  4. 00:35:559 : You really should put a circle here~ Why ? We clearly hear a note on the tred thic so you can do a stream of five circles ? nah ? Maybe like this : http://puu.sh/s8tY7/eeaf9389ee.jpg ; it's an interesting shape tho~
  5. 00:55:629 (1,2,3) : Maybe turn this triple into reverse slider ? It's strange when we play it, maybe slider can be better for it
  6. 00:56:052 (1,2,3) : Here's the same ~
  7. 02:47:178 : You started with sliders, so maybe you could continue with sliders too ?
  8. 03:27:847 (6,7) : Maybe you could do a blanket ?
  9. 04:08:662 (1) : I better see a stream here~
  10. Rest is pretty good~
I really liked the map, and the song is really funny !
Some patterns are really really cool~

I wish you the best of luck, you won't take so many time to rank it ;3
Good luck !
Imakuri~
Topic Starter
Karen

Imakuri wrote:

Hello, NM from #modreqs (「・ω・)「 ~

Karensane

  1. 00:09:150 (1,1,1,1,1) : This is really boring when we play it, really repetitive, why didn't you do something like that : http://puu.sh/s8src/168842e102.jpg ; it's less boring imo >< ~ i will remove these stacked sliders when i find a better way
  2. 00:12:530 (1,1) : Here too I think
  3. 00:29:432 (1,1,1,1) : I think you understood what I wanted to say with those patterns, up to you to change some or not !
  4. 00:35:559 : You really should put a circle here~ Why ? We clearly hear a note on the tred thic so you can do a stream of five circles ? nah ? Maybe like this : http://puu.sh/s8tY7/eeaf9389ee.jpg ; it's an interesting shape tho~ i prefer to follow the drum sound here, especially 00:35:453 (2) - this
  5. 00:55:629 (1,2,3) : Maybe turn this triple into reverse slider ? It's strange when we play it, maybe slider can be better for it reworked in another way
  6. 00:56:052 (1,2,3) : Here's the same ~
  7. 02:47:178 : You started with sliders, so maybe you could continue with sliders too ? sliders were made for the vocals
  8. 03:27:847 (6,7) : Maybe you could do a blanket ? nope, it's for the logic here http://puu.sh/s9mpC/a29c1fde03.jpg
  9. 04:08:662 (1) : I better see a stream here~ i don't like mapping 1/6s in easy parts
  10. Rest is pretty good~
I really liked the map, and the song is really funny !
Some patterns are really really cool~

I wish you the best of luck, you won't take so many time to rank it ;3
Good luck !
Imakuri~
Thank you!
Mazziv
m o s h i t a
VINXIS
wew
_handholding
This note 04:00:700 (5) wasn't here when I first dl'd the map. How come you added it in? i think it's better to take it out because of the fact there is no sound here and not having a clickable object here plays better towards the song imo.
Also blankets?? 04:06:753 (2) - 04:07:844 (4) -
Also Also, you have a few objects unsnapped. You can open ai mod to check them
Nathan
cool
Topic Starter
Karen

Kisses wrote:

This note 04:00:700 (5) wasn't here when I first dl'd the map. How come you added it in? i think it's better to take it out because of the fact there is no sound here and not having a clickable object here plays better towards the song imo.
Also blankets?? 04:06:753 (2) - 04:07:844 (4) -
Also Also, you have a few objects unsnapped. You can open ai mod to check them
thanks for your feedback, the map is still wip and i'll rework some patterns
Lavender
小夏恋已经这么强了
Kaifin


one of my favorite maps this year by far

testplay + suggestion chatlog
22:00 Karen: HI!!
22:00 Karen: could you testplay my map? o.o
22:00 Kaifin: hello
22:00 Kaifin: sure
22:00 Kaifin: i just got home though so im a little cold
22:01 *Karen is listening to [https://osu.ppy.sh/b/1121504 Hanatan - Nobore! Susume! Takaitou]
22:01 Karen: it's ok
22:01 Karen: easy map for you
22:06 Kaifin: WOW
22:06 Kaifin: super cool
22:06 Karen: holy
22:06 Kaifin: im not sure what happened for me to drop acc on the last stream lol
22:07 Karen: !!
22:07 Karen: super pro
22:07 Karen: i thought the last streams are too hard
22:07 Kaifin: very cool map
22:08 Kaifin: the hardest part of the stream is stopping for 05:09:143 (1,2,3) -
22:08 Karen: thank you xd
22:08 Kaifin: the stacked stop makes it very hard
22:08 Kaifin: cause you have to jump fast from 05:09:037 (8,1) - then stop
22:08 Karen: yea but it fits the music here
22:08 Kaifin: yes
22:08 Kaifin: im just letting you know
22:09 Karen: :D
22:09 Karen: any other suggestions?
22:09 Kaifin: hit you with the favourite
22:10 Karen: i'm too noob to play this
22:10 Kaifin: that one part at 700x~
22:10 Kaifin: let me see if i can find
22:10 Kaifin: i got like 9 100s in a row there
22:10 Kaifin: couldnt read that properly
22:10 Kaifin: the rest was fine to read though
22:11 Karen: 02:47:178 (1,2,1,2,1,2,1,2) - maybe this one?
22:11 Kaifin: imo that plays fine
22:12 Kaifin: i know it kind of ruins the square but if you move 02:47:812 (1,2,1) - to the left a little, it plays a lot better
22:12 Kaifin: something like this
22:12 Kaifin: http://puu.sh/s9ddL/9ff6666eb4.jpg
22:12 Kaifin: its very linear as is
22:12 Karen: o sure, i was going to rework this part
22:13 Kaifin: oh okay :D
22:14 Karen: how about this one? 03:00:700 (1,2,1,2,1,2,1,2) -
22:14 Karen: is it harder or easier compared to the previous one
22:14 Kaifin: i'd call it harder, because the movement from 03:00:805 (2,1) - being less sharp makes it harder
22:15 Kaifin: if you bring them up a bit more like this imo it flows better
22:15 Kaifin: http://puu.sh/s9do1/1ba5099305.jpg
22:16 Kaifin: something like that
22:17 Karen: yes, fixed this
22:17 Kaifin: okok
22:17 Karen: 03:54:784 (2,3,4,5) - btw you missed these notes, what's the problem here?
22:19 Kaifin: the problem is i suck :D
22:19 Kaifin: i just was cold and hit too early by accident
22:20 Karen: lol okay
22:20 Karen: anything else? o.o
22:20 Kaifin: nope
22:21 Karen: w
22:21 Karen: thank you for the feedback
22:21 Karen: super useful
22:21 Kaifin: no problem :D

take my stars
Topic Starter
Karen
WOW
Thank you so much!! glad you like it c:

sukiNathan wrote:

cool
nene
Azure
stress :o
不是很會用初始音效 所以 (ry


重新改過音效的,麻煩你了~
osu.
Garden
Expert
  1. check aimod
  2. 00:28:798 (1,1,1) - 00:49:080 (1,1,1) - 考虑whistle?
  3. 01:12:530 (5) - 01:15:911 (5) - 01:19:291 (2) - 感觉上是比较独立的梗要不要nc一下
  4. 01:14:221 (5) - 这个应该和 01:10:840 (1) - 一样nc吧
  5. 01:32:812 (1,2,3,4) - 打图角度个人建议这四个以1为中心再顺时针转一点点
  6. 02:44:221 (5,6) - 两个都ctrl-g? 从1234一个flow绕过来比较好打,往下一甩的有可能提早读图4按不到
  7. 03:04:925 - 或许考虑这里再burst一下kiai
  8. 04:10:026 (1) - 感觉头尾也加上normalwhistle听上去效果更好
  9. 04:49:706 (1,1,1,1) - 去掉kiai?
  10. 05:05:340 (5,6,7,8) - 这里怎么忽然没弧度了啊,和这段有点不搭调,如果是打算弄直的话再搞个滑条调整下看上去不够直
  11. 05:09:143 (1,2,3) - 感觉会刹不住车.. 手动把那个朝下的自动stack搞成往上的可能看起来比较舒服->大概这感觉
  12. 05:09:143 (1,2) - 这两个换drumclap? 同 03:17:812 (6,7,8) - 的效果
Azure
  1. 00:42:108 (1) - 这个是打算滑条头和3,4对称吗,需要稍微调整下位置
  2. 01:41:897 - 这里背景里还是有音,5%不太好吧
  3. 02:06:192 (8,9) - 或许可以试试->https://osu.ppy.sh/ss/6564919,891直线减距离感觉不太顺手
  4. 02:10:418 (1) - 感觉这个是独立的梗,02:10:840 (2) - 这里加个nc
  5. 02:30:700 (6,1) - 这个stack搞得前面三连看上去有点歪,可以微调一下
  6. 02:56:685 (2,4) - 不overlap比较符合这段整体
  7. 03:09:573 (3,4,1) - 间距大概是放错了
  8. 03:30:700 (4,5) - 微调一下不碰到
  9. 04:47:171 - 音效下到滑条身上啦
  10. 04:56:467 (1,2,3,4) - vocal音调升高考虑加大这里间距
两个难度都很好玩1111
Topic Starter
Karen

Garden wrote:

Expert
  1. 04:10:026 (1) - 感觉头尾也加上normalwhistle听上去效果更好 尾巴静音感觉比较好,头上的加了
  2. 05:09:143 (1,2,3) - 感觉会刹不住车.. 手动把那个朝下的自动stack搞成往上的可能看起来比较舒服->大概这感觉 换了个比较舒服的方向
其他全部都改了,非常感谢。
Azure

Garden wrote:

Azure
  1. 00:42:108 (1) - 这个是打算滑条头和3,4对称吗,需要稍微调整下位置 雖然重新調了但還是覺得歪歪的 (ry
  2. 01:41:897 - 这里背景里还是有音,5%不太好吧 嗯,還是留著聲音好
  3. 02:06:192 (8,9) - 或许可以试试->[url]https://osu.ppy.sh/ss/656491[[/url],891直线减距离感觉不太顺手 這裡我自己再打的時候也覺得怪怪的,這樣不錯
  4. 02:10:418 (1) - 感觉这个是独立的梗,02:10:840 (2) - 这里加个nc k
  5. 02:30:700 (6,1) - 这个stack搞得前面三连看上去有点歪,可以微调一下 雖然不太懂意思,但姑且還是調了 (????)
  6. 02:56:685 (2,4) - 不overlap比较符合这段整体 k
  7. 03:09:573 (3,4,1) - 间距大概是放错了對XD
  8. 03:30:700 (4,5) - 微调一下不碰到 k
  9. 04:47:171 - 音效下到滑条身上啦 好聽力!!
  10. 04:56:467 (1,2,3,4) - vocal音调升高考虑加大这里间距 加是加了但好像加的太過分惹 (


两个难度都很好玩1111
謝謝你,全都改了~ :)

更新
pkhg
[Expert]
  1. increase the od a bit? its the same as Insane right now
  2. 00:15:383 (1) - ctrl g?
  3. 00:18:763 (1) - the slider should end on the red tick 00:19:080 -
  4. 00:46:756 (2) - nc maybe? its more readable with a different combo color. like you did here 01:07:038 (1) -
  5. since 01:16:122 (2) - is stacked on the next slider's head wouldnt make sense to stack 01:16:544 (4) - on 01:15:911 (1) - this slider's head?
  6. 01:30:488 (2,3,4,5,6,2,3,4,5,6) - would be cool if they were perfectly curved
  7. 01:32:178 (2,3,1) - autostack ruins this pattern. enable stacking on editor to check it
  8. 01:46:967 (1,2) - i dont get why are they stacked
  9. 02:57:953 (6) - 2 circles works better imo. the music on its tail has the same intensity as its head
  10. 04:00:700 (1) - you better delete this. theres literally nothing here but silence
[Azure's Insane]
  1. hp is higher than karen's diff. is that intentional?
  2. 00:48:657 (2) - ctrl+g helps to not break here lol
  3. 00:49:714 (1,2) - this plays weird cuz theyre too close each other. increase the spacing more like you did with 00:29:432 (1,2) - it plays way better
  4. 00:51:826 (2,3) - ctrl+g here works better rhythm wise. right now youre making the blue tick clickable with the sliderhead which doesnt really have something really important as the red and white tick around it
  5. 01:02:812 (1) - do it like karen and make that cymbal clickable. slidertails dont give enough emphasis to such a strong beat
  6. 01:12:742 (1,2) - 01:16:122 (1,2) - 01:19:291 (1,2) - http://puu.sh/siLMX/4cd09c9713.jpg this works better. same reason as above
  7. 01:28:587 (5) - nc maybe?
  8. 02:09:995 (7,8,1) - autostack kinda ruins this pattern. try stacking it manually like http://puu.sh/siM4m/320df6055b.jpg
tricky
Topic Starter
Karen

pkhg wrote:

[Expert]
  1. increase the od a bit? its the same as Insane right now increased to 8.5
  2. 00:15:383 (1) - ctrl g? that would make the stacking pattern too easy
  3. 00:18:763 (1) - the slider should end on the red tick 00:19:080 -
  4. 00:46:756 (2) - nc maybe? its more readable with a different combo color. like you did here 01:07:038 (1) -
  5. since 01:16:122 (2) - is stacked on the next slider's head wouldnt make sense to stack 01:16:544 (4) - on 01:15:911 (1) - this slider's head? this 01:16:122 (2,3) - stack was made to emphasize the slider head, not for the stack itself
  6. 01:30:488 (2,3,4,5,6,2,3,4,5,6) - would be cool if they were perfectly curved
  7. 01:32:178 (2,3,1) - autostack ruins this pattern. enable stacking on editor to check it
  8. 01:46:967 (1,2) - i dont get why are they stacked here's special sound orz
  9. 02:57:953 (6) - 2 circles works better imo. the music on its tail has the same intensity as its head it's for consistency with 02:44:432 (6) - and i want to keep circle*4 + slider*2, it's much easier to read and play, making random doubles would be too evil
  10. 04:00:700 (1) - you better delete this. theres literally nothing here but silence deleted the previous circle as well
tricky
no commented = fixed
thank you very much!
Lami

pkhg wrote:

tricky
[Azure's Insane]

00:36:192 (7,1) - hmm..swap NC?
00:48:657 (2) - consider to ctrl+G as comfortable readability
01:44:854 (3,1) - hmm.. i guess swap NC more fit with music and partten(DS).
02:02:390 (6) - NC?
02:14:221 (5) - nc?
03:07:038 (3,4,5) - nazi DS
03:37:038 (8) - nc as regular previous nc cycle
03:50:347 (8,1) - maybe increase DS better as kinda strong beat music
04:46:748 (6,7) - decrease DS? feel so huge, compare with others.
05:03:650 (5) - NC?
04:53:931 (1,2,3,4,1,2,3,4,1,2,3,4,1) - need to consider to change diff naming 'extra', instead of 'insane'
this partten pretty harder for me, than normal over 5.6 stars map.


[Expert]

01:34:502 (3) - speed up sv?
01:46:967 (1,2) - maybe, it have more better way than stacking.
i know that these 2 beat have some different sound in here.
but stacking don't give good feedback well in strong beat.
01:53:939 (1) - one circle better as 01:50:559 (1,1) - , or 01:54:784 (7) -
because they are just circle, in finish sound.
02:10:312 (2) - NC? as change beat
03:10:840 (5) - NC? like 02:30:277 (1) -
03:40:418 (1,2,3,4,5) - better choice if you keep consistent DS with 03:43:798 (1,2,3,4,5) -
04:00:594 (8) - if more follow music, consider to remove 04:00:594 (8) - like previous rhythm usage.
04:55:093 (4,5) - i'd like some trick in here, as 04:54:248 (4,1) -
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