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Star Shooter
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This beatmap was submitted using in-game submission on mardi 11 juillet 2017 at 22:00:37

Artist: Yuka Tsujiyoko
Title: March Ahead
Source: マリオストーリー
Tags: paper mario rpg n64 intelligent systems nintendo soundtrack game ost Kazaze
BPM: 132
Filesize: 1614kb
Play Time: 00:51
Difficulties Available:

Download: Yuka Tsujiyoko - March Ahead
Information: Scores/Beatmap Listing
---------------
Paper Mario Series project

Image Kantan By me
Image Futsuu By me
Image Kazaze's Muzukashii By Kazaze
Image Oni By me
Last edited by -Tenshi- on , edited 30 times in total.
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Spinner Sage
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No kudosu yet.
Here you go, your very own top notch Kaze-map :

Kazaze's Muzukashii
Code:
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7936
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:Yuka Tsujiyoko
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Let's do this.
Last edited by Kazaze on , edited 2 times in total.
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Star Shooter
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Thanks bro <3
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Rhythm Incarnate
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No kudosu yet.
can I make the easy?

(standard)
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Star Shooter
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Whirl wrote:
can I make the easy?

(standard)


Yeah sure !
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Rhythm Incarnate
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feel the offset is too early, try offset 696.
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Star Shooter
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CookieBite wrote:
feel the offset is too early, try offset 696.


Fixed the offset, thanks for the help !
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Rhythm Incarnate
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Earned 1 kudosu.
hi~ Taiko M4M


general
Artist --> 辻横由佳 (Romanised Artist : Yuka Tsujiyoko)

Widescreen Support remove check please. (Kantan,Futsuu,Muzukashii)


Kantan


Futsuu



Kazaze's Muzukashii


Oni

good luck ! :3
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Combo Commander
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Earned 1 kudosu.
Heya, random mod

General
  • You may want to turn down the volume just a bit for the after the kiai times, this is relatively quiet in comparison, I suggest you add timing points at 00:22:514 and 00:44:332 with 40-50% or so.
  • I think it sounds much better if you end the map with a finish at 00:51:150. If you map on 00:51:605 as well it implies that you're following the rhythym that starts here, which is not the case.


Oni
You have a few 1/4 which don't really have 1/4 in the music to support them, for example 00:08:309 and 00:10:127 and 00:11:946 as the instrument only lands on 1/2. If you listen closely, the 1/4 drum in the music is 1/1 later, namely on 00:08:764 etc. I think it would sound and look better if you:
I think something like this would feel more intuitive for playing the 1/4 in this part. This applies to the second kiai as well, where I think you should remove the second triplet in patterns like 00:31:036 as well. You're probably going for variety, but I think it would be perfectly fine if you do have more of a repetition, this is a loop after all and you have variety with the other parts like that from 00:15:241.



Kazaze's Muzukashii


Futsuu


Kantan
  • I think it would sound much better if you change 00:08:877 (9,10,11,12) to k ddd, the instrument sound in the 3-note pattern is fairly low.
  • k on 00:13:423 feels a bit strong imo, I suggest you try d here.
  • 00:16:150 (19,20) ctrl+g, the long sound on 00:17:059 is low, the high does not start until 1/2 later so k does not feel nice here I think.
  • You could move 00:18:423 to 00:19:332 and change to k, the instrument is much stronger here, maybe even make the three notes here k for simplicity.
  • The sound on 00:23:423 is really low, d would fit much better.
  • 00:27:968 would be good for overall structure here, to have ddd kkk in this calm part.


Good luck
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Spinner Sage
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yuzu__rinrin wrote:

Kazaze's Muzukashii
good luck ! :3 Thank you!

Thanks for the mod!

snowball112 wrote:
Kazaze's Muzukashii
Good luck Thanks!

Thanks for the Random mod!
Update
Code:
osu file format v14

[General]
AudioFilename: 105-march-ahead.mp3
AudioLeadIn: 0
PreviewTime: 7968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:March Ahead
TitleUnicode:March Ahead
Artist:Yuka Tsujiyoko
ArtistUnicode:Yuka Tsujiyoko
Creator:-Tenshi-
Version:Kazaze's Muzukashii
Source:マリオストーリー
Tags:paper mario rpg n64 intelligent systems nintendo
BeatmapID:1100364
BeatmapSetID:516809

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7968,-100,4,1,0,60,0,1
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320,112,20923,1,2,0:0:0:0:
320,112,21150,1,0,0:0:0:0:
320,112,21377,1,0,0:0:0:0:
320,112,21605,1,2,0:0:0:0:
320,112,21832,1,0,0:0:0:0:
320,112,22059,1,2,0:0:0:0:
384,192,22514,1,2,0:0:0:0:
384,192,22741,1,0,0:0:0:0:
384,192,22968,1,0,0:0:0:0:
384,192,23196,1,0,0:0:0:0:
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384,192,23536,1,0,0:0:0:0:
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352,224,23877,1,2,0:0:0:0:
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352,224,24559,1,2,0:0:0:0:
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352,224,25241,1,0,0:0:0:0:
352,224,25468,1,0,0:0:0:0:
352,224,25696,1,2,0:0:0:0:
384,192,26150,1,2,0:0:0:0:
384,192,26377,1,0,0:0:0:0:
384,192,26605,1,0,0:0:0:0:
384,192,26832,1,2,0:0:0:0:
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352,224,28196,1,2,0:0:0:0:
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352,224,28877,1,2,0:0:0:0:
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320,208,29786,1,2,0:0:0:0:
320,208,30014,1,2,0:0:0:0:
320,208,30241,1,0,0:0:0:0:
320,208,30468,1,2,0:0:0:0:
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320,208,32286,1,0,0:0:0:0:
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336,240,32741,1,2,0:0:0:0:
288,176,32968,1,2,0:0:0:0:
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288,176,34105,1,2,0:0:0:0:
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336,240,34559,1,0,0:0:0:0:
288,176,34786,1,0,0:0:0:0:
288,176,35241,1,2,0:0:0:0:
288,176,35468,1,0,0:0:0:0:
288,176,35696,1,2,0:0:0:0:
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288,176,36150,1,2,0:0:0:0:
256,208,36377,1,2,0:0:0:0:
288,176,36605,1,0,0:0:0:0:
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240,80,38196,1,2,0:0:0:0:
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320,144,38764,1,0,0:0:0:0:
320,144,38877,1,0,0:0:0:0:
272,48,39332,1,0,0:0:0:0:
288,48,39786,1,2,0:0:0:0:
384,256,40014,1,0,0:0:0:0:
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384,256,40241,1,0,0:0:0:0:
288,48,40696,1,2,0:0:0:0:
288,48,40923,1,0,0:0:0:0:
288,48,41150,1,0,0:0:0:0:
288,48,41377,1,2,0:0:0:0:
288,48,41605,1,0,0:0:0:0:
288,48,41718,1,0,0:0:0:0:
288,64,41832,1,0,0:0:0:0:
288,64,42059,1,2,0:0:0:0:
288,64,42514,1,0,0:0:0:0:
320,112,42741,1,2,0:0:0:0:
320,112,42968,1,0,0:0:0:0:
320,112,43196,1,0,0:0:0:0:
320,112,43423,1,2,0:0:0:0:
320,112,43650,1,0,0:0:0:0:
320,112,43877,1,2,0:0:0:0:
384,192,44332,1,2,0:0:0:0:
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384,192,44786,1,0,0:0:0:0:
384,192,45014,1,0,0:0:0:0:
384,192,45241,1,0,0:0:0:0:
384,192,45355,1,0,0:0:0:0:
304,224,45468,1,0,0:0:0:0:
352,224,45696,1,2,0:0:0:0:
352,224,46150,1,0,0:0:0:0:
352,224,46377,1,2,0:0:0:0:
352,224,46605,1,0,0:0:0:0:
352,224,46832,1,0,0:0:0:0:
352,224,47059,1,0,0:0:0:0:
352,224,47286,1,0,0:0:0:0:
352,224,47514,1,2,0:0:0:0:
384,192,47968,1,2,0:0:0:0:
384,192,48196,1,0,0:0:0:0:
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384,192,48991,1,0,0:0:0:0:
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352,224,50241,1,0,0:0:0:0:
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352,224,50696,1,2,0:0:0:0:
352,224,50923,1,0,0:0:0:0:
352,224,51150,1,6,0:0:0:0:
144,192,51605,1,0,0:0:0:0:
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Star Shooter
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yuzu__rinrin
yuzu__rinrin wrote:
hi~ Taiko M4M


general
Artist --> 辻横由佳 (Romanised Artist : Yuka Tsujiyoko) Done, thanks.

Widescreen Support remove check please. (Kantan,Futsuu,Muzukashii) Done.


Kantan


Futsuu




Oni

good luck ! :3


Thanks for the mod !

snowball112
snowball112 wrote:
Heya, random mod

General
  • You may want to turn down the volume just a bit for the after the kiai times, this is relatively quiet in comparison, I suggest you add timing points at 00:22:514 and 00:44:332 with 40-50% or so. I agree, but i just made it end at 00:26:150 (123) - as it gets louder again here.
  • I think it sounds much better if you end the map with a finish at 00:51:150. If you map on 00:51:605 as well it implies that you're following the rhythym that starts here, which is not the case. Okay, wasn't sure when i should end it.


Oni
You have a few 1/4 which don't really have 1/4 in the music to support them, for example 00:08:309 and 00:10:127 and 00:11:946 as the instrument only lands on 1/2. If you listen closely, the 1/4 drum in the music is 1/1 later, namely on 00:08:764 etc. I think it would sound and look better if you:
I think something like this would feel more intuitive for playing the 1/4 in this part. This applies to the second kiai as well, where I think you should remove the second triplet in patterns like 00:31:036 as well. You're probably going for variety, but I think it would be perfectly fine if you do have more of a repetition, this is a loop after all and you have variety with the other parts like that from 00:15:241. I totaly agree with you and i applied all the changes, really nice suggestion here.



Futsuu


Kantan
  • I think it would sound much better if you change 00:08:877 (9,10,11,12) to k ddd, the instrument sound in the 3-note pattern is fairly low. Done.
  • k on 00:13:423 feels a bit strong imo, I suggest you try d here.Done.
  • 00:16:150 (19,20) ctrl+g, the long sound on 00:17:059 is low, the high does not start until 1/2 later so k does not feel nice here I think.Done.
  • You could move 00:18:423 to 00:19:332 and change to k, the instrument is much stronger here, maybe even make the three notes here k for simplicity.
  • The sound on 00:23:423 is really low, d would fit much better. Done.
  • 00:27:968 would be good for overall structure here, to have ddd kkk in this calm part. Done.


Good luck


Thanks a lot for the random mod !
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Star Shooter
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Earned 1 kudosu.
For M4M queue.


General
  • Offset should be changed from 696 to 679, double check to see if my offset is better for your mapset. (-17 for moving all notes in time.)
  • Add Yuka Tsujikyoko in tags for composer, add iQue Player, Wii, Wii U in tags for platform, add game ost, and soundtrack in tags to indicate it's a video game soundtrack.
  • Maybe bump the OD for Oni from OD5 to OD5.5 to differentiate from Kazaze's Muzukashii difficulty settings.
  • Oni's SV can be bumped from 1.40 to 1.60.



Kantan


Futsuu


Kazaze's Muzukashii
  • 00:22:514 - Maybe add a green inherited point and tone the general hitsound volume to 40% since the music is a bit lower and the kiai section is over.
  • 00:26:150 - You can then up the hitsound volume to 60% here since the music resumes its original volume by using another green inherited point.
  • 00:44:332 - Add a green inherited point and turn down hitsound volume to 40% since the music sounds lower and the kiai section is over.
  • 00:47:968 - Turn up hitsound volume to 60% by another green inherited point since the music goes back to its original volume.


Oni


Best endeavors with this mapset.
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Beatmap Nominator
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Working on hitsounds for my diff, would you like me to do combo colors?
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Hobbes2 wrote:
Working on hitsounds for my diff, would you like me to do combo colors?


Yeah sure !

Also i want to ask you if you want to do easy and the normal, since i have no news from the mappers i asked for gd.
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-Tenshi- wrote:
Hobbes2 wrote:
Working on hitsounds for my diff, would you like me to do combo colors?


Yeah sure !

Also i want to ask you if you want to do easy and the normal, since i have no news from the mappers i asked for gd.


Sure, I can do them. I'll just come in with the whole std set finished, hitsounds / combo colors and all then. Might take a week or so.
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