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Porter Robinson & Madeon - Shelter (happy30 Remix)

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Topic Starter
happy30
This beatmap was submitted using in-game submission on donderdag 22 december 2016 at 21:43:05

Artist: Porter Robinson & Madeon
Title: Shelter (happy30 Remix)
Source: Shelter
Tags: happythirsty
BPM: 100
Filesize: 4070kb
Play Time: 01:55
Difficulties Available:
  1. Easy (1,33 stars, 94 notes)
  2. Extreme (4,87 stars, 364 notes)
  3. Hard (2,92 stars, 271 notes)
  4. Insane (4,16 stars, 314 notes)
  5. Normal (1,9 stars, 166 notes)
Download: Porter Robinson & Madeon - Shelter (happy30 Remix)
Information: Scores/Beatmap Listing
---------------
Listen on Spotify: https://open.spotify.com/album/0hgYsO1FgdGq5now2QjVUn

hahaha everyone mapping shelter
me too

If you like this song please check out my YouTube channel for more!
https://www.youtube.com/user/happy30
Natteke desu
gd for gd 2k16 new meta happy30 made me map shelter omg what happened to this word

thought thats way better than original
MBomb
Amazing remix <3
Veld
Just like always, it's good shit! 8-)
Kyubey
First!
Togetic
I LOVE THIS SM
Vivyanne
e
change od to 2? to keep it consistently done through the whole mapset (since u made the ar and od similar for all other diffs)

recommended to fix unless intentional
00:51:895 (5) - why is there a whistle on the head of this u didnt do it the other time
01:43:195 (8) - imo great time for a NC because the song change here, also the other rythm that occurs can be emphasised this way

n

same as in easy
01:35:995 (1) - maybe straighten out this slider so it is similar to 01:35:995 (1) - and 01:40:795 (1) -
nothing rly wrong with this diff lolz

h
00:26:395 (1,2,3) - idk about the different spacing here, song seems way too similar to do that imo
00:38:995 (2) - imo curving it like this would look a lot better and connect a little better to 00:39:295 (3) - as well since it starts a circular momentum
01:14:845 (2,3,4) - why isnt this all spaced out? the stack from 01:15:145 (3,4) - seems odd to me since the rythm doesnt change and the song imo doesnt change enough to have it emphasised like this

i
00:23:995 (1,1) - silence sliderend? song doesnt rly support beats on the ends of these sliders
01:03:895 (2,3) - i think a similar slidershape would look good here to keep some consistency for the small NC section
01:05:245 (2,1) - the spacing between this looks,, rly odd. the momentum randomly seems to get broken this way and makes it play rly awkward ): try to space them out like the jumps!
01:20:695 (2) - ctrl+g nOW the double negative flow feels rly stupid and doesnt play good at all ! !
01:27:445 (1,4) - ouch the corners are touching ): pls space okthank

not much wrong in the mapset but i have my doubts about the hitsounds
gl!
Battle
#modreqs

[General]
The Easy and Normal have a tick rate of 1 whilst the Hard and Insane have a tick rate of 2, I would be expecting the lower diffs to have the higher tick rate than the higher diffs. Perhaps switch it or just make Easy and Normal have a tick rate of 2?
You may need a difficulty in between Normal and Hard, the gap in rhythm densities and settings usage is too big to be acceptable


[Easy]
Try to keep DS consistent throughout the map. Since there are potential problems with polarity, having it always visually consistent will help newer players. Polarity issues may come from the usage of sliders landing on 1/4 to having to hit circles on white ticks pre-kiai and having to switch from white to red tick polarity during the kiai.
Examples of this pre-kiai: 00:19:195 (1,2) - 00:25:795 (2,3) - 00:21:595 (3,4) -
Example from kiai: 00:47:995 (1,2,3,4) -
00:38:395 - I'm not quite sure why would would double bpm here, it can be quite confusing for beginners for things to speed up (even with the slider velocity to slow it down it's significantly faster, and can catch people off guard
00:40:495 (3,4) - Inconsistent DS here, while it may be a proper indication of how it would be (if it were 100 bpm this would be 1/2 beats), it can be quite confusing since players may panic and press 3,4 quickly as they do not know how to interpret it
00:51:895 (5,1,2) - Potentially you could do something similar to 00:42:295 (5,1,2) - where there's a slight angle, making the movement to 00:54:595 (3) - feel more natural
00:59:995 (4) - I'm not really sure about this rhythm, for 00:57:595 (1,2,3) - you're kinda going along with the lyrics if the remix had them, but this slider is very-much simplified, skipping beats on 01:00:445 - 01:01:195 - . You could change it so that you aren't following the would-be lyrics here so it doesn't feel as awkward that the rhythm changes
01:02:995 (2,3) - 01:04:795 (4,5) - Remember to keep spacing consistent if you choose to keep these
01:18:895 - Maybe add a note here? You do it in 01:21:295 (1,2) - plus, adding a note here would allow you to NC it and make it consistent with 01:21:295 (1,2) - since both are following the would-be vocals
01:39:895 (4) - NC here maybe? From what I can tell your NCs land after every four measures
01:43:195 (8) - ^ It can also serve as a way to emphasize the last few notes before bpm goes back to 100/ emphasize the contrast between the calm and fast part
01:42:595 (7,8,9,10,11) - I would also like to point out that many hit circles in a row can be troublesome for beginners, using at least one slider here would help out a lot

I'm not quite sure this is too beginner friendly, as polarity can be quite difficult for beginners to distinguish, however if you keep a consistent DS it would definitely help to increase readability

[Normal]
00:19:195 (1,2,3,4) - I would suggest a rhythm like below, it helps adjust the polarity to where it needs to be for easier readability, and since it's a Normal it would be easier if it's nice and readable
00:23:095 - If you apply above, you could use a rever slider on 00:22:195 (2) - so this beat has something on it, making it a bit more consistent with the previous combo's rhythm
00:35:995 (1,2,3,4) - If you could find a way to map these sliders without overlapping that would greatly help, it's definitely confusing for a beginner to see a bunch of objects thrown at them suddenly.
00:40:795 (1,3) - This object can be hard to miss for beginners, try to avoid having things under a slider
00:44:695 (2,1) - Perhaps move 1? It can be confusing for people to see two notes stacked on top of each other, and people may misinterpret it as two notes needing to be clicked then moving on to 3,4 rather than the rhythm you want to follow
01:23:095 (2,3,4,1) - ^
01:33:745 (1) - Make sure you check with someone else about this recovery time, usually 2 beats is fine for a normal but the guidelines weren't based on 200 bpm, so making sure that it's enough recovery is good
01:35:995 (1,3) - Again, try to avoid overlaps, while this may not be as confusing as the other one, it somewhat hurts the maps quality via aesthetics

Some of the things I pointed out repeat themselves so try to see if you agree with them and if so, apply them to the other things similar to them as well~

[Hard]
The Settings spread is quite awkward, try re-adjusting the settings of normal and hard as AR 3 to AR 8, OD 3 to OD 8 is quite a big transition that doesn't work well, making the spread awkwardly balanced
00:26:995 (2,3) - It feels randomly inconsistent that this doesn't have a large space such as 00:27:595 (3,4) - or 00:26:395 (1,2) -
00:42:595 (2,3,1) - Hmm I feel like you should keep 3 in the middle of these two or closer to 2 than 1, the downbeat is quite strong so it would be best if you had it closer to 2 . Having it in the middle of these would be sufficient as well since the three have relatively the same intensity
00:44:245 (5,6) - This distance can be quite surprising given the spacing of the previous 1/2 beats, maybe nerf it a tad bit?
00:51:445 (4,2) - Maybe stack these? It would look nicer visually imo
00:51:445 (4,1,2,3) - tbh this pattern in general looks a bit messy, you may wat to move these objects so everything isn't overlapping, given the spread, Hard is not a very appropriate transition from the normal with all these overlaps and heavy rhythm density
01:01:195 (4,5) - Symmetry and no overlapping please, it would help with visuals xd
01:14:845 (2,3,4,5) - This rhythm could potentially cause troubles due to the pause possible catching people since it's stacked
01:15:895 (6,7,8,9,10) - This as well, the transition from 1/1 pauses to a quick tapping section like this can easily fail someone, and it's not too expected, try to make this a bit easier, the Hard is quite Hard for the spread since Normal was relatively easy

[Insane]
00:23:995 (1,2) - This can be quite awkward since most of the time your spacing for 1/4 is quite large
00:42:295 (2,3,4) - I don't really like how for patterns like this 4 is given a lot of emphasis when 2 should be the most emphasized for this pattern due to the piano(?)
01:04:795 (1,2) - Symmetrical maybe?
01:45:595 (1,2,3,4) - Can be confusing due to it using relatively the same spacing for different rhythm spacing (if that makes sense I don't know the musical term lol) try to make the 1/2 gap and the 1/4 gap more distinguishable
01:50:395 (1,2,3) - Maybe tone down the spacing here? Since the song is winding down, heavy emphasis may not be too expected.

I liked the final diff lol

Loved the remix! Keep up with what you do ;)
Topic Starter
happy30
Thx for the mods!
here's some comments


HighTec wrote:

00:26:395 (1,2,3) - idk about the different spacing here, song seems way too similar to do that imo
To avoid overlap, I think this patterns doesn't look confusing right now.


01:05:245 (2,1) - the spacing between this looks,, rly odd. the momentum randomly seems to get broken this way and makes it play rly awkward ): try to space them out like the jumps!
Slider-end into jump plays really bad!


01:20:695 (2) - ctrl+g nOW the double negative flow feels rly stupid and doesnt play good at all ! !
the same flow in the whole map feels stupid instead :)

gl!

thx for mod!

Battle wrote:

#modreqs

[General]
The Easy and Normal have a tick rate of 1 whilst the Hard and Insane have a tick rate of 2, I would be expecting the lower diffs to have the higher tick rate than the higher diffs. Perhaps switch it or just make Easy and Normal have a tick rate of 2?
You may need a difficulty in between Normal and Hard, the gap in rhythm densities and settings usage is too big to be acceptable


[Easy]
Try to keep DS consistent throughout the map. Since there are potential problems with polarity, having it always visually consistent will help newer players. Polarity issues may come from the usage of sliders landing on 1/4 to having to hit circles on white ticks pre-kiai and having to switch from white to red tick polarity during the kiai.
Examples of this pre-kiai: 00:19:195 (1,2) - 00:25:795 (2,3) - 00:21:595 (3,4) -
Example from kiai: 00:47:995 (1,2,3,4) -
I don't believe this. new players look at the approach circles and don't focus on technical rhythms


00:38:395 - I'm not quite sure why would would double bpm here, it can be quite confusing for beginners for things to speed up (even with the slider velocity to slow it down it's significantly faster, and can catch people off guard
Doubling the bpm is not a choice, it's in the song. don't treat new players like babies they can handle this.


00:40:495 (3,4) - Inconsistent DS here, while it may be a proper indication of how it would be (if it were 100 bpm this would be 1/2 beats), it can be quite confusing since players may panic and press 3,4 quickly as they do not know how to interpret it.
New players look at approach circles and not spacing

I'm not quite sure this is too beginner friendly, as polarity can be quite difficult for beginners to distinguish, however if you keep a consistent DS it would definitely help to increase readability

Thx for mod! I hope you can accept my choices
_Meep_
no happy30 sliders,dq pls
_Meep_
accident too
_Meep_
.
accident
Chalwa
Helloooooo!
M4M!
General
  1. What is a "hoojelter" diff??
  2. I think a hitsound are too loud. Make it 50% before and after kiai and 70% in kiai?
Easy
  1. Make same DS here please for make map more readable and more funny to newbies.
  2. 00:35:995 (3) - Move first slider node for 133/193 for make this slider more polished.
  3. 01:02:995 (2,3) - I think this two ojbects looks better if you Ctrl + J a slider and then move circle to 384/300
  4. 01:08:245 (3) - Make a little up curve for make better transition to next slider
  5. 01:39:895 (1) - Move it a bit to up for better flow?
Normal
  1. 00:42:295 (3,4,5) - Imo you can move this three circles to 139/129 (first circle ofc) and then DS 00:43:195 (1). I think it makes better look of map
  2. 01:01:195 (2) - Make this slider like 00:59:995 (1) rotated verticaly for make it a little more readable for normal players?
  3. 01:06:595 (4) - Move it to 01:06:595, cause here beat is stronger imo
  4. 01:13:045 (3) - I think a slider node here is a bit useless
  5. 01:17:995 (2) - My suggestion is move it to 358/312 for make a better consistency with pattern before, where you put a four circles in a curve
  6. 01:35:995 (1,2,3) - Imo you can make it better. Try to blanket 01:35:995 (1,2) and then stack 01:37:495 (3) with 01:35:995 (1). It looks much better then.
  7. 01:38:395 (1,2,3) - ^ Same, but not blanket 01:38:395 (1,2), but only try to DS
  8. 01:40:195 (4) - If you approve mod above move this circle to 285/320
Hard
  1. 00:26:995 (2,3) - Make same DS like 00:26:395 (1,2) for better consistency
  2. 00:36:595 (3) - Ctrl + J this slider, cause now 00:37:795 (7) is harder to read, cause there are three sliders to down and then to up. When you approve this mod then you have down up down up. I think it's much more playable
  3. 01:16:645 (10) - I think you if you stack this with 01:16:195 (8) it will be better than the pattern now.
  4. 01:28:345 (8) - You can move end to 359/159 for make this slider a little parallel with 01:28:795 (1)
  5. 01:54:595 (7,1) - Imo you can make a bit jump for make the end a little confusing :D
Insane
  1. 00:28:795 (2) - NC here, cause it's a little another pattern and also you put a NC here: 00:38:395 (1)
  2. 01:25:345 (8) - Move this circle to 401/279 for try to make this pattern symmetrical
END! Sorry, but I'm writing this mod at night. Also i now see you used a grid snap and if i write to you a coords try to make it with grid snap.
If my mod is very bad don't give me kds.
GOOD LUCK!
Topic Starter
happy30
thx for mod!
[ Drop ]
Insane


  1. 00:38:995 (3,1) - stack?
  2. 00:45:595 (1,2,3,1,2,3,1,2,3) - maybe reduce the spacing?i think it might be too hard for insane ;w;(or i'm just too bad at standard mode <_<
  3. 00:55:195 (1,2,3,1,2,3,1,2,3) - ^
  4. 01:15:595 (1,2,3,4,5,6,7,8,9) - maybe add a sliders here?
  5. 01:23:395 (3,6) - overlapped
  6. fix the things i told you in the extreme maybe ;w;?
Extreme


  1. 00:19:795 (3) - maybe closer?since the song is still on the clam part xd
  2. 00:22:195 (3) - ^others too ;w;
  3. 00:20:245 (5) - NC?
  4. 00:22:65 (5) - ^others too ;w;
  5. 00:26:995 (1,2,3) - stack with 00:26:595 (2) - maybe will looks / play better?
  6. 00:27:595 (1,2,3) - ^
  7. 00:35:995 (1,1,1) - maybe add some finish hitsound there?
  8. 00:37:795 (4) - NC 00:37:945 (1) - remove NC :)
  9. 00:37:945 (1) - rotate 20 maybe will looks better ?
  10. 00:40:495 (4) - replace with a note instead?
  11. 00:41:545 (4) - ^ others too xd
  12. 00:43:645 (2,3) - a bit too far o.o?
  13. 00:44:995 (3) - `maybe move to X:88 y:296 to make it more "jumpy"
  14. 00:53:245 (2) - ^
  15. 00:54:595 (3) - ^
  16. 01:02:395 (1,4) - overlapped ?
  17. 01:06:595 (5) - NC? 01:16:195 (5) - too
    others cool
sorry i can't mod easier diffs then insane,i'm still a newbie modder ;w;
Awesome map :)
Also one of my friend really admire your map called regou he is a fans of you xd
Hollow Delta
From #modreqs doing M4M.

Extreme
00:19:195 (1,2) - The stops these 2 notes have don't fit the song well. They feel awkward. I suggest flipping your pattern so it's reversed.
00:21:595 - ^
00:36:595 (1,1) - Why the changes in direction here but not earlier? I suggest ctrl+g on 1 and 2, then moving 3 up.
00:37:795 (4) - I see your reasoning behind the angle of the circle. But this isn't challenging, only awkward to play. I suggest a right angle instead, as it's sharp, but still shows a change. http://puu.sh/sM5Pt/b1cef7d5ac.jpg
00:50:395 (1) - Clean up this blanket?
01:41:245 (2,3,4) - This seems like a strong enough note to change the direction of the flow. Simply flip the pattern horizontally?

Insane
00:59:695 (4) - I don't see any reasoning behind the shape and angle of this slider. Shouldn't it be curved and in the same position as the others? http://puu.sh/sM6bN/1e44ea140a.jpg
01:48:595 (2) - What's up with this spacing? I suggest moving it under 1.

Hard
00:28:795 (1) - Considering how strong this note is, doesn't it deserve a sharper movement? Move it up so it's stacked on 2 or 3?

Normal
check aiMod for snapping issues.
00:23:995 (1) - Move 1 up to compliment the strength of this note better? Give it sharper movement.
01:28:495 (3,1) - I suggest switching the NCs around as NC on the downbeat makes more sense.

Easy
Check aiMod here too for DS stuff.
01:43:195 (1,2,3,4) - For how strong this note is, wouldn't it make sense to switch directions?
01:52:795 (3,4,5,6,1) - ^
Topic Starter
happy30
SPOILER

Bubblun wrote:

From #modreqs doing M4M.

Extreme
00:19:195 (1,2) - The stops these 2 notes have don't fit the song well. They feel awkward. I suggest flipping your pattern so it's reversed.
00:21:595 - ^
because the melody stops too and then continues back with the same tone on 2nd note!


00:36:595 (1,1) - Why the changes in direction here but not earlier? I suggest ctrl+g on 1 and 2, then moving 3 up.
there isn't really a direction going on here

00:37:795 (4) - I see your reasoning behind the angle of the circle. But this isn't challenging, only awkward to play. I suggest a right angle instead, as it's sharp, but still shows a change. http://puu.sh/sM5Pt/b1cef7d5ac.jpg
I reduced distance

00:50:395 (1) - Clean up this blanket?
yes

01:41:245 (2,3,4) - This seems like a strong enough note to change the direction of the flow. Simply flip the pattern horizontally?
yeah, changed the pattern here.

Insane
00:59:695 (4) - I don't see any reasoning behind the shape and angle of this slider. Shouldn't it be curved and in the same position as the others? http://puu.sh/sM6bN/1e44ea140a.jpg
its the same shape as the next slider.

01:48:595 (2) - What's up with this spacing? I suggest moving it under 1.
yes

Hard
00:28:795 (1) - Considering how strong this note is, doesn't it deserve a sharper movement? Move it up so it's stacked on 2 or 3?
yes

Normal
check aiMod for snapping issues.
00:23:995 (1) - Move 1 up to compliment the strength of this note better? Give it sharper movement.
i like this one here because the tone goes down too.

01:28:495 (3,1) - I suggest switching the NCs around as NC on the downbeat makes more sense.
no

Easy
Check aiMod here too for DS stuff.
01:43:195 (1,2,3,4) - For how strong this note is, wouldn't it make sense to switch directions?
01:52:795 (3,4,5,6,1) - ^
no

thx for mod!
MBomb
just wondering, do you still want my ctb gd for this, i can do one still if you still want it
Topic Starter
happy30
sorry, I'm going to keep the mapset as it is now without any GD
jonathanlfj
senpai ><

[General]
offset +8ms feels more comfortable for me
Hard/Insane/Extreme: 00:38:395 - two timing points here with different kiai settings, need to add kiai to the red line

[Easy]
01:26:095 (3) - try a slider here so you can cover the downbeat at 01:26:395
01:29:845 (6,7) - i think most players at this level is gonna get pretty confused about the rhythm here, you might want to swap these for a slider

[Normal]
00:41:845 (2) - inconsistent spacing
00:55:195 (1,2,3) - based on how you handled 00:35:995 (1,2,3) these should be sliders as well

[Hard]
00:26:395 (1,2,3) - instead of just long sliders you can have repeat sliders here to correspond with the density at 00:35:995 (1,2,3,4,5,6)
01:23:395 (5,6) - no whistles on these?

[Insane]
01:26:695 (2) - would suggest you break this up so you have a clicking action for the heavy beat at 01:26:995

[Extreme]
01:12:445 (2,3,4) - found this a bit awkward to play, maybe stack 01:12:595 (3) with the start of 01:11:995 (1)
01:17:695 (6) - would do a partial stack with previous circle to follow what you did with 01:17:245 (3,1)
01:30:595 (4) - move this more to the right for a smoother angle of jump

thats everything from me
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