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This beatmap was submitted using in-game submission on 22 December 2017 at 01:26:51

Artist: Yura Hatsuki
Title: TRICK or TREAT
Tags: MBomb Halloween wicked drop m3-34 cursedcookies
BPM: 106
Filesize: 1164kb
Play Time: 00:34
Difficulties Available:

Download: Yura Hatsuki - TRICK or TREAT
Information: Scores/Beatmap Listing
---------------
I hate Halloween nearly as much as I hate this difficulty name. Which is a lot.

And yes, I did map this just to make that pun.

Difficulty names other than Hallowrain were by Ascendance xd

Cup is a collab with cursedcookies.
Last edited by MBomb on , edited 10 times in total.
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i said credit me you bastard
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Ascendance wrote:
i said credit me you bastard


i forgot fuk done

kds given
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Earned 2 kudosu.
Smell my feet xd


Cursed Collab Cup
  • 00:10:901 (3) - I think this sound would be better represented with a direction change and a slight distance increase


Spooky Salad
  • Too Spooky, try making this a bit less Spooky pls


Pumpkin Please Kill Me Now Platter


Haunted Help Me Jesus Hallowrain
  • 00:01:279 (1) - Hmmm, so I think a direction change to this note would work a bit better here, the same direction dash to this then the hyper jump feels like it builds up emphasis for 00:01:562 (2) - but not so much for 00:01:279 (1) - However I noticed you need quite some distance to get a 1/2 hyper for 00:01:279 (1,2) - It would require some drastic changes to get this to work if at all considering how many times this pattern pops up and isn't really worth it so I'll just deny this myself (:
  • 00:29:863 (2,3,4) - Spacing feels a little awkward here. 00:29:863 (2,3) - I'm unclear as to wether this is meant to be a dash or not but either way it feels really akward going in the same direction to slow down for 00:30:430 (4) - Maybe you can mess with spacing here and have a direction change to 00:30:430 (4) - then ctrl+H 00:30:713 (5,6,1) -

Rad map my dude
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HALLOWRAIN

ISN'T

A

GOOD

PUN
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Sorcerer wrote:
Smell my feet xd - Declined, but thanks for the suggestion.


Cursed Collab Cup
  • 00:10:901 (3) - I think this sound would be better represented with a direction change and a slight distance increase - Done.


Spooky Salad
  • Too Spooky, try making this a bit less Spooky pls - Stop ruining my halloween spirit.


Pumpkin Please Kill Me Now Platter
  • 00:01:562 (5,6) - and 00:04:958 (2,3) - The distance on these dashes is a bit high, 3 grid spots away from being hyper dashes. I'd certainly suggest lowering the distance a couple of grid spaces - Good point, reduced slightly.
  • 00:02:411 (1,2,3,4,5,6,7,8,9,10) - If I can count this is actually a 13 note stack on the platter, RC Guidelines say not to exceed 12 for platters D: - Didn't want to break NC consistency but I guess it makes sense for these streams.
  • 00:06:090 (5,6) - Same high distance here - Fixed.
  • 00:09:769 (5) - Move this about a grid space to the left? I feel a little bit more emphasis jumping to this is nice here - Done 2 actually, because I'm such a rebel.
  • 00:12:033 (5) - Could do the same here but the distance to it would be pretty similar already if you applied the above - Indeed, increase this one too.
  • 00:15:996 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 13 note stack! - Stop breaking my NC consistencies for your damn guidelines :(
  • 00:20:524 (1,2,3,4,5,6,7,8,9,10,11,12) - 13 notes! - I added an NC like you added a knife to my heart with this suggestion.


Haunted Help Me Jesus Hallowrain
  • 00:01:279 (1) - Hmmm, so I think a direction change to this note would work a bit better here, the same direction dash to this then the hyper jump feels like it builds up emphasis for 00:01:562 (2) - but not so much for 00:01:279 (1) - However I noticed you need quite some distance to get a 1/2 hyper for 00:01:279 (1,2) - It would require some drastic changes to get this to work if at all considering how many times this pattern pops up and isn't really worth it so I'll just deny this myself (: - Thanks for denying this yourself :^) however as well as that, this is meant to emphasise 2, as whilst the sound on the downbeats is prominent, I mostly wanted to keep the pitch here.
  • 00:29:863 (2,3,4) - Spacing feels a little awkward here. 00:29:863 (2,3) - I'm unclear as to wether this is meant to be a dash or not but either way it feels really akward going in the same direction to slow down for 00:30:430 (4) - Maybe you can mess with spacing here and have a direction change to 00:30:430 (4) - then ctrl+H 00:30:713 (5,6,1) - - Tried to change it around a bit, hope this new pattern feels a little nicer.

Rad map my dude


Thanks for the mod!
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Image

here you go, bubbled!
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lol 30 seconds

cup is fine

General:
add ascendance to the tags xd

also i want the background to be an anime grill instead these lame pumpkins, i would suggest googleing (or binging) "kawaii anime pumpkin girl" to find a suitable background.


salad
00:13:448 (4,1) - the dash to this is a little bit too sudden imo and can cause acc to drop bc players might overdash or just miss. I would curve (1) a bit so that you add a bit more leniency to the slider.

00:29:014 (2) - honestly, i dont think this you need a dash for this since the song got all quiet and shit for the end. idk like x=406 or something would be fine.



platter
00:15:430 (4) - i think this can be a dash.


rain
00:01:279 (1) - increase the distance for this note to match distance spacing with this note at 00:19:392 (5) -

00:01:279 (1) - remove nc to match the nc of the pattern here 00:18:260 (1) - also
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Paranoid Grapes wrote:
lol 30 seconds

cup is fine

General:
add ascendance to the tags xd - End me.

also i want the background to be an anime grill instead these lame pumpkins, i would suggest googleing (or binging) "kawaii anime pumpkin girl" to find a suitable background. - If I remember correctly, when I first wrote this response, I had a witty pun here. Can't remember it now though, sorry!


salad
00:13:448 (4,1) - the dash to this is a little bit too sudden imo and can cause acc to drop bc players might overdash or just miss. I would curve (1) a bit so that you add a bit more leniency to the slider. - Made a few changes.

00:29:014 (2) - honestly, i dont think this you need a dash for this since the song got all quiet and shit for the end. idk like x=406 or something would be fine. - I like the dash for the pitch change.



platter
00:15:430 (4) - i think this can be a dash. - Tried a higher distance.


rain
00:01:279 (1) - increase the distance for this note to match distance spacing with this note at 00:19:392 (5) - - Done.

00:01:279 (1) - remove nc to match the nc of the pattern here 00:18:260 (1) - also - Yep.


Thanks for the mod!
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Greetings!

Image


Image General
  • Consider being more specific regarding the exact M3 Event this was from. In this case, this song is from an album released during M3-34 so consider adding that instead.


Image Cursed Cup
  • 00:01:279 (1,2,3) - Even though the sound is rather sharp musically, I dont really see the sharpness in movement. For example, in the following measure you executed a more movement-intensive pattern that isnt as linear, which made playing it that much more interesting ( as interesting as a cup can be)
  • 00:10:335 (1) - Not sure if this NC is exactly necessary, there isnt much cluttering on the previous slider and you are basically offering a sole combo for one object. Same applies for 00:11:467 (1) -
  • 00:11:467 (1) - Ctrl-H here to give off the same effect as 00:08:637 (3,1) - which implies for more movement
  • 00:23:920 (1,2,3) - again the movement here is really linear
To be honest I did notice that some new combos could be avoided, especially those that are placed on 1 object.
I dont really want to elaborate since it could be intentional, but some instances include
Should be ready after this


Image Spooky Salad
  • 00:00:713 (3,1) - Direction change should be a neater alternative here to accentuate the strong instrument
  • 00:03:543 - Continuous instrument expression here so instead I would drop the NC
  • 00:06:373 (3) - I'd go for the spaced triple variant here, offering 1.40x DS here
  • 00:14:863 (1,2,3) - Having this as a curved triple doesnt make much difference as having it being full straight. Even so, fully straight will convert in a neater way
  • 00:20:524 (1) - In discord we talked about how you alternated between the 2 type of 1/4 patterns you use for the triples, and how mainly use it to emphasize change in flow. In this current pattern it would be the better choice to go for the spaced triple instead
  • 00:28:448 (1) - Uneeded NC in my opinion, object clutter isnt that major
On the easier side of salads, still pretty solid work


Image Pumpkin Platter
  • 00:01:279 (4) - In the cup and salad diff you had the tendecy of NCing this certain tick cause of the strong sound. However here this is not present, even though theres potentially more object clutter on the platter diff than on the other diffs. At first i thought of it as a cosmetic use but right now it seems more like a structural inconsistency. Investigate this
  • 00:01:562 (5,6) - I'd say this is somewhat ambiguous i would increase the DS by 0.20x, consistency with 00:00:430 (2,3) -
  • 00:02:977 (2,1) - In my eyes this seems like an optimal place for a HDash. Also consider splitting the slider into 2 circles instead to emphasize the distinct sounds on both the sliderhead and sliderend.
  • 00:07:788 (3,4) - Also pretty strong sound to place a HDash, would accentuate the sounds better
  • 00:09:627 (4,5) - Slight distancing buff would work nicely here, 0.15x DS
  • 00:10:335 (7) - Optimal place for a new combo, Strong and sharp on top of that. Would help to reduce object clutter in this section as well
  • 00:12:599 (7) - Similar point as above^
  • 00:21:090 (4) - More horizontality would be nice here to emphasize both tick sounds, something similar to 00:02:977 (2) -. Also think about having a HDash here as well
  • 00:24:203 (5,6) - Really underwhelming spacing here, have it at at least 2.70x DS imo
  • 00:25:618 (2,3) - Could have went for something more intense and more consistent with 00:07:788 (3,4). Also take into account my suggestion about adding a HDash here as well
Spooky 1/8 snaps


Image Haunted Hallowrain
  • 00:01:279 (4) Same thing about NC as mentioned in other diffs applies here and all similar instances
  • 00:01:137 (4,5) - I'd make this spacing less ambiguous and offer a more generous dash towards the HDash
  • 00:03:543 (5) - NC here to avoid possible object clutter
  • 00:05:665 (4,5) - Again somewhat ambiguous spacing here
  • 00:07:505 - this has the same sound as 5 yet its expressed as a 1/2 circle not a 1/4 slider. You could have this be a 1/4 slider as well. Would encourage more movement
  • 00:11:184 (7,1) - Would have expected something more intense here, as it is the downbeat
  • 00:16:562 (8) - NC here to avoid object clutter for spooky 1/8 snap
  • 00:16:986 (13,1) - Maybe bump this up to 3.00x DS instead. Extra spacing could accentuate the snappier sound here
  • 00:29:510 (1) - This isnt snapped correctly, the sound you want to follow here is really weird as it is, either simplify the rhythm or look for the correct snap
  • 00:27:882 (2,3,4,5,6) - Since pitch is getting higher and higher here, it would make more sense for the spacing to gradually increase in this pattern, rather than using a fixed DS jump


And thats it! Good luck with the set! Have a spooky Halloween!
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Nokashi wrote:
Greetings!

Image


Image General
  • Consider being more specific regarding the exact M3 Event this was from. In this case, this song is from an album released during M3-34 so consider adding that instead. - Done.


Image Cursed Cup
  • 00:01:279 (1,2,3) - Even though the sound is rather sharp musically, I dont really see the sharpness in movement. For example, in the following measure you executed a more movement-intensive pattern that isnt as linear, which made playing it that much more interesting ( as interesting as a cup can be) - The sharpness on the next section makes more sense as the two instruments are played at the same time there as opposed to this one which only has the synth,
  • 00:10:335 (1) - Not sure if this NC is exactly necessary, there isnt much cluttering on the previous slider and you are basically offering a sole combo for one object. Same applies for 00:11:467 (1) - - Keeping NC consistency of 2 every downbeat.
  • 00:11:467 (1) - Ctrl-H here to give off the same effect as 00:08:637 (3,1) - which implies for more movement - More movement to that was for the change in section whereas here there isn't a change in section so the small distance fits nicely with the concept here.
  • 00:23:920 (1,2,3) - again the movement here is really linear - Same as earlier.
To be honest I did notice that some new combos could be avoided, especially those that are placed on 1 object.
I dont really want to elaborate since it could be intentional, but some instances include
  • 00:08:071 (1) - Music is continuous and doesnt end in a sharp note to account for an NC
  • 00:21:656 (1) - This is straight up inconsistent with 00:03:543 (3) - - Changed the other instead, other NC stuff was explained.
Should be ready after this


Image Spooky Salad
  • 00:00:713 (3,1) - Direction change should be a neater alternative here to accentuate the strong instrument - Similar explanation to in cup.
  • 00:03:543 - Continuous instrument expression here so instead I would drop the NC - Same as cup NC patterns.
  • 00:06:373 (3) - I'd go for the spaced triple variant here, offering 1.40x DS here - Did something.
  • 00:14:863 (1,2,3) - Having this as a curved triple doesnt make much difference as having it being full straight. Even so, fully straight will convert in a neater way - I feel the curve makes it feel nicer.
  • 00:20:524 (1) - In discord we talked about how you alternated between the 2 type of 1/4 patterns you use for the triples, and how mainly use it to emphasize change in flow. In this current pattern it would be the better choice to go for the spaced triple instead - Done something.
  • 00:28:448 (1) - Uneeded NC in my opinion, object clutter isnt that major - NC pattern.
On the easier side of salads, still pretty solid work


Image Pumpkin Platter
  • 00:01:279 (4) - In the cup and salad diff you had the tendecy of NCing this certain tick cause of the strong sound. However here this is not present, even though theres potentially more object clutter on the platter diff than on the other diffs. At first i thought of it as a cosmetic use but right now it seems more like a structural inconsistency. Investigate this - Changed stuff.
  • 00:01:562 (5,6) - I'd say this is somewhat ambiguous i would increase the DS by 0.20x, consistency with 00:00:430 (2,3) - - Done.
  • 00:02:977 (2,1) - In my eyes this seems like an optimal place for a HDash. Also consider splitting the slider into 2 circles instead to emphasize the distinct sounds on both the sliderhead and sliderend. - Split into two circles, however I don't feel a HDash fits here.
  • 00:07:788 (3,4) - Also pretty strong sound to place a HDash, would accentuate the sounds better - I think a dash is enough emphasis here.
  • 00:09:627 (4,5) - Slight distancing buff would work nicely here, 0.15x DS - Done.
  • 00:10:335 (7) - Optimal place for a new combo, Strong and sharp on top of that. Would help to reduce object clutter in this section as well - Yeah, changed NC pattern and that involved this.
  • 00:12:599 (7) - Similar point as above^ - Same with that one.
  • 00:21:090 (4) - More horizontality would be nice here to emphasize both tick sounds, something similar to 00:02:977 (2) -. Also think about having a HDash here as well - Changed to two circles.
  • 00:24:203 (5,6) - Really underwhelming spacing here, have it at at least 2.70x DS imo - Changed.
  • 00:25:618 (2,3) - Could have went for something more intense and more consistent with 00:07:788 (3,4). Also take into account my suggestion about adding a HDash here as well - This part is already consistent, so seems weird to change it.
Spooky 1/8 snaps


Image Haunted Hallowrain
  • 00:01:279 (4) Same thing about NC as mentioned in other diffs applies here and all similar instances - I feel this NC pattern is fine for a higher difficulty as more fruit are allowed on the plate.
  • 00:01:137 (4,5) - I'd make this spacing less ambiguous and offer a more generous dash towards the HDash - I like the antiflow feel here, and the dash to it fits nicely for the bass note.
  • 00:03:543 (5) - NC here to avoid possible object clutter - Isn't really too much, fits under guideline.
  • 00:05:665 (4,5) - Again somewhat ambiguous spacing here - The reason for it being kinda small is to allow more for the antiflow out of it, I think making it really high would confuse a player.
  • 00:07:505 - this has the same sound as 5 yet its expressed as a 1/2 circle not a 1/4 slider. You could have this be a 1/4 slider as well. Would encourage more movement - 5 is a 1/4 slider for the clap sounds.
  • 00:11:184 (7,1) - Would have expected something more intense here, as it is the downbeat - The note here isn't really that intense, I think a dash into the antiflow gives the downbeat enough emphasis.
  • 00:16:562 (8) - NC here to avoid object clutter for spooky 1/8 snap - I think the current adjustment of the NC pattern is enough to avoid clutter here.
  • 00:16:986 (13,1) - Maybe bump this up to 3.00x DS instead. Extra spacing could accentuate the snappier sound here - Increased a tiny bit.
  • 00:29:510 (1) - This isnt snapped correctly, the sound you want to follow here is really weird as it is, either simplify the rhythm or look for the correct snap - 1/12 sounds better.
  • 00:27:882 (2,3,4,5,6) - Since pitch is getting higher and higher here, it would make more sense for the spacing to gradually increase in this pattern, rather than using a fixed DS jump - Keeping in mind the HDash to 4, the distance to 5 feels bigger than the distance to 3 due to the velocity change requied.


And thats it! Good luck with the set! Have a spooky Halloween!


Thanks for the mod!
Last edited by MBomb on , edited 1 time in total.
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Was waiting for the rest of Nokashi's mod reply, but I don't want you to think I'm being late on purpose so I'll post now.

Add ascendance to tags ;)

Everyone steals my mod format these days, it's hard to be unique :<


Image General


  • Difficulty Spread : Okay!
  • Background Size : A 1920x1080 version is preferable, but not unrankable. It's fine if you keep it the way it is.
  • Unsnapped objects : Okay!
  • Audio bitrate over 192 kbps : Okay!
  • Metadata Issues : Okay!
  • Timeline Issues : Okay!
  • Combo Colors : Also optional to change, I think making the orange a bit darker would be nice. It's a bit bright compared to the other 3 darker colors.
  • Unused Hitsounds : Okay!
  • Hitsounds Issues : Okay!
  • Unused Files / Other : Why is the background not anime?



Image Cursed Collab Cup


General



  • Some sort of indication of who mapped what in the description would be beneficial, since it's not separated by bookmark as well
  • 00:01:562 (2,3,1) - Not exactly the biggest fan of this pattern. Both 00:01:562 (2,3) - and 00:01:845 (3,1) - are pretty strong movements, both with antiflow. My personal suggestion would be to make 00:02:411 (1) - more vertical, like this or something. You'd obviously need to change some patterns after that. If you desire to keep the antiflow, some reduction would definitely be nice.
  • 00:23:920 (1,2,3) - These all felt a bit too far for me, considering that's the distance being used for emphasized notes, and they all aren't emphasized the same way. Reducing the distance between the circles at the very least would be nice!
  • nice diff



Image Spooky Salad


General






Image Pumpkin Platter


General



  • I think the spread between this and the salad is far too big. The salad was very simple and not too dense compared to patterns introduced here like 00:15:996 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - or more complex patterns like 00:00:430 (2,3,4) - . I'd suggest you rethink some things about this diff to make the spread properly bridge to the rain, but for now I'll just mod it as it is. Again, I'd highly suggest changing this diff.
  • 00:00:430 (2) - To start, I think removing the 1/4 on these would be nice. Keeping the 1/4 dashes for the top diff would be a good way to appropriately bridge the spread.
  • You could also try chopping down streams like 00:03:543 (1,2,3,4,5,6,7) - , by removing 00:03:896 (6,7) - and giving more time to react to the high density here. If you want to do a little extra, deleting 00:03:755 (4) - as well would be super helpful. It keeps your 1/8 theme while making it far more manageable.
  • Try deleting 00:16:208 (4,6) - and 00:16:774 (4) - as well for the same purposes. It might sound weird to cut the stream, but it increases playability a lot in my opinion.
  • This above stuff repeats in the second part. Nice diff otherwise



Image Haunted Hallowrain


General



  • 00:08:354 (7,8,9) - Either more curve or a repeat slider shape on this would be nice. Feels a bit too shallow as it stands right now.
  • 00:10:194 (3) - This is also pretty shallow, try x:336? and maybe 00:12:458 (3) - to x:352 as well. They just fall a bit short for me and they're kinda easy to overshoot coming out of the curve
  • 00:14:863 (3) - Also feels a bit shallow, try either making it fully horizontal or turning it into 3 circles for a bigger effect on those strong notes.
  • 00:15:430 (4) - x:216 here feels a lot better to me. The distance to this note is a bit too short, so increasing it like this not only keeps the dash to 00:15:713 (5) - , but also prevents silly overshooting.
  • 00:26:467 (6,7,8) - Same comment as with 00:08:354 (7,8,9) -, just needs to be pronounced more please :D
  • 00:29:533 (1) - This feels like 1/12 to me at 25% (even heard it without 25%). It's hard because of the piano, but you can clearly hear it start at 00:29:533 - .
  • 00:30:147 (3,4) - Suuuper short distance. I know it might be hard to increase it because of 00:30:430 (4,5) - , but if you can find a way, please do it. I overshot it T_T


Gl!
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Ascendance wrote:
Was waiting for the rest of Nokashi's mod reply, but I don't want you to think I'm being late on purpose so I'll post now.

Add ascendance to tags ;)

Everyone steals my mod format these days, it's hard to be unique :<


Image General


  • Difficulty Spread : Okay!
  • Background Size : A 1920x1080 version is preferable, but not unrankable. It's fine if you keep it the way it is.
  • Unsnapped objects : Okay!
  • Audio bitrate over 192 kbps : Okay!
  • Metadata Issues : Okay!
  • Timeline Issues : Okay!
  • Combo Colors : Also optional to change, I think making the orange a bit darker would be nice. It's a bit bright compared to the other 3 darker colors. - Hmm, I kinda see what you mean but I think it matches the brightness of the left 2 pumpkins compared to the background.
  • Unused Hitsounds : Okay!
  • Hitsounds Issues : Okay!
  • Unused Files / Other : Why is the background not anime?



Image Cursed Collab Cup


General



  • Some sort of indication of who mapped what in the description would be beneficial, since it's not separated by bookmark as well - Not that simple unfortunately. She originally mapped the difficulty, and then with her permission I made changes, however some of these changes were quite substansial considering the length of the song, so it was more of a collab effort.
  • 00:01:562 (2,3,1) - Not exactly the biggest fan of this pattern. Both 00:01:562 (2,3) - and 00:01:845 (3,1) - are pretty strong movements, both with antiflow. My personal suggestion would be to make 00:02:411 (1) - more vertical, like this or something. You'd obviously need to change some patterns after that. If you desire to keep the antiflow, some reduction would definitely be nice. - Considering the shortness of the distancing currently and the low bpm, I feel like this is fine.
  • 00:23:920 (1,2,3) - These all felt a bit too far for me, considering that's the distance being used for emphasized notes, and they all aren't emphasized the same way. Reducing the distance between the circles at the very least would be nice! - Done.
  • nice diff



Image Spooky Salad


General



  • 00:01:845 (3,4,5) - Even though 00:01:562 (2,3) - is the same distance as 00:00:430 (2,3) - , 00:01:562 (2,3) - has more of an antiflow aspect to it that I think would benefit from a slight reduction here. It just feels a tad bit too much as it stands to be a walk. - Decreased distances a little.
  • 00:11:184 (4,1,2,3,4,5,6,1) - This feels maybe a bit too dense for a salad. Maybe removing the 1/4 part of 00:11:184 (4) - and deleting 00:11:891 (4) - would help the density be a bit more manageable? - Hmm I feel it's fine since the cup and platter are also a bit more dense than average and the bpm is low, so this works nicely for spread.



Image Pumpkin Platter


General



  • I think the spread between this and the salad is far too big. The salad was very simple and not too dense compared to patterns introduced here like 00:15:996 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - or more complex patterns like 00:00:430 (2,3,4) - . I'd suggest you rethink some things about this diff to make the spread properly bridge to the rain, but for now I'll just mod it as it is. Again, I'd highly suggest changing this diff. - First pattern there seemed fine, but decreased distancing on the second slightly.
  • 00:00:430 (2) - To start, I think removing the 1/4 on these would be nice. Keeping the 1/4 dashes for the top diff would be a good way to appropriately bridge the spread. - Limiting 1/4 dashes to the top difficulty ruins any kind of progression in my opinion, since it's a low bpm song and the salad used plenty of 1/2 dashes.
  • You could also try chopping down streams like 00:03:543 (1,2,3,4,5,6,7) - , by removing 00:03:896 (6,7) - and giving more time to react to the high density here. If you want to do a little extra, deleting 00:03:755 (4) - as well would be super helpful. It keeps your 1/8 theme while making it far more manageable. - I don't really feel that deleting movement in these streams is necessary, as it's very simple movement that's used during them.
  • Try deleting 00:16:208 (4,6) - and 00:16:774 (4) - as well for the same purposes. It might sound weird to cut the stream, but it increases playability a lot in my opinion. - Same here, I feel the patterns used are simple enough that it's not necessary.
  • This above stuff repeats in the second part. Nice diff otherwise



Image Haunted Hallowrain


General



  • 00:08:354 (7,8,9) - Either more curve or a repeat slider shape on this would be nice. Feels a bit too shallow as it stands right now. -Increased curve slightly
  • 00:10:194 (3) - This is also pretty shallow, try x:336? and maybe 00:12:458 (3) - to x:352 as well. They just fall a bit short for me and they're kinda easy to overshoot coming out of the curve - I feel this is fine, the fruit right now are at where I hit with the catcher when walking these naturally so it's what's most comfortable to me.
  • 00:14:863 (3) - Also feels a bit shallow, try either making it fully horizontal or turning it into 3 circles for a bigger effect on those strong notes. - Made it horizontal.
  • 00:15:430 (4) - x:216 here feels a lot better to me. The distance to this note is a bit too short, so increasing it like this not only keeps the dash to 00:15:713 (5) - , but also prevents silly overshooting. - Increased a tiny bit but not that much.
  • 00:26:467 (6,7,8) - Same comment as with 00:08:354 (7,8,9) -, just needs to be pronounced more please :D - Done.
  • 00:29:533 (1) - This feels like 1/12 to me at 25% (even heard it without 25%). It's hard because of the piano, but you can clearly hear it start at 00:29:533 - . - Yeah I agree. Fixed with Nokashi's mod.
  • 00:30:147 (3,4) - Suuuper short distance. I know it might be hard to increase it because of 00:30:430 (4,5) - , but if you can find a way, please do it. I overshot it T_T - Increased a tiny bit.


Gl!


Thanks for the mod!
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Haunted Hallowrain


Other than that is fine actually, but the rhythm density in Cup worries me, the diff uses 1/2 like almost constantly, should be nerfed to some extent tho even at this BPM
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Electoz wrote:

Haunted Hallowrain

  • 00:09:203 (1,2) - Make this a stronger dash like 00:11:467 (1,2) - ? - Pitch is increasing so I decided the intensity of the patterns should increase too.
  • 00:13:165 (6,7) - The large spacing here makes the hyper at 00:13:448 (7,1) - a lot less highlighted + feels somewhat awkward for continuing movements with a huge spacing whiles melody has paused for a bit after 00:13:165 - . - I think the HDashes fit intensity, however I made them the same distance as to try and avoid 1 feeling underemphasised.

Other than that is fine actually, but the rhythm density in Cup worries me, the diff uses 1/2 like almost constantly, should be nerfed to some extent tho even at this BPM - Removed a few 1/2 notes but not many, I think the spread makes it fine as all difficulties are quite dense compared to usual, but I tried to tone down 1/2 usage a slight bit.


Thanks for the mod!
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