This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
1,077 posts
Offline
This beatmap was submitted using in-game submission on Sunday, November 12, 2017 at 12:46:40 PM

Artist: DEAN FUJIOKA
Title: History Maker
Source: ユーリ!!! on ICE
Tags: yuri!!! OP opening MAPPA Avex Pictures Taro Umebayashi 梅林太郎 Taku Matsushiba 松司馬拓 Sinnoh Paranoid Grapes Ascendance
BPM: 67
Filesize: 24495kb
Play Time: 01:28
Difficulties Available:

Download: DEAN FUJIOKA - History Maker
Download: DEAN FUJIOKA - History Maker (no video)
Information: Scores/Beatmap Listing
---------------
Image


"Yes, We Were Born to Make History!"


Cup, Platter and Rain by RoseusJaeger
Grapes' Salad by Paranoid Grapes
Ascennoh's Moment by Sinnoh and Ascendance
Hitsounding by Sinnoh

RIP Taiko diffs



PERMISSION TO USE BACKGROUND IMAGE WAS GIVEN BY THE ARTIST, Please support the artist @nakuma_405 and drop them a like on Twitter (proof of permission here )

Modders + Star Throwers, thank you
- Ascendance
- snowball112
- MMBan
- JBHyperion (for attempting timing + mod)
- Absolute Zero
- World Fraction
- FlamingRok
- Taikocracy
- Stefan
- Ponchiwi
- Negri_sk
- Melanie
- CLSW
- Voyage
- DavidEd
- sxy62146214
- xtrem3x
- ZiRoX

Star Throwers:

lulu lemon + 2
Regraz + 2
Sinnoh + 1
Paranoid Grapes + 1
JeirYagtama + 1
RoseusJaeger(me, lol) + 4


Additional Credits
Thank you to Zoe for the initial timing for the map, otherwise I would have never have been able to get started.
Thanks to JBHyperion for having a library of hitsounds I could use, lol, and for checking timing.
Thanks to Sinnoh for the Rain/Overdose and for helping me with hitsounds. Also, I'd like to thank them for putting up with my spamming on Discord during that ordeal, lol.
Thank you to Ascendance to contributing to the map, it's appreciated.
Thank you to Paranoid Grapes for Salad, I'm too lazy to map one.
Thanks to Tae for the first banner, it's good.
And finally, thank you to everyone who plays this and gets some sort of enjoyment out of it. This anime is ruining my life so I might as well share the opening theme from it.

Cool Gif
Image


Image
Last edited by RoseusJaeger on , edited 111 times in total.
User avatar
Rhythm Incarnate
537 posts
Offline
No kudosu yet.
YES WE WERE BORN TO MAKE HISTORY
User avatar
Rhythm Incarnate
1,077 posts
Offline
the memes have begun
User avatar
Beatmap Nominator
839 posts
Offline
No kudosu yet.
My awful set you agreed to add to your map.


I hope it's good. >w<

Fix the bugged SV in Mushroom.
Last edited by Jonawaga on , edited 2 times in total.
User avatar
Elite Mapper
3,278 posts
Offline
Earned 1 kudosu.
Disclaimer: I'm absolutely horribly sick right now, so this will probably be spread over a couple of parts. Please bear with me. I'll poke you in-game when the whole thing is complete. TL;DR - Placeholder for Saturday where hopefully I'm feeling decent. Also cool, my 2,000th post. I have no life.

Good evening. Our M4M. You also have the pleasure of getting my first serious mod since I've been kicked from the BNG! Hopefully my opinion still weighs as much as it did with a yellow tag under it. Hopefully you can consider them all as quality improving suggestions! I won't mod taikos for obvious reasons.

To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.

Man this feels weird.


ImageGeneral


  • Difficulty Spread : Not a fan of the current AR settings. Like, they make sense, but they should definitely follow a more linear spread. Maybe 5.5/6.5/7.5/8.5/9 Would be better here.
  • Background Size : Sinnoh's BG is 1280x720. While this is acceptable, it's not the preferred dimensions of 1366x768. Also, Sinnoh's BG seems to have much less quality than the other one. I'd recommend using the same BG throughout the whole mapset.
  • Unsnapped objects : None.
  • Audio bitrate over 192 kbps : Good.
  • Metadata Issues : A confirmation in the description would be pretty cool (I'm a bit lazy to look for it myself, I always hated asian metadata as a BN :\)
  • Timeline Issues : General undermapping and over-repetition of patterns in the highest diff
  • Combo Colors : g.
  • Unused hitsounds : soft-hitfinish.wav
  • Hitsounds Issues : Seems okay to me
  • Inaudible hitsounds : Good



Image Cup


General



  • 00:00:670 (1,1) - Even though this is acceptable, I'd still drop the spinner back 1/2 tick. The additional recovery time is nice for new players.
  • 00:06:043 (3) - Are you sure you don't wanna do what you did at 00:04:252 (1,2) - rhythm-wise? It's better to be consistent, regardless of which rhythm you decide to utilize.
  • 00:21:565 (4,1) - You could add some distance here for a vocal upswing probably.
  • 00:23:953 (1,2) - I'm not 100% sure on this snapping. It seems a smidge late, but I guess that can be fixed when the timing check comes.
  • 00:36:490 (1) - Try x:280 for some added emphasis.
  • 00:41:864 (1,2,3,4,5,6,7) - Kinda put off with the amount of density, it could be a bit hard to read as a new player. I would try a timeline that looks like this. It gives the same effect, but the readability should be a lot easier for a newer player. Be sure to apply this in any case where it appears later.
  • 00:43:655 (3,5) - You might wanna swap the NC's to here so that way it gives the fruit splash effect.
  • 00:55:893 (2) - Ghost note? Don't reccomend this for Cup diff, better to delete.
  • 00:59:774 (1) - Remove NC?
  • 01:05:147 (1) - x:128? Small distance increase for more notable emphasis
  • Starting from 01:06:043 - You're starting to miss the crashy hitsound that you've used for similar things like the head of 00:58:878 (2) - etc etc. Try adding them in?
  • 01:12:013 (6,1) - Incrase distance? 01:12:311 (1) - x:320 seems ok



Image Salad


General



  • Same as the spinner thing in the cup? Would be niceeee
  • 00:04:252 (1,2) - Are you sure you want a dash here? This doesn't feel that strong to me. Plus, there's a lot of dashing in this beginning part where it could be toned down.
  • 00:06:938 (2) - x:384? As said before, I think the amount of dashing could be reduced, and I don't feel there's anything special here to give that much emphasis.
  • 00:09:625 (1,2) - x:360 for the same reasoning
  • 00:15:893 (3,1) - Remove dash cause of the same reasoning. (I won't keep repeating these so try to go through and fix some more. I understand your intention of dashing on these downbeats, but I think it's overcomplicating the difficulty and creating too many dashes for a new player.)
  • 00:21:267 (2,3) - Maybe you could make this a repeat slider (with a dash from 00:20:371 (1,2) -) so that way the slider at 00:21:565 (3) - isn't so squished.
  • 00:31:117 (1) - x:208? No need for a dash imo.
  • 00:57:983 (1,2) - Swap the dashes here? The dash should be to 2, not to 1. It has higher emphasis.
  • 01:03:953 (3,4,5,6) - Not recommended to do a antiflow dash in a salad, I'd make 4,5,6 into something more repeat slider-y
  • Try to go through the diff and remove some dashes where you feel them to be less emphatic. Remember, you can still add emphasis to notes without them being a dash. Just make them a noticeably bigger walk instead!



Image Platter


General



  • 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Well to start, I'm not a fan of the wiggle things. But next to note, the notes in the song are in groups of 6. You have groups of 8 here. Try to rearrange the combos and patterns to accurately represent the music. Also, try to make your streams look less rough. Not a fan of those repeats.
  • 00:21:565 (3,1) - Why not add a hyper here? You have a really good upswing into the more instrumental section that you can emphasize with this
  • 00:29:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4) - Same thing as the first point. Also, the playability is kind of rough here. Try to keep the movement smooth instead of sharp. If you need some ideas, poke me in-game or something.
  • If you're going to keep this stream thing, then 00:35:893 (1) - should be a part of that also (remove the NC.) Randomly cutting off a repeating pattern isn't good! Move the NC to 00:36:490 (2) - and adjust the NC after that.
  • 00:49:923 (2,1) - Biiiiiiiiiig missed hyper opportunity :(
  • 01:04:252 (2,1) - Hyper for the emphasis into the next segment
  • 01:23:058 (1) - Kill this repeat and make a generic C-curve :(
  • You might need to rearrange the patterns of that last stream part as well. I think this difficulty was good, but the streams definitely need some work



Image Rain


General






Image Sinnoh's Hail


General



  • Okaaay my main issue with this is the constant usage of left-rights. You started off really well with some direction changing streams like 00:02:162 (5,1,2,3,4) -, but then the whole map turned into LRLRLRLRLR. For this mod, I'm going to point out some general areas of improvement, and then when you feel you're ready, you can call me back to remod this diff.
  • 00:11:416 (1) - Could be a 3/4 plus a circle
  • 00:13:505 (1) - Missing a vocal on the blue tick, undermapped
  • 00:34:699 (1,2,3,4) - Could use more diversity
  • 00:35:893 (1) - Refer to the platter
  • 00:47:237 (1,2,1,2,1,2) - You can remove the NC's here. Basically I'd like to see something more like [url=https://osu.ppy.sh/ss/6451320]this[url]
  • 00:54:301 (2) - Not sure I even hear something here lol
  • 01:08:630 (1) - ???


I'm not sure this song even deserves an overdose lol. I think you'd be better off just having a 2nd rain by Sinnoh rather than having something with wall to wall jumps everywhere.
Last edited by Ascendance on , edited 2 times in total.
User avatar
Beatmap Nominator
1,230 posts
Offline
No kudosu yet.
Ascendance wrote:
To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.
Yay, glad to know my map is both better quality and fun :). This is actually somewhere around my 15th mapset that's been finished including non-uploaded maps, so I know there's been improvement.
I want to try and be safer and more linear with my patterns, but that lead me to just using the same safe patterns over and over x.x I'd try and remap but I'm not very creative when it comes to mapping the same noise with different patterns. I would prefer it if I just collab with someone rather than try to come up with more patterns.


Image Sinnoh's Hail


General


  • Okaaay my main issue with this is the constant usage of left-rights. You started off really well with some direction changing streams like 00:02:162 (5,1,2,3,4) -, but then the whole map turned into LRLRLRLRLR. For this mod, I'm going to point out some general areas of improvement, and then when you feel you're ready, you can call me back to remod this diff. I felt I made this map was too rushed on my part, will have to do further changes before more mods are done
  • 00:11:416 (1) - Could be a 3/4 plus a circle I chose not to map this, the second T on tight isn't very pronounced, and it comes out before the 3/4, which sounds weird. It would also be the only 3/4 slider on that section, doesn't fit the pattern.
  • 00:13:505 (1) - Missing a vocal on the blue tick, undermapped Fixed, didn't map this before because no H-dash if it was a kick slider, added circle instead.
  • 00:34:699 (1,2,3,4) - Could use more diversity Done
  • 00:35:893 (1) - Refer to the platter Done i think
  • 00:47:237 (1,2,1,2,1,2) - You can remove the NC's here. Basically I'd like to see something more like this Changed
  • 00:54:301 (2) - Not sure I even hear something here lol It's definetaly there, removed anyway. Applied to similar patterns
  • 01:08:630 (1) - ??? Same thing I guess, it's there but isn't that noticeable if the hitsounds play over it. Removed


I'm not sure this song even deserves an overdose lol. I think you'd be better off just having a 2nd rain by Sinnoh rather than having something with wall to wall jumps everywhere. But I mapped with Rain in mind, (The diff name, hail, is just rain + ice) guess that's not how it turned out. Will nerf.

I need to remap the following parts:
00:29:326 to 00:35:595 - Done (And way better)
00:47:237 (1) - Done
00:50:819 (1) - Done
00:57:983 (1) - Done
00:59:774 (1) - Done
01:04:550 (2) - Done
01:05:147 (1) - Eh, it fits now.
01:11:416 (3) - Done
01:22:162 (1) - Done
01:26:640 (1) - Done

Updated!
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47834
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22162,29326,36490,45446,79475
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:History Maker (TV Size)
TitleUnicode:History Maker (TV Size)
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Sinnoh's Hail
Source:ユーリ!!! on ICE
Tags:yuri!!! on ice OP opening MAPPA Avex Pictures Sinnoh Jonawaga
BeatmapID:1112295
BeatmapSetID:522277

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.98
SliderTickRate:2

[Events]
//Background and Video events
0,0,"why did i sell my soul to gay ice skating.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
670,597.014925373134,3,2,3,40,1,0
4252,-66.6666666666667,3,2,3,30,0,0
5147,-100,3,2,1,30,0,0
28729,-100,3,2,2,20,0,0
29326,-100,3,2,2,30,0,0
36490,-100,3,2,1,30,0,0
37087,-100,3,2,2,30,0,0
49923,-100,3,2,2,5,0,0
50819,-100,3,2,1,75,0,1
65147,-100,3,2,1,70,0,0
79475,-100,3,2,3,70,0,0
83058,-100,3,2,1,70,0,1
88431,-100,3,2,1,70,0,0
88729,-100,3,2,1,40,0,0
89028,-100,3,2,1,20,0,0
89326,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,255,157
Combo2 : 164,255,255
Combo3 : 70,163,255
Combo4 : 225,0,113

[HitObjects]
352,280,670,5,0,0:0:0:0:
416,248,819,1,0,0:0:0:0:
448,192,968,1,0,0:0:0:0:
400,144,1117,1,0,0:0:0:0:
136,168,1267,2,0,L|72:96,1,74.5
304,144,1565,5,0,0:0:0:0:
376,120,1714,1,0,0:0:0:0:
376,56,1864,1,0,0:0:0:0:
304,32,2013,1,0,0:0:0:0:
80,168,2162,2,0,L|16:96,1,74.5
238,191,2461,5,0,0:0:0:0:
166,167,2610,1,0,0:0:0:0:
166,103,2760,1,0,0:0:0:0:
238,79,2909,1,0,0:0:0:0:
444,166,3058,2,0,L|496:96,1,74.5
192,160,3356,6,0,L|128:96,1,74.5
360,144,3655,2,0,L|416:72,1,74.5
104,176,3953,6,0,L|40:104,1,74.5
360,56,4252,1,0,0:0:0:0:
410,78,4326,1,0,0:0:0:0:
444,122,4401,1,0,0:0:0:0:
455,176,4475,1,0,0:0:0:0:
440,229,4550,1,0,0:0:0:0:
403,270,4625,1,0,0:0:0:0:
351,289,4699,1,0,0:0:0:0:
296,282,4774,1,0,0:0:0:0:
112,256,4849,1,0,0:0:0:0:
304,264,5147,5,0,0:0:0:0:
128,256,5446,2,0,P|88:200|128:136,1,149
368,136,6043,1,0,0:0:0:0:
88,136,6341,1,0,0:0:0:0:
368,144,6640,2,0,P|384:192|352:208,1,74.5
200,200,6938,6,0,P|136:224|120:304,1,149
336,296,7535,1,0,0:0:0:0:
64,296,7834,1,0,0:0:0:0:
424,256,8132,6,0,P|464:216|384:152,1,149
152,144,8729,2,0,P|56:192|256:304,1,447,2|0,0:1|0:0,0:0:0:0:
440,240,9923,2,0,P|480:168|464:64,1,149
112,80,10520,2,0,P|64:136|192:304,1,298
400,304,11416,6,0,P|432:240|256:128,1,298
80,64,12311,1,0,0:0:0:0:
320,64,12610,2,0,P|392:120|376:208,1,149
160,176,13207,1,0,0:0:0:0:
408,216,13505,6,0,L|480:272,1,74.5
480,312,13804,1,0,0:0:0:0:
120,304,14102,2,0,P|64:272|160:88,1,298,2|0,0:1|0:0,0:0:0:0:
384,240,14998,1,0,0:0:0:0:
120,240,15296,2,0,P|56:192|88:88,1,149
424,272,15893,6,0,P|448:192|304:32,1,298
88,40,16789,1,0,0:0:0:0:
352,40,17087,2,0,P|400:48|440:144,1,149
80,112,17684,6,0,P|32:176|200:248,1,298
440,280,18580,2,0,P|496:208|336:160,1,298
80,88,19475,2,0,P|40:136|96:368,1,298
440,352,20371,5,0,0:0:0:0:
200,336,20669,1,0,0:0:0:0:
440,328,20968,2,0,L|456:240,1,74.5
224,248,21267,1,2,0:1:0:0:
384,248,21565,6,0,P|408:184|384:80,1,149
208,136,22162,2,0,P|64:176|40:328,1,298
304,312,23058,2,0,P|378:302|436:258,2,149
64,296,23953,6,0,P|40:192|136:112,1,223.5
432,128,24849,2,0,P|496:224|416:296,1,223.5,8|0,0:0|0:0,0:0:0:0:
160,288,25744,6,0,B|120:232|120:232|288:240|288:240|200:144,1,298
88,80,26640,2,0,P|40:152|0:248,2,149
384,80,27535,6,0,P|400:208|328:224,1,223.5
56,200,28431,1,8,0:0:0:0:
335,152,28729,2,0,L|320:200,5,49.6666666666667
104,128,29326,5,0,0:0:0:0:
48,160,29475,1,0,0:0:0:0:
48,208,29625,1,0,0:0:0:0:
104,240,29774,1,0,0:0:0:0:
184,248,29923,2,0,L|280:248,1,74.5
416,248,30222,5,0,0:0:0:0:
472,280,30371,1,0,0:0:0:0:
472,328,30521,1,0,0:0:0:0:
416,360,30670,1,0,0:0:0:0:
336,360,30819,2,0,L|384:288,1,74.5
152,232,31117,5,0,0:0:0:0:
96,264,31266,1,0,0:0:0:0:
96,312,31416,1,0,0:0:0:0:
152,344,31565,1,0,0:0:0:0:
240,352,31714,2,0,L|304:304,1,74.5
272,240,32013,5,0,0:0:0:0:
208,208,32162,1,0,0:0:0:0:
128,200,32312,1,0,0:0:0:0:
64,168,32461,1,0,0:0:0:0:
48,96,32610,2,0,L|120:40,1,74.5
344,280,32908,5,0,0:0:0:0:
416,256,33057,1,0,0:0:0:0:
464,208,33207,1,0,0:0:0:0:
464,144,33356,1,0,0:0:0:0:
416,104,33505,2,0,L|336:104,1,74.5
128,232,33804,5,0,0:0:0:0:
72,200,33953,1,0,0:0:0:0:
72,152,34103,1,0,0:0:0:0:
128,120,34252,1,0,0:0:0:0:
272,128,34401,2,0,L|324:75,1,74.5
160,64,34699,6,0,L|108:117,1,74.5
112,176,34998,2,0,L|164:123,1,74.5
384,160,35296,2,0,L|448:96,1,74.5
164,122,35595,2,0,L|112:175,1,74.5
440,128,35893,6,0,P|480:224|400:336,1,223.5
48,320,36490,1,4,0:1:0:0:
312,280,37087,5,0,0:0:0:0:
104,272,37386,2,0,P|48:192|48:112,2,149
368,288,38281,2,0,P|440:192|352:48,1,298,8|0,0:0|0:0,0:0:0:0:
152,56,39177,6,0,P|224:104|232:192,2,149,2|0|0,0:0|0:0|0:0,0:0:0:0:
416,48,40072,2,0,P|448:184|336:288,1,298,8|0,0:0|0:0,0:0:0:0:
136,272,40968,2,0,P|80:192|104:112,1,149
456,176,41864,6,0,P|488:88|480:0,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
72,176,42759,1,0,0:0:0:0:
280,184,43058,1,0,0:0:0:0:
40,168,43356,1,0,0:0:0:0:
432,40,43655,6,0,P|480:144|400:320,1,298,2|0,0:0|0:0,0:0:0:0:
208,304,44550,1,0,0:0:0:0:
88,288,44849,2,0,P|136:176|176:152,1,149
360,160,45446,6,0,L|432:192,1,74.5,8|0,0:0|0:0,0:0:0:0:
320,192,45744,2,0,L|392:224,1,74.5
168,248,46043,2,0,L|96:280,1,74.5
208,280,46341,2,0,L|136:312,1,74.5,2|0,0:0|0:0,0:0:0:0:
360,288,46640,2,0,L|432:320,1,74.5
320,320,46938,2,0,L|392:352,1,74.5
136,184,47237,6,0,L|68:153,1,74.5,8|0,0:0|0:0,0:0:0:0:
216,152,47535,2,0,L|284:121,1,74.5,8|0,0:0|0:0,0:0:0:0:
32,112,47834,2,0,L|100:143,1,74.5,8|0,0:0|0:0,0:0:0:0:
248,152,48132,2,0,L|180:183,1,74.5,8|0,0:0|0:0,0:0:0:0:
400,192,48431,2,0,L|468:223,1,74.5,8|0,0:0|0:0,0:0:0:0:
320,224,48729,2,8,L|252:255,1,74.5
392,168,49028,6,0,P|450:123|467:52,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,168,49923,1,0,0:0:0:0:
432,232,50819,6,0,L|432:128,1,74.5
200,232,51117,2,0,L|200:152,1,74.5
328,152,51416,1,0,0:0:0:0:
96,144,51565,1,0,0:0:0:0:
424,112,51714,2,0,P|480:200|304:360,1,372.5,8|0,0:0|0:0,0:0:0:0:
88,360,52610,6,0,L|88:272,1,74.5
320,272,52908,2,0,L|320:160,1,74.5
192,192,53207,1,0,0:0:0:0:
448,192,53356,1,0,0:0:0:0:
152,120,53505,6,0,P|48:216|208:328,1,372.5,8|0,0:0|0:0,0:0:0:0:
456,48,54401,2,0,P|480:224|328:360,1,372.5
88,352,55296,6,0,P|48:280|240:56,1,372.5,8|0,0:0|0:0,0:0:0:0:
440,48,56192,2,0,P|488:120|488:240,2,149
16,40,57087,1,0,0:0:0:0:
464,112,57983,6,0,L|400:160,1,74.5
256,152,58281,2,0,L|160:96,1,74.5
40,104,58580,1,0,0:0:0:0:
192,112,58729,1,0,0:0:0:0:
432,64,58878,2,0,B|512:40|544:200|288:336,1,372.5,8|0,0:0|0:0,0:0:0:0:
40,344,59774,6,0,L|105:309,1,74.5
256,312,60072,2,0,L|321:349,1,74.5
472,344,60371,1,0,0:0:0:0:
321,348,60520,1,0,0:0:0:0:
72,344,60669,2,0,B|-24:320|-16:128|176:16,1,372.5,8|0,0:0|0:0,0:0:0:0:
408,48,61565,6,0,P|480:160|408:384,1,372.5
88,48,62461,2,0,P|32:160|112:384,1,372.5,8|0,0:0|0:0,0:0:0:0:
384,352,63356,6,0,P|432:328|376:272,1,149
136,280,63953,2,0,P|72:192|80:136,1,149
320,160,64550,1,0,0:0:0:0:
80,144,64849,1,0,0:0:0:0:
344,144,65147,6,0,L|344:248,1,74.5
128,192,65446,2,0,L|128:296,1,74.5
416,168,65744,2,0,L|416:256,1,74.5
112,344,66043,2,0,P|40:288|24:216,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,360,66938,6,0,L|376:272,1,74.5
160,264,67237,2,0,L|160:168,1,74.5
456,328,67535,2,0,L|456:224,1,74.5
168,304,67834,2,0,L|288:168,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,312,68729,6,0,P|464:264|336:72,1,298
136,48,69625,1,0,0:0:0:0:
324,50,69923,2,0,P|384:96|376:208,1,149
144,176,70520,6,0,P|136:256|224:272,1,149
424,280,71117,1,0,0:0:0:0:
184,288,71416,2,0,L|88:224,1,74.5
272,232,71714,2,0,L|360:160,1,74.5
184,192,72013,2,0,L|272:120,1,74.5
464,144,72311,6,0,L|400:208,1,74.5
200,192,72610,2,0,L|200:288,1,74.5
411,196,72908,2,0,L|347:260,1,74.5
96,256,73207,6,0,P|152:160|208:176,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,272,74102,2,0,P|480:200|464:32,1,298
104,48,74998,6,0,P|32:144|40:192,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,48,75893,2,0,P|256:80|256:256,1,298
464,232,76789,2,0,P|488:160|392:32,1,223.5,8|0,0:0|0:0,0:0:0:0:
128,24,77684,6,0,P|72:40|48:144,1,149
296,136,78281,1,0,0:0:0:0:
88,248,78580,2,0,L|33:197,1,74.5
344,184,78878,2,0,L|400:133,1,74.5
128,176,79177,2,0,L|73:125,1,74.5
392,272,79475,5,0,0:0:0:0:
456,240,79624,1,0,0:0:0:0:
488,184,79773,1,0,0:0:0:0:
440,136,79922,1,0,0:0:0:0:
176,160,80072,2,0,L|112:88,1,74.5
344,136,80370,5,0,0:0:0:0:
416,112,80519,1,0,0:0:0:0:
416,48,80669,1,0,0:0:0:0:
344,24,80818,1,0,0:0:0:0:
120,160,80967,2,0,L|56:88,1,74.5
344,200,81267,5,0,0:0:0:0:
272,176,81416,1,0,0:0:0:0:
272,112,81566,1,0,0:0:0:0:
344,88,81715,1,0,0:0:0:0:
40,112,81864,2,0,L|104:40,1,74.5
400,88,82162,6,0,L|455:37,1,74.5
224,96,82461,2,0,L|296:32,1,74.5
48,88,82759,2,0,L|103:37,1,74.5
344,88,83058,6,0,L|344:248,1,149
104,240,83655,2,0,L|104:80,1,149
408,240,84252,6,0,L|408:80,1,149
40,240,84849,2,0,L|40:80,1,149
472,240,85446,5,0,0:0:0:0:
40,240,85744,1,0,0:0:0:0:
320,240,86043,1,0,0:0:0:0:
40,232,86341,1,0,0:0:0:0:
336,256,86640,6,0,L|408:200,1,74.5
248,208,86938,1,0,0:0:0:0:
96,208,87087,6,0,L|24:152,1,74.5
184,160,87386,1,0,0:0:0:0:
440,240,87535,6,0,L|496:190,1,74.5
288,192,87833,1,0,0:0:0:0:
80,208,87983,6,0,L|32:144,1,74.5
432,128,88281,1,0,0:0:0:0:
256,192,88431,12,0,89475,0:0:0:0:

Didn't think I could pull it off, but pulled through :D
These hitsounds will be added with the diff.
https://puu.sh/s1OTA/0eca5fae46.wav
https://puu.sh/s1OU3/66fb65aaa8.wav
https://puu.sh/s1w7z/f2fb1b40c1.wav
Last edited by Sinnoh on , edited 9 times in total.
User avatar
Rhythm Incarnate
1,110 posts
Offline
No kudosu yet.
hi jon

placeholder w
User avatar
Rhythm Incarnate
1,077 posts
Offline
Ascendance wrote:
Disclaimer: I'm absolutely horribly sick right now, so this will probably be spread over a couple of parts. Please bear with me. I'll poke you in-game when the whole thing is complete. TL;DR - Placeholder for Saturday where hopefully I'm feeling decent. Also cool, my 2,000th post. I have no life.

Good evening. Our M4M. You also have the pleasure of getting my first serious mod since I've been kicked from the BNG! Hopefully my opinion still weighs as much as it did with a yellow tag under it. Hopefully you can consider them all as quality improving suggestions! I won't mod taikos for obvious reasons. No problem, pal.

To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.

Man this feels weird. The Main reason is probably because timing is off and I'm waiting on a timing check


ImageGeneral


  • Difficulty Spread : Not a fan of the current AR settings. Like, they make sense, but they should definitely follow a more linear spread. Maybe 5.5/6.5/7.5/8.5/9 Would be better here. (I'll change it to that for now but I'm not a huge fan of that either)
  • Background Size : Sinnoh's BG is 1280x720. While this is acceptable, it's not the preferred dimensions of 1366x768. Also, Sinnoh's BG seems to have much less quality than the other one. I'd recommend using the same BG throughout the whole mapset. (Done)
  • Unsnapped objects : None.
  • Audio bitrate over 192 kbps : Good.
  • Metadata Issues : A confirmation in the description would be pretty cool (I'm a bit lazy to look for it myself, I always hated asian metadata as a BN :\) (I'm too lazy for that too)
  • Timeline Issues : General undermapping and over-repetition of patterns in the highest diff
  • Combo Colors : g.
  • Unused hitsounds : soft-hitfinish.wav (Removed)
  • Hitsounds Issues : Seems okay to me
  • Inaudible hitsounds : Good



I'll respond to diff mods when they arrive.

Jonawaga's diffs have been added and are ready for mods
User avatar
Combo Commander
286 posts
Offline
No kudosu yet.
placeholder, free mod inc
Last edited by lulu lemon on , edited 1 time in total.
User avatar
Combo Commander
296 posts
Offline
Earned 1 kudosu.
Heya, from m4m.

General
  • would be much better if you just use a spinner in the beginning until 00:03:953 instead of the current notechains, would sound much nicer, mainly because the current patterns makes the drum sound from hitobjects, the drumroll in the background and the high instrument collide, I don't think this sounds good, at least not at these volume settings.
  • Hitsounds are way too lound for the sounds you're following, I'd recommend 40% or so for the entire map, especially in the higher diffs the lound hitsounds make the patterns sound really forced.
  • Unsubmitted Oni has some unsnapped objects and the finish on 01:12:312 is unrankable.
  • I don't think it's good to have so many objects between 00:49:028 and 00:50:819, I'd suggest you use a finish on 00:49:028 followed by a spinner until 00:49:923 as there are fewer and fewer instruments.


Muzukashii
You could have some larger spacings to emphasize the long sounds on the downbeats, for example:
If you use this kind of k__ddk__kd repetition, it would be better for structure and also make for a nicer transition into the part where the vocal begins, for example by removing 00:07:237 and 00:09:028 and moving 00:14:401 to 00:14:998. Doing this will be much nicer for emphasis of long instrument and vocal, especially since the song is so calm.


Futsuu


I will not mod the Oni diff, mainly because I disagree with the entire concept of having this diff for the following reasons:
  • The 1/4 feels a bit forced, I think 1/2 patterns are more acceptable for this song since the actual bpm is low and the instruments represent that, the only stuff that would justify 1/4 are the less prominent high sounds in the background which only sounds decent at lower volume in my opinion.
  • Diff spread between muzu-oni is relatively similar in some places, especially if you go without the 1/4, which I'd suggest you do since 1/2 patterns would be fine for the instruments. Also, stuff I've suggested above already personally feel like they are very close to the maximum of what the song provides, eg. see the points about the section from 00:04:252 and it's repetition with the vocal or calm part from 00:36:490.
Overall, I feel that 1/2 patterns like in muzu are perfectly fine for this song, I don't think a diff like oni with 1/4 is needed, but that's just my opinion. Nevertheless, I hope you consider this.

Good luck
User avatar
Beatmap Nominator
839 posts
Offline
No kudosu yet.
snowball112 wrote:
Heya, from m4m. o/

General
  • would be much better if you just use a spinner in the beginning until 00:03:953 instead of the current notechains, would sound much nicer, mainly because the current patterns makes the drum sound from hitobjects, the drumroll in the background and the high instrument collide, I don't think this sounds good, at least not at these volume settings. Fixed~
  • Hitsounds are way too lound for the sounds you're following, I'd recommend 40% or so for the entire map, especially in the higher diffs the lound hitsounds make the patterns sound really forced. Fixed~
  • Unsubmitted Oni has some unsnapped objects and the finish on 01:12:312 is unrankable. It'll be removed lul.
  • I don't think it's good to have so many objects between 00:49:028 and 00:50:819, I'd suggest you use a finish on 00:49:028 followed by a spinner until 00:49:923 as there are fewer and fewer instruments. I already don't have anything there?


Muzukashii
You could have some larger spacings to emphasize the long sounds on the downbeats, for example:
If you use this kind of k__ddk__kd repetition, it would be better for structure and also make for a nicer transition into the part where the vocal begins, for example by removing 00:07:237 and 00:09:028 and moving 00:14:401 to 00:14:998. Doing this will be much nicer for emphasis of long instrument and vocal, especially since the song is so calm. Fixed~
  • The doubles from 00:24:252 don't really work well, I suggest you remove 00:22:461 and 00:22:610 first for a nicer transition into this section and the vocal and add a note on 00:23:505. I also think you could remove 00:24:252 and move 00:24:401 to 00:24:550 and 00:24:699 to 00:25:446 I reworked this section.
  • For a similar reason, you can remove 00:31:416 (2,3) and 00:31:864 and change 00:32:013 to k. I reworked this section.
  • Move 00:33:058 to 00:32:759 and add notes on 00:33:356 and 00:34:252 for a similar structure. I reworked this section.
  • I think you can move 00:35:147 to 00:35:296. I feel this would be nicer for structure, and you could remove 00:36:341 as well. I reworked this section.
  • 00:34:699 remove finish. Fixed~
  • I feel like you could reduce density in the part from 00:36:490 even further by going for the instruments instead of the vocals, this section is so calm. I think you can try something like this for the first part, cursor on 00:40:072. And try something like this, cursor on 00:46:938 for the part starting from 00:43:655. I could, but I don't really want to lower the density in this section. Not only do I follow the lyrics for most of the map, making gameplay more intuitive, but also this will be more fun to play because of the fun patterns.
  • Move 01:01:416 to 01:01:117 and add a d on 01:00:968 as the instruments are stronger here. Fixed~
  • In the part after the first kiai I think you should still use 1/2 triples like by adding a note on 01:06:490 as these parts of the song are still relatively similar. Fixed~


Futsuu


I will not mod the Oni diff, mainly because I disagree with the entire concept of having this diff for the following reasons:
  • The 1/4 feels a bit forced, I think 1/2 patterns are more acceptable for this song since the actual bpm is low and the instruments represent that, the only stuff that would justify 1/4 are the less prominent high sounds in the background which only sounds decent at lower volume in my opinion. Removed all 1/4 from this difficulty.
  • Diff spread between muzu-oni is relatively similar in some places, especially if you go without the 1/4, which I'd suggest you do since 1/2 patterns would be fine for the instruments. Also, stuff I've suggested above already personally feel like they are very close to the maximum of what the song provides, eg. see the points about the section from 00:04:252 and it's repetition with the vocal or calm part from 00:36:490.
Overall, I feel that 1/2 patterns like in muzu are perfectly fine for this song, I don't think a diff like oni with 1/4 is needed, but that's just my opinion. Nevertheless, I hope you consider this. Increased 1/2 patterns where I agree that they are lacking. I'll keep it for now and get some more opinions. If I get enough negative feedback, I'll ask Roseus to remove this difficulty and add it to the map's description as bonus, but it's too early to give up now.

Good luck

Thanks for modding~!!
User avatar
Rhythm Incarnate
1,077 posts
Offline
Jonawaga, you put the osu link to futsuu on Muzukashii, please fix. Fixed, Jonawaga's changes applied

Reply to mods soon.
User avatar
Rhythm Incarnate
1,077 posts
Offline
Ascendance wrote:


Image Cup


General



  • 00:00:670 (1,1) - Even though this is acceptable, I'd still drop the spinner back 1/2 tick. The additional recovery time is nice for new players. Sure, done
  • 00:06:043 (3) - Are you sure you don't wanna do what you did at 00:04:252 (1,2) - rhythm-wise? It's better to be consistent, regardless of which rhythm you decide to utilize. I hate making this change because I dont hear any sound on 00:06:043 (3) - but I'll make it for now.
  • 00:21:565 (4,1) - You could add some distance here for a vocal upswing probably. Done
  • 00:23:953 (1,2) - I'm not 100% sure on this snapping. It seems a smidge late, but I guess that can be fixed when the timing check comes. Sounds fine to me, but we'll see
  • 00:36:490 (1) - Try x:280 for some added emphasis. Done
  • 00:41:864 (1,2,3,4,5,6,7) - Kinda put off with the amount of density, it could be a bit hard to read as a new player. I would try a timeline that looks like this. It gives the same effect, but the readability should be a lot easier for a newer player. Be sure to apply this in any case where it appears later. It would make sense to do so here, but the parts toward the end I didnt change because the song is more intense there anyway.
  • 00:43:655 (3,5) - You might wanna swap the NC's to here so that way it gives the fruit splash effect. The fruit splash is on the heavy beat now.
  • 00:55:893 (2) - Ghost note? Don't reccomend this for Cup diff, better to delete. Done
  • 00:59:774 (1) - Remove NC? Okay
  • 01:05:147 (1) - x:128? Small distance increase for more notable emphasis Sure
  • Starting from 01:06:043 - You're starting to miss the crashy hitsound that you've used for similar things like the head of 00:58:878 (2) - etc etc. Try adding them in? Which hitsound from my files am i missing here? I dont know what you're talking about : (
  • 01:12:013 (6,1) - Incrase distance? 01:12:311 (1) - x:320 seems ok Increased a bit



Image Salad


General



  • Same as the spinner thing in the cup? Would be niceeee Sure
  • 00:04:252 (1,2) - Are you sure you want a dash here? This doesn't feel that strong to me. Plus, there's a lot of dashing in this beginning part where it could be toned down. I'm positive on this one. It's strong enough to deserve a hitsound, so it got a dash.
  • 00:06:938 (2) - x:384? As said before, I think the amount of dashing could be reduced, and I don't feel there's anything special here to give that much emphasis. Moved to X=364 so it's walkable.
  • 00:09:625 (1,2) - x:360 for the same reasoning Done but less so it's walkable
  • 00:15:893 (3,1) - Remove dash cause of the same reasoning. (I won't keep repeating these so try to go through and fix some more. I understand your intention of dashing on these downbeats, but I think it's overcomplicating the difficulty and creating too many dashes for a new player.) It would be easier to just make a list with the timestamps because I dont understand completely the issue or where there shouldn't be a dash without being told every instance.
  • 00:21:267 (2,3) - Maybe you could make this a repeat slider (with a dash from 00:20:371 (1,2) -) so that way the slider at 00:21:565 (3) - isn't so squished. It's not really squished, so i don't get what completely why you want it changed.
  • 00:31:117 (1) - x:208? No need for a dash imo. Fixed
  • 00:57:983 (1,2) - Swap the dashes here? The dash should be to 2, not to 1. It has higher emphasis. Okay
  • 01:03:953 (3,4,5,6) - Not recommended to do a antiflow dash in a salad, I'd make 4,5,6 into something more repeat slider-y I tried
  • Try to go through the diff and remove some dashes where you feel them to be less emphatic. Remember, you can still add emphasis to notes without them being a dash. Just make them a noticeably bigger walk instead! Rip



Image Platter


General



  • 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Well to start, I'm not a fan of the wiggle things. But next to note, the notes in the song are in groups of 6. You have groups of 8 here. Try to rearrange the combos and patterns to accurately represent the music. Also, try to make your streams look less rough. Not a fan of those repeats. I cant hear rhythm, Ascendance. They sound like groups of 8s to me but I'll remap any way. The pattern is quite boring now tho.
  • 00:21:565 (3,1) - Why not add a hyper here? You have a really good upswing into the more instrumental section that you can emphasize with this This is 1/1 here and a 1/1 hyper would mess up the build up I have into the music. I can increase the dash but I wont add a hyper
  • 00:29:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4) - Same thing as the first point. Also, the playability is kind of rough here. Try to keep the movement smooth instead of sharp. If you need some ideas, poke me in-game or something. I adjusted spacing on the first part, but otherwise you're being very clear on what exactly I need to fix. It plays just fine to me
  • If you're going to keep this stream thing, then 00:35:893 (1) - should be a part of that also (remove the NC.) Randomly cutting off a repeating pattern isn't good! Move the NC to 00:36:490 (2) - and adjust the NC after that.
  • 00:49:923 (2,1) - Biiiiiiiiiig missed hyper opportunity :( Okay
  • 01:04:252 (2,1) - Hyper for the emphasis into the next segment Okay
  • 01:23:058 (1) - Kill this repeat and make a generic C-curve :( Okay
  • You might need to rearrange the patterns of that last stream part as well. I think this difficulty was good, but the streams definitely need some work My mapping sucks, but yeah



Image Rain


General



  • 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Refer to platter in regards to patterns and combos Hello new boring pattern, help this uninspired mapper.
  • 00:06:043 (3,4,5) - Uhhhhhhh I don't think this is okay for a rain. Remove the hdash between 3,4 and just make it a 1/4 hdash to 4,5. It should be, it doesnt exceed a chain of 4 hypers. it's only 2. No change unless further proof is given it violates RC
  • 00:11:416 (1) - Should be 3/4 Fixed
  • 01:02:908 (4,5,1) - I'm not sure about this complexity in a Rain. I would make 01:02:908 (4,5) - a repeat slider and then make an hdash to 01:03:356 (1) - . You'll probably need to rearrange some stuff after it. Again, I feel the hyper chain doesn't feel it breaks criteria because it doesnt exceed more than 3 or 4 objects and it uses the same beat snap.
  • 01:28:431 - Imo you could probably add a note with an hdash to here. I dont feel it would work because the spinner would be offset and i dont like that.
  • Really nice diff :o Thanks




Teach me to map, thanks for mod.
User avatar
Rhythm Incarnate
1,077 posts
Offline
Updated the following:

- Sinnoh's map
- Fixed tags on Oni

Waiting on the following:

- Timing check from JBH since I'm not sure if Jon's or mine is the correct timing.
-Sinnoh to help me once again with hitsounding since I'm too stupid at it and he has hitsounds he wants added that idk where he wants them exactly. Completed
User avatar
Quality Assurance Team
2,955 posts
Offline
Earned 2 kudosu.
Timing check as requested - sorry for the delay.

  • First offset sounds a wee bit early, would prefer something like 680 (+10)
  • 00:04:849 - From here onwards you're hitting earlier still - not all the time, but there are some definite short sounds where the beat is delayed, such as 00:06:341 - 00:07:535 - etc. Generally you're hitting the strong, longer notes right at their start, so a decent compromise would be to reset here so that you hit each note in the "middle" of the sound, thus covering the whole melody with a single red line. It won't be "perfect" per se, but it's an acceptable approximation.
  • Regarding the stream section between 00:04:252 - 00:04:849 - this seems to be slowed down relative to the surrounding rhythms either way. I found an additional uninherited section for this worked a bit better, though it's kind of hard to define the proper snapping since the sounds blend into each other.

For red lines only, try the following:

Code:
[TimingPoints]
680,597.014925373134,3,2,3,40,1,0
4262,612.244897959184,3,2,3,40,1,0
4874,597.014925373134,3,2,3,40,1,0
6068,597.014925373134,3,2,3,40,1,0


Resnap stuff with this and see if anything still sounds off. I tried to find something that worked best for both modes, but I can always take another look at this sometime if there are issues.

Hope this helps!
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 123 posts jump | 1, 2, 3, 4, 5 ... 9  next

Users browsing this forum: None


Jump to: