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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2017年12月17日 at 0:35:08

Artist: A.SAKA
Title: Nanatsu Issenzakura
Tags: sakura seven rotating revolving rotate revolve cherry blossom 木製みゅーと Mokuse Mute 神楽ノ花 Kagura no Hana imoutosan Fushimi Rio Syameimaru-Aya Gust Moecho Pata-Mon
BPM: 172
Filesize: 10343kb
Play Time: 01:52
Difficulties Available:

Download: A.SAKA - Nanatsu Issenzakura
Information: Scores/Beatmap Listing
---------------
Image

Feel the music
Enjoy the map

Image
Banner by handsome
Storyboard by me
Last edited by yf_bmp on , edited 102 times in total.
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Combo Commander
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四暗刻,几百年前的图怎么又挖出来了
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Rhythm Incarnate
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Vert wrote:
四暗刻,几百年前的图怎么又挖出来了

突然来的灵感 都怪z1
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Generic
BG - For historical reasons, Okumi (front inside panel on the front edge of the left and right) should be placed so that the left piece covers the right piece for living human. Considering mirroring the image to avoid dressing that girl in shroud.

Easy - Please keep Easy easy.
00:11:337 (1,2) and others - Sliders too close. How about merging them together to become one slider, and separate at 1/2 of the time by using a red dot turning?

Normal
01:52:326 (1) - Too far away. Considering to move it to about top 1/4 of the center y-axis? Distance snap did not make it look good.

Hard
01:37:326 (6) - Touching the HP bar.

Insane
01:01:570 (1) - Looks ugly to me...

Expert
00:44:477 (3,1) - Touching the HP bar.

Those HP Bar touching incidents might also be an issue with old osu! skin only, as I did not test on the new osu! skin yet...
Sorry for the lack of skill that I just could not give further suggestions...
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Rhythm Incarnate
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Earned 2 kudosu.

General
  • 两个低难度这样实在是几乎不可能过关吧……但是有一个简单的处理方法能规避大量问题:把ez提一点星数,然后改名叫normal;把现在的normal直接改名Advanced,不需要任何调整(如果你愿意可以改cs).这样的话spread和难度名应该就都ok.现在的normal这样的变ds以及172bpm的分开1/2单点,实在是不能叫normal(而且也有点贴太近,升cs正好也解决)
  • ayaya难度名错了


Easy
  • 我日……怎么ez也这么几把.1/2处用不同ds,以及滑条尾在蓝线,这两件事你肯定已经考虑过了,我就不再多说.不过姑且再扔一个链接提醒一下危险性……
    https://osu.ppy.sh/wiki/Easy_(Difficulty)
    Guidelines wrote:
    Consistent spacing is required
    以及一大堆说尽量简化节奏甚至尽量不要用1/2的

  • 01:07:151 (1,2,3,4) - 01:18:314 (1,2,3,4) - 这种排列是我非常非常不建议的,基本上必然会读错.低难度真的别视觉ds误导


Normal


Hard
  • 00:58:081 (2,3) - 01:00:872 (2,3) - 这空掉的1/4超级响啊……我打的时候即使知道这里你没跟全我也是下意识一直按住的.直接加次折返吧,hard里这么摆也没问题
  • 01:21:802 (4) - 很容易读错.建议减少一次折返然后接白线起的滑条,会比较舒服


Insane
  • 00:16:221 (1,2) - 开头轻段里,一下可能有点太远了,稍微放近一点就好,何况还是红线音,而且好像原曲里听不出是重音,你加了音效才重的
  • 01:51:628 (1) - Insane而已,用50%吧,可以原地绕个圈,也比较好读是慢速滑条
  • hard和insane也是真的超好玩.虽然其实ez和nm也是但我觉得那两个有点不合适23333


Ayaya
  • Ayayas Extra 这是中文标点,改一下
  • 00:04:361 (1,2,3,4) - 这音效感觉有点难听,找个稍微软一点的音效看看
  • 00:01:919 (2) - 00:07:500 (1) - 统一nc.如果你决定都加的话,前面这段还可以加不少.我个人还是觉得ds梗都加一下比较好
  • 00:13:430 (6,7,8) - 看着不好看,会觉得有点随手
  • 00:20:756 (2,1) - 拉开或者擦边大一点
  • 00:22:151 (4,5) - 拉开,擦到不好看
  • 00:27:035 (3,1) - 不好看
  • 00:33:488 (8) - 这音不太重,跟前面一下太远了有点无理
  • 00:33:663 (1,2,3,4) - 这里不跟1/4的话,ds大一点
  • 01:14:302 (9,10) - 拉开.顺便这块少了个nc,具体加在哪你看
  • 01:14:477 (10,11,12) - 好随手
  • 01:26:686 (7) - nc
  • 虽然我喜欢ar8 cs5,也喜欢读图梗,但与此无关,总体来说:
    ①nc要recheck一遍,虽然我只说了三个地方但我觉得狠多地方的nc我并不能看懂,你应该找一个下nc的逻辑,然后整个diff去再重新下一遍.最最基本的首先是,确定一下高潮部分是一小节一nc,还是半小节,或者多少;另外就是大白线前的1/4你的nc是加在大白线上还是加在大白线前的连打上
    ②节奏不是很统一,我并不能理解你是如何选择1/4跟不跟的,比如00:33:663 (1) - 开始为何突然不跟了,00:36:366 (1) - 又为何突然跟了一个
    ③排列方面,随手的排列有点多,我前面说随手的地方只是很小一部分,还有overlap也有点不干净.ds似乎也缺乏逻辑,还有像01:45:698 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这样的乱跳我也没有看到太多排版可言,虽然仔细看能看到你的一些想法,但总体看上去我觉得就是一团
    我觉得提升空间不小 :?


Expert
  • Fine


妹桑
  • 01:07:675 (3) - nc.前面1可能倒可以不加,因为虽然x2但绕了个弯 跟x1差不多.01:09:070 (3) - 等等后面还有.
  • Fine


主难度
  • 图是真的漂亮.大概确实是我印象中最“Feel the music”的图之一了.没啥可说的,乱摸=毁图

GL~
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Rhythm Incarnate
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Earned 2 kudosu.
驾驭不了主难度 就不摸了

General
建议所有diff中排列成樱花图案的slider或者circle亦或其组合专门使用几个粉色 别的地方不要使用相近的颜色 以示区分


妹桑
00:24:768 (2,3,4)00:25:465 (2,3,4)00:26:163 (2,3,4) - 类似于这种的梗建议全部都旋转错开
00:57:384 (1,2,3) - 向下移错开
00:58:081 (1,2,3,4) - 注意00:58:169 (2)00:57:035 (6)的stack;同理 00:58:256 (3)00:58:518 (2)的stack
00:58:954 (2,3) - 顺一下?http://puu.sh/sETM7/397785893f.jpg
01:07:151 (1,2)01:08:547 (1,2)01:12:733 (1,2)01:18:314 (1,2)01:19:709 (1,2) - 这个变速嘛……
01:22:675 (2,3) - stack好嘛
01:28:954 (1,2,3,4,5) - 最好别放在01:27:559 (2,3,4)下面


Expert
00:50:756 (2) - slider tail没叠好
01:08:372 (6) - 没叠好
01:09:244 (2) - ↑
01:51:628 (1) - 感觉还是别减速吧 跟之前的三个slider一样 最后01:52:326在正中心放一个circle


Ayaya
00:02:61600:08:198 - 没理由空出来
00:04:361 (1,2,3,4) - 音效极不合曲
00:07:151 (1) - 看你前面00:01:570 (1)没NC 统一一下吧
00:14:128 (8) - combo太长了 在这里NC
00:27:297 (1,2)00:26:948 (2,3) - 别碰到
00:41:948 (5) - NC
01:11:337 (1) - NC移到01:11:250 (4)
01:16:395 (2,3,4) - 三连只有两个叠是为什么呢
01:26:686 (7) - NC

感觉低难度没什么好说的
Last edited by KaedekaShizuru on , edited 1 time in total.
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Rhythm Incarnate
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to patamon:基本都改了 最高难度小小re了下
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Rhythm Incarnate
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dio 五旋樱
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Rhythm Incarnate
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z1sb不要不承认
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Rhythm Incarnate
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seems time to handle this one
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Rhythm Incarnate
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Rhythm Incarnate
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Earned 1 kudosu.
at your request :3

Ultra

pretty good set :3
good luck~ (sorry short mod ><)
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Rhythm Incarnate
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Earned 1 kudosu.
From in-game request

    Normal



  • 00:38:895 (4) - 这里间距可以修一下
  • 00:55:988 (1,3,1,3) - 其实我建议还是跟1/2,因为单纯的蓝线没问题,但是对新手来说很不友好...尽管声音不大,但是1/2的地方还是有余音可以给你脑补出来.
  • 01:28:081 (3) - 修正间隔到0.7
  • 01:45:871 (4) - 间距可以修一下
  • 01:46:919 (2) - 修正间距到0.7

    Advanced


  • 00:13:430 (3) - 手工重叠
  • 这个..好多间隔都是完全不一样的...我觉得还是限制到几个固定间隔为好..

    Hard


  • 00:30:872 (1,1,2,1) - 这一堆放到insane及其以上问题不大,放到hard肯定不行,没几个正正经经打hard的玩家可以用几次play玩懂这个...
  • 01:21:628 (3) - 放这里是不是太难了点,我觉得可以放到01:22:326 (1) -

    Expert


  • 01:52:762 (1,2) - 嗯,删掉八卦阵吧

    imouto's Extra


  • 01:51:715 (8) - 完全多余的一个note,个人觉得


呃呃呃,好运吧...我没太认真摸,抱歉 :D
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normal
01:07:151 (1,2,3,4) - 这里的2和4感觉放到01:08:023 (2) - 01:09:419 (4) - 这样更好一点
01:18:314 (1,2,3,4) - 这里也是,2和4


Insane
太神
00:56:163 (2,3,1) - 00:57:558 (2,3,1) - 00:58:954 (2,3,1) - 01:00:349 (2,3,1) - 沃日,这几个地方把我坑惨了


高难度水平太菜摸不动
yf love love
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yf大师 M4M

imouto's Extra





Expert




Ultra



主难度高潮又好看又贼有感觉~~不过有些滑条和圈圈的连接不太顺。
good luck~
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