forum

DECO*27 - Reversible Campaign

posted
Total Posts
27
Topic Starter
_Hou
This beatmap was submitted using in-game submission on 3 июня 2017 г. at 16:28:33

Artist: DECO*27
Title: Reversible Campaign
Tags: Naoki Itai おぐち yuma saito album GHOST novelty Hatsune Miku 初音ミク Vocaloid kanor
BPM: 190
Filesize: 6209kb
Play Time: 02:42
Difficulties Available:
  1. Extra. (5,43 stars, 727 notes)
  2. Insane. (4,67 stars, 540 notes)
  3. Kanor's Easy. (1,6 stars, 173 notes)
  4. Normal. (2,18 stars, 221 notes)
  5. The Song About Two Liars' Love. (6,04 stars, 772 notes)
Download: DECO*27 - Reversible Campaign
Information: Scores/Beatmap Listing
---------------
Ba-a-adumc!
kanor
Cool song! If you like ,i can do a easy diff for you><
If you need ,just pm me!
kanor
GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 133074
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Reversible Campaign
TitleUnicode:リバーシブル・キャンペーン
Artist:Deco*27
ArtistUnicode:Deco*27
Creator:Hou Rearu
Version:Kanor's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:513751

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21.jpg",0,0
//Break Periods
2,10748,19213
2,81484,89950
2,121906,125318
2,162326,165739
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Hi~ hope you would like :)
Topic Starter
_Hou

kanor wrote:

GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60768
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 133074
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Reversible Campaign
TitleUnicode:リバーシブル・キャンペーン
Artist:Deco*27
ArtistUnicode:Deco*27
Creator:Hou Rearu
Version:Kanor's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:513751

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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448,320,91390,6,0,P|457:269|436:231,1,89.9999999999999
389,163,92022,2,0,P|340:180|317:217,1,89.9999999999999
279,292,92653,2,0,P|318:325|362:326,2,89.9999999999999
226,220,93601,1,0,0:0:0:0:
207,133,93916,6,0,P|176:100|125:95,1,89.9999999999999
51,57,94548,2,0,P|37:100|59:147,1,89.9999999999999
63,231,95180,2,0,P|107:220|136:178,2,89.9999999999999
33,316,96127,1,0,0:0:0:0:
109,366,96443,6,0,P|161:377|208:356,1,89.9999999999999
270,318,97074,2,0,P|281:266|260:219,1,89.9999999999999
198,176,97706,2,0,P|146:165|99:186,2,89.9999999999999
269,232,98653,1,0,0:0:0:0:
287,143,98969,6,0,P|315:98|364:80,1,89.9999999999999
431,50,99601,2,0,P|455:97|446:148,1,89.9999999999999
434,221,100232,2,0,P|380:218|340:185,2,89.9999999999999
432,311,101179,1,0,0:0:0:0:
434,221,101495,6,0,L|454:128,1,89.9999999999999
500,57,102127,2,0,P|454:43|408:62,1,89.9999999999999
330,87,102758,2,0,L|348:174,2,89.9999999999999
249,47,103705,1,0,0:0:0:0:
160,62,104021,6,0,P|126:95|121:141,1,89.9999999999999
75,215,104653,2,0,P|116:226|168:211,1,89.9999999999999
251,210,105284,2,0,L|286:310,2,89.9999999999999
261,121,106231,1,0,0:0:0:0:
322,56,106548,6,0,P|371:42|415:55,1,89.9999999999999
442,135,107179,2,0,L|465:259,1,89.9999999999999
420,306,107811,2,0,P|467:313|511:297,2,89.9999999999999
335,275,108757,1,0,0:0:0:0:
286,200,109074,6,0,P|274:157|302:82,1,89.9999999999999
215,52,109705,2,0,P|171:63|128:51,1,89.9999999999999
74,124,110337,2,0,L|53:218,2,89.9999999999999
153,166,111285,1,0,0:0:0:0:
233,208,111600,6,0,P|281:220|322:208,2,89.9999999999999
153,167,112548,1,0,0:0:0:0:
152,258,112864,2,0,P|177:300|215:322,2,89.9999999999999
153,167,113811,1,0,0:0:0:0:
74,211,114127,6,0,P|62:259|73:300,2,89.9999999999999
153,167,115075,1,0,0:0:0:0:
190,86,115390,2,0,B|235:50|290:64|327:96|383:69,1,180
471,221,116653,6,0,P|498:266|491:315,1,89.9999999999999
407,285,117285,2,0,P|394:335|354:365,1,89.9999999999999
311,290,117917,2,0,P|266:317|217:310,1,89.9999999999999
241,226,118548,2,0,P|190:213|160:173,1,89.9999999999999
238,134,119180,6,0,P|210:89|235:12,2,135
304,74,120443,2,0,P|379:36|484:101,1,180
345,205,121706,5,0,0:0:0:0:
256,192,126758,12,0,130390,0:0:0:0:
58,53,131495,5,0,0:0:0:0:
72,141,131811,6,0,L|95:259,1,89.9999999999999
175,200,132443,2,0,L|192:111,1,89.9999999999999
275,76,133074,2,0,L|298:194,2,89.9999999999999
362,55,134021,1,0,0:0:0:0:
419,124,134337,6,0,P|427:171|402:220,1,89.9999999999999
353,278,134969,2,0,P|421:300|479:262,2,135
270,241,136232,1,0,0:0:0:0:
183,267,136548,1,0,0:0:0:0:
97,238,136864,6,0,L|62:115,1,89.9999999999999
63,61,137495,2,0,L|187:92,1,89.9999999999999
236,110,138127,2,0,L|146:201,2,89.9999999999999
320,79,139074,1,0,0:0:0:0:
256,192,139390,12,0,140653,0:0:0:0:
469,248,141916,6,0,P|434:301|341:305,2,135
380,231,143179,2,0,P|300:219|241:266,2,135
468,249,144442,6,0,L|460:103,1,135
393,55,145232,1,0,0:0:0:0:
303,65,145548,2,0,P|231:79|161:56,1,135
85,42,146337,2,0,P|64:89|82:152,1,89.9999999999999
72,217,146969,6,0,P|107:270|200:274,2,135
161,200,148232,2,0,P|241:188|300:235,2,135
72,217,149495,6,0,L|64:351,1,135
152,331,150285,1,0,0:0:0:0:
240,347,150601,2,0,P|312:333|382:356,1,135
456,375,151390,2,0,P|463:329|435:292,1,89.9999999999999
412,209,152021,6,0,L|423:120,1,89.9999999999999
421,30,152653,2,0,L|338:64,1,89.9999999999999
257,107,153285,2,0,L|328:161,2,89.9999999999999
166,106,154232,1,0,0:0:0:0:
98,166,154548,6,0,L|87:255,1,89.9999999999999
89,345,155180,2,0,L|171:310,1,89.9999999999999
253,268,155812,2,0,L|181:213,2,89.9999999999999
340,291,156759,1,0,0:0:0:0:
420,251,157074,6,0,P|460:217|468:179,1,89.9999999999999
468,92,157706,2,0,P|418:74|381:86,1,89.9999999999999
306,130,158337,2,0,P|315:181|344:207,2,89.9999999999999
298,40,159285,1,0,0:0:0:0:
208,38,159600,6,0,P|168:72|160:110,1,89.9999999999999
99,174,160232,2,0,P|167:199|232:162,2,135
57,254,161495,2,0,L|72:358,2,89.9999999999999
256,192,167179,12,0,172074,0:0:0:0:
Hi~ hope you would like :)
nice
Aezis
Hello, I was going to map a full spread taiko set for this map, but if you'd like I could make 3 Taiko diffs for your set! Just PM me if you are interested!
Topic Starter
_Hou

Aezis wrote:

Hello, I was going to map a full spread taiko set for this map, but if you'd like I could make 3 Taiko diffs for your set! Just PM me if you are interested!
uhm, well dude, to be honest it's my first map with decent rankable quailty so I'd prefer avoid all incoming trouble which would be caused by multiple game mods mapsets... So only standart.
Aezis

Hou Rearu wrote:

Aezis wrote:

Hello, I was going to map a full spread taiko set for this map, but if you'd like I could make 3 Taiko diffs for your set! Just PM me if you are interested!
uhm, well dude, to be honest it's my first map with decent rankable quailty so I'd prefer avoid all incoming trouble which would be caused by multiple game mods mapsets... So only standart.
Okay, but if you change your mind I'd be more than willing to find M4M's for my taiko diffs as well as the standard diffs as well :D
Remus
Some fixes IRC.
Mod
2017-01-23 21:18 Remus: Ну мне показалась странной ритмика
2017-01-23 21:18 Hou Rearu: Ну, во всяком случае мне эта диффа кажется лучше последней, более интересной что ли.
2017-01-23 21:18 Remus: Of
2017-01-23 21:18 Remus: Ща
2017-01-23 21:21 Hou Rearu: Будем честны, она во всех диффах странная :D
2017-01-23 21:22 Remus: Вот тут ритмика лучше, и флоу получше
2017-01-23 21:22 Remus: Ща кину пару моментов в экстре
2017-01-23 21:22 Remus: Которые показались странными
2017-01-23 21:22 Hou Rearu: В ультре просто проще, чисто проще ритм.
2017-01-23 21:22 Hou Rearu: А в экстре часто приходится альтернейтить
2017-01-23 21:23 Remus: 00:14:021 (1,1) - вот такие моменты очень часто вводят игрока в замешательство
2017-01-23 21:23 Remus: Ибо 1/4 тика для таких джампов между слайдерами иногда не достаточно
2017-01-23 21:23 Remus: И сбивается концентрация
2017-01-23 21:23 Remus: Ну это так, к слову
2017-01-23 21:23 Hou Rearu: Ну, гхэм, в ультре почти также.
2017-01-23 21:24 Remus: Она 6 стар и играется там легче, потому что это все спейснуто и паттерны легче, а тут они очень близко, и ты хочешь побыстрей закончить слайдер и прыгнуть к тому
2017-01-23 21:24 Remus: В ультре держится скорость курсора почти постоянно
2017-01-23 21:24 Remus: А тут она дергается, я к этому
2017-01-23 21:25 Remus: Кстати
2017-01-23 21:25 Remus: Попробуй 439 оффсет
2017-01-23 21:25 Remus: Или ниже
2017-01-23 21:25 Remus: Мне кажется у тебя немного выше оффсет
2017-01-23 21:26 Remus: 00:45:439 (4,5,6,7,8) - овермаппинг
2017-01-23 21:26 Remus: По песне там только один триплет
2017-01-23 21:26 Remus: Или реверс
2017-01-23 21:27 Remus: Паттерн клевый, но из-за отсуствия битов немного конфузит, когда играешь
2017-01-23 21:27 Remus: Сбивает*
2017-01-23 21:27 Remus: 00:51:912 - вот этот момент ну очень странный
2017-01-23 21:27 Remus: Я правда не был готов, что тут будет пропуск битов
2017-01-23 21:27 Remus: При чем там есть вокал
2017-01-23 21:27 Remus: Который ты мапаешь здесь
2017-01-23 21:28 Remus: 00:51:912 - можешь сделать здесь 1/2 слайдер направленный вверх
2017-01-23 21:28 Remus: А самого егопоставить чуть правее выше от начала 00:52:228 (1) -
2017-01-23 21:28 Remus: 00:58:544 (1) - тут шейп слайдера фиксани
2017-01-23 21:29 Hou Rearu: А что с ним не так?
2017-01-23 21:29 Remus: 00:59:807 (1,2,1,2,3) - оно сильно не ощущается с виду, но тут диковатые джампы
2017-01-23 21:29 Remus: Ща
2017-01-23 21:29 Remus: https://puu.sh/twUpb/725b62b7b7.png
2017-01-23 21:30 Remus: Я не умею их правильно строить, но он должен быть вот таким примерно https://puu.sh/twUrZ/d3e245a4ee.png
2017-01-23 21:30 Hou Rearu: Кайф, хром сдох.
2017-01-23 21:30 Remus: Только не как у меня, а нормальным :D
2017-01-23 21:30 Hou Rearu: Сохранишь лог этой переписки, ок?
2017-01-23 21:31 Hou Rearu: Мне нужно будет ребут
2017-01-23 21:31 Remus: Jrb
2017-01-23 21:31 Remus: Сохраняются у меня
2017-01-23 21:31 Remus: 01:00:754 -
2017-01-23 21:31 Remus: мисс бит
2017-01-23 21:31 Remus: Поставь тут хотя бы тапики, а то странно, что вокал пропущен
2017-01-23 21:31 Remus: 01:00:912 (4) -
2017-01-23 21:31 Remus: Вот здесь
2017-01-23 21:33 Remus: 01:20:017 (5,6) - после сильного белого бита, замапанного тапом следующий слайдер почти не ощущается в ритм
2017-01-23 21:33 Remus: Поэтмоу их лучше свапнуть
2017-01-23 21:34 Remus: 01:31:860 (1,2) - плохо читается, но тут уже тебе решать
2017-01-23 21:34 Remus: 01:35:886 (5) - ненужный тап
2017-01-23 21:34 Hou Rearu: Ой, да.
2017-01-23 21:34 Hou Rearu: Нормас наебал
2017-01-23 21:35 Remus: 01:43:544 (2,3,4,5,6) - паттерн хороший, но смотри в чем прикол
2017-01-23 21:35 Remus: Такие паттерны в основном почти всегда находятся в 1/4 между друг другом на таймлинии
2017-01-23 21:35 Remus: У тебя же тут есть гап в 1/2 между 4 и 5
2017-01-23 21:35 Remus: Это почти 50% на то, что или кто-то не прочитает правильно, или просто собъет концентрацию
2017-01-23 21:35 Remus: Ну это так, не надо фиксить
2017-01-23 21:35 Remus: Но чисто совет :)
2017-01-23 21:36 Hou Rearu: Нет, слишком уже мне нравится этот паттерн, пока не буду его трогать.
2017-01-23 21:36 Remus: 01:54:754 (1,2,1,2,3,4) - странно, ведь в прошлый раз у тебя прям точно в этом месте был тот же самый паттерн под ту же самую музыку
2017-01-23 21:37 Remus: Это тоже немного такое
2017-01-23 21:37 Hou Rearu: НО ОН ЖЕ ТАКОЙ КЛАССНЫЙ (((9(
2017-01-23 21:37 Remus: 02:01:702 (1) - что-то с ним не так
2017-01-23 21:37 Remus: У меня он заканчивается на 1/4
2017-01-23 21:37 Hou Rearu: 01:56:021 (4) - поменял вот этот слайдер
2017-01-23 21:37 Remus: Окей
2017-01-23 21:37 Hou Rearu: ?
2017-01-23 21:37 Hou Rearu: Всм
2017-01-23 21:38 Hou Rearu: 02:01:706 (1) -
2017-01-23 21:38 Remus: https://puu.sh/twV0l/3931641fd4.png
2017-01-23 21:38 Hou Rearu: У меня помер гугл, мне нужно релог.
2017-01-23 21:38 Hou Rearu: FeelsBadMan
2017-01-23 21:38 Remus: А
2017-01-23 21:38 Remus: Так
2017-01-23 21:38 Hou Rearu: Ht,en*
2017-01-23 21:38 Remus: Ну короче
2017-01-23 21:38 Hou Rearu: Ребут*
2017-01-23 21:38 Remus: 02:02:096 -
2017-01-23 21:38 Remus: Вот здесь он заканчивается у меня
2017-01-23 21:38 Remus: Потому что гринлайн стоит чуть позже слайдера
2017-01-23 21:39 Remus: на 4 милисекунды
2017-01-23 21:39 Remus: Проверь в тайминге
2017-01-23 21:39 Remus: Типо на бите нажми set current time на зеленый поинт
2017-01-23 21:39 Remus: Ну ты опнял
2017-01-23 21:39 Hou Rearu: Ты может сам подвигал офсет у тебя
2017-01-23 21:39 Hou Rearu: ?
2017-01-23 21:40 Remus: Ах да, прости
2017-01-23 21:40 Remus: Я же сам двигал назад
2017-01-23 21:40 Remus: Все, все
2017-01-23 21:40 Remus: под 439 баще :D
2017-01-23 21:40 Remus: 02:13:070 (1,2,3,4,5,6,7) - ну больно уж странно
2017-01-23 21:40 Remus: Сколько не сам паттерн
2017-01-23 21:41 Hou Rearu: Ну, сейчас я попробую подвинуть, хотя сам почти уверен, что мой оффсет правильноый
2017-01-23 21:41 Remus: 02:12:912 (7,8,1,2,3) - сколько вот этот берст
2017-01-23 21:41 Hou Rearu: Хм...
2017-01-23 21:42 Remus: Скажем так, слишком много нот, чтобы прочитав их без сотки спрыгнуть вниз на кик и сразу моментально вверх на триплет
2017-01-23 21:42 Remus: Ну мне так кажется
2017-01-23 21:42 Remus: Но можешь не менять
2017-01-23 21:43 Remus: 02:14:807 (3,4,5,6,7,8) - оргазменный паттерн
2017-01-23 21:43 Remus: 02:32:017 (1,2) - meh, нужно больше времени на нормальный джамп
2017-01-23 21:44 Hou Rearu: ?
2017-01-23 21:44 Remus: Ну как-то так
2017-01-23 21:44 Remus: Ну там слишком близко на таймлинии
2017-01-23 21:44 Remus: 1/8? 1/12? 1/16?
2017-01-23 21:44 Remus: 1/6
2017-01-23 21:44 Hou Rearu: Да блен
2017-01-23 21:44 Remus: Окей
2017-01-23 21:44 Remus: Энивей
2017-01-23 21:44 Hou Rearu: Это твой слетевший оффсет
2017-01-23 21:45 Remus: А блять
2017-01-23 21:45 Remus: Я дурак
2017-01-23 21:45 Remus: Забей
2017-01-23 21:45 Remus: Ну вообще остальное все вроде как ок
2017-01-23 21:45 Hou Rearu: Хех.
2017-01-23 21:45 Remus: Я могу конечно прикопаться к ритмике, но у тебя совсем другая концепция карты, какой я себе представляю, поэтому менять твой стиль в карте не хочу
2017-01-23 21:45 Remus: Ибо это уже не мод, а вправления
2017-01-23 21:45 Remus: :)
2017-01-23 21:45 Hou Rearu: Немного объясню свою позицию насчёт странности паттернов и ритмики.
2017-01-23 21:46 Hou Rearu: Я так вышло не так давно поменял свой стиль игровой.
2017-01-23 21:46 Hou Rearu: В плане курсор мувмента
2017-01-23 21:46 Hou Rearu: Типо снапать всегда
2017-01-23 21:46 Hou Rearu: Понимаешь думаю о чём.
2017-01-23 21:46 Hou Rearu: Ну как Азер плеит, неважно.
2017-01-23 21:47 Remus: Ну я тоже снапплю
2017-01-23 21:47 Hou Rearu: И я хотел карту со сложным ритмом где на вокал нужно будет альтернейтить.
2017-01-23 21:47 Hou Rearu: Вооот
2017-01-23 21:47 Remus: Ааа, так не, все ок :D
2017-01-23 21:47 Hou Rearu: Ну-у-у...
2017-01-23 21:48 Hou Rearu: Aplied ~60% pointed issues your way or on my own, thanks for mod. Kappa
2017-01-23 21:48 Remus: :D
2017-01-23 21:48 Remus: you are welcome
BitCritterSpyro
[Kanor's Easy.]

- virtually no complaints, but holy damn, that slider spam! I don't know what suggestions I'd make to fix this so there's also a fair balance of actual hit circles, but you should think about the way Kanor ended up doing this and get him back on this.

[Normal.]

- probs should change the AR to 6, or close to it. That's just my suggestion.

[Insane.]

Surprisingly, this is actually the first time I've been able to play an Insane for about a quarter through before failing. GG on making an Insane difficulty with good flow!

but...QUESTION! What's this little slider-to-beat-to-slider transition? 00:32:965 (3,4,1) - It threw me off at first. Not saying you should get rid of it if you don't want to, but I'm pointing this out just in case.

Also, quick note: I lost it when I decided to playtest at 02:11:807 (1) - after typing that question ecks dee

SUGGESTIONS!

- 02:12:123 (2) - Probably stack this on top of 3 for easier readability?

[Mirash's Extra.]

I got nothing. That person did a great job.

[Extra.]

02:12:912 (7,8,1,2,3,4) - It may be hard to do this stack without messing up the progression into those two sliders, unless you change the combo at the end of the stack.

[Ultra.]

Eh...nothing. :P

[other]

You should probably consider filling in the other difficulties' endings, since three of them have something while the others don't.
Topic Starter
_Hou

BitCritterSpyro wrote:

[Normal.]

- probs should change the AR to 6, or close to it. That's just my suggestion. Considering that

[Insane.]

Surprisingly, this is actually the first time I've been able to play an Insane for about a quarter through before failing. GG on making an Insane difficulty with good flow!

but...QUESTION! What's this little slider-to-beat-to-slider transition? 00:32:965 (3,4,1) - It threw me off at first. Not saying you should get rid of it if you don't want to, but I'm pointing this out just in case. - Feel for me that this sound 00:32:965 (3) - transfers into this 00:33:281 (1) - way more smoothie way than here 00:33:281 (1) - so i wanted to accentuate this, by adding this note on blue tick.

Also, quick note: I lost it when I decided to playtest at 02:11:807 (1) - after typing that question ecks dee
SUGGESTIONS!

- 02:12:123 (2) - Probably stack this on top of 3 for easier readability? - In a way I structurized the map, I it's supposedly to be stacked there
.
[Mirash's Extra.]

I got nothing. That person did a great job.

[Extra.]

02:12:912 (7,8,1,2,3,4) - It may be hard to do this stack without messing up the progression into those two sliders, unless you change the combo at the end of the stack. - Well, as it was pointed by somebody else, reworked this pattern.

[Ultra.]

Eh...nothing. :P

[other]

You should probably consider filling in the other difficulties' endings, since three of them have something while the others don't. - well, that's reasonable point. Gonna do that.
Thanks for your mod !
__Hatsune_Miku
form #modreqs

  1. Trun off Widescreen Support
  2. Remove tag This ->です<-
  3. match same combo color all diff
[Kanor's Easy.]
  1. Someone tell him set hitsound , kiai time please?
[Normal]
  1. 00:58:544 (1) - in normal diff End of spinner need 2 or 3 white tic space.
  2. add hir sound pls?
  3. 00:49:702 (4) - 01:50:333 (3) - If i know this repeat slider cant use
[Hard]
  1. is Missing difficulty?
[insane]
  1. AR 9 is so high. down 6 or 7.5 / OD 6.5 or 7
Topic Starter
_Hou

_ Hatsune Miku wrote:

form #modreqs

  1. Trun off Widescreen Support
  2. Remove tag This ->です<-
  3. match same combo color all diff
[Normal]
  1. 00:58:544 (1) - in normal diff End of spinner need 2 or 3 white tic space.
  2. add hir sound pls?
  3. 00:49:702 (4) - 01:50:333 (3) - If i know this repeat slider cant use
No change

[Hard]
  1. is Missing difficulty? waiting for gd


[insane]
  1. AR 9 is so high. down 6 or 7.5 / OD 6.5 or 7 - uhm, why?
fixed tags and combo colours uploaded hitsounds for normal, thanks for your mod.
Affirmation
Q

[Normal]
overall, I con't sure 00:10:544 (1,2) - this overlap patterns are okay, 00:12:439 (5,6,1) - 00:14:965 (5,6,1) - is, too.
00:32:017 (2,3,4) - avoid stack, looks not good and plays bad.
01:01:070 (1,2) - DS
01:02:333 (1,2) - ^
01:49:860 (1) - Delete NC
In Normal diff, DS should be consistant, and overlap looks weird in Normal diff.

[Insane]
Where is Hard
00:21:439 (3,4) - you stacked at other part, so I suggest you stacking here.
00:49:228 (4,5) - stack
01:20:175 (6) - I suggest you stacking at 3
02:17:175 (1,1,1) - 02:18:439 (1,1,1) - unnecessary NC

GL
Topic Starter
_Hou

Neoskylove wrote:

Q

[Normal]
overall, I con't sure 00:10:544 (1,2) - this overlap patterns are okay, 00:12:439 (5,6,1) - 00:14:965 (5,6,1) - is, too.
00:32:017 (2,3,4) - avoid stack, looks not good and plays bad.
01:01:070 (1,2) - DS
01:02:333 (1,2) - ^
01:49:860 (1) - Delete NC
In Normal diff, DS should be consistant, and overlap looks weird in Normal diff.

[Insane]
Where is Hard
00:21:439 (3,4) - you stacked at other part, so I suggest you stacking here.
00:49:228 (4,5) - stack
01:20:175 (6) - I suggest you stacking at 3
02:17:175 (1,1,1) - 02:18:439 (1,1,1) - unnecessary NC

GL
applied changes according to all pointed notes but DS in normal, thanks for your mod~
mindmaster107
[Mirash's Extra.]
Very few problems! Most to do with my playing style so I am only giving suggestions.

The HP 6 feels waaay to forgiving due to the sliders giving so much health back.
00:00:439 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The beginning had sliders with different speed stacks. The sliders should have to obvious difference to make it easy to tell them apart. Surprisingly 02:44:965 (3,4,5,6,7) later in the song is a perfect example.

[Extra.]
Again, very few problems! Most to do with my playing style so I am only giving suggestions.
I did not have the HP complaint, like Mirash's Extra, due to the heavy jumps, and pure circle slow sections requiring the HP 5.

02:01:702 (1,2,3) , 02:06:754 (1,2,3) And 02:02:965 (1,2,3) - Both were a shock to play due to double stacks being so out of place. Maybe a slider with a clap ending would replace them and be easier to play?
02:27:281 (2,3) - This in the middle of a hectic part tricked me. The other slow doubles in the map however were in slow bits where I could read the rhythm better.
02:36:281 (4,5,6) - Woah. This is pretty far off expected play field, and can hide under your score in some skins.
Topic Starter
_Hou

mindmaster107 wrote:

[Extra.]
Again, very few problems! Most to do with my playing style so I am only giving suggestions.
I did not have the HP complaint, like Mirash's Extra, due to the heavy jumps, and pure circle slow sections requiring the HP 5.

02:01:702 (1,2,3) , 02:06:754 (1,2,3) And 02:02:965 (1,2,3) - Both were a shock to play due to double stacks being so out of place. Maybe a slider with a clap ending would replace them and be easier to play? - added claps on sliderends, feels a bit better now.
02:27:281 (2,3) - This in the middle of a hectic part tricked me. The other slow doubles in the map however were in slow bits where I could read the rhythm better. - Good point, reworked this section a little
02:36:281 (4,5,6) - Woah. This is pretty far off expected play field, and can hide under your score in some skins. - I'd like to say it's problem of skins and not of my map... Cuz I am able to use 100% of editor field .
Thanks for your mod ~
Mirash

mindmaster107 wrote:

[Mirash's Extra.]
Very few problems! Most to do with my playing style so I am only giving suggestions.

The HP 6 feels waaay to forgiving due to the sliders giving so much health back.
00:00:439 (1,2,3,4,5,6,7,8,9,10,11,12,13) - The beginning had sliders with different speed stacks. The sliders should have to obvious difference to make it easy to tell them apart. Surprisingly 02:44:965 (3,4,5,6,7) later in the song is a perfect example.
its okeee
Toyosaki Aki
HI~ NM from #modreqs

General
  1. "DECO*27" would be removed from tags because it was duplicated with the artist name.

Mirash's Extra.
  1. Would use same Custom Colour as the other diffs for consistency?

Kanor's Easy.
  1. forget to set kiai time.
  2. Would way to make 01:21:281 - as clickable is better because of loud synthesizer(?) sound. You mapped 02:01:702 (1) - clickable and both of them have similar sounds.
  3. so good... I like this way to map :3

Normal.
  1. 00:32:017 (2,3) - DS error. Normal should be mapped by consistent DS
    (ex. 02:11:807 (1,2) - 02:14:965 (4,5,6) - 02:21:912 (1,2) - 02:23:175 (1,2) - 02:24:123 (3,1) - ...and so on) Especially 02:24:123 (3,1) - is unrankable.
  2. 02:20:017 (2,3) - should be avoid like this many reverses
  3. 02:33:281 (1,3) - 02:33:281 (1,3) - overlap is not good

Insane.
  1. 00:11:491 (3) - overmap. 00:11:570 - doesn't exist any sounds, I think. Others are skipped to point out.
  2. 00:38:807 (2) - skipped drum sounds, you can map here.
  3. 01:44:017 (1,2,3) - would use same distance?
  4. 02:30:754 (1,2,3,4,1) - I like this pattern

GL!
Topic Starter
_Hou

Toyosaki Aki wrote:

HI~ NM from #modreqs

General
  1. "DECO*27" would be removed from tags because it was duplicated with the artist name. - fixed

Mirash's Extra.
  1. Would use same Custom Colour as the other diffs for consistency? - GD are allowed to have their own colors.


Normal.
  1. 00:32:017 (2,3) - DS error. Normal should be mapped by consistent DS
    (ex. 02:11:807 (1,2) - 02:14:965 (4,5,6) - 02:21:912 (1,2) - 02:23:175 (1,2) - 02:24:123 (3,1) - ...and so on) Especially 02:24:123 (3,1) - is unrankable.
  2. 02:20:017 (2,3) - should be avoid like this many reverses
  3. 02:33:281 (1,3) - 02:33:281 (1,3) - overlap is not good
- Dunno, I guess I should remap this diff, cause I am just not able to do anything that seems attractive with such a map setup.

Insane.
  1. 00:11:491 (3) - overmap. 00:11:570 - doesn't exist any sounds, I think. Others are skipped to point out. - it's way i mapped that part, there is no sound and you don't have to click that "empty sound" so it doesn't affect rhythm essentially
  2. 00:38:807 (2) - skipped drum sounds, you can map here. - same, I decided to emphasize this sound 00:38:807 - over the drum ones
  3. 01:44:017 (1,2,3) - would use same distance? - uhm, fixed :/
  4. 02:30:754 (1,2,3,4,1) - I like this pattern - glad to hear that


GL!
Thanks for your mod :)
Seni
Ultra.

00:01:386 (5,1,2,3) - triple is a bit too close imo. In Extra. diff you use 00:30:123 (2,3,4) - the exact same spacing for 1/4. really confusing. Personally I'd make it more similar to 00:03:912 (5,1,2,3) - where the triple is a bit more far out and it would give the sound on 00:01:702 (1,2,3) - better emphasis

00:06:754 (1) - imo making this slider angled the same as 00:07:702 (5) - would make it look much neater

02:11:491 (5) - I really don't think you should stack 5 with 4 cause there should be much more emphasis on 5

02:20:649 (1,2,3,4,5,6,7,8) - rhythmically it makes no sense for the first 3 circles to be stacked

02:29:807 (1,2,1,2,1,2) - You always use the same NC pattern during this part of the kiai so I don't think there is any reason to do it differently here. This part doesn't sound any different

solid diff



Extra.

00:01:228 (2,3,4,5,6,7) - I really don't think rhythm like this is good for the intro. Two standalone triples just stress this part way too much. you should consider using something similar to Mirash's Extra. for the intro

00:29:491 (1,2) - I think this part is just really bad rhythm choice. Very unintuitive. 00:44:017 (6,7,1) - something like this is much better.

lots of redundant NCs, most of the time they don't even correspond to any changes in the music.

01:03:596 (1,2,1,2,1,2) - really weird rhythm choice imo. you start off by following the vocals but then just continue with 1/2 even though the vocals repeat and the 1/2 rhythm's intensity doesn't change. and I really want to bring up again that there are really tons of very unnecessary NCs. same for other chorus parts

01:21:281 (1,2,3,4,5,1) - not a big fan of the sampleset changes. Take for example 00:32:649 (1,2,1,2,1,1,2,1,1,1,2,3,4,5,1,2,3,4,1) ; the instruments in the song don't change. It doesn't happen in other diffs either. I think it's really unfitting.

01:32:491 (1) - this is really too close for the emphasis it needs

02:12:439 (4,6) - overlap doesn't look very nice

02:20:649 (1,2,3,4,5,6,7,8) - again no reason for the first 3 to be stacked. The stream here is all snares with kicks on 02:20:649 (1) and 02:20:965 (5) -

really enjoyed the Ultra. diff but Extra. just seems to me like a very watered down version with much weirder rhythm choices and so many redundant NCs.

In all honesty I think you should copy Mirash's Extra. hitsounds to the other two diffs since they are done much better

Mirash' s Extra.

01:12:281 (1,2,3,4,5) - I don't think this spacing is very fitting since there is nothing in the song here that needs emphasis like that, also in the second kiai during this same part the spacing is much much smaller

at this point I'm too lazy to check any more so I think I'll finish the mod here xd

Not sure about the ar 8.9 on the Insane. 190 bpm is pretty standard and on a 4.67 map it would go great with the standard AR9 Insanes usually use.
Just because it's *the current year* doesn't mean everything needs to be decimal.

Extra. could use some work
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