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Cady Groves - This Little Girl

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Mittwoch, 4. Januar 2017 at 05:05:19

Artist: Cady Groves
Title: This Little Girl
Tags: short edit every is capable of murder
BPM: 150
Filesize: 3128kb
Play Time: 01:15
Difficulties Available:
  1. Advanced (3,03 stars, 169 notes)
  2. Beginner (1,45 stars, 74 notes)
  3. Intermediate (2,13 stars, 142 notes)
Download: Cady Groves - This Little Girl
Information: Scores/Beatmap Listing
---------------
Short edit of the song.

I highly recommend playing with the skin.



Note on why the song is so short: Bonsai asked me to make a Hard GD for his mapset so I mapped until after the first chorus. I sent it to him to see if he liked it so that I could continue mapping. He decided he won't use it as his so I've made my own small set. The song was perfect to edit with the ending. Didn't want to waste a nicely mapped Hard that I liked. Kudo to Bonsai. Without him I wouldn't have made this.
Bonsai
o ok
lazygirl
Hey for M4M from your queue ^^

[General]
  1. It'd be cool to have some custom HS but eh :3 I will not be checking how you hitsounded the diffs
  2. The combo colors are very similar, consider maybe changing them to add contrast between them
  3. 00:51:704 - The sb is cool until here, where it literally hurts my eyes. It's good, but it feels weird when watching it and actually left me a little dizzy :p I don't know if you should, but maybe add the epilepsy warning in the settings
[Easy]
General Mapping:
  1. 00:11:704 (2) - Minor, but this is not quite symmetrical (1 is more symmetrical but not perfect either), very minor though, but I thought I'd mention it
  2. 00:35:704 (1) - not a big fan of this, it ignores a sound you've been mapping consistently so far at 00:36:504 -
Combo:
  1. All fine
[Normal]
General Mapping:
  1. 00:24:504 (5,7) - the angle between these looks a little awkward to me tbh
  2. 00:27:704 (4,5) - could and should imo be blanketted
  3. 00:43:704 (1,3) - ^
  4. 01:15:304 (3,4) - awkward position, try moving 3 to x:305 y:282 and 4 to x:222 y:282, but this is not perfect either (maybe work with a bit of rotation on 4 too)
Combo:
  1. All fine ^^
[Hard]
General Mapping:
  1. 00:46:504 (3) - move it higher to align with 2 and 4 better, this is countering your flow
  2. 00:55:104 (2,4) - blanket these imo
Combo:
  1. All good here too
Cool set :D good luck getting it ranked ^^
Topic Starter
BounceBabe

lazyboy007 wrote:

Hey for M4M from your queue ^^

[General]
  1. It'd be cool to have some custom HS but eh :3 I will not be checking how you hitsounded the diffs I'll think about it ^^ The drumset fits quite nicely tho
  2. The combo colors are very similar, consider maybe changing them to add contrast between them They are different enough. Don't want to make them too dark or too light
  3. 00:51:704 - The sb is cool until here, where it literally hurts my eyes. It's good, but it feels weird when watching it and actually left me a little dizzy :p I don't know if you should, but maybe add the epilepsy warning in the settings Forgot that. Fixed
[Easy]
General Mapping:
  1. 00:11:704 (2) - Minor, but this is not quite symmetrical (1 is more symmetrical but not perfect either), very minor though, but I thought I'd mention it Yer didn't bother with symmetry much but moved the middle point a bit
  2. 00:35:704 (1) - not a big fan of this, it ignores a sound you've been mapping consistently so far at 00:36:504 - It is mapped to lyric chance 00:36:304 - "home"
Combo:
  1. All fine
[Normal]
General Mapping:
  1. 00:24:504 (5,7) - the angle between these looks a little awkward to me tbh Adjusted a bit
  2. 00:27:704 (4,5) - could and should imo be blanketted They are not supposed to. 00:26:704 (2,4) - These two are the same shape just different length and complimenting each other.
  3. 00:43:704 (1,3) - ^
  4. 01:15:304 (3,4) - awkward position, try moving 3 to x:305 y:282 and 4 to x:222 y:282, but this is not perfect either (maybe work with a bit of rotation on 4 too) Adjusted a bit
Combo:
  1. All fine ^^
[Hard]
General Mapping:
  1. 00:46:504 (3) - move it higher to align with 2 and 4 better, this is countering your flow Adjusted a bit
  2. 00:55:104 (2,4) - blanket these imo Sure
Combo:
  1. All good here too
Cool set :D good luck getting it ranked ^^
Thanks!
Wishkey
Heyo! #equaldrain

minor things mainly since it looks good already

Easy
  1. 00:49:304 (1,2,3) - should this still be all the same ds no? (1.0 1.1 thingy)
  2. 01:11:504 (2,3) - the double blanket can be improved here a bit with a slightly less curve shape
  3. 00:40:804 (3) - first part bit more curve for slightly better blanket with (2)
Normal
  1. 00:24:504 (5,6) - bit conflicted with this, it prob flows better as it is but the rythm in the music is different from the previous similar section here without those claps. Dunno feels like the music takes a pause here could maybe do that too or if you ever gonna add a custom clap hitsound in the future not hitsounding this to differentiate would be cool I guess, just mentioning it for incase it gets brought up again no need to change now
  2. 00:51:704 (1) - the normal sampleset seems like a misclick compared to other diffs + later segment here 01:04:504 (1) -
  3. 00:54:704 (8) - and 01:01:104 (9) - thoughts on starting the NC here instead? fits better imo with the highpoint of the vocals being here since there isnt really anything that starts on the next note that deserves to be NC'd imo (+ the 2 downbeat thingy you got going on for most of the map fits better aswell then)
  4. 01:13:904 (1,2,3,4) - could make equal visual distance around the (3) if you know what I mean makes it look a bit better imo
hard
  1. 00:26:904 - this kinda sounds too powerful to ignore since it also has strong vocal will kinda fck up your mirrored rythm here tho 00:30:104 - it doenst has that vocal tho so yeah maybe yuo can work around it
  2. 00:38:704 (8,3) - could consider stacking since its kinda close now anyway
  3. 00:55:104 (2,3,4) - this is really heavy emphasized ds and flow wise compared to the all the similar ones in the kiai though I dont think these are even the strongest sounds in the kiai, this kinda felt off to me would consider making more in the line of the prev/next similar parts
  4. 01:01:104 (9) - similar as normal, NC start here (also kinda inconsistent with 01:13:904 (1) - for example)
[/list]

gl again! this song kinda reminds me of all the songs when I first started playing so hope this gets ranked soon! :D
Topic Starter
BounceBabe

Wishkey wrote:

Heyo! #equaldrain :p

Easy
  1. 00:49:304 (1,2,3) - should this still be all the same ds no? (1.0 1.1 thingy) Nope, its a SV change so I adjusted the DS so it visually looks the same like before
Normal
  1. 00:24:504 (5,6) - bit conflicted with this, it prob flows better as it is but the rythm in the music is different from the previous similar section here without those claps. Dunno feels like the music takes a pause here could maybe do that too or if you ever gonna add a custom clap hitsound in the future not hitsounding this to differentiate would be cool I guess, just mentioning it for incase it gets brought up again no need to change now I'll keep it in my mind for now
hard
  1. 00:26:904 - this kinda sounds too powerful to ignore since it also has strong vocal will kinda fck up your mirrored rythm here tho 00:30:104 - it doenst has that vocal tho so yeah maybe yuo can work around it Nah the emphasis on those lies on the drums a bit more than the vocal
  2. 00:38:704 (8,3) - could consider stacking since its kinda close now anyway Would ruin my blanket and flow tbh. I'd rather sacrifice that than make my pattern not follow my intentional arrangment
  3. 00:55:104 (2,3,4) - this is really heavy emphasized ds and flow wise compared to the all the similar ones in the kiai though I dont think these are even the strongest sounds in the kiai, this kinda felt off to me would consider making more in the line of the prev/next similar parts I know but in a way the jumps still fit better than normal DS and it makes a nice loop movement / flow
gl again! this song kinda reminds me of all the songs when I first started playing so hope this gets ranked soon! :D Me too owo
Applied all the rest thanks !
ReFaller
From #modreqs
[Easy]
Kiai is almost perfectly matched with vocal, with two exceptions:
00:56:104 (2,3) - Since previous 2/1 slider matches enough with vocal, i expected these objects will start on red ticks. Or not, i would know for what they are following, because is the one moment when i got 100s, same for 01:02:504 (2,3) but this time i was prepared for confusion.

Modding only this diff, because beats or other things are mapped weel enough on higher levels.
...and modding blankets is slightly useless for me...i even didn't focus for it.

Shots a STAR

Edit: Idk why it doesn't work, i want shoot a star, but i can't.
Topic Starter
BounceBabe

ReFaller wrote:

From #modreqs
[Easy]
Kiai is almost perfectly matched with vocal, with two exceptions:
00:56:104 (2,3) - Since previous 2/1 slider matches enough with vocal, i expected these objects will start on red ticks. Or not, i would know for what they are following, because is the one moment when i got 100s, same for 01:02:504 (2,3) but this time i was prepared for confusion.

Modding only this diff, because beats or other things are mapped weel enough on higher levels.
...and modding blankets is slightly useless for me...i even didn't focus for it.

Shots a STAR

Edit: Idk why it doesn't work, i want shoot a star, but i can't.
I'll need more feedback on this one. It's supposed to cover vocal and drums the same. To avoid confusion for beginners I thought a reversed slider 00:56:504 (3) - would be easier to follow rhythmically, while 00:56:104 (2,3) - are both transitional elements to the drums but covering vocal at the same time. Thanks anyway~
ReFaller
OK, can be starred now.
polka


[General:]

  • Angsty
    Not sure I understand what's supposed to be happening with the SB in the chorus.
    Yellow Combo Colour would be hot
    Tags? o3o
[Normal:]
  • Do not change SV in beginner difficulties (beginners, easies, novices, normals)! It's too much to try and read.
    00:12:904 (4,1) - This will confuse normal players. Unstack.
    00:26:704 (2,3,4,5) - This feels strange to play. Perhaps you could bump this pattern up, and move the circles down to help with that curvature-like flow there.
    00:30:504 (3,4,5) - That's gonna be hard for normal players to read. Make (3) and (4) a 1/2 slider.
    00:40:704 (4,5,6,7,8,1) - WHOA Way too intense for normal players. Replace 00:40:704 (4,5,6) with a 1/1 slider to simplify this and make it more playable for these still sort of beginners.
    [list:1337]01:08:904 (3,4,5) - ^
[Hard:]
  • 00:15:704 (5,6,7,8) - Wicked confusion for hard players. Unstack these to make this more readable.
    [list:1337]00:41:504 (7,8,9) -
    00:47:904 (7,8,9) -
    01:03:904 (4,5,6) -
00:17:104 (2,3) - Too big of a jump. Especially since this part of the song isn't special. I would space this normally and ctrl g 00:17:904 (4).
  • 00:36:304 (2,3) -
00:25:304 (7) - Make this two circles, as those two big notes should both be clickable.
00:26:704 (2,3,4) - Hard to read, consider spacing everything out.
  • 00:29:904 (4,5,6) -
    00:49:104 (2,3,4) -
00:42:704 - Map that beat.
00:56:104 (3,4) - Really poor flow here. I can't provide suggestions to fit your style, but I strongly recommend you do something about this to avoid the awkward zigzag and improve the over all quality of this part.
01:08:904 (3,4,5,6,1,2,3) - Hard players are literally going to hit a wall here. Please make things more readable and unstack all of this.
  • 01:13:904 (1,2,3,4,5,6,7) - hOLY
01:10:904 (1,2,3,4,5) - <3[Afteword:]
  • Good use of drum hitsounds and colourhaxing. Good luck!
Topic Starter
BounceBabe

PolkaMocha wrote:



[General:]

  • Angsty
    Not sure I understand what's supposed to be happening with the SB in the chorus. It's a storyboard. It represents the song - the story of the song lol
    Yellow Combo Colour would be hot Wanna keep the colour theme to match BG and to accentuate the lyrics.
    Tags? o3o Yer will add some in time
[Normal:]
  • Do not change SV in beginner difficulties (beginners, easies, novices, normals)! It's too much to try and read. It's actually totally fine to do that as long as it's not a drastic change or just for specific sliders like on Insane +. Same goes for DS but I kept it visual.
    00:12:904 (4,1) - This will confuse normal players. Unstack. I don't think so. The slider doesn't have to be dragged and it's also not a beginner's difficulty anymore, even more due to the song itself being rather intense.
    00:26:704 (2,3,4,5) - This feels strange to play. Perhaps you could bump this pattern up, and move the circles down to help with that curvature-like flow there. Think it's perfectly fine as it is now. It's straight flow that makes good transition from vocal to drum.
    00:30:504 (3,4,5) - That's gonna be hard for normal players to read. Make (3) and (4) a 1/2 slider. Not really. There are 3 sliders that are 1/1 and one is a reversed. 2 circles between don't hurt.
    00:40:704 (4,5,6,7,8,1) - WHOA Way too intense for normal players. Replace 00:40:704 (4,5,6) with a 1/1 slider to simplify this and make it more playable for these still sort of beginners. ^ 00:38:904 (1,2,3) - are 3 clicks, same with 00:40:704 (4,5,6) - It just sounds intense, but gameplay isn't. I'll turn 5,6 into a slider though since I partially agree but not because it's too hard to play, more for transitional purpose.
    [list:1337]01:08:904 (3,4,5) - ^ ^
[Hard:]
  • 00:15:704 (5,6,7,8) - Wicked confusion for hard players. Unstack these to make this more readable. It's perfectly readable. No hidden circles or anything. There are harder Hards out there than this row of circles.
    00:17:104 (2,3) - Too big of a jump. Especially since this part of the song isn't special. I would space this normally and ctrl g 00:17:904 (4).
    [list:1337]00:36:304 (2,3) -
This jump is actually not big. It's only twice as big as normal DS which is totally manageable at this difficulty level.
00:25:304 (7) - Make this two circles, as those two big notes should both be clickable. The drums are connected and the slider makes it easier to recover from the jump.
00:26:704 (2,3,4) - Hard to read, consider spacing everything out. I follow that stop and go motion through the entire section to emphasise the drums which is easy to distinguish for Hard players. There's no need to make this any easier and take the challenge away.
  • 00:29:904 (4,5,6) -
    00:49:104 (2,3,4) -
00:42:704 - Map that beat. ^
00:56:104 (3,4) - Really poor flow here. I can't provide suggestions to fit your style, but I strongly recommend you do something about this to avoid the awkward zigzag and improve the over all quality of this part. It's supposed to be as it reflects with the lyrics. Besides, I love this kind of movement - it's a double loop. I've grown to love this motion and it's one of my mapping characteristics so I'll not change this.
01:08:904 (3,4,5,6,1,2,3) - Hard players are literally going to hit a wall here. Please make things more readable and unstack all of this. Same like above. Same thing that you already mentioned.
  • 01:13:904 (1,2,3,4,5,6,7) - hOLY What can I say :P except ^
01:10:904 (1,2,3,4,5) - <3[Afteword:]
  • Good use of drum hitsounds and colourhaxing. Good luck!
Thanks a lot for the input and feedback. A lot of suggestions would not have matched my mapping style or changes would've made contradictions to my intentional patterns that are placed to reflect the music but either way, really nice suggestions :)
Gaia
[Easy]
tick1 would probably be better
00:26:704 (2) - 1/1 slider 1/2 later would emphasize this better
00:29:904 (2) - ^
00:35:704 (1) - 00:36:504 - u should map this, skipping it feels empty
00:43:704 (2,3,4) - 3/2 repeat slider for difficulty?

a lot of 1/2 patterns here, and bpm isnt low so it feels kinda difficult imo

[Normal]
00:12:904 (4,1) - pattern isnt suitable for a normal
00:19:704 (1,2,3) - etc, why change the ds?
00:27:704 (4) - what's this following? doesnt match the music i think
00:30:704 (4) - consider deleting?
00:50:104 (1) - weird shape o.o
01:08:904 (3,4,5,6) - too many spaced 1/2 circles is very hard

so many 1/2 patterns feels more like a hard tbh

[Hard]
00:40:704 (5,6,7,8,9,1) - hard pattern to read
00:55:104 (2,3,4) - (4) doesnt fit the flow atm
01:04:504 (1) - jump on this?
01:14:904 (4,5,6,7) - back and forth here is really hard to read+play

I think if u renamed every diff to the next level (i.e. Hard-> Insane) then nobody would have any complaints XD
glhf o.o//
Topic Starter
BounceBabe

Gaia wrote:

[Easy]
tick1 would probably be better Mh sure
00:26:704 (2) - 1/1 slider 1/2 later would emphasize this better
00:29:904 (2) - ^ I disagree, goes to the drums
00:35:704 (1) - 00:36:504 - u should map this, skipping it feels empty Sure
00:43:704 (2,3,4) - 3/2 repeat slider for difficulty? There's a lot of easier patterns and long sliders. It's 3 clicks that you play so its fine for easy.

a lot of 1/2 patterns here, and bpm isnt low so it feels kinda difficult imo Its as easy as it can get tbh

[Normal]
00:12:904 (4,1) - pattern isnt suitable for a normal It is. It's only a click. If i get more ppl mentioning it ill remove it
00:19:704 (1,2,3) - etc, why change the ds? I want to keep the DS visually the same
00:27:704 (4) - what's this following? doesnt match the music i think Follows the vocals perfectly and ends on the drum
00:30:704 (4) - consider deleting? Sure
00:50:104 (1) - weird shape o.o Ye I like weird shapes
01:08:904 (3,4,5,6) - too many spaced 1/2 circles is very hard I'll think of something

so many 1/2 patterns feels more like a hard tbh

[Hard]
00:40:704 (5,6,7,8,9,1) - hard pattern to read Not really, it's a jump
00:55:104 (2,3,4) - (4) doesnt fit the flow atm Intentional. Patterns in general have unique flow
01:04:504 (1) - jump on this? Wouldn't suit imo
01:14:904 (4,5,6,7) - back and forth here is really hard to read+play Simple forth and back movement. Nothing hard about that tbh

I think if u renamed every diff to the next level (i.e. Hard-> Insane) then nobody would have any complaints XD
glhf o.o//
I'll rename the diffs to make their level more clear cus apparently the BPM makes the mapping too advanced.
Raging Bull
Hi, mods are just suggestions.


Beginner:
00:36:504 (2,3) - Not sure why you mapped here slightly different than the previous parts. I think perhaps you should map previous sections like here as you have been following the main beat the whole time and 00:26:704 (2) and 00:29:904 (2) feels weird that it skips a strong beat.
*Your little message thing about that mod. I personally think the way you mapped it is fine. My opinion doesn't hold as well as someone who actually did struggle on this map. How bout something like this for the timeline? https://osu.ppy.sh/ss/6859916 Seeing as you did introduce clicking 1/2 already early on, it may not be too difficult.

Intermediate:
00:27:704 (4) - Any difference between this and 00:30:904 (4) - ? Personally I think it should be mapped as 1/1 repeat slider. I'm not really hearing any changes in the background for that kind of slider.
01:08:904 (3,4,5,6) - This part *could* be confusing. You have clumped up notes and also a stacked note. I would probably make it less clumped up imo. (Clumped up as in they are all around slider 2's end.) Considering that they might also play with SB, it might be quite confusing to see it clearly.
01:13:304 - Add note? Gap seems weird, plus it will match 00:54:504 (7) nicely.

Advanced:
00:28:504 (1,2) - I feel like these note should be spaced slightly farther apart (or at least (2)) as these are strong beats. Which btw, you should remove NC for your consistent NC pattern.
00:29:304 (3) - And add NC here instead. Will be consistent with 00:32:104 (9).
00:54:704 - Curious why didn't you map a 1/1 slider here on the red tick? You did it for the next part at 01:01:104 (1) and 01:13:904 (1) which matches vocals pretty nicely.
01:08:904 (3) - I think 1/1 slider here would match well like the previous pattern. 01:05:704 (3). You can make it a repeat or not, but the vocals here seem to match well the 3 sliders.
01:10:104 (1,2,3) - I would increase spacing here also. I feel like they are pretty important as she's about to sing the final line for the chorus so it will emphasize the final line better imo.
01:13:304 - Add note? Feels quite empty. Matches the snares if you want to add note.
Topic Starter
BounceBabe

Raging Bull wrote:

Hi, mods are just suggestions.


Beginner:
00:36:504 (2,3) - Not sure why you mapped here slightly different than the previous parts. I think perhaps you should map previous sections like here as you have been following the main beat the whole time and 00:26:704 (2) and 00:29:904 (2) feels weird that it skips a strong beat. Was mapped differently before. Was a reverse slider which skipped the beat where the circle is. Overall the way it is now I think it suits better.
*Your little message thing about that mod. I personally think the way you mapped it is fine. My opinion doesn't hold as well as someone who actually did struggle on this map. How bout something like this for the timeline? https://osu.ppy.sh/ss/6859916 Seeing as you did introduce clicking 1/2 already early on, it may not be too difficult. Think that's a bit too much after all. I tried to have a not too dense gameplay for the easiest difficulty. It was kinda hard to keep it to a minimum for this song as it's pretty overwhelming in sounds and vocals.

Intermediate:
00:27:704 (4) - Any difference between this and 00:30:904 (4) - ? Personally I think it should be mapped as 1/1 repeat slider. I'm not really hearing any changes in the background for that kind of slider. Ye but it's purposefully mapped to match the vocal, not anything else and a reverse is definitely more appropriate to play for this level.
01:08:904 (3,4,5,6) - This part *could* be confusing. You have clumped up notes and also a stacked note. I would probably make it less clumped up imo. (Clumped up as in they are all around slider 2's end.) Considering that they might also play with SB, it might be quite confusing to see it clearly. I know but since I declared this an intermediate level it can be more challenging regarding placement too. The way it is now it's harder than a Normal due to the BPM and sound density. It's hard to map this easy without leaving out important notes. I reversed it anyway. Will probably be more "readable".

Advanced:
00:28:504 (1,2) - I feel like these note should be spaced slightly farther apart (or at least (2)) as these are strong beats. Which btw, you should remove NC for your consistent NC pattern. Removed NC but kept spacing. I don't want to add more spacing for these drums since they are a beat apart in the timeline which makes them slower to play.
00:54:704 - Curious why didn't you map a 1/1 slider here on the red tick? You did it for the next part at 01:01:104 (1) and 01:13:904 (1) which matches vocals pretty nicely. Good one. Once of the reason is to make it have more variation since the rhythm would otherwise be too linear and repetitive. Another is to represent the vocals better - to "fuse" the echo and syllables which creates a pretty good transition too.
01:08:904 (3) - I think 1/1 slider here would match well like the previous pattern. 01:05:704 (3). You can make it a repeat or not, but the vocals here seem to match well the 3 sliders. I feel like those should be single clickables. It's sung with stuttering.
01:10:104 (1,2,3) - I would increase spacing here also. I feel like they are pretty important as she's about to sing the final line for the chorus so it will emphasize the final line better imo. Same as before
01:13:304 - Add note? Feels quite empty. Matches the snares if you want to add note. Actually I did reverse the slider one more time since it's sung cap-ab-le which I feel like should be one element. Noticed that just now lol. Was a circle before but it's better with another reverse. Makes the 3 beat mapped too.
Thanks a lot for the input!
ZekeyHache
owo

loggy
2016-12-27 13:11 BounceBabe: could i annoy you for a bn mod?
2016-12-27 13:12 ezek: perhaps
2016-12-27 13:12 BounceBabe: o3o
2016-12-27 13:12 BounceBabe: its 3 diffs and also only 1 min long
2016-12-27 13:12 ezek: sounds fun
2016-12-27 13:12 BounceBabe: ACTION is listening to [https://osu.ppy.sh/b/1114214 Cady Groves - This Little Girl]
2016-12-27 13:13 BounceBabe: with perfect spread
2016-12-27 13:13 BounceBabe: o3o
2016-12-27 13:14 ezek: r u gonna murder someone? :v
2016-12-27 13:14 BounceBabe: xD
2016-12-27 13:14 BounceBabe: perhaps
2016-12-27 13:16 BounceBabe: might have to change grey colours tho since they seem to blur with the white bg too much idk
2016-12-27 13:16 BounceBabe: but nobody mentioned so far
2016-12-27 13:18 ezek: they don't blur on my screen
2016-12-27 13:18 ezek: they look fine fur me~
2016-12-27 13:19 BounceBabe: then its my skin lol
2016-12-27 13:19 ezek: oh
2016-12-27 13:19 ezek: I'm always on default :v
2016-12-27 13:20 ezek: Advanced is actually a Hard, why not rename it to "Hard" ? :v the current name may be misleading :c
2016-12-27 13:22 BounceBabe: the name spread represents a gradual level increase when used together
2016-12-27 13:23 ezek: true
2016-12-27 13:24 ezek: BUT, people here know "Advanced" as something between Normal & Hard
2016-12-27 13:24 BounceBabe: and it shouldnt be mistaken with the "advanced" from other maps. to me, advanced is harder than hard actually
2016-12-27 13:24 BounceBabe: ye which is shit lol
2016-12-27 13:24 ezek: what about... Low/Medium/High ?
2016-12-27 13:24 ezek: like Geronimo :v
2016-12-27 13:25 BounceBabe: i prefer my naming xD
2016-12-27 13:25 ezek: let's hope no one complains about it later then~
2016-12-27 13:26 BounceBabe: ACTION is listening to [https://osu.ppy.sh/b/1065711 Kiiara - Feels (Jai Wolf Remix)]
2016-12-27 13:26 ezek: oh yee that map :v
2016-12-27 13:28 BounceBabe: but overall, when they are used in one set, they are totally understandable as their own level naming
2016-12-27 13:28 BounceBabe: had it easy normal hard before but since the song makes everything harder than it should be the current naming is more appropriate lol
2016-12-27 13:29 ezek: On Intermediate 01:02:704 (4) - I think it feels better [http://puu.sh/t2RXe/a6ec0bfdf6.jpg this way]
2016-12-27 13:29 BounceBabe: sure
2016-12-27 13:30 ezek: 01:08:904 (3,4,5,6) - I had a bit of trouble reading all these cramped notes, I believe you can arrange them in a more readable way~
2016-12-27 13:31 BounceBabe: ye im already at it lol
2016-12-27 13:31 BounceBabe: cus they annoy me too
2016-12-27 13:31 ezek: lol
2016-12-27 13:32 ezek: 01:15:304 (3,4) - I think it can flow better + look better [http://puu.sh/t2ScN/5b1b100fd9.jpg this way]
2016-12-27 13:36 BounceBabe: alright
2016-12-27 13:45 ezek: well
2016-12-27 13:46 ezek: I got nothing else to mention :p looks nice
2016-12-27 13:46 ezek: ahh, yee I had something to mention but I furgot
2016-12-27 13:46 ezek: lol
2016-12-27 13:46 BounceBabe: geeez took me 15 min to fix that one pattern xD
2016-12-27 13:47 BounceBabe: tried like 10 different ways
2016-12-27 13:47 ezek: I know that feel :v
2016-12-27 13:47 BounceBabe: best i can come up with space and flow wise http://puu.sh/t2T4k/97c502dce8.jpg
2016-12-27 13:52 ezek: well, that's better
2016-12-27 13:54 BounceBabe: would a red approach circle work?
2016-12-27 13:55 ezek: for?
2016-12-27 13:55 BounceBabe: to counter the blending
2016-12-27 13:56 ezek: idk, depends on how red it is I guess xD
2016-12-27 13:58 BounceBabe: gotta restart
2016-12-27 13:58 ezek: k
2016-12-27 14:01 ezek: just get one more experienced mod and let's see if I missed something :v
2016-12-27 14:01 ezek: then I bub ~
2016-12-27 14:01 BounceBabe: http://puu.sh/t2TUd/c38c9c5bee.jpg should be better?
2016-12-27 14:01 BounceBabe: and maybe a slider border?
2016-12-27 14:01 ezek: looks cool
Topic Starter
BounceBabe
Added colour themed skin to help differ playable elements from the BG and SB.
ZekeyHache
so finally, a tag was removed bc it was repeated from the title and there was an addition of a skin element to complete the set, nothing else to add~

~Boobie~
Topic Starter
BounceBabe

ezek wrote:

~Boobie~
Pentori
hello
[General]
can you convert comboburst-0 to a wav file? no harm in doing so and it prevents possible looping errors
some of your skin elements are pure black, making them impossible to see with background dim enabled. these include your score numbers, scorebar colour and hit50. perhaps choose another colour that isn't pure black

[Beginner]
01:15:904 (2) - i dont think u need this beat here. the song ends quite abruptly so having a circle for the vocal kinda ruins that effect

[Intermediate]
00:12:904 (4,1) - not something you should be doing at this difficulty level
00:40:904 (5) - normal sampleset should be on white tick not red
01:10:904 (1) - missing normal finish? other diffs have them

[Advanced]
00:27:904 (6) - this slider doesn't really follow anything, since the vocal is on the blue tick. you used the blue tick in intermediate, so perhaps you could reconsider this rhythm to work around that
00:28:504 (7,8) - the normal samplesets feel pretty random in play, since you didn't repeat it at 00:31:704 - or 00:32:104 . i would just stick with drum finishes at 00:28:504 (7,8)

poke me when you've replied (:
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