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This beatmap was submitted using in-game submission on 2017年5月14日 at 3:17:41

Artist: Nagito Komaeda(cv.Megumi Ogata)
Title: Zettai Kibou Birthday
Source: ダンガンロンパ3-The End of 希望ヶ峰学園- 絶望編
Tags: danganronpa dangan ronpa hope's peak academy side despair tv size ed ending
BPM: 180
Filesize: 3211kb
Play Time: 01:29
Difficulties Available:
  • Another (3.78 stars, 294 notes)
  • Easy (1.67 stars, 117 notes)
  • Hard (3.05 stars, 249 notes)
  • Hope (4.25 stars, 330 notes)
  • Normal (2.1 stars, 186 notes)

Download: Nagito Komaeda(cv.Megumi Ogata) - Zettai Kibou Birthday
Information: Scores/Beatmap Listing
---------------
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ダンガンロンパ3-The End of 希望ヶ峰学園-

未来
OP (TV size) | ED (TV Size)

絶望
OP (TV size) | ED (TV Size)
_
「 君は希望という名の絶望に微笑む 」

Lyrics | Official Website

Image

Image Easy by me
Image Normal by me
Image Hard by me
Image Another by me
Image Hope by me

Image


ImageImageImage
Last edited by Chaoslitz on , edited 12 times in total.
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more like Chaosronpa.

Good luck with your current two DR sets!
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Stefan wrote:
more like Chaosronpa.

Good luck with your current two DR sets!


Thanks xd
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a

General
  • Found unused .wav files:
    - soft-sliderslide2.wav

Hope

Hard

Normal

Easy
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Lavender wrote:
a

General
  • Found unused .wav files:
    - soft-sliderslide2.wav

Hope

Hard

Normal

Easy


others are fixed, thanks!
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general
00:08:788 (3,4,5,1,2,3,4) - this section feels a bit lacking hitsound wise. mainly things like 00:09:788 (1) - could need more impact somehow
00:37:454 (1,2,3,4) - 00:39:788 (1,2,3,4) - wouldbe nice with drum hitsounds or something (kicks, ...)
00:55:788 (1,2,3,4,1,2,3,4) - ^ // 00:57:454 (5,6,7,8,1) - // 01:13:121 (4,5,6,7,8) - etc.

hope
00:14:288 (2,3) - rhythm feels a bit unnatural cause 2 emphasizes vocal but 3 focuses drums. would be nice to go for one of them only
00:16:121 (6) - should end on 1/6 I think http://lasse.s-ul.eu/mLnzWOSq.jpg current is weird to play cause hitsound is much later // 00:18:788 (6) -
00:16:954 (2,3) - similar to first point
00:53:788 (1) - could really be more spaced as it lacks emphasis for such a strong beat
chorus seemed a bit too undermapped, the song has quite some 1/4 stuff like 01:03:371 - but it's all 1/2 and 1/1 :c

another
think this could be lower ar, like ~8.5? the cs5 already reduces lots of clutter
rhythm stuff from top diff applies here too
00:20:454 - skipping piano here seemed pretty unfitting, top diff rhythm was nicer

hard
ar8 seems too hard for such a "simple" hard at 180bpm, think 7.5 would be nice
probably piano thing here too

normal
00:28:788 (4,5,6,1,2,3) - seems too dense for this part. how about http://lasse.s-ul.eu/ENgMs8kl.jpg ? // 00:45:121 (6,7) - maybe too
00:33:954 (5,6,7,8,1) - similar here http://lasse.s-ul.eu/uN6IDCYs.jpg is just a bit much I think

easy
00:50:788 (3,1,2) - bit edgy readability(visual spacing, movement) for such a low diff. consider sth like http://lasse.s-ul.eu/VndUmadc.jpg
01:20:121 (4,1) - spacing seems unintentional and 1.14 <=> 1.0 is quite noticeable

set seems fine, just hitsounds felt a bit "empty" sometimes

feel free to poke me after you got the other mods
or get it bubbled and I'll qualify
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General:
01:27:121 (1) - I would add a gradual volume decrease with the music fade. -10% every 1/1 works http://puu.sh/vN9lg/b0555d75e6.jpg

Here's the code if you decide to add (don't forget to change 01:29:788 - to 5%):
Green Points
Code:
87454,-125,4,2,1,70,0,0
87788,-125,4,2,1,60,0,0
88121,-125,4,2,1,50,0,0
88454,-125,4,2,1,40,0,0
88788,-125,4,2,1,30,0,0
89121,-125,4,2,1,20,0,0
89454,-125,4,2,1,10,0,0


Easy:
00:19:454 (2,3) - I have a concern for this. Beginners might not be able to distinguish the length of the reverse sliders (1/1 vs long) when they are played consecutively. I don't know how it could be remapped though ~~ maybe get some testplays


Hard:
00:22:454 (3,1) - stack error (might need to re-adjust 00:22:788 (4,1) - tail blankets)
00:29:121 (4,1) - same^
01:11:121 (1,2) - Blanket could be better if that's what you wanted, just move 01:11:621 (2) - up a little


Another:
00:24:788 (2,1) - can be better http://puu.sh/vNb4w/f5acf13f5a.jpg
01:07:454 (2) - I feel like this long slider breaks the intensity of the music, maybe try a rhythm like this http://puu.sh/vNbwR/1c1a23de29.jpg


Hope
00:27:621 (2) - why not use the same shape as 00:27:954 (3) - ? I think it fits better for the flow


picky mod :o , your rhythm choices and everything else are very good so most of this is to just polish for rank \o/
have a Image
Last edited by Ora on , edited 1 time in total.
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Hi, from M4M queue. Remember my map's here: https://osu.ppy.sh/s/587869

Easy
00:04:454 (1) - Remove NC, I don't see a reason to keep it
01:09:788 (1) - imo you can remove this circle

Normal
00:13:121 (1) - No need for this NC

Hard
AR 8 is a bit tense, why not use 7.5 as AR or 7?
00:03:121 (1,2) - This rhythm inconsistence with 00:08:454 (1,2,3,4,5) - can be confusing

Another
Looks fine

Hope
00:27:621 (2) - shape is not the same as first slider o.o
00:54:621 (4) - CTRL+G maybe? It can give emphasis to the vocals
01:04:121 (5) - move to x:421 y:173 maybe so it can center to slider 01:04:454 (1) -

Sorry for the short mod. I think this map it's already fine to get ranked uwu good luck
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as requested


hope

00:08:454 (1,2,3) - seems like ctrl g on this works better since 00:08:454 - being a 1/2 slider can follow the guitar thingy nicely

00:15:621 (4,5) - ctrl g here follows the vocal a bit better

00:16:454 (1) - this rhythm https://puu.sh/vOhD1/af47958d65.jpg follows the vocal a lot better too
00:22:288 (2,3,4) - same with ctrl g for vocal

00:49:788 (1) - this felt super misleading cuz its same length as a 1/1 slider...

01:00:954 (2,3) - isn't the spacing on this a bit small compared to jumps like 00:59:621 (2,3) -

01:26:454 (1,2,3,4) - shouldnt you use a square here... cuz you used square jumps everywhere else so using a not-square at the end completely breaks that theme

might just be the 2017 in me speaking but having so much ds in the kiai feels kinda lame...

another
shouldnt this be called insane.. why use a rhythm game term for anime song

00:08:454 (1,2,3) - seems like ctrl g on this works better since 00:08:454 - being a 1/2 slider can follow the guitar thingy nicely

01:05:121 - having this not be clickable seems really bad to me, this is a strong extended vocal, should be clickable imo.

hard
00:27:038 (6,1) - should distinguish this somehow from all the 1/2 stacks, maybe space the triple instead of stack it?

00:32:121 (4) - should be both clickable since 2 vocal syllables.

01:26:621 (4) - also should be 2 circles here due to two melody notes


normal
00:26:788 (6) - imo just a 1/2 slider here is better since you're following the vocals, and putting a click on drum doesn't fit with that layer

00:33:121 (3,4,5,6,7,8) - this section overall is quite high density, you may want to reduce it a bit. it seems like you switched layers a lot here to fill in all 1/2 ticks but imo that isn't necessary on this difficulty level.


easy
00:41:454 (2,3) - these dont follow anything, might be better to shorten 00:40:454 (1) - and put them on the red ticks

01:02:954 - feels like start of a new phrase in the vocals should be clickable

01:09:788 (1) - only 1/2 snap in the entire diff >.> you didn't do it like that last time, maybe keep it similar?


poke me when you respond
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Lasse wrote:
general
00:08:788 (3,4,5,1,2,3,4) - this section feels a bit lacking hitsound wise. mainly things like 00:09:788 (1) - could need more impact somehow
00:37:454 (1,2,3,4) - 00:39:788 (1,2,3,4) - wouldbe nice with drum hitsounds or something (kicks, ...)
00:55:788 (1,2,3,4,1,2,3,4) - ^ // 00:57:454 (5,6,7,8,1) - // 01:13:121 (4,5,6,7,8) - etc. gonna rework hitsound a bit to see how it goes

edit: added addition drum whistles to those strong guitar sounds, i don't think drum hitsounds would fit the streams so i added more addition normal claps


hope
00:14:288 (2,3) - rhythm feels a bit unnatural cause 2 emphasizes vocal but 3 focuses drums. would be nice to go for one of them only fixed
00:16:121 (6) - should end on 1/6 I think http://lasse.s-ul.eu/mLnzWOSq.jpg current is weird to play cause hitsound is much later // 00:18:788 (6) - oh ye fixed
00:16:954 (2,3) - similar to first point fixed
00:53:788 (1) - could really be more spaced as it lacks emphasis for such a strong beat want to keep the circular flow :v
chorus seemed a bit too undermapped, the song has quite some 1/4 stuff like 01:03:371 - but it's all 1/2 and 1/1 :c because i think the chrous doesn't really fit with 1/4s and those sounds are not really significant, i tried to add some notes

another
think this could be lower ar, like ~8.5? the cs5 already reduces lots of clutter ye okay
rhythm stuff from top diff applies here too
00:20:454 - skipping piano here seemed pretty unfitting, top diff rhythm was nicer was trying to focus more on vocal and want to make variation between the two diffs

hard
ar8 seems too hard for such a "simple" hard at 180bpm, think 7.5 would be nice ok
probably piano thing here too same as another

normal
00:28:788 (4,5,6,1,2,3) - seems too dense for this part. how about http://lasse.s-ul.eu/ENgMs8kl.jpg ? changed 4 to a note // 00:45:121 (6,7) - maybe too ok
00:33:954 (5,6,7,8,1) - similar here http://lasse.s-ul.eu/uN6IDCYs.jpg is just a bit much I think ok

easy
00:50:788 (3,1,2) - bit edgy readability(visual spacing, movement) for such a low diff. consider sth like http://lasse.s-ul.eu/VndUmadc.jpg ok
01:20:121 (4,1) - spacing seems unintentional and 1.14 <=> 1.0 is quite noticeable ok

set seems fine, just hitsounds felt a bit "empty" sometimes

feel free to poke me after you got the other mods
or get it bubbled and I'll qualify


Ora wrote:
General:
01:27:121 (1) - I would add a gradual volume decrease with the music fade. -10% every 1/1 works ohttp://puu.sh/vN9lg/b0555d75e6.jpg ok

Here's the code if you decide to add (don't forget to change 01:29:788 - to 5%):
Green Points
Code:
87454,-125,4,2,1,70,0,0
87788,-125,4,2,1,60,0,0
88121,-125,4,2,1,50,0,0
88454,-125,4,2,1,40,0,0
88788,-125,4,2,1,30,0,0
89121,-125,4,2,1,20,0,0
89454,-125,4,2,1,10,0,0


Easy:
00:19:454 (2,3) - I have a concern for this. Beginners might not be able to distinguish the length of the reverse sliders (1/1 vs long) when they are played consecutively. I don't know how it could be remapped though ~~ maybe get some testplays I think beginners are able to distinguish before 3/2 reverse sliders are introduced before like 00:15:121 (3,1)


Hard:
00:22:454 (3,1) - stack error (might need to re-adjust 00:22:788 (4,1) - tail blankets) ok
00:29:121 (4,1) - same^ ok
01:11:121 (1,2) - Blanket could be better if that's what you wanted, just move 01:11:621 (2) - up a little ok


Another:
00:24:788 (2,1) - can be better http://puu.sh/vNb4w/f5acf13f5a.jpg ok
01:07:454 (2) - I feel like this long slider breaks the intensity of the music, maybe try a rhythm like this http://puu.sh/vNbwR/1c1a23de29.jpg uh i think 1/1 in more suitable to follow the vocal


Hope
00:27:621 (2) - why not use the same shape as 00:27:954 (3) - ? I think it fits better for the flow just like 00:25:288 (4) - i used the same slider shape for guitar sound xd


picky mod :o , your rhythm choices and everything else are very good so most of this is to just polish for rank \o/
have a Image

Underforest wrote:
Hi, from M4M queue. Remember my map's here: https://osu.ppy.sh/s/587869

Easy
00:04:454 (1) - Remove NC, I don't see a reason to keep it yea
01:09:788 (1) - imo you can remove this circle

Normal
00:13:121 (1) - No need for this NC I nced because of 1/3 snapping

Hard
AR 8 is a bit tense, why not use 7.5 as AR or 7? 7.5
00:03:121 (1,2) - This rhythm inconsistence with 00:08:454 (1,2,3,4,5) - can be confusing i think they are different in terms of their sounds :v

Another
Looks fine

Hope
00:27:621 (2) - shape is not the same as first slider o.o explained in previous mod
00:54:621 (4) - CTRL+G maybe? It can give emphasis to the vocals prefer the current flow
01:04:121 (5) - move to x:421 y:173 maybe so it can center to slider 01:04:454 (1) - ok

Sorry for the short mod. I think this map it's already fine to get ranked uwu good luck
Naotoshi wrote:
as requested


hope

00:08:454 (1,2,3) - seems like ctrl g on this works better since 00:08:454 - being a 1/2 slider can follow the guitar thingy nicely imo the sound on 00:08:788 - is more suitable to use a slider

00:15:621 (4,5) - ctrl g here follows the vocal a bit better doesn't really like the flow on 00:15:788 (5,6) when ctrl+g

00:16:454 (1) - this rhythm https://puu.sh/vOhD1/af47958d65.jpg follows the vocal a lot better too changed rhythm
00:22:288 (2,3,4) - same with ctrl g for vocal ok

00:49:788 (1) - this felt super misleading cuz its same length as a 1/1 slider... thats why i used a different shape :<

01:00:954 (2,3) - isn't the spacing on this a bit small compared to jumps like 00:59:621 (2,3) - yea sure

01:26:454 (1,2,3,4) - shouldnt you use a square here... cuz you used square jumps everywhere else so using a not-square at the end completely breaks that theme

might just be the 2017 in me speaking but having so much ds in the kiai feels kinda lame... but it is good :<

another
shouldnt this be called insane.. why use a rhythm game term for anime song i used another for diffs having cs5 like https://osu.ppy.sh/s/509808 https://osu.ppy.sh/s/506771, so i would prefer to keep it

00:08:454 (1,2,3) - seems like ctrl g on this works better since 00:08:454 - being a 1/2 slider can follow the guitar thingy nicely same as top diff

01:05:121 - having this not be clickable seems really bad to me, this is a strong extended vocal, should be clickable imo. i want to simply the rhythm so i tried to use a 1/1 slider which is different from top diff

hard
00:27:038 (6,1) - should distinguish this somehow from all the 1/2 stacks, maybe space the triple instead of stack it? I don't like to space triples :<

00:32:121 (4) - should be both clickable since 2 vocal syllables. seems fine for me like how i mapped 00:31:788 (3)

01:26:621 (4) - also should be 2 circles here due to two melody notes yea


normal
00:26:788 (6) - imo just a 1/2 slider here is better since you're following the vocals, and putting a click on drum doesn't fit with that layer
uhh becuase i want to keep the interval 1/1 between

00:33:121 (3,4,5,6,7,8) - this section overall is quite high density, you may want to reduce it a bit. it seems like you switched layers a lot here to fill in all 1/2 ticks but imo that isn't necessary on this difficulty level. yea reduced


easy
00:41:454 (2,3) - these dont follow anything, might be better to shorten 00:40:454 (1) - and put them on the red ticks changed

01:02:954 - feels like start of a new phrase in the vocals should be clickable want to build constant 1/1 interval :<

01:09:788 (1) - only 1/2 snap in the entire diff >.> you didn't do it like that last time, maybe keep it similar? removed the note and extended the slider to downbeat >.>


poke me when you respond



Thanks!

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OST from DR2 when
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Stjpa wrote:
OST from DR2 when

but there are like many :thinking:
This is a BSS beatmap submission. Click here to view full beatmap information.
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