forum

Who Killed Mickey - Monarchy

posted
Total Posts
80
Topic Starter
A r M i N
This beatmap was submitted using in-game submission on Mittwoch, 16. November 2016 at 16:55:24

Artist: Who Killed Mickey
Title: Monarchy
Tags: Akitoshi DeRandom Otaku Ren DavidEd cut version Armin A_r_M_i_N Electro House Progressive Trance
BPM: 128
Filesize: 1564kb
Play Time: 00:48
Difficulties Available:
  1. Aki's Normal (1,69 stars, 75 notes)
  2. DavidEd's Hard (2,76 stars, 129 notes)
  3. Easy (1,2 stars, 45 notes)
  4. Extra (4,5 stars, 162 notes)
  5. Ren's Insane (3,65 stars, 173 notes)
Download: Who Killed Mickey - Monarchy
Information: Scores/Beatmap Listing
---------------
Ranked #1
(mapset by Me, Akitoshi, deRandom Otaku and DavidEd)

<<Previous || Next>>




Difficulties


Easy ~ by Me
Normal ~ by Akitoshi
Hard ~ by DavidEd
Insane ~ by deRandom Otaku
Extra ~ by Me

———

Hitsounds ~ by deRandom Otaku

———

Thanks for Icons

ezek
Sonnyc
MrSergio
Pentori

———

  • Haters will say it's Let Me Hit It V2

Porochu wrote:

drop it

Special Thanks
Thanks for GD: deRandom Otaku, DavidEd, Akitoshi

Thanks for Testplay: Regraz, DavidEd, Tomadoi, Flevius, Cryption, Krimek etc. :3

TY for metadata BounceBabe http://classic.beatport.com/artist/who-killed-mickey/374938/tracks
https://www.beatport.com/track/monarchy-original-mix/7304970

And thanks to all modders <3
Porochu
drop it
DeRandom Otaku

Porochu wrote:

drop it
wrong song tbh
DeRandom Otaku
Spork Lover
Hello M4M thingy xd

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


The audio bitrate is 320 kbps. You're required to reduce it to a bitrate between 128-192 kbps (preferably 192 kbps) This can be done with an audio editing program or a bitrate reducing website (even though it's not always recommended to do lul)


There's no combo colors. I don't think this is intentional :D Idea could be this. The colors are very simplistic but they fit the background very well without fading in <3

Might as well disable the widescreen support on all diffs, so people don't go like "lEl there be nu storyburd, disable widescrenn soppurt", even though it's not necessary in reality lol

I'd advice amping up the AR and OD to 8,5/7,5 respectively on the insane because the hard difficulty has the same stats at the moment. Either that, or reduce the hard to 7,5/6,5. I think the reduction for the hard difficulty is the best choise here.


HP7 on insane AND extra, explaining why further down.

Make the spinner volume reduction even smoother, by making the slowdown every 10% instead of 20%, 'cause it's fairly easy to notice the 20% decrease per green line (make sure that this is done on every diff)

The soft-hitwhistle3 actually almost fades in with the song because the song does somewhat similar beats. I'd actually advice you to up the volume of the hitsound itself via audacity so it doesn't fade in (it's REALLY hard to hear any feedback (I've seen some maps get DQ'ed over this))

Clap usage and stuff is fine <3

Easy


Generally, the NC'ing is very excessive. It's consistent, sure, but at the moment you're dealing with combo lengths that are at max 3 objects long (maybe 4 didn't check closely enough?). I'd highly consider reducing the amount of NC's you use to exactly half the amount for the WHOLE map (so the beginning part starts as 1,2,1,2,1,2 for example), 'cause that's pretty weird to read for a completely new player, while also making the HP act in weird ways :) Feel free to poke me about the NC's on the easy when you've done this lol so I can check them again :D

00:03:775 (1) - no curve at the end of this? ^-^ https://osu.ppy.sh/ss/6313112

00:16:900 (1,1) - The long slider could do a blanket with the 2nd one - https://osu.ppy.sh/ss/6313222

00:26:275 (1,1) - make these a mirror with each other - https://osu.ppy.sh/ss/6313244

Very solid diff rhythmically ^^ A few more aesthetic things (like the 3 I mentioned here) and the NC rework and you're good to go for this diff I think :o

AkiNormal


00:14:790 (4) - I don't feel like there's enough feedback in the song here to have a note at this level of gameplay. It's not really a huge issue or something, but I think it's better suited that it's not there ;o

00:25:337 (6) - this slider is eeeever so slightly off screen, it's not unrankable because it's on the side, but moving the triple just a tiny bit to the right would fix it (as a matter of reference, the straight slider I placed in the photo to the right indicates the barrier where sliders are offscreen --> here

00:28:853 (5) - Better suited as a whistle I think on the normal

naiz naiz <3

DavidHard

Remember not to forget to copy hitsounds and change the inherited points

00:00:025 (1,2,3,4,5) - I'd advice doing some SV increases in the beginning here to emphasize that it's building up the pace. It's really fast considering there's almost no volume in the beginning LUL :D

00:17:837 (3,4,1) - nazi stack, looks pretty weird with your awkward blanket aesthetics before though

00:38:931 (4,1) - Looks like it wants to be parallel, but isn't

00:43:150 (5,1) - switch NC, 'cause 00:43:150 (5) - is a new measure unlike the other part (OR, just NC 5, up to you)

Pretty good diff tbh for what it is ^^ gimme a poke when the hitsounds are done

RenInsane

For spread reasons, and because of the song length, HP7 is a better stat to have, so the HP isn't insanely forgiving for such a short song.

00:00:025 (1,2,3,4) - the thing about SV increasing COULD apply here (like I explained to DavidEd), but since the SV is already kinda low, it's not necessary at all, but yeah :o

00:06:587 (3,4) - I'd consider ctrl+G'ing these two sliders (individually), so 00:06:118 (2,3) - has the same effect as 00:04:243 (2,3) -

00:22:056 (6,7) - I feel like the shortening of DS is fine, but not from 00:21:821 (5) - , only from 00:22:056 (6) - (aka a ctrl+g like thing on 00:22:056 (6,7) -) https://osu.ppy.sh/ss/6313384 <--- Doing it like this will still have a sort of "linear progression", but for 6,7,1 instead of 5,6,7, and there's still a spacing instead to 1 xd. It would also fit the pattern you do at 00:22:876 (2,3,4,5,6) - SUPER well xD

00:33:306 (7,2,3) - not having this do a manual stack ruins this pattern a little bit in my opinion :o (I also tweaked the shape of the slider (1) so it looks like a mirror https://osu.ppy.sh/ss/6313406&#41;

00:37:056 (7,8) - ctrl+G for the same reason as I explained with the "decreased DS" thing if you wanna be consistent here.

Nice :D

Extra

HP7 for the same reason as I mentioned on the insane diff.

I think it'd be fitting if the extra (which doesn't look like an extra) had a custom diff name instead, that'd be a lot more fitting. Like "Let's dance!" or "Drop the beat!" or something idk, you're probably more creative than I am lol xD

00:00:025 - inherited point and timing point has different samples/volumes, make it 30% and soft sampleset for both

00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the hitsounding sounds really dumb here (8 claps in the beginning, none in the end of it lol. I'd do some sort of mixture between the claps and no claps that is healthy.

00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - speaking of the disconnects, they don't feel natural to play. I'd advice to give them way more curve and blankety looks to make them a lot more intuitive. This is an idea from the top of my head, but if you wanna make them straight, something like this might tickle your fancy. If you do something like this, I think they'd play a lot better (think in 60-120 degree angles). My examples are kinda bad, but I hope you get the point. Your last DC stream is a really good example on how to make it in a good way because of the transitions being smooth :D

00:29:439 (4,1) - I would've actually expected a disconnect here because it's the only stream in the whole map that doesn't do a disconnect I believe. :D Would also make the map feel more like an extra diff if this section were more spaced out for the kicksliders as a whole (just the 2 present here and the note)

00:37:056 (6) - add a whistle to the start here

00:43:150 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This one is really good though!! much luv for dis ^-^ (you could technically curve this down a bit depending on how you make the first stream, but yeah

Good luck <3 Poke me again if you have a question about something :o
Akitoshi
fixed all except hitsounds, thanks! :D

asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:Aki's Normal
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version dubstep
BeatmapID:1095396
BeatmapSetID:514550

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"royal_gardens_2-wallpaper-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
25,468.75,4,2,0,30,1,0
259,-100,4,2,0,35,0,0
493,-100,4,2,0,40,0,0
728,-100,4,2,0,45,0,0
962,-100,4,2,0,50,0,0
1196,-100,4,2,0,55,0,0
1431,-100,4,2,0,75,0,0
15025,-100,4,2,3,85,0,1
28150,-100,4,2,3,85,0,0
30025,-100,4,2,3,85,0,1
43150,-100,4,2,3,85,0,1
44556,-100,4,2,3,85,0,1
45025,-100,4,2,3,85,0,0
45962,-100,4,2,3,65,0,0
46665,-100,4,2,3,45,0,0
47368,-100,4,2,3,25,0,0
48306,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,0,64
Combo2 : 0,0,255
Combo3 : 18,124,255

[HitObjects]
150,98,25,6,0,L|216:93,1,60
262,122,493,2,0,L|328:117,1,60,8|0,0:0|0:0,0:0:0:0:
378,136,962,2,0,P|407:192|389:264,1,120,8|8,0:0|0:0,0:0:0:0:
315,332,1900,2,0,L|243:329,1,60,8|0,0:0|0:0,0:0:0:0:
199,308,2368,2,0,L|127:305,1,60,8|0,0:0|0:0,0:0:0:0:
85,278,2837,2,0,B|64:223|64:223|77:152,1,120,8|8,0:0|0:0,0:0:0:0:
133,57,3775,5,8,0:0:0:0:
248,26,4243,1,8,0:0:0:0:
333,109,4712,2,0,L|330:231,1,120,8|8,0:0|0:0,0:0:0:0:
214,263,5650,2,0,L|217:141,1,120,8|8,0:0|0:0,0:0:0:0:
133,57,6587,1,8,0:0:0:0:
16,87,7056,1,8,0:0:0:0:
10,206,7525,6,0,L|14:284,1,60,8|0,0:0|0:0,0:0:0:0:
37,320,7993,1,8,0:0:0:0:
148,363,8462,2,0,P|177:366|221:360,1,60,8|0,0:0|0:0,0:0:0:0:
265,345,8931,1,8,0:0:0:0:
369,286,9400,2,0,L|364:198,1,60,8|0,0:0|0:0,0:0:0:0:
314,194,9868,2,0,L|309:106,1,60,8|0,0:0|0:0,0:0:0:0:
263,96,10337,2,0,L|258:8,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
181,184,11275,6,0,B|130:204|62:175|62:175|12:243|43:348|125:364|125:364|153:337|197:334,1,420,8|2,0:0|0:0,0:0:0:0:
238,325,13150,6,0,L|371:328,1,120,8|8,0:0|0:0,0:0:0:0:
418,329,13853,1,8,0:0:0:0:
494,236,14321,2,0,P|502:202|495:165,1,60,8|2,0:0|0:3,0:0:0:0:
429,81,15025,6,0,B|369:93|369:93|292:91,1,120,2|2,0:0|0:0,0:0:0:0:
250,86,15728,1,0,0:0:0:0:
190,76,15962,2,0,L|200:13,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
164,193,16900,2,0,P|169:249|225:303,1,120,2|2,0:0|0:0,0:0:0:0:
265,318,17603,1,0,0:0:0:0:
324,324,17837,2,0,L|398:316,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
209,295,18775,6,0,L|85:282,1,120,2|2,0:0|0:0,0:0:0:0:
49,238,19478,1,0,0:0:0:0:
10,192,19712,2,0,L|15:117,1,60,2|0,0:0|0:0,0:0:0:0:
24,72,20181,1,2,0:0:0:0:
137,34,20650,2,0,P|197:30|258:68,1,120,2|2,0:0|0:0,0:0:0:0:
288,102,21353,1,0,0:0:0:0:
313,156,21587,2,0,L|312:232,1,60,2|0,0:0|0:0,0:0:0:0:
312,276,22056,1,0,0:0:0:0:
410,344,22525,6,0,P|464:320|491:246,1,120,2|8,0:0|0:0,0:0:0:0:
491,207,23228,1,0,0:0:0:0:
474,149,23462,2,0,B|416:129|416:129|343:133,1,120,2|8,0:0|0:0,0:0:0:0:
242,169,24400,2,0,B|184:189|184:189|111:185,1,120,2|8,0:0|0:0,0:0:0:0:
65,180,25103,1,0,0:0:0:0:
6,168,25337,2,0,P|17:107|54:59,1,120,2|8,0:0|0:0,0:0:0:0:
169,40,26275,6,0,L|291:35,1,120,2|8,0:0|0:0,0:0:0:0:
342,61,26978,1,0,0:0:0:0:
395,88,27212,2,0,L|469:84,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
289,146,28150,2,0,P|268:192|282:262,1,120,8|8,0:0|0:0,0:0:0:0:
296,316,28853,1,8,0:0:0:0:
326,367,29087,2,0,L|401:367,2,60,8|8|2,0:0|0:0|0:3,0:0:0:0:
205,372,30025,6,0,P|153:350|111:291,1,120,2|8,0:0|0:0,0:0:0:0:
97,243,30728,1,0,0:0:0:0:
91,183,30962,2,0,L|23:176,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
214,186,31900,2,0,B|232:163|225:131|225:131|213:95|241:53,1,120,2|8,0:0|0:0,0:0:0:0:
276,32,32603,1,0,0:0:0:0:
335,24,32837,2,0,L|410:24,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
286,134,33775,6,0,B|274:190|274:190|288:254,1,120,2|8,0:0|0:0,0:0:0:0:
312,306,34478,1,0,0:0:0:0:
351,351,34712,2,0,P|412:353|463:304,1,120,2|8,0:0|0:0,0:0:0:0:
504,207,35650,2,0,L|488:82,1,120,2|8,0:0|0:0,0:0:0:0:
443,48,36353,1,0,0:0:0:0:
389,20,36587,2,0,P|339:49|266:49,1,120,2|8,0:0|0:0,0:0:0:0:
218,42,37290,1,0,0:0:0:0:
158,34,37525,6,0,L|162:167,1,120,8|8,0:1|0:1,0:0:0:0:
164,273,38462,1,8,0:1:0:0:
70,348,38931,1,8,0:1:0:0:
67,227,39400,2,0,L|63:107,1,120,8|8,0:1|0:1,0:0:0:0:
158,34,40337,1,8,0:1:0:0:
269,78,40806,1,8,0:1:0:0:
310,190,41275,6,0,L|388:185,2,60,8|8|8,0:1|0:1|0:1,0:0:0:0:
233,282,42212,2,0,L|155:277,2,60,8|8|8,0:1|0:1|0:1,0:0:0:0:
336,343,43150,2,0,P|367:346|409:336,1,60,8|8,0:0|0:0,0:0:0:0:
448,313,43618,2,0,P|466:287|478:246,1,60,8|8,0:0|0:0,0:0:0:0:
476,200,44087,2,0,P|463:171|433:140,1,60,8|8,0:0|0:0,0:0:0:0:
390,123,44556,1,2,0:3:0:0:
271,143,45025,5,4,0:0:0:0:
256,192,45142,12,0,48306,0:0:0:0:
_handholding
easy
00:28:150 (1,2,3) - normal sampleset would be good
00:43:150 (1) - ^
00:45:142 (1) - ideal to start it at 00:45:259
Try NCs at every 2 measures instead of every 1

normal
00:08:462 (3) - looks really out of place that this slider is curved when the others aren't
00:14:790 (4) - this takes so much emphasis away from both 00:14:321 (3) and 00:15:025 (1) . I would really recommend to delete it
00:28:150 (4,5,6) - normal sample set works better than claps imo especially since you've only used them for 2nd and 4th beat and not as an emphasis to drum sounds

hard
no hitsounds?

insane
00:09:400 (1) - squares feel a awkward to play, idk... but you don't need NCs on 00:09:868 (1) and 00:10:806 (1) really. same with 00:28:617 (3) -
Izzywing
from the offline mod req thingy

[General]

Your audio bitrate seems to be 320 kbps which is unrankable, try to get it to 198.

[Easy]

00:00:025 - Since there's literally no sound here, considering making the hitsound really quiet for this to match the song.

Agree with kisses regarding NCing every 2 measures instead of every measure

00:18:775 (1,2) - ctrl+j for better flow from 00:18:306 (2) - ?

00:45:025 (1,1) - It's probably not a good idea to have the spinner right after the hit object in an Easy, perhaps move it to 00:45:493 - (This way the player doesn't get confused)

[Aki]

00:00:025 - There's not really any sound here so consider a quieter hitsound to match the song.

00:28:150 (4,5,6) - Due to the intense drums you can justifiably use a slightly more intense rhythm here, maybe don't ignore the sound at 00:28:384 - ?

[DavidEd]

00:00:025 - There's not really any sound here so considering a quieter hitsound to match the song.

00:04:712 (3,4,5) - make this an equal triangle for neatness? looks better than the current shape.

00:37:056 (5,1) - Blanket.

00:45:142 (1) - Other diffs end spinner on 00:48:306, might as well match up I guess.

[Ren]

00:00:025 - There's not really any sound here so considering a quieter hitsound to match the song.

00:28:150 (1) - This is awfully close to the previous slider, would prefer this spaced some out more.

00:31:900 (1,2,3) vs 00:35:650 (1,2,3) - are two big spacing variations for basically the same music :v In fact, your spacing for these triplets are kinda all over the place, I like the spacing where's a gap between the slider and the two circles and I think you should use it more.

Fun diff!

[Extra]

00:00:025 - There's not really any sound here so considering a quieter hitsound to match the song.

00:30:025 (3) - NC

00:41:274 (1,2,1,2,1,2,1,2) - hai tai

That's all from me. Fun set, good luck!
Shocola
Yo~!

[Easy]
00:24:868 - there suppose to have a clap here on the slidertick, the solution is to rename the same audio for the clap with soft-slidertick3 or something idk
00:24:868 - ^same here
00:32:368 - ^

[Akisstoshi' Normal]
00:41:275 (1,2) - make more note, there is space vv :D

OMG SHIT MOD, :o :? :(
KappaPraise
Hi o/
Little Mod from offline #modreqs link
Another farm map? xd

General
  1. combo colour 3 looks too dark for BG and for full dim too xd
  2. DavidEd's Hard dif have different kiai time
Extra
  • 4.5* Extra =w=b if only all extras could be with this SR ._.
  1. 00:07:525 (1,2,1,2,1,2,1,2) - this jumps playing pretty comfortable, because of sharp angles, but jumps with 90 angle like this 00:09:634 (2,1) - feels awkward. Suggest you make something like this plays very well imo :)
  2. 00:20:649 (1,2) - stack?
  3. 00:15:961 (4) - ctrl+H feel better for flow with this circle 00:15:727 (3) - imo
  4. 00:25:570 (5,6,1) - this flow feels better imo screen
  5. 00:26:978 (3,5,6) - can you balance distance between them? for example move 3 to x:369 y:67
  6. 00:37:876 (2,3) - this 1/4 jumps too huge imo, this part sounds less intense then that was before, so I suggest you desrease space for 1/4 moments like that. Space like that 00:29:556 (1,2,3) - works well here
Ren's Insane
  1. 00:22:056 (6) - this sound still pretty strong, you should make also jump here 00:21:821 (5,6) - and stacking this 00:22:056 (6,7) - could be nice, also here too 00:36:821 (6,7,8) -
  2. 00:10:337 (1,2,3,4) - may be try something like this?
DavidEd's Hard
  1. 00:14:087 - and 00:14:204 - this sound is weak you should emphasize with hitsounds strong beats like this 00:14:321 (5) - and this 00:13:853 (3) -
There is not much, I didnt find anything in Easy and Normal

Thats it from me.
Good luck! o/
Topic Starter
A r M i N
Wow I didnt expect that many mods thank you very much guys :D
@Kisses Ill add the Hitsounds later today
Topic Starter
A r M i N

Spork Lover wrote:

Hello M4M thingy xd

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


The audio bitrate is 320 kbps. You're required to reduce it to a bitrate between 128-192 kbps (preferably 192 kbps) This can be done with an audio editing program or a bitrate reducing website (even though it's not always recommended to do lul)
ye ill change that later idk how to do that xd

There's no combo colors. I don't think this is intentional :D Idea could be this. The colors are very simplistic but they fit the background very well without fading in <3 Alright I added them + a very dark blue one

Might as well disable the widescreen support on all diffs, so people don't go like "lEl there be nu storyburd, disable widescrenn soppurt", even though it's not necessary in reality lol kk

I'd advice amping up the AR and OD to 8,5/7,5 respectively on the insane because the hard difficulty has the same stats at the moment. Either that, or reduce the hard to 7,5/6,5. I think the reduction for the hard difficulty is the best choise here.
This is up to @DavidEd but i guess reducing the hard would be great

HP7 on insane AND extra, explaining why further down. imma do 7 on Ex and 6.5 on I or sth like that

Make the spinner volume reduction even smoother, by making the slowdown every 10% instead of 20%, 'cause it's fairly easy to notice the 20% decrease per green line (make sure that this is done on every diff) ill do that sure

The soft-hitwhistle3 actually almost fades in with the song because the song does somewhat similar beats. I'd actually advice you to up the volume of the hitsound itself via audacity so it doesn't fade in (it's REALLY hard to hear any feedback (I've seen some maps get DQ'ed over this))
Hitsounds by @deRandom Otaku

Clap usage and stuff is fine <3

Easy


Generally, the NC'ing is very excessive. It's consistent, sure, but at the moment you're dealing with combo lengths that are at max 3 objects long (maybe 4 didn't check closely enough?). I'd highly consider reducing the amount of NC's you use to exactly half the amount for the WHOLE map (so the beginning part starts as 1,2,1,2,1,2 for example), 'cause that's pretty weird to read for a completely new player, while also making the HP act in weird ways :) Feel free to poke me about the NC's on the easy when you've done this lol so I can check them again :D

00:03:775 (1) - no curve at the end of this? ^-^ https://osu.ppy.sh/ss/6313112 hmm sure why not

00:16:900 (1,1) - The long slider could do a blanket with the 2nd one - https://osu.ppy.sh/ss/6313222 nope

00:26:275 (1,1) - make these a mirror with each other - https://osu.ppy.sh/ss/6313244 sorry, it seems like a good idea but i put the red point in there to make 00:28:384 - this beat stand out a little if you know what i mean

Very solid diff rhythmically ^^ A few more aesthetic things (like the 3 I mentioned here) and the NC rework and you're good to go for this diff I think :o


Extra

HP7 for the same reason as I mentioned on the insane diff. done

I think it'd be fitting if the extra (which doesn't look like an extra) had a custom diff name instead, that'd be a lot more fitting. Like "Let's dance!" or "Drop the beat!" or something idk, you're probably more creative than I am lol xD Well, on Let me hit it I called a 4.2* Extra and it worked out :D

00:00:025 - inherited point and timing point has different samples/volumes, make it 30% and soft sampleset for both done

00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the hitsounding sounds really dumb here (8 claps in the beginning, none in the end of it lol. I'd do some sort of mixture between the claps and no claps that is healthy. HS by @deRandom Otaku

00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - speaking of the disconnects, they don't feel natural to play. I'd advice to give them way more curve and blankety looks to make them a lot more intuitive. This is an idea from the top of my head, but if you wanna make them straight, something like this might tickle your fancy. If you do something like this, I think they'd play a lot better (think in 60-120 degree angles). My examples are kinda bad, but I hope you get the point. Your last DC stream is a really good example on how to make it in a good way because of the transitions being smooth :D ill keep them the way i have them right now

00:29:439 (4,1) - I would've actually expected a disconnect here because it's the only stream in the whole map that doesn't do a disconnect I believe. :D Would also make the map feel more like an extra diff if this section were more spaced out for the kicksliders as a whole (just the 2 present here and the note) there is no jump stream / disconnect because its a very short stream. to make up for this its spaced out a little more

00:37:056 (6) - add a whistle to the start here @deRandomOtaku

00:43:150 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This one is really good though!! much luv for dis ^-^ (you could technically curve this down a bit depending on how you make the first stream, but yeah
ty :)

Good luck <3 Poke me again if you have a question about something :o
Thanks for modding :D

Hobbes2 wrote:

from the offline mod req thingy

[General]

Your audio bitrate seems to be 320 kbps which is unrankable, try to get it to 198. sadly >.<' i dont know how to do that

[Easy]

00:00:025 - Since there's literally no sound here, considering making the hitsound really quiet for this to match the song. @deRandom Otaku is gonna decide since he made the HS

Agree with kisses regarding NCing every 2 measures instead of every measure fixed already that thanks

00:18:775 (1,2) - ctrl+j for better flow from 00:18:306 (2) - ? not bad i like that

00:45:025 (1,1) - It's probably not a good idea to have the spinner right after the hit object in an Easy, perhaps move it to 00:45:493 - (This way the player doesn't get confused) moved to 00:45:259 -

[Extra]

00:00:025 - There's not really any sound here so considering a quieter hitsound to match the song. @deRandom Otaku

00:30:025 (3) - NC sure

00:41:274 (1,2,1,2,1,2,1,2) - hai tai fffuck you got me xD Is that a bad thing tho ?
That's all from me. Fun set, good luck! thanks a lot for the mod :D

Kisses wrote:

easy
00:28:150 (1,2,3) - normal sampleset would be good @deRandom Otaku did the HS
00:43:150 (1) - ^ ^
00:45:142 (1) - ideal to start it at 00:45:259 sure
Try NCs at every 2 measures instead of every 1 fixed
thanks for modding :D

[-Chocola-] wrote:

Yo~!

[Easy]
00:24:868 - there suppose to have a clap here on the slidertick, the solution is to rename the same audio for the clap with soft-slidertick3 or something idk @deRandom Otaku did HS :D
00:24:868 - ^same here ^
00:32:368 - ^ ^

OMG SHIT MOD, :o :? :( dont worry thanks XD

WISPG_G wrote:

Hi o/
Little Mod from offline #modreqs link
Another farm map? xd

General
  1. combo colour 3 looks too dark for BG and for full dim too xd Everything will freeze has black combo colors xD
  2. DavidEd's Hard dif have different kiai time ill make sure to fix that
Extra
  • 4.5* Extra =w=b if only all extras could be with this SR ._.
  1. 00:07:525 (1,2,1,2,1,2,1,2) - this jumps playing pretty comfortable, because of sharp angles, but jumps with 90 angle like this 00:09:634 (2,1) - feels awkward. Suggest you make something like this plays very well imo :) those are just squares xD
  2. 00:20:649 (1,2) - stack? wot
  3. 00:15:961 (4) - ctrl+H feel better for flow with this circle 00:15:727 (3) - nah
  4. 00:25:570 (5,6,1) - this flow feels better imo screen strange spacing
  5. 00:26:978 (3,5,6) - can you balance distance between them? for example move 3 to x:369 y:67 nope
  6. 00:37:876 (2,3) - this 1/4 jumps too huge imo, this part sounds less intense then that was before, so I suggest you desrease space for 1/4 moments like that. Space like that 00:29:556 (1,2,3) - works well here ill keep that

Thats it from me.
Good luck! o/ thanks a lot for your mod
Fixed
Not Fixed
Meh
Comment
DeRandom Otaku
aa too much to reply , fixed some stuff thanks all http://puu.sh/rIGr9/ab2352cb3a.txt
Also did changes to some hs so re-copy if u wanna xd
_DT3
Because I like the music, here you go :D

[General]
  1. Adding "Armin" and "A_r_M_i_N" into the tags could be useful for people searching this map.
  2. @Ren: What about adding a slidertick that fits to the current hitsounds? In Easy those long sliders in the start only have a hitsound every big white tick unlike in the other diffs, the slidertick could help with that
  3. Also, what about adding a silent sliderslide or slidertick for the rest?
[Easy]
  1. 00:07:525 (1,2) - It isn't recommended to have more than one slider repeat on a slider in easy because it is rather hard to read for beginners
  2. 00:14:321 (4) - Maybe curve this for aesthetics, three straight sliders after each other looks really plain in gameplay
  3. The start with the long sliders has an NC every measure, then it goes into every 2 measures from here 00:11:275 (1) - on which I find rather weird. What about adding a 00:13:150 (3) - NC here so that the NC every 2 measures is only in the Kiai?
  4. 00:37:525 (1,2,3,4) - The straight sliders again feel really plain in gameplay, though this might fit the music in a way, there still should be something curved/edgy here imo
[Senpai Aki]
  1. 00:28:150 (4,5,6) - There should be a different pattern here imo because of the change in music
  2. That's it though, wow
[DavidEd]
  1. AR 8 seems really fast for a 2.76* . What about lowering the AR to like 7.5?
  2. Why are there no hitsounds? owo
  3. 00:29:790 (7,1) - Tbh, the kiai break for a 1/4 beat is really unnecessary. I'd either move it to the previous downbeat (due to the music changing there) or just leaving it out if you want
  4. 00:18:306 (5,1) - Just something minor I noticed but later on you always changed the direction every downbeat, but now you change it on both of these objects, any particular reasons for this?
[Ren]
  1. 00:04:243 (2,3) - On the previous patterns you always had to move away from each slider but here you can easily leave your cursor on the slider head to catch the next slider without moving the cursor, any reason for the inconsistency (other than you not liking consistency much :>) ?
  2. 00:41:275 (1,2,3,4) - The spacing between each slider stays the same here although the song gets noticeably more intense. You could space the sliders out more the more intense it gets to represent the build up better
  3. Nice diff
GL!
Dilectus
So many mods

- Added hitsounds
- Lowered AR
- Made kiai the same as the other diffs
- Small aethestic changes and polishing

Appreciate the mods guys!

FIXES
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:DavidEd's Hard
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version dubstep
BeatmapID:1094366
BeatmapSetID:514550

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"royal_gardens_2-wallpaper-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
25,468.75,4,2,1,10,1,0
259,-100,4,2,1,25,0,0
493,-100,4,2,1,30,0,0
728,-100,4,2,1,35,0,0
962,-100,4,2,1,40,0,0
1196,-100,4,2,1,45,0,0
1431,-100,4,2,1,50,0,0
15025,-100,4,2,3,60,0,1
28150,-100,4,2,3,60,0,0
29556,-100,4,3,3,60,0,0
30025,-100,4,2,3,60,0,1
44087,-100,4,3,3,60,0,1
44556,-100,4,2,3,60,0,1
45025,-100,4,2,1,60,0,0
45142,-100,4,2,1,50,0,0
45962,-100,4,2,1,40,0,0
46665,-100,4,2,1,30,0,0
47368,-100,4,2,1,20,0,0
48306,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,0,64
Combo2 : 0,0,255
Combo3 : 18,124,255

[HitObjects]
192,72,25,6,0,P|240:48|280:48,1,95
256,136,493,2,0,P|248:184|264:232,1,95,8|0,0:0|0:0,0:0:0:0:
328,296,962,2,0,P|288:320|232:320,1,95,8|0,0:0|0:0,0:0:0:0:
168,264,1431,1,8,0:0:0:0:
120,344,1665,1,0,0:0:0:0:
48,232,1900,6,0,B|48:185|48:185|64:136,1,95,8|0,0:0|0:0,0:0:0:0:
128,72,2368,2,0,B|168:96|168:96|232:96,1,95,8|0,0:0|0:0,0:0:0:0:
304,56,2837,1,8,0:0:0:0:
344,144,3071,1,0,0:0:0:0:
256,184,3306,1,8,0:0:0:0:
304,264,3540,1,0,0:0:0:0:
192,336,3775,6,0,P|143:337|94:307,1,95,8|0,0:0|0:0,0:0:0:0:
167,239,4243,2,0,P|167:191|143:143,1,95,8|0,0:0|0:0,0:0:0:0:
84,76,4712,1,8,0:0:0:0:
56,168,4946,1,0,0:0:0:0:
148,149,5181,2,0,L|245:134,1,95,8|0,0:0|0:0,0:0:0:0:
360,80,5650,6,0,P|376:128|376:176,1,95,8|0,0:0|0:0,0:0:0:0:
352,264,6118,2,0,P|400:264|448:232,1,95,8|0,0:0|0:0,0:0:0:0:
376,172,6587,1,8,0:0:0:0:
288,200,6821,1,0,0:0:0:0:
256,288,7056,2,0,P|215:311|168:310,1,95,8|0,0:0|0:0,0:0:0:0:
48,256,7525,5,8,0:0:0:0:
48,256,7759,1,8,0:0:0:0:
136,216,7993,1,8,0:0:0:0:
136,216,8228,1,8,0:0:0:0:
96,128,8462,5,8,0:0:0:0:
96,128,8696,1,8,0:0:0:0:
184,88,8931,1,8,0:0:0:0:
184,88,9165,1,8,0:0:0:0:
248,208,9400,6,0,L|296:304,1,95,8|8,0:0|0:0,0:0:0:0:
360,224,9868,2,0,P|360:176|384:128,1,95,8|8,0:0|0:0,0:0:0:0:
352,40,10337,2,0,L|264:104,1,95,8|8,0:0|0:0,0:0:0:0:
200,160,10806,1,8,0:0:0:0:
200,160,11040,1,8,0:0:0:0:
80,104,11275,6,8,L|88:160,3,47.5
120,184,11743,2,8,L|112:240,3,47.5
96,272,12212,2,8,L|152:288,3,47.5
168,320,12681,2,8,L|213:306,3,47.5
248,272,13150,6,0,P|288:248|352:248,1,95,8|0,0:0|0:0,0:0:0:0:
384,256,13501,2,0,L|400:312,1,47.5,8|8,0:0|0:0,0:0:0:0:
472,240,13853,2,0,L|456:144,1,95,8|0,0:0|0:0,0:0:0:0:
448,96,14204,1,0,0:0:0:0:
448,96,14321,2,0,P|408:112|344:112,1,95,8|8,0:0|0:0,0:0:0:0:
280,64,14790,1,0,0:0:0:0:
176,144,15025,6,0,P|160:208|192:288,1,142.5,6|0,0:0|0:0,0:0:0:0:
224,304,15493,2,0,B|272:296|272:296|320:304,1,95,2|0,0:0|0:0,0:0:0:0:
424,336,15962,1,2,0:0:0:0:
456,224,16196,1,0,0:0:0:0:
344,192,16431,2,0,B|296:200|296:200|250:193,1,95,2|0,0:0|0:0,0:0:0:0:
160,96,16900,6,0,B|232:64|232:120|304:96,1,142.5,2|0,0:0|0:0,0:0:0:0:
344,80,17368,2,0,P|392:56|440:56,1,95,2|0,0:0|0:0,0:0:0:0:
416,168,17837,1,2,0:0:0:0:
416,168,18071,1,0,0:0:0:0:
399,281,18306,2,0,P|446:278|488:256,1,95,2|0,0:0|0:0,0:0:0:0:
416,168,18775,6,0,L|256:184,1,142.5,2|0,0:0|0:0,0:0:0:0:
228,188,19243,2,0,P|188:220|132:220,1,95,2|0,0:0|0:0,0:0:0:0:
156,132,19712,2,0,P|156:92|124:40,1,95,2|0,0:0|0:0,0:0:0:0:
64,112,20181,2,0,L|56:224,1,95,2|0,0:0|0:0,0:0:0:0:
116,324,20650,6,0,P|172:292|252:292,1,142.5,2|0,0:0|0:0,0:0:0:0:
292,300,21118,1,2,0:0:0:0:
372,220,21353,1,0,0:0:0:0:
404,332,21587,1,2,0:0:0:0:
404,332,21821,1,0,0:0:0:0:
372,220,22056,2,0,L|380:124,1,95
256,76,22525,6,0,B|248:164|248:164|208:212,1,142.5,6|0,0:0|0:0,0:0:0:0:
184,244,22993,1,10,0:0:0:0:
88,152,23228,1,0,0:0:0:0:
56,280,23462,2,0,P|88:320|136:344,1,95,2|0,0:0|0:0,0:0:0:0:
248,296,23931,2,0,P|296:280|352:280,1,95,10|0,0:0|0:0,0:0:0:0:
464,184,24400,6,0,P|392:184|328:144,1,142.5,2|0,0:0|0:0,0:0:0:0:
296,120,24868,1,10,0:0:0:0:
192,208,25103,1,0,0:0:0:0:
128,96,25337,1,2,0:0:0:0:
128,96,25571,1,0,0:0:0:0:
192,208,25806,2,0,P|192:256|168:304,1,95,10|0,0:0|0:0,0:0:0:0:
24,264,26275,6,0,P|24:192|64:136,1,142.5,2|0,0:0|0:0,0:0:0:0:
104,112,26743,1,10,0:0:0:0:
232,136,26978,1,0,0:0:0:0:
336,56,27212,2,0,P|392:56|448:96,1,95,2|0,0:0|0:0,0:0:0:0:
360,192,27681,2,0,L|368:296,1,95,10|0,0:0|0:0,0:0:0:0:
224,336,28150,5,8,0:0:0:0:
224,336,28384,1,8,0:0:0:0:
152,248,28618,1,8,0:0:0:0:
152,248,28853,1,8,0:0:0:0:
80,160,29087,2,8,L|128:120,3,47.5
152,96,29556,1,10,0:0:0:0:
264,168,29790,1,0,0:0:0:0:
368,56,30025,6,0,P|304:64|256:144,1,142.5,6|0,0:0|0:0,0:0:0:0:
264,168,30493,1,10,0:0:0:0:
384,224,30728,1,0,0:0:0:0:
288,312,30962,2,0,P|240:312|184:336,1,95,2|0,0:0|0:0,0:0:0:0:
96,240,31431,2,0,P|144:240|200:216,1,95,10|0,0:0|0:0,0:0:0:0:
320,152,31900,6,0,L|336:296,1,142.5,2|0,0:0|0:0,0:0:0:0:
344,344,32368,1,10,0:0:0:0:
424,240,32603,1,0,0:0:0:0:
320,152,32837,1,2,0:0:0:0:
320,152,33071,1,0,0:0:0:0:
400,48,33306,2,0,P|451:53|496:83,1,95,10|0,0:0|0:0,0:0:0:0:
400,192,33775,6,0,P|360:232|264:224,1,142.5,2|0,0:0|0:0,0:0:0:0:
232,216,34243,1,10,0:0:0:0:
136,304,34478,1,0,0:0:0:0:
32,216,34712,2,0,P|32:176|56:128,1,95,2|0,0:0|0:0,0:0:0:0:
160,48,35181,2,0,P|182:89|184:136,1,95,10|0,0:0|0:0,0:0:0:0:
168,288,35650,6,0,P|232:264|312:280,1,142.5,2|0,0:0|0:0,0:0:0:0:
344,296,36118,1,10,0:0:0:0:
456,224,36353,1,0,0:0:0:0:
408,104,36587,2,0,P|368:80|320:80,1,95,2|0,0:0|0:0,0:0:0:0:
183,127,37056,2,0,P|135:125|95:102,1,95,10|0,0:0|0:0,0:0:0:0:
240,56,37525,6,0,P|276:132|248:192,1,142.5,8|0,0:0|0:0,0:0:0:0:
220,216,37993,2,0,P|174:216|133:240,1,95,8|0,0:0|0:0,0:0:0:0:
201,308,38462,2,0,P|247:307|288:283,1,95,8|0,0:0|0:0,0:0:0:0:
356,216,38931,2,0,L|348:120,1,95,8|0,0:0|0:0,0:0:0:0:
456,48,39400,6,0,L|472:192,1,142.5,8|0,0:0|0:0,0:0:0:0:
480,240,39868,2,0,P|480:288|448:336,1,95,8|0,0:0|0:0,0:0:0:0:
384,264,40337,1,8,0:0:0:0:
384,264,40571,1,0,0:0:0:0:
312,328,40806,2,0,P|272:336|216:328,1,95,8|0,0:0|0:0,0:0:0:0:
112,256,41275,5,8,0:0:0:0:
112,256,41509,1,8,0:0:0:0:
160,176,41743,1,8,0:0:0:0:
160,176,41978,1,8,0:0:0:0:
80,128,42212,5,8,0:0:0:0:
80,128,42446,1,8,0:0:0:0:
128,48,42680,1,8,0:0:0:0:
128,48,42915,1,8,0:0:0:0:
264,64,43150,6,8,L|328:72,3,47.5
336,112,43618,2,8,L|400:120,3,47.5
424,144,44087,1,10,0:0:0:0:
456,256,44321,1,0,0:0:0:0:
344,224,44556,2,0,P|296:224|240:256,1,95,8|0,0:0|0:0,0:0:0:0:
128,328,45025,5,6,0:0:0:0:
256,192,45142,12,0,48306,0:0:0:0:
Akitoshi
fixed from _dt3 thanks!

asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:Aki's Normal
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version dubstep
BeatmapID:1095396
BeatmapSetID:514550

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"royal_gardens_2-wallpaper-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
25,468.75,4,2,0,15,1,0
259,-100,4,2,0,35,0,0
493,-100,4,2,0,40,0,0
728,-100,4,2,0,45,0,0
962,-100,4,2,0,50,0,0
1196,-100,4,2,0,55,0,0
1431,-100,4,2,0,75,0,0
15025,-100,4,2,3,85,0,1
28150,-100,4,2,3,85,0,0
30025,-100,4,2,3,85,0,1
43150,-100,4,2,3,85,0,1
44556,-100,4,2,3,85,0,1
45025,-100,4,2,3,85,0,0
45962,-100,4,2,3,65,0,0
46665,-100,4,2,3,45,0,0
47368,-100,4,2,3,25,0,0
48306,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,0,64
Combo2 : 0,0,255
Combo3 : 18,124,255

[HitObjects]
150,98,25,6,0,L|216:93,1,60
262,122,493,2,0,L|328:117,1,60,8|0,0:0|0:0,0:0:0:0:
378,136,962,2,0,P|407:192|389:264,1,120,8|8,0:0|0:0,0:0:0:0:
315,332,1900,2,0,L|243:329,1,60,8|0,0:0|0:0,0:0:0:0:
199,308,2368,2,0,L|127:305,1,60,8|0,0:0|0:0,0:0:0:0:
85,278,2837,2,0,B|64:223|64:223|77:152,1,120,8|8,0:0|0:0,0:0:0:0:
133,57,3775,5,8,0:0:0:0:
248,26,4243,1,8,0:0:0:0:
333,109,4712,2,0,L|330:231,1,120,8|8,0:0|0:0,0:0:0:0:
214,263,5650,2,0,L|217:141,1,120,8|8,0:0|0:0,0:0:0:0:
133,57,6587,1,8,0:0:0:0:
16,87,7056,1,8,0:0:0:0:
10,206,7525,6,0,L|14:284,1,60,8|0,0:0|0:0,0:0:0:0:
37,320,7993,1,8,0:0:0:0:
148,363,8462,2,0,P|177:366|221:360,1,60,8|0,0:0|0:0,0:0:0:0:
265,345,8931,1,8,0:0:0:0:
369,286,9400,2,0,L|364:198,1,60,8|0,0:0|0:0,0:0:0:0:
314,194,9868,2,0,L|309:106,1,60,8|0,0:0|0:0,0:0:0:0:
263,96,10337,2,0,L|258:8,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
181,184,11275,6,0,B|130:204|62:175|62:175|12:243|43:348|125:364|125:364|153:337|197:334,1,420,8|2,0:0|0:0,0:0:0:0:
238,325,13150,6,0,L|371:328,1,120,8|8,0:0|0:0,0:0:0:0:
418,329,13853,1,8,0:0:0:0:
494,236,14321,2,0,P|502:202|495:165,1,60,8|2,0:0|0:3,0:0:0:0:
429,81,15025,6,0,B|369:93|369:93|292:91,1,120,2|2,0:0|0:0,0:0:0:0:
250,86,15728,1,0,0:0:0:0:
190,76,15962,2,0,L|200:13,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
164,193,16900,2,0,P|169:249|225:303,1,120,2|2,0:0|0:0,0:0:0:0:
265,318,17603,1,0,0:0:0:0:
324,324,17837,2,0,L|398:316,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
209,295,18775,6,0,L|85:282,1,120,2|2,0:0|0:0,0:0:0:0:
49,238,19478,1,0,0:0:0:0:
10,192,19712,2,0,L|15:117,1,60,2|0,0:0|0:0,0:0:0:0:
24,72,20181,1,2,0:0:0:0:
137,34,20650,2,0,P|197:30|258:68,1,120,2|2,0:0|0:0,0:0:0:0:
288,102,21353,1,0,0:0:0:0:
313,156,21587,2,0,L|312:232,1,60,2|0,0:0|0:0,0:0:0:0:
312,276,22056,1,0,0:0:0:0:
410,344,22525,6,0,P|464:320|491:246,1,120,2|8,0:0|0:0,0:0:0:0:
491,207,23228,1,0,0:0:0:0:
474,149,23462,2,0,B|416:129|416:129|343:133,1,120,2|8,0:0|0:0,0:0:0:0:
242,169,24400,2,0,B|184:189|184:189|111:185,1,120,2|8,0:0|0:0,0:0:0:0:
65,180,25103,1,0,0:0:0:0:
6,168,25337,2,0,P|17:107|54:59,1,120,2|8,0:0|0:0,0:0:0:0:
169,40,26275,6,0,L|291:35,1,120,2|8,0:0|0:0,0:0:0:0:
342,61,26978,1,0,0:0:0:0:
395,88,27212,2,0,L|469:84,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
282,130,28150,2,0,P|267:161|269:202,1,60,8|8,0:0|0:0,0:0:0:0:
274,245,28618,2,0,P|293:273|329:292,1,60,8|8,0:0|0:0,0:0:0:0:
373,300,29087,2,0,L|447:292,2,60,8|8|2,0:0|0:0|0:3,0:0:0:0:
279,375,30025,6,0,P|231:348|192:292,1,120,2|8,0:0|0:0,0:0:0:0:
171,240,30728,1,0,0:0:0:0:
150,183,30962,2,0,L|83:183,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
270,178,31900,2,0,B|287:139|287:139|282:98|282:98|309:56,1,120,2|8,0:0|0:0,0:0:0:0:
354,38,32603,1,0,0:0:0:0:
410,16,32837,2,0,L|485:13,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
368,128,33775,6,0,B|352:171|352:171|353:249,1,120,2|8,0:0|0:0,0:0:0:0:
354,305,34478,1,0,0:0:0:0:
368,363,34712,2,0,P|429:365|480:316,1,120,2|8,0:0|0:0,0:0:0:0:
499,212,35650,2,0,P|495:142|493:86,1,120,2|8,0:0|0:0,0:0:0:0:
451,49,36353,1,0,0:0:0:0:
404,10,36587,2,0,P|354:39|281:39,1,120,2|8,0:0|0:0,0:0:0:0:
232,41,37290,1,0,0:0:0:0:
172,34,37525,6,0,L|176:167,1,120,8|8,0:1|0:1,0:0:0:0:
180,273,38462,1,8,0:1:0:0:
60,277,38931,1,8,0:1:0:0:
25,162,39400,2,0,P|23:102|53:50,1,120,8|8,0:1|0:1,0:0:0:0:
172,34,40337,1,8,0:1:0:0:
269,78,40806,1,8,0:1:0:0:
310,190,41275,6,0,L|388:185,2,60,8|8|8,0:1|0:1|0:1,0:0:0:0:
233,282,42212,2,0,L|155:277,2,60,8|8|8,0:1|0:1|0:1,0:0:0:0:
336,343,43150,2,0,P|367:346|409:336,1,60,8|8,0:0|0:0,0:0:0:0:
448,313,43618,2,0,P|466:287|478:246,1,60,8|8,0:0|0:0,0:0:0:0:
476,200,44087,2,0,P|463:171|433:140,1,60,8|8,0:0|0:0,0:0:0:0:
390,123,44556,1,2,0:3:0:0:
271,143,45025,5,4,0:0:0:0:
256,192,45142,12,0,48306,0:0:0:0:
tomadoi
hi._.

Ren's Insane

00:38:931 (7) - Ctrl + G?


Easy

00:28:150 (1) - NC?

bye~
Mikii
m4m req. hoo killed me

General

  1. Dark combo colour really messes up the reading with some skins. Could you change it to something else?
  2. Fix tags
  3. Cut your audio bitrate :)

Ren's Insane

  1. Combo colour?
  2. 00:32:603 (4,5) - Ctrl+g gives a nice clockwise flow

Extra

  1. Got nothing. CS5.2 LUL

I've checked all the diffs but I really don't have anything since this is easy to map dnb so it isn't really hard to mess up :D Good luck!
Spork Lover
Yo guys, I just wanna say that I already feel like the map got a huge overhaul o.o tfw a map feels completely different (in a good way) in like 2 days lol :D nice job guys :)

(Btw, be suuuper careful about if the darkest combo color blends in with the background, 'cause it's unrankable if it is) Make sure to check with a BN about that color (you can just change the tones if it turns out to be the case by a bit)

(There's also a guideline which is gonna be added soon about luminosity on combo colors (between 50-210 luminosity is recommended) This basically means, no nearly black or nearly white colors xd But yeah :3
Left
omg I can't find sth here, can u get mod ticket insted of this mod?
show more
Please sign in to reply.

New reply