This map has been deleted on the request of its creator. It is no longer available.
Oh cool! I was 99% sure the song was 150 BPM but something felt slightly off lol!MegaDarkLugia11 wrote:
Timing check
This might be help youTiming Setup
- Bpm 150
Offset 12878
Good Luck
Somebody already helped me above.SkairulGames wrote:
Saw your post on the bpm thread! ^-^
Tried my best to get the right bpm and offset.
Here's what I got:
Either
BPM: 150.00 (75.00 is fine too)
Offset: 90
Or
BPM: 150.00 (75.00 is fine too)
Offset: 12898
If you have any clarifications, feel free to PM me or message me in game
You may need to fine tune it a little if you think it's still a little off
Good luck with the map, all the best!
All difficulties have been renamed! Thank You! ~Smallwu wrote:
==> NO KUDOSU <==
Taiko diff only can use Taiko name like Beginner, Kantan, Futsuu, Muzukashii and Oni
So Easy --> Kantan (or Beginner)
Normal --> Futsuu (or Kantan)
Advanced --> Muzukashii (or Futsuu)
Hard --> Oni (or Muzukashii)
I'm a tad confused by what you mean by "map like a taiko difficulty" on Futsuu.Ulqui wrote:
Hi!
from queue
d= red
k= blue
D= Big red
K= Big blue
yiuh nigga
01:04:478 - 01:16:878 - place a kiai time
02:11:678 - 02:36:878 - place a kiai.
Where do I go to set kiwi time for sections?
Haha omg . . . autocorrect strikes again! *kiai time.Easy (Kantan)Wut! this map is literally like an easy diff xD
Umm because it is the easiest difficulty? XD I think I misunderstood something . . .
(Suggestion: Remap)
delete all slidersI disagree, I would like to keep some sliders in my map.
Deleted all sliders!
00:12:878 - put a d - FIXED
00:13:478 - put a d (Yeah it is in 1/2 but it's ok, just do it) - FIXED
00:14:478 (3,5) - delete - DELETED
00:16:078 - put a d - FIXED
00:16:678 - pur a d - FIXED
00:17:678 (6) - move to 00:18:078 - MOVED
00:19:678 (7) - move to 00:19:278 - LOL (7) is already placed here.
00:20:078 (1) - move to 00:19:878 - MOVED
00:20:478 (2,3,4) - delete -DECLINEDDELETED
00:21:278 - d here -DECLINEDFIXED
00:22:878 (3) - move to 00:22:478 - MOVED
00:23:278 (4) - move to 00:23:078 - MOVED
00:23:678 (5,6) - delete - DELETED
00:24:478 - add d - FIXED
00:26:078 (1) - move to 00:25:678 - MOVED
00:26:878 (3) - delete -DECLINEDDELETED!
00:27:678 (3) - add d - FIXED
00:28:078 (4) - add k - FIXED
00:28:478 (5,6) - delete - DELETED
00:28:878 (5) - add d - FIXED
00:29:678 (6) - add k - FIXED
00:30:478 (7) - delete - DELETED
00:30:878 (7) - add d - FIXED
00:31:278 (8) - add k - FIXED
00:32:078 - to 00:38:478 - delete all an do that
FIXED, but added a slight alteration.
00:38:478 - to 01:00:878 - do something different, like
00:40:478 - put a note here - ADDED NOTE
00:41:078 - ^ - ADDED NOTE
00:41:678 - ^ - FIXEDNormal (Futsuu)Map it like a taiko diff, no like a converted diff .-.
delete the slidersAdvanced (Muzukashii)Same as FutsuuHard (Oni)Same as all the diffs
bye
example converted diffCookiedipp wrote:
I'm a tad confused by what you mean by "map like a taiko difficulty" on Futsuu.
Could you please clarify? My approach was to add a gradual rise in difficulty for each map.
I wanted to keep some similarities between difficulties while adding new elements.
Ahh I see now! I didn't realize this.[R] wrote:
example converted diffCookiedipp wrote:
I'm a tad confused by what you mean by "map like a taiko difficulty" on Futsuu.
Could you please clarify? My approach was to add a gradual rise in difficulty for each map.
I wanted to keep some similarities between difficulties while adding new elements.
https://osu.ppy.sh/s/199535
here is "std mode" and you play as "taiko mode" this is what they call converted
Pure Taiko map
https://osu.ppy.sh/s/138311
you can compare how spread/patterning looks like (in auto play, not in beatmap editor)
remap is the best way, i'll mod this once you do it
edit :
another example
convert : https://osu.ppy.sh/s/50006
Pure Taiko : https://osu.ppy.sh/s/59227
3jj3 wrote:
as u posted on my queue
[General]
Hitsound too low, at least need to be louder than music sound. cuz taiko diffculty plays lower hitsound than normal.
Hitsound recommend : Normal 80% - FIXED
Edit : oh and i forgot one!
- difficulty Star rating spread is too strange : try to match kantan 1 star / futsuu 1.5 star / Muzukashii 2~3 star / Oni 2.5~3.5 star
I'm aware that my spread looks pretty bizarre lol! It needs to be fixed! As stated above in my information, I'm reassessing my spread and I'm going to be remapping my Muzukashii and Oni to fit the requirements. Thanks though!
use some 1/2 notes with sense like below
00:12:878 ~ 00:24:878 -
d_dd__d__d__k / d_dd____d__k
- Yikes, thanks for pointing out my placement errors. FIXED!
but don't use that is nonsense and not match on music like below
00:32:278 - delete. or if u really want to add this, move to 00:32:678
I moved the circle to 00:32:678!
remove finishes that isn't match on music like below
00:34:478 - unfinish, this is not jumpscare game nor song...
00:35:678 - ^
- Removed scary finishes
fix unsnapped note like below
00:41:078 and 00:41:678 - i know u want to match with vocal, but missed.
00:41:078 - move to 00:40:878 / 00:41:678 - move to 00:41:278
- Haha whoops, notes have been moved!
try ur own more. i think u can improve ur map yourself.
Thank you for modding! ♥Remus wrote:
Hello from my queue o/
Do not forget to add some inherited points to change volume at some parts(kiai volume > other part, e.t.c). Only 20% on all map is....a little bad idea. - Oops I must of forgot change the volume for this difficulty! I bumped it up to 80 to match the other difficulties!
Ah, and do not forget to add kiai.
About diffs. Why don't you make Muzu a little harder? You beatmap difficulty spred is 1,47-1,63-2,00-???. Better to make ~0.6, imo.Muzukashii - Remapped sections to up the difficulty!
- 00:43:078 - you mapped vocal, so i think that you can add tap here to not break voice-mapping here - ADDED NOTE
- 01:25:278 (8,1) - gap between 8 and 1 looks a little surprising. Even if it's muzu, maybe you'll put here atleast 1 tap to not skip some sounds? - I added some notes, you're right, it is too big of a gap!
- 01:26:878 (1) - according to others sounds, this is like...empty? He can't be compared with any background sound. You can improve that part. - I agree, it sounds really bland here. I improved this section.
Song is pretty good
0,0,"935606-anime-girls-bare-shoulders-blue-hair-blush-cherry-blossoms-closed-eyes-dress-flower-petals-hatsune-miku-long-hair-smiling-soft-shading-string-twintails-vocaloid-white-dress.jpg",0,0in Events section in *.osu file to:
0,0,"935606-anime-girls-bare-shoulders-blue-hair-blush-cherry-blossoms-closed-eyes-dress-flower-petals-hatsune-miku-long-hair-smiling-soft-shading-string-twintails-vocaloid-white-dress.jpg",0,100(last number changed from 0 to 100)
Thank you!! I really appreciate your mod! ♥streeteelf wrote:
From my queue
Sry for late mod, but I didn't have time
I understand! No worries!
Requested:
[General]
A little tips from me^ Thank you for the suggestions for Kiai time. I will fix the background image.
- Add Kiai time somewhere, eg. 01:04:078 to 01:16:878 and maybe 02:11:278 to 02:36:878
- Try background positioning by changing
0,0,"935606-anime-girls-bare-shoulders-blue-hair-blush-cherry-blossoms-closed-eyes-dress-flower-petals-hatsune-miku-long-hair-smiling-soft-shading-string-twintails-vocaloid-white-dress.jpg",0,0in Events section in *.osu file to:0,0,"935606-anime-girls-bare-shoulders-blue-hair-blush-cherry-blossoms-closed-eyes-dress-flower-petals-hatsune-miku-long-hair-smiling-soft-shading-string-twintails-vocaloid-white-dress.jpg",0,100(last number changed from 0 to 100)
[Futsuu]Overal nice diff, but you are forgetting about breaks a little. Good luck~
- 00:31:878 - I'd add here d - ADDED
00:50:878 (5) - Delete to make a little 2/1 break - DELETED
00:51:678 (7) - Same as above - DELETED
00:53:278 (3) - Move to 00:54:078 - to keep more intuitive rhythm - Sounds A LOT better!
00:58:078 (4) - I'd delete to make 2/1 break - DELETED
00:59:678 (1) - I see no reason to place here spinner, so I suggest changing it to something like this: , cursor on timeline is where the spinner began - I agree, the spinner doesn't really fit here.
01:10:878 (3) - Suggest to delete or if you wanna keep this then delete: 01:12:078 (6) - this second version is IMO better - Deleting 6 sounds better!
01:16:878 (8) - You can move this to 01:16:678 - and then 01:16:878 - place spinner to 01:19:678 - to cover this break time - MOVED AND ADDED SPINNER.
01:21:278 (4) - Delete this or 01:21:678 (1) - to make a 2/1 break after spinner - DELETED
01:25:278 (8) - for better rhythm I suggest moving this to 01:25:678 - and later 01:26:878 (1) - to 01:26:478 - MOVED
01:30:478 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This part sounds strange for me, I would map this like this (only my opinion): - Yeah that does sound awkward. I did what you suggested!
01:58:878 (17) - Suggest deleting to make a break
02:00:478 (4) - Same as above
02:05:278 (8) - Same as above
^ DELETED ALL
02:10:078 - add d here, 'cause it feels a little empty - ADDED
02:19:278 (7) - I suggest deleting to make 2/1 break - DELETED!
02:21:278 (4) - Same as above - DELETED
02:31:678 - add d - ADDED
02:34:078 (9) - delete to make break - DELETED
02:35:278 (2) - Same as above - DELETED
Thanks so much for modding my map and I apologize for the wait! ♥Estaryo wrote:
Here my mod of my Queue.
Keep in mind that its only the things I would change, you should check all i said for yourself first. I hope there are some things that help you.General
- AiMod – Seems fine… Like Remus said earlier add a Kiai. It should start at about 1:04:478 and end at 1:16:878. Second Kiai at same part shortly after 2 min. Go into Timing Panel. Add Timing Section (Green Cross) Go to Tab Style (Press KIAI) On Ending Points just add another Section Point and Uncheck Kiai Time.
- Timing – Look at your Preview Point. Lets Start it with the Vocal or the Refrain
- Song Setup – The HP-Drain in total is pretty low. You dont have high OD or a long song, you can raise it in every diff by 2.
- Difficulty's – Diffs are really DON-Based what make them look like converted wich have mostly around 80% don, someone mentioned this before. Add more k in total.
^ Thank you! Will add what you suggested!Jane XO - Dreams (Kantan-Muzukashii)
KantanMod
- First 22 Notes are all don, try to add some k here.
- Just an Example for the beginning, you could use k for the vocals and d for the background. - Will revise this section with more k.
- 00:13:478 (2,7) – Never Use 1/2 notes in Kantan. If they stand alone you can use the redline but not together with other notes. Kantan is based on 4/1-2/1 with some 1/1 as fastest Option. Delete Notes Number 3 and 8 cause the redlined notes sound better than the whitened there. - DELETED
- 00:59:278 (5) – Switch note to 00:58:878 to support the vocals here. - MOVED
- 01:02:078 (1) – Switch Note to 01:02:478 to create a little gap before the KIAI starts, hear for yourself. - MOVED
- 01:03:278 (1) – A Finisher would look/sound nice here. - Added finisher!
- 01:21:678 (1) – Way too many d in this section. - Added some k.
MuzukashiiMod
- In Total its a bit undermapped. What i mean, it's more like a really hard futsuu than a really easy Muzu. - Agreed!
- Pattern Length could be way longer, add some notes to support more things in the song, you have space to do much. Muzu: Mostly 1/2 Rarely 1/4 and if 1/4 only ddd or kkk. you have mixed 1/1 and 1/2 thats more suiting to futsuu. - Noted!
- Some parts here have too many d's too. - Also noted, I will incorporate longer patterns and more k notes.
- 02:11:278 (15) – You can fully support the background here.
- Example for what I mean: Delete 02:11:478. add note at 02:12:278. switch note on 02:12:878 to 02:12:678. Switch note on 02:14:078 to 02:13:878. Add note on 02:15:078 and 02:15:878. And hear how this sounds. - Sounds A LOT better! Thanks!
I hope this helped for Questions ask me in Forum or Ingame.