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Ichiki Mitsuhiro, Masuda Toshiki - Akekure Nikki

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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2016年11月23日 at 14:28:49

Artist: Ichiki Mitsuhiro, Masuda Toshiki
Title: Akekure Nikki
Source: 刀剣乱舞-花丸-
Tags: 大和守安定 加州清光 Yamatonokami Yasusada Kashuu Kiyomitsu Touken Ranbu 刀剣乱舞 ending tv size cmn_891127
BPM: 142
Filesize: 16626kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2.33 stars, 180 notes)
  2. cmn's Normal (1.69 stars, 142 notes)
  3. Easy (1.57 stars, 113 notes)
  4. Hard (3.32 stars, 270 notes)
  5. Insane (3.89 stars, 303 notes)
Download: Ichiki Mitsuhiro, Masuda Toshiki - Akekure Nikki
Download: Ichiki Mitsuhiro, Masuda Toshiki - Akekure Nikki (no video)
Information: Scores/Beatmap Listing
---------------
~Click here to find opening~
~Click here to find another ending~
沖田組(<ゝω·)☆
Normal by cmn_891127
Thanks for video and mp3 from Shad0w1and






他们有辣------------------------------------------------------------------------------------------------------------------------------么可爱
Lobelia
!!??2哈大人回来作图了吗
Topic Starter
tutuhaha

[ Abhor ] wrote:

!!??2哈大人回来作图了吗
沃日怎么下手那么快(゚Д゚≡゚Д゚) D:
实在没事儿干了;口;............
cmn_891127
我竟然连板凳都没有了
Topic Starter
tutuhaha

cmn_891127 wrote:

我竟然连板凳都没有了
/3\.....
raririn
哇2ha
Topic Starter
tutuhaha

raririn wrote:

哇2ha
哇rin好久不见mua! (*╯3╰)
Izzywing
Hi, m4m from my queue

[General]

According to audacity soft-hitclap2 has delay above 5ms which is unrankable!

[Easy]

00:08:107 - Hm, you could emphasize this by making it a circle? So remove the reverse from 00:07:684 (6) - and then make 00:08:107 - clickable.

00:14:867 (1) - NC should be on 00:15:290 (2) - instead.
00:18:248 (1) - ^ should be on 00:18:670 (2) -

00:27:860 (5) - I don't think 1/4 rhythm is appropriate for an Easy, even if it's just one slider.

00:35:149 - Circle would fit here

01:25:431 (6) - What do you think of splitting this into 3 circles? One 01:25:431, one at 01:25:853, and 01:26:276 - . I think it's a neat way to end the map, try it out.

[Normal]

00:13:600 (1,2,3) - Get the gaps between 1 and 2 and between 2 and 3 to be the same thickness

00:20:571 - To map the sound here, I think you can do this rhythm: http://imgur.com/a/A3GhB

00:30:501 (1,2,3) - As I mentioned earlier patterns like this are much better if they are spaced equally

00:35:571 (1) - I think a better placement is if you stack under the tail of 00:33:881 (1) -

01:16:135 (4) - NC?
01:16:135 - Also, you could have a spinner until 01:17:825 - to match the held sound here.
01:26:276 (5) - NC?

[Hard]

00:00:924 (1) - Could use a lower SV as the song hasn't really hit its full energy yet

00:04:304 (3) - I think it would be better if it was either stacked under 00:03:459 (1) - or at least moved a little closer.

00:12:755 (4,5,6) - I feel it's better flow if you ctrl+h the shape of these

00:35:043 - I can't hear a sound here so I think this is overmap. Shorten 00:34:726 (1) - to the red tick and then put a circle on 00:35:149 -

00:36:417 (3,4,5,6,1,2,3,4,5) - Lots of circles in a row which makes this play pretty intense, but the music doesn't really justify it. I think 00:36:417 (3,4,5,6) - should just be more 1/2 sliders.

00:39:797 (3,4,5,6,1,2,3,4,5) - ^Same as above, I think 00:39:797 (3,4,5,6) - should be more 1/2 sliders. No need for this much tapping when the music isnt' intense enough to justify, esp for a hard.

[Insane]

00:00:924 (1) - This doesn't really fit, there's a bell sound but it's not necessarily 1/4, I think a slow slider or something would fit better.

00:07:684 (5) - In the Hard you had a NC here, for emphasis I assume. Want to do that here too?

00:06:205 (4,5,6,7) - I think you should differentiate your 1/4 stacks and 1/3 stacks (like 00:09:586 (5,6,7) ) in a more obvious way. Maybe space them differently?

00:12:966 (4,5,1) - I think its nice if you make an equilateral triangle out of 1, 4's head, and 5's tail

00:43:177 (1) - not necessary NC

01:16:135 (7) - NC?
01:25:853 (1) - move NC to 01:26:276 (2) - ? It's what you did in the Hard.

Nice set, good luck!
Topic Starter
tutuhaha

Hobbes2 wrote:

Hi, m4m from my queue

[General]

According to audacity soft-hitclap2 has delay above 5ms which is unrankable!

[Easy]

00:08:107 - Hm, you could emphasize this by making it a circle? So remove the reverse from 00:07:684 (6) - and then make 00:08:107 - clickable.

00:14:867 (1) - NC should be on 00:15:290 (2) - instead.
00:18:248 (1) - ^ should be on 00:18:670 (2) -

00:27:860 (5) - I don't think 1/4 rhythm is appropriate for an Easy, even if it's just one slider.

00:35:149 - Circle would fit here

01:25:431 (6) - What do you think of splitting this into 3 circles? One 01:25:431, one at 01:25:853, and 01:26:276 - . I think it's a neat way to end the map, try it out.

[Normal]

00:13:600 (1,2,3) - Get the gaps between 1 and 2 and between 2 and 3 to be the same thickness

00:20:571 - To map the sound here, I think you can do this rhythm: http://imgur.com/a/A3GhB

00:30:501 (1,2,3) - As I mentioned earlier patterns like this are much better if they are spaced equally

00:35:571 (1) - I think a better placement is if you stack under the tail of 00:33:881 (1) -

01:16:135 (4) - NC?
01:16:135 - Also, you could have a spinner until 01:17:825 - to match the held sound here.
01:26:276 (5) - NC?

[Hard]

00:00:924 (1) - Could use a lower SV as the song hasn't really hit its full energy yethmm...I keep this one

00:04:304 (3) - I think it would be better if it was either stacked under 00:03:459 (1) - or at least moved a little closer.actually this was what I do at first, and then I find out that they should be litter bit far lol, well I will make some adjustment

00:12:755 (4,5,6) - I feel it's better flow if you ctrl+h the shape of thesefix

00:35:043 - I can't hear a sound here so I think this is overmap. Shorten 00:34:726 (1) - to the red tick and then put a circle on 00:35:149 - hmmm I keep this one...

00:36:417 (3,4,5,6,1,2,3,4,5) - Lots of circles in a row which makes this play pretty intense, but the music doesn't really justify it. I think 00:36:417 (3,4,5,6) - should just be more 1/2 sliders.hmmm......if someone say it again I may change it

00:39:797 (3,4,5,6,1,2,3,4,5) - ^Same as above, I think 00:39:797 (3,4,5,6) - should be more 1/2 sliders. No need for this much tapping when the music isnt' intense enough to justify, esp for a hard.same

[Insane]fix

00:00:924 (1) - This doesn't really fit, there's a bell sound but it's not necessarily 1/4, I think a slow slider or something would fit better.

00:07:684 (5) - In the Hard you had a NC here, for emphasis I assume. Want to do that here too?

00:06:205 (4,5,6,7) - I think you should differentiate your 1/4 stacks and 1/3 stacks (like 00:09:586 (5,6,7) ) in a more obvious way. Maybe space them differently?

00:12:966 (4,5,1) - I think its nice if you make an equilateral triangle out of 1, 4's head, and 5's tail

00:43:177 (1) - not necessary NC

01:16:135 (7) - NC?
01:25:853 (1) - move NC to 01:26:276 (2) - ? It's what you did in the Hard.

Nice set, good luck!
Thankyou for mod <3
ColdTooth
Hi there, from my queue

[cmn's Easy]

01:07:050 (2,3) - Stack on 01:05:571 (6) - 's sliderend?

Other than that, really well done.

[Normal]

AR6.5? o.o

00:09:374 (3) - Blanket 00:10:219 (1) - ?

[Hard]

01:07:262 (5,6,1,2,3,4,5) - Seems a bit clustered up and out of shape imo.

01:26:276 (1) - x352 y260

[Insane]

00:03:459 (1,2,3,4) - This shape seems displeasing, especially when 00:04:304 (5) - is placed there

No kds if this mod did not help at all. I tried my best to point out a few things but other than that really excellent map.
Net0
[General]
  1. Tags Add the following to the tags; Touken Ranbu 刀剣乱舞 ending tv size
  2. The background resolution should be 1366x768. The current one is 1203x677. It's a guideline about BGs that everyone follows.


[ cmn's Easy]
    1. Move this 00:05:149 (1) - to x:203 y:152 to improve distance from the actual 1,25x/1,30x to 1,29x each.
    2. Nice rhythm catch with this hitsounding 00:07:684 (6) - .
    3. You could use the whistle hitsound here 00:11:909 (1) - . This is a strong part of the music. Similar to what you did here 00:15:290 (2) - . This idea goes to some of those white ticks 00:25:431 (1) - 00:32:191 (1) -
    4. You can avoid this overlap here 00:15:290 (2,5) - by moving this 00:16:769 (5,6,7) - a bit. Try moving the stack 00:16:769 (5,6) - to x:361 y:32 and 00:17:402 (7) - to x:441 y:107
    5. This indeed fits the song 00:27:860 (5) - . But remember this is the easiest of the difficulties of your mapset. Doing a 1/4 kickslider is highlly debatable. If the bpm was lower I wouldn't mind much but considering this mapset I feel like you could nerf this.
    6. Rotate this 00:34:093 (4) - in "-18º" to improve the distance to 1,3x
    7. To improve this you will need to move a little bit the middle slider anchor point to x: 134 y:158 . The sliderend will be located at x:163 y:242. This will keep both blankets and the distance will remain at 1,33x reasonable enough.This is how it looked before http://puu.sh/rUAfx.jpg and then by moving the slider a bit http://puu.sh/rUA4v.jpg
    8. Blanket suggestion here by moving the stack 01:14:445 (4,5,6) - to x: 311 y:100
    9. Try adding here 01:26:276 - the soft-hitclap2 and tell me with you liked it.
[Normal]
  1. Move this 00:01:769 (1) - to x:84 y:70
  2. This could use some improvement in terms of the blanket and space 00:09:374 (3,1) - . http://puu.sh/rUBmR.jpg
    First will have to change this slider here 00:09:374 (3) -. You will move the middle anchor point to x:99 y:32 and the sliderend will be located at x:6 y:66 . This will change the general look of the slider but mostly this is to keep the blanket. Now as you can see the distance here still need fix. 00:10:219 (1) - . You will move it on the “y” axis until it reaches y:198. The distance now will be around 1,18x which is totally ok. This is how it will look: http://puu.sh/rUBKx.jpg
  3. Move this 00:01:769 (1) - to x:84 y:70
  4. This could use some improvement in terms of the blanket and space 00:09:374 (3,1) - . http://puu.sh/rUBmR.jpg
  5. Personal perspective but I think that this could flow better if you change the position of the pattern a bit 00:18:670 (1,2,3,4,1) - Compare how it is now http://puu.sh/rUCpD.jpg and how it could be http://puu.sh/rUC77.jpg . In case you want to apply the modifications I'll tell you the coordinates; 00:19:304 (2) - x:57 y:71 00:19:515 (3) – x:137 y:48 00:19:938 (4) – x:205 y: 108 00:20:360 (1) – x:311 y:101
  6. Personal mapping suggestion here 00:22:050 (1,2,3) -; http://puu.sh/rUClX.jpg
  7. Move this a bit to the right 01:00:079 (2) – Just increase to x:374

[Hard]
  1. I believe you can make the rhythm here more simplified 00:02:825 (5) -. It’s not wrong, but I believe that facing a 1/6 sliderepeat in the first 2 seconds of this rather calm part of the music is a bit weird. Instead of two repetitions 1/6 make it reverse only once in the 1/4 rhythm and keep the 1/6 to the Insane diff.
  2. Try ctrol+g this 00:10:642 (2) – and tell me what you think
  3. ^00:24:797 (4,5) -
  4. You can probably shape them as a perfect triangle 00:31:135 (5,6,7) -. Move 00:31:557 (7) – to x:324 y:99
  5. I also suggest you to ctrol+g this slider 00:31:769 (8) -. It will result in an interesting flow.
  6. I love old mappers 00:36:417 (3,4,5,6,1,2,3,4,5,6) – this is awesome for emphasis xD . In terms of what is being ranked most people will say that this is too hard for a 3* but I’m right here saying it’s totally playable and fits correctly.
  7. Personal mapping suggestion; if you want to creat emphasis here 00:59:656 (2) – you can Just ctrol+g this point. It will make it harder but the result is cool. But I must warn you that many people won’t like it. I’m mentioning this because I’m taking into consideration your previous flow choices on the kiai 00:52:473 (1,2,4,5,1,2,3,4) -.
  8. Move 01:26:276 (1) – to x:352 y:259 to form a perfect triangle at the end for mostly aesthetic reasons.

[Insane]
  1. The new combos on your diffs is a bit inconsistent at the verse after the main chorus. Comparing your Insane here 01:19:093 (1,2) – with the other diffs Hard 01:19:093 (1) - Normal 01:18:670 (1,2) - the starting of the main combo is at different points of the music I feel like you should make them all at the same point. I’d suggest this point: 01:19:515 -
  2. Move this a bit down 00:19:515 (4) – to y:178 for aesthetic reasons
  3. Personal mapping suggestion: Even if the spacing here is bigger, this section here 00:35:571 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9) - considering the tapping is actually easier compared to the hard diff. You’ll probably have to re-work this part here at the insane or the hard diff.
  4. This looks a bit messy 00:47:402 (1,2,3,4,5) - http://puu.sh/rUEf0.jpg I’d suggest you don’t take many risks and do something like this http://puu.sh/rUEkB.jpg but you can change your pattern into something like this as well . To improve it you will make this selection 00:47:402 (1,2,3,4,5) – than move it all down in the “y” axis by 40 . Now you will have to move this 00:48:036 (4) – to x:167 y:13 and 00:48:248 (5) – to x:150 y:265 . The angle here 00:48:036 (4,5) – could be sharpened more than this one 00:47:825 (3,4) – because of the DS increase.
    I like the Idea of how this sliderend structure 00:48:248 (5) - being right in the middle of 00:47:825 (3,4) – but as you can see the pattern gets really weird looking if you look at the position of this 00:47:402 (1,2,3,4) -.

Glad to see this getting mods and moving foward into ranking :D
Good luck
Topic Starter
tutuhaha

ColdTooth wrote:

Hi there, from my queue

[cmn's Easy]

01:07:050 (2,3) - Stack on 01:05:571 (6) - 's sliderend?

Other than that, really well done.

[Normal]

AR6.5? o.o already 6.5 wwwww

00:09:374 (3) - Blanket 00:10:219 (1) - ? fix

[Hard]

01:07:262 (5,6,1,2,3,4,5) - Seems a bit clustered up and out of shape imo. <3 I think it will be fine

01:26:276 (1) - x352 y260 fix

[Insane]

00:03:459 (1,2,3,4) - This shape seems displeasing, especially when 00:04:304 (5) - is placed there well hope looks better now

No kds if this mod did not help at all. I tried my best to point out a few things but other than that really excellent map.
thankyou for your mod ❤
cmn_891127

Hobbes2 wrote:

[Easy]
00:08:107 - Hm, you could emphasize this by making it a circle? So remove the reverse from 00:07:684 (6) - and then make 00:08:107 - clickable.
No, thanks. I reject your suggestion because circle will increase the difficult. To balance the diff spread, leave as it.
00:14:867 (1) - NC should be on 00:15:290 (2) - instead.
No, I add NC following the vocal
00:18:248 (1) - ^ should be on 00:18:670 (2) -
same reason
00:27:860 (5) - I don't think 1/4 rhythm is appropriate for an Easy, even if it's just one slider.
I remap this part
00:35:149 - Circle would fit here
I know there is a drum sound, while this short break is friendly for new player.
01:25:431 (6) - What do you think of splitting this into 3 circles? One 01:25:431, one at 01:25:853, and 01:26:276 - . I think it's a neat way to end the map, try it out.
Your idea is good, but I still want to keep my current pattern. If someone also give me the similar suggestion, I will change it.

ColdTooth wrote:

[cmn's Easy]
01:07:050 (2,3) - Stack on 01:05:571 (6) - 's sliderend?
sure

Net0 wrote:

[ cmn's Easy]
  1. Move this 00:05:149 (1) - to x:203 y:152 to improve distance from the actual 1,25x/1,30x to 1,29x each.
    fixed
  2. Nice rhythm catch with this hitsounding 00:07:684 (6) - .
  3. You could use the whistle hitsound here 00:11:909 (1) - . This is a strong part of the music. Similar to what you did here 00:15:290 (2) - . This idea goes to some of those white ticks 00:25:431 (1) - 00:32:191 (1) -
    Sure
  4. You can avoid this overlap here 00:15:290 (2,5) - by moving this 00:16:769 (5,6,7) - a bit. Try moving the stack 00:16:769 (5,6) - to x:361 y:32 and 00:17:402 (7) - to x:441 y:107
    fixed
  5. This indeed fits the song 00:27:860 (5) - . But remember this is the easiest of the difficulties of your mapset. Doing a 1/4 kickslider is highlly debatable. If the bpm was lower I wouldn't mind much but considering this mapset I feel like you could nerf this.
    change it to one-click note
  6. Rotate this 00:34:093 (4) - in "-18º" to improve the distance to 1,3x
    fixed
  7. 00:45:712 (1,2) - To improve this you will need to move a little bit the middle slider anchor point to x: 134 y:158 . The sliderend will be located at x:163 y:242. This will keep both blankets and the distance will remain at 1,33x reasonable enough.This is how it looked before http://puu.sh/rUAfx.jpg and then by moving the slider a bit http://puu.sh/rUA4v.jpg
    fixed
  8. Blanket suggestion here by moving the stack 01:14:445 (4,5,6) - to x: 311 y:100
    fixed
  9. Try adding here 01:26:276 - the soft-hitclap2 and tell me with you liked it.
    No, thanks
Mafumafu
[General]
Wave hitsounds with possible delay > 5ms:
soft-hitclap2.wav

[cmn's Easy]
AR6 seems too high for Easy.

00:45:712 (1,2) - This kind of overlap ought not to appear in Easy diffs. Quite hard to read for new players.

Change diff name to Normal works better with current difficulty level.

[Normal]
AR6.5 seems too high for Normal

00:27:121 (1,2) - Parallel would be neat!

01:16:135 (4) - Add a break after this note?

Gap between Normal and Hard is quite big. Make the Normal harder and change the name of it to Advanced seems better

[Insane]
00:00:924 (1) - This is for sure unsnapped. Not 1/4 at all.

00:02:614 (4,5,6,7) - This is super hard. Not recommended here. It could be like other places you deal with 1/6 rhythm. (stacked notes)

00:53:952 (7,1) - Ought to be a jump to emphasize the drum.
- Angelia
偶像回来作图了
Pereira006
[Normal]

Gameplay:

  1. 00:04:304 (3) - can you move to x:512 y:268 because this align will better consistency as 00:03:459 (1,2) here example print https://puu.sh/rVksb/534e097127.jpg, just for look nice design and playtest lol.
  2. 00:09:374 (3,1) - inconsistency spacing, is possible out space to fix normal spacing like other pattern
  3. 00:11:909 (1,2,3,4) - maybe try symentric triangule ? like this https://puu.sh/rVkWj/598682b4fb.jpg
  4. 00:27:121 (1) - in end point, need move to 1 right, to perfect border of slider as 00:27:543 (2)
  5. 01:00:079 (2,3) - try same border and align ? like this https://puu.sh/rVlfH/39e4d56011.jpg
  6. 01:20:149 (2,3) - blanket is off, in end point need move to 1 right
[hard]

Gameplay:

  1. 00:05:149 (1,2) - is weird why you increassing spacing like as jump then after spacing back to normal. I don't feel this, this part song is calm. I think is better try all part this as normal spacing or maybe try 00:05:149 (1,2,3) - spacing as 1.50x then after object normal spacing, feel better imo
  2. 00:07:684 (1,2,3) - ^ same happen
  3. 00:12:543 (3) - nazi, 1 move to down, for blanket after object but I wonder why this isn't jump ? i see mostly other pattern like in 00:19:304 (3,4,5,6),
  4. 00:25:853 (2,3,4,5), etc... this is missing jump.
  5. 00:24:586 (3,4,5) - you don't wanna make as jump ? I mean is strong beats, I saw other pattern have jump but this doesn't have, maybe jump ? for consistency like you did in 00:27:121 (1,2,3), other patterns

[Insane]

Gameplay:

  1. 00:10:642 (2,3) - missing blanket ?
  2. 00:34:726 (5) - Missing NC you have done in hard.
[]
easy look fine for me, Good luck
Mir
From my queue.~

Insane

Insane

  1. 00:06:205 (4,5,6,7) – Is hard to acc for me. Nothing wrong with the map, just pointing out I testplayed this diff twice and never SS’d a section of these.
  2. 00:12:966 (4,5) – Blanket.
  3. 00:19:515 (4,5,6) – Stack slider tails?
  4. 00:20:571 (2,3,4) – Looks ugly imo. I know it’s for emphasis but it really looks bad. Try this instead?: https://puu.sh/rVFA1/c32f1bf5e5.png
  5. 00:21:205 (6) – Idk about having the stronger beats of this slider on the reverse tick and end. Personally I’d make this slider three circles, and 00:22:050 (1,2) – a slider instead. You did it here 00:24:797 (4,5) soo..
  6. 00:26:276 (3,5) – Ew overlap. Here too: 00:27:543 (3,4).
  7. 00:27:121 (1,2,3) – Awkward flow and feels uncomfortable to play because straight line.
  8. 00:35:571 (1,2) – Ew overlap. Try this instead: https://puu.sh/rVFJs/bea2a7793b.png. Another overlap at 00:38:952 (1,2).
  9. 01:00:924 (1,2) – Try making these symmetrical?

Hard

Hard

  1. 00:10:219 (1,2) – These don’t look perfectly symmetrical. Could just be me though.
  2. 00:30:712 (2,3,4,7) – Is this a necessary overlap? Also 00:30:712 (2,3,4,8) overlaps too.
  3. 00:34:726 (1) – Why? I’d just use 1/1 for this instead of a reverse. https://puu.sh/rVG23/cc965f7424.png
  4. 00:44:445 (2,3) – Ew overlap.
  5. 01:02:191 (5) – Strong beat on slider end. Not a big fan of this.
  6. 01:03:459 (3,4) – Blanket. Also 01:03:459 (3,1,2) – ew overlap.
  7. 01:11:064 (1,2,3,4,5) – Why not make this a star?
  8. 01:15:290 (3,4,5,6,1) – Kind of an ugly pattern in my opinion. Really just my opinion. Try a star or something? Idk.
  9. 01:21:205 (1,3) – Ew overlap.

Normal

Normal

  1. 00:09:374 (3,1) – Blanket.
  2. 00:27:121 (1,2) – Make these parallel?
  3. 00:34:726 (3) – Strong beat on slider end. The little drum thingy. Maybe make it clickable?
  4. 01:11:064 (1,2,3) – Try this instead? Atm it looks a little weird: https://puu.sh/rVGl5/910e16670b.png
  5. 01:12:755 (1,2) – Blanket? Same with 01:13:600 (2,3)?
  6. 01:14:445 (1,2) – Make these symmetrical?
  7. 01:16:135 - 01:18:670 – add break time?
  8. 01:20:149 (2,3) – Blanket.

Good luck!
Irohas
few suggestions

general
  1. BG should be 1366x768
insane
00:22:262 (2,4) - this overlap doesn't look nice imo try to move (4) a bit on the right
00:57:543 (1,2,3,4) - unstack would be better because you didn't stack notes before, and I think it's the good way, since stack force the player to make an awkward movment

hard
00:02:614 (4,5,6) - it would be nice if the spacing between was the same
00:34:304 (3,1) - mmh what about keeping the same pattern than 00:34:093 (2,3) - ?

normal
00:27:121 (1,2) - you should make them parallel it'll better visually
01:14:445 (1) - whistle is missing on its tail imo
01:16:135 (4) - what about NC here and unNC at 01:18:670 (1) - ?
[]
that's all for me, good luck!
Hakurei Yoru
上了一周学回来一看怎么就这么多post了
Topic Starter
tutuhaha

Hakurei Yoru wrote:

上了一周学回来一看怎么就这么多post了
because me 颜(脸)好
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