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Tomofumi Tanizawa - Kimi ni Todoke

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Total Posts
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Topic Starter
Kaine
This beatmap was submitted using in-game submission on Friday, June 9, 2017 at 5:09:16 PM

Artist: Tomofumi Tanizawa
Title: Kimi ni Todoke
Source: 君に届け
Tags: from me to reaching you shoujo anime opening
BPM: 126
Filesize: 1384kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1.2 stars, 42 notes)
  2. Hard (2.74 stars, 131 notes)
  3. Normal (1.68 stars, 84 notes)
Download: Tomofumi Tanizawa - Kimi ni Todoke
Information: Scores/Beatmap Listing
---------------


Mods applied
Spork Lover, DakiniBrave, missa1912, Mark101, Hokichi, William K, Regraz, CucumberCuc, davidminh0111, zev, PolkaMocha, Rin Desu, My Angel Azusa, SST SnowTiger, Kocari, squirrelpascals, Sidetail, Nedsing, LeQuack, lit120
Spork Lover
Aight there we go! ^^

NM thingy from the #modreq chat :D

General


soft-slidertick.wav is currently unused. If you want to use it, just set your sampleset to "S:C1", and it will include it (Do that to all diffs! :D)

Easy



00:12:014 (1) - Compared to the next two sliders, this slider feels a little lonely aesthetically in my opinion. Shouldn't it have some sort of curve/sharp anchor etc as well? :)

00:19:633 (1) - rotate this -3 to -5 degrees to it looks like this

00:27:252 (1,1) - The break time between the spinner and the next note is too short for an easy difficulty. I'd advice to end the spinner a little earlier (00:28:204 - ).

00:29:156 - I would add a finish here to emphasize the start of the chorus better :D

00:31:061 (2,3) - These objects are too close to each other, make it 1,4x like the rest of the diff.

In the chorus, I'd advice to add a whistle to every new measure (big white tick) in the song.

00:40:585 (1) - Add a clap to the end of the spinner

00:48:204 (3,4) - there's a small awkward overlap here. It's really obvious to spot on slow songs like this one, so I'd recommend for you to fix it by just rotating the slider (4) (will also fix the unrankable DS issue below) xd

00:52:014 (5,6) - These objects are too far away from each other, make it 1,4x like the rest of the diff :D

00:55:347 - you could add a clap here if you want too, not really super necessary tho lol

00:53:918 (6,7) - the way they overlap is kinda weird, since like half of the note is covered xd

Normal

00:42:490 (3,4) - Add some claps, yo

00:48:204 (6) - not a single combo goes to 10, so I'm confused why it does it now - I'd advice NC'ing this note

00:55:942 (1) - You did a volume reduction on the spinner on the easy, but not the normal? :o

Hard

OD7 at 126 BPM sounds really excessive to me. OD 5 is a lot more suiting at this bpm (You CAN increase the AR to like 5.5 if you don't want all of the stats to be 5 lol :D

00:18:680 (1,2) - You could give these two sliders the same curve as 00:19:633 (3) - to make the same aesthetic like at 00:04:394 (1,2,3) -. It's probably really unpolished lol xD https://osu.ppy.sh/ss/6323860

00:23:442 - add a whistle :)

00:29:156 - swap the whistle with a finish

00:55:823 (9) - I'd NC this because it does a slowdown here ^^

Very cute mapset :D I wish you luck :)
Saileach
#Modreqs

Easy

  • - 00:17:728 (4) - the blanketing around the circle is off as shown, can be fixed by doing this
    - 00:23:442 (1) - Extend this slider to 00:25:347 as the sound continues till there
    - 00:27:252 (1,1) - the gap between the spinner and the slider is way too close, i believe the rule of thumb is to leave 1/1s till you cant see the slider while you are spinning, this gives new players enough time to react.
    - 00:48:204 (3,4) - This overlap onto the other slider is alittle bit awkward
    - spacing between these 3 notes are off, 00:52:014 (5,6,7) - , easy diffs, notes should (99%) of the time have the same distance snap
Normal

  • - Awkward overlap 00:18:680 (1,2) - , just visually unappealing, visuals for low diffs are everything
    - Extend 00:23:442 (4) - to 00:25:437 - as you can clearly hear the drums still take that half beat to finish their sound
    - 00:48:204 (6) - NC

hard

  • - Not a big fan of how linear 00:06:299 (1,2,3,4,5,6) - is but that is just my personal preference
    - those 1/4 gaps between the sliders at 00:15:585 (6) - would most likely stuff up new players, somethings you can do is, http://puu.sh/rINBr/97867858da.jpg or http://puu.sh/rINDA/bebb2368fc.jpg
    - Maybe try and smoothen out that S, that little hook seems a bit weird IMO tho if you like it, keep it 00:55:823 (9) -

Other than that, nice map, like the song, gl if going for ranked :)
Topic Starter
Kaine

Spork Lover wrote:

Aight there we go! ^^

NM thingy from the #modreq chat :D

General


soft-slidertick.wav is currently unused. If you want to use it, just set your sampleset to "S:C1", and it will include it (Do that to all diffs! :D)
Could have sworn I deleted this, fixed now.

Easy



00:12:014 (1) - Compared to the next two sliders, this slider feels a little lonely aesthetically in my opinion. Shouldn't it have some sort of curve/sharp anchor etc as well? :) Made it sexy

00:19:633 (1) - rotate this -3 to -5 degrees to it looks like this Done

00:27:252 (1,1) - The break time between the spinner and the next note is too short for an easy difficulty. I'd advice to end the spinner a little earlier (00:28:204 - ).Shortened the spinner, sorry i don't know much about ranking criteria for easies haha

00:29:156 - I would add a finish here to emphasize the start of the chorus better :D How did I miss that, fixed.

00:31:061 (2,3) - These objects are too close to each other, make it 1,4x like the rest of the diff. Done

In the chorus, I'd advice to add a whistle to every new measure (big white tick) in the song. Wo ur right, it does sound better. Fixed

00:40:585 (1) - Add a clap to the end of the spinner I didnt even know you could add hitsounds to spinners, changed

00:48:204 (3,4) - there's a small awkward overlap here. It's really obvious to spot on slow songs like this one, so I'd recommend for you to fix it by just rotating the slider (4) (will also fix the unrankable DS issue below) xd Fixed xd

00:52:014 (5,6) - These objects are too far away from each other, make it 1,4x like the rest of the diff :Dfixed

00:55:347 - you could add a clap here if you want too, not really super necessary tho lol Nah i want this part to be quiet

00:53:918 (6,7) - the way they overlap is kinda weird, since like half of the note is covered xd Just stacked it lul

Normal

00:42:490 (3,4) - Add some claps, yo

00:48:204 (6) - not a single combo goes to 10, so I'm confused why it does it now - I'd advice NC'ing this note

00:55:942 (1) - You did a volume reduction on the spinner on the easy, but not the normal? :o fixed all here :o

Hard

OD7 at 126 BPM sounds really excessive to me. OD 5 is a lot more suiting at this bpm (You CAN increase the AR to like 5.5 if you don't want all of the stats to be 5 lol :D decreased to OD 6 - I think I'll keep the AR as it is.

00:18:680 (1,2) - You could give these two sliders the same curve as 00:19:633 (3) - to make the same aesthetic like at 00:04:394 (1,2,3) -. It's probably really unpolished lol xD https://osu.ppy.sh/ss/6323860 I want to highlight the difference between the two types of sounds by changing how the sliders look. Not changed, but I'll keep that in mind for later..

00:23:442 - add a whistle :) Added

00:29:156 - swap the whistle with a finish Swapped

00:55:823 (9) - I'd NC this because it does a slowdown here ^^ Aha, you're right. Fixed

Very cute mapset :D I wish you luck :) Thank you! And thanks for the mod

DakiniBrave wrote:

#Modreqs

Easy

  • - 00:17:728 (4) - the blanketing around the circle is off as shown, can be fixed by doing this
    - 00:23:442 (1) - Extend this slider to 00:25:347 as the sound continues till there
    - 00:27:252 (1,1) - the gap between the spinner and the slider is way too close, i believe the rule of thumb is to leave 1/1s till you cant see the slider while you are spinning, this gives new players enough time to react.
    - 00:48:204 (3,4) - This overlap onto the other slider is alittle bit awkward
    - spacing between these 3 notes are off, 00:52:014 (5,6,7) - , easy diffs, notes should (99%) of the time have the same distance snap
    Fixed all here.
Normal

  • - Awkward overlap 00:18:680 (1,2) - , just visually unappealing, visuals for low diffs are everything
    - Extend 00:23:442 (4) - to 00:25:437 - as you can clearly hear the drums still take that half beat to finish their sound
    - 00:48:204 (6) - NC
    Fixed all here as well.

hard

  • - Not a big fan of how linear 00:06:299 (1,2,3,4,5,6) - is but that is just my personal preference I think this represents the song nicely and it plays cute too. Not changed
    - those 1/4 gaps between the sliders at 00:15:585 (6) - would most likely stuff up new players, somethings you can do is, http://puu.sh/rINBr/97867858da.jpg or http://puu.sh/rINDA/bebb2368fc.jpg Changed this to the first suggestion. Thanks!
    - Maybe try and smoothen out that S, that little hook seems a bit weird IMO tho if you like it, keep it 00:55:823 (9) - I think it's cute :(

Other than that, nice map, like the song, gl if going for ranked :) Thank you! and I think I will go for ranked, tho that's probably impossible haha.
missa1912
hi from #modreq :3

General

  1. Easy and Normal fit better as Beginner and Easy tbh (except for 00:14:871 (4,5) - on normal)

Easy

  1. 00:21:537 (2) - too close, check ds
  2. 00:23:442 (1) - spiner should end at 00:25:109 - imo
  3. 00:27:252 (1) - this spiner is too short, change it in to a slider, is way over kill compared to the rest of the diff tbh
  4. 00:40:585 (1) - end it at 00:42:966 - for better recovery time afterwards
  5. 00:55:823 (7) - this is hard to read on low diffs D: make (6) a reversal instead(? like: https://osu.ppy.sh/ss/6325685

Normal

  1. 00:21:537 (3) - stack head on 00:18:680 (1) - end?
  2. 00:27:252 (1) - theres no enough time to recovery after the spiner, what about something like this instead(?: https://osu.ppy.sh/ss/6325710
  3. 00:31:061 (3,4,1) - stack this properly like: https://osu.ppy%20.sh/ss/6325720

Hard

  1. 00:44:275 - add a note(?
  2. 00:55:109 (7,1) - stack slider end, like: https://osu.ppy.sh/ss/6325744
marcuddles
Hi noobeh <3

Modding only the hard, as said on telegram, the other diffs must be remapped.

[Hard]
00:04:752 (2) - There's a part of the vocal which can be mapped, but that's strictly personal - no need to do that.
00:05:823 - and 00:06:061 - There are parts of the instrumental, while mapping you don't have to follow the vocal only, the instrumental is the most important thing.
00:08:204 (7) - This is an hard, you can't follow the vocal so much, map all the instrumental that is present during this slider.
from 00:10:347 - to 00:10:823 - there are other sounds that must be followed.
00:13:442 - ^, even for the red tick (I'll not mention anymore all the points where the instrumental needs to be mapped.)
00:15:585 (6) - This slider ends on a strong beat, change this pattern with circle+slider.
00:16:061 (7) - ^, but only circle here.
00:16:537 (9) - As said before, do not follow the vocal, the instrumental must be mapped.
00:19:633 (3) - NC
00:22:252 (3) - As mentioned before, put circle+slider here. Use a 1/1 slider here because there's no important instrumental after.
00:25:109 (6) - NC.
00:28:204 (5) - After this circle there are more sounds to be mapped on the blue tick.
00:30:109 (3) - this slider overlaps with 00:28:680 (7) -, move the whole pattern (00:29:156 (1,2,3) -) a bit up.
Put Stack Leniency to 2 and then stack 00:34:394 (4) - properly with 00:33:442 (2) -.
00:36:299 (1) - Remove NC.
00:38:442 (5) - There's a sound in the white thick that must be shown, map circle+slider.
00:40:585 (1) - As mentioned before, don't map the vocal, follow the instrumental.
00:42:252 (3) - ^
00:44:871 (2) - this object touches with 00:43:918 (8) -, move it a bit to right.
00:47:490 (7) - Change with circle+ 1/2 slider.
00:50:585 (6) - The thing i've mentioned 20000 times of the instrumental.
Topic Starter
Kaine
missa1912

missa1912 wrote:

hi from #modreq :3

General

  1. Easy and Normal fit better as Beginner and Easy tbh (except for 00:14:871 (4,5) - on normal)

Easy

  1. 00:21:537 (2) - too close, check ds
  2. 00:23:442 (1) - spiner should end at 00:25:109 - imo It was like this originally, but I decided to change it to this for consistency + the sound does extend to the white tick.
  3. 00:27:252 (1) - this spiner is too short, change it in to a slider, is way over kill compared to the rest of the diff tbh
  4. 00:40:585 (1) - end it at 00:42:966 - for better recovery time afterwards
  5. 00:55:823 (7) - this is hard to read on low diffs D: make (6) a reversal instead(? like: https://osu.ppy.sh/ss/6325685

Normal

  1. 00:21:537 (3) - stack head on 00:18:680 (1) - end?
  2. 00:27:252 (1) - theres no enough time to recovery after the spiner, what about something like this instead(?: https://osu.ppy.sh/ss/6325710
  3. 00:31:061 (3,4,1) - stack this properly like: https://osu.ppy%20.sh/ss/6325720

Hard

  1. 00:44:275 - add a note(? Nah, that's too sudden and not really expected; I'd like to keep things simple here. Maybe if i buff the map I'll put it in :D
  2. 00:55:109 (7,1) - stack slider end, like: https://osu.ppy.sh/ss/6325744

Everything that hasn't been mentioned has been changed. Thanks for modding!

Marco

Mark101 wrote:

Hi noobeh <3

Modding only the hard, as said on telegram, the other diffs must be remapped.

[Hard]
00:04:752 (2) - There's a part of the vocal which can be mapped, but that's strictly personal - no need to do that.
00:05:823 - and 00:06:061 - There are parts of the instrumental, while mapping you don't have to follow the vocal only, the instrumental is the most important thing.
00:08:204 (7) - This is an hard, you can't follow the vocal so much, map all the instrumental that is present during this slider.
from 00:10:347 - to 00:10:823 - there are other sounds that must be followed.
00:13:442 - ^, even for the red tick (I'll not mention anymore all the points where the instrumental needs to be mapped.)
00:15:585 (6) - This slider ends on a strong beat, change this pattern with circle+slider.
00:16:061 (7) - ^, but only circle here.
00:16:537 (9) - As said before, do not follow the vocal, the instrumental must be mapped.
00:19:633 (3) - NC Done
00:22:252 (3) - As mentioned before, put circle+slider here. Use a 1/1 slider here because there's no important instrumental after.
00:25:109 (6) - NC.Done
00:28:204 (5) - After this circle there are more sounds to be mapped on the blue tick.
00:30:109 (3) - this slider overlaps with 00:28:680 (7) -, move the whole pattern (00:29:156 (1,2,3) -) a bit up. Fixed.
Put Stack Leniency to 2 and then stack 00:34:394 (4) - properly with 00:33:442 (2) -. I manually stacked both the circles instead, decreasing the leniency changed the things ive done around and it doesn't really look nice D: maybe i'll decrease it and manually snap everything later but i need time for that
00:36:299 (1) - Remove NC. Nah I think I'll keep this, useful for colorhax
00:38:442 (5) - There's a sound in the white thick that must be shown, map circle+slider. NC.Done
00:40:585 (1) - As mentioned before, don't map the vocal, follow the instrumental.
00:42:252 (3) - ^
00:44:871 (2) - this object touches with 00:43:918 (8) -, move it a bit to right. NC.Changed!
00:47:490 (7) - Change with circle+ 1/2 slider. NC.Done
00:50:585 (6) - The thing i've mentioned 20000 times of the instrumental.
On the vocals vs. instrument thing; I want to map it to the vocals, and the concept/theme of this map is built around the vocals. I also asked around and the majority of people agreed that the song was suitable to be mapped to the vocals, so I'll keep it like this :D

Thanks for modding!
Hokichi
#modreqs

Hi hi hi!

[Easy]
00:36:775 (5) - Please NC this

00:52:014 (5) - ^

00:55:942 (1) - Move this to 00:56:299 for beginner to catch up with it

[Normal]

00:34:871 (3,1) - Why these are overlapped? You can either stack 00:34:871 (3) - head onto 00:36:775 (1) - tail of don't overlap

00:36:775 (1,2) - You either blanket them or move 00:37:728 (2) - down a bit for better flow

[Hard]
CS is too small! Use at least CS 4!

00:08:204 (7) - You should map this part, instead of placing just 1 slider

00:15:347 (5,6) - Swap these, then NC the circle

00:32:252 (7) - There are 3 beats, not 2. So map all of them please

00:33:442 (2,4) - To stack or not to overlap?


That's it. Good luck \o/
Topic Starter
Kaine
Hokichi
#modreqs

Hi hi hi!

[Easy]
00:36:775 (5) - Please NC this

00:52:014 (5) - ^

00:55:942 (1) - Move this to 00:56:299 for beginner to catch up with it

[Normal]

00:34:871 (3,1) - Why these are overlapped? You can either stack 00:34:871 (3) - head onto 00:36:775 (1) - tail of don't overlap

00:36:775 (1,2) - You either blanket them or move 00:37:728 (2) - down a bit for better flow

[Hard]
CS is too small! Use at least CS 4! The map is really really easy rhythmically, etc. so I wanted to provide a challenge for the players in another way >_< plus, I feel that there are very few small cs maps out these days, unless they're like dragonforce maps or something. Maybe I'll change to 4.5 or 4.8 after getting a bunch more testplays

00:08:204 (7) - You should map this part, instead of placing just 1 slider Eh, this entire map is based around the vocals, and this sound is pretty prominent. I'll keep this here.

00:15:347 (5,6) - Swap these, then NC the circle

00:32:252 (7) - There are 3 beats, not 2. So map all of them please Again, vocals. But I'm having doubts here myself, so I'll keep this in mind

00:33:442 (2,4) - To stack or not to overlap? You have no idea how many hours of sleep I've lost over just this one part. I've thought about this reallly hard, and I think this is the best course of action.


That's it. Good luck \o/
Thank you for the mod! All fixed, except for the ones I mentioned.
William K
Hi! Saw this map from #modreqs.

[General]

  1. You can enlarge the size of the BG into 1366x768 for a better Background.
  2. You can always improve the MP3 birate to 192kbps for a better audio quality. Here, I've converted the audio for you. Remember that there'll be a slight change in the offset so, please time it again. Also, apply this after you've applied to my mods as I'll be using the current offset.

[Easy]

I should say that this Easy, is mapped actually like a "Beginner" diff as it's filled with long sliders through out the difficulty and not only that, the Approach Rate, Overall Difficulty and also the HP Drain Rate fits for a Beginner difficulty. Maybe you can rename the name of this difficulty to Beginner. And after renaming this difficulty, you probably should make another Easy difficulty that's filled with more 1/1 sliders and some circles.
  1. 00:08:204 (3) - You can end this slider to the next white tick to reflect the vocals better as it turns out pretty odd with the slider being 3/1.
  2. 00:11:061 - You can add a single note here, so that it's just not too empty at this part while the vocal's active. Or probably, a 1/1 slider would also work too there as there're 2 vocals. Same applies to 00:18:680 - .
  3. 00:17:728 (4,1) - Watch out for DS here, even though there's a long break between them, 0.62x spacing is not really recommended as they're too close each other.
  4. 00:42:966 - Ending the slider here doesn't really go with anything, it's as though you're following the drums there but since you prioritized vocals from the beginning I would recommend ending the spinner at 00:42:490 - instead as there's an active vocal there. Also, it'd give more breaks for the next note.
  5. 00:36:775 (1,2) - Check Distance Snap here, it's currently 1.78x.
  6. 00:55:823 - Try Hitsound S:C1 here, so that you can put a clap at the slider-end. Also, you can also add a Finish there.

[Normal]

Should see the Easy you will make first, but some of my suggestions here probably would work. (Actually this diff looks like a Harder Easy xD) In order to make this more like a Normal, you should varies the rhythms into more 1/2s. You can add a note at 00:05:109 - , for instance. Also, 00:07:014 - 00:07:966 - . Or even breaking the slider art at 00:08:204 (5) - in order for a denser rhythm. Or maybe you should make another Normal and rename this diff something else?
  1. 00:03:442 - Maybe you can add a 1/1 slider here for a starting note?
  2. 00:27:252 (1,2,1) - Uneven Distance Snap here. Please fix this. Also, at 00:40:585 (1,2) - . 00:50:109 (3,4) - too, and others.
  3. 00:55:823 - The beat here deserves to be clickable as it contains cymbals and vocals, which is pretty strong. Would highly recommend changing this.
  4. 00:08:204 (5) - Could NC this to mark a downbeat, and that it has a different rhythm from the others. Same applies to 00:15:585 (5) - .
  5. 00:18:680 (1,2) - Could probably swap the NCs here as 00:19:633 (2) - lands on the downbeat. Also, NC at 00:23:442 (4) - for consistency as you NC every 2 stanzas.

[Hard]

  1. 00:03:442 - Same as Normal, probably you could add 2 single notes with 1/1 gaps or 1/1 slider here.
  2. 00:08:204 (7) - NC this for consistency. And while I like the slider, I don't think that the slider would blend in with the other sections.
  3. 00:15:347 (5,1) - How about CTRL+G-ing the rhythm here for following the vocals better? The vocals at 00:15:347 - and 00:15:585 - would be better as a clickable object actually as they're stronger than 00:15:823 - .
  4. 00:16:537 (3) - As from the beginning, you followed and prioritized mapping the vocals so I think this slider should be too. And the current slider-end doesn't map to the vocal but the drums. Would highly recommend ending the slider 00:17:252 - .

Good Luck! :3
Topic Starter
Kaine

William K wrote:

Hi! Saw this map from #modreqs.

[General]

  1. You can enlarge the size of the BG into 1366x768 for a better Background.
  2. You can always improve the MP3 birate to 192kbps for a better audio quality. Here, I've converted the audio for you. Remember that there'll be a slight change in the offset so, please time it again. Also, apply this after you've applied to my mods as I'll be using the current offset. oh shit i didn't see these at the start. i'll apply these later as im kinda rushed for time rn.. thanks tho!!

[Easy]

I should say that this Easy, is mapped actually like a "Beginner" diff as it's filled with long sliders through out the difficulty and not only that, the Approach Rate, Overall Difficulty and also the HP Drain Rate fits for a Beginner difficulty. Maybe you can rename the name of this difficulty to Beginner. And after renaming this difficulty, you probably should make another Easy difficulty that's filled with more 1/1 sliders and some circles. Applyin ur mods actually buffed the diff pretty hard so lol
  1. 00:08:204 (3) - You can end this slider to the next white tick to reflect the vocals better as it turns out pretty odd with the slider being 3/1. gonna have to disagree here, extending this slider makes the entire thing pretty weird imo since everything else is 3/1, maybe if more ppl point it out i'll change
  2. 00:11:061 - You can add a single note here, so that it's just not too empty at this part while the vocal's active. Or probably, a 1/1 slider would also work too there as there're 2 vocals. Same applies to 00:18:680 - . added 1/1s woop
  3. 00:17:728 (4,1) - Watch out for DS here, even though there's a long break between them, 0.62x spacing is not really recommended as they're too close each other. changed the pattern since everything rly was bunched up
  4. 00:42:966 - Ending the slider here doesn't really go with anything, it's as though you're following the drums there but since you prioritized vocals from the beginning I would recommend ending the spinner at 00:42:490 - instead as there's an active vocal there. Also, it'd give more breaks for the next note. changed
  5. 00:36:775 (1,2) - Check Distance Snap here, it's currently 1.78x. fixed
  6. 00:55:823 - Try Hitsound S:C1 here, so that you can put a clap at the slider-end. Also, you can also add a Finish there. the sound is suuuuper lowkey here, makes hitsounds kinda weird imo

[Normal]

Should see the Easy you will make first, but some of my suggestions here probably would work. (Actually this diff looks like a Harder Easy xD) In order to make this more like a Normal, you should varies the rhythms into more 1/2s. You can add a note at 00:05:109 - , for instance. Also, 00:07:014 - 00:07:966 - . Or even breaking the slider art at 00:08:204 (5) - in order for a denser rhythm. Or maybe you should make another Normal and rename this diff something else?
  1. 00:03:442 - Maybe you can add a 1/1 slider here for a starting note? there's no music there, kinda wanted to show that fact off
  2. 00:27:252 (1,2,1) - Uneven Distance Snap here. Please fix this. Also, at 00:40:585 (1,2) - . 00:50:109 (3,4) - too, and others. nice catch, fixed
  3. 00:55:823 - The beat here deserves to be clickable as it contains cymbals and vocals, which is pretty strong. Would highly recommend changing this. sliderart time
  4. 00:08:204 (5) - Could NC this to mark a downbeat, and that it has a different rhythm from the others. Same applies to 00:15:585 (5) - . changed ncs
  5. 00:18:680 (1,2) - Could probably swap the NCs here as 00:19:633 (2) - lands on the downbeat. Also, NC at 00:23:442 (4) - for consistency as you NC every 2 stanzas. ye, done

[Hard]

  1. 00:03:442 - Same as Normal, probably you could add 2 single notes with 1/1 gaps or 1/1 slider here. same as above w
  2. 00:08:204 (7) - NC this for consistency. And while I like the slider, I don't think that the slider would blend in with the other sections. yeah i might put a cuter slider later but im rly attached to this one also nced
  3. 00:15:347 (5,1) - How about CTRL+G-ing the rhythm here for following the vocals better? The vocals at 00:15:347 - and 00:15:585 - would be better as a clickable object actually as they're stronger than 00:15:823 - . listened to it like fifteen time and ur right
  4. 00:16:537 (3) - As from the beginning, you followed and prioritized mapping the vocals so I think this slider should be too. And the current slider-end doesn't map to the vocal but the drums. Would highly recommend ending the slider 00:17:252 - . theres a lower sound u aren't hearing i think, i rly wanna bring that sound out tbh

Good Luck! :3 thank u so much i rly appreciate it
Mafumafu
Hello! From my M4M queue! My map for mod: https://osu.ppy.sh/s/582957

[General]
You could add a silenced sliderslide.
[Easy]
Your SV is too slow. For such a level of difficulty and also bpm, 0.9x (or 1.0x) is recommended.

And the amount of sliders and circles is imbalanced too!

I could say the layout and pattern are great just..the sv is too slow.

[Normal]
CS3.5 feels better for Normal and such a low star difficulty.

The gap between Easy and Normal is too large, especially the SV. 0.6x to 1.2x is really a big gap!

You ignored some loud beats or vocals at 00:11:061 - and 00:11:537 - and many more similar places. You could add some notes between two sentences in the song so that it would not feel empty.

In lower diffs like Easy and Normal, most cases you should obey the distance snap. Sudden enhancement like 00:34:871 (1,2) - should be avoided!

Slidershapes like 00:15:585 (1) - should be avoided too because it overlaps with itself and could cause readability issues to new players.

00:19:633 (1,2) - Blanket needs improved: https://puu.sh/v055Z/c7d1fa7217.png Apart from that, 00:19:633 (1,2,1) - these three long sliders are not suitable for the song either. They covered too much beats and vocals that deserves to be mapped out.

[Hard]
Generally CS5 is overdosed for Hard. Use CS4 instead.

For hard AR should be 6 to 8 to avod readablity issues.

00:06:299 (1,2,3,4,5,6) - Avoid this straight pattern and rectangular flows xD

00:43:918 (8,1) - I heard some 1/4

00:55:585 (8,1) - In such AR, this overlap is really hard to read.

This difficulty is pretty old style'd xD It may looks good several years ago but now it doesnt xD

Good luck and have fun mapping!
Topic Starter
Kaine

Regraz wrote:

Hello! From my M4M queue! My map for mod: https://osu.ppy.sh/s/582957

[General]
You could add a silenced sliderslide.
[Easy]
Your SV is too slow. For such a level of difficulty and also bpm, 0.9x (or 1.0x) is recommended.

And the amount of sliders and circles is imbalanced too!

I could say the layout and pattern are great just..the sv is too slow.

fixed this very creatively if i do say so myself

[Normal]
CS3.5 feels better for Normal and such a low star difficulty. sure, changed

The gap between Easy and Normal is too large, especially the SV. 0.6x to 1.2x is really a big gap! doesnt exist anymore :^)

You ignored some loud beats or vocals at 00:11:061 - and 00:11:537 - and many more similar places. You could add some notes between two sentences in the song so that it would not feel empty. chnaged

In lower diffs like Easy and Normal, most cases you should obey the distance snap. Sudden enhancement like 00:34:871 (1,2) - should be avoided! how did that even happen wtf, fixed

Slidershapes like 00:15:585 (1) - should be avoided too because it overlaps with itself and could cause readability issues to new players. rip loop slider, now rrtyui

00:19:633 (1,2) - Blanket needs improved: https://puu.sh/v055Z/c7d1fa7217.png Apart from that, 00:19:633 (1,2,1) - these three long sliders are not suitable for the song either. They covered too much beats and vocals that deserves to be mapped out. done

[Hard]
Generally CS5 is overdosed for Hard. Use CS4 instead. 4.5 meme

For hard AR should be 6 to 8 to avod readablity issues. upped to 6

00:06:299 (1,2,3,4,5,6) - Avoid this straight pattern and rectangular flows xD old mapper :((

00:43:918 (8,1) - I heard some 1/4 i actually had 1/4 here and deleted it, played it a couple times to check how it played and now its back baby

00:55:585 (8,1) - In such AR, this overlap is really hard to read. wwwwwwwwwww

This difficulty is pretty old style'd xD It may looks good several years ago but now it doesnt xD stuck in the past

Good luck and have fun mapping! i wish, thanks for the mod tho!!
CucumberCuc
Hi :3

[Easy]
00:04:394 (1) you can make it a little curve
00:13:918 NC add, 00:15:823 remove NC
00:17:728 (2) put the circle closer to the previous slide
00:18:680 (1) make closer to the next slider
00:48:204 NC?

[Normal]
Check Distance Snap
00:08:204 (1,1) This is a very large distance, shorten it!
00:20:585 (2,3,2,3) I advise you not to block the circle slider, not all the players after so little development in the game, will be able to understand that there is a circle

[Hard]
00:12:014 NC
00:16:537 NC
00:42:017 (2) Make a little higher
00:54:156 (2) To do a little bit to the right

nice map :)
Topic Starter
Kaine

CucumberCuc wrote:

Hi :3

[Easy]
00:04:394 (1) you can make it a little curve it matches with the next slider very nicely tho :(
00:13:918 NC add, 00:15:823 remove NC done
00:17:728 (2) put the circle closer to the previous slide how did i miss this
00:18:680 (1) make closer to the next slider note to self never map easies at 4 am
00:48:204 NC? yes!

[Normal]
Check Distance Snap
00:08:204 (1,1) This is a very large distance, shorten it! i wanna die
00:20:585 (2,3,2,3) I advise you not to block the circle slider, not all the players after so little development in the game, will be able to understand that there is a circle sure, unstacked the notes

[Hard]
00:12:014 NC three NCs in a row bro rly
00:16:537 NC sure
00:42:017 (2) Make a little higher yaw yeet
00:54:156 (2) To do a little bit to the right done!

nice map :) nice mod!
davidminh0111
Hello from my modding queue:
[Easy]
00:06:299: I think this slider should be till the red tick 00:07:490( to here only to follow the rhythm of the song)
00:12:014: Same

[Normal]
00:07:966: Add a circle to follow the rhythm of the music
00:23:442: Hmm.. can you change the style of the slider?

[Hard]
00:16:537: Change its style
00:25:109: Same
00:32:252: Instead of this slider, change it to 3 small circles like this

00:46:061: Change the slider to 3 small circles


Im bad at modding std but good map
Topic Starter
Kaine

davidminh0111 wrote:

Hello from my modding queue:
[Easy]
00:06:299: I think this slider should be till the red tick 00:07:490( to here only to follow the rhythm of the song)
00:12:014: Same

While I get where you're going with these, doing that would mean putting a 1/2 gap between notes in an Easy, which goes against all my standards d

[Normal]
00:07:966: Add a circle to follow the rhythm of the music i'll think about it
00:23:442: Hmm.. can you change the style of the slider? why

[Hard]
00:16:537: Change its style why
00:25:109: Same why
00:32:252: Instead of this slider, change it to 3 small circles like this you kiinda have a case here... but the slider is mapped to the vocals, which is pretty obviously drawn out.

00:46:061: Change the slider to 3 small circles ok this one doesnt make sense


Im bad at modding std but good map thank u and there's always time to improve ur mods
zev
NM
SPOILER
00:07:728 (5) - blanket uneven.
00:24:275 (3) - overmap
00:27:252 (1) - blanket
00:44:275 (9,1,2,3) - not in center remap
:) rly enjoy it
polka


[General:]
  • [Easy:]
    [list:1337]
    Aimod has an issue with one object's DS.
    00:18:680 (1,2) - Blanket could be improved.
    00:29:156 - Beginners can't read stacks fun fact you gotta unstack everything
    00:40:109 (4) - Goes into HP bar. Not a rankability issue but it's definitely a quality one.
[Normal:]
  • Check Aimod DS.
    00:18:680 (1) - There's nothing extremely special about this note, therefor, I believe you should remove the NC.
    00:23:442 (1) - Please use a higher note density here to match vocals and account for the build up before the chorus.
    00:33:918 (1,1) - Why so many NCs? There's nothing special with these notes. It's just casual vocals.
    00:48:204 (1) - No whistles to accommodate high pitched vocals? Feels empty.
    00:55:823 (1) - I think a spinner fits better.
[Hard:]
  • 00:11:061 (1) - I would remove NC here and add one on 00:12:014 (2) -
    00:18:680 (1) - Remove NC. It's not important enough to get its own special combo.
    00:28:323 - If you're mapping the drums why did you skip this one and 00:28:799 - this one too?
    00:36:299 (1,2) - I don't believe this needs a new combo. It's just a finish sound (which wasn't even present in your earlier difficulties)
    00:47:490 (7) - Needs a snare sound
    00:55:823 (1) - Again with slider art. There's no giant prolonged sound here that I think needs/calls for this.
[Afteword:]
  • Your combo choices were a little shaky, and easy needs some help, but I see a bright future for this map; good luck!
Rin Desu
Heyhey Random Mod :D
here are my suggestions for your Map:
General:
Change the offset to 00:00:585

Easy:
if u map the voice of the singer you should start on 00:03:442 and place there your first note

00:15:823 (2,3) - distance snap fix

00:13:918 (1,2) - the slidertail from 2 is to close to 1 so they dont look good togheter
00:17:728 (3) - maybe put it on x:353 y:199 or maybe just delete it cause there is no voice
00:18:680 (1,2) - blank them properly
put a circle on 00:28:680
00:36:775 (1,2,3) - the two sliders are to close make an overlap or place them further away from each other
00:51:537 (4,1) - maybe change it like this:


Normal

00:20:585 (2,3) - Distance snap fix

again i would start at 00:03:442 with the first circle

00:12:014 (2,3,4) - make them parallel
00:22:966 (3,1) - maybe a little overlap slider above the circle there

the visuals are fine but i highly recommend you to rework the part of the chorus rhythmical.
till 00:27:252 (1) - u map the singers voice but what are did u do in the chorus?^^

Hard

00:06:299 (1,2,3,4,5,6,1) - mhh why?^^ u go from a good pattern to such a random 90degrees one.
I like the long slider it reflects the music great, do sth to make it fit!
maybe u copy 00:04:394 (1,2,3) - and rotate it to replace 00:06:299 (1,2,3)
00:11:061 (1) - dont do such overlaps
00:24:394 (4,5,1) - bad flow maybe put the long slider on x90 y152 or sth in that area^^
00:27:252 (1,2,3,4,5,6,7,1) - that looks again kinda forced maybe curve it a bit
00:35:585 (8) - turn down for a better flow like 45 degrees
00:40:585 (1) - i like that!
00:43:204 (4,5,6) - curve or stack
00:55:109 (7,8) - such a random jump xD maybe rework that pattern u have like 1x spacing alltime and suddenly 2,2x.

Hope u can use some suggestions for your map
if u have any questions feel free to ask! ;)
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