This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, April 03, 2017 at 8:08:26 PM

Artist: TRUSTRICK
Title: Recall THE END (Anime ED Version)
Source: ダンガンロンパ3-The End of 希望ヶ峰学園- 未来編
Tags: Danganronpa 3 Hopes Peak Academy Kibougamine Gakuen Kibou Hen Future Side Arc ailv
BPM: 183.9
Filesize: 4617kb
Play Time: 01:28
Difficulties Available:

Download: TRUSTRICK - Recall THE END (Anime ED Version)
Information: Scores/Beatmap Listing
---------------
bg from: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=38612907


insane gd by ailv
Last edited by Anxient on , edited 40 times in total.
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Rhythm Incarnate
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No kudosu yet.
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Cymbal Sounder
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Hard:

1. add a note here, 00:05:104 - helps with the beat.

2. add a note here, 00:02:495 - helps with the style of the map

3. add a 3 beat slider here, 00:10:647 - I hear two "thuds" at the beginning and end of this slider, so it helps with the rhythm.

4. add a note here, 00:15:702 - also helps with the rhythm.

5. add a note here, 00:18:962 - helps with the beat.

6. add a note here, 00:20:786 - there is an unmapped sound, if you want you can do this one, but still a suggestion.

7. add a 3 beat slider here, 00:26:003 - as it helps a lot with new beatmapping style.

Kudosu? ;) :D :) :D ;) Thanks!

-KazutoNotxap
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Rhythm Incarnate
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KazutoNotxap wrote:
Hard:

1. add a note here, 00:05:104 - helps with the beat. - not my intention

2. add a note here, 00:02:495 - helps with the style of the map - i was following the kicks

3. add a 3 beat slider here, 00:10:647 - I hear two "thuds" at the beginning and end of this slider, so it helps with the rhythm. - was following the drum snare

4. add a note here, 00:15:702 - also helps with the rhythm. - i hear nothing!

5. add a note here, 00:18:962 - helps with the beat. - vocal emphasis

6. add a note here, 00:20:786 - there is an unmapped sound, if you want you can do this one, but still a suggestion. - intentional

7. add a 3 beat slider here, 00:26:003 - as it helps a lot with new beatmapping style. - was following the kicks.

Kudosu? ;) :D :) :D ;) Thanks! - nope ;a

-KazutoNotxap


none applied ;w;
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Rhythm Incarnate
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KittyAdventure wrote:
GD plz ;w;
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Rhythm Incarnate
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Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41624
Countdown: 1
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Recall THE END (Anime ED Version)
TitleUnicode:Recall THE END (Anime ED Version)
Artist:TRUSTRICK
ArtistUnicode:TRUSTRICK
Creator:Anxient
Version:Internal's Insane
Source:ダンガンロンパ3-The End of 希望ヶ峰学園- 未来編
Tags:Danganronpa 3 Hopes Peak Academy Kibougamine Gakuen Kibou Hen Future Side Arc
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59117463_p01080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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213,-133.333333333333,4,2,1,70,0,0
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36081,-117.647058823529,4,1,1,60,0,0
36733,-100,4,1,1,60,0,0
41787,-100,4,1,1,70,0,1
51733,-90.9090909090909,4,1,1,70,0,0
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72602,-90.9090909090909,4,1,1,70,0,0
73091,-90.9090909090909,4,1,1,70,0,1
87276,-90.9090909090909,4,1,1,70,0,0
87439,-90.9090909090909,4,1,1,40,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 255,55,155
Combo3 : 207,145,232

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297,2,47657,1,0,0:0:0:0:
385,131,47820,1,0,0:0:0:0:
386,45,47983,1,0,0:0:0:0:
313,195,48146,2,0,L|324:277,1,80,10|0,0:0|0:0,0:0:0:0:
229,369,48472,6,0,P|303:330|406:359,1,160,0|10,0:0|0:0,0:0:0:0:
477,203,48961,1,0,0:0:0:0:
477,203,49042,1,0,0:0:0:0:
477,203,49124,2,0,P|485:251|472:305,1,80,0|0,0:0|0:0,0:0:0:0:
340,152,49450,2,0,P|335:112|343:73,1,80,10|0,0:0|0:0,0:0:0:0:
442,22,49776,5,4,0:0:0:0:
490,148,49939,1,0,0:0:0:0:
311,176,50102,1,10,0:0:0:0:
428,53,50265,1,0,0:0:0:0:
445,233,50428,2,0,P|455:288|443:336,1,80,10|0,0:0|0:0,0:0:0:0:
362,373,50754,1,10,0:0:0:0:
202,299,50917,6,0,P|272:263|378:287,1,160,6|0,0:0|0:0,0:0:0:0:
377,241,51325,1,0,0:0:0:0:
377,241,51407,1,10,0:0:0:0:
461,152,51570,2,0,P|470:100|459:62,1,80,0|10,0:0|0:0,0:0:0:0:
370,19,51896,5,10,0:0:0:0:
326,20,51977,1,0,0:0:0:0:
281,18,52059,1,2,0:0:0:0:
237,19,52140,1,0,0:0:0:0:
192,23,52222,2,0,P|178:111|226:201,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
250,201,52629,1,0,0:0:0:0:
250,201,52711,1,10,0:0:0:0:
361,254,52874,2,0,P|374:209|362:153,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
266,309,53200,1,0,0:0:0:0:
359,364,53363,1,10,0:0:0:0:
250,201,53526,6,0,P|156:193|91:260,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
60,131,54015,2,0,L|61:40,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
87,21,54260,1,0,0:0:0:0:
87,21,54341,1,0,0:0:0:0:
194,69,54504,2,0,P|241:42|261:9,1,88.000002685547,0|10,0:0|0:0,0:0:0:0:
152,172,54830,6,0,P|189:265|260:307,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
286,295,55238,1,0,0:0:0:0:
286,295,55320,1,10,0:0:0:0:
387,220,55483,2,0,P|399:173|388:130,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
420,321,55809,1,0,0:0:0:0:
489,243,55972,1,10,0:0:0:0:
313,172,56135,6,0,P|292:252|351:361,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
357,353,56542,1,0,0:0:0:0:
357,353,56624,1,10,0:0:0:0:
215,343,56787,2,0,L|176:320,2,44.0000013427735,0|0|0,0:0|0:0|0:0,0:0:0:0:
38,259,57113,1,0,0:0:0:0:
92,363,57276,1,10,0:0:0:0:
147,221,57439,5,0,0:0:0:0:
147,221,57521,1,0,0:0:0:0:
147,221,57602,2,0,P|159:178|159:135,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
66,12,57928,2,0,P|53:54|53:97,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
257,62,58254,1,0,0:0:0:0:
159,13,58417,1,0,0:0:0:0:
226,172,58580,2,0,L|246:272,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
326,336,58907,6,0,P|376:330|406:308,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
484,113,59233,2,0,L|490:213,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
474,228,59477,1,0,0:0:0:0:
474,228,59559,1,0,0:0:0:0:
340,171,59722,1,0,0:0:0:0:
405,308,59885,2,0,P|456:317|493:309,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
276,273,60211,5,4,0:0:0:0:
340,171,60374,1,0,0:0:0:0:
134,255,60537,1,10,0:0:0:0:
256,379,60700,1,0,0:0:0:0:
241,158,60863,2,0,P|246:111|227:69,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
134,255,61189,1,10,0:0:0:0:
275,275,61352,6,0,P|361:300|449:251,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
462,227,61760,1,0,0:0:0:0:
462,227,61841,1,8,0:0:0:0:
360,88,62004,2,0,P|352:142|371:191,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
470,80,62330,1,0,0:0:0:0:
413,2,62494,1,2,0:0:0:0:
206,110,62657,6,0,P|300:132|362:83,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
97,12,63146,2,0,P|89:65|110:114,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
77,126,63390,1,0,0:0:0:0:
77,126,63472,1,0,0:0:0:0:
94,251,63635,1,0,0:0:0:0:
176,180,63798,1,10,0:0:0:0:
27,191,63961,6,0,P|23:283|99:340,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
198,274,64450,2,0,L|199:367,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
198,361,64695,1,0,0:0:0:0:
198,361,64776,1,0,0:0:0:0:
176,180,64939,1,0,0:0:0:0:
94,251,65102,1,10,0:0:0:0:
352,245,65265,6,0,P|274:225|191:285,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
441,101,65754,2,0,L|456:219,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
257,55,66080,2,0,P|305:51|342:20,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
336,27,66325,1,0,0:0:0:0:
336,27,66407,1,10,0:0:0:0:
243,161,66570,6,0,B|169:101|114:207|49:141,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
177,337,67059,2,0,P|187:290|175:248,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
69,71,67385,2,0,L|76:181,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
101,191,67629,1,0,2:0:0:0:
101,191,67711,1,10,0:0:0:0:
244,47,67874,5,0,0:0:0:0:
244,47,67955,1,0,0:0:0:0:
244,47,68037,2,0,P|190:33|142:52,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
354,136,68363,2,0,P|361:93|347:51,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
363,243,68689,1,0,0:0:0:0:
462,175,68852,1,0,0:0:0:0:
258,159,69015,2,0,L|158:180,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
50,166,69341,6,0,P|37:124|45:71,2,88.000002685547,0|0|10,0:0|0:0|0:0,0:0:0:0:
151,76,69830,1,0,0:0:0:0:
203,227,69994,2,0,P|209:285|194:331,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
45,367,70320,2,0,P|37:323|44:280,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
129,174,70646,5,4,0:0:0:0:
256,339,70809,1,0,0:0:0:0:
44,280,70972,1,10,0:0:0:0:
274,223,71135,1,0,0:0:0:0:
101,167,71298,2,0,P|78:122|79:74,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
274,223,71624,1,10,0:0:0:0:
176,309,71787,6,0,P|89:296|19:351,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
125,119,72276,2,0,P|132:168|122:213,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
124,205,72521,1,0,0:0:0:0:
124,205,72602,1,2,0:0:0:0:
21,78,72765,5,2,0:0:0:0:
56,52,72847,1,0,0:0:0:0:
97,37,72928,1,2,0:0:0:0:
141,37,73010,1,0,0:0:0:0:
183,45,73091,2,0,P|289:58|380:18,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
446,151,73580,2,0,P|461:109|452:51,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
325,212,73907,1,0,0:0:0:0:
500,249,74070,1,0,0:0:0:0:
347,124,74233,1,10,0:0:0:0:
341,302,74396,6,0,P|413:302|513:230,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
231,201,74885,2,0,P|219:253|236:303,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
214,314,75129,1,0,0:0:0:0:
214,314,75211,1,0,0:0:0:0:
324,147,75374,1,0,0:0:0:0:
222,78,75537,1,10,0:0:0:0:
325,260,75700,6,0,P|407:250|476:318,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
320,63,76189,2,0,P|311:115|336:162,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
323,146,76434,1,0,0:0:0:0:
323,146,76515,1,0,0:0:0:0:
461,85,76678,1,0,0:0:0:0:
390,3,76841,1,10,0:0:0:0:
301,244,77004,6,0,P|381:269|465:218,1,176.000005371094,0|0,0:0|0:0,0:0:0:0:
399,3,77494,2,0,L|397:96,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
418,112,77738,1,0,0:0:0:0:
418,112,77820,1,0,0:0:0:0:
251,93,77983,1,0,0:0:0:0:
331,154,78146,1,10,0:0:0:0:
261,1,78309,5,0,0:0:0:0:
261,1,78390,1,0,0:0:0:0:
261,1,78472,2,0,L|163:17,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
58,128,78798,2,0,P|41:85|47:36,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
219,176,79124,1,0,0:0:0:0:
153,106,79287,1,0,0:0:0:0:
100,231,79450,2,0,L|117:332,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
246,346,79776,6,0,P|296:351|347:334,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
436,154,80102,2,0,P|429:203|458:255,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
471,258,80347,1,0,0:0:0:0:
471,258,80428,2,0,L|370:258,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
278,296,80754,1,10,0:0:0:0:
376,355,80917,1,0,0:0:0:0:
318,186,81080,6,0,P|223:165|156:235,1,176.000005371094,4|10,0:0|0:0,0:0:0:0:
137,85,81570,1,0,0:0:0:0:
137,85,81651,1,0,0:0:0:0:
137,85,81733,2,0,P|145:39|130:-12,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
166,210,82059,1,10,0:0:0:0:
255,106,82222,1,0,0:0:0:0:
77,165,82385,6,0,P|64:215|87:278,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
87,275,82629,1,0,0:0:0:0:
87,275,82711,1,10,0:0:0:0:
181,345,82874,1,0,0:0:0:0:
252,225,83037,6,0,P|263:182|251:137,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
181,345,83363,1,10,0:0:0:0:
315,332,83526,5,0,0:0:0:0:
315,332,83608,1,0,0:0:0:0:
315,332,83689,2,0,L|413:318,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
435,124,84015,2,0,P|422:174|449:236,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
352,60,84341,1,0,0:0:0:0:
471,23,84504,1,0,0:0:0:0:
318,169,84667,2,0,L|219:179,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
195,149,84912,1,0,0:0:0:0:
195,149,84994,6,0,P|185:206|207:261,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
236,330,85320,1,10,0:0:0:0:
316,271,85483,1,0,0:0:0:0:
105,252,85646,2,0,L|3:261,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
1,285,85890,1,0,0:0:0:0:
1,285,85972,1,10,0:0:0:0:
97,161,86135,5,0,0:0:0:0:
97,161,86216,1,0,0:0:0:0:
97,161,86298,2,0,P|109:108|95:67,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
106,253,86624,1,0,0:0:0:0:
211,134,86787,2,0,P|223:81|209:40,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
106,253,87113,1,0,0:0:0:0:
220,307,87276,5,10,0:0:0:0:
220,307,87439,1,10,0:0:0:0:
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Rhythm Rookie
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map looks great. gonna just leave it dead?
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Rhythm Incarnate
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Sonnyc wrote:
map looks great. gonna just leave it dead?


FUCK I FORGOT ABOUT THIS MAP
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Beatmap Nominator
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Combo Commander
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Sonnyc wrote:
map looks great. gonna just leave it dead?


IKR

Anxient wrote:
Sonnyc wrote:
map looks great. gonna just leave it dead?


FUCK I FORGOT ABOUT THIS MAP


DUDE I FUCKING DIDN'T I'VE BEEN WAITING T_T
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Spinner Sage
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Hiya~ Just small mods desu! Small mods! >< Because I'm that bad at modding...


Advanced
  • 00:24:862 (4) - NC? Since it's separated from the rest of the combo, I thought a NC here would be appropriate. ><
  • 01:25:972 (3) - This is just a small suggestion to extend the play time on this difficulty slightly. And move the spinner to 01:27:358 - . What ever you map to extend it to that point is up to you, but there are strong beats at 01:26:298 - , 01:26:787 - and 01:27:276 - just right before the suggested placement of the spinner~

I wish I could map lower difficulties that easily... ;-; I'm so bad at them...


Hard
  • This is probably just me but I thought that the frequent use of hiding a note under slider ends feels really awkward on a hard difficulty. It's not bad to use it at times but it feels too frequent in my opinion. The reasons I'd lower the amount of notes hiding under sliders are (1) Readability where players may often misread the next slider to be the next note and get confused about the rhythm afterwards or it leads to the other reason which is (2) Flow, in which the notes that forces the players to pause for each hidden note would disrupt the flow of the map and make it feel awkwardly snappy.

    Parts that feels awkward in flow and readability-wise:
  • 00:31:547 (1,2,3) - Instead of hiding it under 00:31:547 (1) - , maybe stack it on top of 00:32:199 (3) - instead. The flow won't feel as awkward because the (1) slider would flow right into (3) which you could stack (2) onto.
  • 00:35:623 (2) - This is the same as the first suggestion~
  • 00:42:765 (3,4,5) - Mmm...I'm on the fence about this one. I had no trouble reading this (sort of) when I first played it but I suggest if there's an alternative way to map these three notes, you should try it.
  • 00:58:417 (3,4,1,2) - Players would probably mess up the readability here and lose rhythm. A much more readable pattern and pathing might be better.
  • 01:04:613 (2,3,4) - This feels really stuttery...I'm not sure how to describe it. xD
  • 01:13:580 (2,3,4,5) - This too~
  • 01:16:189 (2,3) - ^ ><

    Mainly, it's the 1/2 sliders with notes hidden underneath them that disrupts the flow most.

That's the only thing I could suggest for Hard~ Overall it's good! ^^


aliv's Insane
  • Please consider reducing the HP. x.x It's a bit too high.

Good difficulty!


SHSL:Hope

Straight sliders everywharrr~

That's all I could think of~ I hope I helped. ><
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Victorica wrote:
Hiya~ Just small mods desu! Small mods! >< Because I'm that bad at modding... - "bad at modding huh..?"


Advanced
  • 00:24:862 (4) - NC? Since it's separated from the rest of the combo, I thought a NC here would be appropriate. >< - naw not really. ya see im trying to keep the NC consistent xd
  • 01:25:972 (3) - This is just a small suggestion to extend the play time on this difficulty slightly. And move the spinner to 01:27:358 - . What ever you map to extend it to that point is up to you, but there are strong beats at 01:26:298 - , 01:26:787 - and 01:27:276 - just right before the suggested placement of the spinner~ - umu... ill keep it as is ;p

I wish I could map lower difficulties that easily... ;-; I'm so bad at them...


Hard
  • This is probably just me but I thought that the frequent use of hiding a note under slider ends feels really awkward on a hard difficulty. It's not bad to use it at times but it feels too frequent in my opinion. The reasons I'd lower the amount of notes hiding under sliders are (1) Readability where players may often misread the next slider to be the next note and get confused about the rhythm afterwards or it leads to the other reason which is (2) Flow, in which the notes that forces the players to pause for each hidden note would disrupt the flow of the map and make it feel awkwardly snappy. -

    Parts that feels awkward in flow and readability-wise:
  • 00:31:547 (1,2,3) - Instead of hiding it under 00:31:547 (1) - , maybe stack it on top of 00:32:199 (3) - instead. The flow won't feel as awkward because the (1) slider would flow right into (3) which you could stack (2) onto. - mm i was actually stacking it on 1 because of emphasis reasons for 3. 3 is a main beat right? so i thought it would be better here o3o
  • 00:35:623 (2) - This is the same as the first suggestion~ - applied~
  • 00:42:765 (3,4,5) - Mmm...I'm on the fence about this one. I had no trouble reading this (sort of) when I first played it but I suggest if there's an alternative way to map these three notes, you should try it. - stacked some more, but it should be easier to read(?)
  • 00:58:417 (3,4,1,2) - Players would probably mess up the readability here and lose rhythm. A much more readable pattern and pathing might be better. - i made the 2nd portion more readable, but im keeping the 1st part for emphasis reasons.
  • 01:04:613 (2,3,4) - This feels really stuttery...I'm not sure how to describe it. xD - xd reaaally now? ;O
  • 01:13:580 (2,3,4,5) - This too~ - ;a;
  • 01:16:189 (2,3) - ^ >< - changed~

    Mainly, it's the 1/2 sliders with notes hidden underneath them that disrupts the flow most. - really? >.<

That's the only thing I could suggest for Hard~ Overall it's good! ^^


aliv's Insane
  • Please consider reducing the HP. x.x It's a bit too high.

Good difficulty!


SHSL:Hope
  • 00:19:289 (1,2,3) - Strange spacing. o.o - uwa!
  • 00:35:623 (1,2,3) - ^ - uwa!!! (applied both)
  • 01:12:765 (2) - It's just an aethstetic thing, but the kick-slider is slightly too 'downward' and it messes up the appearance of a triangle slightly. xD - changed~

Straight sliders everywharrr~

That's all I could think of~ I hope I helped. ><


uwaaaa thanks for modding (even tho i asked you for it AAAA)
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Combo Commander
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self reminder.
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osu! Alumni
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Recall for Recall

I hope this is ok (/w\)

Normal
00:11:789 (2,3,1) - Rhythmically, these feel weird. (1) follows vocals as seems as though instruments aren't notable enough and there's no established pattern following 1/1 instruments before this, so ok. 00:11:789 (2) - swallows up 3 1/1 vocals on red ticks, and then (3) follows vocals, but 00:13:256 (1) - shifts suddenly to 1/1 instruments, which is weird to me. I suggest this: http://puu.sh/tvsjm/de0421e583.jpg
00:24:862 (3,4) - Rhythmically weird for me as well. 00:23:721 (1,2) - follows vocals, and the transition to vocals is actually neat, but my problem is the sudden shift to instruments on 00:25:677 (4) - again, and then the awkward nothingness that follows. Suggesting http://puu.sh/tvsrb/9a07e40f4f.jpg : as the piano on 00:25:677 - is not significantly loud enough compared to vocal and there is not much of a way to transition back to instruments otherwise.
Alternative: http://puu.sh/tvsBQ/06928a862a.jpg
Other alternative in relation to next:
00:26:329 (1,2,3,4) - feels odd to be on 1/1 white ticks, since the stronger vocals are on red and the 1/1 white ticks feel out of place by comparison.
Here's a possible suggestion starting from 00:24:862 - : http://puu.sh/tvsLk/86757b7af9.jpg or some variation if you can think of one

01:18:472 (1) - suggesting moving this higher (keep ds ofc lol) because its a sharp movement drop in its current position which for me isn't entirely natural on a lower diff. May have to adjust everything else after
01:26:461 (1) - I really think this is too short and too sudden for a normal. Might have to try changing that


Advanced
My problem is that Normal uses largely 2/1's and 1/1's, but Advanced begins using 1/2 sliders and spaced 1/2 circles regularly. 1/2 sliders increase movement involved while at the same time the rhythm is also denser and the spacing is higher.
Just think about it first and map another diff like me
00:20:786 - put circle here?
01:01:841 (4) - i guess this can be moved a bit so its not too far to the left?


Hard
00:02:332 - circle here i guess? By this point (in the set) most of the map centers on more continuous rhythm, so it feels odd to have this unmapped
00:04:941 - circle?
00:13:256 (1) - weird rhythmic choice, considering even on the Advanced a denser rhythm is used. Probably this? http://puu.sh/tvvSp/ccd48f78e5.jpg
00:56:298 (1,2,3) - suggestion: These sliders oughtta be on vocal red ticks, with (1) starting at 00:56:135 -
01:17:167 (1,2,3,4) - maybe you can follow vocals here again? i mean, I'm not sure I'm hearing something that can be mapped to with 1/2 circles

Ok.
The difficulty spike from Hard to insane is really high.
Hard employs very few jumps and even then it's rarely hitcircles.
Insane begins to use jumps on a regular basis and its often on continuous hitcircles.
Your options would probably be either be like my Re:Call and a new diff or nerf Insane or slightly increase Hard's difficulty
Take also into consideration that nerfing Insane widens the gap from Insane to SHSLHope. Personally I have reservations about the gap from Insane to SHSLHope being large already but it isn't really bad and i'm not sure either
Further take into consideration the spread i mentioned regarding Normal to Advanced.


ailv's insane
00:24:210 (1) - should probably be further from 00:24:047 (4) -
00:35:541 (2) - there isn't a note to map to here. delete this?
01:07:222 (2) - should probably be moved elsewhere, either having the direction go to the left or having it above.
01:16:841 (1,2,3,4) - I think these sliders should be mapped to vocals on red tick, starting 01:17:004 -


Hope this helps (/w\)
I would've modded on movements a bit more but I can't be sure without testplaying and I can't testplay with lag and I don't wanna get yelled at if my mod on movement wouldn't be fitting for a modern map
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Recall for Recall

I hope this is ok (/w\)

Normal
00:11:789 (2,3,1) - Rhythmically, these feel weird. (1) follows vocals as seems as though instruments aren't notable enough and there's no established pattern following 1/1 instruments before this, so ok. 00:11:789 (2) - swallows up 3 1/1 vocals on red ticks, and then (3) follows vocals, but 00:13:256 (1) - shifts suddenly to 1/1 instruments, which is weird to me. I suggest this: http://puu.sh/tvsjm/de0421e583.jpg - i tried?
00:24:862 (3,4) - Rhythmically weird for me as well. 00:23:721 (1,2) - follows vocals, and the transition to vocals is actually neat, but my problem is the sudden shift to instruments on 00:25:677 (4) - again, and then the awkward nothingness that follows. Suggesting http://puu.sh/tvsrb/9a07e40f4f.jpg : as the piano on 00:25:677 - is not significantly loud enough compared to vocal and there is not much of a way to transition back to instruments otherwise.
Alternative: http://puu.sh/tvsBQ/06928a862a.jpg - tried something else...
Other alternative in relation to next:
00:26:329 (1,2,3,4) - feels odd to be on 1/1 white ticks, since the stronger vocals are on red and the 1/1 white ticks feel out of place by comparison.
Here's a possible suggestion starting from 00:24:862 - : http://puu.sh/tvsLk/86757b7af9.jpg or some variation if you can think of one - ill keep it as is. i think its fine

01:18:472 (1) - suggesting moving this higher (keep ds ofc lol) because its a sharp movement drop in its current position which for me isn't entirely natural on a lower diff. May have to adjust everything else after - ill do something about it if it gets mentioned again.
01:26:461 (1) - I really think this is too short and too sudden for a normal. Might have to try changing that - well what do i do about it @_@


Advanced
My problem is that Normal uses largely 2/1's and 1/1's, but Advanced begins using 1/2 sliders and spaced 1/2 circles regularly. 1/2 sliders increase movement involved while at the same time the rhythm is also denser and the spacing is higher.
Just think about it first and map another diff like me - ill consider it. but i think its fine, really. i mean the only thing i changed was the rhythm usage. the DS is still consistent (sort of)
00:20:786 - put circle here? - o-ok
01:01:841 (4) - i guess this can be moved a bit so its not too far to the left? - o-o=ok


Hard
00:02:332 - circle here i guess? By this point (in the set) most of the map centers on more continuous rhythm, so it feels odd to have this unmapped - i would legit map this if the focus was the pianos. sadly, it isnt, so i feel like itd would be just plain weird if i mapped this but not the entire piano jingle during this section.
00:04:941 - circle? - ^
00:13:256 (1) - weird rhythmic choice, considering even on the Advanced a denser rhythm is used. Probably this? http://puu.sh/tvvSp/ccd48f78e5.jpg - fixed
00:56:298 (1,2,3) - suggestion: These sliders oughtta be on vocal red ticks, with (1) starting at 00:56:135 - b-but, muh emphasis...
01:17:167 (1,2,3,4) - maybe you can follow vocals here again? i mean, I'm not sure I'm hearing something that can be mapped to with 1/2 circles - ;c

Ok.
The difficulty spike from Hard to insane is really high.
Hard employs very few jumps and even then it's rarely hitcircles.
Insane begins to use jumps on a regular basis and its often on continuous hitcircles.
Your options would probably be either be like my Re:Call and a new diff or nerf Insane or slightly increase Hard's difficulty
Take also into consideration that nerfing Insane widens the gap from Insane to SHSLHope. Personally I have reservations about the gap from Insane to SHSLHope being large already but it isn't really bad and i'm not sure either
Further take into consideration the spread i mentioned regarding Normal to Advanced. - ill have to map another insane. i mean, 3.1 --> 4.77 stars isnt very helpful here.


Hope this helps (/w\) - mods always help!
I would've modded on movements a bit more but I can't be sure without testplaying and I can't testplay with lag and I don't wanna get yelled at if my mod on movement wouldn't be fitting for a modern map - it did fine. probably.


thanks for the mod, dad~
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