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Nightmare - Dream to Nightmare [OsuMania]

posted
Total Posts
92
Topic Starter
_Stan
This beatmap was submitted using in-game submission on 2018年3月11日 at 13:59:44

Artist: Nightmare
Title: Dream to Nightmare
Source: PUMP IT UP - 2013 FIESTA 2 -
Tags: itg itg3 rebirth breakcore In The Groove HXJ_Crafter
BPM: 178
Filesize: 3999kb
Play Time: 01:43
Difficulties Available:
  1. EZ - 4Key (1.46 stars, 306 notes)
  2. HD - 4Key (3.2 stars, 885 notes)
  3. HXJ's NM - 4Key (2.19 stars, 494 notes)
  4. MX - 4Key (4.25 stars, 1260 notes)
  5. Nightmare - 4Key (5.29 stars, 1484 notes)
Download: Nightmare - Dream to Nightmare
Information: Scores/Beatmap Listing
---------------


<< prev | 4K | next >>
-
Also check Shoegazer's 4k set which is cool as well.


"Diffs"
EZ | me
NM | HXJ_Crafter
HD | me
MX | me
Nightmare | me
CommandoBlack
Marked. M4M from you queue: t/461498

SC
00:01:303 make this one an LN like similar sounds before

00:06:443 (6443|3) - Make this a double once it has similar sounds like that

00:07:538 (7538|0) - Remove. Doubles are used for this sound

00:12:005 add a note
00:12:089 (12089|3) - remove. (Rearrange the note beside it to your liking.)

00:13:185 (13185|2,13185|3,13522|1,13522|0,13690|2,13690|3,13690|1,13774|2,13774|3,13774|1,13859|1,13859|0,14027|3,14027|1,14027|2,14364|3,14364|1,14364|2,14533|0,14533|1,14617|3,14701|0,14701|1,14701|2,14786|2,14786|3) - Suggestion:

00:17:482 is missing a note (earlier section prove this)

00:18:578 (18578|0) - If the above suggestion had the starting LN aplied as shown then make this alike it. Cut it to half the size

00:27:679 Add a LN or a SV to support the sound here

01:15:544 instead of having a 1x SV here make it a 0.8x to literally make it a "Nightmare" as the lyrics suggests. (Don't forget to add the 1x SV at the first note that comes up after)

Compare these: 00:53:634 (53634|0,53676|1,53718|2,53760|3,53803|0,53971|2,53971|3) - & 00:54:982 (54982|3,54982|0,55024|1,55067|2,55109|3,55151|0,55319|2,55319|1) - & 00:56:162 (56162|1,56162|2,56162|0,56331|3,56373|2,56415|1,56457|0,56499|3,56499|2,56583|2,56583|3) - & 00:57:005 (57005|3,57047|2,57089|0,57131|1,57173|3,57194|2,57215|0,57237|1,57258|3,57279|2,57300|0,57321|1) - & 00:57:679 (57679|0,57721|1,57763|3,57805|2,57847|0,57869|1,57890|3,57911|2,57932|0,57953|1,57974|3,57995|2) - They have the same sounds except mapped fairly differently. This comes up on other difficulties too. Keep an eye out for the consistency.

MX
00:28:353 (28353|0,28353|1) - move to column 1|2 instead of 0|1

00:45:207 (45207|3,45207|0) - make this a triple

I hope this helps lots.

~pew pew Kudo. gl
Mafumafu
M4M.

0|1|2|3
[EZ]
00:09:814 (9814|3,9982|2,10151|1,10319|2) - Consider this for pitch relevancy? https://puu.sh/sJCq7/f0a6b4a1ff.png
00:11:836 (11836) - Add a note here on (2) to keep consistency with 00:14:533 (14533|0) -
00:16:387 (16387|1) - Same as above.
01:35:769 (95769|1) - Why not map the 1/2 rhythms?

[HXJ's NM]
00:20:937 (20937|0) - Jack here too?
00:43:185 (43185|3,43353|2,43522|0,43690|1) - 1/4?
01:14:196 (74196|1,74364|0,74533|3,74701|1,74870|2,75038|0,75207|3) - Jack?

[HD]
00:11:836 (11836|1) - Remove. 00:12:005 (12005|1,12005|0) - Sound at here is even stronger.
00:14:027 (14027|1) - Remove as well
01:43:437 (103437|3) - End at 01:45:207? As with NM.

Cool! Good luck!
ExNeko
开坑开坑
4K= 0|1|2|3
SC
00:20:769 (20769|2,20853|1,20937|2,20937|0,20937|3) - 做个叠?
00:25:825 (25825|0,25994|0) - 提前一个1/8拍
00:50:095 (50095|0,50095|3,50095|1,50179|2,50263|1,50263|0,50347|3,50347|2,50432|1,50432|0) - 做成1/8的楼梯
00:52:791 (52791|3,52791|1,52791|0,52876|2,52960|1,52960|3,53044|0,53128|1,53128|3) - 同上
01:01:724 (61724|3,61724|2,61836|3,61836|2,61949|2,61949|3,62061|1,62061|2) - 同上?
01:41:246 (101246|2,101246|3,101331|1,101331|2,101415|1,101415|2,101499|0,101499|1,101583|1,101583|0,101668|1,101668|2,101752|2,101752|1,101836|2,101836|3,101921|3,101921|2,102005|0,102005|3,102089|0,102089|3,102173|2,102173|0,102258|2,102258|0,102342|1,102342|2,102426|1,102426|2,102510|1,102510|3,102595|3,102595|1,102679|0,102679|3,102763|3,102763|0,102847|1,102847|2,102932|1,102932|2) - 做成左边两个右边两个的那种吧、这个太难打了
MX
00:44:701 (44701|0,44701|1,45038|1,45038|0) - 右移一格
00:45:207 (45207|1) - 加个note
01:10:067 (70067|1,70151|0,70151|3,70151|2) - ctrl+h
01:10:825 (70825|0,70994|0,71162|0,71331|0,71499|0,71668|0,71836|0) - 弄出jack了
01:33:999 (93999|3) - 加个note
01:36:274 (96274|1) - to 3
01:43:437 (103437|2) - 这个LN应该中止在01:45:544
HD
00:12:005 (12005|1) - to 3
00:20:263 (20263|3,20347|1,20516|3,20600|1) - 穿插点LN
00:30:038 (30038|3,30151|2,30263|1,30376|0,30376|3,30881|2,31555|3) - ctrl+h
HXJ's NM
00:13:774 (13774|3,13859|2) - 左移两格
00:14:027 (14027|0,14027|1) - ctrl+h
00:14:364 (14364|3) - to 2
00:20:095 (20095|0) - to 1
00:21:106 (21106|3) - to 0
00:30:881 (30881|0) - 做LN
01:37:623 (97623|2,97791|2,97960|3,98128|3) - 这地方jack不好吧?
EZ太简单摸不摸都一样了
Topic Starter
_Stan

CommandoBlack wrote:

Marked. M4M from you queue: t/461498
SC
00:01:303 make this one an LN like similar sounds before | I do not here a sound here
00:06:443 (6443|3) - Make this a double once it has similar sounds like that | ok
00:07:538 (7538|0) - Remove. Doubles are used for this sound | u r right
00:12:005 add a note | ok
00:12:089 (12089|3) - remove. (Rearrange the note beside it to your liking.) | ok
00:13:185 (13185|2,13185|3,13522|1,13522|0,13690|2,13690|3,13690|1,13774|2,13774|3,13774|1,13859|1,13859|0,14027|3,14027|1,14027|2,14364|3,14364|1,14364|2,14533|0,14533|1,14617|3,14701|0,14701|1,14701|2,14786|2,14786|3) - Suggestion: | really nice and I like it
00:17:482 is missing a note (earlier section prove this) | yes
00:18:578 (18578|0) - If the above suggestion had the starting LN aplied as shown then make this alike it. Cut it to half the size | ok
00:27:679 Add a LN or a SV to support the sound here | keep
01:15:544 instead of having a 1x SV here make it a 0.8x to literally make it a "Nightmare" as the lyrics suggests. (Don't forget to add the 1x SV at the first note that comes up after) | nice idea, I'll do it in another way
Compare these: 00:53:634 (53634|0,53676|1,53718|2,53760|3,53803|0,53971|2,53971|3) - & 00:54:982 (54982|3,54982|0,55024|1,55067|2,55109|3,55151|0,55319|2,55319|1) - & 00:56:162 (56162|1,56162|2,56162|0,56331|3,56373|2,56415|1,56457|0,56499|3,56499|2,56583|2,56583|3) - & 00:57:005 (57005|3,57047|2,57089|0,57131|1,57173|3,57194|2,57215|0,57237|1,57258|3,57279|2,57300|0,57321|1) - & 00:57:679 (57679|0,57721|1,57763|3,57805|2,57847|0,57869|1,57890|3,57911|2,57932|0,57953|1,57974|3,57995|2) - They have the same sounds except mapped fairly differently. This comes up on other difficulties too. Keep an eye out for the consistency. | u r right and I fixed the first 3 but last 2 I do it in design

MX
00:28:353 (28353|0,28353|1) - move to column 1|2 instead of 0|1 | it will make a jack here but I do not wanna make so keep
00:45:207 (45207|3,45207|0) - make this a triple | totally right
I hope this helps lots.
~pew pew Kudo. gl
thank you so much and it's really helpful :)

Regraz wrote:

M4M.
0|1|2|3
[EZ]
00:09:814 (9814|3,9982|2,10151|1,10319|2) - Consider this for pitch relevancy? https://puu.sh/sJCq7/f0a6b4a1ff.png | 00:10:151 (10151|1) - this note obvious is higher tone than 00:10:488 (10488|0) - , keep
00:11:836 (11836) - Add a note here on (2) to keep consistency with 00:14:533 (14533|0) - | ok
00:16:387 (16387|1) - Same as above. | ok
01:35:769 (95769|1) - Why not map the 1/2 rhythms? | ok
[HD]
00:11:836 (11836|1) - Remove. 00:12:005 (12005|1,12005|0) - Sound at here is even stronger. | but here is same with 00:11:331 -
00:14:027 (14027|1) - Remove as well | same with 00:14:701 -
01:43:437 (103437|3) - End at 01:45:207? As with NM. | fine
Cool! Good luck!
感谢瓜子dalao摸摸 :)

ExNeko wrote:

开坑开坑
4K= 0|1|2|3
SC
00:20:769 (20769|2,20853|1,20937|2,20937|0,20937|3) - 做个叠?|
00:25:825 (25825|0,25994|0) - 提前一个1/8拍 | 这里没错的
00:50:095 (50095|0,50095|3,50095|1,50179|2,50263|1,50263|0,50347|3,50347|2,50432|1,50432|0) - 做成1/8的楼梯 | 还是算了吧 这里鼓的打击还是满爽的
00:52:791 (52791|3,52791|1,52791|0,52876|2,52960|1,52960|3,53044|0,53128|1,53128|3) - 同上 | ^
01:01:724 (61724|3,61724|2,61836|3,61836|2,61949|2,61949|3,62061|1,62061|2) - 同上? | 我考虑一下
01:41:246 (101246|2,101246|3,101331|1,101331|2,101415|1,101415|2,101499|0,101499|1,101583|1,101583|0,101668|1,101668|2,101752|2,101752|1,101836|2,101836|3,101921|3,101921|2,102005|0,102005|3,102089|0,102089|3,102173|2,102173|0,102258|2,102258|0,102342|1,102342|2,102426|1,102426|2,102510|1,102510|3,102595|3,102595|1,102679|0,102679|3,102763|3,102763|0,102847|1,102847|2,102932|1,102932|2) - 做成左边两个右边两个的那种吧、这个太难打了 | 确实 重新map了这段
MX
00:44:701 (44701|0,44701|1,45038|1,45038|0) - 右移一格 |
00:45:207 (45207|1) - 加个note | 和00:45:207 (45207|1) - 一样 所以都用三个
01:10:067 (70067|1,70151|0,70151|3,70151|2) - ctrl+h | 先保留,音乐一样 如果换了会有点卡手
01:10:825 (70825|0,70994|0,71162|0,71331|0,71499|0,71668|0,71836|0) - 弄出jack了 |
01:33:999 (93999|3) - 加个note |
01:36:274 (96274|1) - to 3 | 这里是根据音调放在这里的
01:43:437 (103437|2) - 这个LN应该中止在01:45:544 | 和NM一样了
HD
00:12:005 (12005|1) - to 3 | 直接左手打会简单一点
00:20:263 (20263|3,20347|1,20516|3,20600|1) - 穿插点LN |
00:30:038 (30038|3,30151|2,30263|1,30376|0,30376|3,30881|2,31555|3) - ctrl+h |
EZ太简单摸不摸都一样了
感谢感谢 :) :) :)
HXJ_Crafter
Not mentioned=fixed; Red=reject; Blue=edited/chat :3

Regraz wrote:

[HXJ's NM]
00:20:937 (20937|0) - Jack here too?
(I)Each of this will cause some trouble with col 0/3, like this:https://osu.ppy.sh/ss/6771506
(II)Ctrl+H for some part like the left one https://osu.ppy.sh/ss/6771574
00:43:185 (43185|3,43353|2,43522|0,43690|1) - 1/4? lol I forgot.. LN instead
01:14:196 (74196|1,74364|0,74533|3,74701|1,74870|2,75038|0,75207|3) - Jack? 饶命啊热瓜子
Cool! Good luck! 然后就死了

ExNeko wrote:

[HXJ's NM]00:13:774 (13774|3,13859|2) - 左移两格 Re-arrange了一下
00:14:027 (14027|0,14027|1) - ctrl+h 同上
00:14:364 (14364|3) - to 2 同上
00:20:095 (20095|0) - to 1 同热瓜子
00:21:106 (21106|3) - to 0 同瓜子热
00:30:881 (30881|0) - 做LN
(I)00:30:881 -前是下降的,00:30:881 - 后面是上升的,加LN不妥当
(II)分成两个LN也不妥,看这里01:12:173 - 所以保留

01:37:623 (97623|2,97791|2,97960|3,98128|3) - 这地方jack不好吧?01:37:791 (97791|2) -挪了,另一个保留
感谢摸的。
Update :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 75544
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.400005

[Metadata]
Title:Dream to Nightmare
TitleUnicode:Dream to Nightmare
Artist:Nightmare
ArtistUnicode:Nightmare
Creator:_Stan
Version:HXJ's NM
Source:In The Groove 3
Tags:itg itg3 rebirth breakcore game HXJ_Crafter
BeatmapID:1127425
BeatmapSetID:527728

[Difficulty]
HPDrainRate:8.5
CircleSize:4
OverallDifficulty:8.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
39,337.078651685393,4,1,0,30,1,0
33072,-125,4,1,0,30,0,0
48241,-111.111111111111,4,1,0,30,0,0
48578,-100,4,1,0,30,0,1
62061,-100,4,1,0,30,0,0
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Wonki
hello im late sry

  1. Check ur diff's hp and od :)
  2. Make ur map's BG size to 1366x768
HD
00:04:526 (4526|1,4631|0,4758|3,4863|1,4968|0,5095|3,5200|1,5305|0) - change to 6snap

00:04:863 (4863|1) - move to 3 better to express song

00:08:044 (8044|0) - wrong snap 00:08:002 - 1/8 snap

00:11:668 (11668|0,11836|2) - change this is better to play

00:19:758 (19758|0,19842|3,19926|2,20010|3) - http://puu.sh/sUCnm/35ebf37a3f.jpg expressing this part like 00:19:083 (19083|2,19168|0,19252|2,19336|0) -

00:20:263 (20263|3,20516|3) - It sounds too short so I don't think it needs to be LN. change normal note

00:24:477 (24477|3) - change to LN until 00:24:814 -

01:03:767 (63767|0) - this note actually 01:03:788 - here more big sound

01:14:870 (74870|3,74870|1,74870|2,75038|2,75038|1,75038|3,75207|1,75207|2,75207|0) - 2note. Main synth is going to more bigger, not drum. So it couldn't be 3 notes

SC
00:09:308 (9308|3,9350|2,9392|1,9435|0) - 6snap

00:09:814 (9814|2,9814|1,9982|1,9982|0,10151|2,10151|1,10319|3,10319|2) - ,00:10:488 - it's ok to change 3note

00:23:971 (23971|0,24055|1,24140|2,24224|3) - easier than mx change 2note

00:49:842 (49842|1,49842|0,49926|3,49926|2) - http://puu.sh/sUDj5/cd31c98443.jpg

00:50:600 - 3note

01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|0,72398|3,72510|2,72510|1,72623|2,72623|1,72735|2,72735|1) - also 3note

01:28:803 (88803|0) - hmm i dont know this is good

01:31:724 (91724|3) - http://puu.sh/sUDvh/50fa6502af.jpg try new pattern :)
_Zenith
Hi, here's mod you've requested then.

General

  1. Hitsound missing

SC

  1. 00:07:117 (7117|1,7117|0) - 感觉可以和 00:07:033 (7033|2,7033|3) - jack一下
  2. 00:20:095 - 00:20:263 - 感觉可以拉一个ln,因为好像有1/8kick的样子
  3. 00:20:600 - 00:20:769 - 同理,感觉这边也可拉一个
  4. 00:22:286 (22286|3) - 可以把这个拉长?
  5. 00:23:971 (23971|0,24055|1,24140|2,24224|3) - 左右拍走起?
  6. 00:56:499 (56499|3,56499|2,56583|3,56583|2,56668|1,56668|0) - 感觉可以像后面一样统一成1/16
  7. 01:17:230 (77230|3,77272|2,77314|1,77356|0) - 感觉要和 01:17:398 (77398|3) - 这个ln换一下位置,会好一点

MX

  1. 00:23:971 - 为何这一段是左右拍,而SC不是阿
  2. 00:25:909 (25909|1) - 移到3
  3. 00:27:426 (27426|0,27468|1,27510|2,27553|3,27595|0,27637|1) - 这一坨全部用ln代替了吧。SC都没有用1/8
  4. 00:48:241 (48241|0,48283|1,48325|2,48367|3,48409|0,48451|1,48494|2,48536|3) - ^
  5. 00:57:173 (57173|0,57215|1,57258|2,57300|3) - 和 00:57:847 (57847|3,57890|2,57932|1,57974|0) - 这两个都可以用ln代替,因为后者1/16用ln更带感,后面都可以这样

好,就水摸一下, GL!
Topic Starter
_Stan

Wonki wrote:

hello im late sry

  1. Check ur diff's hp and od :) | okii
  2. Make ur map's BG size to 1366x768 | okii
HD
00:04:526 (4526|1,4631|0,4758|3,4863|1,4968|0,5095|3,5200|1,5305|0) - change to 6snap | okii

00:04:863 (4863|1) - move to 3 better to express song | keep

00:08:044 (8044|0) - wrong snap 00:08:002 - 1/8 snap | okii

00:11:668 (11668|0,11836|2) - change this is better to play | keep it

00:19:758 (19758|0,19842|3,19926|2,20010|3) - http://puu.sh/sUCnm/35ebf37a3f.jpg expressing this part like 00:19:083 (19083|2,19168|0,19252|2,19336|0) - | good idea

00:20:263 (20263|3,20516|3) - It sounds too short so I don't think it needs to be LN. change normal note | yeah

00:24:477 (24477|3) - change to LN until 00:24:814 - | okii

01:03:767 (63767|0) - this note actually 01:03:788 - here more big sound | okii

01:14:870 (74870|3,74870|1,74870|2,75038|2,75038|1,75038|3,75207|1,75207|2,75207|0) - 2note. Main synth is going to more bigger, not drum. So it couldn't be 3 notes | okii

SC
00:09:308 (9308|3,9350|2,9392|1,9435|0) - 6snap | okii

00:09:814 (9814|2,9814|1,9982|1,9982|0,10151|2,10151|1,10319|3,10319|2) - ,00:10:488 - it's ok to change 3note | considering

00:23:971 (23971|0,24055|1,24140|2,24224|3) - easier than mx change 2note | fixed

00:49:842 (49842|1,49842|0,49926|3,49926|2) - http://puu.sh/sUDj5/cd31c98443.jpg | nice

00:50:600 - 3note | there have no heavy sounds so keep it

01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|0,72398|3,72510|2,72510|1,72623|2,72623|1,72735|2,72735|1) - also 3note | ok, but then will make more jacks, but I try it

01:28:803 (88803|0) - hmm i dont know this is good | okii

01:31:724 (91724|3) - http://puu.sh/sUDvh/50fa6502af.jpg try new pattern :) | yes
thank you Wonki~~~~ :) :) :) :) so much

-[Apple]- wrote:

Hi, here's mod you've requested then.

General

  1. Hitsound missing | 之后加!

SC

  1. 00:07:117 (7117|1,7117|0) - 感觉可以和 00:07:033 (7033|2,7033|3) - jack一下 | 先暂时这样,我觉得手感上还是可以
  2. 00:20:095 - 00:20:263 - 感觉可以拉一个ln,因为好像有1/8kick的样子 | 试过 不过谱面不太好看了 暂时保留
  3. 00:20:600 - 00:20:769 - 同理,感觉这边也可拉一个 | ^
  4. 00:22:286 (22286|3) - 可以把这个拉长? | 如果这个拉长 后面的长音也需要LN表示 这样后面的谱面就没法摆了 所以这里就不做LN了
  5. 00:23:971 (23971|0,24055|1,24140|2,24224|3) - 左右拍走起?| 可以
  6. 00:56:499 (56499|3,56499|2,56583|3,56583|2,56668|1,56668|0) - 感觉可以像后面一样统一成1/16 | 考虑一下
  7. 01:17:230 (77230|3,77272|2,77314|1,77356|0) - 感觉要和 01:17:398 (77398|3) - 这个ln换一下位置,会好一点 |

MX

  1. 00:23:971 - 为何这一段是左右拍,而SC不是阿 | 改了
  2. 00:25:909 (25909|1) - 移到3 |
  3. 00:27:426 (27426|0,27468|1,27510|2,27553|3,27595|0,27637|1) - 这一坨全部用ln代替了吧。SC都没有用1/8 |
  4. 00:48:241 (48241|0,48283|1,48325|2,48367|3,48409|0,48451|1,48494|2,48536|3) - ^ | ok
  5. 00:57:173 (57173|0,57215|1,57258|2,57300|3) - 和 00:57:847 (57847|3,57890|2,57932|1,57974|0) - 这两个都可以用ln代替,因为后者1/16用ln更带感,后面都可以这样 | ok

好,就水摸一下, GL!
感谢挨炮大佬 :) :) :)
lenpai
mmm old music

general
kiai where?

sc
wont go too in-depth cause im not very capable of playing this. Really suggesting to get mods from someone who can play this really well.
either ctrl+h 00:27:005 (27005|3,27005|1,27005|2,27047|0,27089|1,27131|2,27173|3,27258|1,27258|0,27342|3,27342|2,27426|1,27426|0,27679|3,27679|2) - or 00:26:836 (26836|3,26836|2,26921|1,26921|0) - because 00:26:921 (26921|0,26921|1,27005|1,27047|0,27089|1) - is just really bad
00:49:252 (49252|2) - move to 2 so that it is the triple that breaks the flow + comfy and w/e or 00:49:421 (49421|2) - to 4
00:54:308 (54308|2) - if you did the move to 2 from ^, move this to 2 also
01:03:746 - this bit feels inadequately charted
while 01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|3,72398|0) - can be excused, 01:12:510 (72510|1,72510|2,72623|2,72623|1,72735|1,72735|2) - has more distinct changes in pitch so this kinda needs some lane changes in a few notes
01:17:904 - would prefer doubles over a single staccato but idk
01:28:803 (88803|0,88859|0) - this is REALLY rough though idk how it can be fixed
01:35:179 (95179|3,95263|2,95284|3,95305|0,95326|1,95347|2) - would prefer this to go in the order of 341234

im kinda short on time so ill get back on this with the lower diff
lenpai
ok im back for round 2
no kd for this post

general
having the same HP/OD in all diffs is most likely unacceptable for ranking. There must be a increasing curve of HP/OD values starting from the lowest diff

MX
00:55:488 (55488|0,55488|1,55488|2,55572|3,55572|2) - for cases like this its a more humane and a more difficulty appropriate move to just go for a double jumpjack on one hand (not a triple but an actual physical hand) (example [12][12] or [34][34]). In application, 00:55:488 (55488|1) - move to 4
Well that's pretty much it. The map has the perfect density and the layering is mostly good. After a mod from a more experienced 4k modder probably for the second kiai, im sure this diff is good for ranking.
Topic Starter
_Stan

Lenfried- wrote:

mmm old music

general
kiai where? | will add after

sc
wont go too in-depth cause im not very capable of playing this. Really suggesting to get mods from someone who can play this really well.
either ctrl+h 00:27:005 (27005|3,27005|1,27005|2,27047|0,27089|1,27131|2,27173|3,27258|1,27258|0,27342|3,27342|2,27426|1,27426|0,27679|3,27679|2) - or 00:26:836 (26836|3,26836|2,26921|1,26921|0) - because 00:26:921 (26921|0,26921|1,27005|1,27047|0,27089|1) - is just really bad | ok
00:49:252 (49252|2) - move to 2 so that it is the triple that breaks the flow + comfy and w/e or 00:49:421 (49421|2) - to 4 | ok
00:54:308 (54308|2) - if you did the move to 2 from ^, move this to 2 also | ok
01:03:746 - this bit feels inadequately charted | ok
while 01:12:173 (72173|3,72173|0,72286|0,72286|3,72398|3,72398|0) - can be excused, 01:12:510 (72510|1,72510|2,72623|2,72623|1,72735|1,72735|2) - has more distinct changes in pitch so this kinda needs some lane changes in a few notes
01:17:904 - would prefer doubles over a single staccato but idk | considering
01:28:803 (88803|0,88859|0) - this is REALLY rough though idk how it can be fixed | considering
01:35:179 (95179|3,95263|2,95284|3,95305|0,95326|1,95347|2) - would prefer this to go in the order of 341234 | ok
im kinda short on time so ill get back on this with the lower diff

Lenfried- wrote:

ok im back for round 2
no kd for this post
general
having the same HP/OD in all diffs is most likely unacceptable for ranking. There must be a increasing curve of HP/OD values starting from the lowest diff | already ok from modder Wonki~

MX
00:55:488 (55488|0,55488|1,55488|2,55572|3,55572|2) - for cases like this its a more humane and a more difficulty appropriate move to just go for a double jumpjack on one hand (not a triple but an actual physical hand) (example [12][12] or [34][34]). In application, 00:55:488 (55488|1) - move to 4 | ok
Well that's pretty much it. The map has the perfect density and the layering is mostly good. After a mod from a more experienced 4k modder probably for the second kiai, im sure this diff is good for ranking.
Kuro Izaya
考完试元旦假期终于有空摸图了(

Total:背景图的尺寸比例有点不对劲,建议改1366*768
EZ

  • 01:03:409 (63409|3) - LN的收尾抓错了
HXJ's NM

  • 01:03:409 (63409|0) - 也是这个LN
HD

  • 01:03:409 (63409|3) - 呃。这个LN还是延长半拍吧,和上面两个难度有一样的感觉
    01:36:864 (96864|0) - 这个放置的有点唐突
MX

  • 00:20:937 (20937|1,20937|0,20937|3,21106|1,21106|3,21106|0,21274|1,21274|3,21274|0,21443|1,21443|3,21443|0,21612|1,21612|0,21612|3,21780|1,21780|0,21780|3) - 打乱点也许效果更好
SC

  • 00:12:089 (12089|3) - 改LN吧
    00:14:786 (14786|1) - 同上
    00:17:482 (17482|2) - ↑
    00:20:937 (20937|2,20937|0,20937|3,21106|0,21106|3,21106|2,21274|0,21274|2,21274|3,21443|0,21443|2,21443|3,21612|0,21612|2,21612|3,21780|0,21780|3,21780|2) - MX难度可以不打乱但是SC的话还是打乱增加点难度试试吧

闲置了很久很抱歉(
提前祝元旦快乐√ :)
Raveille
HXJ lol
22:02 HXJ_Crafter: hey raveille
22:02 Raveille: hello
22:02 HXJ_Crafter: Can u help me about a map?
22:03 HXJ_Crafter: Sorry to disturb tho.. :3
22:03 Raveille: ?
22:03 Raveille: what isit
22:04 HXJ_Crafter: will you see map under 2.5*?
22:04 Raveille: ok
22:04 HXJ_Crafter: Then thank u lol
22:04 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1127425 Nightmare - Dream to Nightmare [HXJ's NM]]
22:05 Raveille: do I mod it?
22:05 HXJ_Crafter: Idk if you like this genre.. if you don't that's still OK
22:05 Raveille: lol
22:05 Raveille: do I mod it
22:05 HXJ_Crafter: That's up to you..
22:05 HXJ_Crafter: but truly thanks
22:05 Raveille: ok
22:06 Raveille: 00:31:892 (31892|1) - shd be LN to00:32:061 -
22:07 Raveille: 00:32:230 (32230|0) - LN to 00:32:398 -
22:07 Raveille: 00:34:505 (34505|0) - LN starts at 00:34:589 -
22:07 Raveille: 00:33:746 (33746|2) - end this at00:34:589 -
22:07 Raveille: 00:39:140 (39140|0) - LN to 00:39:308 -
22:08 Raveille: 00:43:859 (43859|3) - LN to00:44:701 -
22:08 Raveille: 00:50:937 (50937|1) - LN to00:51:106 -
22:10 Raveille: thats all
22:10 HXJ_Crafter: lol
22:10 HXJ_Crafter: All about LN
22:10 Raveille: yea
22:11 HXJ_Crafter: 00:31:892 - √
22:11 HXJ_Crafter: 00:34:589 - √
22:12 HXJ_Crafter: 00:37:791 - from this part, I don't wan't to put any LN because of quite a lot of LNs before
22:12 Raveille: o
22:12 Raveille: hm ok
22:13 HXJ_Crafter: 00:43:859 - Maybe this is not obvious..00:45:376 - This one is obv tho
22:13 Raveille: oo
22:14 HXJ_Crafter: 00:50:769 (50769|3) - √, just like 00:53:297 (53297|1) -
22:14 Raveille: hm
22:15 HXJ_Crafter: both of them are fixed
22:15 Raveille: yay
22:16 HXJ_Crafter: Well cause i’m not able to connect Discord..RRM server..for days
22:16 Raveille: ooo
22:16 Raveille: :C
22:18 HXJ_Crafter: I think u can post
22:18 Raveille: owo
22:18 HXJ_Crafter: we won't care that lol
Topic Starter
_Stan

Kuro Izaya wrote:

考完试元旦假期终于有空摸图了(

Total:背景图的尺寸比例有点不对劲,建议改1366*768 | 下次就update了
EZ

  • 01:03:409 (63409|3) - LN的收尾抓错了 | fixed
HXJ's NM

  • 01:03:409 (63409|0) - 也是这个LN | fixed
HD

  • 01:03:409 (63409|3) - 呃。这个LN还是延长半拍吧,和上面两个难度有一样的感觉 | fixed
    01:36:864 (96864|0) - 这个放置的有点唐突 | fixed
MX

  • 00:20:937 (20937|1,20937|0,20937|3,21106|1,21106|3,21106|0,21274|1,21274|3,21274|0,21443|1,21443|3,21443|0,21612|1,21612|0,21612|3,21780|1,21780|0,21780|3) - 打乱点也许效果更好 | 不打乱
SC

  • 00:12:089 (12089|3) - 改LN吧 | 想突出段落感,所以这里短暂的停顿挺好的
    00:14:786 (14786|1) - 同上 | same
    00:17:482 (17482|2) - ↑ | same
    00:20:937 (20937|2,20937|0,20937|3,21106|0,21106|3,21106|2,21274|0,21274|2,21274|3,21443|0,21443|2,21443|3,21612|0,21612|2,21612|3,21780|0,21780|3,21780|2) - MX难度可以不打乱但是SC的话还是打乱增加点难度试试吧 | ok

闲置了很久很抱歉(
提前祝元旦快乐√ :)
元旦快乐~ 感谢摸得 :)
Murumoo
halo
my opinion = suggest
You do not have to accept it. [because your map is good :)]



EZ,NM,HD
pass this level [i cant touch this good level]

MX
00:11:331 - suggest
00:58:353 - suggest
hm good this level

SC
i cant moding this high level

good luck :)
Jesuren
Hi Hi Amigo~
Your map is very good, but it needs more LNs :3
Suggestion >:D

SC
00:00:376 to 00:01:387 Fix the notes position


00:09:814 to 00:10:319 Add LNs


00:14:027 mmm..


00:16:724 to 00:18:915 Add LNs & Fix the notes position c:


00:26:162 mmm same, add LNs xd


00:30:376 mmm...


01:02:651 to 01:04:589 Fix the LNs and notes position & add some notes :s


01:42:932 to 01:46:555 Add LNs & Fix the final LNs posotion C:


Good Luck!! :'D
Topic Starter
_Stan

Murumoo wrote:

halo
my opinion = suggest
You do not have to accept it. [because your map is good :)]

MX
00:11:331 - suggest | ok
00:58:353 - suggest | keep
hm good this level
good luck :)
thanks you :)

JesusMD24 wrote:

Hi Hi Amigo~
Your map is very good, but it needs more LNs :3
Suggestion >:D

only accept 2nd suggestions, and I think it's not need to much LNs

Good Luck!! :'D
thanks you~
Janko
I found this map by chance in someone's queue :v Btw nice song

mod
|1|2|3|4|

[HXJ's NM]
00:43:859 (43859|3,44701|2) - hmm maybe move one column to the left

[MX]
00:07:707 (7707|1) - move to column 3
[SC]
00:16:724 (16724|2) - move to column 4 for convenience and better arrangement of notes
00:19:589 (19589|2) - the same as above
00:26:078 (26078|3,26162|2) - I propose ctrl+G I think it is more comfortable
00:40:151 (40151|2) - to column 4 because in column 3 is too many notes (you know 00:39:814 (39814|2,39982|2,40151|2,40319|2,40488|2) - )
00:41:162 (41162|1) - move to column 1 for ballance.
00:47:230 (47230|2) - I think that you can move this note to column 4. If you did it 00:47:567 (47567|1) - move to column 3 and move this 00:48:072 (48072|2) - to column 2. All for ballance.
01:09:140 (69140|2) - to column 4
01:12:286 (72286|1) - maybe move to column 3
01:23:465 (83465|1) - move to column 1
01:24:055 - holy shit xDD
I think thats all. GL o/
Topic Starter
_Stan

Janko wrote:

I found this map by chance in someone's queue :v Btw nice song

mod
|1|2|3|4|

[HXJ's NM]
00:43:859 (43859|3,44701|2) - hmm maybe move one column to the left | not necessary

[MX]
00:07:707 (7707|1) - move to column 3 | right
[SC]
00:16:724 (16724|2) - move to column 4 for convenience and better arrangement of notes | right
00:19:589 (19589|2) - the same as above | ok
00:26:078 (26078|3,26162|2) - I propose ctrl+G I think it is more comfortable | ok
00:40:151 (40151|2) - to column 4 because in column 3 is too many notes (you know 00:39:814 (39814|2,39982|2,40151|2,40319|2,40488|2) - ) | ok
00:41:162 (41162|1) - move to column 1 for ballance. | ok
00:47:230 (47230|2) - I think that you can move this note to column 4. If you did it 00:47:567 (47567|1) - move to column 3 and move this 00:48:072 (48072|2) - to column 2. All for ballance. | on purpose
01:09:140 (69140|2) - to column 4 | ok
01:12:286 (72286|1) - maybe move to column 3 | ok
01:23:465 (83465|1) - move to column 1 | ok
01:24:055 - holy shit xDD |
I think thats all. GL o/
thank you so much :) :) :)
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