This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Spinner Sage
168 posts
Online
This beatmap was submitted using in-game submission on Wednesday, April 12, 2017 at 10:10:24 PM

Artist: fourfolium
Title: Now Loading!!!!
Source: NEW GAME!
Tags: -BlueFire- dudehacker フォーフォリウム ニューゲーム ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
BPM: 193
Filesize: 21594kb
Play Time: 01:27
Difficulties Available:

Download: fourfolium - Now Loading!!!!
Download: fourfolium - Now Loading!!!! (no video)
Information: Scores/Beatmap Listing
---------------
Image

NEW GAME! ED (TV Size) - fourfolium - Now Loading!!!!


Background picture, video, and metadata borrowed from Doormat's mapset. Thanks man! :D

Also, hitsounds are from dudehacker. Really big help! I appreciate it! :D

Image: Protastic101
Image: Rivals_7
Image: Protastic101
Image: Rivals_7
Image: Feerum
Image: Protastic101
Image: Rivals_7



Easy - contains simple 1/1 notes and some LNs. Pretty much a stepping stone to start in playing 7K.

Normal - includes continuous 1/1 and 1/2 notes with alternating 1/1 and 1/2 chords and LNs. Also contains patterns to get used to playing the key mode.

Hard - comprised of 1/4 chordstreams, advanced chords, chord LNs, LNs with notestreams.

Blue's Insane - constitutes LNs with advanced chords and followed-up with 1/2 minijacks, some 1/2 chordjacks and advanced LN layering. Patterns that will make you step up your game. Also big thanks to -BlueFire- for making this wonderful GD :D

Game Start - encompasses all of the things mentioned beforehand along with 1/4 mini-LNs and continuous 1/2 jacks, 1/2 advanced chordstreams and some LN shields. Let the real game start!!!!

Big thanks for these helpful people:


Changelog
October 13, 2016 - Uploaded beatmap and applied 1st mod to 7K Easy
October 14, 2016 - Applied 2nd, 3rd, and 4th mod to alll diffs and changed HP and OD values
October 17, 2016 - Applied 5th mod to Game Start
October 18, 2016 - Applied 6th mod to Easy and Normal and updated diff names
October 19, 2016 - Applied 7th, 8th, and 9th mod to all diffs
October 20, 2016 - Applied 10th mod to Game Start and Blue's Insane
October 22, 2016 - Revised Hitsounds, and applied 11th and 12th mod to Game Start
October 24, 2016 - Self-modded Normal diff and applied 13th mod to Game Start with revised hitsounds
October 27, 2016 - Applied 14th and 15th mod to all diffs
November 3, 2016 - Applied 16th mod to Blue's Insane
November 19, 2016 - Applied 17th mod to Easy and Normal diffs and made hitsounds more consistent to all diffs
November 20, 2016 - Fixed bugs with erratic time drain across all diffs
November 21, 2016 - Applied 18th mod to Game Start diff
November 24, 2016 - Applied 19th mod to Blue's Insane
December 17, 2016 - Applied some self-mods to Normal and Hard diff (wew almost 1 month)
January 1, 2017 - Applied some self-mods to Easy, Normal, Hard, and Game Start diff and lowered the hitsound volumes
February 16, 2017 - Applied new BG and some self-mods
March 14, 2017 - Applied some self-mods to Game Start diff
March 17, 2017 - Applied 20th mod to all diffs!
March 18, 2017 - Applied some self-mods to hitsounds (grr)
March 19, 2017 - Bubbled by Protastic101 (Yaaaaaaaaaaaaaaaaay \o/)
April 1, 2017 - Applied mod from Rivals_7 (yay)
April 6, 2017 - Applied mod from Protastic101
April 8, 2017 - Qualified by Rivals_7 (aaaaaaaaaaaaaa)
April 12, 2017 - Disqualified by Feerum (man I missed that one note fml)
April 14, 2017 - Re-bubbled by Protastic101
April 15, 2017 - Re-qualified by Rivals_7
Last edited by JztCallMeRon on , edited 86 times in total.
User avatar
Star Shooter
258 posts
Offline
Earned 1 kudosu.
I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD
Image

https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN.

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble.

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:
Image

00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound.

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only.
Image

00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.
Image

00:17:469 - add a note at column 7 here. the sound is really strong

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai.


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped.

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) -

00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.
Image

00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.
Image

00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )
Image

00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.
Image

The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.
Image

01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.
Image

01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -
Image

Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip


will finish modding rest tomorrow.
User avatar
Rhythm Incarnate
1,092 posts
Offline
Earned 1 kudosu.
mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd
User avatar
Spinner Sage
168 posts
Online
dudehacker wrote:
I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD
Image

https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN. - applied

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble. - applied

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:
Image - applied

00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound. - applied

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only. - applied
Image

00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.
Image
- applied

00:17:469 - add a note at column 7 here. the sound is really strong- applied

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai. - applied


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped. - applied

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) - - applied


00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.
Image
- applied

00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^
- applied

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^
- applied

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.
- applied

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.
Image - applied

00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )
Image
- applied

00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.
Image
- applied

The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.
Image
- applied

01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.
Image
- applied

01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961
- applied

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -
Image
- applied

Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip


will finish modding rest tomorrow.


Thanks for modding! Updated! Yeah realized that easy is too hard XD

Lenfried- wrote:
mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd


woa huhu thanks and sorry d00d :( :( :( :( :(
User avatar
Cymbal Sounder
33 posts
Offline
Earned 1 kudosu.
hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here?

00:34:101 - add single note here

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :?

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier

01:18:401 - maybe shouldnt be triple?

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples

01:21:976 - ^


Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat

00:42:805 - maybe triple here?


7k Hard~
00:38:919 - maybe should be double instead of triple?

00:46:380 - ^


Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D
User avatar
Star Shooter
258 posts
Offline
No kudosu yet.
No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance
00:02:702 (2702|4) - remove

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair
Image

00:22:909 to 00:31:303
delete all notes on red line

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.


Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you


You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it.
Image
User avatar
Beat Clicker
66 posts
Offline
Earned 1 kudosu.
Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead.

7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending.

Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.

Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore.


Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!
User avatar
Rhythm Incarnate
1,092 posts
Offline
No kudosu yet.
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272
00:05:344 (5344|5,5500|2) - swap this
00:03:013 - btw if you did the 1/4 might as well add a note here
00:09:230 (9230|4) - keep the space flow! move to 4
00:23:531 - should be triple
00:27:417 - oh no! vocal mapping!
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291
00:40:629 - kewl
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note)
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better
00:55:085 - lolz the x0.5 SV should be here. Much more readable
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where
01:08:298 (68298|2) - to 7 for balanced trilling
01:09:541 (69541|6,69696|6) - to 1 balance too
01:14:671 - yuk http://osu.ppy.sh/ss/6317347
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section


other stuff soon
User avatar
Spinner Sage
168 posts
Online
chistoefur wrote:
hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here? - oh yeah i forgot that one lmao. applied
00:34:101 - add single note here -applied

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :? its a 1/2 note :)

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier -didn't apply because of the 6-note restriction but changed the loud snare sound into a double :)

01:18:401 - maybe shouldnt be triple? - yep removed [3]. applied

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples - yes. intentionally a double since drum snare occurs on 01:21:044 and 01:21:665

01:21:976 - ^ - same reason as above


Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat -

00:42:805 - maybe triple here?


7k Hard~
00:38:919 - maybe should be double instead of triple? - yeah removed [3], also removed same note on 00:39:230. applied

00:46:380 - ^ - yeap removed [2]. applied


Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D


Thanks a lot for that mod man!! Big help :)


dudehacker wrote:
No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance - applied.
00:02:702 (2702|4) - remove - applied.

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2 - applied.

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here. - applied.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair
Image

00:22:909 to 00:31:303
delete all notes on red line - applied.

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please - applied.

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.


Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you


You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it. will do :D
Image


Thanks again for the mods dudehacker! Will wait for your drum hitsounds because I don't know how to D:

kaythen wrote:
Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead. -applied. but at 01:12:650 and ahead there's already a note for the hat sound :)

7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending. - applied

Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.

Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore. ignored this because i assumed that players would feel very exhausted from the previous barrage of chords, unless you're an ET :D


Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!


There's no need to apologize man :) anyways, thanks for the mod! pretty much helped me notice some parts that i've missed.

Lenfried- wrote:
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272 - lmao didn't hear those while I was mapping. applied.
00:05:344 (5344|5,5500|2) - swap this - applied.
00:03:013 - btw if you did the 1/4 might as well add a note here 01:12:650 and ahead
00:09:230 (9230|4) - keep the space flow! - applied.
00:23:531 - should be triple - applied.
00:27:417 - oh no! vocal mapping! oh no! yeah im a fan of vocal mapping xd
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284 - woa thank master smooth mappur uwu. applied.
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291 - applied.
00:40:629 - kewl thank xd
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note) - applied.
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls - applied.
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here - applied.
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg sw4gsw4gsw4g
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better - applied.
00:55:085 - lolz the x0.5 SV should be here. Much more readable - applied.
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool - applied. rearranged patterns to remove [6][7] trills
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where - applied.
01:08:298 (68298|2) - to 7 for balanced trilling - applied.
01:09:541 (69541|6,69696|6) - to 1 balance too - applied.
01:14:671 - yuk http://osu.ppy.sh/ss/6317347 re-arranged patterns http://puu.sh/rIvBp/8d8e60f737.jpg
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section applied


other stuff soon


Woah thanks again mastah Lenfried- heart heart xd

Will be waiting for bluefire to update his diff :)
User avatar
Rhythm Incarnate
1,092 posts
Offline
No kudosu yet.
u kept the yuck section yucky : ( (
User avatar
Star Shooter
218 posts
Offline
No kudosu yet.
I applied most of the suggestions ayy :) (no lenfried mod though :x)

http://puu.sh/rIyjE/8aa4067ebf.osu
User avatar
Spinner Sage
168 posts
Online
Lenfried- wrote:
u kept the yuck section yucky : ( (


Woah my bad. Updated. Will update blue's gd after a while
User avatar
Star Shooter
258 posts
Offline
No kudosu yet.
Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
User avatar
Spinner Sage
168 posts
Online
dudehacker wrote:
Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330


Woah dem hitsounds tho <3. Updated. Big thanks dudehacker!!
User avatar
Rhythm Incarnate
1,817 posts
Offline
Earned 1 kudosu.

Game Start
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4
00:05:422 - You should change this to normal note just like what I mentioned above
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound
00:12:028 - Add a normal note here for the drum
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN
00:15:448 - Same as above, I think the LNs are unnecessary
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 -
00:41:562 - This is different from 00:41:717 - and definitely don't require triples
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here


Good Luck
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 96 posts jump | 1, 2, 3, 4, 5 ... 7  next

Users browsing this forum: None


Jump to: