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Junichi Masuda - Sentou! Champion

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Total Posts
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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on mardi 17 janvier 2017 at 22:53:36

Artist: Junichi Masuda
Title: Sentou! Champion
Source: ポケットモンスター X・Y
Tags: akitoshi corinn hydrocannon13 pocket monster carne pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company shota kageyama xy diantha
BPM: 185
Filesize: 4128kb
Play Time: 01:34
Difficulties Available:
  1. Akitoshi's Normal (2,17 stars, 162 notes)
  2. Challenge! (5,47 stars, 381 notes)
  3. Expert (5,15 stars, 346 notes)
  4. Hard (3 stars, 232 notes)
  5. HC's Easy (1,61 stars, 108 notes)
  6. Insane (4,56 stars, 308 notes)
Download: Junichi Masuda - Sentou! Champion
Information: Scores/Beatmap Listing
---------------

Thanks
HydroCannon13 & Corinn for GD!
Janpai for banner!
Metadata
Yuii-
How is this 5* come on
Topic Starter
Sotarks

Yuii- wrote:

How is this 5* come on
I placed circles with a large DS.
Mint
kirito is the best pokemon indeed
Topic Starter
Sotarks
so many bns wow
Janpai
I bet there will be an Akitoshi NORMAL type pokemon soon.
pkhg
naruto is the best pokemon tbh
Akitoshi

Janpai wrote:

I bet there will be an Akitoshi NORMAL type pokemon soon.
Meme type puki m0n
Battle
hl
ReFaller
Hi, i see Hard is not exist atm, i'm glad to make one.
Topic Starter
Sotarks

ReFaller wrote:

Hi, i see Hard is not exist atm, i'm glad to make one.
Sorry not taking gds
Xinely
insane cs 4 wtf i think im dreaming now

also x y you might want to combine them into one since x only or y only wont help you to find out this map easily
Topic Starter
Sotarks

Xinely wrote:

insane cs 4 wtf i think im dreaming now

also x y you might want to combine them into one since x only or y only wont help you to find out this map easily
oh yea!! but expert cs3 xd
yea i'll change tags thanks nelly
Imakuri
Salut rofl

Hard

  1. 00:11:502 (1,2,3) : Ici c'est dommage que tu n'ai pas exploité la forme du slider (3) avec le slider (1), ça aurait pu faire un truc comme ceci, à mon sens, ça aurait été plus joli : http://puu.sh/sZJfM/f3fdfa20c4.jpg - Après tu replaces le cercle 4 pour la DS bla bla bla
  2. 01:03:718 (1) : Peut être arrondir un peu plus le slider, non ?
Insane

  1. 00:04:205 (2) : Ici, j'verrais bien ce cerle (2) stacké avec le slider 4 du même combo, j'trouverais ça plus "fourbe" entre guillemets
Voilà nice short mod
désolé ;w;
Irohas
as requested

general
  1. don't forget to add gders names in tags
expert
  1. 00:46:854 (1,2) - je pense que le spacing devrait être moins huge que 00:47:178 (3,4,1) -, pck à 00:47:340 (4,1) - y a un lourd finish qui mérite d'être souligné
  2. 00:57:718 (4,1) - spacing is off imo
  3. 01:10:529 (7,8) - devrait être comme 01:09:556 (1,2,3,4,5,6) -, il y a pas vraiment de changement dans la musique pour diminuer le spacing seulement ici
  4. 01:20:745 (4,5,6) - inconsistency avec 01:23:340 (4,5,6) -, 01:25:772 (3,4,5) - 00:13:286 (4,5,6) - etc...
  5. 01:31:691 (1) - finish on spinner end would be good
  6. d'ailleurs pour tout ce qui suit 01:18:637 -, tu devrais pas réutiliser les même hitsounds que 00:11:178 - ?
insane
  1. 00:29:016 (2,2) - pk pas essayer de mieux overlap ?
  2. 00:31:610 (2,1) - spacing is off, according to 00:41:989 (3,1) -
  3. 01:31:691 (1) - pareil que pour expert
hard
  1. 01:12:151 (1,1) - perfect stack nazi
  2. 01:29:016 (1,3) - ces 1/1 sliders me semblent out of place
  3. 01:31:772 (1) - pareil que pour insane et expert
[]
that's all for me, good luck!
Akitoshi
HC's Easy
  1. Increase OD to 2? 1.5 looks too forgiving
  2. 00:13:124 (3) - 00:26:097 (3) - Touching HP bar with default skin, not unrankable but consider to avoid them.
Hard
  1. 00:11:178 (1,3) - they are way too close visually lol
  2. 00:26:097 (6,1,2,3,4,1) - about this one uhm, the stack on 00:26:097 (6,1) - is pretty hard to see when the actual players who's challenging to the hard diff. Maaaaaybe can CTRL + G the 00:26:097 (6) - and unstack/ move entire 00:26:421 (1,2,3,4,1) - with x1 DS, you just need to move sth a bit so ye not rly hard to fix i think
  3. 00:36:475 (6,1) - ^
  4. 00:47:178 (3) - maybe 2 circles perform better here since both of them has some strong sound idk
Insane
  1. 00:10:691 (2) - set x1 DS how the 00:10:854 (3,4) - was?
  2. 00:37:124 - hitsound doko
  3. 00:40:043 (2) - p minor but ye move this to around 212|243 where the approx. center of 00:39:718 (1,3) -
  4. 01:06:962 (6,1) - swap NC i guess since you also doing it the NC on end of triples at 01:09:556 (1) - ye i know that this part is all circles but still-
Expert
  1. 00:06:637 (1,3) - I guess you're doing it as aesthetics on sliders but ye maybe swap NC for consistency of ur NC usage there
  2. 00:14:421 (5) - and 00:15:394 (3) - stack ;;
  3. 00:30:799 (3) - 00:31:610 (3) - the off angle on 00:31:610 (3) - triggers my ocd lo
  4. 00:37:124 - hs
  5. 00:45:719 (5) - around 371|189 would be nice for visual thingy with 00:45:394 (4,6) - and same semi-stack thingy on 00:45:881 (6,2) - too

Challenge!
  1. 00:20:908 (1,2,3,4,5,1,2,3) - sooo first stream is 5 and next stream is 3 mmmmm i think you balance them to equal 4 notes for som consistency since the drums intensity is same
  2. 00:29:502 (2) - and 00:30:313 (1) - idk maybe stack
  3. 00:30:475 (2) - move this to a bit left for better visual matter with spacing with 00:29:827 (4) - and 00:30:313 (1) -
  4. 01:10:205 (3,4) - 3unique for the whole part 01:08:259 - till 01:18:637 - I mean you only did triples on all similar parts only just here, idk maybe just 1/2 rhythm works better
rush b mod
Reillia
i'll mod this when i came back to home from school nvm :p
Homura-
M4M from forum and PM

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.

[General]
  1. Please unify the check of ''Widescreen Support''
  2. Please delete unused hit sound from the folder
    :drum-hitfinish25.wav
  3. Please add the guest mapper's name to Tags
  4. add ''Diantha'' to Tags? Diantha is kalos champion's name
[HC's Easy]
  1. 00:11:178 (1,2) - move to (x:230 y:266)? try it
  2. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
[Akitoshi's Normal]
  1. 00:27:232 (2) - スライダーの曲がり方を見るに、circleをもう少し左に持ってきたほうが個人的に好きです
  2. 00:35:502 (3) - ^ もう少し右のほうが個人的に好きです
  3. 00:31:935 (1,2,3,4,5) - ここだけ他の二箇所(00:21:556 (1,2,3,4) - 00:42:313 (1,2,3,4) - )と比べると音取りが難しいしどちらかに統一してもいいかなと思いました
    ただ意図的に音取りを変えているのであれば変えなくても問題ないです
  4. 00:37:124 (1) - 始点のヒットサウンドが抜けています。 SamplesetをNormalにしてfinishを追加しませんか?
  5. 00:46:205 (1) - NCいらないと思います
[Hard]
  1. 00:07:286 (1) - remove NC?
  2. 00:15:394 (1) - add NC?
  3. 00:25:448 (5) - ^
  4. 00:35:826 (5) - ^
  5. 00:41:664 (4) - ^
  6. 01:04:854 (2) - how about this? try it
[Insane]
  1. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
  3. 00:59:178 (6) - add NC?
  4. 01:24:151 (3) - add clap on the slider head?
[Expert]
  1. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
[Challenge!]
  1. 00:37:123 (1) - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
  3. 01:18:637 (1) - slider end is Unsnapped
I'm sorry in poor English :|
GL
Vespirit
activate speedrank
[General]
  1. idk if its just me but widescreen seems to be inconsistent between some of the diffs
  2. i dont think this is that big of a deal, but just in case someone agrees with me, the background shows only pokemon x and nothing from pokemon y? that seemed a bit weird to me because this theme is in both games
[ Akitoshi's Normal]
  1. 01:24:799 (3,4) - should this not be a 1/1 reverse like the previous ones at 01:22:205 (3)? its the same thing rhythmically
  2. 01:27:394 (3,4) - ^
[ Hard]
  1. 00:26:421 (1) - probably shouldn't stack this, could be a bit hard to read
  2. 00:34:529 (1,2) - the stack pushes (1) very close to (4), you may want to correct that by moving it to keep distance 1.4
  3. 00:46:691 - why have a pause here? i think it would be better to add a circle
  4. 01:08:259 (1,2,3,4) - this is not the same as 01:13:448 (1,2)? should probably keep it consistent. imo the 2 1/1 sliders sounds better than the other one but either one would work
[ Insane]
  1. 01:08:097 (5,6,1) - why is spacing so minimal here when the sound the slider goes over is so strong...
  2. 01:09:394 (5,6,1) - ^
  3. 01:14:583 (5,6,1) - ^
[ Expert]
  1. 00:06:637 (1) - take nc off of here and put it on 00:07:286 (3)? like the insane diff has it
  2. idk this diff is honestly great, but one thing that i found odd was that the second half of this diff has absolutely no 1/4 notes, but the challenge diff for example has so many? i think you could add some where it is fitting to do so
[ Challenge!]
  1. 01:10:205 (3,4) - these dont sound fitting at all tbh... you should just do 1/2 notes

K thats all, i think you did a really good job with this song :D

Now for reply to mods

Corinn wrote:

HC's Easy
  1. Increase OD to 2? 1.5 looks too forgiving made it forgiving due to the 1/2 notes in kiai
  2. 00:13:124 (3) - 00:26:097 (3) - Touching HP bar with default skin, not unrankable but consider to avoid them. ok i moved them down
rush b mod

Homura- wrote:

M4M from forum and PM

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.

[HC's Easy]
  1. 00:11:178 (1,2) - move to (x:230 y:266)? try it ok, i moved it
  2. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish? not my hitsounds
I'm sorry in poor English :|
GL
Thanks for suggestions!
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47502,55286,89016
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Battle! (Champion)
TitleUnicode:Battle! (Champion)
Artist:Shota Kageyama
ArtistUnicode:Shota Kageyama
Creator:Sotarks
Version:HC's Easy
Source:ポケットモンスター X・Y
Tags:pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda
BeatmapID:1157639
BeatmapSetID:528048

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:1.5
ApproachRate:2.5
SliderMultiplier:0.78
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,47702,56381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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6637,-100,4,3,0,52,0,0
8583,-100,4,3,0,52,0,0
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89016,-100,4,2,22,52,0,0
90313,-100,4,2,22,42,0,0
90962,-100,4,2,22,32,0,0
94205,-100,4,2,22,22,0,0


[Colours]
Combo1 : 167,111,217
Combo2 : 173,238,157
Combo3 : 66,96,217
Combo4 : 236,194,132

[HitObjects]
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212,23,67286,2,0,L|301:26,1,78,8|0,0:0|1:0,0:0:0:0:
368,60,67935,1,8,0:0:0:0:
449,36,68259,6,0,P|436:111|370:146,1,156,4|0,1:0|1:0,0:0:0:0:
213,217,69556,2,0,B|210:257|210:257|216:303,2,78,0|8|0,1:0|0:0|1:0,0:0:0:0:
250,139,70529,1,8,0:0:0:0:
206,64,70854,6,0,B|90:67|90:67|52:98,1,156,0|0,1:0|1:0,0:0:0:0:
9,162,71827,1,8,0:0:0:0:
78,212,72151,2,0,B|123:286|68:355|68:355|147:361,1,234,0|8,1:0|0:0,0:0:0:0:
231,379,73448,6,0,L|386:371,1,156,4|0,1:0|1:0,0:0:0:0:
510,251,74745,2,0,P|480:225|444:211,1,78,0|8,1:0|0:0,0:0:0:0:
373,259,75394,1,0,1:0:0:0:
302,211,75718,1,8,0:0:0:0:
225,249,76043,6,0,P|222:173|281:126,1,156,4|0,1:0|1:0,0:0:0:0:
363,99,77016,1,8,0:0:0:0:
299,41,77340,2,0,L|214:39,1,78,0|8,1:0|0:0,0:0:0:0:
140,9,77989,1,4,3:0:0:0:
79,69,78313,1,8,3:0:0:0:
138,131,78637,6,0,P|152:191|102:270,1,156,4|0,1:0|1:0,0:0:0:0:
36,320,79610,2,0,B|91:316|91:316|140:328|140:328|196:324,1,156,8|8,0:0|0:0,0:0:0:0:
270,295,80583,2,0,L|347:299,1,78,0|8,1:0|0:0,0:0:0:0:
427,265,81232,6,0,P|432:303|422:342,2,78,4|8|0,1:0|0:0|1:0,0:0:0:0:
409,180,82205,2,0,P|439:156|478:145,2,78,8|0|8,0:0|1:0|0:0,0:0:0:0:
345,237,83178,2,0,P|309:222|280:194,1,78,0|8,1:0|0:0,0:0:0:0:
235,122,83827,6,0,L|228:277,1,156,4|0,1:0|1:0,0:0:0:0:
147,250,84799,2,0,L|153:94,1,156,8|8,0:0|0:0,0:0:0:0:
207,26,85772,2,0,P|256:24|290:36,1,78,0|8,1:0|0:0,0:0:0:0:
354,80,86421,6,0,L|432:73,2,78,4|8|0,1:0|0:0|1:0,0:0:0:0:
336,164,87394,2,0,L|414:157,2,78,8|0|4,0:0|1:0|3:0,0:0:0:0:
270,219,88367,1,4,3:0:0:0:
202,166,88691,1,8,3:0:0:0:
256,192,89016,12,0,94205,0:0:0:0:
CrystilonZ
Hiya
A pokemon map for a pokemon map <3

[General]
  1. Nice BG!
  2. tbh the difficulty jump between Hard and Insane is super scary. Hard has only a few jumps (and i'm not even sure if i should call them jumps), but jumps in Insane are like Zubats; they're everywhere lol.
  3. You might want to use japanese letters for the artist's name. I suck at this so I can't help orz sry

[HC's Easy]
  1. 00:00:800 (1,2,1,2,1) - umm this is just an idea. Imo you should emphasize the sounds on the heads of 00:00:800 (1) - and 00:03:394 (1) - . To make those stand out is to reduce the lengths of 00:02:097 (2,2) -. This rhythm works well and also reduce the density of this part, which makes sense cuz the music is just building up
  2. 00:26:097 (3) - Helooo Mr.hp bar
  3. 00:13:124 (3) - ^
    Nicely done!

[Akitoshi's Normal]
  1. Ok, you don't have to fix this because this is a pretty huge one xd. Imo right now the kiais are a bit too.. bland. However, if you just delete 00:28:529 (6) - and circles like this (ea.00:31:124 (6) - ) the kiai will be much more exciting, because unusual rhythm on 00:28:691 (7) - will highlight the difference in the music correctly.
  2. Just letting you know: 00:21:556 (1,2,3,4,5) - 00:31:935 (1,2,3,4,5,6,7) - and 00:42:313 (1,2,3,4,5) - are super unbalanced xd despite having the exact same background music. They don't need to be perfectly identical, but the difference right now is a bit too huge imo.
  3. 00:58:854 (2,3,4) - You sticking to the percussion right here and on similar spots makes me sad tbh ;w;. How about this rhythm instead to represent the dragging electronic sound correctly?
  4. 01:16:043 (1,2) - ^ http://puu.sh/t9M5T/8c4ae772ca.jpg

[Hard]
  1. 00:13:124 (3,4) - 00:15:881 (6,7) - imo just decrease the spacing on these a bit (1.1x - 1.2x w/e) to emphasize 00:13:772 (1) - and 00:16:367 (1) - without using jumps. You already decreased the volume on those so decreasing the spacings also won't hurt i guess xd.
  2. 00:20:097 (5) - pretty nazi but pushing this a bit upwards will improve the flow
  3. 00:24:151 (1,2) - imo stacking these is not a very good idea because it plays exactly the same to 00:22:854 (1,2) - which aren't similar at all in terms of music. Unstacking them, on the other hand, might be better because 00:24:151 (1,2) - have two electronic sounds, contrary to 00:22:854 (1,2) - which only have one.
  4. 00:34:529 (1,2) - ^
  5. 00:44:907 (1,2) - ^
  6. 00:58:529 (3) - If you didn't notice, this slider sticks out like a sore thumb because its angle. This is the only slider in this diff that is bent so much its head and tail overlap.
  7. 01:19:124 (2) - This spot right here also sticks out because of it being the only position where the flow breaks. The second half of the diff flows really really well, except this particular spot only.

[Insane]
  1. 00:10:529 (1,2,3,4) - I'm being a bit picky but 00:10:854 (3,4) - being smaller than 00:10:529 (1,2) - is kinda weird imo
  2. 00:25:448 (1,2,3) - Are jumps here necessary? They make 00:25:772 (3,4) - a lot weaker orz
  3. 00:35:827 (1,2,3) - ^
  4. 00:59:178 (6,8) - looks intentional but i'll just say this anyway just in case xd. parallel? cuz you use a lot of paralleling structures like 01:00:475 (1,3) -
    That's all lol. really fun to play <3

[Expert]
This is why the SR system should be fixed lol
  • How am I supposed to mod this..? oh well
  1. 01:10:691 (8) - move this a bit to the left maybe? so it retains to momentum from 01:10:043 (4,5,6) -

can't mod challenge orz too hard for me

Good luck! and here's a star for you
map : https://osu.ppy.sh/s/535569
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