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Ray - km/h

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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2017年1月17日 at 1:47:55

Artist: Ray
Title: km/h
Source: ろんぐらいだぁす!
Tags: opening tv size long riders! heart kilometer per hour cycling bicycle kunkakunkakunkakunka
BPM: 185
Filesize: 20556kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.6 stars, 117 notes)
  2. Hard (3.47 stars, 310 notes)
  3. Insane (4.72 stars, 415 notes)
  4. Normal (2.23 stars, 185 notes)
Download: Ray - km/h
Download: Ray - km/h (no video)
Information: Scores/Beatmap Listing
---------------
! Opening Song

♡km/h (ハートキロメートルパーアワー)

Easy: done
Normal: done
Hard: done
Insane: done
Lily Bread
1st
Topic Starter
kunka

Lily Bread wrote:

1st
Yay~
Lily Bread
as request

[Hard]
good to me.

[Insane]
01:03:154 - triple? same in music as - 01:02:829 (5) -

01:15:883 - ここにguitarがあるから、個人的にはこんな感じ
http://puu.sh/sgkKE/f9f01df4a6.jpg

good luck!

edit:
00:37:613 (3,4) - suggest to reduce their distance after test play.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Lily Bread wrote:

as request

[Hard]
good to me. Yes! 頑張って作った!

[Insane]
01:03:154 - triple? same in music as - 01:02:829 (5) - よく聞いたら01:02:829 (5) - にcircleいらないかも('A`) なんで、01:03:154 - に音ないと思うので追加はしないで01:02:829 (5) - を消しました。

01:15:883 - ここにguitarがあるから、個人的にはこんな感じ ここは悩んだとこなんだよね~。やっぱソレ拾った方がいいかな?試してみて特に違和感なかったので修正します
http://puu.sh/sgkKE/f9f01df4a6.jpg

good luck! Thank you, Lily~ :)

edit:
00:37:613 (3,4) - suggest to reduce their distance after test play. ずっと同じ1.6xで配置してるから縮めると寧ろおかしくなっちゃう。その前の00:37:532 (2) - が無駄に難しくしてて、目立った音でもないのでコレ消します
kanor
mod for my queue><
Nice song and map! there are only some minor issues that we can make it better.

[Genal]
00:00:965 - deeply recommend to add a spinner to 00:02:262 -
00:29:667 (1) - recommend to remove the finish
00:53:019 (1) - ^
[Easy]
01:16:208 (1,2) - if you are tend to make a blanket, i will deeply advise to make it better
01:24:964 (2,3) - make the rhythm ctrl+G sounds more comfortable imo><

[Normal]
it would be better if you can make 00:06:640 (2,3) - and 00:22:046 (2,3) - looks different. they are different rhythm but in the same pattern, whcih will make the newbie players confused. :)

[Hard]
AR7.6 is enough imo, ar8 is tooooooo fast
00:56:262 (3,4,1) - flow in this place seems a little bit tough,ctrl+G may get a better flow(but it have to move the note next to keep ds)

[Insane]
00:08:748 (1,2,3) - standing from the flow before , the jump pattern here ought to start at 3, not 2
01:03:559 (2,1) - why not stack them?
01:11:343 (2,3,4,5) - uncomfortable flow

GL~ ><
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

kanor wrote:

mod for my queue><
Nice song and map! there are only some minor issues that we can make it better. Thank you^^

[Genal]
00:00:965 - deeply recommend to add a spinner to 00:02:262 - I think four measures of spinners to be short for a start of the music. It becomes the sensorily fast spinner. I think that it does not match music because the introduction is a quiet start.
00:29:667 (1) - recommend to remove the finish
00:53:019 (1) - ^ About these two points: Furthermore, there is the point of the same sound 01:18:964 (1) - . I revised some corrections of these points.
[Easy]
01:16:208 (1,2) - if you are tend to make a blanket, i will deeply advise to make it better fixed
01:24:964 (2,3) - make the rhythm ctrl+G sounds more comfortable imo>< fmm,,okay

[Normal]
it would be better if you can make 00:06:640 (2,3) - and 00:22:046 (2,3) - looks different. they are different rhythm but in the same pattern, whcih will make the newbie players confused. :) I removed stack.

[Hard]
AR7.6 is enough imo, ar8 is tooooooo fast mmm,,,,,,,ok
00:56:262 (3,4,1) - flow in this place seems a little bit tough,ctrl+G may get a better flow(but it have to move the note next to keep ds) This rhythm is perfect. I don't feel the need of the ctrl+G.

[Insane]
00:08:748 (1,2,3) - standing from the flow before , the jump pattern here ought to start at 3, not 2 Because it influence a figure pattern, I keep it.
01:03:559 (2,1) - why not stack them? It's because 01:03:235 (1) - and 01:04:046 (4) - pile up. It form a pentagon here. A pentagon fails when I accept your suggestion..
01:11:343 (2,3,4,5) - uncomfortable flow I like it personally ww . Because DS became 1.4x, I made some modifications

GL~ >< Thank you for accepting a request. That’s really helpful ;)
Evanescent-
I'm a freelance modder so I can mod wherever I want! but don't expect from me too much since I'm still a new modder.
[Insane]
00:05:667 (3,4,5) - Why not add a small pattern? it improves the aesthetics a bit :)
00:10:046 (1,4) - Stack :3
00:37:775 (3) - Ctrl+H, to make the flow look better(?) [I'm not sure about this.]
01:29:019 (1) - I feel like it should be replaced by a note since it shows that the song ends here.

That's all I can mod so far! Good luck on getting your map ranked :3
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

InfiWong wrote:

I'm a freelance modder so I can mod wherever I want! but don't expect from me too much since I'm still a new modder.
[Insane]
00:05:667 (3,4,5) - Why not add a small pattern? it improves the aesthetics a bit :) I changed a turn of stack. Because it's a quiet part, I don't remove stack.
00:10:046 (1,4) - Stack :3 ok
00:37:775 (3) - Ctrl+H, to make the flow look better(?) [I'm not sure about this.] I don't think it to be the good flow. However, I changed some angles.
01:29:019 (1) - I feel like it should be replaced by a note since it shows that the song ends here. This sound extends. I keep it now.

That's all I can mod so far! Good luck on getting your map ranked :3 Thank you for mod!
Liena
take it from #modreqs

Easy
  1. Looks fine!
Normal
  1. 01:04:532 (3,4) - maybe unstack? you don't use this stack in the rest of the diff, seems a bit random imo
Hard
  1. 00:37:775 (3,4,5) - I found this uncomfortable during the test play why not try the same pattern: https://osu.ppy.sh/ss/6665418 or something
  2. 01:20:100 (1,2) - maybe space a bit more?
Insane
  1. 00:38:586 (1) - ctrl+h for symmetry?
enjoy map and music, good luck
OSUjanaiKATSURAda
Hi a passing by Mod

Add to tag: Girls Cycling,bicycle,sport anime

Easy
  1. 00:13:937 (1,2,3) - what about to replace this pattern with a 2/1 reversed slider gives better representation to that rhythm : ( light vocal and guitar sound )
  2. 00:20:748 (3) - replace with a 1/2 slider
  3. 00:38:587 (2) - undo reverse then add a slider here 00:39:397 - until 00:39:883 - to emphasis vocals mapping in the next pattern
  4. 00:58:694 (2,3) - replace with just a one 2/1 slider which fitting that part same on 01:01:289 (2,3) - 01:09:073 (2,3) - and 01:11:667 (2,3) - in case u applied this suggestion remove this as it becomes off the rhythm which is followed
  5. 01:29:019 (3) - replace with a 1/2 from the previous white tick

    Normal
  6. 00:30:802 (1) - i see nothing call a NC here as it belongs to the previous rhythm maybe NC this 00:31:613 (2,3) - only
  7. 00:43:127 (3,4) - replace with a 1/2 slider which plays better
  8. 01:23:992 (1) - at this part the piano sounds is more audible which push this 01:24:478 - to sound like a unfitting gap so i think to replace the reverse with a 1/1 slider then add a stacked circle on 2 in the red tick

    Hard
  9. 00:52:370 (4,5) - i think a triple reverse like this 00:16:046 (4) - is fine looks better
  10. 01:24:478 - really feel a blank and weird add a circle
  11. 01:28:370 (3,4,5,6) - try to add a slight jump like in 00:10:694 (4,5,6) -

    Insane
  12. 00:30:964 (2) - maybe unstack to a location like if you CTRL+J (4)
  13. 00:41:992 (4) - i suggest to add space between slider's end and this to same distance of 00:41:181 (1,2) -
  14. 01:05:343 (4) - stack on (5)
Goodluck Kunka~ Rank it pls
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Liena wrote:

take it from #modreqs

Easy
  1. Looks fine! Yes!
Normal
  1. 01:04:532 (3,4) - maybe unstack? you don't use this stack in the rest of the diff, seems a bit random imo ok
Hard
  1. 00:37:775 (3,4,5) - I found this uncomfortable during the test play why not try the same pattern: https://osu.ppy.sh/ss/6665418 or something fmm,,ok. fixed
  2. 01:20:100 (1,2) - maybe space a bit more? I switched to 1.7x
Insane
  1. 00:38:586 (1) - ctrl+h for symmetry? Because it doesn't like flows from 00:38:262 (5) - , I keep it.
enjoy map and music, good luck Thank you for mod and star!! :)

OSUjanaiKATSURAda wrote:

Hi a passing by Mod

Add to tag: Girls Cycling,bicycle,sport anime I added need and the keyword that I felt.

Easy
  1. 00:13:937 (1,2,3) - what about to replace this pattern with a 2/1 reversed slider gives better representation to that rhythm : ( light vocal and guitar sound ) If it is vocal follow, it can be understood. However, it completely ignores the snare sound. I make much of strong sound mainly.
  2. 00:20:748 (3) - replace with a 1/2 slider 1/2 slider of the easy diff is generally pointed out. And 1/2 becomes treated like a kick slider for a beginner because BPM is fast as for this song.
  3. 00:38:587 (2) - undo reverse then add a slider here 00:39:397 - until 00:39:883 - to emphasis vocals mapping in the next pattern I thought about this. It becomes the rhythm not to pick up snare sound of the 00:39:559 - . I keep it now.
  4. 00:58:694 (2,3) - replace with just a one 2/1 slider which fitting that part same on 01:01:289 (2,3) - 01:09:073 (2,3) - and 01:11:667 (2,3) - in case u applied this suggestion remove this as it becomes off the rhythm which is followed It's the same as the above. I think that it is not necessary to ignore the snare sound.
  5. 01:29:019 (3) - replace with a 1/2 from the previous white tick It's the same as the above. I can't use 1/2.

    Normal
  6. 00:30:802 (1) - i see nothing call a NC here as it belongs to the previous rhythm maybe NC this 00:31:613 (2,3) - only I attach nc according to consistency (every 4 beat from 00:26:910 (1) - )
  7. 00:43:127 (3,4) - replace with a 1/2 slider which plays better I'm currently under consideration about it. I think that a circle is most suitable because the 00:43:289 (4) - is a strong sound. And because sliders increase, is monotonous tbh.
  8. 01:23:992 (1) - at this part the piano sounds is more audible which push this 01:24:478 - to sound like a unfitting gap so i think to replace the reverse with a 1/1 slider then add a stacked circle on 2 in the red tick ok

    Hard
  9. 00:52:370 (4,5) - i think a triple reverse like this 00:16:046 (4) - is fine looks better The kinds of the sound are different. I don't feel need to do to make the same.
  10. 01:24:478 - really feel a blank and weird add a circle ok. fixed
  11. 01:28:370 (3,4,5,6) - try to add a slight jump like in 00:10:694 (4,5,6) - The upsurges of the music are totally different. The quiet part can express it by narrowing distance. It must not make it wide.

    Insane
  12. 00:30:964 (2) - maybe unstack to a location like if you CTRL+J (4) I think it to be the most suitable flow now.
  13. 00:41:992 (4) - i suggest to add space between slider's end and this to same distance of 00:41:181 (1,2) - fmm,,ok. fixed
  14. 01:05:343 (4) - stack on (5) Because it stops a flow, I think that there is not the need of stack.
Goodluck Kunka~ Rank it pls Thank you for much suggestion and star!!
Akitoshi
from #modreqs, and I love Ray

Easy
  1. 00:04:532 (2) - これ消して00:03:559 (1) - をreverseにした方が最初のパターンとしてやりやすいと思うけどどうかな?00:04:532 - あとここにDrum sampleとか入れてみては?
  2. 00:38:587 (2) - これだけど00:37:628 - と微妙に当たってます
  3. 00:43:289 - これと00:45:883 - なんです違うhitsound入れてるのわざと?
Normal
  1. 00:10:694 (4) - Reverse外して00:11:019 - にCircle置いてみない?EasyでここCircleだったので一応
  2. 00:33:883 (5,6) - Stack?00:37:775 (2,3) - と比べると怪しい...
Hard
  1. 00:45:640 (4) - これだけど00:46:046 (6,1) - へのリズムで難しそうに見えるので消してもいいと思いますもし消さなかったらRemove Whistle
  2. 01:02:748 (4) - 多分01:02:586 (3) - とstackした方が個人的に似合うと思いまし、01:02:910 (5) - のclapをもっと表現できたりできなかったり
Insane
  1. 00:06:802 (3) - DSx2? 00:05:505 (2) - と00:08:100 (3) - がそうだったので
  2. 00:08:100 (3,4,5,6) - 曲からだとまだそんなに激しくないからもう少し縮められそう
  3. 01:15:802 (5) - ボーカルに合わせて01:15:559 (4) - みたいに1/2にしてもいいと思います
  4. 01:09:640 (6) - Remove whistle? 曲になにもながれてないと思います
  5. 01:19:046 (2) - ^
ほとんどなにも言えなくてすまん...
★でゆ る し て
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Akitoshi wrote:

from #modreqs, and I love Ray

Easy
  1. 00:04:532 (2) - これ消して00:03:559 (1) - をreverseにした方が最初のパターンとしてやりやすいと思うけどどうかな?00:04:532 - あとここにDrum sampleとか入れてみては?ok~
  2. 00:38:587 (2) - これだけど00:37:628 - と微妙に当たってます fixed
  3. 00:43:289 - これと00:45:883 - なんです違うhitsound入れてるのわざと? わざとやで。まず基本全diff同じ箇所に同じ音を入れてます。なので、2回目をclapにするとeasy diffでは良い感じでも他のdiffも同じ変更するとスゲー違和感あります。2回目の音は1回目と比べて音が小さいのでバス音でも問題ないと思います
Normal
  1. 00:10:694 (4) - Reverse外して00:11:019 - にCircle置いてみない?EasyでここCircleだったので一応 ok~
  2. 00:33:883 (5,6) - Stack?00:37:775 (2,3) - と比べると怪しい...ここ前から気になってたとこなんだよね~stack以前にリズムがなんか微妙、、無理矢理、白線取るより素直にヴォーカルフォローってる方が無難ぽいので変更します
Hard
  1. 00:45:640 (4) - これだけど00:46:046 (6,1) - へのリズムで難しそうに見えるので消してもいいと思いますもし消さなかったらRemove Whistle 1/2と1/4のstackが続くのはよくないなウン。ok~ whistleはヴォーカルに合わせて付けてて良い感じなので外しません
  2. 01:02:748 (4) - 多分01:02:586 (3) - とstackした方が個人的に似合うと思いまし、01:02:910 (5) - のclapをもっと表現できたりできなかったり 元々あった(4)(5)(6)のトリプルをやめて放置してた産物w fixed
Insane
  1. 00:06:802 (3) - DSx2? 00:05:505 (2) - と00:08:100 (3) - がそうだったので fmm,,ちょい悩んだけど変更して様子みます
  2. 00:08:100 (3,4,5,6) - 曲からだとまだそんなに激しくないからもう少し縮められそう このセクションは1.45xで統一してるから、ここだけさらに縮めるのは違和感ある。1.45ゾーンを全て1.4とか1.35ならわかるけど、そこまでする必要はないかな
  3. 01:15:802 (5) - ボーカルに合わせて01:15:559 (4) - みたいに1/2にしてもいいと思います ここは意見分かれるとこ。1/4にしてるのははっきり聞こえるギター音があるからなんよね。Insane以外はこの音拾ってないし、1/2の方がしっくりくるんやけど、、超悩んだ結果、1/2に戻すw bnに突っ込まれたらまた直すかな
  4. 01:09:640 (6) - Remove whistle? 曲になにもながれてないと思います こないだなんとなく追加した所w 実際overmapなんでnote自体消します
  5. 01:19:046 (2) - ^ ここは音あるじぇい
ほとんどなにも言えなくてすまん...
★でゆ る し て あっきーmod貰うの初めてじゃなイカ?short mod大歓迎です。mod & starありデス(=゚ω゚)ノ
Xinely
from m4m

General:
- just wondering why not start to map at 00:00:965 - ? it feels weird to start at time u start it now. i would say to start in begining i mentioned above or start at 00:06:154 -
- http://puu.sh/sLeXp/8897eaccb8.png they must be consistent each other

Easy :
- OD HP 2 D:
- 00:29:667 (1) - i think finish in here is unnecessary, remove it?
- 00:34:694 - how about add whistle here? it sounds nice imo
- 00:39:883 (3,1) - i understand why u put nc like this but swap it? keep consistency is good :(
- 00:40:856 - clap, there is strong drum
- 00:44:424 - remove clap here, no drum sound there, there is only a vocal
- 00:47:667 (4,1) - and 00:50:262 (4,1) - swap nc for consistency
- 01:01:289 (2) - try rotate -15 degree and put at 296,164 to link the flow to next slider properly
- 01:07:775 (3) - drum clap?
- 01:09:073 (2) - i think this slider is a bit too curvy, try move the tail to 12,212 to smoother it a bit

Normal :
- 00:11:667 (2) - how about improve the flow with http://puu.sh/sLeto/ce12f64084.jpg
- 00:29:829 (2) - move to 64,176 to improve the flow
- 00:31:775 (3) - how about make 1/2 slider and a circle here? 00:32:100 - it needs clickable object to emphasis the cymbal :(
- 00:47:343 (7) - ^ or 2 circles can work too
- 00:57:397 (4) - 16,160 to improve a circular flow?
- 01:07:775 (5) - drum clap?
- 01:18:640 (8) - 392,320 to improve the flow :(
- 01:22:046 (2) - move to 01:21:883 - for better rhythm? that crystal sound at redtick is louder than here

Hard :
- 00:18:802 (5) - you can smoother the slider a bit since its too curvy without breaking the blanket
- 00:24:316 (1) - you can smoother this a bit too like tail at 376,32
- 00:57:640 (2) - overmap, remove it
- 00:27:721 (4) - 00:29:019 (4) - this time is relax part so you dont have to map all 1/2 here. i think they can be removed to give a little break
- 00:29:505 (1,2,3,4) - this rhythm can be improved too since idk what they're following for. lemme see that's your thought first before give a suggestion w
- 00:37:208 - strong drum here, i think you need to map it? try change 00:36:964 (5) - to http://puu.sh/sLfca/07f37ca611.jpg ?
- 00:47:181 (4) - drum at blue tick there is strong, try change this to a 1/4 slider repeat for better emphasis
- 01:03:073 - remove clap here, its unnecessary :(
- 01:07:775 - drum clap here since it has drum sound as well
- 01:10:613 (5) - overmap, remove it

Insane :
- 00:20:748 (2) - 1/8 sounds more accurate imo
- 00:46:127 (8) - overmap D:
- 00:57:397 (1,2,3,4,5) - make them in a linear line or flow would be weird to catch the slider's head :(
- 01:01:613 (5) - just suggestion, move to 24,164 for better flow?
- 01:08:100 (2) - hmm try 312,304? so you can have further jump to next slider for emphasis the cymbal more ><

nice map but still can improved imo, try find 3 good mods and call me back
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Xinely wrote:

from m4m

General:
- just wondering why not start to map at 00:00:965 - ? it feels weird to start at time u start it now. i would say to start in begining i mentioned above or start at 00:06:154 - I make much of drum sound. And the drum starts from 00:03:397 - . So, I think it to be the most suitable start now. However, I adopt an opinion because there was the same suggestion before.
- http://puu.sh/sLeXp/8897eaccb8.png they must be consistent each other fixed (easy,normal diff)

Easy :
- OD HP 2 D: It watches it overall and thinks that balance is not good. I revised to good balance by changing HP to 2.5.
- 00:29:667 (1) - i think finish in here is unnecessary, remove it? Because it's a very strong sound, I think that it is necessary.
- 00:34:694 - how about add whistle here? it sounds nice imo ok
- 00:39:883 (3,1) - i understand why u put nc like this but swap it? keep consistency is good :( fmm,,Because the next note was a very strong sound, I wanted to let nc emphasize it...okay :(
- 00:40:856 - clap, there is strong drum ok~
- 00:44:424 - remove clap here, no drum sound there, there is only a vocal I hear the snare sound of the drum here.
- 00:47:667 (4,1) - and 00:50:262 (4,1) - swap nc for consistency fixed
- 01:01:289 (2) - try rotate -15 degree and put at 296,164 to link the flow to next slider properly fixed
- 01:07:775 (3) - drum clap? fm,,,,okay
- 01:09:073 (2) - i think this slider is a bit too curvy, try move the tail to 12,212 to smoother it a bit fixed

Normal :
- 00:11:667 (2) - how about improve the flow with http://puu.sh/sLeto/ce12f64084.jpg fixed
- 00:29:829 (2) - move to 64,176 to improve the flow fixed
- 00:31:775 (3) - how about make 1/2 slider and a circle here? 00:32:100 - it needs clickable object to emphasis the cymbal :( I feel slightly difficult, but OK.
- 00:47:343 (7) - ^ or 2 circles can work too I performed a change same as the above. Because 2 circles became the object same as the next section start, I didn't adopt it.
- 00:57:397 (4) - 16,160 to improve a circular flow? fixed
- 01:07:775 (5) - drum clap? fixed
- 01:18:640 (8) - 392,320 to improve the flow :( ok~
- 01:22:046 (2) - move to 01:21:883 - for better rhythm? that crystal sound at redtick is louder than here ok. In addition, I kinda revised the snap.

Hard :
- 00:18:802 (5) - you can smoother the slider a bit since its too curvy without breaking the blanket fixed
- 00:24:316 (1) - you can smoother this a bit too like tail at 376,32 fixed
- 00:57:640 (2) - overmap, remove it I think that it doesn't have any problem, but OK.
- 00:27:721 (4) - 00:29:019 (4) - this time is relax part so you dont have to map all 1/2 here. i think they can be removed to give a little break right!
- 00:29:505 (1,2,3,4) - this rhythm can be improved too since idk what they're following for. lemme see that's your thought first before give a suggestion w I like to use double stuck in hard diff ww. Well, I switch to 1/2 slider.
- 00:37:208 - strong drum here, i think you need to map it? try change 00:36:964 (5) - to http://puu.sh/sLfca/07f37ca611.jpg ? ok~
- 00:47:181 (4) - drum at blue tick there is strong, try change this to a 1/4 slider repeat for better emphasis Early object ww I judged that it was difficult and switched to 1/2 slider(゚∀゚;; okay~fixed!!
- 01:03:073 - remove clap here, its unnecessary :( I hear the snare sound of the drum here.
- 01:07:775 - drum clap here since it has drum sound as well fixed
- 01:10:613 (5) - overmap, remove it ok~

Insane :
- 00:20:748 (2) - 1/8 sounds more accurate imo fixed
- 00:46:127 (8) - overmap D: yappari
- 00:57:397 (1,2,3,4,5) - make them in a linear line or flow would be weird to catch the slider's head :( The sound here thinks that the design of the straight line doesn't match. So, I switched to the design of the curve.
- 01:01:613 (5) - just suggestion, move to 24,164 for better flow? okay~
- 01:08:100 (2) - hmm try 312,304? so you can have further jump to next slider for emphasis the cymbal more >< Big jump for me ww ok~ But, I moved to more beautiful placement.

nice map but still can improved imo, try find 3 good mods and call me back Thank you~Xinely. I call you after collecting some mod ;)
Rieri
Hello~ NM from my queue looks like i arrived at the perfect time

General
  1. good

Easy
  1. 00:42:478 (1) - really picky but i think you could make the shape of the slider a bit better, how about getting rid of the last red node like this it would look cleaner imo
  2. 00:45:073 (1) - instead of setting the red nodes on the slider ticks, it would look nicer if you could make it even
  3. 00:53:019 (1) - this lands on a really awkward spot imo, not sure what it was following but if was because there was a loud sound there, there was also a loud sound on 00:55:451 - and setting the spinner to end there would sound nicer and make more sense because it is on the first loud sound out of the two
    Alternative solution: make the spinner end at 00:56:586 - and erase 00:57:397 (1,2) - i prefer either one
  4. 01:29:019 (3) - the only one out of all difficulties that doesn't have a new combo. add new combo for consistency pls

Normal
  1. oh another person who uses sv changes on normal. neat
  2. 00:48:640 (4,7) - I'm not so sure if mapping the most important beat with a slidertail is the most ideal way of mapping :/
  3. 00:53:019 (1) - same thing as easy
  4. Hm, the kiai sections seemed a bit rhythmically sparse compared to the other parts of the song.. adding a few more notes really wouldn't hurt it imo

Hard
  1. why not just simply have 7.5 ar?
  2. 01:12:964 (3) - distance error?

Insane
  1. 00:43:532 (7) - i think this may be overmapped

gl
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

ProEzreal wrote:

Hello~ NM from my queue looks like i arrived at the perfect time

General
  1. good

Easy
  1. 00:42:478 (1) - really picky but i think you could make the shape of the slider a bit better, how about getting rid of the last red node like this it would look cleaner imo w okay~
  2. 00:45:073 (1) - instead of setting the red nodes on the slider ticks, it would look nicer if you could make it even I made it along to sounds. Present red tick is better.
  3. 00:53:019 (1) - this lands on a really awkward spot imo, not sure what it was following but if was because there was a loud sound there, there was also a loud sound on 00:55:451 - and setting the spinner to end there would sound nicer and make more sense because it is on the first loud sound out of the two
    Alternative solution: make the spinner end at 00:56:586 - and erase 00:57:397 (1,2) - i prefer either one First, Because the 00:52:856 (1) - is a loud sound, a circle is desirable. I want to place a spinner in the 00:52:937 next, but start from 00:53:019 because BPM is fast. I don't feel a sense of incongruity for this placement. What set end-point in 00:55:613 - is because it becomes the vocal follow at the same time as a series of sounds are finished here. So, Because the 00:56:586 - which you suggest has a sense of incongruity, I keep it now.
  4. 01:29:019 (3) - the only one out of all difficulties that doesn't have a new combo. add new combo for consistency pls fmm,,Because this becomes last note, I don't feel the need of much NC, but OK.

Normal
  1. oh another person who uses sv changes on normal. neat I use SV which is slower than basic DS using in norma diff of this map. And it matches melody. I think that I don't have any problem personally ^^
  2. 00:48:640 (4,7) - I'm not so sure if mapping the most important beat with a slidertail is the most ideal way of mapping :/ I think that there are not the present conditions, the big sense of incongruity. However, 00:51:559 (5,6,7) - changed me to the placement according to it for vocal follow.
  3. 00:53:019 (1) - same thing as easy I don't change it for a reason same as easy diff.
  4. Hm, the kiai sections seemed a bit rhythmically sparse compared to the other parts of the song.. adding a few more notes really wouldn't hurt it imo I'm satisfied with the number of present notes. Rather I don't think about much addition because the addition more than required breaks rhythm.

Hard
  1. why not just simply have 7.5 ar? It is not a big change, but is OK.
  2. 01:12:964 (3) - distance error? There is no error. And it don't have any problem in 1.6x

Insane
  1. 00:43:532 (7) - i think this may be overmapped There is the sound here.

gl I changed some of it. Thank you~ProEzreal~ ;)
Battle


[Easy]
00:11:343 - For this section, it seemed fine for when I was first going through it, however upon reaching 00:21:721 - , I felt it was pretty awkward to have one of the major tone shifts in the music (pretty calm to hype) be pretty undermapped compared to when the music calms back down at 00:21:721 - .
00:29:667 (1) - Kinda the same in terms of something being somewhat underwhelming, the section the spinner is on is basically a transition to a more upbeat section, I feel it is somewhat oversimplified in the harder sections while the calmer sections feel much more consistent beat-wise :L
00:42:478 (1) - mm I would keep an eye out for anything to replace the rhythm here, right now it feels awkward since the beat on 00:43:127 - is skipped which is a vocal. While it can be argued that you're following the drums, this combo comes after a section where 00:40:208 (2,3) - was clickable (both being vocals).
00:45:073 (1) - Also applied here ofc, changing what you follow without a smooth enough transition just makes it feel awkward when the sliders go over the vocals
00:53:019 (1) - Why not end on downbeat, there is two strong beats yeah, but it feels a lot better if the spinner ended on the first strong beat, it's noticeable in gameplay whereas ending it on the first downbeat somewhat covers the next strong beat on the red tick (plus you're ending it on the start of the vocal and you can't map the vocal so it just feels way too underwhelming)
01:15:883 - Leaving this unmapped kills momentum imo, it doesn't feel too intuitive so it just feels like a random lapse in rhythm :L
01:17:992 - Another place where you would probably want to find a rhythm alternative, 01:16:208 (1,2) - follow the first place the vocals show up however
for this it starts at 01:17:992 - , making it feel awkward to skip

mmm I kinda didn't like the rhythm at the end either, but it can't really be helped since it's an easy difficulty, I suppose the way you did it was the best

[Normal]
00:29:505 (1,2,3,1) - This feels very underwhelming for all the build up that is happening in the music here, maybe try the rhythm below? One of the beats can be removed from the red ticks if you feel it is too dense, but rn having 00:29:829 (2) - be clickable is way too awkward since there's a held vocal and nothing else happening here
00:37:775 (2,3) - Ctrl + G rhythm would work better here since the beat on the red tick is held and allows for the drum on the white tick to be clickable
00:39:397 (6,7) - Another rhythm suggestion
00:53:019 (1) - Same, it's better for none of the vocals to be on a beat since it emphasizes the pause in contrast with the intensity of the music
01:21:397 (1,2,3,4,5,6) - This rhythm felt a little bit off, maybe try suggestion? It plays a bit more intuitively imo, and can be applied to 01:23:992 (1,2,3,4,5,6) - as well

[Hard]
00:16:046 (4) - Claps on all the beats feel a bit overdone and very loud, maybe remove the claps on the blue ticks?
00:27:397 (3) - Perhaps make this and 00:28:694 (3) - 1/1 sliders? It would maintain the momentum and help smoothen the transition toward the build up that's occurring
00:30:964 (2,1,2,3) - Manual stack?
01:08:424 - mm it feels pretty underwhelming that this section is hitsounded with claps on every white tick, but plays no differently than the section before it, it would be nice if you change it to reflect on your hitsounding because it feels pretty awkward since you make the section feel intense without actually making it intense

[Insane]
00:05:829 (7,8) - Maybe space this out a little more, it is still different from what was happening before so having it about the same spacing as 00:04:856 (4,5) - this did would make it feel better imo
00:08:424 (5) - You've been emphasizing the drums that you've hitsounded yet this is just the same spacing as the rest so it feels awkward
00:19:451 (3,1) - Should try to make this stand out, feels weird to just be another part of a pattern when they should feel unique imo
00:22:046 (2,3) - 00:24:640 (2,3) - beats on red ticks may be quiet, but it's just noticeable enough to hear that they're there, making it feel kinda awkward. It would be nice since you make the more upbeat section have 1/2 sliders, but I guess if you want to make this section unique you can keep :L
01:07:289 (2,3,4,5,1) - This felt really forced when I played through it, considering making this a bit smoother since right now you're using very sharp flow
01:27:073 (3) - the higher bells on this section feel very under-emphasized due to them all being stacked under something, rather than being on the top of the stack
01:26:910 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Also probably just me but having the calmest section of the map composed entirely of singletaps feels really awkward and unnecessarily hard but i just suck at single tapping so lol
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Battle wrote:



[Easy]
00:11:343 - For this section, it seemed fine for when I was first going through it, however upon reaching 00:21:721 - , I felt it was pretty awkward to have one of the major tone shifts in the music (pretty calm to hype) be pretty undermapped compared to when the music calms back down at 00:21:721 - . It's according to melody that a tone falls from 00:21:721 (1) - in comparison with 00:11:343 (1) - . Because I locate it to the present conditions, the melody, I think that nothing has any problem.
00:29:667 (1) - Kinda the same in terms of something being somewhat underwhelming, the section the spinner is on is basically a transition to a more upbeat section, I feel it is somewhat oversimplified in the harder sections while the calmer sections feel much more consistent beat-wise :L I think that a spinner is most suitable for the knot of next section to easy diff. I keep it now.
00:42:478 (1) - mm I would keep an eye out for anything to replace the rhythm here, right now it feels awkward since the beat on 00:43:127 - is skipped which is a vocal. While it can be argued that you're following the drums, this combo comes after a section where 00:40:208 (2,3) - was clickable (both being vocals). I made some changes. However, I judged it not to be able to ignore it because a sound of the 00:43:289 - was a very strong sound.
00:45:073 (1) - Also applied here ofc, changing what you follow without a smooth enough transition just makes it feel awkward when the sliders go over the vocals I performed a change same as the above. Surely, the 00:45:883 - has weaker sound than 00:43:289 - . However, it becomes the confusion to use a different slider in the same rhythm.
00:53:019 (1) - Why not end on downbeat, there is two strong beats yeah, but it feels a lot better if the spinner ended on the first strong beat, it's noticeable in gameplay whereas ending it on the first downbeat somewhat covers the next strong beat on the red tick (plus you're ending it on the start of the vocal and you can't map the vocal so it just feels way too underwhelming) Because there was similar suggestion before, I revised it. (Also normal diff)
01:15:883 - Leaving this unmapped kills momentum imo, it doesn't feel too intuitive so it just feels like a random lapse in rhythm :L I wanted to put break thyme w but OK~
01:17:992 - Another place where you would probably want to find a rhythm alternative, 01:16:208 (1,2) - follow the first place the vocals show up however fixed
for this it starts at 01:17:992 - , making it feel awkward to skip

mmm I kinda didn't like the rhythm at the end either, but it can't really be helped since it's an easy difficulty, I suppose the way you did it was the best ww I made it by a method to think to be the best personally. However, along the suggestion mentioned above, I changed some of it.

[Normal]
00:29:505 (1,2,3,1) - This feels very underwhelming for all the build up that is happening in the music here, maybe try the rhythm below? One of the beats can be removed from the red ticks if you feel it is too dense, but rn having 00:29:829 (2) - be clickable is way too awkward since there's a held vocal and nothing else happening here ok. However, I didn't feel need to make it hard by taking the red tick.
00:37:775 (2,3) - Ctrl + G rhythm would work better here since the beat on the red tick is held and allows for the drum on the white tick to be clickable Nice!
00:39:397 (6,7) - Another rhythm suggestion The vocal follow is good, too, but click of the current snare sound is better.
00:53:019 (1) - Same, it's better for none of the vocals to be on a beat since it emphasizes the pause in contrast with the intensity of the music I removed it and confirmed it. It begins from the middle of a series of sounds and feels a sense of incongruity when it starts from 00:56:586 - .
01:21:397 (1,2,3,4,5,6) - This rhythm felt a little bit off, maybe try suggestion? It plays a bit more intuitively imo, and can be applied to 01:23:992 (1,2,3,4,5,6) - as well ok~

[Hard]
00:16:046 (4) - Claps on all the beats feel a bit overdone and very loud, maybe remove the claps on the blue ticks? It has a sense of incongruity personally. I change the fifth note to the drum crap.
00:27:397 (3) - Perhaps make this and 00:28:694 (3) - 1/1 sliders? It would maintain the momentum and help smoothen the transition toward the build up that's occurring ok^I greatly changed placement by having changed it.
00:30:964 (2,1,2,3) - Manual stack? Please confirm the contents for change mentioned above.
01:08:424 - mm it feels pretty underwhelming that this section is hitsounded with claps on every white tick, but plays no differently than the section before it, it would be nice if you change it to reflect on your hitsounding because it feels pretty awkward since you make the section feel intense without actually making it intense fmmmmmm,,I like this hitsounds very much ww It's synonymous with denying myself to change this. Because I don't want to change it as much as possible, I keep it.

[Insane]
00:05:829 (7,8) - Maybe space this out a little more, it is still different from what was happening before so having it about the same spacing as 00:04:856 (4,5) - this did would make it feel better imo 00:04:856 (4,5) - and the 00:05:829 (7,8) - are different sounds. I feel a sense of incongruity to the same distance.
00:08:424 (5) - You've been emphasizing the drums that you've hitsounded yet this is just the same spacing as the rest so it feels awkward ok. I changed it at an interval same as 00:08:100 (3) -
00:19:451 (3,1) - Should try to make this stand out, feels weird to just be another part of a pattern when they should feel unique imo This is surely a pentagon. However, it's the also placement that overlap of 00:19:127 (1,2,3,4) - and the 00:19:775 (1,2,3) - . I think that I do not have any problem.
00:22:046 (2,3) - 00:24:640 (2,3) - beats on red ticks may be quiet, but it's just noticeable enough to hear that they're there, making it feel kinda awkward. It would be nice since you make the more upbeat section have 1/2 sliders, but I guess if you want to make this section unique you can keep :L I think this red tick to be allowed to ignore it. The vocal sound is more strongly outstanding.
01:07:289 (2,3,4,5,1) - This felt really forced when I played through it, considering making this a bit smoother since right now you're using very sharp flow fixed
01:27:073 (3) - the higher bells on this section feel very under-emphasized due to them all being stacked under something, rather than being on the top of the stack Please confirm a correction of the next suggestion.
01:26:910 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Also probably just me but having the calmest section of the map composed entirely of singletaps feels really awkward and unnecessarily hard but i just suck at single tapping so lol ok~ I switched to the singles w
Thank you~Battle~ I performed some changes.
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