[Easy]
00:11:343 - For this section, it seemed fine for when I was first going through it, however upon reaching 00:21:721 - , I felt it was pretty awkward to have one of the major tone shifts in the music (pretty calm to hype) be pretty undermapped compared to when the music calms back down at 00:21:721 - .
00:29:667 (1) - Kinda the same in terms of something being somewhat underwhelming, the section the spinner is on is basically a transition to a more upbeat section, I feel it is somewhat oversimplified in the harder sections while the calmer sections feel much more consistent beat-wise :L
00:42:478 (1) - mm I would keep an eye out for anything to replace the rhythm here, right now it feels awkward since the beat on 00:43:127 - is skipped which is a vocal. While it can be argued that you're following the drums, this combo comes after a section where 00:40:208 (2,3) - was clickable (both being vocals).
00:45:073 (1) - Also applied here ofc, changing what you follow without a smooth enough transition just makes it feel awkward when the sliders go over the vocals
00:53:019 (1) - Why not end on downbeat, there is two strong beats yeah, but it feels a lot better if the spinner ended on the first strong beat, it's noticeable in gameplay whereas ending it on the first downbeat somewhat covers the next strong beat on the red tick (plus you're ending it on the start of the vocal and you can't map the vocal so it just feels way too underwhelming)
01:15:883 - Leaving this unmapped kills momentum imo, it doesn't feel too intuitive so it just feels like a random lapse in rhythm :L
01:17:992 - Another place where you would probably want to find a rhythm alternative, 01:16:208 (1,2) - follow the first place the vocals show up however
for this it starts at 01:17:992 - , making it feel awkward to skip
mmm I kinda didn't like the rhythm at the end either, but it can't really be helped since it's an easy difficulty, I suppose the way you did it was the best
[Normal]
00:29:505 (1,2,3,1) - This feels very underwhelming for all the build up that is happening in the music here, maybe try the rhythm below? One of the beats can be removed from the red ticks if you feel it is too dense, but rn having 00:29:829 (2) - be clickable is way too awkward since there's a held vocal and nothing else happening here
00:37:775 (2,3) - Ctrl + G rhythm would work better here since the beat on the red tick is held and allows for the drum on the white tick to be clickable
00:39:397 (6,7) - Another rhythm suggestion
00:53:019 (1) - Same, it's better for none of the vocals to be on a beat since it emphasizes the pause in contrast with the intensity of the music
01:21:397 (1,2,3,4,5,6) - This rhythm felt a little bit off, maybe try suggestion? It plays a bit more intuitively imo, and can be applied to 01:23:992 (1,2,3,4,5,6) - as well
[Hard]
00:16:046 (4) - Claps on all the beats feel a bit overdone and very loud, maybe remove the claps on the blue ticks?
00:27:397 (3) - Perhaps make this and 00:28:694 (3) - 1/1 sliders? It would maintain the momentum and help smoothen the transition toward the build up that's occurring
00:30:964 (2,1,2,3) - Manual stack?
01:08:424 - mm it feels pretty underwhelming that this section is hitsounded with claps on every white tick, but plays no differently than the section before it, it would be nice if you change it to reflect on your hitsounding because it feels pretty awkward since you make the section feel intense without actually making it intense
[Insane]
00:05:829 (7,8) - Maybe space this out a little more, it is still different from what was happening before so having it about the same spacing as 00:04:856 (4,5) - this did would make it feel better imo
00:08:424 (5) - You've been emphasizing the drums that you've hitsounded yet this is just the same spacing as the rest so it feels awkward
00:19:451 (3,1) - Should try to make this stand out, feels weird to just be another part of a pattern when they should feel unique imo
00:22:046 (2,3) - 00:24:640 (2,3) - beats on red ticks may be quiet, but it's just noticeable enough to hear that they're there, making it feel kinda awkward. It would be nice since you make the more upbeat section have 1/2 sliders, but I guess if you want to make this section unique you can keep :L
01:07:289 (2,3,4,5,1) - This felt really forced when I played through it, considering making this a bit smoother since right now you're using very sharp flow
01:27:073 (3) - the higher bells on this section feel very under-emphasized due to them all being stacked under something, rather than being on the top of the stack
01:26:910 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Also probably just me but having the calmest section of the map composed entirely of singletaps feels really awkward and unnecessarily hard
but i just suck at single tapping so lol