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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017년 10월 11일 수요일 at 오후 8:56:18

Artist: Furimawasare-tai
Title: Heart Purupuru Jiken desu
Source: ご注文はうさぎですか?
Tags: gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ chino syaro rize intoon dailycare
BPM: 172
Filesize: 4479kb
Play Time: 01:34
Difficulties Available:

Download: Furimawasare-tai - Heart Purupuru Jiken desu
Information: Scores/Beatmap Listing
---------------
(´・◡・`)
Last edited by Lami on , edited 15 times in total.
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04:32 Lami: 갓갓님 그럼 겸사겸사
04:32 Lami: 노말 저 제대로 만들엇는지좀
04:32 Lami: 다만드러씀..
04:34 Yuria: ㅋㅋ
04:35 Lami: 저 노말을 자력으로 만들어본적이 없어서 아직 흠..
04:36 Yuria: 모딩을 해달라는것임 그냥 봐달라는것임?
04:36 Lami: 그냥 봐달라는거죵
04:37 Yuria: 00:40:797 (1) - 이런거는 1/1슬라하고 서클하나 놓으면 좋을거같음
04:37 Yuria: ㅋㅋ
04:38 Lami: 저거 슬라 그리는데 공을 들였는데 흑흑
04:38 Yuria: ;;
04:38 Lami: 근데 긴슬라 필요없겟네용 거기
04:38 Yuria: 제생각에는 괜찬은거같아용
04:38 Yuria: ㅋㅋ
04:39 Lami: 그럼 여기도 아님? 00:29:634 (1) -
04:39 Yuria: 거기는 그래도 들어줄만했는데 저기는 가사도 딱딱 끊어지는느낌이라
04:39 Yuria: 끊어줘야될거같았음
04:40 Yuria: 그냥 재생하면서 말한거라..
04:40 Lami: 00:32:251 (7,1) - 이건 어떤거같음?
04:40 Lami: ㄱㅊ?
04:40 Lami: 헉..
04:40 Lami: 갓갓들만 할수있다는 재생모딩..
04:40 Yuria: 괜찮은거같음그거는
04:40 Yuria: 00:19:867 (4) - 이거는 있어도 되고 없어도 되는데
04:40 Yuria: 음이 그리 크진않아서
04:41 Lami: 있어도 되고 없어도 되는건 머에용
04:41 Yuria: 음이 있긴있는데
04:41 Yuria: 안넣어도 상관없을거같은
04:41 Lami: 아 그러네용
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Rhythm Incarnate
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냠냠
Code:
00:33 Lami: 니마
00:33 Lami: irc모딩 하고 2쿠도스 ㄱ?
00:33 ProEzreal: ㅋㅋ
00:33 ProEzreal: 각
00:33 *Lami is editing [https://osu.ppy.sh/s/525287 Furi Mawasare Tai - Heart Purupuru Jiken Desu [Dailycare's Hard]]
00:34 Lami: 이지 노말 에뚜뚜라 있는데 아무거나 ㄱㄱ
00:36 ProEzreal: ㅇㅋ
00:38 ProEzreal: 엑라
00:39 ProEzreal: 00:08:181 (2,3) - 거리조정좀 전 리듬땜시 헷갈릴수 있음
00:39 Lami: 아 이거 헷갈리면
00:39 Lami: 히든이면 ㅇㅈ하겠음...
00:39 ProEzreal: 00:17:861 (4) - 소리 없음
00:40 ProEzreal: 00:21:611 (1) - 
00:41 ProEzreal: 차라리 여기를 뉴콤하는게 적당할듯
00:41 ProEzreal: 보컬시작점이고
00:41 ProEzreal: 00:21:437 (1,1) - 
00:41 ProEzreal: 이렇게 둘다 뉴콤할수있는데
00:41 ProEzreal: 그건 좀 아니라고 생각함
00:42 Lami: 음 이건 고민해보겟
00:42 ProEzreal: 00:42:193 (1,2) - 이게 피니시 소리치곤 강조가 좀 덜됬다는 생각이들음
00:42 ProEzreal: 물론
00:42 ProEzreal: 거리를 더한건 알겠는데
00:42 ProEzreal: 흐름상으로는 아마도
00:43 ProEzreal: 음
00:43 ProEzreal: 뭐라해야할까
00:43 ProEzreal: http://puu.sh/sc19R/50958af300.jpg
00:43 ProEzreal: 이런게 더 어울릴듯한 느낌
00:43 ProEzreal: 그냥 제 의견임
00:44 ProEzreal: 00:56:146 (3,4,5) - 스택하는건 너무 재미없어보임
00:45 ProEzreal: 01:05:390 (4,5,6,7,8,9,10,11) - 악기음이 낮아지고있음요 점점 간격이 줄어들면 ㄹㅇ 좋을듯
00:46 ProEzreal: 01:18:297 (4) - 뉴콤?
00:46 Lami: 음 이것도 다른사람이 더 말하면 생가해보겟
00:47 Lami: ㅇㅇ
00:47 ProEzreal: 01:30:507 (2,3) - 01:31:902 (2,3) - 이런거
00:47 ProEzreal: 좀더 거리 벌려야할듯
00:47 ProEzreal: 01:30:332 (1,2) - 이거랑 강도가 비슷한데
00:47 ProEzreal: 1/1 거리이지만
00:47 ProEzreal: 그래도
00:48 Lami: 그러게여
00:48 Lami: 이것도 생각해봐야겟
00:49 ProEzreal: 음
00:49 ProEzreal: 끝인듯
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Combo Commander
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hi from your m4m queue owo

general
  • i swear this sounds like it could be an asterisk dnb remix if the drums were really wubby
  • stop kiai at 01:18:820 (2) - and start again at 01:20:041 (1) - ?
  • this map looks really clean, most problems are subjective.
  • eventually i couldn't find anything so i looked for pixel stacks to feel like my mod was useful xd

purupuru
insane
dailycare's hard
normal
  • 01:18:297 (5) - make the end of this clickable, even if that means making (6) a sliderend. as it is now, the slider tail is much stronger than the slider head.

easy
  • 00:13:762 (2) - i think these sliders should just be 1/1 sliders. a 1/2 slider is too fast for a new player (i think), and the rhythm is already weird/complex, so this 1/2 slider makes it even harder. plus, if you make it a 1/1 slider, it emphasizes 00:14:286 (3) - , which is a strong sound.
  • in general, i have concerns about how this map emphasizes the red ticks over the white ticks. i understand you're following the vocals, but it just makes the map choppy and hard to play for new players. for the kiai and beginning, i think this is fine because the sounds are really loud. but, for places like 00:32:774 (1,2) - or 00:39:751 (3,4) - , it's weird. since there's a crash on 00:38:007 (1) - , i think ones like this are fine.
  • 01:18:646 (2) - if you're gonna have 1/2 sliders at 00:13:762 (2) - , why not here? these sounds are MUCH louder.

my map: https://osu.ppy.sh/s/480298
if you want, since i modded ~7.5 min of drain time, you can choose to mod 3-4 diffs from my set.

gl !
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Slider Savant
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owo hi from ya m4m q


Purupuru

00:18:123 (6) - Maybe stack this note with the end of this slider 00:16:553 (5) -

00:19:169 (5) - ctrl+g maybe?

00:29:634 (1) - is this slider made like this on purpose? looks kinda weird^^

00:48:472 (3,2) - Man please stack these, they trigger me xD

01:33:646 (3,3) - This is just a suggestion: You could move the kickslider a bit forward to stack with the note^^



Insane

00:40:623 (4,2) - little stacking error

01:05:216 (3) - Maybe you could make this less curved since 01:04:518 (1) - is not that much curved too

Pretty well mapped diff, couldn't find anything else here



Dailycare's Hard

I'm not that experienced with Hard's but I'd lower the HP to 5


00:05:216 (2) - I feel like this curved slider doesnt fit in here at all. I would do something like this since 00:04:693 (1) - isn't curved either

00:36:611 (1,2,3) - you could make a more beautiful triangle out of this by moving 1 a bit down (If it doesn't work cus of border, maybe higher the other objects)

01:01:030 (3,1) - Kinda hard to read, isn't it?

01:34:518 (4) - Why did you put the note down there? I think it would fit more if it'd be above the slider

i suck at hards .w.



Normal

00:43:239 (6) - always these curves man, why did you curve this one but not this one 00:44:634 (4) - ;_;

01:18:820 (6) - NC?

Yeah pretty well mapped normal too



Easy

00:01:902 (1,3) - You could do these 2 sliders make the same by copy pasting^^

00:12:890 (1) - move this slider to x:108 y:184 (thats where 00:10:274 (1) -'s red point is)

00:20:041 (3,2) - same thing with copy paste slider

01:18:646 (2) - Why not put a 1/2 slider here since you did here too 01:22:134 (4) -


Yeah that's pretty much it ^^

good luck with ya map ~
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Spinner Sage
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콤보컬러 정해보기 ㄱ?


Easy
00:05:913 (3) - 3/2 만들기? 01:01:727 (3) - 여기랑, 01:12:890 (3) - 이쪽은 3/2로 되있어서..
00:57:367 (4) - 여기처럼 1/2 만들어보기? 01:22:134 (4) -


Normal
00:28:762 (5) - 여기 박자 지우고 00:29:460 - 이쪽에 만들어보기? 그냥 개인취향임
00:39:925 (5) - 위와 같음
00:43:065 (5) - 여기 박자 지우는게 피니쉬 강조 더 되고 좋은거같음
01:17:251 - 이쪽과 통일하기? 00:10:274 - 키아이타임이라 전체적으로 박자 더넣은거 같긴한데.. 판단은 알아서..


Dailycare's Hard
00:05:913 (1) - 반복슬라로 만드는게 느낌이 더 살것같아요.
00:30:507 (3) - https://puu.sh/vFhn6.jpg 이런 박자는 어떨까요? 00:41:669 - 이쪽박자와도 같아져서 괜찮다고 생각되네용.
01:02:251 (2) - 머리에 클랩 추가해주세용
01:13:413 (2) - 머리에 클랩


Insane
00:30:158 (2) - 스택?
00:41:320 (2) - 스택?
00:42:541 (2) - 스택?
00:46:204 (6) - 스택?


Purupuru
01:15:245 (6) - 이거 박자 01:15:070 - 이쪽으로 옮기기? 소리도 이쪽에 있고 뒤쪽으로도 단타 두번 3연타로 리듬도 맞음. 옮기면 Additions: Normal 해주시고 클랩 넣으시면됨

빠빠이
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Combo Commander
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hihi m4m :v

Purupuru
00:01:204 - I think two repeat sliders would fit the music better here, like this
00:10:448 (2,3) - and 00:10:972 (2,3) - are the same sounds, maybe you could try to stack or overlap them which would make a nicer effect imo :vvvvv
00:14:983 (3,4,5) - If you listen closely the triplet starts here instead 00:15:158 -
00:21:088 (1,1,3) - Something like this would look nicer imo
00:24:925 (6,7,8) - Spacing should be reversed? bigger jump into the stronger sound
00:30:507 (3,4,5,6,7,8,1) - Try making this stream raise spacing gradually, I think it would go nice with the violin. same can be said for 00:41:669 (3,4,5,6,7,8,1) -
01:05:390 (4,5,6,7,8,9,10,11) - , 01:08:181 (2,3,4,5,6,7,8,9) - ^Same as above except here it should lower gradually
00:32:076 (2,3,4,1) - This would work better as two kicksliders, to emphasize the claps maybe
00:41:582 - Missed a sound here :v
01:14:198 - ^
01:17:251 (1,2,3,1,2,3) - (1) is more intense than the other two notes, shouldnt have the same spacing imo
01:20:041 (1,2,3,4,1,2,3) - These on the other hand should be spaced the same cuz same sounds :v



Insane
00:01:204 (1) - Two reverse sliders instead again? :v
00:32:163 (2,3) - This would look nicer than the stack imo
00:46:902 (2,3,4) - Reversed spacing emphasis again
00:48:559 - Missed a sound
01:20:041 (1,2,3,4) - Spacing should be the same here, same sounds


Hard
00:59:460 (2,3) - I think this would fit the music better as just a slider, while 01:00:681 (2) - here you should put circles instead, like this
01:01:030 (4,1) - This gap feels pretty weird, try to fill a circle between the sliders
01:01:030 (3,1,2) - This rhythm is a bit unfitting imo, try something like this instead
01:02:600 (3,4,5,1) - Feels like this could be a bit confusing for a hard, both rhythms are ok in stacks on their own but they shouldn't be used so close together
01:19:867 (4) - No sound to put a note here on, if you delete it I think making something like this after would be ideal


Normal
00:01:902 (1,2,3,4) - Making long sections of only sliders can be bad for normals :v try replacing 00:03:995 (4) - with circles
00:29:460 - Why no note here if you put it on the same sounds elsewhere?
00:59:809 (7) - This would work better as circles, same thing for 01:07:309 (3) - 01:10:972 (7) -


Skipped easy cuz I didnt find anything wrong with it :v good luck~
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Rhythm Incarnate
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@Yuria : all fix except of normal rhythm issue with kiai.

"Tomadoi"
owo hi from ya m4m q


Purupuru

00:18:123 (6) - Maybe stack this note with the end of this slider 00:16:553 (5) -
not need, since this stacking don't any effort in playing.. tbh
00:19:169 (5) - ctrl+g maybe?
wanna keep my fluid flow ;w;
00:29:634 (1) - is this slider made like this on purpose? looks kinda weird^^
uh,, it my personal taste
00:48:472 (3,2) - Man please stack these, they trigger me xD
ok
01:33:646 (3,3) - This is just a suggestion: You could move the kickslider a bit forward to stack with the note^^
not intend stack, but small fix as suggestion.


Insane

00:40:623 (4,2) - little stacking error ye

01:05:216 (3) - Maybe you could make this less curved since 01:04:518 (1) - is not that much curved too i like now. it's fluid tho. x.x

Pretty well mapped diff, couldn't find anything else here




Normal

00:43:239 (6) - always these curves man, why did you curve this one but not this one 00:44:634 (4) - ;_;because i like partten which curve-linear shape.

01:18:820 (6) - NC? not prefer to use NC in low diff, personally.

Yeah pretty well mapped normal too



Easy

00:01:902 (1,3) - You could do these 2 sliders make the same by copy pasting^^ try

00:12:890 (1) - move this slider to x:108 y:184 (thats where 00:10:274 (1) -'s red point is) fixed other way

00:20:041 (3,2) - same thing with copy paste slider fixed other way

01:18:646 (2) - Why not put a 1/2 slider here since you did here too 01:22:134 (4) - remover 1/2, instead of


Yeah that's pretty much it ^^

good luck with ya map ~


"Bergy"
hi from your m4m queue owo

general
  • i swear this sounds like it could be an asterisk dnb remix if the drums were really wubby uhh
  • stop kiai at 01:18:820 (2) - and start again at 01:20:041 (1) - ? i want to let keep it how it goes. cuz i don't think this sound isn't enough for new starting kiai.
  • this map looks really clean, most problems are subjective.
  • eventually i couldn't find anything so i looked for pixel stacks to feel like my mod was useful xd

purupuru
  • 00:02:425 (3) - why do you emphasize this more than 00:02:251 (2) - when they're very similar sounds? if anything, i would emphasize (2) because of the cymbal hit in the background. as vocal,,, but little nerf
  • 00:03:123 (1) - here it makes sense because of the chord change
  • 00:03:995 (3) - why is this a different slider than 00:03:646 (2,4) - ? cuz i want to zigzag flow
  • i'm sure it's fine but 00:07:483 (1,2) - and 00:08:181 (2,3) - have the same spacing, but different rhythms. if i mapped this i would make 00:08:704 (3) - stand out slightly more because of the change in rhtyhm. well, i think player can play as well, since there is really big rhythm term, and it just one note.
  • 00:31:030 (1) - you can make this follow the stream more, right now it's not on the same path fix some
  • 01:01:727 (1) - i don't think a 1/1 reverse slider represents this rhythm the best way that it could. this is a very strong sound in the music; it's emphasized by the vocals, the drums, the guitar, everything. i would make all of these clickable. same with 01:12:890 (1) - . continued pitchy vocal, when player keep to hit this 1/1 repeating slider, tho. i think it's good way for express vocal.
  • 01:07:309 (1) - these are ok because the sound isn't as strong as before.
  • if you listen to the drums, the triple at 01:16:379 (7,8,1) - should be on the white tick after, like 01:15:158 (5,6,7) - . it does sound like there's a sound before it though, so making 01:14:983 (4) - and 01:16:379 (7) - kicksliders would fit this rhythm well. kinda like i fixed something from other opinion. hope it regular triplet for now. about kick slider, i don't want to use kick slider in this section, since i want to express drum, belong to circle.
  • 01:27:541 (4,5,6,7,8) - this should start on the white tick after
  • pixel stacks

insane
dailycare's hard
normal
  • 01:18:297 (5) - make the end of this clickable, even if that means making (6) a sliderend. as it is now, the slider tail is much stronger than the slider head.
    agree

easy
  • 00:13:762 (2) - i think these sliders should just be 1/1 sliders. a 1/2 slider is too fast for a new player (i think), and the rhythm is already weird/complex, so this 1/2 slider makes it even harder. plus, if you make it a 1/1 slider, it emphasizes 00:14:286 (3) - , which is a strong sound. remove all 1/2
  • in general, i have concerns about how this map emphasizes the red ticks over the white ticks. i understand you're following the vocals, but it just makes the map choppy and hard to play for new players. for the kiai and beginning, i think this is fine because the sounds are really loud. but, for places like 00:32:774 (1,2) - or 00:39:751 (3,4) - , it's weird. since there's a crash on 00:38:007 (1) - , i think ones like this are fine. i prefer to simple familar rhythm than express emphasis clickable, which beginner can play as well.
  • 01:18:646 (2) - if you're gonna have 1/2 sliders at 00:13:762 (2) - , why not here? these sounds are MUCH louder.
    hope it okay since i removed 1/2

my map: https://osu.ppy.sh/s/480298
if you want, since i modded ~7.5 min of drain time, you can choose to mod 3-4 diffs from my set.

gl !

"Arutsuki"
hihi m4m :v

Purupuru
00:01:204 - I think two repeat sliders would fit the music better here, like this
not sure about this, cuz 00:01:553 - have no cool beat
00:10:448 (2,3) - and 00:10:972 (2,3) - are the same sounds, maybe you could try to stack or overlap them which would make a nicer effect imo :vvvvv just work repeating symmetrical partten, so express same sounds, too.
00:14:983 (3,4,5) - If you listen closely the triplet starts here instead 00:15:158 - since 00:15:070 (4) - have beat,too. i choose to express to emphasis vocal way, tho.
00:21:088 (1,1,3) - Something like this would look nicer imo ok
00:24:925 (6,7,8) - Spacing should be reversed? bigger jump into the stronger sound fix
00:30:507 (3,4,5,6,7,8,1) - Try making this stream raise spacing gradually, I think it would go nice with the violin. same can be said for 00:41:669 (3,4,5,6,7,8,1) -i know it's build up sound. but personally, i want to just simple partten for that song. like kiai stream is same too.
01:05:390 (4,5,6,7,8,9,10,11) - , 01:08:181 (2,3,4,5,6,7,8,9) - ^Same as above except here it should lower gradually
00:32:076 (2,3,4,1) - This would work better as two kicksliders, to emphasize the claps maybe idk how kick slider work here..
triplet is better imo.

00:41:582 - Missed a sound here :v skip on purpose, since dat stream expressed on purpose
01:14:198 - ^ ye
01:17:251 (1,2,3,1,2,3) - (1) is more intense than the other two notes, shouldnt have the same spacing imo current have jump at 01:17:163 (5,1,3,1) - , so it's fine i think
01:20:041 (1,2,3,4,1,2,3) - These on the other hand should be spaced the same cuz same sounds :v i think it's different.



Insane
00:01:204 (1) - Two reverse sliders instead again? :v no ;w;
00:32:163 (2,3) - This would look nicer than the stack imo
it's my taste half-stack, but okay fix
00:46:902 (2,3,4) - Reversed spacing emphasis again try something
00:48:559 - Missed a sound skip it cuz it's low diff
01:20:041 (1,2,3,4) - Spacing should be the same here, same sounds same with highest diff


Normal
00:01:902 (1,2,3,4) - Making long sections of only sliders can be bad for normals :v try replacing 00:03:995 (4) - with circles it okay cuz it's clam part.
00:29:460 - Why no note here if you put it on the same sounds elsewhere? add
00:59:809 (7) - This would work better as circles, same thing for 01:07:309 (3) - 01:10:972 (7) - uh,, it's vocal


Skipped easy cuz I didnt find anything wrong with it :v good luck~


thanks modding
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Rhythm Incarnate
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m4m

Lamiさんの譜面ほんと面白い...xD
すべて提案です。

日本語でokとのことなので、日本語で書きます。
もしわからないとこあれば、forum-PMください

General

Easy

Normal
  • nothing

Hard


Insane


ぷるぷる


ほんとに楽しいんじゃああ
rankはやくお願いしますw(^^♪

bad mod sorry...

good luck!!
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Beatmap Nominator
3,132 posts
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Earned 1 kudosu.
M4M

General



  • Don't you want to add custom Combo Colours? anyways default works too but well it's up to you.
  • Widescreen support? doesn't matter but meh xD


Easy



  • You should open you diff in notepad and fix your current SliderMultiplier, change into 0.80, your current SV is on 0.799999999999999
  • 00:32:774 (1) - shouldn't be this at 00:32:948 -? the current movement feels weird at testplay tbh.
    Rest is fine


Normal





Dailycare's Hard





Insane





Purupuru





Really nice set.
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Star Shooter
234 posts
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Earned 1 kudosu.
https://osu.ppy.sh/ss/8029108 lmao sightread


Easy
00:05:565 (2) - some hitcircles aren't placed perfectly at the same distance between two sliders. (408;74) feels better here, for example
00:36:960 (2) - same
00:39:751 (3) - same
00:42:541 (3) - same
00:55:797 (2) - same
00:58:588 (2) - whoops i did it again
01:01:379 (2) - i played with your heart
01:24:402 (3) - got lost in the game
01:27:193 (3) - oh baby baby


Normal
01:09:925 (4) - snap this to 01:10:100 (5) - because AIMod picks it up
01:19:518 (8) - I'd make this a return slider
overall everything's schlick


Dailycare's hard
00:05:913 (1,3) - could allign these for aesthetics
01:25:448 (1,1) - could make these two identical, same how 01:22:658 (1,1) - are identical
01:26:844 (1,2) - meh lookin tbh


Insane
00:05:913 (1,2) - clappo this
00:50:565 (1) - finish him! it!
schlick/10 tbh it is all good


pupupuwhateveritwas
00:05:913 (1,2) - clappo
01:17:251 (1,1) - redirect the circular flow on these points for more intensity. Now it's just same spinning around, even on the most intense part. Should contrast between circular flow to express intensity.
01:33:297 (1,2,3) - I think some ctrl+g's should happen here because this plays odd, feels like you wanted the spacing emphasis to 01:33:820 (1) - and didn't have anywhere to place 01:33:820 (1,2,3,1) - I recommend doing this: http://puu.sh/vIKTO/0d2cabdf40.png


Overall everything is schlick and you just need +12SP to rank. So my mod was more of a utility type mod and everything is extremely subjective. Except for the last two points in the last difficulty, I believe those strongly. Good luck.
My map for M4M: https://osu.ppy.sh/s/492069
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Rhythm Incarnate
975 posts
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Earned 1 kudosu.
M4M
日本語で大丈夫という事なので(わからなければPMください)


    General
  • Dailycare's HardのWidescreen Supportにチェックが入っていません
    それか全てチェックを外すべきです




    Dailycare's Hard
  • 00:49:954 - I feel the sound here is noisy
    I suggest lowering the volume

Insane と Purupuruはとくに見つかりませんでした :)

がんばってください!
User avatar
Rhythm Incarnate
1,409 posts
Offline
"Haganenno"
https://osu.ppy.sh/ss/8029108 lmao sightread


Easy
00:05:565 (2) - some hitcircles aren't placed perfectly at the same distance between two sliders. (408;74) feels better here, for example
00:36:960 (2) - same
00:39:751 (3) - same
00:42:541 (3) - same
00:55:797 (2) - same
00:58:588 (2) - whoops i did it again
01:01:379 (2) - i played with your heart
01:24:402 (3) - got lost in the game
01:27:193 (3) - oh baby babywell, it's enough cool for now.



Normal
01:09:925 (4) - snap this to 01:10:100 (5) - because AIMod picks it up idk my AIMod don't work it
01:19:518 (8) - I'd make this a return slider eh, 01:19:867 - not have drum tho.
overall everything's schlick


Insane
00:05:913 (1,2) - clappo this not need imo
00:50:565 (1) - finish ^ him! it!
schlick/10 tbh it is all good


pupupuwhateveritwas
00:05:913 (1,2) - clappo ^
01:17:251 (1,1) - redirect the circular flow on these points for more intensity. Now it's just same spinning around, even on the most intense part. Should contrast between circular flow to express intensity. 01:17:251 (1,2,3,1,2,3) - have already good shape i think.
01:33:297 (1,2,3) - I think some ctrl+g's should happen here because this plays odd, feels like you wanted the spacing emphasis to 01:33:820 (1) - and didn't have anywhere to place 01:33:820 (1,2,3,1) - I recommend doing this: http://puu.sh/vIKTO/0d2cabdf40.png i like my symmetry staff.


Overall everything is schlick and you just need +12SP to rank. So my mod was more of a utility type mod and everything is extremely subjective. Except for the last two points in the last difficulty, I believe those strongly. Good luck.
My map for M4M: https://osu.ppy.sh/s/492069


"Yasaija 714"
M4M
日本語で大丈夫という事なので(わからなければPMください)


    General
  • Dailycare's HardのWidescreen Supportにチェックが入っていません tbh, it don't work anything but yea.
    それか全てチェックを外すべきです




Insane と Purupuruはとくに見つかりませんでした :)

がんばってください!


"-Sh1n1-"
M4M

General



  • Don't you want to add custom Combo Colours? anyways default works too but well it's up to you. //add
  • Widescreen support? doesn't matter but meh xD//ye


Easy



  • You should open you diff in notepad and fix your current SliderMultiplier, change into 0.80, your current SV is on 0.799999999999999 ok
  • 00:32:774 (1) - shouldn't be this at 00:32:948 -? the current movement feels weird at testplay tbh. im okay, cuz it's vocal mapping.
    Rest is fine


Normal





Insane





Purupuru



  • 00:04:344 (4,1,2) - current transition is unconfortable, specially cause after a sudden change of direction between 00:04:344 (4,1) - you need to back to the right to catch 00:04:867 (2) -, I recommend you to move 00:04:693 (1) - to the right of 00:04:344 (4) - i know what you say, but i think it's okay, since it's clam part. tbh, i tried to fix, but it's not good feeling on my eyes. @@
  • 00:49:693 (2,5,6) - visual distance looks unsightly, also could you improve the current blanquet between 00:49:169 (1,6) -?fix
  • 00:58:588 (6,1) - could be improved too
  • 01:03:210 (6) - what are you following here? I asked you cause it's unfair to skip 01:03:036 - while the 1/4 sound starts at 01:02:948 - im pretty sure this is different sound. cuz previous one is not drum.
  • 01:26:320 (5,1) - what kind of relation do they have? I'm not sure if 01:26:844 (1) - is trying to make a blanquet with tail of 01:26:320 (5) -? if I'm right, at least improve it. try
  • 01:27:629 (5) - I can't hear something prominent that deserve a note tbh, in the other hand I feel that you are skipping an important drum at 01:27:977 -fix
  • 01:29:634 (8) - can you tilt it a bit to the left or move it a bit to the left? 01:29:460 (7,1) - looks too close, just for a better visual spacing.
    well, i don't think it's too closed. (7,1)
  • 01:30:855 (3,4,5,6) - mmm is just an idea but you can change it into two notes and a 1/4 slider, everything stacked, just to add a jump between 01:31:117 (6,1) - and keep consistency with 01:29:634 (8,1) - wanna keep this, cuz triplet isn't same rhythm factor with five 1/4 drum.

    Nice diff


"Asuka_-"
General

Easy

Normal
  • nothing

Insane

ぷるぷる


ほんとに楽しいんじゃああ
rankはやくお願いしますw(^^♪

bad mod sorry...

good luck!!


thanks for modding
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Rhythm Incarnate
927 posts
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No kudosu yet.
I'll check it asap sry guys ;
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Rhythm Incarnate
669 posts
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Earned 1 kudosu.
short mod from q because i cant find anything (no kds)
highest diff



Solid mapset. Good luck for rank w
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