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Sachi Tainaka - disillusion (TV Size)

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Topic Starter
Ora
This beatmap was submitted using in-game submission on Wednesday, October 5, 2016 at 1:25:14 AM

Artist: Sachi Tainaka
Title: disillusion (TV Size)
Source: Fate/stay night
Tags: Kenji Kawai opening Tainaka Sachi ora
BPM: 168
Filesize: 12608kb
Play Time: 01:28
Difficulties Available:
  1. Mistaken (4.47 stars, 339 notes)
  2. Hard (3.64 stars, 273 notes)
  3. Normal (1.88 stars, 126 notes)
Download: Sachi Tainaka - disillusion (TV Size)
Download: Sachi Tainaka - disillusion (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Amazing banner made by <strong>Cosmolade</strong> ! Check out his queue^^


Cosmolade
#1
Hello! from Utility Queue


Here is your banner:
SPOILER

http://puu.sh/rkKKL/bec0d76f17.gif

Variant with username

http://puu.sh/rkKLc/4429a94faa.gif

And, for the plus+:
I don't see any weird things with the timing, I see the hitting animations in perfect time.

- Checking AIMod, it says your kia times are unsnapped (1st in the begin, and 2nd in the end) try to check and fix them.

btw I notice something in the Normal diff
  1. 00:08:500 (1,2) - You can avoid to overlap objects when these are not separated in the same ticks in the timelime, it only confuse the new players, you can separate it like this or something similar
And in the final diff, it's necessary to use a high S.V? with a high bpm like this (168) you can use 1,40 perfectly

And that's it
Good Luck!
Topic Starter
Ora

Cosmolade wrote:

#1
Hello! from Utility Queue


Here is your banner:
SPOILER

http://puu.sh/rkKKL/bec0d76f17.gif

Variant with username

http://puu.sh/rkKLc/4429a94faa.gif

And, for the plus+:
I don't see any weird things with the timing, I see the hitting animations in perfect time.

- Checking AIMod, it says your kia times are unsnapped (1st in the begin, and 2nd in the end) try to check and fix them. Fixed, thanks !

btw I notice something in the Normal diff
  1. 00:08:500 (1,2) - You can avoid to overlap objects when these are not separated in the same ticks in the timelime, it only confuse the new players, you can separate it like this or something similar I agree, I'm not sure why I had it like that. Thanks!
And in the final diff, it's necessary to use a high S.V? with a high bpm like this (168) you can use 1,40 perfectly I think for each diff I increased the SV by .3, I think it plays fine with 1.7 :o

And that's it
Good Luck!
That banner is amazing !! :o thank you so much.
Deppyforce
hello

[General]
lol first diff have to be lower than 2* sr, consider add an ez diff

[Normal]

00:11:712 (1,2) - not sure if beginners can read stack with a 3/2 gap maybe try space it
00:44:569 (1,2,3,4,1) - this plays pretty hard comepared to the rest of the difficulty (this is not kiai) try simplify rhythm would make it more playable for beginners (maybe spilt to 1/1 sliders)
00:55:640 (1,1,2,3,4) - same

[Hard]

00:14:034 (4,5,6) - w supposed to make the jump from 4 -> 5 cuz 5 has snare and is clearly stronger than 6 so why does 6 has higher spaced, same with all other ones 00:17:070 (4,5,1) - 00:19:927 (5,6) - 00:22:784 (5,6) - 00:25:284 (3,4,5) -
00:30:463 (7) - add nc maybe
01:00:284 (2) - i would nc this to emphasize the start of kiai, also i would map the 1/4s before the kiai too

[Mistaken]


00:57:785 (2,3) - why stack such strong sound lol now it has no emphasis
00:59:928 (11) - maybe nc cuz 14/combo may be too long for an insane but idk
01:22:784 (1,2,3,4) - theres only hold sound on 1,2 so replace 3,4 with circles instead of 1/8 sliders pls

good luck xd
Topic Starter
Ora

Deppyforce wrote:

hello

[General]
lol first diff have to be lower than 2* sr, consider add an ez diff fk okay...I nerfed normal

[Normal]
fixed
00:11:712 (1,2) - not sure if beginners can read stack with a 3/2 gap maybe try space it I'll try without stacked sure
00:44:569 (1,2,3,4,1) - this plays pretty hard compared to the rest of the difficulty (this is not kiai) try simplify rhythm would make it more playable for beginners (maybe spilt to 1/1 sliders) fixed with the nerf
00:55:640 (1,1,2,3,4) - same ^

[Hard]
fixed!
00:14:034 (4,5,6) - w supposed to make the jump from 4 -> 5 cuz 5 has snare and is clearly stronger than 6 so why does 6 has higher spaced, same with all other ones 00:17:070 (4,5,1) - 00:19:927 (5,6) - 00:22:784 (5,6) - 00:25:284 (3,4,5) - Yeah not sure what I was thinking
00:30:463 (7) - add nc maybe yup!
01:00:284 (2) - i would nc this to emphasize the start of kiai, also i would map the 1/4s before the kiai too hi

[Mistaken]

all AI mod fixed
00:57:785 (2,3) - why stack such strong sound lol now it has no emphasis I think this works fine just stacked. It's not hard to read and it's a special case for the music that I'm mapping to
00:59:928 (11) - maybe nc cuz 14/combo may be too long for an insane but idk Still using 1/4 combos
01:22:784 (1,2,3,4) - theres only hold sound on 1,2 so replace 3,4 with circles instead of 1/8 sliders pls I'm not sure I understand o_o maybe better explaination. I will try to pm you

good luck xd
Thanks for the mod ^^ very helpful
Halliday
Have a Star <3 Because I love the song and I can't mod the map, It looks perfect to me. I like the way you spaced notes in Hard and how you change your spacing based on your own (But constant) criteria.

(I mean this:





etc. )

Once I tried to do that too in my Teardrops map, and Gero told me to remap :( But I think you can actually push it forward!

Very good luck.
Ashton
nm mod from my q

[N]

00:08:498 (1,2) - to be honest this is quite a difficulty flow for beginner mappers
00:19:569 (2) - move this down a bit for aesthetic and flow reasons
00:31:712 (1,2,3,4) - this is quite a cheesy overlap, but I guess it's a curve flow so i'm kind of on the edge with this one
00:48:855 (1) - this is quite a pointy triangle, I see you've mapped other triangles but they haven't been like THIS intense
00:49:926 (2) - stack this on top of 00:51:712 (1) - this
00:54:569 (1,2) - this is overlapping quite a bit, maybe overlap it slightly less?


[H]

00:11:892 (2,3,4,5) - sperate these a bit more please, they seem too close together
01:03:677 (5) - are you really going to curve this so much?
01:06:266 (2,3,4) - blanket?


wow really nice difficulty
Topic Starter
Ora

Whirl wrote:

nm mod from my q

[N]

00:08:498 (1,2) - to be honest this is quite a difficulty flow for beginner mappers I don't see why D: it's the same DS as the rest of the map (1.1)
00:19:569 (2) - move this down a bit for aesthetic and flow reasons flow and aesthetics are fine. i dont see a problem o_o
00:31:712 (1,2,3,4) - this is quite a cheesy overlap, but I guess it's a curve flow so i'm kind of on the edge with this one I think it goes well with the part it's mapped to :p
00:48:855 (1) - this is quite a pointy triangle, I see you've mapped other triangles but they haven't been like THIS intense Yup I wasn't sure what to do with that because of DS to the next circle. Remapped !!!
00:49:926 (2) - stack this on top of 00:51:712 (1) - this fixed iin last part :)
00:54:569 (1,2) - this is overlapping quite a bit, maybe overlap it slightly less? gave them a little bit better of an angle


[H]

00:11:892 (2,3,4,5) - sperate these a bit more please, they seem too close together it looks like that because of the triple. The spacing is perfectly fine :)
01:03:677 (5) - are you really going to curve this so much? i might remap this part D:
01:06:266 (2,3,4) - blanket? nope :)

Thanks Whirl for taking the time to mod this :) every bit helps


wow really nice difficulty
Topic Starter
Ora

HallidayASR wrote:

Have a Star <3 Because I love the song and I can't mod the map, It looks perfect to me. I like the way you spaced notes in Hard and how you change your spacing based on your own (But constant) criteria.

Very good luck.
thank you Halliday for the star and the kind words :) The original F/SN had the best music in my opinion and Tainaka Sachi's voice is sooo good.
Lilyanna
make normal less than 2* or u will need easy nice map D: stars !! pew pew :)
kanor
[Genal]
the Normal diff's uninherited timing points conflict with Hard and Mistaken diff
[Normal]
00:47:962 (2,3) - DS warning in the Aimod
00:48:855 (3,4) - ^
00:15:998 (1) - why you nc the slider?
00:18:855 (1) - ^
00:35:998 (1) - may be revoke the NC is better. too short NC will confuse the new players
00:38:855 (1) - ^
00:41:712 (1) -
00:47:426 (1) - ^,but you can NC 00:48:855 (3) -
00:53:140 (1) - revoke the nc

[Hard]
00:38:500 (3,4) - better the stack plz

[Insane]
00:17:964 (5,6,7,1,2,3,4,5,6) - may be i think its better for place to follow the piano,the stop at 00:19:213 - maybe too sudden

nice map
GL (though you didnt answer my question correctly :) )
- Angelia
because my english very bad.

it's english is translator.

so , I put Chinese aside



[mis]

00:10:464 (6,7) - 6 or 7 nc (I recommend the 6
00:11:714 (1,2) - 推荐对称 2坐标:x300 y 72 symmetry
00:12:249 (5) - 个人推荐↓
http://osu.ppy.sh/ss/6191469

00:13:678 (2,3,4,5,6) - 如果你进行了↑一步操作 这里可能要重放 If you are above the operation ,That some may be placed again
00:19:213 (3) - add circle

00:28:856 (1,2,3) - 不是很懂那些1.0x的绿线是用来干什么的,增加太鼓难度吗?……1.0x green line delete.

00:31:535 (5) - 对称 不过没啥大碍 symmetry or not

00:33:856 (1) - nc

00:34:213 (3) - delete nc

00:43:142 (1) - 这里我还是推荐一个slider+circle的组合,先slider再circle(a slider+ circle replace it)

00:44:571 (1,2,3,4,5,6,7,8) - 不美观 (not beautiful)

00:49:928 (3) - 推荐↓
http://osu.ppy.sh/ss/6191505

00:57:785 (2,3) - 别贴在一起 对称都比这个好 (Don't stick together)

01:00:641 (2,3) - 推荐ctrl+g 但是如果这样的话 01:01:356 (5) - 这个就要更改

01:26:891 (7,8) - 不是很美观(not beautiful)

[hard]
时间轴感觉还行

00:29:927 (6) - 不是很好看 (not beautiful)

00:37:070 (4) - 可以适当加点难度 比如这里ctrl+g
00:37:427 (1) - ↑

00:39:391 (4) -
00:38:499 (3) - 贴好 ( stick)

00:58:856 (4) - 这个地方可以像这样,可以增加点节奏性
00:59:927 (5) - 如果可以 这里加根0.75x的绿线做一个减速滑条更好(It would be better add 0.75x green line )
http://osu.ppy.sh/ss/6191565
01:28:499 (6,7) - 。。。you know.

sorry~my english poor
Topic Starter
Ora

Lilyanna wrote:

make normal less than 2* or u will need easy nice map D: stars !! pew pew :)
Oops I forgot, thanks for reminding me

- Angelia wrote:

because my english very bad.

it's english is translator.

so , I put Chinese aside



[mis]

00:10:464 (6,7) - 6 or 7 nc (I recommend the 6 fixed
00:11:714 (1,2) - 推荐对称 2坐标:x300 y 72 symmetry i dont understand D:
00:12:249 (5) - 个人推荐↓ remapped
http://osu.ppy.sh/ss/6191469

00:13:678 (2,3,4,5,6) - 如果你进行了↑一步操作 这里可能要重放 If you are above the operation ,That some may be placed again sorry I don't understand :s
00:19:213 (3) - add circle not sure yet. I think I might just map the bass unless more say to change

00:28:856 (1,2,3) - 不是很懂那些1.0x的绿线是用来干什么的,增加太鼓难度吗?……1.0x green line delete.

00:31:535 (5) - 对称 不过没啥大碍 symmetry or not fixed i think?

00:33:856 (1) - nc all NCs fixed now ^^

00:34:213 (3) - delete nc ^

00:43:142 (1) - 这里我还是推荐一个slider+circle的组合,先slider再circle(a slider+ circle replace it) keep for now, if more people want it then I will change

00:44:571 (1,2,3,4,5,6,7,8) - 不美观 (not beautiful) why not? ...

00:49:928 (3) - 推荐↓ ok I'll try it
http://osu.ppy.sh/ss/6191505

00:57:785 (2,3) - 别贴在一起 对称都比这个好 (Don't stick together) personal preference to keep

01:00:641 (2,3) - 推荐ctrl+g 但是如果这样的话 01:01:356 (5) - 这个就要更改 I don't agree, I think it flows fine

01:26:891 (7,8) - 不是很美观(not beautiful) agree, fixed!

[hard]
时间轴感觉还行

00:29:927 (6) - 不是很好看 (not beautiful) I like it

00:37:070 (4) - 可以适当加点难度 比如这里ctrl+g Ok I will try it
00:37:427 (1) - ↑ I don't agree with this ctrl+G. Makes the DS too big

00:39:391 (4) - I dont understand
00:38:499 (3) - 贴好 ( stick) fixed!

00:58:856 (4) - 这个地方可以像这样,可以增加点节奏性 remapped
00:59:927 (5) - 如果可以 这里加根0.75x的绿线做一个减速滑条更好(It would be better add 0.75x green line ) I don't understand the inherit point you suggest ...
http://osu.ppy.sh/ss/6191565
01:28:499 (6,7) - 。。。you know. fixed

sorry~my english poor It's okay ! I understood most of it. Thanks ^^ :)

kanor wrote:

[Genal]
the Normal diff's uninherited timing points conflict with Hard and Mistaken diff
[Normal]
00:47:962 (2,3) - DS warning in the Aimodfixed
00:48:855 (3,4) - ^ ^
00:15:998 (1) - why you nc the slider? Mistake, all NCs fixed
00:18:855 (1) - ^ ^
00:35:998 (1) - may be revoke the NC is better. too short NC will confuse the new players fixed
00:38:855 (1) - ^ ^
00:41:712 (1) - ^
00:47:426 (1) - ^,but you can NC 00:48:855 (3) - ^
00:53:140 (1) - revoke the nc ^

[Hard]
00:38:500 (3,4) - better the stack plz nice find ^^

[Insane]
00:17:964 (5,6,7,1,2,3,4,5,6) - may be i think its better for place to follow the piano,the stop at 00:19:213 - maybe too sudden Maybe, like I said in the other mod ^

nice map
GL (though you didnt answer my question correctly :) ) What was the answer ?!?! :( ... thank you for mod ^^
Left
from queue

[General]
Check AiMod pls so many things to fix
Normal ~ Hard difficulty gap is more than 1.5. consider making advanced diff.

[Normal]
00:08:498 (1) - first downbeat is in slidertail..I felt a bit uncomfortable. how about this rhythm it's better for consistency with 00:11:712 (1,2,3) - .
00:29:926 (3,4,5) - 00:29:926 (3) - it has really strong beat in tail. how about this rhythm? also better for reducing density i think

[Hard]
01:27:606 (1,2,3,4) - how about lowering DS for emphasis of 01:28:320 (5,6,7) - sound?

lol solid one

[Mistaken]
00:19:213 - I would map here cuz that melody is quite obvious, but now is also nice i think
00:45:285 (5) - how about NC here? I see there's two group of jump pattern.
00:56:713 (5) - higher melody starts from here, but DS is still low here.. and I recommend NC here.
00:59:927 (11) - NC? number is too high and different stream pattern from here.
01:23:142 (5) - NC
01:24:213 (1) - NC off 01:24:392 (2) - NC
01:25:642 (1) - NC off 01:25:999 (5) - NC

this map is nice
good luck~
Topic Starter
Ora

Left wrote:

from queue

[General]
Check AiMod pls so many things to fix yeah im lazy. all fixed!
Normal ~ Hard difficulty gap is more than 1.5. consider making advanced diff. we will see.... :P

[Normal]
00:08:498 (1) - first downbeat is in slidertail..I felt a bit uncomfortable. how about this rhythm it's better for consistency with 00:11:712 (1,2,3) - . I like it, fixed. Also remapped 00:11:712 (1,2,3) - for better flow
00:29:926 (3,4,5) - 00:29:926 (3) - it has really strong beat in tail. how about this rhythm? also better for reducing density i think ok I will try it for now

[Hard]
01:27:606 (1,2,3,4) - how about lowering DS for emphasis of 01:28:320 (5,6,7) - sound? I think I made it better ? but I see what you mean

lol solid one

[Mistaken]
00:19:213 - I would map here cuz that melody is quite obvious, but now is also nice i think yeah another mod said this. I am conflicted with this part !!
00:45:285 (5) - how about NC here? I see there's two group of jump pattern. sure
00:56:713 (5) - higher melody starts from here, but DS is still low here.. and I recommend NC here. I think the DS works with the gradual increase in tone. added NC
00:59:927 (11) - NC? number is too high and different stream pattern from here. yeah I didn't know where to start a NC. Thanks ^^
01:23:142 (5) - NC hi
01:24:213 (1) - NC off 01:24:392 (2) - NC o
01:25:642 (1) - NC off 01:25:999 (5) - NC got them all 8-)

this map is nice
good luck~ thanks for the quick mod Left ^^ always so helpful
ItashaS13
Hi from my modding Queue



  • Mistaken
    00:08:320 - like you missed circles on red ticks no? a single circle there feels.. weird, because people would follow the vocals and there is no circles there so it may be confusing
    00:10:285 (1,2) - why is this spacing here longer than 00:10:821 (3,4) -, the sound in the music its the same so It should not change the spacing
    00:11:892 (2,3,4) - move this to the left, like the spacing 1-2 and 4-5 its quite different
    and now this spacing on 00:13:142 (1,2) - its different than 00:10:285 (1,2) - why?
    in this part 00:10:821 (3,4,5) - you have a circle - slider - 3 circles (before the triplet) and here 00:13:678 (3,4,5,6,7,1) - you're only using circles.. I recommend either change the first part all to circles or add a slider in the second part
    00:17:071 (4) - move this up and right? like just above the 00:16:535 (2) - ? more spacing for the strong beat there like 00:14:035 (5,6) -
    00:17:606 (2,3,4) - move this up, spacing between 1-2 4-5 is not equal, it should be
    00:23:142 (1,2,3) - now here you have slider-double, its the first and only part like that, the next one is on 00:31:714 (1,2,3) - but its too far, so please, change the first one to a single tripplet like you were doing in the map until 00:23:142 (1,2,3) - OR add more slider-doubles like that in the first section, because 00:25:999 - Here the music "changes" (its more intense) so it makes it a different section thats why you should change it, you use more of them later in the map, but the first one is just..it dont belong there
    00:31:356 (4) - more spacing for the strong beat?
    00:33:766 (3,4) - this is not 1/4 xd
    00:56:535 (4,1) - these are too close.. don't you think so?
    01:07:070 (6,7,1) - spacing between these should be the same, so just move the 6, the 6 is a strong beat and you can move it to the left and a bit up, far from the slider before because its sound
    01:08:499 (5,1) - make a blanket?
    01:11:981 - why you skipped the double here xd?
    01:28:320 (6,7,8) - use more spacing here, the largest jumps in the map are 01:19:570 (6,7,8,9) - and is not the most intense part, it should be the end, so add more spacing at the end!
GL GL
Atrue
[General]
Spread is quite sparse. Personally I would suggest making another diff for Advanced or Normal, and make the current Normal easier. Your Hard is more of Insane side, and your Normal is of Easy side.
Romanised Artist should be: Sachi Tainaka. Reference: http://tainakasachi.net/profile.html
You don't need to put your name into Tag since it's already in Creator.
And I don't really suggest adding "(TVサイズ)" to the title unless you have a appropirate reference.
Please do not upload videos with some other websites' address on it. If you cannot find appropriate video with no citations, just leave it.
[Normal]
  1. Structrual Issue
    00:25:999 (1,2) - For this kind of curving I would suggest making the two sliders different style to avoid curve degree disaggrement. Example:01:11:713 (1,2,3,4) - This pattern is of different sliders feel really random. Personally I would try to redesign this pattern to serve your need.
    01:15:642 (3) - 01:18:856 (4,5) - 01:21:356 - 01:24:927 (5) - You forgot the claps here.
    01:22:427 - I disagree with the usage of the clap here. Clap should be a metronome rather than whistle especially when not suggested in the music.
[Hard]
  1. Structrual Issue
    The rhythm is quite consistent and you did a good job on hitsounding. The object placement is not quite good though.
    This Diff's distance control is not really satisfying. Sometimes distance between notes will be really low and attach to each other, while sometimes they will be like a bit away than usual. Here I will give some samples for obvious places. For reference, these are the correct way to jump: 01:00:999 (3,4,5) - 01:13:856 (4,5) -
    SPOILER
    00:11:892 (2,3,4,5) - 00:29:034 (2,3,4,5) - Stack and slider are attaching to each other
    00:13:856 (3,4,5,6) - 00:19:570 (3,4,5,6) - 00:22:427 (3,4,5,6) - Unevened distance here. Even if they can be read as 2 groups, I still think that you either give them a jump or consistent distance.
    00:15:642 (5,1,2) - Unevened distance for the slider-note distances.
    00:17:070 (4,5,1,2,3,4,5) - 3,4 they are too far, but the stack and the slider are too close.
    00:23:677 - Suddenly the distance became smaller than usual.
    00:25:642 - And here it goes farther.
    01:13:499 (2,3) - Since they are literally overalpped with the previous slider, why not making them a jump?01:28:142 (4,5,6,7) - Just saying, the showing up of this pattern means that this Hard diff is leaning to Insane side.
    .
[Mistaken]
  1. Structrual Issue
    Generally the patterns are kind of unpolished and some details are still yet to do better. Here are just some points I would like to point out for reference based on you genereal idea of mapping this Diff. I still have some points withheld because those may be related to your general idea of this Diff.
    00:29:928 (3,1) - This is not a visually enjoyable pattern. Personally I would prefer making the two symmetry. And don't forget that 00:31:356 (4) is a little bit off the stack.
  2. Minor Picks
    00:38:856 (1,2,3,4) - You can polish the pattern and make it a better square with 00:39:214 (3) - stacked properly.
    00:55:642 (3,4,1,2,3,4) - I would suggest another pattern rather than this jumping one. Flow is quite stiff and jump angles are quite big. Here is a way to solve this: 01:22:785 - I don't really suggest using this to emphasize the stream. Just plain circles are fine here and you can hardly get anything on the sliderends.
Forum PM for any questions related. Thank you!
Arusamour
Mistaken (4.44 stars, 331 notes)
  1. 00:11:535 (6) - unnecessarily distanced? my reason being: the emphasis on 00:11:357 (5) is the drum (snare?) but 00:11:535 (6) being the same distance, it presents as if the snare was not emphasised. so my solution is for you to place (6) on x:250 y:154 [stacked on 00:10:821 (3)]
  2. 00:15:106 (5) - this slider is too complex for this part of the song. usually, sliders with a red anchor or more are better associated with the kiai or aggressive tones. i tried to replicate the current version into what i would prefer: (example)
  3. 00:19:213 - ignoring the "harp solo thing" is quite oblivious when you're considering how many times it is continued throughout the music. even though you are still following the drums, i don't think it is as significantly important as the harps.
  4. 00:22:428 (4,5,1) - the pattern is random and doesn't follow music. i mean, where else in the song is brought by blanket art such as this 00:22:428 (4,5,1,4)? from what i see, no where to be found. so for you to have any type of blanket art just creates randomness to the pattern before and after it. 00:22:785 (5) is not emphasised right. 00:22:785 you should stick to 2 hitcircles instead. (example)
  5. 00:28:856 (1,2,3) - i'm sure you could do something more "creative" with this. i'll give you a bad example but it's the concept i want you to take from it. (example)
  6. these following distance changes are confusing: 00:34:213 (6,7), 00:39:214 (3,4),
  7. 00:55:642 (3,4,1,2,3,4,1,2,3,4,1) - the pre-chorus is weak. i absolutely think 00:56:713 (1,2,3,4,1) should be noticeably bigger than the following pattern before it. the shape in itself is odd, but you could always get away with it.
Topic Starter
Ora
Thank you guys for the mods ^^

I'll get to them and reply tomorrow
Beige
From my queue! Sorry I'm late

[General]
  1. check your inconsistent widescreen.
  2. I just wonder about video, English sub-caption and 9 episode title in end of the song.
  3. inb4 Normal's starrate is 2.01, now your is 1.88. nice work, but it makes huge gaps from Hard diff. I hope Hard diff changes a little bit easier.
[Normal]
  1. Fine
[Hard]
  1. 01:26:534 (3) - empty space in here. Normal has slider and Insane has circle and slider, but why doesn't it have any patterns in here?
  2. 01:27:606 (1,2,3,4,5,6,7) - So hard patterns in this diff. How about changing easier than before?
  3. Also, I told you in General, Normal and hard have huge gaps. I hope Hard diff changes a little bit easier. Hard diff harder than other beatmaps' hard diffs.
[Insane]
  1. 00:08:320 - , 00:08:678 - : It feels very empty, imo. How about adding circles in here for following lyrics? It will be better.
  2. 00:49:928 (3) - Weird overlapped,imo. I suggest to change consistently, such as 00:27:071 (6) - , 00:44:214 (3) - , and 00:47:071 (3) - .
  3. 00:58:320 (3) - Why are you stack with (2) it feels very weird. It should be farther than before.
  4. 01:22:784 (1,2,3,4,1) - I recommend distance of the heads are more consistent than before for good flows.
Nice beatmap! Good luck :D
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